Xbox Nation Magazine's Scores
- Games
For 548 reviews, this publication has graded:
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21% higher than the average critic
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1% same as the average critic
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78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 59
| Highest review score: | Burnout 3: Takedown | |
|---|---|---|
| Lowest review score: | The Guy Game |
Score distribution:
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Positive: 137 out of 548
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Mixed: 268 out of 548
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Negative: 143 out of 548
548
game
reviews
- By Date
- By Critic Score
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- Critic Score
If you're reading this text at above a second-grade reading level, you don't want to play Hot Wheels: Stunt Track Challenge. Everything from the cutesy design to the zany (read: irritating to anyone above the age of 6) announcer screams baby game. [Feb 2005, p.90]- Xbox Nation Magazine
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- Critic Score
Coming out almost a year late than the first Revolution, the Xbox version lacks many of the improvements Harmonix made for PlayStation 2's "Karaoke Revolution Volumes 2 and 3." [Dec 2004, p.88]- Xbox Nation Magazine
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- Critic Score
Microsoft and Bungie have created a gigantic bell that sounds like thunder and reverberates with a fury worthy of a gale-force hurricane. It's not perfect, but get in front of it, and wonderful things - wonderful destructive things - are bound to happen. [Dec 2004, p.72]- Xbox Nation Magazine
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- Critic Score
The creators have simplified everything to the point of inanity. [Jan 2005, p.87]- Xbox Nation Magazine
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- Critic Score
It sits in the same stagnating pool as every other generic 3D platform title. [Dec 2004, p.89]- Xbox Nation Magazine
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- Critic Score
Like its real-life counterpart, the events here are over almost as soon as they begin, which, in essence, doesn't make for very compelling nore satisfying action. [Feb 2005, p.90]- Xbox Nation Magazine
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- Critic Score
The audio mix is interesting, and the noises, whines, cries, and comments of players at the tables are quite humorous. [Feb 2005, p.94]- Xbox Nation Magazine
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- Critic Score
The texture quality has been noticeably reduced, but the keen glow effect on all the characters and environments is meticulously preserved. [Jan 2005, p.86]- Xbox Nation Magazine
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- Critic Score
You'd expect this simple game of aiming and matching like-colored bubbles to feel awfully flat by now, yet amazingly, the bubble-popping action here remains refreshingly effervescent. [Dec 2004, p.93]- Xbox Nation Magazine
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- Critic Score
This whole package would have been at home on the Commodore 64 20 years ago. [Feb 2005, p.91]- Xbox Nation Magazine
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- Critic Score
As a game, it's safe and absolutely unambitious. [Jan 2005, p.96]- Xbox Nation Magazine
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- Critic Score
None of the games runs in full-screen mode on Xbox, while the GameCube versions are identical to the 16-bit originals. [Jan 2005, p.98]- Xbox Nation Magazine
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- Critic Score
If you have an active imagination, you might want to avoid this game. You can play it if you want, just don't plan on getting any restful sleep. [Dec 2004, p.83]- Xbox Nation Magazine
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- Critic Score
There's the sense that the grandiose has just gone average, the superhero equivalent of the Justice League of America battling a jaywalker. [Jan 2005, p.86]- Xbox Nation Magazine
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Exceedingly colorful, fun to play, and possessed of a great sense of humor, Movie both stands and delivers. It's some delicious sea food meant to be swallowed - whole. [Nov 2004, p.91]- Xbox Nation Magazine
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- Critic Score
If Chessmaster upped its production values, it might be worth a look to casual chess players who just want to get a game in here and there. [Jan 2005, p.90]- Xbox Nation Magazine
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- Critic Score
An above-average brawler and can certainly provide entertainment when consumed in short spurts, but it simply lacks the sophistication to become a contender of the fighting-game throne. [Dec 2004, p.80]- Xbox Nation Magazine
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- Critic Score
Its self-concious metacomedy helps elevate what is already a solid game into a sing-songily fine game. [Jan 2005, p.98]- Xbox Nation Magazine
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- Critic Score
The game offers 27 different types of games, including slot machines and all types of poker, but does it so poorly you'll cringe at the thought of playing more than one or two. [Feb 2005, p.94]- Xbox Nation Magazine
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An experience every bit as thrilling, addictive, and shallow as the original. [Dec 2004, p.92]- Xbox Nation Magazine
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The only area where "2" really shines is in its Xbox Live support, which is among the best in golf games today. Otherwise, you can expect the same dodgy controls and eighth grade fart jokes as before. [Nov 2004, p.99]- Xbox Nation Magazine
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- Critic Score
Combines slick, well-tuned controls with an accessible combo scheme with unbelievably thick visual effects to create a complete third-person action package. [Nov 2004, p.92]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
But even when the game's action gets all John J. Rambo, the A.I. remains more like Gomer Pyle. [Dec 2004, p.95]- Xbox Nation Magazine
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- Critic Score
Game design - in any sense of the phrase - is essentially nonexistent here. Each of the turtles has different attributes - but they're hardly compelling. [Nov 2004, p.91]- Xbox Nation Magazine
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- Critic Score
It's this combination of thought and reflex that makes Crusaders exceptional despite its faults. [Nov 2004, p.101]- Xbox Nation Magazine
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- Critic Score
The game reheats the same scenario again and again, with Rayne forced to toss shmoe after shmoe into a killing device until any hint of fun is sucked bone dry. [Dec 2004, p.96]- Xbox Nation Magazine
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Rescue very nearly outclasses every other cutesy platformer on Xbox. [Nov 2004, p.90]- Xbox Nation Magazine
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Where 2005 really breathes is in its pasing game...The entire system is remarkably intuitive, making the Xbox controller feel as if it's a natural extension of the onscreen action. [Nov 2004, p.98]- Xbox Nation Magazine
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- Critic Score
Dreams is just a by-the-numbers platformer, albeit a genuinely funny oe. [Dec 2004, p.89]- Xbox Nation Magazine