Xbox Nation Magazine's Scores
- Games
For 548 reviews, this publication has graded:
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21% higher than the average critic
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1% same as the average critic
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78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 59
| Highest review score: | Burnout 3: Takedown | |
|---|---|---|
| Lowest review score: | The Guy Game |
Score distribution:
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Positive: 137 out of 548
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Mixed: 268 out of 548
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Negative: 143 out of 548
548
game
reviews
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- Critic Score
Sadly, unlike the game Bandai tried so hard to copy ("SSBM"), 2 has no depth whatsoever. [Nov 2004, p.100]- Xbox Nation Magazine
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- Critic Score
The same old Cabela's issues - jerky control, clumsy animation, extreme disorientation - rear their ugly heads again. [Feb 2005, p.88]- Xbox Nation Magazine
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You can, in practically one extended sitting, blow through the entirety of this dumbed-down, bloodless, sanitized version of America's hard-fought victory. [Dec/Jan 2004, p.88]- Xbox Nation Magazine
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- Critic Score
The controls are a bit herky-jerky at times. [Winter 2002, p.106]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
Where the game falters is in the A.I. of CPU players; simply put, these guys fell kicking and screaming from the artificial-intelligence tree. [Mar 2004, p.99]- Xbox Nation Magazine
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- Critic Score
Like playing the slowest, most dropping-laden tactical FPS of your life. [Dec/Jan 2004, p.95]- Xbox Nation Magazine
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- Critic Score
Sadly, Vengeance's extreme difficulty and arbitrary save system bleed off any entertainment value. [Dec/Jan 2004, p.89]- Xbox Nation Magazine
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- Critic Score
Trite and laughably cliched in screenshots, Tao Feng simply falls apart in motion. [Apr/May 2003, p.82]- Xbox Nation Magazine
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- Critic Score
You're not going to get a much plainer-looking Xbox game. [Jan 2005, p.99]- Xbox Nation Magazine
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It sits in the same stagnating pool as every other generic 3D platform title. [Dec 2004, p.89]- Xbox Nation Magazine
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- Critic Score
There's the sense that the grandiose has just gone average, the superhero equivalent of the Justice League of America battling a jaywalker. [Jan 2005, p.86]- Xbox Nation Magazine
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Embarrassing show tunes notwithstanding, it's the game's artificial difficulty that puts this bird in a nose-dive a third of the way through. [Aug 2003, p.81]- Xbox Nation Magazine
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- Critic Score
If anything, this game sounds precisely like "Alias." Looking and sounding like the show isn't really enough, though. Alias also needs to offer thrilling gameplay...and, well, it doesn't.- Xbox Nation Magazine
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- Critic Score
Had it cooked a bit longer, however, this could have been a classic. [Fall 2002, p.118]- Xbox Nation Magazine
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- Critic Score
The game's first few hours are dreadfully boring, full of genre cliches and pointless firefights. [Apr 2004, p.84]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
Movement from left to right is way too slow, which screws up everything. It takes three full seconds to turn 180 degrees, so death is guaranteed in cramped quarters. [Aug 2003, p.85]- Xbox Nation Magazine
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- Critic Score
It looks great, runs smoothly, and is certainly polished. The closest thing to an issue is the trick system. [Mar 2004, p.90]- Xbox Nation Magazine
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The game sinks in the perilous minefield that is RTS convention and its de rigueur level design. [Aug 2003, p.84]- Xbox Nation Magazine
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It's the brawling gameplay dragging things down. [Jan 2005, p.88]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
The major malfunction here: busted level design. Many missions suffer from unclear objectives or load you up with tiresome chores - such as seven minutes of formation flight - only to have you repeat these tasks ad nauseam if you foul up. [Mar 2004, p.79]- Xbox Nation Magazine
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- Critic Score
The game's title perhaps best describes the taste left in one's mouth after playing it than anythihng else. [Fall 2002, p.118]- Xbox Nation Magazine
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- Critic Score
The slightly clunky controls and contrived level design - with its faux open-ended gameplay - leave the impression of a hack job. Paint-by-numbers puzzles and stolid A.I., sadly, only dig the pit deeper. [Dec/Jan 2004, p.92]- Xbox Nation Magazine
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Environments are often so big Van Helsing and an antagonist do not appear onscreen together. [July 2004, p.92]- Xbox Nation Magazine
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A Scenario mode provides enough challenge to kill a whole weekend, and drivers can opt to play one of two distinct clans, each with its own furiously branching storyline. [Aug 2003, p.87]- Xbox Nation Magazine
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Charming yet flawed, Zoo might be too much of an acquired taste and too little of a worthwhile experience. Consider this duo hardly dynamic. [Dec/Jan 2004, p.89]- Xbox Nation Magazine
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- Critic Score
If you're reading this text at above a second-grade reading level, you don't want to play Hot Wheels: Stunt Track Challenge. Everything from the cutesy design to the zany (read: irritating to anyone above the age of 6) announcer screams baby game. [Feb 2005, p.90]- Xbox Nation Magazine