Xbox Nation Magazine's Scores
- Games
For 548 reviews, this publication has graded:
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21% higher than the average critic
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1% same as the average critic
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78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 59
| Highest review score: | Burnout 3: Takedown | |
|---|---|---|
| Lowest review score: | The Guy Game |
Score distribution:
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Positive: 137 out of 548
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Mixed: 268 out of 548
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Negative: 143 out of 548
548
game
reviews
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- Critic Score
At a very basic level, this is a competent racer in desperate need of a better interface and better A.I. [June-July 2003, p.94]- Xbox Nation Magazine
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Full of uninspired backgrounds, bland water effects, and collision detection that will make your skin crawl. [Spring 2002, p.92]- Xbox Nation Magazine
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Where most licensed brawlers feel sloppy and half-finished, Turtles is smooth and cohesive. [Dec/Jan 2004, p.81]- Xbox Nation Magazine
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Episode-sized chunks linked by a central plot break up the game nicely, and although Mayhem clearly comes built for kids, its breezy gameplay and goofy sensibilities—ghosts can be fooled by sheets draped over the protagonists—win both adult hearts and minds.- Xbox Nation Magazine
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- Critic Score
It's not a good sign when a game's replay mode outdoes its interactive sequences. [Mar 2004, p.90]- Xbox Nation Magazine
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- Critic Score
This giant cat that wants to pinch mommy's ass is one ripe for the highway and an oncoming truck.[Mar 2004, p.79]- Xbox Nation Magazine
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- Critic Score
Here was a game with real potential to be what everybody had basically hoped for: "Grand Theft Auto" with really good graphics. Instead, what's here needs an air bag.- Xbox Nation Magazine
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- Xbox Nation Magazine
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The multiplayer games are banal, and while Zapper offers cartoony kid-graphics, it's nothing that can't be done on inferior systems. Yawn. [Winter 2002, p.102]- Xbox Nation Magazine
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- Critic Score
Forget the wonky camera and intermittent sputters when a new room loads - hell awaits, and it's genuinely desirable. [Apr 2003, p.93]- Xbox Nation Magazine
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The same-old, same-old: the same static screens, decrepit point-and-click interface, crushingly slow pace, and confusing layout. [Winter 2002, p.105]- Xbox Nation Magazine
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If Strike gets its mechanics brashly right, it fudges the details. [Feb 2005, p.93]- Xbox Nation Magazine
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Blowout's dialogue and overall production value are sufficiently self-aware so that they're oddly amusing. [Mar 2004, p.98]- Xbox Nation Magazine
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- Critic Score
This game quickly strays into "Hogan's Heroes" territory, with comically stupid enemy A.I. and an endless string of overfamiliar formulas and cliches. [Oct/Nov 2003, p.85]- Xbox Nation Magazine
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- Critic Score
With no map to guide you, these missions are as much fun as trying to solve a Rubik's Cube in the dark. [Aug 2003, p.86]- Xbox Nation Magazine
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Joins the ranks of rushed movie-to-game conversions, with drab visuals, repetitive gameplay, and a lack of style. [Feb/Mar 2003, p.85]- Xbox Nation Magazine
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Although Hero's high concept borders on the brilliant, the game itself is poorly executed and seems as out of place on Xbox as a rump roast at a vegan restaurant. [Aug 2003, p.89]- Xbox Nation Magazine
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Flawed but solidly fun, deep as a dime, and airy as a zeppelin. [Summer 2002, p.93]- Xbox Nation Magazine
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Multiple game types add some much-needed variety: skins play, challenge, and golf modes exhaust all possibilities for ball-pin interaction. [Aug 2004, p.83]- Xbox Nation Magazine
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Your $40 buys you nothing but a video version of the standard, real-life trading card game.- Xbox Nation Magazine
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- Critic Score
Something that's competent, but nonetheless the racing-game equivalent of shaved, unflavored ice served in a wooden bowl. [Oct/Nov 2003, p.87]- Xbox Nation Magazine
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There's no solidity to the knight's movement, and the camera is usually twitching around like a plague rat on crank. [Aug 2004, p.87]- Xbox Nation Magazine
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- Xbox Nation Magazine
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It's not that Carmen is a failure - it just aims low in the first place. [Mar 2004, p.95]- Xbox Nation Magazine
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The biggest disappointment is the game's multiplayer mode; there's now way to send blocks or any manner of taunts to your opponent. For shame. [Fall 2002, p.121]- Xbox Nation Magazine
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Riding feels "real"... In short, Barbie's first foray onto Xbox is not a stinker. [Dec/Jan 2004, p.100]- Xbox Nation Magazine
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It's quirky...it's garish...it's horribly annoying...The control is so utterly broken that one has to wonder what the developers were thinking. [Apr 2004, p.87]- Xbox Nation Magazine