Xbox Nation Magazine's Scores
- Games
For 548 reviews, this publication has graded:
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21% higher than the average critic
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1% same as the average critic
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78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 59
| Highest review score: | Burnout 3: Takedown | |
|---|---|---|
| Lowest review score: | The Guy Game |
Score distribution:
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Positive: 137 out of 548
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Mixed: 268 out of 548
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Negative: 143 out of 548
548
game
reviews
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- Critic Score
Anything resembling compelling level design or effective camera control was left on the cutting-room floor. [Mar 2004, p.101]- Xbox Nation Magazine
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- Critic Score
Sports one of the most mind-numbingly frustrating camera systems in recent memory. [Spring 2002, p.92]- Xbox Nation Magazine
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Tragically, the game's camera system is a joke. Players won't actually get to see what they're shooting more than half the time because the camera has a tendency to point in all the wrong directions at the right time. [Oct/Nov 2003, p.92]- Xbox Nation Magazine
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The game lacks the sense of speed that made "Mario Kart" such a thrill. [Winter 2002, p.109]- Xbox Nation Magazine
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This one comes straight from the backyard. It should return there, preferably buried deep by the family dog. [Dec/Jan 2004, p.95]- Xbox Nation Magazine
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The game offers 27 different types of games, including slot machines and all types of poker, but does it so poorly you'll cringe at the thought of playing more than one or two. [Feb 2005, p.94]- Xbox Nation Magazine
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We're pretty sure that in the very near future, we'll be using Toxic Grind to torture terrorists into revealing their most closely guarded secrets. Such is the game's badness. [Winter 2002, p.106]- Xbox Nation Magazine
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- Critic Score
It may be realistic to have a fishing game where the fish are all in hiding or killed off by man-made pollutants, but it's certainly not much fun. [Oct/Nov 2003, p.91]- Xbox Nation Magazine
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You rarely get a sense of speed or weight while driving, and the controls are so awkward, the slightest steering overcorrection results in a spinout. [Dec 2004, p.83]- Xbox Nation Magazine
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The sheer number and monotony of the challenges, however, gets boring at times. [Jan 2002, p.88]- Xbox Nation Magazine
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The solid control and pretty grapihcs don't make up for the relatively bland stages and extremely short length. [Dec/Jan 2004, p.100]- Xbox Nation Magazine
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The game suffers from a handful of setbacks, the least of which is its surprising brevity. [Aug 2004, p.82]- Xbox Nation Magazine
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- Critic Score
Although the game's controls remain its biggest hurdle, Murakumo does have its moments, mostly due to its graphics. [Apr 2003, p.91]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
Any person who has not played it is, in some subtle way, morally superior to anyone who has. Now, a solemn pact: Let us never speak of SeaBlade again. [Feb/Mar 2003, p.87]- Xbox Nation Magazine
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To the point: It's bowling, it's fun, it's $20. 'Nuff said. [Apr 2004, p.91]- Xbox Nation Magazine
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- Critic Score
Game design - in any sense of the phrase - is essentially nonexistent here. Each of the turtles has different attributes - but they're hardly compelling. [Nov 2004, p.91]- Xbox Nation Magazine
- Read full review
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- Critic Score
There's absolutely nothing appealing about any of it. Nor does the game possess any redeeming qualities, save for the fact that it won't immediately afflict you with cancer. [Oct 2004, p.97]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
[Cameron's] going to want to dump every copy of this interactive embarrassment bearing his name into a cold, harsh place that never sees the light of day. [Feb/Mar 2003, p.89]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
KC's four-player mode...is essentially the equivalent of a Yugo with a top-of-the-line 100-disc CD changer and 5.1 surround sound speaker setup. That is, it's useless. [Feb/Mar 2003, p.80]- Xbox Nation Magazine
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- Critic Score
Unfortunately, in the game, that process is nowhere near as compelling and fast-paced as in the show. [Feb 2005, p.97]- Xbox Nation Magazine
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Everything about it screams budget ,sure, but there are much worse full-priced games on the Xbox. [Oct/Nov 2003, p.99]- Xbox Nation Magazine
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This fetid package comes ribbon-wrapped with a horrible, barely adjustable camera that sees to it that Catwoman must guess where her enemies are and where the next in an endless series of platforms sits. [Sept 2004, p.94]- Xbox Nation Magazine
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Where the game fails, and fails miserably, is with its choice of enemies and challenges. [Feb/Mar 2003, p.86]- Xbox Nation Magazine
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This is action at its most basic (see the enemy, press A, repeat) and adventure at its most boring (fetch widget and return to random townsperson). [Oct/Nov 2003, p.85]- Xbox Nation Magazine
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The racing is limited by choppy graphics and horrible controls. [Feb 2005, p.90]- Xbox Nation Magazine
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When all the bullets are spent and the smoke clears, you're left asking, "Sarge's War, what is it good for?" The answer is, well, you already know. [Oct 2004, p.97]- Xbox Nation Magazine
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Seems to have sprung up from the sharp minds of bored high school students who probably spent too much time playing "Gauntlet." [Winter 2002, p.109]- Xbox Nation Magazine