Xbox Nation Magazine's Scores

  • Games
For 548 reviews, this publication has graded:
  • 21% higher than the average critic
  • 1% same as the average critic
  • 78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics. (0-100 point scale)
Average Game review score: 59
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 0 The Guy Game
Score distribution:
548 game reviews
    • 88 Metascore
    • 80 Critic Score
    Dynasty mode allows you to enjoy one of the best college football games ever created in a setting that, at times, feels like an adventure or role-playing game. [Aug 2003, p.88]
    • Xbox Nation Magazine
    • 77 Metascore
    • 50 Critic Score
    Despite its obvious beautifully ugly characters and detailed courts, this Volleyball barely clears the net. [Oct/Nov 2003, p.99]
    • Xbox Nation Magazine
    • 65 Metascore
    • 20 Critic Score
    Pirates is a kick - swift and painful - to the gonads for all who've claimed the Xbox is no PC... This is a junky PC game waiting to be patched. It should be made to walk the plank. [Oct/Nov 2003, p.90]
    • Xbox Nation Magazine
    • 53 Metascore
    • 50 Critic Score
    Something that's competent, but nonetheless the racing-game equivalent of shaved, unflavored ice served in a wooden bowl. [Oct/Nov 2003, p.87]
    • Xbox Nation Magazine
    • 71 Metascore
    • 70 Critic Score
    If you value treat gameplay and major challenge over eye candy, Series may be the racer you're looking for. [Aug 2003, p.89]
    • Xbox Nation Magazine
    • 54 Metascore
    • 40 Critic Score
    With no map to guide you, these missions are as much fun as trying to solve a Rubik's Cube in the dark. [Aug 2003, p.86]
    • Xbox Nation Magazine
    • 59 Metascore
    • 30 Critic Score
    There's not a lot to Big Mutha Truckers, and what exists is forgettable.[Aug 2003, p.81]
    • Xbox Nation Magazine
    • 61 Metascore
    • 40 Critic Score
    This is as stock and uninteresting as it gets, nothing more than the staple prescripted key/switch hunt you've already seen 100 times. [Aug 2003, p.77]
    • Xbox Nation Magazine
    • 64 Metascore
    • 50 Critic Score
    Movement from left to right is way too slow, which screws up everything. It takes three full seconds to turn 180 degrees, so death is guaranteed in cramped quarters. [Aug 2003, p.85]
    • Xbox Nation Magazine
    • 76 Metascore
    • 70 Critic Score
    Feels like a shiny new version of "Crazy Taxi," only this time, infinitely less deep. [Aug 2003, p.80]
    • Xbox Nation Magazine
    • 58 Metascore
    • 30 Critic Score
    This is a fistful of something, all right. And it's not to be stepped in, taken internally, or flung at humans. [Aug 2003, p.81]
    • Xbox Nation Magazine
    • 62 Metascore
    • 60 Critic Score
    No matter how many coats of polish they put on it, this is still the same game that's been around since Mikhail Gorbachev ruled the Soviet Union. [Oct/Nov 2003, p.87]
    • Xbox Nation Magazine
    • 80 Metascore
    • 70 Critic Score
    The recipe for the game's winning formula is twofold: the brilliant water physics and the dynamics of rope play. [Aug 2003, p.77]
    • Xbox Nation Magazine
    • 86 Metascore
    • 80 Critic Score
    While Club II foes raise the bar for arcade-style racing, it falters in the audio department. [Aug 2003, p.76]
    • Xbox Nation Magazine
    • 60 Metascore
    • 50 Critic Score
    A passable motorcycle racer with decent track design, a solid framerate and a healthy sense of speed. But it's hard to recommend when it coexists with the superior-in-every-way "MotoGP 2." [Aug 2003, p.85]
    • Xbox Nation Magazine
    • 77 Metascore
    • 60 Critic Score
    Features some of the most flaccid enemy designs seen in a long while. [Aug 2003, p.74]
    • 69 Metascore
    • 60 Critic Score
    The game does an excellent job of keeping the tension high with plenty of on-screen baddies to pummel. [Aug 2003, p.82]
    • Xbox Nation Magazine
    • 61 Metascore
    • 50 Critic Score
    There's very little rhyme or reason to any of the proceedings, but Roar is still king of fun. [Aug 2003, p.81]
    • Xbox Nation Magazine
    • 87 Metascore
    • 80 Critic Score
    Realism aside, what puts MotoGP 2 over the top is its seamless Xbox Live integration, pitting 16 players together in an online free-for-all. [June-July 2003, p.89]
    • 58 Metascore
    • 30 Critic Score
    IP 2003 is not the worst Xbox game ever developed, but it is certainly the worst Xbox baseball game. [June-July 2003, p.93]
    • Xbox Nation Magazine
    • 66 Metascore
    • 30 Critic Score
    Fails dramatically... Severe, fundamental flaws permeate the experience, ranging from wince-inducing run-cycle animations to sloppy, unrefined controls. [Aug 2003, p.78]
    • Xbox Nation Magazine
    • 63 Metascore
    • 60 Critic Score
    Surprisingly fun. [Aug 2003, p.87]
    • Xbox Nation Magazine
    • 84 Metascore
    • 80 Critic Score
    On the strength of its online options, Wolfenstein's multiplayer is on par with the best on the Xbox. [June-July 2003, p.86]
    • 26 Metascore
    • 20 Critic Score
    Metro3D should invest in one more stake, but it should be one of the wooden variety and plunged directly into the heart of this monstrosity. [Aug 2003, p.89]
    • Xbox Nation Magazine
    • 88 Metascore
    • 90 Critic Score
    In terms of pure adrenaline and graphical splendor, there isn't a racer out there that can stack up against Burnout 2. [June-July 2003, p.88]
    • Xbox Nation Magazine
    • 61 Metascore
    • 30 Critic Score
    The thrill of driving classic Lotus cars is obliterated by its unresponsive handling. [April/May 2003, p.93]
    • Xbox Nation Magazine
    • 89 Metascore
    • 90 Critic Score
    Deliriously frenetic and expertly calibrated. [June-July, 2003, p.82]
    • Xbox Nation Magazine
    • 71 Metascore
    • 60 Critic Score
    Four player frantic multiplayer options are topped off by a tremendous Conquest mode in which players form teams and must fight to destroy each other's bases. [June-July 2003, p.94]
    • Xbox Nation Magazine
    • 71 Metascore
    • 40 Critic Score
    This is so far from fun it might be made of an entirely new substance: antifun. [Apr/May 2003, p.92]
    • Xbox Nation Magazine
    • 80 Metascore
    • 70 Critic Score
    Pro Race Driver's saving grace is found in the application of Codemaster's acclaimed TOCA racing engine. [June-July 2003, p.92]
    • Xbox Nation Magazine

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