XBLA Fans' Scores

  • Games
For 493 reviews, this publication has graded:
  • 38% higher than the average critic
  • 9% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Potion Permit
Lowest review score: 20 Dangerous Golf
Score distribution:
493 game reviews
    • 71 Metascore
    • 80 Critic Score
    Maneater touts itself as a “shark RPG”, but those RPG elements are disappointing. The world is wonderful but the story isn’t interesting, and the leveling system leaves something to be desired. But the shark elements? Those are flat out awesome! Leaping from the ocean’s depths to terrorize humans is right type mindless fun that never gets old. On those hot summer days when you can’t go to the beach, this is a fantastic reminder that you may be better off on dry land.
    • 82 Metascore
    • 80 Critic Score
    If you like the idea of gathering resources and crafting while playing a metroidvania style game, you will likely really enjoy this. I actually love both genres. There is a decent amount of fighting enemies and a few bosses to find. Sometimes things can be pretty tough. You have infinite lives, but anything you gathered will be on your dead body, and you must go all the way back to where you died, which can at times feel miserable. There is too little space to really customize your base and put everything you want inside, but it’s still a great way to lose time editing and managing it. I didn’t mind that the hero is not much of a hero, but the story felt pretty generic. I completed everything and still felt like I wanted more, maybe because I had already invested a lot into building what I thought was an awesome base. You can really lose track of time while playing, and it’s one of those games that are hard to put down. Also, a fair warning, some of the achievements stop tracking, and so far, there has been no update to fix them.
    • 75 Metascore
    • 80 Critic Score
    An exceptional game that delivers, perhaps more than any other game I've played, exactly what it promises.
    • 78 Metascore
    • 80 Critic Score
    Candleman lights up the night as a unique experience on Xbox One. Its use of light makes even the most basic puzzles and platforming challenges a lot of fun to play through. As I became more and more absorbed into the world of Candleman, I found connections with the protagonist that I never expected to share with a candle. And perhaps the unexpectedness of Candleman is that the time I spent with the game felt refreshing. I never found myself needlessly frustrated at the difficulty, rather; I found myself in a constant state of shock and awe as each new part of the journey offered exciting new opportunities. Candleman is a timeless tale meant for nearly all ages only hindered by a myriad of technical issues.
    • 80 Metascore
    • 80 Critic Score
    Pac-Man 256 is a game that appeals to those who grew up with the original. It also brings in fresh gameplay ideas to keep things interesting. While the chasing 256 glitch changes the focus from strategic use of the maze and power pellets, this infinite runner-style game element lends itself well to the high score chasing without interrupting from the occasional level interludes of the original Pac-Man.
    • tbd Metascore
    • 80 Critic Score
    Whilst not strictly a walking simulator (potentially closer to a visual novel), Wheels of Aurelia probably compares best with this fairly new genre of games. It's also probably my favorite walking sim so far with it's continental setting and political backdrop.
    • 73 Metascore
    • 80 Critic Score
    Clearly I loved Anode. There's a great level of strategy to it, and while its feet are rooted firmly in classic falling blocks puzzlers, its got a great new idea to keep you on your toes. It is a shame the overall package doesn't include some more modes, but it's only $3.99 and there's still plenty to like, especially for those that like to challenge themselves to getting new high scores.
    • tbd Metascore
    • 80 Critic Score
    The work you must do every day can be quite repetitive, and doesn’t do anything but give you money to pay random bills. It’s a bit of an obstacle that slows down your enjoyment of the story. However, everything else is excellent and this “job” just becomes part of surviving so that you can continue your rise in importance. At a time when working from home has been a bit of a drag, it was nice to go to work in a video game. It was like switching realities.
    • 80 Metascore
    • 80 Critic Score
    While the game can be quite a grind to finish everything, I guess as long as you’re having a good time it shouldn’t matter.
    • 82 Metascore
    • 80 Critic Score
    You get exactly what is advertised, a casual game anyone can pick up and enjoy where you simply find items hidden throughout various levels. With a few shortcomings with the way things are displayed and interacted with, along with bad loading times, the pure joy of taking your time to find items outshines those. You get to sit back and relax, scanning the screen with your eyes and feeling accomplishment when you finally spot what you’re looking for. If you’re someone who likes to create your own levels, the tools you get to make your own will mean you will be playing for a hours after finishing the game. Either because you are busy making your own levels or just like seeing what others have created. This is the first hidden object game I’ve played like this on the console, and now it won’t be my last.
    • 74 Metascore
    • 80 Critic Score
    The game looks great, having a seemingly perfect choices in coloring and lightning. The music is void from being annoying and is so constant it sinks into your mind without you realizing it’s still in the background. Puzzles are casual but at the same time thought-provoking, giving you a sense of accomplishment when you finally figure out you were just overthinking things. I really liked the way the game handled jumping, but not so much with turning and putting in/taking out the shapes for the puzzles. They make you pause for a second and wonder what you’re doing wrong, which takes away from the otherwise great flow. You don’t have to worry about sinking hours into this title, as it’s short and allows those who don’t have much time to finish it in an evening. For those that have more time, it might have been nice to have another section of puzzles thrown in. A lot of the ending is the same chase sequence with what could be considered a boss, but there are little breaks between that allow you to go back to doing some puzzles. I really enjoyed my playthrough and even going back to do some of the areas over again to finish up on my achievements was quite welcoming.
    • 72 Metascore
    • 80 Critic Score
    What isn’t to like? It delivers on all fronts and comes as advertised. The only reason not to buy it is the higher price tag. That is just my personal opinion. There is indeed a ton of features and extra content to look at. You can even watch videos from the making of the games. It’s like Blu-Ray features that you’d actually want to watch. I think they just needed one more game. Maybe I’m getting greedy, but why not include Toy Story?
    • 74 Metascore
    • 80 Critic Score
    Snake Pass goes beyond the concept of being a snake. It fulfills the promise of a playable snake with flying colors and succeeds in molding levels around its nontraditional movement. Obvious repetition does set it, but at least it's repeating a gameplay loop that's wholly unique. It's not the perfect platformer, but it's a perfect example of an unusual idea fantastically executed.
    • tbd Metascore
    • 60 Critic Score
    This might not be a great collection of games, but it is a collection. You can’t just go buy these all on their own in the Xbox store. The menu system is great, and the options to save anywhere and rewind, while not anything new, are appreciated. Some people will love the games I hated, and hate the games I enjoyed. If you have already played some of these, then you know what to expect. But it can also be a good time for newcomers to these titles.
    • 74 Metascore
    • 60 Critic Score
    There are often laugh out loud moments in the game but these moments punctuated the tedium that defined most of the game.
    • 72 Metascore
    • 60 Critic Score
    The game is worth at least one playthrough to experience the beauty and vibrancy of the colorful, relaxing world. Though without plot or characters, many will find themselves to be disinterested.
    • tbd Metascore
    • 60 Critic Score
    There are a lot of funny moments to experience. I really liked the humor, and it was wildly entertaining to run around and experience the interesting characters and the town. The game can be pretty difficult, with a lackluster hint system and too many items to interact with. The dream system was really clever, but at times, it could cause some headaches with figuring out what to do. A little adjustment with interactions and the hint system would have went a long way.
    • 70 Metascore
    • 60 Critic Score
    Twenty years later, untouched and carrying a $20 price tag, Duke feels more like a washed up has-been than the kick ass hero I remember.
    • 74 Metascore
    • 60 Critic Score
    I know I’ve mentioned it already, but it’s worth repeating the story truly is awful. It’s like a poison that leaked into otherwise good characters and dialogue. If you want a mystery game, don’t bother. If you want to curl up to some good voice acting and chill out while someone else drives, then maybe consider calling shotgun.
    • 75 Metascore
    • 60 Critic Score
    There’s a lot of beauty to behold in this horror game. I can admit, maybe one of the best-looking ones I’ve seen (horror/walking sim). And while I did enjoy my time playing through it, there were some annoying bits that take you out of the atmosphere. There were a few puzzles that just seemed like time wasters. Being kicked out of the game at the menu was actually ripping me away from what I was enjoying (walking around the atmospheric horror). The story didn’t catch me as depressing, even though it was the main theme. I didn’t care about the character enough. The narrator was great at first, but eventually became an annoying philosopher whom I just wanted to shut up. He wouldn’t stop making everything have some deeper meaning. Then there were the words placed around for a puzzle. Like it would say “sound test” on the floor. It made me think of a pirated movie where the editing hadn’t been completed yet. It started off great and with promise, but then the need for the game to be “unique” threw it off the rails, not being able to be saved by the storyline.
    • 67 Metascore
    • 60 Critic Score
    Most video games have a singular purpose of entertaining players. Whilst there’s absolutely nothing wrong with that, every so often a game comes along that strives to do that little bit more, bringing with it a political message or a life lesson to be learned. The Worldwide Fund for Nature Earth Hour-inspired TurnOn, the first console release from newcomers Brainy Studio, is one such example.
    • 77 Metascore
    • 60 Critic Score
    Outlast 2 has some problems that left me frustrated for most of the first half of the game, as well as some questionable segments later in the game. Even with that said, it also offers a gripping story revolving around the main character and religion, that left much to be interpreted and theorized, yet kept me interested throughout the game. The gameplay won't wow you, but it can offer some solid scares, and will definitely provide players with some disturbing scenery. If you enjoy the horror genre or liked the first Outlast, then you most likely will like Outlast 2. If not, then you may easily get frustrated or turned off by the experience.
    • tbd Metascore
    • 60 Critic Score
    If you don’t mind grinding through to unlock everything, then it’s a pretty enjoyable experience. If you’re an achievement hunter you will probably like how you must obtain everything in order to get all of them. This is especially true with beating the game while only using a specific type of weapon. It encourages you to do everything possible in the game. However, if you don’t like replaying things numerous times, then it will be a short experience with a “that wasn’t worth it” feeling. The biggest sting here is the price tag which, unless you fall in love with the combat system, may lead you to feel dissatisfied with your purchase.
    • 78 Metascore
    • 60 Critic Score
    Horizon Chase Turbo is best viewed from the perspective its designers intended. In that sense, it’s a rather fun title, and might actually make a great option for younger drivers who are a bit overwhelmed by the “Forza” franchises. Achievement hunters may be turned off by all the grinding, and driving purists will have issues with the frequent collisions. However, when played as an occasional diversion instead of a campaign – just as one did with its arcade inspirations – this is one horizon that racers certainly won’t mind chasing.
    • 71 Metascore
    • 60 Critic Score
    I will probably go back and complete the third tier just to get my last achievement, but after that there isn’t much of a point in playing since unlocking the legendary character after tier 1 essentially negates all other cool aspects of the game. This might be one of the few times I felt disappointed after becoming overpowered early on in a game. Still, it’s a decent little dungeon crawler that should satisfy a good population of people.
    • 73 Metascore
    • 60 Critic Score
    Despite my grievances I enjoyed the game: it’s a solid, beautiful space exploration game — but one with too much space in between the good parts (pun intended).
    • 63 Metascore
    • 60 Critic Score
    I don't think that there is really any new content here for fans who played the game comprehensively the first time around, so it is those returning players who should consider their purchase most carefully.
    • 71 Metascore
    • 60 Critic Score
    The amount of time needed to master the end parts of the game seem broken and unfair. Difficult just to be known as difficult. Practice makes perfect, but if you don’t enjoy practicing then you’re bound for failure. The King’s Bird barely gets my recommendation, but enough of it was good for me to say it’s pretty decent.
    • 73 Metascore
    • 60 Critic Score
    The Mummy Demastered truly wants to step out of the marred shadow of its source material and in some ways it does. It cleverly incorporates the essence of Contra to the well-established Metroidvania formula. However, the technical issues experienced throughout are hard to ignore. Along with the crippling setback of multiple deaths and a useless roll maneuver, the challenge presented feels close to cheap at times. Anyone looking for something along the lines of a Metroid or Axiom Verge can have fun with Demastered. Just know going in that this Mummy carries a curse.
    • 70 Metascore
    • 60 Critic Score
    The Assembly on Xbox One is a technically proficient decent walking sim, with great graphics, voice acting and surprisingly superior immersion for a low budget version of a VR experience. That said, the story in any walking sim really needs to be the main feature. It's unfortunate then that The Assembly is something of a snore-fest.
    • 59 Metascore
    • 60 Critic Score
    Reviewing The Bunker is a bit like reviewing a movie. I've played it once, but like a good movie, I will want to experience it again sometime in the hopes that I catch a few of the little details that I might have missed first time around. It isn't a fantastic game though, and so I don't have any intention to play it again right away.
    • 53 Metascore
    • 60 Critic Score
    Active Soccer 2 DX plays a simpler game of football than its modern peers, making it less entertaining for solo players, but I think the opposite could be said for when you want a quick match with pals – especially when there are lots of them.
    • 70 Metascore
    • 60 Critic Score
    I like aspects of Planetbase, and I want to like all of it because it’s a nice premise, but it’s really hard to look past its frustrating aspects. The slow pace of expansion can make it a relaxing game to play, but when those frustrations creep in it wipes out any chance of relaxing. In a world where Cities: Skylines exists as such an excellent city-builder on Xbox One, Planetbase suffers in comparison. Going from landing party to self-sufficiency to thriving extra-terrestrial metropolis is a pleasing arc, but at times the game conspires against your efforts to play it.
    • tbd Metascore
    • 60 Critic Score
    There are clever dialogue moments and lots of humor thrown in showing that it was a fun project that doesn’t take itself too seriously. The music is an absolute pleasure and I was impressed with how many tracks are present, changing as you play. The overall mood for Desert Child is casual. You can play it without stressing about losing. You really cannot lose. Just based on your actions the game might take longer to complete. It’s a somewhat brief experience but is entertaining. Nothing in it will blow your mind but you won’t regret your time while on Mars, chilling and making your dream of success a reality.
    • 80 Metascore
    • 60 Critic Score
    Mutant Year Zero: Road to Eden is a clever take on the turn-based RPG, blending it with freeform exploration in a way that feels natural and satisfying. It’s unfortunate that the rest of the game can’t match the well-realized concept, giving off the sense of a great execution that wasn’t fully baked. For the genre, it’s a surprisingly bite-size experience that, while may not be the most friendly to newcomers, fans should definitely check out.
    • 79 Metascore
    • 60 Critic Score
    Sterdenn is a solid shooter. It's perfectly competent and features a really solid and completely unique randomisation mechanic that's worth exploring. Outside that, it is a little repetitive, and beyond the first couple of hours I doubt it has the longevity to attract casual interest.
    • 76 Metascore
    • 60 Critic Score
    TrackMania Turbo is a game I enjoyed more the more I played it, with the tracks growing more difficult and complex as I became more skilled. This game can pack more adrenaline into a single sitting than other racing series can pull off in an entire game. Unfortunately, it takes a few wrong turns, displaying more than its fair share of odd omissions, additions and design choices that take away from the fun.
    • 71 Metascore
    • 60 Critic Score
    As it is such a blatant Zelda clone, Oceanhorn will certainly appeal to those people who wish to relive the classic 16-bit era of simpler, cuter action adventure games. For modern gamers, there is still a lot of content here and a ton of serviceable action, but the structure and repetition that creeps in later may begin to grate on some.
    • 69 Metascore
    • 60 Critic Score
    There is no doubt in my mind that Sheltered is now a very accomplished game, and easily my favourite survival simulator, but due to the control issues and general clunkiness, it certainly won't appeal to everyone.
    • 68 Metascore
    • 60 Critic Score
    Functionally, the game plays fine, but with the lack of any real variety of enemies game to make it interesting for more experienced players, and we now have a bit of an oddity that's not particularly accessible to casual players and is unlikely wow diehard shmup fans either who'd be able to find similar, yet more compelling, shoot-em ups elsewhere.
    • 79 Metascore
    • 60 Critic Score
    Victor Vran is an ok dungeon crawler. There's nothing majorly wrong with it, but the Motorhead add-on shows us glimpses of personality that the main game lacks and the limited customization holds it back from being anything more than average. One of the main draws for these types of games is the loot, but when most of the loot is same or didn't change much, there's not a lot of reason to keep going. Whilst the fighting itself is satisfying, and the co-op (both online and offline) modes kept the game interesting socially, the longevity just isn't there. Unlike The Witcher 3, which I've still to finish. Thanks for the constant reminder Victor.
    • 70 Metascore
    • 60 Critic Score
    As a horror walking sim adventure, it hardly barely reached it’s potential to keep the player engaged. With no clues or help along the way, it’s a blind struggle to figure out what to do next. It’s not a bad game, and with a few added tweaks it would be much better.
    • 74 Metascore
    • 60 Critic Score
    I enjoyed the short adventure for the most part, but by the end, I didn’t feel any specific emotion. The conclusion was a bit of a disappointment and afterward, I realized I actually didn’t get attached to or care much about any of the characters. Switching between the past and present was pretty neat, and I guess I favored the past because it was full of characters to talk to and seemed better suited for the visual style. I love horror but didn’t feel the tense or stressful situations that normally accompany those themes. The puzzles were average but well done for the limited areas you could explore. The biggest let-down was the movement, which is odd considering you can only go left or right.
    • 79 Metascore
    • 60 Critic Score
    Shantae and the Pirate's Curse embodies the spirit of classic platformers while furthering its own identity as a franchise. Though there are some missteps throughout the journey, Shantae shows that she ages like a fine bottle of wine and only gets better with time.
    • 85 Metascore
    • 60 Critic Score
    Despite playing for hours on end I never got particularly good at Enter the Gungeon, but that doesn't mean I didn't thoroughly enjoy my time with it. It's great as a top-down shooter, even if it's just average as a roguelike. Pairing the frustration of bullet hell with the frustration of a random number generator doesn't always yield results, but when the stars align there's just something magical about it.
    • tbd Metascore
    • 60 Critic Score
    There are plenty of things I wish were different. The loot system, the map, the small text, gear being underwhelming, the damage types being confusing, lack of bosses, and lots and lots of running in the wrong direction while following the trail. That’s a lot of major stuff. Yet it’s still an awesome game, but unfortunately the bad is always louder than the good. While I think of these as negative, others may like it and disagree entirely. I believe it is indeed a pleasure to play but I also wish certain things were different.
    • tbd Metascore
    • 60 Critic Score
    Wells is an enjoyable game that does one thing fairly well, but won't wow you. Running and gunning through the levels doesn't change much, but the variety of weapons and the core mechanics make what could have been a dull slog into a fun three-hour journey. Everything outside of the core gameplay leaves much to be desired. I enjoyed my time with Wells, and while it does nothing memorable, those who are looking for a short run and gun game could do worse than giving Wells a shot.
    • 74 Metascore
    • 60 Critic Score
    Rock of Ages 3: Make & Break may have worked better as an add-on for the previous title. It has a great level editor and sharing features which, paired with the numerous multiplayer modes, makes for limitless potential. The core campaign feels tacked-on in comparison, like a large batch of basic, user-created levels rather than something professionally crafted. This entry gives the impression of being more about quantity than quality, but at least the core gameplay is familiar and can still be fun.
    • 74 Metascore
    • 60 Critic Score
    Love it or hate it, what was done with Bomber Crew was done mostly right. While there are a few disappointing aspects, the overall experience can be a great one. There is plenty to do and hours to spend if you enjoy the core concepts. The graphics aren’t going to win any awards, but do manage to have their own sense of charm. If you’re into World War era games and bombers, you may even have a deeper appreciation.
    • 71 Metascore
    • 60 Critic Score
    101 Ways to Die shines brightest when it makes players feel like an evil mastermind; however, it often struggles to maintain this feeling the further in the game players go. Bugs and crashes, similar environments and a high difficulty curve often left me feeling more akin to a child playing with Tinkertoys than a mad genius playing with tools of destruction.
    • tbd Metascore
    • 60 Critic Score
    Shadow of Loot Box is a game that addresses the concept of loot boxes but doesn’t really drive the nail inward on how hindering they can be when it comes to a game. The added satire towards games like Fallout 4, among others adds a bit of comedy but are so short-lived that you’re immediately thrown back into the emptiness of the world around you. What the game has to offer is great, but if the game decided to add DLC in the future, not only would it add-on perfectly to the joke that was being delivered, but it would help to further expand the concepts the game bases around. In its present state, the game is decent, but some players may find it needs more.
    • 71 Metascore
    • 60 Critic Score
    While most of the time in the dungeons, I was focused on completing the puzzles to push the story forward; in the outside world, I found myself getting lost in the relaxing environment searching out every hidden secret or bit of lore to help better understand the world around me. The main story might only offer but a few hours, but the hidden bits all around are what make the game truly the art that it is. With all there is to explore outside of the main story, lore seekers have a lot in store for what can make for great fan-fiction or ideas.
    • tbd Metascore
    • 60 Critic Score
    If you’re after a story, you won’t find much of one here but that’s okay because this genre is really aimed at having a fun time avoiding obstacles and getting to the finish line of a level. There was no real magic about it, and maybe there would be if this was made in the 90s instead.
    • 79 Metascore
    • 60 Critic Score
    Those who enjoy both roguelike experiences and adore Mega Man-inspired games will be in heaven. Casual gamers, achievement hunters, and impatient players will be in hell. The vanilla game is already pretty difficult, and all of the extra options the game has only makes it more unforgiving. The daily and weekly challenges only apply to the hardcore, giving little to do for everyone else.
    • tbd Metascore
    • 60 Critic Score
    While I felt the beginning of the game struggled to keep my attention, I really enjoyed the rest of it. However, there are several things I think could really help improve the experience. I didn’t particularly like the character design but did have a great time surviving. The excellent fast travel and saving system made death not so crushing. At times the pacing was a little awkward and I cared little about any of the characters, however, I believe overall it was a better-than-average survival game.
    • 60 Metascore
    • 60 Critic Score
    The main attraction here, without question, is Dragon’s Lair itself, but Space Ace and Time Warp make the trilogy a well-rounded ensemble. If you don’t already have all of these games in your collection, Dragon’s Lair Trilogy is a great way to fill that void, and the cost of admission is quite reasonable. So, as the narrator says, “Lead on, adventurer … your quest awaits!”, and it awaits you in the Xbox Store today.
    • 79 Metascore
    • 60 Critic Score
    Players who are completely new to roguelike games might appreciate the lighthearted style and relatively forgiving gameplay, but I suspect veterans of games like Binding of Isaac will find Full Mojo Rampage a bit lacking in challenge, even if there is some fun to be had from the inclusion of a fairly rare multiplayer mode.
    • 66 Metascore
    • 60 Critic Score
    NBA Playgrounds has many small issues and problems that create a game that is equal parts fun and also frustrating. It calls back to classic arcade style games and in some ways succeeds in doing so, but it also fails in a handful of ways. The online mode is a no zone if you want to have fun at this point. However, the substantial roster size of NBA stars and gameplay that is entertaining to watch, and at times also fun to play, will make it appealing to those who want a different basketball experience than the usual sim.
    • 69 Metascore
    • 60 Critic Score
    Over time, we have seen ideas become recycled and reskinned and we’ve become used to it. We’ve even labeled them into specific genres. The Occupation is a fresh idea that comes very close to becoming its own. It provides you with a lot of choices. I can see why it shot just at par level with its attempt to accomplish such a difficult combination of stealth and realism. There is a level of complexity that doesn’t match its easy going attitude. It’s labeled as immersive and if that was the main goal, then it has exceeded. While it’s an experience to be had, it struggles to push you into wanting more.
    • 69 Metascore
    • 60 Critic Score
    I love the idea of being able to race on practically any surface. It adds depth to an already crazy fast racer. With so many customizable parts, modes, and multiplayer options, you’ll find enough content for hours upon hours of gameplay. Unfortunately, the combat aspect is bland and could have used a lot more creativity. It averages out the game to being, well, average. It can get a bit repetitive but then again I’m not a huge fan of racing games, though I’ve played a lot. What I am a huge fan of, is combat racing like Blur which has a heavy focus on combat that actually changes the outcome of the race. GRIP was fast enough to be first in speed but comes last in vehicle combat.
    • 68 Metascore
    • 60 Critic Score
    Separately, In Between's gameplay and story are great. Combined they feel like a poor mismatch where one is constantly hindering the other. There are instances when the come together to create a harmonious interactive memoir, but you'll spend most of your time simply grinding through to get to the savory parts.
    • 59 Metascore
    • 60 Critic Score
    As far as an interactive movie, it has enough dialogue choices to let you feel in control but at the same time uncertain the outcome will be good. You can’t play it only once, because you do need to experience a good majority of the decisions in order to figure out how you want the story to end. It’s not going to put you on the edge of your seat, but there is enough content to keep you satisfied through at least a few playthroughs.
    • 59 Metascore
    • 60 Critic Score
    Skater XL is a super realistic skating simulator that encourages you to simply go out and skate. If you are someone who loves skateboarding and the thrill of just getting that trick down or making a cool montage to show off, then this is definitely for you. If not, it might be a tough time. Overall it’s a good game, it just feels like it is missing something.
    • 61 Metascore
    • 60 Critic Score
    After finishing the game, the question still lingered in my head: why did this re-release happen? It's not that I didn't have fun with it, but it's such an average game. It does many things well, but aside from the source material, there's nothing here that makes it stand out. Age hasn't degraded the game, although the edges do feel a bit rougher. It's not a bad choice for those wanting some old-school shooting action, but anyone who passed on the game a decade ago can still overlook it now without missing anything.
    • 56 Metascore
    • 60 Critic Score
    It may sound stupid, but I actually noticed myself actually more aware afterward when kids are around and how their attention and curiosity can get them into trouble. I’m sure parents will enjoy this even more, even though it’s quite an exaggeration. What children do and how it can make you worry of judgment being made based on your parenting skills is an actual reality. If you really enjoy time management based games, this one will be a definite break from the more serious games in the genre.
    • 67 Metascore
    • 60 Critic Score
    A well-presented and generally enjoyable experience for those who typically wouldn't enjoy match-three puzzlers. The story is a bit lame, and the image recognition screens are banal, but neither prevented me from taking pleasure in the otherwise relaxing experience that Azkend 2 offers.
    • 61 Metascore
    • 60 Critic Score
    The Park was my first entry to the genre, so I went in with an open mind, but as I gamer I do prefer my games to have less reading and more doing.
    • tbd Metascore
    • 60 Critic Score
    The laughs alone are worth the very low cost of admission.
    • tbd Metascore
    • 60 Critic Score
    Whilst I enjoyed the game’s story, soundtrack and unique possession based puzzle system, Wailing Heights does suffer from too many quality issues to be a straight-up recommendation. The game in itself is short but seems to be dragged out by overly repeating conversations and environments. That said, if you can overlook the negatives, Wailing Heights is still a fun and memorable adventure game that should appeal to old school point and click fans and more so with the spooky season just around the corner.
    • 71 Metascore
    • 60 Critic Score
    There’s a lot of combining and mixing things from other games that result in a fun and pretty fresh experience. The characters and their abilities are enjoyable and the shooting mechanics result in a fantastic feeling. Price-based, the game sits in the middle at basically half the price of Overwatch, but still utilizes cosmetics as a form of microtransactions. I’m fine with that, but the cosmetic options available right now are boring and fairly expensive for what you’re actually getting. Luckily, you’re allowed to use an in-game currency as well. Certain modes and one specific map are a real drag. It’s hard for me to really score this as it is in kind of a pre-season mode.
    • tbd Metascore
    • 60 Critic Score
    With Polygod, the consistency of having to repeat the first two-three levels over and over, never really making any further progress, easily becomes exhausting. The player really needs to ask themselves if they’re ready for that type of commitment before investing.
    • 68 Metascore
    • 60 Critic Score
    Lost Ember provided me an endless list of grievances at every turn, but that never stopped me from actively enjoying the game. It’s a technical mess with a terrible narrative and some poor design choices – but there’s just something so relaxing about running around the wilderness at your own pace. The gameplay’s done right, and there are some brilliant moments where everything comes together, but it’s hard to recommend a game in this state of disrepair.
    • 72 Metascore
    • 60 Critic Score
    Butcher perfectly captures the feeling of being in a gunfight – it's brutal, it's bloody, and it's over before you know it. Due to being brutal in both gameplay and aesthetic, not to mention a few major hang-ups, this isn't a game that's easy to recommend to everyone. That's too bad though because when it's good, it's bloody brilliant. If you don't mind getting some blood on your hands (and the floor, and the ceiling, and your face), then prepare to meet your doom.
    • 59 Metascore
    • 60 Critic Score
    I found more things negative about I Am Bread than positive. I understand the attraction to such a meme-worthy game and why some consider it to be a great game. But trust me on this: after about 30 minutes of gameplay, you’ve seen everything I Am Bread has to offer.
    • tbd Metascore
    • 60 Critic Score
    Even if you can beat the game pretty fast, there are a lot of reasons to start another week. Getting to see new situations as well as trying to complete every scenario can be a good time. It’s quite simple, though it will test your attention to detail and memory to do simple tasks (like turning the closed sign). Things can be funny, but maybe not laugh-out-loud funny. There are some scenarios that can be frustrating, but play them enough times and you’ll get the hang of them. There is a serious frame drop that happens near one of the doors, and it is annoying enough to ruin your overall experience. Every time I suffered through the slowdown, I wanted to just exit the game. And without even turning off the lights first.
    • 73 Metascore
    • 60 Critic Score
    The game is rather short one clocking in at around six hours but it's a fun experience.
    • 65 Metascore
    • 60 Critic Score
    With all of the good, there ends up being just as much bad. It’s easy and hard to like this game. Having a mission that hinders your ability to progress the story because it’s entirely luck-based is also a real shame. If given a few tweaks, it could have really shined as an outstanding flight combat entry. The heaviness of the bad mechanics is too much to allow it to soar high.
    • 62 Metascore
    • 60 Critic Score
    The two to three hours it takes to complete Toby: The Secret Mine never sees the story build on its initial momentum from the opening scenes. Toby: The Secret Mine is worth seeing but it's only a handful that will find it worthwhile to stay.
    • 75 Metascore
    • 60 Critic Score
    Chime Sharp is a very fun, interesting, and unique puzzle game. There's a lot to love about it, and it has plenty to offer whether you're looking to relax or get really worked up with a solid challenge. Just make sure you know how to play before you get started.
    • 66 Metascore
    • 60 Critic Score
    I was not overly satisfied or dissatisfied with my time flying a helicopter above leaping zombies. The graphics aren’t the best, but they don’t have to be. It’s all for fun. I would say it’s well worth a playthrough. The physics can be frustrating at times and ruin the speed of your run, and annoyingly cannot be mastered. There’s shortness involved with completing the game, but with all the unlockables, stars, daily missions, and difficulty options, there’s sure a lot to do after you’re done the first time through.
    • 67 Metascore
    • 60 Critic Score
    As always, the problem with Telltale's limited gameplay and choose-your-own-adventure formula is that the game can really only be as good as its story. Guardians of the Galaxy proves to be one of their weaker games, as it struggles to find its own voice within the obvious movie-based restrictions. Even though its uninspired and somewhat dull take on the franchise, it still manages to fit in enough funny and touching moments to make the series fun to play. Telltale has certainly done worse (I'm looking at you, post-Season 1 The Walking Dead), but they've also done a lot better. If you're even the slightest bit burnt out on Telltale or Marvel, this game will do you no favors.
    • tbd Metascore
    • 60 Critic Score
    Blue Rider was supposed to be a new twist on an old genre, but it sort of falls short of the marker. That doesn't change the fact that it was enjoyable and fun.
    • 59 Metascore
    • 60 Critic Score
    Guts and Glory won’t appeal to all audiences, but as a fun game to play with your friends, it’s worth your money. The carnage is so over-the-top ridiculous that it’s hard not to laugh and have a good time at seeing the outcomes of failing certain obstacles. So, hop on your bicycle, get on the track and go break a leg. Literally.
    • 58 Metascore
    • 60 Critic Score
    Pixel Heroes: Byte & Magic has got some nice ideas behind it. For the first few hours, it's an interesting and challenging take on retro RPGs. However, it's eagerness to make you suffer is ill-placed and more of an annoyance than a lesson learned. There's an achievement to wipe your party 100 times, but I'm pretty sure I would have experienced some mental breakdown if it got to that point.
    • 72 Metascore
    • 60 Critic Score
    It’s a pretty decent game. The focus on mental health is heavy, yet I don’t think it was done flawlessly. I failed to care about the character, thinking they were taking things a bit too seriously because the problems they had seemed insignificant compared to problems such as death or mental abuse. I know everyone can feel this way for any reason since it’s human nature. It seems to fall short in comparison to games such as Hellblade and The Missing.
    • 66 Metascore
    • 60 Critic Score
    Besides a unique concept and beautiful presentation, Sinner falls short on content and playability. You never care about your hero and the bosses can be extremely frustrating. With no difficulty option, you’re forced into an uphill battle against the bosses. You aren’t offered any hints on how the world works, and you’ll be often stuck wondering what to do next. I enjoyed what I played, but it got stale very quickly. I felt no reason to continue my journey after beating most of the sins.
    • 73 Metascore
    • 60 Critic Score
    A Pixel Story is one of the more confounding games I have played in recent memory as its greatest strengths also end up being its greatest weaknesses. There are a lot of great ideas within A Pixel Story, but they fail to join and create a cohesive experience. The visual references and puzzles were often clever, but the actions required to solve puzzles diverged from what the references suggested should be taking place. A Pixel Story only borrows visual inspiration from the platformers that came before it and populates the rest of the world with their own ideas. My time with A Pixel Story left me wishing that far more from the past had made the leap to The System beyond visual representations.
    • tbd Metascore
    • 60 Critic Score
    INK
    Even though I got pretty stuck on some levels, it felt like Ink's 75 levels just sped on by. It's a quick and inoffensive experience with a fun mechanic that loses the spotlight the longer the game goes on. It's fine but nothing special, unless you always wanted a game that lets you convert the world into bad 90s sitcom title cards.
    • tbd Metascore
    • 60 Critic Score
    While you won’t be “wowed” by Legend of the Tetrarchs, you won’t be disappointed. It does enough to be unique but still feels like a classic. There are great systems in place to make it a new experience. The downfalls are with the map and quest descriptions not giving you enough information. What really stings is the character development. There isn’t any. It causes an odd and offset balance to traditional RPGs. There are great ideas for leveling up and equipment, but poor execution with the story and basic principles of the task at hand. I think it’s a very decent RPG, but nothing you’re going to want to play a second time.
    • 79 Metascore
    • 60 Critic Score
    While somewhat in the same vein as the top down Zelda entries, World to the West doesn't come close to being nearly as good. The interesting use of characters and overall well-done puzzles are hurt by annoying backtracking, a lacking story, and a few smaller issues, that all hold the game back from being a much more fun experience. Even with that said, it still is a solid experience with good elements that some people will get a fair amount of enjoyment out of.
    • 71 Metascore
    • 60 Critic Score
    As much as I enjoyed Tumblestone, I can’t say that it blew me away like I was expecting. I was disappointed with the absence of an Arcade Mode, the mode I was most looking forward to. I can’t help but wonder if its exclusion was a cheeky move for paid DLC, since the rest of the game will be free as part of the Games with Gold program this month.
    • 63 Metascore
    • 60 Critic Score
    The overall short play time the game has to offer can be a deal breaker for many, but to those who are looking for a game with an interesting mystery style story with some sleuthing and brain work from basic puzzles, The Station may just scratch that itch.
    • tbd Metascore
    • 60 Critic Score
    Battle of the Bulge is a basic board and dice style strategy game that holds true to the genre's format. Although it isn't a bad game, Shenandoah Studio misses the mark on several levels. The lack of an in-depth tutorial or in-game manual leaves you struggling when you start playing as you're trying to learn. The game is very bare bones, and that's not necessarily a bad thing, but in this case it half is. From a historical aspect, not much is explained as to where, when or even why this significant and important battle takes place. This lack of storytelling leaves me wondering; why pick this particular battle? Although Battle of the Bulge offers several ways to play and a simplistic style that isn't overwhelming, you are still left wanting more from it and not in a sequel kind of way.
    • 52 Metascore
    • 60 Critic Score
    Max Damage is good fun when played either online or in short solo bursts. Despite the hefty wedge of content on offer, I do question the game’s long-term appeal, but I would rather run out of interest before I run out of content, as opposed to the other way around, which is so often the case in modern video games.
    • 67 Metascore
    • 60 Critic Score
    Because of the horrible glitches I experienced along with a confusing end sequence, I was not able to enjoy it entirely. It’s not a bad game, in fact quite the opposite. There just was no room for that much error. With only one game mode heavily focusing on story, it just has to be done right. You can complete the whole adventure in just a few hours. Is it scary? Yes, they have done a fantastic job with jump scenes and being lost in the eerie woods. I wanted to give it another try, so I started a new game. When in the first area I could not get Bullet to fetch the hat for me, I force quit the game and decided not to bother. If they ever fix the issues, I may revisit the forest and get lost all over again.
    • 62 Metascore
    • 60 Critic Score
    The story is entertaining, and with Halloween right around the corner, this is the perfect time of year for it. The gameplay is quick to learn, and it is both challenging and forgiving; however $30 is a high ask for this type of game. If you like the genre and catch it on sale, grab it, and you’ll have a good time. At worst, it will make your own family reunions seem just that little bit less awkward.
    • 65 Metascore
    • 60 Critic Score
    There are several interesting ideas for puzzles, but they are poorly implemented, and the lofty technical ambitions are let down by poor performance. All in all, Nevermind struggles to elevate itself above mediocrity, but that doesn't mean that it isn't worth your time.
    • 65 Metascore
    • 60 Critic Score
    A fascinating world with luscious forestry and an intriguing species. You can tell a lot of passion went into developing it. The puzzles are quite simple but still satisfying to complete. It’s short, which isn’t usually an issue for me, but the pacing seemed a bit off. I felt as if I were in the middle of a game because of how the puzzles go from easy to moderate in difficulty. Even though you have two characters to control, most of the time you’ll be using Deaf since he is fast and you can really appreciate the beautiful world. There are a decent amount of tweaks that could really enhance the experience while playing, specifically fixed bugs and a narrator to tell the story as if it was being read to you like a book.
    • 35 Metascore
    • 60 Critic Score
    I hope I've made it clear that I do like 7 Days, and that it has some redeeming features, and it could have been an outstanding game had it been given a longer development cycle. Sadly, though, it’s being launched as a retail release and not via the Microsoft Preview Program despite its many problems.
    • 68 Metascore
    • 60 Critic Score
    A dark and terrifying adventure that many may go into, but only a few survive. The good is met with the bad, evening out the quality to being pretty decent. While the design of enemies and combat are great, the flaws (in my opinion) lay in the confusing areas and much too well-hidden secrets. The lack of resources that would allow you to travel hinders the overall experience. No map, limited fast travel, and zero direction on what to do next will be confusing enough to stop you from completing the game. Is it difficult? Yes, but not all in the sense of combat. It’s difficult to continue on with the journey because of hurdles that slow down the pacing. I thought leveling up was great and dying only made me try harder. However, doing simple tasks like dismantling items or picking your next weapon was a chore.

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