Metascore
86

Generally favorable reviews - based on 10 Critic Reviews

Critic score distribution:
  1. Positive: 9 out of 10
  2. Negative: 0 out of 10
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  1. This is the best, most fun game I have ever played. It represents everything that a five-star game should be. It's different, original, and most importantly, solid. I could find no glaring omissions, or bugs, or problems that indicated that it is a rushed product.
  2. It has beautiful graphics, eerie music, and a very low learning curve. Each level is different enough to keep the gamer interested.
  3. Though I never though I'd say it, Total Annihilation rises above every strategy game there has ever been. To put it bluntly, it is the best.
  4. Cavedog has done a commendable job of taking the basic mechanics of real-time strategy and using them to create something new: A game that relies less on constant mouse-clicking than careful planning and strategic thinking.
  5. 90
    If you managed to afford that high-end system then treat yourself to a game that will keep you hooked for some time to come and that will have your friends' jaws dropping in awe. It's a fresh game and a deserved GDR Gold winner. The real-time ante has been well and truly upped.
  6. An impressive contender in the real-time strategy genre. An easy-to-use interface, coupled with intelligent AI, establishes the game as one of the best of its kind.
  7. As a game of resource management and tactical combat, Total Annihilation is not fundamentally different from anything that has come before, but it is nonetheless an evolutionary leap for the genre of real-time strategy.
  8. Total Annihilation lacks one critical element that would have put it on my all-time list, and that involves immersion. In other words, the storyline and between-mission cinematics (which were somewhat lacking) did not suck me in as C&C did.
  9. PC Gamer
    85
    A significant improvement in the genre, but it's not quite all it could have been. [Jan 1998, p.295]
  10. The fully three dimensional landscapes are stunning, and animation is equally so - units move around the area with superlative realism, and weaponry is as full of life as a piece of machinery can be.
User Score
8.8

Generally favorable reviews- based on 218 Ratings

User score distribution:
  1. Negative: 11 out of 218
  1. TylerF.
    Jan 28, 2008
    10
    This is a true classic. Even today, TEN YEARS after it was originally released, the graphics look great on new PCs. I still have the original This is a true classic. Even today, TEN YEARS after it was originally released, the graphics look great on new PCs. I still have the original discs and the Core Contingency expansion pack. This game pioneered RTS games. All the modern RTS games still draw from TA...there have been few major features introduced since (in a decade of refinement!) other than realistic graphics. I still get a kick out of building up massive bases in TA, and the unit diversity as well as fantastic overall interface and incredible custom soundtrack just make this game a timeless masterpiece that can be played for years to come. I wonder if any game studio would be willing to take on the daunting task of (official) Total Annihilation 2? Revise the graphics, add new storylines, etc..but keep the heart of the game intact! Full Review »
  2. tro
    Oct 1, 2007
    10
    TA was, and continues to be the most innovative RTS until recently. Physics, terrain, weather, theatres of war, and map intel all contribute TA was, and continues to be the most innovative RTS until recently. Physics, terrain, weather, theatres of war, and map intel all contribute to TA's virbrant gameplay. Intuitive interface, unit AI, and order queue makes your massive army a breeze to command. The fully orchestrated soundtrack, 3D units, and fiery explosions brings the battle to life. The original game's massive unit count is also supplemented by an equally loaded expansion as well as endless fan made content available for download. Full Review »
  3. Oct 7, 2010
    10
    This game opened my eyes to the fun of creating sandbox style RTS with tons of units. This is responsible for many days of sleep deprivation,This game opened my eyes to the fun of creating sandbox style RTS with tons of units. This is responsible for many days of sleep deprivation, others mad that the phone line is tied up (dial-up), and excessive amount of money for fast PC to run it smoother.

    After some patches and new unit releases and ultimately when the Core Contingency expansion was released, all those issues in the past just became even more severe. That and hygiene and diet suffered--the house was being neglected and junk food became the primary choice of sustenance. No other game has done this to me. EverQuest comes close though.

    This led me to follow Chris Taylor to his other games, though SupCom FA is the only thing that has come close to recreating the experience of Total Annihilation. Got to love the old MPlayer crowd. TEN was cool for rankings, though I didn't do as well as I thought I should've (1900s). Heat was nice for casual games, but ELITE clan battles were pretty intense. Only remember Lazeroo and (can only think of a bear for some reason). I was always coming up with crafty stuff like Rapier rush comm snipes and was accused of cheating on more than one occasion. The truly good players focused on tactical micro such as early bombing runs on low resource maps like Coast to Coast. I always did well with macro, spamming the heck out of Hawks, Vamps, nukes, artillery, etc on a such a large scale...

    Ahh, memories.
    Full Review »