Xbox Nation Magazine's Scores

  • Games
For 548 reviews, this publication has graded:
  • 21% higher than the average critic
  • 1% same as the average critic
  • 78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics. (0-100 point scale)
Average Game review score: 59
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 0 The Guy Game
Score distribution:
548 game reviews
    • 76 Metascore
    • 70 Critic Score
    A nice balance of action and strategy, as well as a remarkable technical achievement. [Feb/Mar 2003, p.78]
    • Xbox Nation Magazine
    • 90 Metascore
    • 90 Critic Score
    The most beautiful shooter we've ever played. In fact, it's a work of art. [Feb/Mar 2003, p.74]
    • 24 Metascore
    • 20 Critic Score
    Pulse's worst crime isn't even that it looks hideous (both technically and artistically); the real sin here is its lack of feel. [Feb/Mar 2003, p.88]
    • Xbox Nation Magazine
    • 79 Metascore
    • 80 Critic Score
    Everything in Two Towers - from the rich, lush environments to the lovingly rendered boss monsters - comes impressively close to matching its cinematic counterpart. [Feb/Mar 2003, p.76]
    • Xbox Nation Magazine
    • 42 Metascore
    • 30 Critic Score
    At best, Pop is "Bust-A-Move" in 3D, but with useless power-ups and poor visibility on the moving 3D board. [Feb/Mar 2003, p.89]
    • Xbox Nation Magazine
    • 78 Metascore
    • 80 Critic Score
    Beautiful and challenging... A twisting, turning plot tops off the meal and this Sea, simply, demands to be bathed in. [Feb/Mar 2003, p.82]
    • Xbox Nation Magazine
    • 44 Metascore
    • 40 Critic Score
    "Diablo" without the story, characters to converse or interact with, variety in graphics or, well, fun. It's just a tired, slow trudge through 10 levels of a dungeon you really have no motivation to enter in the first place. [Winter 2002, p.108]
    • Xbox Nation Magazine
    • tbd Metascore
    • 40 Critic Score
    Does a decent job dealing with odd 3D camera angles for its 2D-styled gameplay. [Feb/Mar 2003, p.89]
    • Xbox Nation Magazine
    • 46 Metascore
    • 50 Critic Score
    Marginally better than the last. [Feb/Mar 2003, p.84]
    • Xbox Nation Magazine
    • 62 Metascore
    • 40 Critic Score
    Stupid A.I. ensures that computer-controlled fighters will ignore the grapplers they've supposedly developed a hate for, and stand idly by while pins are being made. [Feb/Mar 2003, p.89]
    • Xbox Nation Magazine
    • 84 Metascore
    • 70 Critic Score
    While "NBA 2K3" is a tighter (and perhaps better) game from top to bottom, it doesn't have the same energy, rabid fanbase, or guts as NCAA. [Feb/Mar 2003, p.86]
    • Xbox Nation Magazine
    • 69 Metascore
    • 60 Critic Score
    As an arcade racer set in the rally universe, this ain't half bad. [Feb/Mar 2003, p.87]
    • Xbox Nation Magazine
    • 33 Metascore
    • 30 Critic Score
    Let's just say that the only way to ruin a party quicker than loading up Shrek Super Party is to load up "Nickelodeon Party Blast." Stay away!
    • Xbox Nation Magazine
    • 77 Metascore
    • 60 Critic Score
    It is the scariest survival horror title to date... We would like to forgive its unsatisfying combat and puzzles, but we cannot. [Winter 2002, p.93]
    • Xbox Nation Magazine
    • 83 Metascore
    • 100 Critic Score
    The best mech simulator ever made, embarrassing even de facto favorites like the "Mechwarrior" series on the PC. [Winter 2002, p.86]
    • Xbox Nation Magazine
    • 48 Metascore
    • 20 Critic Score
    Any person who has not played it is, in some subtle way, morally superior to anyone who has. Now, a solemn pact: Let us never speak of SeaBlade again. [Feb/Mar 2003, p.87]
    • Xbox Nation Magazine
    • 74 Metascore
    • 40 Critic Score
    Superfly's physics are unpredictable and frustrating. [Feb/Mar 2003, p.88]
    • Xbox Nation Magazine
    • 81 Metascore
    • 70 Critic Score
    Controlling Kyle in the lightsaber mode (which is in the third-person, not first like the rest of the game) is somewhat of a pain with the clunky Xbox pad. [Winter 2002, p.106]
    • Xbox Nation Magazine
    • 47 Metascore
    • 20 Critic Score
    [Cameron's] going to want to dump every copy of this interactive embarrassment bearing his name into a cold, harsh place that never sees the light of day. [Feb/Mar 2003, p.89]
    • Xbox Nation Magazine
    • 54 Metascore
    • 50 Critic Score
    Joins the ranks of rushed movie-to-game conversions, with drab visuals, repetitive gameplay, and a lack of style. [Feb/Mar 2003, p.85]
    • Xbox Nation Magazine
    • 44 Metascore
    • 40 Critic Score
    Where the game fails, and fails miserably, is with its choice of enemies and challenges. [Feb/Mar 2003, p.86]
    • Xbox Nation Magazine
    • 70 Metascore
    • 40 Critic Score
    Gross-out style low brow comedy is all it can bank on when you take all of this game's design flaws into consideration. [Winter 2002, p.107]
    • Xbox Nation Magazine
    • 81 Metascore
    • 60 Critic Score
    It's just too bad that for every step forward Midway takes with Alliance, it takes two steps back with sloppy gameplay, cheesy, ridiculously gory visuals, and some truly soulless character design. [Winter 2002, p.89]
    • Xbox Nation Magazine
    • 60 Metascore
    • 60 Critic Score
    While fans will appreciate the faithful renditions of classic Euro circuits such as Silverstone, Hockenheim, and Monza, having more to choose from, as always, would have been better. [Winter 2002, p.109]
    • Xbox Nation Magazine
    • 62 Metascore
    • 70 Critic Score
    Bottom line, the game is solid - it's very challenging, great to look at, and very different from its peers. [Winter 2002, p.97]
    • Xbox Nation Magazine
    • 78 Metascore
    • 80 Critic Score
    The graphics are damn fine, with richly detailed environments, a speedy framerate, and accurately modeled polygonal ladies providing splendid eye candy. [Winter 2002, p.89]
    • Xbox Nation Magazine
    • 74 Metascore
    • 70 Critic Score
    Rage has perfectly captured the flavor of the boxing in the Rocky films, and by this we mean there is no pugilism to be found. [Winter 2002, p.107]
    • Xbox Nation Magazine
    • 93 Metascore
    • 80 Critic Score
    It's somewhat ironic that Cell's Clancy-approved storyline is the game's weakest point; instead of propelling the player towards a heady climax, Cell's plot putts along leisurely, lacking a narrative hook or an engaging protagonist to keep us amused. [Winter 2002, p.82]
    • Xbox Nation Magazine
    • 71 Metascore
    • 60 Critic Score
    The main problems with Fireblade are its boring weapon loadout and repetitive "kill everything" challenges. [Aug 2003, p.87]
    • Xbox Nation Magazine
    • 58 Metascore
    • 40 Critic Score
    Here's some of the stuff you will not laugh at: dogs fornicating, bird poop, aliens anally impaled. [Feb/Mar 2003, p.81]
    • Xbox Nation Magazine

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