Xbox Nation Magazine's Scores
- Games
For 548 reviews, this publication has graded:
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21% higher than the average critic
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1% same as the average critic
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78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 59
| Highest review score: | Burnout 3: Takedown | |
|---|---|---|
| Lowest review score: | The Guy Game |
Score distribution:
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Positive: 137 out of 548
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Mixed: 268 out of 548
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Negative: 143 out of 548
548
game
reviews
- By Date
- By Critic Score
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- Critic Score
It's above-average stuff, certainly, but spotty writing and voice acting pothole the story. Still, despite its flaws, Suffering remains an enjoyable and surprisingly compelling blastathon.- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
Car handling and physics are spot-on, and real-time damage has been enhanced to the point where you wince every time you hit a rock or other obstacle, as the dents and dings rack up.- Xbox Nation Magazine
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- Critic Score
If you thought shooters needed more Stetson hats and Winchester rifles, you can't go wrong with this one. [May 2004, p.96]- Xbox Nation Magazine
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- Critic Score
It completely captures the core of that oft-revered 2D console gameplay and rerealizes it almost flawlessly...If Gaiden isn't the "perfect" action game, it's pretty damn close.- Xbox Nation Magazine
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- Critic Score
Episode-sized chunks linked by a central plot break up the game nicely, and although Mayhem clearly comes built for kids, its breezy gameplay and goofy sensibilities—ghosts can be fooled by sheets draped over the protagonists—win both adult hearts and minds.- Xbox Nation Magazine
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- Critic Score
Mototrax offers an almost visceral appeal - you can really feel the bike moving under you. [June 2004, p.86]- Xbox Nation Magazine
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- Critic Score
Buggy and unfinished - a shameful, full-priced add-on pack tarnishing the original Battalion's golden legacy. [May 2004, p.87]- Xbox Nation Magazine
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- Critic Score
It looks great, runs smoothly, and is certainly polished. The closest thing to an issue is the trick system. [Mar 2004, p.90]- Xbox Nation Magazine
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- Critic Score
Just another decent, 10-hour-long hop-n-bop to add to the pile. [May 2004, p.91]- Xbox Nation Magazine
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- Critic Score
For the most part, "Nothing" makes performing these Dondian stunts easy, with its intuitive controls, friendly camera, good level design, and clearly defined goals. But the inventory system could use some work. [Mar 2004, p.74]- Xbox Nation Magazine
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- Critic Score
For motorcycle masochists out there, it's a chance to create spectacular crashes involving helicopters, biplanes, and trucks. [Apr 2004, p.82]- Xbox Nation Magazine
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- Critic Score
Xbox Live support would have made this a must-buy, but it's still worht the money if you have friends to share it with. [Mar 2004, p.94]- Xbox Nation Magazine
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- Critic Score
A short-lived one-trick pony that's pretty much run its course. [Mar 2004, p.101]- Xbox Nation Magazine
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- Critic Score
The game's first few hours are dreadfully boring, full of genre cliches and pointless firefights. [Apr 2004, p.84]- Xbox Nation Magazine
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- Critic Score
The bare-bones graphics and simplistic gameplay render this disc a painful walk down memory lane. [Apr 2004, p.83]- Xbox Nation Magazine
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- Critic Score
Developer WOW takes advantage of Xbox Live's potential to deliver truly compelling multiplayer races. [Dec/Jan 2004, p.98]- Xbox Nation Magazine
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- Critic Score
Looks spectacular, with dazzling day-glo colors, ultrasmooth movement, and trippy effects. Every stage explodes with breakneck speed, insane loops, absurd corkscrews, and other gravity-defying razmatazz. [Mar 2004, p.82]- Xbox Nation Magazine
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- Critic Score
An omelette of a game whose eggs are a bit too runny. [May 2004, p.80]- Xbox Nation Magazine
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- Critic Score
It's quirky...it's garish...it's horribly annoying...The control is so utterly broken that one has to wonder what the developers were thinking. [Apr 2004, p.87]- Xbox Nation Magazine
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- Critic Score
What makes an otherwise solid action RPG mediocre is the obscenely slow and tedious beginning. [Mar 2004, p.101]- Xbox Nation Magazine
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- Critic Score
It's just a bad game with crappy cinemas and more than enough frustrating moments to make you weep into your Romulan Ale. [Dec/Jan 2004, p.89]- Xbox Nation Magazine
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- Critic Score
Despite questions about its pacing and multiplayer options, Street will still keep the controller in your hands for hours. [Mar 2004, p.87]- Xbox Nation Magazine
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- Critic Score
The inventory control is needlessly fiddly, casting spells is more trouble than it's worth, and it's very easy to miss a hint and completely lose track of the plotline. Just like Morrowind, though, Arx's core quality stands above all the glaring issues, and it's hard to stop playing once you take up the quest.- Xbox Nation Magazine
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- Critic Score
With each day presenting a enw opportunity to fly or fall face down, Bustin' Ouot never loses its luster. [Mar 2004, p.83]- Xbox Nation Magazine
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- Critic Score
Combine this undistinguished feel with the game's pedestrian graphics and lack of Xbox Live or system-link support and you have one of the most disappointing big franchise games in recent memory. [Mar 2004, p.90]- Xbox Nation Magazine
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Anything resembling compelling level design or effective camera control was left on the cutting-room floor. [Mar 2004, p.101]- Xbox Nation Magazine
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- Critic Score
Yep, this is basically a rehash of last year's Chamber of Secrets game for Playstation, with similar visuals, controls, and combat. [Mar 2004, p.82]- Xbox Nation Magazine
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When playing against human opponents of varying skill levels on Xbox Live, the game becomes surprisingly fun and entertaining. [Mar 2004, p.101]- Xbox Nation Magazine
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- Critic Score
Isis strives to be "Resident Evil," but instead ends up as its less-palatable ward, "Resident Unpleasant." [Mar 2004, p.101]- Xbox Nation Magazine