Xbox Nation Magazine's Scores
- Games
For 548 reviews, this publication has graded:
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21% higher than the average critic
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1% same as the average critic
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78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 59
| Highest review score: | Burnout 3: Takedown | |
|---|---|---|
| Lowest review score: | The Guy Game |
Score distribution:
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Positive: 137 out of 548
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Mixed: 268 out of 548
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Negative: 143 out of 548
548
game
reviews
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- Critic Score
It's just genuinely unfortunate that the cartoon consistently scores touchdowns whereas the game fumbles like a man with melted butter on his fingers. [May 2004, p.91]- Xbox Nation Magazine
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- Critic Score
If you thought shooters needed more Stetson hats and Winchester rifles, you can't go wrong with this one. [May 2004, p.96]- Xbox Nation Magazine
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Stupid A.I. ensures that computer-controlled fighters will ignore the grapplers they've supposedly developed a hate for, and stand idly by while pins are being made. [Feb/Mar 2003, p.89]- Xbox Nation Magazine
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Pack up this game's troubles in your old kit bag and head for the glorious Live-enabled "Crimson Skies" instead. [Nov 2004, p.96]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
For casual players, Challenge provides all of the tedium of fishing with little of the pleasure, such as napping in the boat. Napping in front of the Xbox doesn't have the same appeal. [Oct 2004, p.95]- Xbox Nation Magazine
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- Critic Score
Gorgeously cel shaded, sharp, and smart, but ultimately too difficult for the game's intended audience and certainly a little too generous in its repetition of sound samples. [Fall 2002, p.121]- Xbox Nation Magazine
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- Critic Score
The camera never quite gets it together during combat, and the animations are stilted and choppy. [Oct/Nov 2003, p.99]- Xbox Nation Magazine
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- Critic Score
No matter how many coats of polish they put on it, this is still the same game that's been around since Mikhail Gorbachev ruled the Soviet Union. [Oct/Nov 2003, p.87]- Xbox Nation Magazine
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Bottom line, the game is solid - it's very challenging, great to look at, and very different from its peers. [Winter 2002, p.97]- Xbox Nation Magazine
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A mediocre-looking strategy game with amazing depth and gameplay value - a decent enough ride to be sure, and maybe even worth the $30 price of admission. [Aug 2003, p.89]- Xbox Nation Magazine
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- Critic Score
It's all so well written, acted, and directed that such seemingly unfunny lines as "Are those my Funyuns?" will make you laugh as hard as any comedy you've seen this year could. [Dec 2004, p.96]- Xbox Nation Magazine
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- Critic Score
A general sense of hack-and-slash ennui making Arthur just as nonstirring as the film was to a post-"Rings" audience. [Dec 2004, p.93]- Xbox Nation Magazine
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- Critic Score
This wonky A.I., coupled with an online component that falls flat on its face, makes Mercury hard to recommend for shooter fans. Just like Hollywood, rote imitation works for a short time only.- Xbox Nation Magazine
- Read full review
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- Critic Score
Crappy cutscenes and first generation PS2 visuals are not so cool. [Jan 2002, p.94]- Xbox Nation Magazine
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- Critic Score
There's very little rhyme or reason to any of the proceedings, but Roar is still king of fun. [Aug 2003, p.81]- Xbox Nation Magazine
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- Critic Score
Lacks any sort of range whatsoever. It also lacks fun. [Jan 2002, p.96]- Xbox Nation Magazine
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This is as stock and uninteresting as it gets, nothing more than the staple prescripted key/switch hunt you've already seen 100 times. [Aug 2003, p.77]- Xbox Nation Magazine
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You realize that Bilbo Baggins' dash maneuver (a sort of pole-vault jump) is faster than running, so you go through the whole game pole-vaulting like a ninny. [Mar 2004, p.98]- Xbox Nation Magazine
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Does little, if anything, to elevate itself past mediocrity. [Spring 2002, p.93]- Xbox Nation Magazine
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- Critic Score
The thrill of driving classic Lotus cars is obliterated by its unresponsive handling. [April/May 2003, p.93]- Xbox Nation Magazine
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Hell, you can't even choose which side to be on in team games. On the PS2, this is disappointing, but on the Xbox - where most games figured this stuff out over a year ago - it's inexcusable. [Jan 2005, p.100]- Xbox Nation Magazine
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While fans will appreciate the faithful renditions of classic Euro circuits such as Silverstone, Hockenheim, and Monza, having more to choose from, as always, would have been better. [Winter 2002, p.109]- Xbox Nation Magazine
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Once again, it's the series' fun two-to-four-player splitscreen mode that sets it apart from other fog-of-war games. [Nov 2004, p.92]- Xbox Nation Magazine
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The bare-bones graphics and simplistic gameplay render this disc a painful walk down memory lane. [Apr 2004, p.83]- Xbox Nation Magazine
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Very little about the game stands out. The graphics are relatively bland, and there's no real sense of speed while driving. [Fall 2002, p.120]- Xbox Nation Magazine
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A passable motorcycle racer with decent track design, a solid framerate and a healthy sense of speed. But it's hard to recommend when it coexists with the superior-in-every-way "MotoGP 2." [Aug 2003, p.85]- Xbox Nation Magazine
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Sadly, simplistic landscapes, tacky colors, dorky characters, and an utter lack of polish justify the bargain-bin pricing. The poor graphics even leech the thrill of deformable terrain. [June 2004, p.93]- Xbox Nation Magazine
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Isis strives to be "Resident Evil," but instead ends up as its less-palatable ward, "Resident Unpleasant." [Mar 2004, p.101]- Xbox Nation Magazine
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There's not a lot to Big Mutha Truckers, and what exists is forgettable.[Aug 2003, p.81]- Xbox Nation Magazine