Xbox Nation Magazine's Scores

  • Games
For 548 reviews, this publication has graded:
  • 21% higher than the average critic
  • 1% same as the average critic
  • 78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics. (0-100 point scale)
Average Game review score: 59
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 0 The Guy Game
Score distribution:
548 game reviews
    • 75 Metascore
    • 70 Critic Score
    A solid competitor - fast and fun and oddly addictive. [Summer 2002, p.93]
    • Xbox Nation Magazine
    • 79 Metascore
    • 70 Critic Score
    While it may not be the deepest around, FIFA is just plain fun. [Summer 2002, p.92]
    • Xbox Nation Magazine
    • 70 Metascore
    • 60 Critic Score
    If there's a mediocre idea to be had, chances are Crash has burgled it. [Summer 2002, p.91]
    • Xbox Nation Magazine
    • 79 Metascore
    • 70 Critic Score
    The camera itself functions as a de facto enemy -- and possibly the deadliest one of them all. [Summer 2002, p.82]
    • Xbox Nation Magazine
    • tbd Metascore
    • 50 Critic Score
    Rough around the edges. [Summer 2002, p.90]
    • Xbox Nation Magazine
    • 54 Metascore
    • 60 Critic Score
    Flawed but solidly fun, deep as a dime, and airy as a zeppelin. [Summer 2002, p.93]
    • Xbox Nation Magazine
    • 68 Metascore
    • 40 Critic Score
    Unfortunately, the game is virtually unplayable. [Summer 2002, p.92]
    • Xbox Nation Magazine
    • 71 Metascore
    • 40 Critic Score
    An oppressive auto-aim system, weak enemy AI, and simplistic puzzles keep gameplay straightforward and repetitive. [Summer 2002, p.93]
    • Xbox Nation Magazine
    • 74 Metascore
    • 50 Critic Score
    The game's odd predilection for nighttime levels ensures that players will be doing double duty fighting and squinting. [Summer 2002, p.91]
    • Xbox Nation Magazine
    • 76 Metascore
    • 70 Critic Score
    Definitely not for the squeamish, but if you're looking for a cold, ruthless, and literally bloodthirsty antihero to keep you occupied for 15-20 hours, Kain definitely fits the bill. [Summer 2002, p.86]
    • Xbox Nation Magazine
    • 73 Metascore
    • 60 Critic Score
    Valkyrie's controls are so klunky...it feels worse than just awkward, it literally hurts to play Valkyrie for more than a couple hours at a time. [Spring 2002, p.82]
    • Xbox Nation Magazine
    • 64 Metascore
    • 60 Critic Score
    As ugly as a Tim Wakefield knuckleball. [Spring 2002, p.91]
    • Xbox Nation Magazine
    • 77 Metascore
    • 70 Critic Score
    Sharp and smart, Blitz 20-02 burns the NFL's rulebook and allows for unparalleled arcade-style mayhem. [Summer 2002, p.92]
    • Xbox Nation Magazine
    • 71 Metascore
    • 50 Critic Score
    Incredibly dark - a problem made worse when damaged vehicles ahead of you spew plumes of smoke in your direction. [Summer 2002, p.91]
    • Xbox Nation Magazine
    • 93 Metascore
    • 80 Critic Score
    The Xbox version is noticeably sharper than either the PS2 or GameCube iterations, and full-screen anti-aliasing makes the whole thing look smooth like butter. [Spring 2002, p.78]
    • Xbox Nation Magazine
    • 87 Metascore
    • 80 Critic Score
    Overly long and unimaginative tracks punctuate the wide selection of courses and it's impossible to know them all well enough to become fond of their individual traits. [Summer 2002, p.88]
    • Xbox Nation Magazine
    • 78 Metascore
    • 60 Critic Score
    Brawls eschew any sort of skill and are won by the pugilist who lands the most punches in the least amount of time. [Summer 2002, p.92]
    • Xbox Nation Magazine
    • 71 Metascore
    • 40 Critic Score
    It's a curse-at-the-controller-how-can-this-be-so-effin'-hard? Game. [Spring 2002, p.92]
    • Xbox Nation Magazine
    • 90 Metascore
    • 90 Critic Score
    Sega Sports has gone back to tweak the intricacies of the series' already stellar gameplay, making it even hotter than its Dreamcast and PS2 counterparts. We're talking tamale on the sun here, folks. [Spring 2002, p.88]
    • Xbox Nation Magazine
    • 87 Metascore
    • 80 Critic Score
    Battles with five-o, which take place inside a small, (electrically) fenced-in environment – are painfully clumsy, and underscore the game's unwieldy camera. [Spring 2002, p.80]
    • Xbox Nation Magazine
    • 79 Metascore
    • 40 Critic Score
    Choppy movements, mediocre graphics, and limited control options. [Summer 2002, p.90]
    • Xbox Nation Magazine
    • 67 Metascore
    • 50 Critic Score
    The tracks are fun(ish), the graphics are good(ish), and the controls are responsive(ish), but the outrageous "only in a videogame" components are curiously missing. [Spring 2002, p.93]
    • Xbox Nation Magazine
    • 74 Metascore
    • 50 Critic Score
    During the heat of combat, the game controls like a fighter until you get taken into a grappling situation, and resultant shift in style isn't so smooth. [Spring 2002, p.90]
    • Xbox Nation Magazine
    • 56 Metascore
    • 50 Critic Score
    Full of uninspired backgrounds, bland water effects, and collision detection that will make your skin crawl. [Spring 2002, p.92]
    • Xbox Nation Magazine
    • 68 Metascore
    • 50 Critic Score
    It's a work-in-progress that makes too many bad choices, and doesn't provide half as much meat as it does flash and spectacle. [Spring 2002, p.90]
    • Xbox Nation Magazine
    • 74 Metascore
    • 80 Critic Score
    Playing Wreckless is like being repeatedly shot out of a cannon. [Spring 2002, p.72]
    • Xbox Nation Magazine
    • 83 Metascore
    • 70 Critic Score
    Capcom also wrecked the balance of the gameplay, making it a much more frustrating affair. [Spring 2002, p.86]
    • Xbox Nation Magazine
    • 57 Metascore
    • 30 Critic Score
    Camera angles are absolutely dizzying, and controls are clumsy and unresponsive. [Spring 2002, p.91]
    • Xbox Nation Magazine
    • 61 Metascore
    • 40 Critic Score
    Does little, if anything, to elevate itself past mediocrity. [Spring 2002, p.93]
    • Xbox Nation Magazine
    • 76 Metascore
    • 60 Critic Score
    The AI in Inside Drive is AWOL. [Spring 2002, p.91]
    • Xbox Nation Magazine

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