Xbox Nation Magazine's Scores
- Games
For 548 reviews, this publication has graded:
-
21% higher than the average critic
-
1% same as the average critic
-
78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 59
| Highest review score: | Burnout 3: Takedown | |
|---|---|---|
| Lowest review score: | The Guy Game |
Score distribution:
-
Positive: 137 out of 548
-
Mixed: 268 out of 548
-
Negative: 143 out of 548
548
game
reviews
- By Date
- By Critic Score
-
- Critic Score
A good story told well is a rare thing, but for the third time, Revolution has done just that. Players looking for an intelligent adventure will find few better Xbox titles than this. [Mar 2004, p.82]- Xbox Nation Magazine
-
- Critic Score
Unbridled rage, piss and vinegar, diminutive features, and cool quips ("The steel is cold, yes!") add up to make Ninja a genuinely likable figure starring in a game that's not as good as it should be, nor as bad as one might fear. [Mar 2004, p.86]- Xbox Nation Magazine
-
- Critic Score
Despite a few obligatory new features such as a dull off-road car mode (ooh -- the tires inflate!), Hunter 2 feels less like a sequel and more like an add-on disc. [Mar 2004, p.86]- Xbox Nation Magazine
-
- Critic Score
As for the learning curve: think of this game as "Splinter Cell for Dummies." [Mar 2004, p.79]- Xbox Nation Magazine
-
- Critic Score
Gorgeous to behold, boasting dynamic lights, shadows, and interactive environments, making it relatively easy to suspend disbelief. [Mar 2004, p.64]- Xbox Nation Magazine
-
- Critic Score
Embarking on the game's destruction train gives players access to dandy weapons such as the shark gun. [Mar 2004, p.93]- Xbox Nation Magazine
-
- Critic Score
Players are made to feel as if they're interacting with real characters in a dynamic world. [Mar 2004, p.97]- Xbox Nation Magazine
-
- Critic Score
On of the game's most unforgivable design flaws is that there is simply nothing to gain or strive for when playing. [Apr 2004, p.91]- Xbox Nation Magazine
-
- Critic Score
To the point: It's bowling, it's fun, it's $20. 'Nuff said. [Apr 2004, p.91]- Xbox Nation Magazine
-
- Critic Score
Beyond the lame characters and infantile gameplay, Whiskers' trapping aren't half bad. [Mar 2004, p.95]- Xbox Nation Magazine
-
- Critic Score
Overwroght melodrama and third-person-persepctive gunplay make for an excellent mix. [Mar 2004, p.81]- Xbox Nation Magazine
-
- Critic Score
Most, however, are legitimately entertaining even today. [Mar 2004, p.86]- Xbox Nation Magazine
-
- Xbox Nation Magazine
-
- Critic Score
Hardcore "Revolution" fans will be most excited by features debuting in Ultramix...Beginners and those who lack a natural rhythm will be disappointed, though. [Mar 2004, p.99]- Xbox Nation Magazine
-
- Critic Score
Academy isn't so much a first-person shooter (although there are nifty rayguns) as it is a third-person lightsaber hack-em-up, and the laser sword combat here is about as graceful as that tubby Star Wars kid (Google hime for a preview). [Mar 2004, p.98]- Xbox Nation Magazine
-
- Critic Score
An official disappointment on Xbox, yet the game's undying popularity defies critical analysis. [Mar 2004, p.78]- Xbox Nation Magazine
-
- Critic Score
Playing the game through Xbox Live is literally like having a shared arcade machine in your living room. [Mar 2004, p.100]- Xbox Nation Magazine
-
- Critic Score
Brimming with heart-stopping moments where you've got to take big gambles....A perfect union of storytelling, gameplay, and technological wonder. [Mar 2004, p.96]- Xbox Nation Magazine
-
- Critic Score
Where the game falters is in the A.I. of CPU players; simply put, these guys fell kicking and screaming from the artificial-intelligence tree. [Mar 2004, p.99]- Xbox Nation Magazine
-
- Critic Score
Second only to "Halo," Arms is the best shooter on Xbox. [Dec/Jan 2004, p.80]- Xbox Nation Magazine
-
- Critic Score
Weird and wonderful, Whiplash pushes rebellion to the point where it seems callously unconcerned that its middle finger sometimes is aimed straight at its audience. [Mar 2004, p.87]- Xbox Nation Magazine
-
- Critic Score
A horrid single-player quest mode offers frustrating, ill-designed scenarios. [Mar 2004, p.91]- Xbox Nation Magazine
-
- Critic Score
Put simply, Drive is Xbox Live-enabled Tab when there's already Coke and Pepsi. [Mar 2004, p.80]- Xbox Nation Magazine
-
- Critic Score
You're forced to face off against eagle-eyed, sharp-shooting pricks who are so overpower[ing] that competing against them feels like crossing the piranha-filled Amazon River wearing a 40-pound mean suit. [Dec/Jan 2004, p.96]- Xbox Nation Magazine
-
- Critic Score
A rare take on World War II that doesn't involve storming a beach. [Mar 2004, p.94]- Xbox Nation Magazine
-
- Critic Score
The game's incredible sense of speed, seat-of-your-soild-trousers physics, and overall production polish is second to none on Xbox. [Dec/Jan 2004, p.81]- Xbox Nation Magazine
- Read full review
-
- Critic Score
A superb basketball game, with Grade-A action, intuitive controls, and more bells and whistles than an ice cream truck. [Dec/Jan 2004, p.85]- Xbox Nation Magazine
- Read full review
-
- Critic Score
It's not the tightest coding ever seen in a videogame. [Dec/Jan 2004, p.85]- Xbox Nation Magazine
-
- Critic Score
The game achieves excellence through realism, feel, and transparent interface. [Mar 2004, p.88]- Xbox Nation Magazine
-
- Critic Score
More glaring than the minigames' poor quality is their length, as each one takes several minutes to complete, and repeats ad nauseum. [Mar 2004, p.98]- Xbox Nation Magazine