Xbox Nation Magazine's Scores
- Games
For 548 reviews, this publication has graded:
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21% higher than the average critic
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1% same as the average critic
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78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 59
| Highest review score: | Burnout 3: Takedown | |
|---|---|---|
| Lowest review score: | The Guy Game |
Score distribution:
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Positive: 137 out of 548
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Mixed: 268 out of 548
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Negative: 143 out of 548
548
game
reviews
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- Critic Score
"Diablo" without the story, characters to converse or interact with, variety in graphics or, well, fun. It's just a tired, slow trudge through 10 levels of a dungeon you really have no motivation to enter in the first place. [Winter 2002, p.108]- Xbox Nation Magazine
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- Critic Score
There are audio glitches galore, with sound effects either missing or repeating themselves over and over for no good reason. [Feb 2005, p.93]- Xbox Nation Magazine
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- Critic Score
In many ways this is a blueprint for making a game as annoying as possible. [Summer 2002, p.91]- Xbox Nation Magazine
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- Critic Score
At best, Pop is "Bust-A-Move" in 3D, but with useless power-ups and poor visibility on the moving 3D board. [Feb/Mar 2003, p.89]- Xbox Nation Magazine
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- Critic Score
It's just a bad game with crappy cinemas and more than enough frustrating moments to make you weep into your Romulan Ale. [Dec/Jan 2004, p.89]- Xbox Nation Magazine
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- Critic Score
On of the game's most unforgivable design flaws is that there is simply nothing to gain or strive for when playing. [Apr 2004, p.91]- Xbox Nation Magazine
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- Critic Score
The realization that the game looks like crap is essentially an afterthought...This would pass as a minigame mode in "FIFA" or "Winning Eleven," but no way is it ready to stand on its own. [Mar 2004, p.80]- Xbox Nation Magazine
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- Critic Score
One begins to wonder where the company found the nerve to release a game that plays as if it were coded by the ultimate beach personality, Jeff Spiccoli. [Mar 2004, p.80]- Xbox Nation Magazine
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- Critic Score
This whole package would have been at home on the Commodore 64 20 years ago. [Feb 2005, p.91]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
The deep create-a-boxer mode is the only aspect of the game that truly excels, but one good feature doesn't even out a sub-standard title. [Fall 2002, p.120]- Xbox Nation Magazine
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- Critic Score
Like its real-life counterpart, the events here are over almost as soon as they begin, which, in essence, doesn't make for very compelling nore satisfying action. [Feb 2005, p.90]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
Go easy on yourself here, and watch the only FMV worth watching: the DVD of the film this mercury-like pile of T-1000 excrement is based on. [Mar 2004, p.79]- Xbox Nation Magazine
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- Critic Score
Smith and Lawrence have nothing to do with Bad Boys: Miami Takedown. And neither should your hard-earned 20 bucks. [Dec 2004, p.90]- Xbox Nation Magazine
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- Critic Score
If there is an Eskimo in need of ice, surely this huckster will be the one to sell it... To the point, Antz Extreme Racing just plain sucks. [Winter 2002, p.104]- Xbox Nation Magazine
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- Critic Score
The game is riddled with more holes than poor Loose Lips Larry. [Feb 2005, p.89]- Xbox Nation Magazine
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- Critic Score
Let's just say that the only way to ruin a party quicker than loading up Shrek Super Party is to load up "Nickelodeon Party Blast." Stay away!- Xbox Nation Magazine
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- Critic Score
The twin albatrosses of slowdown and mediocre graphics loom large over Dragon, and shoddy programming allows for honest-to-dreadfulness crashes. [Fall 2002, p.118]- Xbox Nation Magazine
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- Xbox Nation Magazine
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- Critic Score
The enemy A.I. goons perform as if they're all deaf, running directly into your line of fire (or the walls), and the character animation is on par with the old "Mr. Bill" claymation shorts. [Jan 2005, p.93]- Xbox Nation Magazine
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- Critic Score
A very uninspired shooter... The game is painfully generic. [June-July 2003, p.91]- Xbox Nation Magazine
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- Critic Score
The game's infinitely looped, saccharine-sweet piano music and French-style accordion tunes may in fact turn children into the hockey-mask wearing, ax-wielding maniancs we always see in the movies. [Feb/Mar 2003, p.88]- Xbox Nation Magazine
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- Critic Score
Metro3D should invest in one more stake, but it should be one of the wooden variety and plunged directly into the heart of this monstrosity. [Aug 2003, p.89]- Xbox Nation Magazine
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- Critic Score
A subpar effort marred by weak graphics and terribly repetitive gameplay. [Oct/Nov 2003, p.87]- Xbox Nation Magazine
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- Critic Score
Dark Tomorrow is, in a word, abigheapingpileoffeces. It's sloppy, scattered, and illustrates the word "janky" better than any dictionary definition ever could. [June-July 2003, p.91]- Xbox Nation Magazine
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- Critic Score
Pulse's worst crime isn't even that it looks hideous (both technically and artistically); the real sin here is its lack of feel. [Feb/Mar 2003, p.88]- Xbox Nation Magazine
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- Critic Score
The camera alone is enough to condemn Drake to the eigth circle of gaming hell. [Dec/Jan 2004, p.90]- Xbox Nation Magazine
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- Critic Score
We can only imagine the title Nickelodeon Party Blast refers to the fact this game can easily blast any party to smithereens. [Feb/Mar 2003, p.89]- Xbox Nation Magazine
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- Critic Score
You'd have more fun watching tennis on ESPN...even if the TV is off. [Apr/May 2003, p.92]- Xbox Nation Magazine