Xbox Nation Magazine's Scores
- Games
For 548 reviews, this publication has graded:
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21% higher than the average critic
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1% same as the average critic
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78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 59
| Highest review score: | Burnout 3: Takedown | |
|---|---|---|
| Lowest review score: | The Guy Game |
Score distribution:
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Positive: 137 out of 548
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Mixed: 268 out of 548
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Negative: 143 out of 548
548
game
reviews
- By Date
- By Critic Score
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- Critic Score
With all-or-nothing rail and jump placement, the game can sometimes feel shorter and more difficult than it really is, while at other times a bit too easy. [Dec/Jan 2004, p.91]- Xbox Nation Magazine
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- Critic Score
The major malfunction here: busted level design. Many missions suffer from unclear objectives or load you up with tiresome chores - such as seven minutes of formation flight - only to have you repeat these tasks ad nauseam if you foul up. [Mar 2004, p.79]- Xbox Nation Magazine
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- Critic Score
It's surprisingly solid, providing definitively that it's possible to take a fictional sport and bring it to digital life. [Mar 2004, p.82]- Xbox Nation Magazine
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The slightly clunky controls and contrived level design - with its faux open-ended gameplay - leave the impression of a hack job. Paint-by-numbers puzzles and stolid A.I., sadly, only dig the pit deeper. [Dec/Jan 2004, p.92]- Xbox Nation Magazine
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- Critic Score
Serves up round after round of smart, strategic firefights, challening both mind and reflex. [Dec/Jan 2004, p.99]- Xbox Nation Magazine
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- Critic Score
The on-foot play mechanic and the expanded story mode stand as the game's weakest elements. [Mar 2004, p.85]- Xbox Nation Magazine
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- Critic Score
Of all the anouncers in the world, ESPN utilizes the unfailingly annoying Kevin Frazier. [Dec/Jan 2004, p.84]- Xbox Nation Magazine
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- Critic Score
In defiance of the weak missions, air battles are frantic affairs, and they are great. [Dec/Jan 2004, p.78]- Xbox Nation Magazine
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- Critic Score
Ghoulies goes whole hog on its graphics and half-asses everything else. [Dec/Jan 2004, p.90]- Xbox Nation Magazine
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- Critic Score
Where most licensed brawlers feel sloppy and half-finished, Turtles is smooth and cohesive. [Dec/Jan 2004, p.81]- Xbox Nation Magazine
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A smooth framerate, flawless camera, and spot-on control makes the experience nothing short of sublime, and the game a near-perfect mix of exacting artistry and technical wizardry - not unlike snowboarding itself. [Dec/Jan 2004, p.91]- Xbox Nation Magazine
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- Critic Score
The solid control and pretty grapihcs don't make up for the relatively bland stages and extremely short length. [Dec/Jan 2004, p.100]- Xbox Nation Magazine
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The combination of solid graphics, cooperative play, and an established format works well here, and Sin Tzu is nothing if not a fun third-person beat-em-up. [Dec/Jan 2004, p.87]- Xbox Nation Magazine
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Charming yet flawed, Zoo might be too much of an acquired taste and too little of a worthwhile experience. Consider this duo hardly dynamic. [Dec/Jan 2004, p.89]- Xbox Nation Magazine
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- Xbox Nation Magazine
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It's downright spooky how well this one turned out. [Dec/Jan 2004, p.87]- Xbox Nation Magazine
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- Critic Score
If there's ever been a better basketball videogame than NBA Live 2004, it resides on the Planet Degloop, yet unavailable for human pleasure. [Dec/Jan 2004, p.84]- Xbox Nation Magazine
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- Xbox Nation Magazine
- Read full review
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- Critic Score
This one comes straight from the backyard. It should return there, preferably buried deep by the family dog. [Dec/Jan 2004, p.95]- Xbox Nation Magazine
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- Critic Score
Easily eclipsed by its competition. [Mar 2004, p.101]- Xbox Nation Magazine
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- Critic Score
While level design is solid, NPCs have the personalities of spatulas, and environments are often jarringly noninteractive... Worth the ride, certainly, but this one could have done with a little less fighting and a little more freedom. [Oct/Nov 2003, p.98]- Xbox Nation Magazine
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- Critic Score
Everything about it screams budget ,sure, but there are much worse full-priced games on the Xbox. [Oct/Nov 2003, p.99]- Xbox Nation Magazine
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Midway's given the game a facelift and polish to great effect, replacing the overbearing amounts of flash and glitter with solid gameplay. [Oct/Nov 2003, p.99]- Xbox Nation Magazine
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It simply can't contend with the 400-pound gorilla that is Electronic Arts' "NBA Street." [Dec/Jan 2004, p.85]- Xbox Nation Magazine
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- Critic Score
A good gimmick can only carry a game so far, and Vince simply doesn't have - to speak in the rough language of the streets - enought junk in the trunk to elevate it far beyond mediocrity. [Dec/Jan 2004, p.86]- Xbox Nation Magazine
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- Critic Score
A gratifying, kinetic approach to swinging the club mimics real life. [Dec/Jan 2004, p.94]- Xbox Nation Magazine
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- Critic Score
Pound for pound, it's gritty play - and experience points - propel NHL 2004 to a hard-fought win [over "ESPN NHL Hockey"]. [Oct/Nov 2003, p.97]- Xbox Nation Magazine
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- Critic Score
It isn't polished, it's only marginally engaging, and most of the time, it feels more like some kind of unnatural amalgamation of "Gauntlet" and "Diablo" than anything else. [Dec/Jan 2004, p.87]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
Tragically, the game's camera system is a joke. Players won't actually get to see what they're shooting more than half the time because the camera has a tendency to point in all the wrong directions at the right time. [Oct/Nov 2003, p.92]- Xbox Nation Magazine