Xbox Nation Magazine's Scores
- Games
For 548 reviews, this publication has graded:
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21% higher than the average critic
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1% same as the average critic
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78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 59
| Highest review score: | Burnout 3: Takedown | |
|---|---|---|
| Lowest review score: | The Guy Game |
Score distribution:
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Positive: 137 out of 548
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Mixed: 268 out of 548
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Negative: 143 out of 548
548
game
reviews
- By Date
- By Critic Score
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- Critic Score
Smooth controls top this delightful meal and tons of replay value make Hit & Run, dare we say it? Ehhh-xcellent. [Oct/Nov 2003, p.91]- Xbox Nation Magazine
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- Critic Score
One kick-ass game. If you're a fan of NASCAR racing, you've never had it so good on a home console. [Dec/Jan 2004, p.97]- Xbox Nation Magazine
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- Critic Score
The title makes no bones about the unfinished state of the wrasslin' found within. [Dec/Jan 2004, p.95]- Xbox Nation Magazine
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- Critic Score
Goals are alternately too easy because the bike's brute speed makes gaps and jumps so simple, or too hard because twitchy steering and excess velocity make delicate maneuvering impossible. [Aug 2003, p.87]- Xbox Nation Magazine
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- Critic Score
The in-game graphics are acceptable at best, with the cut-scenes barely making the grade. [Dec/Jan 2004, p.92]- Xbox Nation Magazine
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- Critic Score
ESPN Hockey's offensive game is sublime... Unfortunately, playing defense can become frustrating, as players are often slow getting back to the goal. [Oct/Nov 2003, p.97]- Xbox Nation Magazine
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- Critic Score
Warriors is fantastic, and not even its flaws, notably, slowdown when enemies choke the screen and popup of random objects on the horizon, spoil the beautiful brawling. [Oct/Nov 2003, p.85]- Xbox Nation Magazine
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- Critic Score
If there was no "Madden," ESPN NFL Football would easily be the best football game this year. [Oct/Nov 2003, p.96]- Xbox Nation Magazine
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- Critic Score
There's nothing to complain about in terms of the game's controls or its trick system; they've been tuned to perfection. [Oct/Nov 2003, p.87]- Xbox Nation Magazine
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- Critic Score
Nearly everything about Otogi, from its art direction to its intricately balanced game design, is infused with careful thought, consideration, and much love. [Oct/Nov 2003, p.86]- Xbox Nation Magazine
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- Critic Score
It may be realistic to have a fishing game where the fish are all in hiding or killed off by man-made pollutants, but it's certainly not much fun. [Oct/Nov 2003, p.91]- Xbox Nation Magazine
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- Critic Score
A cartoony visual style and color palette dilutes the hard-hitting realism of the game. [Oct/Nov 2003, p.95]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
Like playing the slowest, most dropping-laden tactical FPS of your life. [Dec/Jan 2004, p.95]- Xbox Nation Magazine
- Read full review
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- Critic Score
Unlike most 3D fighters, Calibur II's melee system isn't so mcuh an elaborate re-creation of the canned rock-paper-scissors style gameplay as it is a vast metaphysical playground giving players unprecedented freedom to create their own deadly techniques. [Oct/Nov 2003, p.88]- Xbox Nation Magazine
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- Critic Score
Treads no new ground, but neither does it degrade into a sanguine mess. [Oct/Nov 2003, p.93]- Xbox Nation Magazine
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- Critic Score
Everything works as it should, but the sum of these parts is booring with as many extra "O"s as you please. [Oct/Nov 2003, p.93]- Xbox Nation Magazine
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- Critic Score
The camera never quite gets it together during combat, and the animations are stilted and choppy. [Oct/Nov 2003, p.99]- Xbox Nation Magazine
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- Critic Score
Attempts at creativity here fall flat... It's standard prime-time fluff. [Oct/Nov 2003, p.93]- Xbox Nation Magazine
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- Critic Score
Aurally and visually stunning, Madden 2004 is easily the best re-creation of digital football ever made. [Oct/Nov 2003, p.94]- Xbox Nation Magazine
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- Critic Score
Not a bad game - there's just not enough here, and players may find themselves wishing for a match in Britain against and extraterrestrial blancmange, just to add a little bit of variety to the mix. [Dec/Jan 2004, p.93]- Xbox Nation Magazine
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- Critic Score
What these scenarios lack in creative inspiration, they more than make up for in strategy and gameplay design. [Aug 2003, p.86]- Xbox Nation Magazine
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Embarrassing show tunes notwithstanding, it's the game's artificial difficulty that puts this bird in a nose-dive a third of the way through. [Aug 2003, p.81]- Xbox Nation Magazine
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- Critic Score
This is action at its most basic (see the enemy, press A, repeat) and adventure at its most boring (fetch widget and return to random townsperson). [Oct/Nov 2003, p.85]- Xbox Nation Magazine
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A subpar effort marred by weak graphics and terribly repetitive gameplay. [Oct/Nov 2003, p.87]- Xbox Nation Magazine
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- Critic Score
The game sinks in the perilous minefield that is RTS convention and its de rigueur level design. [Aug 2003, p.84]- Xbox Nation Magazine
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A very uninspired shooter... The game is painfully generic. [June-July 2003, p.91]- Xbox Nation Magazine
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In what appears to be a rush job, the game is riddled with inexcusable bugs such as persistent crashing and invisible walls that prohibit movement. [Oct/Nov 2003, p.91]- Xbox Nation Magazine
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This game quickly strays into "Hogan's Heroes" territory, with comically stupid enemy A.I. and an endless string of overfamiliar formulas and cliches. [Oct/Nov 2003, p.85]- Xbox Nation Magazine
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In terms of story, depth, and simply humanity, it is the best [RPG] Xbox has to offer. Arguably, it is Xbox's best game since "Halo." Undeniably, it is enough to make the hear soar. Bravissimo. [Oct/Nov 2003, p.80]- Xbox Nation Magazine