Xbox Nation Magazine's Scores

  • Games
For 548 reviews, this publication has graded:
  • 21% higher than the average critic
  • 1% same as the average critic
  • 78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics. (0-100 point scale)
Average Game review score: 59
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 0 The Guy Game
Score distribution:
548 game reviews
    • 56 Metascore
    • 40 Critic Score
    At a very basic level, this is a competent racer in desperate need of a better interface and better A.I. [June-July 2003, p.94]
    • Xbox Nation Magazine
    • 56 Metascore
    • 50 Critic Score
    Full of uninspired backgrounds, bland water effects, and collision detection that will make your skin crawl. [Spring 2002, p.92]
    • Xbox Nation Magazine
    • 56 Metascore
    • 60 Critic Score
    Where most licensed brawlers feel sloppy and half-finished, Turtles is smooth and cohesive. [Dec/Jan 2004, p.81]
    • Xbox Nation Magazine
    • 56 Metascore
    • 70 Critic Score
    Episode-sized chunks linked by a central plot break up the game nicely, and although Mayhem clearly comes built for kids, its breezy gameplay and goofy sensibilities—ghosts can be fooled by sheets draped over the protagonists—win both adult hearts and minds.
    • 56 Metascore
    • 50 Critic Score
    It's not a good sign when a game's replay mode outdoes its interactive sequences. [Mar 2004, p.90]
    • Xbox Nation Magazine
    • 56 Metascore
    • 40 Critic Score
    This giant cat that wants to pinch mommy's ass is one ripe for the highway and an oncoming truck.[Mar 2004, p.79]
    • Xbox Nation Magazine
    • 56 Metascore
    • 50 Critic Score
    Here was a game with real potential to be what everybody had basically hoped for: "Grand Theft Auto" with really good graphics. Instead, what's here needs an air bag.
    • 56 Metascore
    • 30 Critic Score
    The game's mutants are ugly and lifeless. [Feb/Mar 2003, p.88]
    • Xbox Nation Magazine
    • 55 Metascore
    • 40 Critic Score
    The multiplayer games are banal, and while Zapper offers cartoony kid-graphics, it's nothing that can't be done on inferior systems. Yawn. [Winter 2002, p.102]
    • Xbox Nation Magazine
    • 55 Metascore
    • 40 Critic Score
    An exercise in sheer frustration. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • 55 Metascore
    • 70 Critic Score
    Forget the wonky camera and intermittent sputters when a new room loads - hell awaits, and it's genuinely desirable. [Apr 2003, p.93]
    • Xbox Nation Magazine
    • 55 Metascore
    • 40 Critic Score
    The same-old, same-old: the same static screens, decrepit point-and-click interface, crushingly slow pace, and confusing layout. [Winter 2002, p.105]
    • Xbox Nation Magazine
    • 55 Metascore
    • 70 Critic Score
    If Strike gets its mechanics brashly right, it fudges the details. [Feb 2005, p.93]
    • Xbox Nation Magazine
    • 55 Metascore
    • 60 Critic Score
    Blowout's dialogue and overall production value are sufficiently self-aware so that they're oddly amusing. [Mar 2004, p.98]
    • Xbox Nation Magazine
    • 55 Metascore
    • 50 Critic Score
    This game quickly strays into "Hogan's Heroes" territory, with comically stupid enemy A.I. and an endless string of overfamiliar formulas and cliches. [Oct/Nov 2003, p.85]
    • Xbox Nation Magazine
    • 54 Metascore
    • 40 Critic Score
    The game isn't even remotely balanced. [Winter 2002, p.102]
    • Xbox Nation Magazine
    • 54 Metascore
    • 40 Critic Score
    With no map to guide you, these missions are as much fun as trying to solve a Rubik's Cube in the dark. [Aug 2003, p.86]
    • Xbox Nation Magazine
    • 54 Metascore
    • 50 Critic Score
    Joins the ranks of rushed movie-to-game conversions, with drab visuals, repetitive gameplay, and a lack of style. [Feb/Mar 2003, p.85]
    • Xbox Nation Magazine
    • 54 Metascore
    • 40 Critic Score
    Although Hero's high concept borders on the brilliant, the game itself is poorly executed and seems as out of place on Xbox as a rump roast at a vegan restaurant. [Aug 2003, p.89]
    • Xbox Nation Magazine
    • 54 Metascore
    • 60 Critic Score
    Flawed but solidly fun, deep as a dime, and airy as a zeppelin. [Summer 2002, p.93]
    • Xbox Nation Magazine
    • 54 Metascore
    • 50 Critic Score
    Multiple game types add some much-needed variety: skins play, challenge, and golf modes exhaust all possibilities for ball-pin interaction. [Aug 2004, p.83]
    • Xbox Nation Magazine
    • 53 Metascore
    • 40 Critic Score
    Your $40 buys you nothing but a video version of the standard, real-life trading card game.
    • 53 Metascore
    • 50 Critic Score
    Something that's competent, but nonetheless the racing-game equivalent of shaved, unflavored ice served in a wooden bowl. [Oct/Nov 2003, p.87]
    • Xbox Nation Magazine
    • 53 Metascore
    • 30 Critic Score
    There's no solidity to the knight's movement, and the camera is usually twitching around like a plague rat on crank. [Aug 2004, p.87]
    • Xbox Nation Magazine
    • 53 Metascore
    • 40 Critic Score
    Playing the game simply feels too much like work. [Winter 2002, p.104]
    • Xbox Nation Magazine
    • 53 Metascore
    • 20 Critic Score
    Inexcusably awful. [Fall 2002, p.115]
    • Xbox Nation Magazine
    • 53 Metascore
    • 50 Critic Score
    It's not that Carmen is a failure - it just aims low in the first place. [Mar 2004, p.95]
    • Xbox Nation Magazine
    • 53 Metascore
    • 40 Critic Score
    The biggest disappointment is the game's multiplayer mode; there's now way to send blocks or any manner of taunts to your opponent. For shame. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • 52 Metascore
    • 60 Critic Score
    Riding feels "real"... In short, Barbie's first foray onto Xbox is not a stinker. [Dec/Jan 2004, p.100]
    • Xbox Nation Magazine
    • 52 Metascore
    • 30 Critic Score
    It's quirky...it's garish...it's horribly annoying...The control is so utterly broken that one has to wonder what the developers were thinking. [Apr 2004, p.87]
    • Xbox Nation Magazine

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