Xbox Nation Magazine's Scores
- Games
For 548 reviews, this publication has graded:
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21% higher than the average critic
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1% same as the average critic
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78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 59
| Highest review score: | Burnout 3: Takedown | |
|---|---|---|
| Lowest review score: | The Guy Game |
Score distribution:
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Positive: 137 out of 548
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Mixed: 268 out of 548
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Negative: 143 out of 548
548
game
reviews
- By Date
- By Critic Score
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- Critic Score
Grabs you by the throat and doesn't let go until your eyes bulge, your face turns blue, and your heart thuds against your rib cage like a charging rhino... Screw the PC version. This feels like the game Xbox was always meant to host. [Feb 2005, p.81; NOTE: 1UP's Doom 3 review is simply XBN's review republished without credit.]- Xbox Nation Magazine
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- Critic Score
Gets the gunplay and gruff attitude right, but beneath the badge, it's simply, well, not unlike most first-person shooters. [May 2004, p.81]- Xbox Nation Magazine
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- Critic Score
The game is riddled with more holes than poor Loose Lips Larry. [Feb 2005, p.89]- Xbox Nation Magazine
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- Critic Score
Visually, it recalls the graphical prowess of a Super Nintendo title, while the game's total lack of system link and Xbox Live multiplayer flies in the face of Xbox doctrine. [Jan 2005, p.88]- Xbox Nation Magazine
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- Critic Score
Developer Oddworld Inhabitants has done something quite remarkable in the creation of a first-and-third-person-shooter-cum-adventure combining guts, heart, brains, a sense of humor, and wondrous beauty. [Feb 2005, p.86]- Xbox Nation Magazine
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- Critic Score
Shock value only takes the game so far, though. What really keeps you playing to the end is Punisher's scribe Garth Ennis' excellent script. [Feb 2005, p.88]- Xbox Nation Magazine
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- Critic Score
The first game to truly capitalize on GTA's design paradigm, Mercenaries deserves its war-worn props. [Feb 2005, p.97]- Xbox Nation Magazine
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- Critic Score
Wolf's added variety pushes its multiplayer componenet into Xbox Live killer-app territory. [Feb 2005, p.96]- Xbox Nation Magazine
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- Critic Score
The extra games EA added are attention-worthy treats speaking to the schoolyard athlete in everyone, no matter how uncoordinated or out of shape. [Feb 2005, p.95]- Xbox Nation Magazine
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If Strike gets its mechanics brashly right, it fudges the details. [Feb 2005, p.93]- Xbox Nation Magazine
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- Critic Score
Unfortunately, in the game, that process is nowhere near as compelling and fast-paced as in the show. [Feb 2005, p.97]- Xbox Nation Magazine
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- Critic Score
Despite its additions to the canon, Lords comes up short. It's not a farce by any means. It's just less forceful than expected, love's equivalent of perhaps a shot in the shins. [Feb 2005, p.98]- Xbox Nation Magazine
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- Critic Score
The racing is limited by choppy graphics and horrible controls. [Feb 2005, p.90]- Xbox Nation Magazine
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This is a rightful heir, just not resoundingly so. [Jan 2005, p.84]- Xbox Nation Magazine
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The same old Cabela's issues - jerky control, clumsy animation, extreme disorientation - rear their ugly heads again. [Feb 2005, p.88]- Xbox Nation Magazine
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Hell, you can't even choose which side to be on in team games. On the PS2, this is disappointing, but on the Xbox - where most games figured this stuff out over a year ago - it's inexcusable. [Jan 2005, p.100]- Xbox Nation Magazine
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- Critic Score
Even with all these attempts at variety, there's not much different in any of the modes compared with a typical two-player game. You're just seeing who can match the steps better. [Dec 2004, p.88]- Xbox Nation Magazine
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- Critic Score
As much of a history lesson as Collection provides, though, you can't help but wan't more. [Feb 2005, p.92]- Xbox Nation Magazine
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It's all about control, and Madness 2005 offers plenty of it. [Jan 2005, p.92]- Xbox Nation Magazine
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The sweat-while-you-play intensity just isn't there. [Jan 2005, p.92]- Xbox Nation Magazine
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The shoddy A.I. and other flaws are rare or negligible enough so as not to detract from the overall enjoyment of an otherwise great game. [Jan 2005, p.89]- Xbox Nation Magazine
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This sequel closes its single-player chapter with a whimper. [Jan 2005, p.94]- Xbox Nation Magazine
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You're not going to get a much plainer-looking Xbox game. [Jan 2005, p.99]- Xbox Nation Magazine
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It's the brawling gameplay dragging things down. [Jan 2005, p.88]- Xbox Nation Magazine
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There are audio glitches galore, with sound effects either missing or repeating themselves over and over for no good reason. [Feb 2005, p.93]- Xbox Nation Magazine
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A general sense of hack-and-slash ennui making Arthur just as nonstirring as the film was to a post-"Rings" audience. [Dec 2004, p.93]- Xbox Nation Magazine
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Simply an unassuming, solid, and well-executed platformer. [Jan 2005, p.91]- Xbox Nation Magazine
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The problem is - here it comes - the painfully oversensitive controls mar the nostalgia. [Feb 2005, p.92]- Xbox Nation Magazine
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Paintball makes up for its lackluster graphics and sound by delivering an exciting tactical shooting experience. [Feb 2005, p.89]- Xbox Nation Magazine
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- Xbox Nation Magazine