Xbox Nation Magazine's Scores

  • Games
For 548 reviews, this publication has graded:
  • 21% higher than the average critic
  • 1% same as the average critic
  • 78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics. (0-100 point scale)
Average Game review score: 59
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 0 The Guy Game
Score distribution:
548 game reviews
    • 76 Metascore
    • 50 Critic Score
    Academy isn't so much a first-person shooter (although there are nifty rayguns) as it is a third-person lightsaber hack-em-up, and the laser sword combat here is about as graceful as that tubby Star Wars kid (Google hime for a preview). [Mar 2004, p.98]
    • Xbox Nation Magazine
    • 76 Metascore
    • 50 Critic Score
    The ship itself is straight clunky. It feels like everything in the game is fast, except you. [Jan 2002, p.5]
    • Xbox Nation Magazine
    • 76 Metascore
    • 60 Critic Score
    Rayne has been designed by sexiness experts and dropped into a game that features all the erotic appeal of Rosie O'Donnell scarfing down Canadian ham at an all-you-can-eat buffet. [Winter 2002, p.108]
    • Xbox Nation Magazine
    • 75 Metascore
    • 70 Critic Score
    The reality is that only those with a tremendous amount of talent and perseverance are ever going to see much of it. [Fall 2002, p.119]
    • Xbox Nation Magazine
    • 75 Metascore
    • 50 Critic Score
    Visually, Sam looks only decent, and slowdown creeps into play from time to time. You've seen better. [Winter 2002, p.106]
    • Xbox Nation Magazine
    • 75 Metascore
    • 60 Critic Score
    As a game, it's safe and absolutely unambitious. [Jan 2005, p.96]
    • Xbox Nation Magazine
    • 75 Metascore
    • 70 Critic Score
    The narrative style (present action woven with flashbacks) is interesting, and the mechanics are mostly solid, so it is definitely worth investigating - especially if one finds the Xbox's "action-hero-with-amnesia" library lacking. [Nov 2004, p.94]
    • Xbox Nation Magazine
    • 75 Metascore
    • 60 Critic Score
    These bright spots don't really offset the repetitive, frustrating, and sometimes just plain dull parts. [Apr 2003, p.84]
    • Xbox Nation Magazine
    • 75 Metascore
    • 70 Critic Score
    A solid competitor - fast and fun and oddly addictive. [Summer 2002, p.93]
    • Xbox Nation Magazine
    • 75 Metascore
    • 70 Critic Score
    Outrunning the cops while racing on gorgeous international tracks is damn fun... [but t]he intense sense of speed found in the PS2 version is missing. [Winter 2002, p.103]
    • Xbox Nation Magazine
    • 75 Metascore
    • 80 Critic Score
    Serves up round after round of smart, strategic firefights, challening both mind and reflex. [Dec/Jan 2004, p.99]
    • Xbox Nation Magazine
    • 75 Metascore
    • 60 Critic Score
    Unbridled rage, piss and vinegar, diminutive features, and cool quips ("The steel is cold, yes!") add up to make Ninja a genuinely likable figure starring in a game that's not as good as it should be, nor as bad as one might fear. [Mar 2004, p.86]
    • Xbox Nation Magazine
    • 75 Metascore
    • 30 Critic Score
    Playing 2005 with its jerky, disorienting fielder cam is akin to slicing up your head on a cheese grater, then taking a vinegar bath.
    • 75 Metascore
    • 80 Critic Score
    Its self-concious metacomedy helps elevate what is already a solid game into a sing-songily fine game. [Jan 2005, p.98]
    • Xbox Nation Magazine
    • 75 Metascore
    • 70 Critic Score
    None of the games runs in full-screen mode on Xbox, while the GameCube versions are identical to the 16-bit originals. [Jan 2005, p.98]
    • Xbox Nation Magazine
    • 75 Metascore
    • 80 Critic Score
    Warriors is fantastic, and not even its flaws, notably, slowdown when enemies choke the screen and popup of random objects on the horizon, spoil the beautiful brawling. [Oct/Nov 2003, p.85]
    • Xbox Nation Magazine
    • 74 Metascore
    • 40 Critic Score
    With little here to massage the mind or engage the heart, Red Faction II becomes nothing more than a linear on-rails twitch-fest. [June-July 2003, p.92]
    • Xbox Nation Magazine
    • 74 Metascore
    • 70 Critic Score
    Paintball makes up for its lackluster graphics and sound by delivering an exciting tactical shooting experience. [Feb 2005, p.89]
    • Xbox Nation Magazine
    • 74 Metascore
    • 70 Critic Score
    Exceedingly colorful, fun to play, and possessed of a great sense of humor, Movie both stands and delivers. It's some delicious sea food meant to be swallowed - whole. [Nov 2004, p.91]
    • Xbox Nation Magazine
    • 74 Metascore
    • 50 Critic Score
    During the heat of combat, the game controls like a fighter until you get taken into a grappling situation, and resultant shift in style isn't so smooth. [Spring 2002, p.90]
    • Xbox Nation Magazine
    • 74 Metascore
    • 60 Critic Score
    You're forced to face off against eagle-eyed, sharp-shooting pricks who are so overpower[ing] that competing against them feels like crossing the piranha-filled Amazon River wearing a 40-pound mean suit. [Dec/Jan 2004, p.96]
    • Xbox Nation Magazine
    • 74 Metascore
    • 70 Critic Score
    Visually, it recalls the graphical prowess of a Super Nintendo title, while the game's total lack of system link and Xbox Live multiplayer flies in the face of Xbox doctrine. [Jan 2005, p.88]
    • Xbox Nation Magazine
    • 74 Metascore
    • 40 Critic Score
    Superfly's physics are unpredictable and frustrating. [Feb/Mar 2003, p.88]
    • Xbox Nation Magazine
    • 74 Metascore
    • 80 Critic Score
    The graphics are lush, the sense of speed is breathtaking. [Apr 2003, p.87]
    • Xbox Nation Magazine
    • 74 Metascore
    • 50 Critic Score
    A stealth game that dramatically overstays its welcome. [July 2004, p.86]
    • Xbox Nation Magazine
    • 74 Metascore
    • 70 Critic Score
    You'd expect this simple game of aiming and matching like-colored bubbles to feel awfully flat by now, yet amazingly, the bubble-popping action here remains refreshingly effervescent. [Dec 2004, p.93]
    • Xbox Nation Magazine
    • 74 Metascore
    • 50 Critic Score
    There's a good deal of junk included on the disc, and even some of its more beloved titles ("Mortal Kombats II, III" and "Cyberball 2072") have not aged particularly well. [Nov 2004, p.101]
    • Xbox Nation Magazine
    • 74 Metascore
    • 50 Critic Score
    The game's odd predilection for nighttime levels ensures that players will be doing double duty fighting and squinting. [Summer 2002, p.91]
    • Xbox Nation Magazine
    • 74 Metascore
    • 70 Critic Score
    Of the new moves, through-balls and crosses are much better than those in "FIFA 2004." [Aug 2004, p.86]
    • Xbox Nation Magazine
    • 74 Metascore
    • 80 Critic Score
    Playing Wreckless is like being repeatedly shot out of a cannon. [Spring 2002, p.72]
    • Xbox Nation Magazine
    • 74 Metascore
    • 60 Critic Score
    Disappointingly uninspired. [Jan 2002, p.94]
    • Xbox Nation Magazine
    • 74 Metascore
    • 70 Critic Score
    Most, however, are legitimately entertaining even today. [Mar 2004, p.86]
    • Xbox Nation Magazine
    • 74 Metascore
    • 60 Critic Score
    Strip away the sombrerors, spurs, and signature Rockstar sass, and what's left is an average third-person shoot-em-up some gallons shy of a full 10-gallon hat. [July 2004, p.84]
    • Xbox Nation Magazine
    • 74 Metascore
    • 70 Critic Score
    The twisty story is compelling enough to pull you through the game like a rabbit tied to a rush-hour train. [Mar 2004, p.92]
    • Xbox Nation Magazine
    • 74 Metascore
    • 60 Critic Score
    Transworld Snowboarding is the girl who always shows up in the teen movies. She's the ugly one who's revealed to be a hottie once the pretty boy du jour spends some time with her. [Winter 2002, p.97]
    • Xbox Nation Magazine
    • 74 Metascore
    • 70 Critic Score
    An official disappointment on Xbox, yet the game's undying popularity defies critical analysis. [Mar 2004, p.78]
    • Xbox Nation Magazine
    • 74 Metascore
    • 50 Critic Score
    The only area where "2" really shines is in its Xbox Live support, which is among the best in golf games today. Otherwise, you can expect the same dodgy controls and eighth grade fart jokes as before. [Nov 2004, p.99]
    • Xbox Nation Magazine
    • 74 Metascore
    • 70 Critic Score
    Rage has perfectly captured the flavor of the boxing in the Rocky films, and by this we mean there is no pugilism to be found. [Winter 2002, p.107]
    • Xbox Nation Magazine
    • 74 Metascore
    • 80 Critic Score
    Ruthlessly hunting down other mechs in Stealth mode becomes the favored approach in the heat of battle, and makes for amazingly fun, intense gameplay. [Winter 2002, p.96]
    • Xbox Nation Magazine
    • 74 Metascore
    • 60 Critic Score
    It's disappointing to see developer Vicious Cycle nail the look and feel of a Veritech fighter, only to drop the ball on finer details like graphics, level design, and overall story...We wanted something more. [Fall 2002, p.116]
    • Xbox Nation Magazine
    • 74 Metascore
    • 30 Critic Score
    Give Acclaim credit: One year after releasing the crappy "All-Star Baseball 2003," the company has come back strong with an even crappier All-Star Baseball 2004. [Apr/May 2003, p.90]
    • 74 Metascore
    • 60 Critic Score
    A cartoony visual style and color palette dilutes the hard-hitting realism of the game. [Oct/Nov 2003, p.95]
    • Xbox Nation Magazine
    • 73 Metascore
    • 70 Critic Score
    Hopping is very big on Zack island, a magical place where sense has yet to arrive. [Apr 2003, p.78]
    • Xbox Nation Magazine
    • 73 Metascore
    • 70 Critic Score
    Sadly, however, not even the best Indy console game necessarily makes for a great Xbox title. [Apr 2003, p.80]
    • Xbox Nation Magazine
    • 73 Metascore
    • 50 Critic Score
    A good gimmick can only carry a game so far, and Vince simply doesn't have - to speak in the rough language of the streets - enought junk in the trunk to elevate it far beyond mediocrity. [Dec/Jan 2004, p.86]
    • Xbox Nation Magazine
    • 73 Metascore
    • 60 Critic Score
    Dreams is just a by-the-numbers platformer, albeit a genuinely funny oe. [Dec 2004, p.89]
    • Xbox Nation Magazine
    • 73 Metascore
    • 60 Critic Score
    Just another decent, 10-hour-long hop-n-bop to add to the pile. [May 2004, p.91]
    • Xbox Nation Magazine
    • 73 Metascore
    • 80 Critic Score
    Looks spectacular, with dazzling day-glo colors, ultrasmooth movement, and trippy effects. Every stage explodes with breakneck speed, insane loops, absurd corkscrews, and other gravity-defying razmatazz. [Mar 2004, p.82]
    • Xbox Nation Magazine
    • 73 Metascore
    • 40 Critic Score
    Uneven graphics, hollow gameplay contrivances, and a wholesale lack of compelling drama mar the enormous effort which was clearly put into the game. [Fall 2002, p.104]
    • Xbox Nation Magazine
    • 73 Metascore
    • 60 Critic Score
    Treads no new ground, but neither does it degrade into a sanguine mess. [Oct/Nov 2003, p.93]
    • Xbox Nation Magazine
    • 73 Metascore
    • 60 Critic Score
    But even when the game's action gets all John J. Rambo, the A.I. remains more like Gomer Pyle. [Dec 2004, p.95]
    • Xbox Nation Magazine
    • 73 Metascore
    • 60 Critic Score
    Valkyrie's controls are so klunky...it feels worse than just awkward, it literally hurts to play Valkyrie for more than a couple hours at a time. [Spring 2002, p.82]
    • Xbox Nation Magazine
    • 73 Metascore
    • 80 Critic Score
    The shoddy A.I. and other flaws are rare or negligible enough so as not to detract from the overall enjoyment of an otherwise great game. [Jan 2005, p.89]
    • Xbox Nation Magazine
    • 72 Metascore
    • 60 Critic Score
    The animation transitions are sloppy, and the A.I. is lacking on both sides of the ball. The controls are simply too slow to respond to your input, as well. [Winter 2002, p.99]
    • Xbox Nation Magazine
    • 72 Metascore
    • 40 Critic Score
    A horrid single-player quest mode offers frustrating, ill-designed scenarios. [Mar 2004, p.91]
    • Xbox Nation Magazine
    • 72 Metascore
    • 60 Critic Score
    The same damn thing with slightly better graphics and a new create-a-player mode that would've been very exciting in 1992. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • 72 Metascore
    • 40 Critic Score
    The problem is, driving crappy cars around dirt tracks as low speeds isn't very much fun at all. [Nov 2004, p.97]
    • Xbox Nation Magazine
    • 72 Metascore
    • 60 Critic Score
    Even with all the problems, Sudeki is still worth your time. It's not the best RPG it could have been - Climax needs better writers, that's for sure (especially concerning dialogue and character motivation) - but it gives you a big, pretty, and at times smartly designed world to explore. [Sept 2004, p.92]
    • Xbox Nation Magazine
    • 72 Metascore
    • 40 Critic Score
    In what appears to be a rush job, the game is riddled with inexcusable bugs such as persistent crashing and invisible walls that prohibit movement. [Oct/Nov 2003, p.91]
    • Xbox Nation Magazine
    • 72 Metascore
    • 80 Critic Score
    Astoundingly close to toppling EA's mighty "Madden" and Sega's "NFL 2K" franchises... It offers near flawless online play. [Fall 2002, p.110]
    • Xbox Nation Magazine
    • 72 Metascore
    • 90 Critic Score
    Developer WOW takes advantage of Xbox Live's potential to deliver truly compelling multiplayer races. [Dec/Jan 2004, p.98]
    • 72 Metascore
    • 70 Critic Score
    Outlaw Golf can be played and thoroughly enjoyed on the couch. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • 72 Metascore
    • 70 Critic Score
    Everything here blows up real well, and it's oddly beautiful to witness the rich pageant of the undead splattered in a magnificent hail of hot video lead. [Winter 2002, p.91]
    • Xbox Nation Magazine
    • 72 Metascore
    • 50 Critic Score
    It isn't polished, it's only marginally engaging, and most of the time, it feels more like some kind of unnatural amalgamation of "Gauntlet" and "Diablo" than anything else. [Dec/Jan 2004, p.87]
    • Xbox Nation Magazine
    • 72 Metascore
    • 60 Critic Score
    Like its predecessor, Redeemer shines brightest when played with friends. Lonely players, on the other hand, draw the short straw yet again, and are left with little more than a shallow button masher, though the allure of the license may help ease any gameplay pangs.
    • 72 Metascore
    • 60 Critic Score
    If one member of the team can handle the game's hot spots, Shrek 2 could definitely gratify little children. [July 2004, p.89]
    • Xbox Nation Magazine
    • 72 Metascore
    • 50 Critic Score
    The game is just realistic enough to annoy the bejesus out of you. [Aug 2004, p.86]
    • Xbox Nation Magazine
    • 71 Metascore
    • 70 Critic Score
    Easily beaten, Mission to Earth provides no real sense of accomplishment or finality. [Winter 2002, p.94]
    • Xbox Nation Magazine
    • 71 Metascore
    • 40 Critic Score
    This is so far from fun it might be made of an entirely new substance: antifun. [Apr/May 2003, p.92]
    • Xbox Nation Magazine
    • 71 Metascore
    • 60 Critic Score
    Four player frantic multiplayer options are topped off by a tremendous Conquest mode in which players form teams and must fight to destroy each other's bases. [June-July 2003, p.94]
    • Xbox Nation Magazine
    • 71 Metascore
    • 50 Critic Score
    If "National Geographic" puts you to sleep, you might be in soporific danger here, too. [Aug 2004, p.87]
    • Xbox Nation Magazine
    • 71 Metascore
    • 60 Critic Score
    The main problems with Fireblade are its boring weapon loadout and repetitive "kill everything" challenges. [Aug 2003, p.87]
    • Xbox Nation Magazine
    • 71 Metascore
    • 60 Critic Score
    Easily eclipsed by its competition. [Mar 2004, p.101]
    • Xbox Nation Magazine
    • 71 Metascore
    • 40 Critic Score
    The game reheats the same scenario again and again, with Rayne forced to toss shmoe after shmoe into a killing device until any hint of fun is sucked bone dry. [Dec 2004, p.96]
    • Xbox Nation Magazine
    • 71 Metascore
    • 60 Critic Score
    It seems strange that Koei would incorporate these RPG-like features into the game in such a halfhearted fashion and the overall effect is sort of like giving the samurai warrior a sort of cool angular armor but no pants. [Aug 2004, p.94]
    • Xbox Nation Magazine
    • 71 Metascore
    • 40 Critic Score
    An oppressive auto-aim system, weak enemy AI, and simplistic puzzles keep gameplay straightforward and repetitive. [Summer 2002, p.93]
    • Xbox Nation Magazine
    • 71 Metascore
    • 40 Critic Score
    It's a curse-at-the-controller-how-can-this-be-so-effin'-hard? Game. [Spring 2002, p.92]
    • Xbox Nation Magazine
    • 71 Metascore
    • 70 Critic Score
    The new formula succeeds partially, but football maniacs are advised to look elsewhere for a more satisfying gridiron experience. [Mar 2004, p.80]
    • Xbox Nation Magazine
    • 71 Metascore
    • 70 Critic Score
    It's downright spooky how well this one turned out. [Dec/Jan 2004, p.87]
    • Xbox Nation Magazine
    • 71 Metascore
    • 50 Critic Score
    Put simply, Drive is Xbox Live-enabled Tab when there's already Coke and Pepsi. [Mar 2004, p.80]
    • Xbox Nation Magazine
    • 71 Metascore
    • 90 Critic Score
    In spite of any inconsistencies, disparities, or shortcomings, Breakdown is an enormously compelling, satisfying game - one imparting a joy of discovery sorely lacking in far too many of today's biggest titles. [Apr 2004, p.88]
    • 71 Metascore
    • 70 Critic Score
    The inventory control is needlessly fiddly, casting spells is more trouble than it's worth, and it's very easy to miss a hint and completely lose track of the plotline. Just like Morrowind, though, Arx's core quality stands above all the glaring issues, and it's hard to stop playing once you take up the quest.
    • 71 Metascore
    • 50 Critic Score
    With a bumpy learning curve, Dark Summit is a pain to get into, but once you figure out the (not SSX) controls, you can have fun with it. [Jan 2002, p.90]
    • Xbox Nation Magazine
    • 71 Metascore
    • 60 Critic Score
    Blood Wake versus donuts. Point goes to donuts. Duh. [Spring 2002, p.93]
    • Xbox Nation Magazine
    • 71 Metascore
    • 70 Critic Score
    If you value treat gameplay and major challenge over eye candy, Series may be the racer you're looking for. [Aug 2003, p.89]
    • Xbox Nation Magazine
    • 71 Metascore
    • 50 Critic Score
    Everything about the game, right down to its very arcade-style gameplay, is solidly executed and reasonably enjoyable without ever actually being all that exciting. [Winter 2002, p.104]
    • Xbox Nation Magazine
    • 71 Metascore
    • 50 Critic Score
    Incredibly dark - a problem made worse when damaged vehicles ahead of you spew plumes of smoke in your direction. [Summer 2002, p.91]
    • Xbox Nation Magazine
    • 71 Metascore
    • 60 Critic Score
    Even seasoned gamers will have to replay Blinx's tougher levels dozens of times before succeeding... but replaying Blinx's levels more than a few times is just plain boring. [Winter 2002, p.90]
    • Xbox Nation Magazine
    • 70 Metascore
    • 70 Critic Score
    It's an RTS that's about 25 percent less filling, and if it doesn't taste entirely great, it's still pretty darn yummy.
    • 70 Metascore
    • 60 Critic Score
    Redshift's well-honed action and lofty technical ambition are let down by a repetitive and dated no-progress-for-second-place structure, overly familiar mechanics, and conspicuous lack of style. [Winter 2002, p.95]
    • Xbox Nation Magazine
    • 70 Metascore
    • 80 Critic Score
    DW3 provides 110 percent of the recommended daily allowance of Vitamin K (for killitude) and, moreover, manages to provide every single bit of its brutality in a most beautiful fashion. [Fall 2002, p.115]
    • Xbox Nation Magazine
    • 70 Metascore
    • 40 Critic Score
    Buggy and unfinished - a shameful, full-priced add-on pack tarnishing the original Battalion's golden legacy. [May 2004, p.87]
    • Xbox Nation Magazine
    • 70 Metascore
    • 50 Critic Score
    Heavy Iron may not have been especially creative here, but at least it's stealing from the right places. [Dec/Jan 2004, p.100]
    • Xbox Nation Magazine
    • 70 Metascore
    • 60 Critic Score
    There's a hell of a lot of content, with the three available characters having distinct missions with several enemy layouts. [May 2004, p.89]
    • Xbox Nation Magazine
    • 70 Metascore
    • 50 Critic Score
    The creators have simplified everything to the point of inanity. [Jan 2005, p.87]
    • Xbox Nation Magazine
    • 70 Metascore
    • 60 Critic Score
    This nuts multiplayer "party game" is, happily, something of a treat. That said, shun solo mode like the plague. [Jan 2002, p.96]
    • Xbox Nation Magazine
    • 70 Metascore
    • 50 Critic Score
    Visions could have been more imaginative with the weapons, which though numerous in appearance, offer almost zero variation among missiles, mines, and force fields.
    • 70 Metascore
    • 50 Critic Score
    The difficulty is amped up in the latter stages by a maddening focus on precision moves and platform jumps. [Spring 2002, p.92]
    • Xbox Nation Magazine
    • 70 Metascore
    • 50 Critic Score
    For all the back story given, the story should be a bit more compelling but isn't. [Apr 2003, p.91]
    • Xbox Nation Magazine
    • 70 Metascore
    • 70 Critic Score
    It's realism in terms of actual gameplay that NCAA 2K3 lacks. [Fall 2002, p.117]
    • Xbox Nation Magazine

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