Xbox Nation Magazine's Scores
- Games
For 548 reviews, this publication has graded:
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21% higher than the average critic
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1% same as the average critic
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78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 59
| Highest review score: | Burnout 3: Takedown | |
|---|---|---|
| Lowest review score: | The Guy Game |
Score distribution:
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Positive: 137 out of 548
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Mixed: 268 out of 548
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Negative: 143 out of 548
548
game
reviews
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- Critic Score
Give Acclaim credit: One year after releasing the crappy "All-Star Baseball 2003," the company has come back strong with an even crappier All-Star Baseball 2004. [Apr/May 2003, p.90]- Xbox Nation Magazine
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- Critic Score
A cartoony visual style and color palette dilutes the hard-hitting realism of the game. [Oct/Nov 2003, p.95]- Xbox Nation Magazine
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Hopping is very big on Zack island, a magical place where sense has yet to arrive. [Apr 2003, p.78]- Xbox Nation Magazine
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Sadly, however, not even the best Indy console game necessarily makes for a great Xbox title. [Apr 2003, p.80]- Xbox Nation Magazine
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A good gimmick can only carry a game so far, and Vince simply doesn't have - to speak in the rough language of the streets - enought junk in the trunk to elevate it far beyond mediocrity. [Dec/Jan 2004, p.86]- Xbox Nation Magazine
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Dreams is just a by-the-numbers platformer, albeit a genuinely funny oe. [Dec 2004, p.89]- Xbox Nation Magazine
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Just another decent, 10-hour-long hop-n-bop to add to the pile. [May 2004, p.91]- Xbox Nation Magazine
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Looks spectacular, with dazzling day-glo colors, ultrasmooth movement, and trippy effects. Every stage explodes with breakneck speed, insane loops, absurd corkscrews, and other gravity-defying razmatazz. [Mar 2004, p.82]- Xbox Nation Magazine
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Uneven graphics, hollow gameplay contrivances, and a wholesale lack of compelling drama mar the enormous effort which was clearly put into the game. [Fall 2002, p.104]- Xbox Nation Magazine
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Treads no new ground, but neither does it degrade into a sanguine mess. [Oct/Nov 2003, p.93]- Xbox Nation Magazine
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But even when the game's action gets all John J. Rambo, the A.I. remains more like Gomer Pyle. [Dec 2004, p.95]- Xbox Nation Magazine
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Valkyrie's controls are so klunky...it feels worse than just awkward, it literally hurts to play Valkyrie for more than a couple hours at a time. [Spring 2002, p.82]- Xbox Nation Magazine
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The shoddy A.I. and other flaws are rare or negligible enough so as not to detract from the overall enjoyment of an otherwise great game. [Jan 2005, p.89]- Xbox Nation Magazine
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The animation transitions are sloppy, and the A.I. is lacking on both sides of the ball. The controls are simply too slow to respond to your input, as well. [Winter 2002, p.99]- Xbox Nation Magazine
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A horrid single-player quest mode offers frustrating, ill-designed scenarios. [Mar 2004, p.91]- Xbox Nation Magazine
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The same damn thing with slightly better graphics and a new create-a-player mode that would've been very exciting in 1992. [Fall 2002, p.121]- Xbox Nation Magazine
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The problem is, driving crappy cars around dirt tracks as low speeds isn't very much fun at all. [Nov 2004, p.97]- Xbox Nation Magazine
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Even with all the problems, Sudeki is still worth your time. It's not the best RPG it could have been - Climax needs better writers, that's for sure (especially concerning dialogue and character motivation) - but it gives you a big, pretty, and at times smartly designed world to explore. [Sept 2004, p.92]- Xbox Nation Magazine
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In what appears to be a rush job, the game is riddled with inexcusable bugs such as persistent crashing and invisible walls that prohibit movement. [Oct/Nov 2003, p.91]- Xbox Nation Magazine
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Astoundingly close to toppling EA's mighty "Madden" and Sega's "NFL 2K" franchises... It offers near flawless online play. [Fall 2002, p.110]- Xbox Nation Magazine
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Developer WOW takes advantage of Xbox Live's potential to deliver truly compelling multiplayer races. [Dec/Jan 2004, p.98]- Xbox Nation Magazine
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Outlaw Golf can be played and thoroughly enjoyed on the couch. [Fall 2002, p.121]- Xbox Nation Magazine
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Everything here blows up real well, and it's oddly beautiful to witness the rich pageant of the undead splattered in a magnificent hail of hot video lead. [Winter 2002, p.91]- Xbox Nation Magazine
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It isn't polished, it's only marginally engaging, and most of the time, it feels more like some kind of unnatural amalgamation of "Gauntlet" and "Diablo" than anything else. [Dec/Jan 2004, p.87]- Xbox Nation Magazine
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Like its predecessor, Redeemer shines brightest when played with friends. Lonely players, on the other hand, draw the short straw yet again, and are left with little more than a shallow button masher, though the allure of the license may help ease any gameplay pangs.- Xbox Nation Magazine
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If one member of the team can handle the game's hot spots, Shrek 2 could definitely gratify little children. [July 2004, p.89]- Xbox Nation Magazine
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The game is just realistic enough to annoy the bejesus out of you. [Aug 2004, p.86]- Xbox Nation Magazine
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Easily beaten, Mission to Earth provides no real sense of accomplishment or finality. [Winter 2002, p.94]- Xbox Nation Magazine
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This is so far from fun it might be made of an entirely new substance: antifun. [Apr/May 2003, p.92]- Xbox Nation Magazine
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Four player frantic multiplayer options are topped off by a tremendous Conquest mode in which players form teams and must fight to destroy each other's bases. [June-July 2003, p.94]- Xbox Nation Magazine