Xbox Nation Magazine's Scores

  • Games
For 548 reviews, this publication has graded:
  • 21% higher than the average critic
  • 1% same as the average critic
  • 78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics. (0-100 point scale)
Average Game review score: 59
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 0 The Guy Game
Score distribution:
548 game reviews
    • 57 Metascore
    • 40 Critic Score
    The list of omissions is epic: decent A.I., car damage, real-life car parts, an in-dash view, analog gas and break buttons - and, well, you get the point. [Oct/Nov 2003, p.84]
    • Xbox Nation Magazine
    • 70 Metascore
    • 70 Critic Score
    It's an RTS that's about 25 percent less filling, and if it doesn't taste entirely great, it's still pretty darn yummy.
    • 35 Metascore
    • 20 Critic Score
    Go easy on yourself here, and watch the only FMV worth watching: the DVD of the film this mercury-like pile of T-1000 excrement is based on. [Mar 2004, p.79]
    • Xbox Nation Magazine
    • 70 Metascore
    • 50 Critic Score
    Visions could have been more imaginative with the weapons, which though numerous in appearance, offer almost zero variation among missiles, mines, and force fields.
    • 74 Metascore
    • 70 Critic Score
    The twisty story is compelling enough to pull you through the game like a rabbit tied to a rush-hour train. [Mar 2004, p.92]
    • Xbox Nation Magazine
    • 80 Metascore
    • 80 Critic Score
    Online play affords Links players an option "Tiger" simply can't compete with. [Dec/Jan 2004, p.94]
    • Xbox Nation Magazine
    • tbd Metascore
    • 30 Critic Score
    You'd have to be very sick of "Halo" and "Counter-Strike" to even consider this one. [Mar 2004, p.95]
    • Xbox Nation Magazine
    • 65 Metascore
    • 40 Critic Score
    You can, in practically one extended sitting, blow through the entirety of this dumbed-down, bloodless, sanitized version of America's hard-fought victory. [Dec/Jan 2004, p.88]
    • 61 Metascore
    • 50 Critic Score
    You realize that Bilbo Baggins' dash maneuver (a sort of pole-vault jump) is faster than running, so you go through the whole game pole-vaulting like a ninny. [Mar 2004, p.98]
    • Xbox Nation Magazine
    • 39 Metascore
    • 30 Critic Score
    One begins to wonder where the company found the nerve to release a game that plays as if it were coded by the ultimate beach personality, Jeff Spiccoli. [Mar 2004, p.80]
    • Xbox Nation Magazine
    • 79 Metascore
    • 70 Critic Score
    Elementary use of math reveals that a mediocre Sphinx game combined with an excellent Cursed Mummy game averages out to a very solid and enjoyable Sphinx/Mummy hybrid. [Mar 2004, p.91]
    • Xbox Nation Magazine
    • 56 Metascore
    • 50 Critic Score
    It's not a good sign when a game's replay mode outdoes its interactive sequences. [Mar 2004, p.90]
    • Xbox Nation Magazine
    • 55 Metascore
    • 60 Critic Score
    Blowout's dialogue and overall production value are sufficiently self-aware so that they're oddly amusing. [Mar 2004, p.98]
    • Xbox Nation Magazine
    • 56 Metascore
    • 40 Critic Score
    This giant cat that wants to pinch mommy's ass is one ripe for the highway and an oncoming truck.[Mar 2004, p.79]
    • Xbox Nation Magazine
    • 96 Metascore
    • 100 Critic Score
    Both games' inherent brilliance remains intact. As playgrounds, they're marvelous. As experiences they're undeniably powerful. [Mar 2004, p.77]
    • Xbox Nation Magazine
    • 65 Metascore
    • 40 Critic Score
    Sadly, Vengeance's extreme difficulty and arbitrary save system bleed off any entertainment value. [Dec/Jan 2004, p.89]
    • Xbox Nation Magazine
    • 71 Metascore
    • 70 Critic Score
    The new formula succeeds partially, but football maniacs are advised to look elsewhere for a more satisfying gridiron experience. [Mar 2004, p.80]
    • Xbox Nation Magazine
    • 84 Metascore
    • 90 Critic Score
    Basically an all-you-can-kill, hack-and-slash buffet from start to finish. [Dec/Jan 2004, p.82]
    • Xbox Nation Magazine
    • 82 Metascore
    • 90 Critic Score
    Ultimately, whether 2004 is, in fact, a better game than Konami's "Winning Eleven 7" on PlayStation 2 is debatable; what is clear, however, is that this is easily the finest game of footy to be found on Xbox.
    • 52 Metascore
    • 60 Critic Score
    Riding feels "real"... In short, Barbie's first foray onto Xbox is not a stinker. [Dec/Jan 2004, p.100]
    • Xbox Nation Magazine
    • 77 Metascore
    • 60 Critic Score
    The True Crime universe feels emotionally and psychologically barren - and, therefore, inconsequential. [Mar 2004, p.76]
    • Xbox Nation Magazine
    • 22 Metascore
    • 30 Critic Score
    The camera alone is enough to condemn Drake to the eigth circle of gaming hell. [Dec/Jan 2004, p.90]
    • Xbox Nation Magazine
    • tbd Metascore
    • 60 Critic Score
    The sort of game that you objectively know is as mediocre as all the rest, but has a certain inexplicable charm that makes the game impossible to hate... The best Nicktoons game for Xbox. [Dec/Jan 2004, p.100]
    • Xbox Nation Magazine
    • 62 Metascore
    • 50 Critic Score
    Heartily mediocre. [Mar 2004, p.90]
    • Xbox Nation Magazine
    • 70 Metascore
    • 50 Critic Score
    Heavy Iron may not have been especially creative here, but at least it's stealing from the right places. [Dec/Jan 2004, p.100]
    • Xbox Nation Magazine
    • 88 Metascore
    • 80 Critic Score
    These new options are perfect for the hardened "Morrowind" veteran, adding just the right amount of innovation to an already solid RPG, and fortunately, this edition is compatible with old save files. [Mar 2004, p.91]
    • Xbox Nation Magazine
    • 69 Metascore
    • 50 Critic Score
    Criminals hide in the same places every time, so players can memorize the trouble spots and restart if necessary. [Dec/Jan 2004, p.89]
    • Xbox Nation Magazine
    • 79 Metascore
    • 70 Critic Score
    It's ugly, this gladiator's life. But at least it's got a good personality. [Dec/Jan 2004, p.86]
    • Xbox Nation Magazine
    • 89 Metascore
    • 90 Critic Score
    The best tennis videogame ever made. [Dec/Jan 2004, p.93]
    • Xbox Nation Magazine
    • 72 Metascore
    • 60 Critic Score
    Like its predecessor, Redeemer shines brightest when played with friends. Lonely players, on the other hand, draw the short straw yet again, and are left with little more than a shallow button masher, though the allure of the license may help ease any gameplay pangs.

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