Xbox Nation Magazine's Scores

  • Games
For 548 reviews, this publication has graded:
  • 21% higher than the average critic
  • 1% same as the average critic
  • 78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics. (0-100 point scale)
Average Game review score: 59
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 0 The Guy Game
Score distribution:
548 game reviews
    • 68 Metascore
    • 40 Critic Score
    The real trouble with Ty, however, lies in its camera. Ty dashes at a frenetic pace while the camera does a poor job of keeping up. [Winter 2002, p.103]
    • Xbox Nation Magazine
    • 80 Metascore
    • 70 Critic Score
    There's just enough innovation here to warrant spending another 50 clams, but only if you're a die-hard fan of the series. [Winter 2002, p.105]
    • Xbox Nation Magazine
    • 88 Metascore
    • 80 Critic Score
    A nicely balanced, infinitely controllable and visually distinctive ride that simply feels right. [Fall 2002, p.100]
    • Xbox Nation Magazine
    • 82 Metascore
    • 70 Critic Score
    If up-tempo action and innovative control are more important to you than realism and online play, this may be your b-ball baby in 2003. [Winter 2002, p.99]
    • Xbox Nation Magazine
    • 71 Metascore
    • 60 Critic Score
    Even seasoned gamers will have to replay Blinx's tougher levels dozens of times before succeeding... but replaying Blinx's levels more than a few times is just plain boring. [Winter 2002, p.90]
    • Xbox Nation Magazine
    • 75 Metascore
    • 70 Critic Score
    Outrunning the cops while racing on gorgeous international tracks is damn fun... [but t]he intense sense of speed found in the PS2 version is missing. [Winter 2002, p.103]
    • Xbox Nation Magazine
    • 84 Metascore
    • 80 Critic Score
    With only a couple of exceptions, every assignment can be tackled in a dozen different ways. [Winter 2002, p.100]
    • Xbox Nation Magazine
    • 65 Metascore
    • 50 Critic Score
    The controls are a bit herky-jerky at times. [Winter 2002, p.106]
    • Xbox Nation Magazine
    • 60 Metascore
    • 60 Critic Score
    Very little about the game stands out. The graphics are relatively bland, and there's no real sense of speed while driving. [Fall 2002, p.120]
    • Xbox Nation Magazine
    • 74 Metascore
    • 60 Critic Score
    It's disappointing to see developer Vicious Cycle nail the look and feel of a Veritech fighter, only to drop the ball on finer details like graphics, level design, and overall story...We wanted something more. [Fall 2002, p.116]
    • Xbox Nation Magazine
    • 83 Metascore
    • 70 Critic Score
    Strafing and running is fine - even more natural feeling than when a keyboard is used - but the Xbox controller's right analog stick just can't compete with the precision of a mouse. [Winter 2002, p.84]
    • Xbox Nation Magazine
    • 59 Metascore
    • 20 Critic Score
    If there was any truth in advertising, Universal would hawk this game as "Lord of the Pointless Fetch Quest" and recommend that potential buyers seek the Fellowship of Many Beers to dull the pain. [Winter 2002, p.103]
    • Xbox Nation Magazine
    • tbd Metascore
    • 40 Critic Score
    You'd have more fun watching tennis on ESPN...even if the TV is off. [Apr/May 2003, p.92]
    • Xbox Nation Magazine
    • 70 Metascore
    • 80 Critic Score
    DW3 provides 110 percent of the recommended daily allowance of Vitamin K (for killitude) and, moreover, manages to provide every single bit of its brutality in a most beautiful fashion. [Fall 2002, p.115]
    • Xbox Nation Magazine
    • 50 Metascore
    • 50 Critic Score
    The game lacks the sense of speed that made "Mario Kart" such a thrill. [Winter 2002, p.109]
    • Xbox Nation Magazine
    • 55 Metascore
    • 40 Critic Score
    The same-old, same-old: the same static screens, decrepit point-and-click interface, crushingly slow pace, and confusing layout. [Winter 2002, p.105]
    • Xbox Nation Magazine
    • 67 Metascore
    • 70 Critic Score
    To describe the series of menus used here as "labyrinthine" would be to horribly oversimplify labyrinths. [Winter 2002, p.102]
    • Xbox Nation Magazine
    • 53 Metascore
    • 20 Critic Score
    Inexcusably awful. [Fall 2002, p.115]
    • Xbox Nation Magazine
    • 62 Metascore
    • 70 Critic Score
    Gorgeously cel shaded, sharp, and smart, but ultimately too difficult for the game's intended audience and certainly a little too generous in its repetition of sound samples. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • 80 Metascore
    • 50 Critic Score
    It's the curse of making a reasonable, realistic surfing game - it just doesn't offer a very compelling videogame experience. [Fall 2002, p.120]
    • Xbox Nation Magazine
    • 70 Metascore
    • 60 Critic Score
    Redshift's well-honed action and lofty technical ambition are let down by a repetitive and dated no-progress-for-second-place structure, overly familiar mechanics, and conspicuous lack of style. [Winter 2002, p.95]
    • Xbox Nation Magazine
    • 81 Metascore
    • 70 Critic Score
    Unless you have some pals to play with, Hitz will wear out its welcome due to a lack of strategic depth. [Winter 2002, p.105]
    • Xbox Nation Magazine
    • 47 Metascore
    • 30 Critic Score
    It's "Power Stone" sans fun. [Winter 2002, p.103]
    • Xbox Nation Magazine
    • 58 Metascore
    • 50 Critic Score
    A harmless diversion that any "Tetris" addict will be able to pick up and beat in an hour or two. [Winter 2002, p.102]
    • Xbox Nation Magazine
    • 78 Metascore
    • 70 Critic Score
    It packs a good measure of original gameplay concepts; it just suffers a few missteps that keep it from ranking in the upper echelon of Xbox titles. [Winter 2002, p.95]
    • Xbox Nation Magazine
    • 35 Metascore
    • 20 Critic Score
    If there is an Eskimo in need of ice, surely this huckster will be the one to sell it... To the point, Antz Extreme Racing just plain sucks. [Winter 2002, p.104]
    • Xbox Nation Magazine
    • 82 Metascore
    • 80 Critic Score
    An extremely well-designed, very playable game with a fair learning curve and gorgeous visuals. Well done. [Fall 2002, p.102]
    • Xbox Nation Magazine
    • 53 Metascore
    • 40 Critic Score
    Playing the game simply feels too much like work. [Winter 2002, p.104]
    • Xbox Nation Magazine
    • 79 Metascore
    • 50 Critic Score
    Unless your IQ is below 17, there are better ways to waste your day. Like drooling. [Fall 2002, p.119]
    • Xbox Nation Magazine
    • 64 Metascore
    • 70 Critic Score
    Had it cooked a bit longer, however, this could have been a classic. [Fall 2002, p.118]
    • Xbox Nation Magazine

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