Xbox Nation Magazine's Scores
- Games
For 548 reviews, this publication has graded:
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21% higher than the average critic
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1% same as the average critic
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78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 59
| Highest review score: | Burnout 3: Takedown | |
|---|---|---|
| Lowest review score: | The Guy Game |
Score distribution:
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Positive: 137 out of 548
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Mixed: 268 out of 548
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Negative: 143 out of 548
548
game
reviews
- By Date
- By Critic Score
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- Critic Score
A nice balance of action and strategy, as well as a remarkable technical achievement. [Feb/Mar 2003, p.78]- Xbox Nation Magazine
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- Critic Score
The most beautiful shooter we've ever played. In fact, it's a work of art. [Feb/Mar 2003, p.74]- Xbox Nation Magazine
- Read full review
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- Critic Score
Pulse's worst crime isn't even that it looks hideous (both technically and artistically); the real sin here is its lack of feel. [Feb/Mar 2003, p.88]- Xbox Nation Magazine
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- Critic Score
Everything in Two Towers - from the rich, lush environments to the lovingly rendered boss monsters - comes impressively close to matching its cinematic counterpart. [Feb/Mar 2003, p.76]- Xbox Nation Magazine
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- Critic Score
At best, Pop is "Bust-A-Move" in 3D, but with useless power-ups and poor visibility on the moving 3D board. [Feb/Mar 2003, p.89]- Xbox Nation Magazine
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Beautiful and challenging... A twisting, turning plot tops off the meal and this Sea, simply, demands to be bathed in. [Feb/Mar 2003, p.82]- Xbox Nation Magazine
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"Diablo" without the story, characters to converse or interact with, variety in graphics or, well, fun. It's just a tired, slow trudge through 10 levels of a dungeon you really have no motivation to enter in the first place. [Winter 2002, p.108]- Xbox Nation Magazine
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- Critic Score
Does a decent job dealing with odd 3D camera angles for its 2D-styled gameplay. [Feb/Mar 2003, p.89]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
Stupid A.I. ensures that computer-controlled fighters will ignore the grapplers they've supposedly developed a hate for, and stand idly by while pins are being made. [Feb/Mar 2003, p.89]- Xbox Nation Magazine
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While "NBA 2K3" is a tighter (and perhaps better) game from top to bottom, it doesn't have the same energy, rabid fanbase, or guts as NCAA. [Feb/Mar 2003, p.86]- Xbox Nation Magazine
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As an arcade racer set in the rally universe, this ain't half bad. [Feb/Mar 2003, p.87]- Xbox Nation Magazine
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Let's just say that the only way to ruin a party quicker than loading up Shrek Super Party is to load up "Nickelodeon Party Blast." Stay away!- Xbox Nation Magazine
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It is the scariest survival horror title to date... We would like to forgive its unsatisfying combat and puzzles, but we cannot. [Winter 2002, p.93]- Xbox Nation Magazine
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The best mech simulator ever made, embarrassing even de facto favorites like the "Mechwarrior" series on the PC. [Winter 2002, p.86]- Xbox Nation Magazine
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Any person who has not played it is, in some subtle way, morally superior to anyone who has. Now, a solemn pact: Let us never speak of SeaBlade again. [Feb/Mar 2003, p.87]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
Controlling Kyle in the lightsaber mode (which is in the third-person, not first like the rest of the game) is somewhat of a pain with the clunky Xbox pad. [Winter 2002, p.106]- Xbox Nation Magazine
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[Cameron's] going to want to dump every copy of this interactive embarrassment bearing his name into a cold, harsh place that never sees the light of day. [Feb/Mar 2003, p.89]- Xbox Nation Magazine
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Joins the ranks of rushed movie-to-game conversions, with drab visuals, repetitive gameplay, and a lack of style. [Feb/Mar 2003, p.85]- Xbox Nation Magazine
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Where the game fails, and fails miserably, is with its choice of enemies and challenges. [Feb/Mar 2003, p.86]- Xbox Nation Magazine
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Gross-out style low brow comedy is all it can bank on when you take all of this game's design flaws into consideration. [Winter 2002, p.107]- Xbox Nation Magazine
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It's just too bad that for every step forward Midway takes with Alliance, it takes two steps back with sloppy gameplay, cheesy, ridiculously gory visuals, and some truly soulless character design. [Winter 2002, p.89]- Xbox Nation Magazine
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While fans will appreciate the faithful renditions of classic Euro circuits such as Silverstone, Hockenheim, and Monza, having more to choose from, as always, would have been better. [Winter 2002, p.109]- Xbox Nation Magazine
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Bottom line, the game is solid - it's very challenging, great to look at, and very different from its peers. [Winter 2002, p.97]- Xbox Nation Magazine
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The graphics are damn fine, with richly detailed environments, a speedy framerate, and accurately modeled polygonal ladies providing splendid eye candy. [Winter 2002, p.89]- Xbox Nation Magazine
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Rage has perfectly captured the flavor of the boxing in the Rocky films, and by this we mean there is no pugilism to be found. [Winter 2002, p.107]- Xbox Nation Magazine
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It's somewhat ironic that Cell's Clancy-approved storyline is the game's weakest point; instead of propelling the player towards a heady climax, Cell's plot putts along leisurely, lacking a narrative hook or an engaging protagonist to keep us amused. [Winter 2002, p.82]- Xbox Nation Magazine
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The main problems with Fireblade are its boring weapon loadout and repetitive "kill everything" challenges. [Aug 2003, p.87]- Xbox Nation Magazine
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Here's some of the stuff you will not laugh at: dogs fornicating, bird poop, aliens anally impaled. [Feb/Mar 2003, p.81]- Xbox Nation Magazine