Xbox Nation Magazine's Scores

  • Games
For 548 reviews, this publication has graded:
  • 21% higher than the average critic
  • 1% same as the average critic
  • 78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics. (0-100 point scale)
Average Game review score: 59
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 0 The Guy Game
Score distribution:
548 game reviews
    • 71 Metascore
    • 50 Critic Score
    If "National Geographic" puts you to sleep, you might be in soporific danger here, too. [Aug 2004, p.87]
    • Xbox Nation Magazine
    • 71 Metascore
    • 60 Critic Score
    The main problems with Fireblade are its boring weapon loadout and repetitive "kill everything" challenges. [Aug 2003, p.87]
    • Xbox Nation Magazine
    • 71 Metascore
    • 60 Critic Score
    Easily eclipsed by its competition. [Mar 2004, p.101]
    • Xbox Nation Magazine
    • 71 Metascore
    • 40 Critic Score
    The game reheats the same scenario again and again, with Rayne forced to toss shmoe after shmoe into a killing device until any hint of fun is sucked bone dry. [Dec 2004, p.96]
    • Xbox Nation Magazine
    • 71 Metascore
    • 60 Critic Score
    It seems strange that Koei would incorporate these RPG-like features into the game in such a halfhearted fashion and the overall effect is sort of like giving the samurai warrior a sort of cool angular armor but no pants. [Aug 2004, p.94]
    • Xbox Nation Magazine
    • 71 Metascore
    • 40 Critic Score
    An oppressive auto-aim system, weak enemy AI, and simplistic puzzles keep gameplay straightforward and repetitive. [Summer 2002, p.93]
    • Xbox Nation Magazine
    • 71 Metascore
    • 40 Critic Score
    It's a curse-at-the-controller-how-can-this-be-so-effin'-hard? Game. [Spring 2002, p.92]
    • Xbox Nation Magazine
    • 71 Metascore
    • 70 Critic Score
    The new formula succeeds partially, but football maniacs are advised to look elsewhere for a more satisfying gridiron experience. [Mar 2004, p.80]
    • Xbox Nation Magazine
    • 71 Metascore
    • 70 Critic Score
    It's downright spooky how well this one turned out. [Dec/Jan 2004, p.87]
    • Xbox Nation Magazine
    • 71 Metascore
    • 50 Critic Score
    Put simply, Drive is Xbox Live-enabled Tab when there's already Coke and Pepsi. [Mar 2004, p.80]
    • Xbox Nation Magazine
    • 71 Metascore
    • 90 Critic Score
    In spite of any inconsistencies, disparities, or shortcomings, Breakdown is an enormously compelling, satisfying game - one imparting a joy of discovery sorely lacking in far too many of today's biggest titles. [Apr 2004, p.88]
    • 71 Metascore
    • 70 Critic Score
    The inventory control is needlessly fiddly, casting spells is more trouble than it's worth, and it's very easy to miss a hint and completely lose track of the plotline. Just like Morrowind, though, Arx's core quality stands above all the glaring issues, and it's hard to stop playing once you take up the quest.
    • 71 Metascore
    • 50 Critic Score
    With a bumpy learning curve, Dark Summit is a pain to get into, but once you figure out the (not SSX) controls, you can have fun with it. [Jan 2002, p.90]
    • Xbox Nation Magazine
    • 71 Metascore
    • 60 Critic Score
    Blood Wake versus donuts. Point goes to donuts. Duh. [Spring 2002, p.93]
    • Xbox Nation Magazine
    • 71 Metascore
    • 70 Critic Score
    If you value treat gameplay and major challenge over eye candy, Series may be the racer you're looking for. [Aug 2003, p.89]
    • Xbox Nation Magazine
    • 71 Metascore
    • 50 Critic Score
    Everything about the game, right down to its very arcade-style gameplay, is solidly executed and reasonably enjoyable without ever actually being all that exciting. [Winter 2002, p.104]
    • Xbox Nation Magazine
    • 71 Metascore
    • 50 Critic Score
    Incredibly dark - a problem made worse when damaged vehicles ahead of you spew plumes of smoke in your direction. [Summer 2002, p.91]
    • Xbox Nation Magazine
    • 71 Metascore
    • 60 Critic Score
    Even seasoned gamers will have to replay Blinx's tougher levels dozens of times before succeeding... but replaying Blinx's levels more than a few times is just plain boring. [Winter 2002, p.90]
    • Xbox Nation Magazine
    • 70 Metascore
    • 70 Critic Score
    It's an RTS that's about 25 percent less filling, and if it doesn't taste entirely great, it's still pretty darn yummy.
    • 70 Metascore
    • 60 Critic Score
    Redshift's well-honed action and lofty technical ambition are let down by a repetitive and dated no-progress-for-second-place structure, overly familiar mechanics, and conspicuous lack of style. [Winter 2002, p.95]
    • Xbox Nation Magazine
    • 70 Metascore
    • 80 Critic Score
    DW3 provides 110 percent of the recommended daily allowance of Vitamin K (for killitude) and, moreover, manages to provide every single bit of its brutality in a most beautiful fashion. [Fall 2002, p.115]
    • Xbox Nation Magazine
    • 70 Metascore
    • 40 Critic Score
    Buggy and unfinished - a shameful, full-priced add-on pack tarnishing the original Battalion's golden legacy. [May 2004, p.87]
    • Xbox Nation Magazine
    • 70 Metascore
    • 50 Critic Score
    Heavy Iron may not have been especially creative here, but at least it's stealing from the right places. [Dec/Jan 2004, p.100]
    • Xbox Nation Magazine
    • 70 Metascore
    • 60 Critic Score
    There's a hell of a lot of content, with the three available characters having distinct missions with several enemy layouts. [May 2004, p.89]
    • Xbox Nation Magazine
    • 70 Metascore
    • 50 Critic Score
    The creators have simplified everything to the point of inanity. [Jan 2005, p.87]
    • Xbox Nation Magazine
    • 70 Metascore
    • 60 Critic Score
    This nuts multiplayer "party game" is, happily, something of a treat. That said, shun solo mode like the plague. [Jan 2002, p.96]
    • Xbox Nation Magazine
    • 70 Metascore
    • 50 Critic Score
    Visions could have been more imaginative with the weapons, which though numerous in appearance, offer almost zero variation among missiles, mines, and force fields.
    • 70 Metascore
    • 50 Critic Score
    The difficulty is amped up in the latter stages by a maddening focus on precision moves and platform jumps. [Spring 2002, p.92]
    • Xbox Nation Magazine
    • 70 Metascore
    • 50 Critic Score
    For all the back story given, the story should be a bit more compelling but isn't. [Apr 2003, p.91]
    • Xbox Nation Magazine
    • 70 Metascore
    • 70 Critic Score
    It's realism in terms of actual gameplay that NCAA 2K3 lacks. [Fall 2002, p.117]
    • Xbox Nation Magazine

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