Xbox Nation Magazine's Scores
- Games
For 548 reviews, this publication has graded:
-
21% higher than the average critic
-
1% same as the average critic
-
78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 59
| Highest review score: | Burnout 3: Takedown | |
|---|---|---|
| Lowest review score: | The Guy Game |
Score distribution:
-
Positive: 137 out of 548
-
Mixed: 268 out of 548
-
Negative: 143 out of 548
548
game
reviews
-
- Critic Score
If "National Geographic" puts you to sleep, you might be in soporific danger here, too. [Aug 2004, p.87]- Xbox Nation Magazine
-
- Critic Score
The main problems with Fireblade are its boring weapon loadout and repetitive "kill everything" challenges. [Aug 2003, p.87]- Xbox Nation Magazine
-
- Critic Score
Easily eclipsed by its competition. [Mar 2004, p.101]- Xbox Nation Magazine
-
- Critic Score
The game reheats the same scenario again and again, with Rayne forced to toss shmoe after shmoe into a killing device until any hint of fun is sucked bone dry. [Dec 2004, p.96]- Xbox Nation Magazine
-
- Critic Score
It seems strange that Koei would incorporate these RPG-like features into the game in such a halfhearted fashion and the overall effect is sort of like giving the samurai warrior a sort of cool angular armor but no pants. [Aug 2004, p.94]- Xbox Nation Magazine
-
- Critic Score
An oppressive auto-aim system, weak enemy AI, and simplistic puzzles keep gameplay straightforward and repetitive. [Summer 2002, p.93]- Xbox Nation Magazine
-
- Critic Score
It's a curse-at-the-controller-how-can-this-be-so-effin'-hard? Game. [Spring 2002, p.92]- Xbox Nation Magazine
-
- Critic Score
The new formula succeeds partially, but football maniacs are advised to look elsewhere for a more satisfying gridiron experience. [Mar 2004, p.80]- Xbox Nation Magazine
-
- Critic Score
It's downright spooky how well this one turned out. [Dec/Jan 2004, p.87]- Xbox Nation Magazine
-
- Critic Score
Put simply, Drive is Xbox Live-enabled Tab when there's already Coke and Pepsi. [Mar 2004, p.80]- Xbox Nation Magazine
-
- Critic Score
In spite of any inconsistencies, disparities, or shortcomings, Breakdown is an enormously compelling, satisfying game - one imparting a joy of discovery sorely lacking in far too many of today's biggest titles. [Apr 2004, p.88]- Xbox Nation Magazine
- Read full review
-
- Critic Score
The inventory control is needlessly fiddly, casting spells is more trouble than it's worth, and it's very easy to miss a hint and completely lose track of the plotline. Just like Morrowind, though, Arx's core quality stands above all the glaring issues, and it's hard to stop playing once you take up the quest.- Xbox Nation Magazine
- Read full review
-
- Critic Score
With a bumpy learning curve, Dark Summit is a pain to get into, but once you figure out the (not SSX) controls, you can have fun with it. [Jan 2002, p.90]- Xbox Nation Magazine
-
- Xbox Nation Magazine
-
- Critic Score
If you value treat gameplay and major challenge over eye candy, Series may be the racer you're looking for. [Aug 2003, p.89]- Xbox Nation Magazine
-
- Critic Score
Everything about the game, right down to its very arcade-style gameplay, is solidly executed and reasonably enjoyable without ever actually being all that exciting. [Winter 2002, p.104]- Xbox Nation Magazine
-
- Critic Score
Incredibly dark - a problem made worse when damaged vehicles ahead of you spew plumes of smoke in your direction. [Summer 2002, p.91]- Xbox Nation Magazine
-
- Critic Score
Even seasoned gamers will have to replay Blinx's tougher levels dozens of times before succeeding... but replaying Blinx's levels more than a few times is just plain boring. [Winter 2002, p.90]- Xbox Nation Magazine
-
- Critic Score
It's an RTS that's about 25 percent less filling, and if it doesn't taste entirely great, it's still pretty darn yummy.- Xbox Nation Magazine
- Read full review
-
- Critic Score
Redshift's well-honed action and lofty technical ambition are let down by a repetitive and dated no-progress-for-second-place structure, overly familiar mechanics, and conspicuous lack of style. [Winter 2002, p.95]- Xbox Nation Magazine
-
- Critic Score
DW3 provides 110 percent of the recommended daily allowance of Vitamin K (for killitude) and, moreover, manages to provide every single bit of its brutality in a most beautiful fashion. [Fall 2002, p.115]- Xbox Nation Magazine
-
- Critic Score
Buggy and unfinished - a shameful, full-priced add-on pack tarnishing the original Battalion's golden legacy. [May 2004, p.87]- Xbox Nation Magazine
-
- Critic Score
Heavy Iron may not have been especially creative here, but at least it's stealing from the right places. [Dec/Jan 2004, p.100]- Xbox Nation Magazine
-
- Critic Score
There's a hell of a lot of content, with the three available characters having distinct missions with several enemy layouts. [May 2004, p.89]- Xbox Nation Magazine
-
- Critic Score
The creators have simplified everything to the point of inanity. [Jan 2005, p.87]- Xbox Nation Magazine
-
- Critic Score
This nuts multiplayer "party game" is, happily, something of a treat. That said, shun solo mode like the plague. [Jan 2002, p.96]- Xbox Nation Magazine
-
- Critic Score
Visions could have been more imaginative with the weapons, which though numerous in appearance, offer almost zero variation among missiles, mines, and force fields.- Xbox Nation Magazine
- Read full review
-
- Critic Score
The difficulty is amped up in the latter stages by a maddening focus on precision moves and platform jumps. [Spring 2002, p.92]- Xbox Nation Magazine
-
- Critic Score
For all the back story given, the story should be a bit more compelling but isn't. [Apr 2003, p.91]- Xbox Nation Magazine
-
- Critic Score
It's realism in terms of actual gameplay that NCAA 2K3 lacks. [Fall 2002, p.117]- Xbox Nation Magazine