Wired's Scores
- Games
For 211 reviews, this publication has graded:
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31% higher than the average critic
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1% same as the average critic
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68% lower than the average critic
On average, this publication grades 0.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 74
| Highest review score: | The Legend of Zelda: Skyward Sword | |
|---|---|---|
| Lowest review score: | Myst |
Score distribution:
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Positive: 122 out of 211
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Mixed: 77 out of 211
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Negative: 12 out of 211
286
game
reviews
- By Date
- By Critic Score
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- Critic Score
The game's greatest accomplishment is that it is a paradise of escapism, a lavish love letter to immersion. Diving into Skyrim's world feels both thrilling and comforting, like riding a rollercoaster or swimming in the ocean. There is very little padding. There are very few scripted quests that aren't worth experiencing.- Wired
- Posted Nov 10, 2011
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The truly stunning thing about Persona 4 is that it just doesn't have any glaring flaws. Even though it doesn't stand up to the graphics of the Xbox 360 or PlayStation 3, the clever art style makes up for that. Those who despise reading large blocks of text in games will be pleasantly surprised by the solid voice-over work applied to almost every conversation.- Wired
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Spelunky is designed to be played repeatedly, a randomly generated battle of human versus machine. Its goal is to challenge the player in a way that is seemingly impossible, but ultimately surmountable given the proper amount of training and skill. I can't recall another game that achieves that delicate balance as well as Spelunky. Its randomly generated nature and ecosystem of interactive elements challenges your decision-making abilities in a way that's nothing short of awe-inspiring.- Wired
- Posted Jul 7, 2012
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The most important change is that most everything feels new. The fights against giant boss creatures at the end of each dungeon don't rely on old ideas. The classic characters are replaced, for the most part, with novel ones. If you already know what's going to happen, is that really capturing the spirit of the original Legend of Zelda, in which we all went in blind? Skyward Sword shows that "a real Zelda game" is about more than certain items or certain gameplay rituals, which in the end is more meaningful than adding better sword controls.- Wired
- Posted Nov 11, 2011
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Marvel vs. Capcom 3 can get complex, but it ramps you up with a smooth learning curve. I could feel my skills improving as I discovered more of the game's intricacies.- Wired
- Posted Feb 24, 2011
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On their own, the adventure and puzzle segments of Henry Hatsworth would not be especially interesting videogames. But this experiment succeeds because of how well the two genres play off one another. While certain level elements can feel monotonous, the core experience is sound, delivering controlled chaos into the palms of your achy, sweating hands.- Wired
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With Radiant Historia, Atlus has created the perfect blend of innovation and tradition.- Wired
- Posted Feb 23, 2011
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It’s just a solid, addictive, finely polished game that’s easy enough for newbies and challenging enough for those who remember. Sometimes, they do make ‘em like they used to.- Wired
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Despite minor quibbles about its online modes, Order of Ecclesia is a simply stunning handheld game. It ranks as easily the best portable game of the year and could very well qualify as the best Castlevania ever.- Wired
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WIRED One of the best games ever, remastered; looks fantastic in 3D; improved controls. / TIRED It's the same game you played 12 years ago and remember exactly how to beat.- Wired
- Posted Jun 17, 2011
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Even though I often struggled to find meaning within the game's mysterious world, Journey doesn't need to be explained. It's still a fulfilling experience.- Wired
- Posted Mar 1, 2012
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Dokapon Kingdom's perfectly balanced multiplayer, cool aesthetics and pure addictive fun make it a new high-water mark for party games on the Wii.- Wired
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Brawl isn't perfect. The single-player mode isn't nearly as polished and fun as the multiplayer. The disc is crammed so full of content that the loading times can get annoying. But it's still without equal -- can you even think of another four-player fighting game?- Wired
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Weighed down by bloat though it may be, Batman: Arkham City is still one of the year's finest games, filled with the capacity to surprise even players who've skulked through every inch of its predecessor.- Wired
- Posted Oct 14, 2011
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Most notably, the game design is innovative and daring, straddling a precarious line between 2-D and 3-D gameplay to make a game that feels contemporary while retaining the classic Metroid appeal.- Wired
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Well-balanced, fun turn-based strategy gameplay perfectly suited to mobile devices.- Wired
- Posted Apr 10, 2012
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While Killzone 2 does walk on mostly well-trodden ground, it does so with a keen attention to style and detail, pushing beyond the gray-and-red color schemes that define its competition while encouraging gamers to put a little bit of thought behind every bullet they hurl.- Wired
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If you enjoy playing first-person shooters with a team of friends or even complete strangers, Left 4 Dead offers an unparalleled social experience. It can be frustrating at times when the team's actions aren't synced, or strategies continually falter, but a bit of practice and, more importantly, communication will transform this zombie massacre into one of the most exciting and addictive gaming experiences ever.- Wired
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Gorgeous re-imagining of the original, lots of gaming for your buck.- Wired
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A novel and original concept, executed cleanly and with style - in short, the ideal to which videogames should aspire.- Wired
- Posted Jun 21, 2012
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Canabalt is my most-played iPad game by far. Its simple, fun concept distills platforming down to its bare essence of running and jumping.- Wired
- Posted Mar 2, 2011
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There hasn't been a funnier, more singularly creative videogame since Brütal Legend. And where Double Fine disappointed some with odd game design choices, DeathSpank does nothing but please.- Wired
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3D Land is a grabby borrower of a game - enemies from Mario 3, music from 2006's New Super Mario Bros., gameplay from Galaxy. Eventually it starts borrowing from itself. It's an excellent game because all of these things work so well together; the only thing keeping it from perfection is that it cries out for more innovations to call its own.- Wired
- Posted Nov 9, 2011
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There hasn't been a funnier, more singularly creative videogame since Brütal Legend. And where Double Fine disappointed some with odd game design choices, DeathSpank does nothing but please.- Wired
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The moments when Modern Warfare 2 isn’t good are few and far between. That’s about all you can ask from a hero.- Wired
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You can beat the entire main story of Fallout: New Vegas in less than 20 hours, but that would be giving the game short shrift. It is really about savoring every little detail and side quest until you've seen everything there is to see.- Wired
- Posted Dec 19, 2010
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Donkey Kong Country Returns is the best 2-D platform game I've played in ages. Its level design meets the gold standard set by the 2-D Mario games. Retro Studios can add another feather to its cap.- Wired
- Posted Dec 18, 2010
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The first Assassin’s Creed had a bold, brilliant concept; the sequel delivers the execution.- Wired
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Its blend of action, strategy and atmospheric tension perfectly complement the film series it's based on. Assault on Dark Athena sets a new standard for games based on films.- Wired
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Electronic Symphony's best new feature is the ability to sort your favorite tunes into a specified order and play them straight through. Or you can have your favorite song run on an endless loop and relive that moment of pure ecstasy, where it's just you and the music.- Wired
- Posted Feb 27, 2012
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Endless depth, gorgeous graphics, excellent polish for a new MMO.- Wired
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While it gives players that quintessential amped-up FPS experience, it isn't doing anything especially innovative or new. The firefights are intense, the pacing will keep you on the edge of your seat and quite a few scenes prove absolutely breathtaking, but the game's chief strength is the story that binds it all together, and the multiplayer modes that should keep us amused for quite some time.- Wired
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Much like the original, it will be played for years to come. And that's why it lives up to all the anticipation.- Wired
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Braid is so much more than just another XBLA release. What you're paying for is a groundbreaking title that offers several hours of pure game enjoyment. Buy this game now, and experience some of the best this medium has to offer.- Wired
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From the war-torn home world of the lizardlike krogans to a planet so wracked by radiation that stepping out of the shade will eat away at your shields, the galaxy feels more lovely, lurid and dangerous this time around.- Wired
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Bastion's fantasy world doesn't feel derivative. Its world and characters are all its own, and the narrator's verbal descriptions of abandoned quarries, forsaken gods and terrifying fortresses breathe life into them.- Wired
- Posted Jul 19, 2011
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Portal 2 is in the business of defying players' expectations. Valve never wants you to predict what's going to happen at any moment, and delights in subtly setting those pins up and knocking them down. Even more than the clever gameplay mechanics and sharply written story, the smiles and laughter that such a carefully crafted game can extract from you mean this one will stay with you for years to come.- Wired
- Posted Apr 21, 2011
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The game's audio is phenomenal. Throughout the game players are treated to a combination of Japanese-style blues, pop, techno and rock. Even those who have become tired of Japan's trademark stylistic alterations to American media will find the variety of tunes appealing.- Wired
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If you or your kid loves to play open-ended games like Minecraft or create inspired Lego creations without instructions, the Variety Kit is a great way to go.- Wired
- Posted Apr 20, 2018
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You won't find endless fun here, but you can play around for many hours before feeling like you've mastered the game.- Wired
- Posted Apr 20, 2018
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It was one of the best cooperative experiences I've ever had in a video game, and I don't even know who those people were. I've made my concerns about the storytelling in this game clear, but maybe that's not as big of an issue. I came away from Diablo III with a great story to tell, one of my own making.- Wired
- Posted May 21, 2012
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Rhythm Heaven Fever boasts a staggeringly extensive soundtrack of catchy tunes covering an array of different genres, from head-pounding rock to way-too-sweet pop, everything with a distinct Japanese style. Kicking back and listening to the music is the single biggest stress reliever when you're getting frustrated by the high difficulty.- Wired
- Posted Feb 8, 2012
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Simply the most reliable gaming purchase you can make this holiday season. No other title will offer more content for the price.- Wired
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Rock Band 2 is a massive bullet-point list of new features, each of which makes playing the game a little bit more fun, a little bit less annoying. MTV has played it very safe: It has not broken anything, but neither has it taken any great risks to add any feature that is mind-blowingly new, the way it did when it added drumming and vocals to Guitar Hero in the first place.- Wired
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Gorgeous re-imagining of the original, lots of gaming for your buck.- Wired
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Rhythm Heaven is exactly the sort of novel, deep, challenging game that people accuse Nintendo of not creating anymore. Play it.- Wired
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It's a challenging game, too. I've logged enough hours in strategy games to qualify as an officer in certain South American militaries, but the last few levels of Adventure mode and many of those Puzzle mode levels require intense concentration and genuine skill.- Wired
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This should serve as a reminder that a strong license shouldn’t be a millstone around a game designer’s neck but a gold mine, a vast stockpile of prebuilt characters and relationships that, properly tweaked, can work just as well in a videogame as they do in a movie or comic book series.- Wired
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BioShock 2 may be a clever spin on the are-you-good-or-evil convention, but it falls short of its predecessor by not breaking free of it.- Wired
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Gorgeous re-imagining of the original, lots of gaming for your buck.- Wired
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Simultaneously more and less than its predecessor. It expands and elaborates on the gameplay in unpredictable ways, but the last one felt like a bigger, more complete adventure. That said, better core gameplay with less window dressing is infinitely preferable to the reverse.- Wired
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New Super Mario Bros. Wii is an excellent game with friends, and I had a great deal of challenging fun with the solo mode. But if you’re looking for a new Mario adventure that’s tailored to creating the maximum amount of fun for just one person, you’ll have to wait for next year’s Super Mario Galaxy 2.- Wired
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The game completely lacks scary moments; there is nothing going bump in the night. Actually, most all the levels take place in the daytime. They are very pretty levels, yes, although the RE5 team hasn't yet learned the tricks of the trade that other developers use to seamlessly blend them -- there are lots and lots of loading screens.- Wired
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Despite the clunky menu system and nearly useless real-time combat options, the biggest complaint I can level at Fallout 3 is that it isn't by the original developer, Interplay. But since we'll never see that game, Bethesda's take on the series is a very acceptable substitute.- Wired
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If Wii Sports was the Pong of our day, Wii Sports Resort is the Super Pong machine with color graphics and handball and hockey modes: Some of it is superfluous, but it’s worth the upgrade.- Wired
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It's another three or four hours of solid entertainment.- Wired
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For all its undeniable polish and fun gameplay, Mario & Luigi is starting to feel less like a clever bridging of the gap and more like an indecisive straddle. It’s time to rethink the Mario RPG.- Wired
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The game isn’t about slavish devotion to original recordings. It’s about the power of the DJ to transform.- Wired
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Dead Space 2′s final chapters seem like an endless string of featureless rooms filled with monsters. Some wonderful moments emerge that make it a must-play, especially since the game wraps in less than 10 hours, but the last act seems rushed.- Wired
- Posted Feb 2, 2011
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I wish I could recommend Sleeping Dogs with no reservations. The story is excellent, the gameplay has flashes of brilliance and the mission structuring makes it rather addictive. It's hard to ignore all the little problems that keep presenting themselves, but not one of them is troublesome enough to make you stop playing.- Wired
- Posted Aug 14, 2012
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The campaign mode is a fun, lengthy, well-polished experience. But the reason most people pick up a strategy game in the first place is to meet new and interesting people and crush them mercilessly.- Wired
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Yes, it feels pretty much exactly like 2005′s Mario Kart DS with better graphics. But it's still too good to put down.- Wired
- Posted Nov 29, 2011
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Condemned 2: Bloodshot has plenty of creepy moments, but it favors action over atmosphere. To that end it performs very well, and even throws in some juicy plot twists and a cliffhanger ending. But I miss the tension of the original, just the same.- Wired
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The original Gold and Silver are getting a bit long in the tooth, but a decade of extra gameplay polish makes HeartGold and SoulSilver extremely appealing. The games are next-gen nostalgia done right.- Wired
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And I fail to see how the all-important menu that lets you reassign the buttons on your controller could have been designed to be less intuitive. You'll be using that a lot, too, especially if you buy an arcade-style joystick — which I cannot recommend strongly enough, especially if you have an Xbox 360. The console's default controller is absolutely infuriatingly useless for this game.- Wired
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Boom Blox does what so many Wii titles wish they could, by splitting the difference between casual players and lifelong gamers. You can pass the Wiimote to your grandma or a 5-year-old and they'll have a ball with its clever mix of brainy puzzles and satisfying explosions. But hard-core players like me will find a surprising amount of depth to the gameplay and a satisfying, addictive challenge.- Wired
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While Diabolical Box’s gameplay, animation and plot are quite a bit like its predecessor’s, slight improvements make this installment of the Professor Layton saga even more enjoyable than the last.- Wired
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Those thrills, ripped straight from summer blockbusters, tend to be both Uncharted 3's biggest strength and biggest flaw...Drake's Deception never lets up on the action, and it has an obsession with constantly one-upping itself. Before the end of the game, you will have escaped from a burning building, outran a massive wave of water aboard a sinking cruise ship and traversed a seemingly endless desert...These segments are thrilling, heart-racing stuff, but predictable.- Wired
- Posted Oct 31, 2011
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But I was pleased to discover at least one genre of music that fits in surprisingly well with all the limitations of the system: classic videogame music.- Wired
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A contemporary classic — but not necessarily in a good way. Yes, slightly antiquated design elements like health and armor packs give it a familiar feel. And quite a few genuinely scary moments are guaranteed to make you feel a little silly for being so freaked out. But the game tries to be too many things at once, and the transparent, jarring transitions from horror to next-gen action sequences break the otherwise carefully executed atmosphere.- Wired
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Wii Fit feels very much like a version 1.0 trial run that's going to be made obsolete by a better sequel in six months. For now, it's absolutely worth giving it a try if you have a Wii, $90, and some extra pounds to lose.- Wired
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Kratos' latest action-packed journey across the tales of Greek myth has lightning-fast pacing, designed to keep you addicted straight through to the end with tiny loading times in between. The problem is that you come upon the end of the game very quickly, way before you want it to be.- Wired
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The translations are occasionally botched. In two instances, the cheat codes were incorrect. This, plus the fact that some of the challenges send you back over territory you've already covered, keeps the game from achieving true retro perfection. It's still awesome, and a must-play for fans of the NES era.- Wired
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Peggle Nights, like its predecessor, is extremely polished, challenging and fun.- Wired
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Condemned 2: Bloodshot has plenty of creepy moments, but it favors action over atmosphere. To that end it performs very well, and even throws in some juicy plot twists and a cliffhanger ending. But I miss the tension of the original, just the same.- Wired
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The one major qualm I have with the game is in its voice acting.- Wired
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Pokémon is a series that never reinvents the wheel, but instead continues to polish the basic design until it sparkles.- Wired
- Posted Mar 5, 2011
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Pokémon is a series that never reinvents the wheel, but instead continues to polish the basic design until it sparkles.- Wired
- Posted Mar 5, 2011
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A tumultuous blend of Prince of Persia-style jumping action and the "bullet hell" of insane shooters like Ikaruga. It's complex, difficult and a lot of fun.- Wired
- Posted Apr 27, 2011
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Doesn't take gamers anywhere as exotic or over-the-top. And that's its charm. The realistic setting and complex control scheme make for an engaging single-player experience, but it's the wide range of online multiplayer options that make Skate gleam the cube.- Wired
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Mark of the Ninja is easily one of the best Xbox Live Arcade games of the year. In a time when no one thought they wanted another stealth game, Klei Entertainment surprised everyone with a truly wonderful one.- Wired
- Posted Sep 14, 2012
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But If you're willing to put in the time to learn the game's nuances however, and don't mind losing days of your life to faux interstellar conquest, Sins of a Solar Empire is easily the finest game to hit PCs this year.- Wired
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The original Gold and Silver are getting a bit long in the tooth, but a decade of extra gameplay polish makes HeartGold and SoulSilver extremely appealing. The games are next-gen nostalgia done right.- Wired
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Case Zero does a fine job of illustrating the tension between the pure fun of offing the undead and the time-sensitive tasks that Chuck must accomplish to get his daughter her medicine.- Wired
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100 Rogues is the most user-friendly roguelike game - a type of RPG where dungeons are randomized, death is often permanent and movement is turn-based - I've ever played.- Wired
- Posted Mar 2, 2011
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The game's menus are clunky, which gets annoying since you're constantly going in there to tweak your button settings and check the list of special moves. A menu will often tell you to press the A button to confirm your selection, but pressing it does nothing.- Wired
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The fighting stays fast-paced and engaging because you must constantly issue new orders.- Wired
- Posted Mar 2, 2011
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Clever deduction sequences, likable characters, some of the best writing in videogames.- Wired
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Even without a story to speak of, Etrian Odyssey II does exactly what it was meant to do: It provides a ridiculous level of challenge coupled with weeks, if not months, of classic gameplay to an audience who still desires that sort of thing.- Wired
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Witcher 2's technical and design glitches didn't stop me from thoroughly enjoying the game, however. It's one of the most realistic role-playing games I've ever tried - just like in real life, the decisions you make have wide-ranging effects, and you won't learn what those are until much later.- Wired
- Posted May 25, 2011
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The game delivers the same grizzled, gore-laden action we've come to expect, and it does it extremely well -- but it's as if the original Gears has gotten a face-lift, and been expanded upon, without much real change.- Wired
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But like a jazz-master bringing new life to an old standard, or a Jazzercise-master making leg warmers fashionable again, Bloons TD 4 transforms the familiar into something fantastic. If, like me, you've wandered away from the tower-defending fold, this might be just the thing to bring you back.- Wired
- Posted Mar 17, 2011
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The camera angles could have been placed better. The characters could have been more developed...But damn is it fun.- Wired
- Posted Oct 22, 2010
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The team at Kojima Productions has at the very least set a new high-water mark for cinematic presentation that I wager any other videogame will be lucky to reach, let alone exceed, for the next few years.- Wired
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- Posted May 24, 2012
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It's done some brilliant things with its genre to create a brand new experience, but no game mode aside from team deathmatch is well-balanced or interesting, and there are precious few maps.- Wired
- Posted Aug 13, 2012
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Much like Sony's Heavy Rain, L.A. Noire is a game you simply must play if you are interested in the development of storytelling in videogames. Also like Heavy Rain, the gameplay occasionally struggles to walk the tightrope between being robust enough to hold up the story but easy enough that the player doesn't give up halfway through.- Wired
- Posted May 16, 2011
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Gorgeous, Beatles-themed graphics make the game more than just a list of songs, although the short track list (and some questionable song choices) keep it from being the perfect Fab Four experience.- Wired
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Like a window opened just a crack, a tiny aperture that occasionally allows vivid glimpses of the future of videogames. When Heavy Rain works its magic, it is powerful stuff; rarely have I felt so attached to game characters or so invested in a story. For those small moments, anyone who cares about videogames must play Heavy Rain.- Wired
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Tiny Heroes draws its charm from all the chaos. There's always something to do; you'll constantly be throwing down new traps and replacing old ones at a frenetic pace. It's challenging and fun.- Wired
- Posted Sep 15, 2011
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| This publication does not provide a score for their reviews. | |
| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
In Progress & Unscored
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If you can master the foreign language of its combat, you’ll find Hyper Light Drifter screaming with life and unfamiliar menace, waiting for you to awaken its technological giants.- Wired
- Posted Apr 7, 2016
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Batman: Arkham VR is quite a short game. You step into the Batsuit for just a little over an hour. In that span of time, it can be quite a frightening experience. But it’s definitely worth playing if you’re an early adopter of PlayStation VR.- Wired
- Posted Oct 5, 2016
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Titanfall 2‘s campaign is fast, it’s responsive, and it lets you move like John Woo’s most violent dreams of the future. If you’ve played Mirror’s Edge and wished more games would learn from it, this is what you’ve been looking for.- Wired
- Posted Oct 26, 2016
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Prey doesn’t understand itself, and it obliviously gets in its own way. It’s ultimately too broad and too undefined to achieve its own grand ambitions. Instead of proudly stating its own identity, Prey feels adrift, the way I was during that one sublime moment in space. Unmoored of itself, it asks questions that are worth pondering but doesn’t have any answers. Absent of those rejoinders, it loses its own shape, getting stuck in patterns it can’t break out of, drifting further and further away from land until the credits roll.- Wired
- Posted May 10, 2017
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It bakes a string of unnerving themes into its gameplay that stand wholly apart from the bevy of shooters it’s competing with.- Wired
- Posted Jan 16, 2016
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It’s a paranoid nightmare vision of my own cell phone, and I can’t look away.- Wired
- Posted Aug 24, 2016
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- Wired
- Posted Feb 24, 2016
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Gameplay and narrative are inextricably intertwined, and ought to reinforce and point toward one another. In Song of the Deep, they feel at odds in a way that’s made even more grating by the loving, attentive eye Insomniac casts on the world it created. These people care about Merryn and her journey, and they do so much to make you care, too. Now they just need to get out of her way.- Wired
- Posted Jul 19, 2016
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What Remains of Edith Finch is, above all, sincere, trying through even its most fantastical and gimmicky moments to tell a story about home, grief, and growing up.- Wired
- Posted May 2, 2017
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Its best moments crackle with creativity and skill. It feels like a successor to some of the best games of its type, a game in the mold of Thief and Deus Ex in an era where even the people who make new Deus Ex games don’t make them like this anymore. This is a game that should be played, and all I want to do now is go back in. I know it’s waiting for me, to see what I try next.- Wired
- Posted Nov 15, 2016
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Yes, it is quite a bit more fun to run down Federation Force‘s hallways and headshot its Space Pirates when you have a group. But a lot of that, it seems to me, is because the game is designed to be much easier when you have a team and very challenging, even inhospitable, to a solo player.- Wired
- Posted Aug 24, 2016
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The fourth installment of Gears of War tells a lighter, more personal tale, but it always returns to the defiant thrill of survival. The silence of the music cutting out and the guns going quiet after the end of a terrible battle. The deep breath. It’s what the old character here is getting at, I think. In a place like Sera, where everything wants to kill you, the opportunity to fight—and win—is a blessing. I missed it, too.- Wired
- Posted Oct 6, 2016
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As a fighting game, it’s responsive, easy to learn with thick layers of complexity buried underneath. It’s a brilliant exercise in taking out your action figures and ramming them into each other until one of them breaks.- Wired
- Posted May 23, 2017
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It feels like I stepped through a time warp and am reviewing the original Mirror’s Edge again. It recreates the original game’s strengths—and, more importantly, its fundamental errors—as if no time had passed.- Wired
- Posted Jun 8, 2016
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While Mirror’s Edge Catalyst opens up the city rather than confining you to discrete levels, its design woes feel precisely like the original. The odds of me clearing a mission on the first try were approximately zero. Not because my reflexes weren’t up to snuff—I swear it!—but simply because the missions are so tightly timed, the positioning so precise, that there really isn’t any time to figure out what the plan’s going to be: you simply have to do. And while that may (I can only assume) genuinely recreate the sorts of fast decisions you’d have to make if you were really trying to outrun the cops on foot, it doesn’t make for a game experience that feels fair.- Wired
- Posted Jun 8, 2016
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Infinite Warfare is not a bad Call of Duty. I’ve played nearly every game in the series, and as someone who sees the merits of the systems that make up the moment-to-moment experience of playing a shooter like it, I enjoyed myself, sometimes a good deal. But Infinite Warfare stalls out in the terrestrial shadow of itself and the political context it’s trying to run from. It wants to be a lot of things, but ultimately it’s a lesson: We can go as far into the cosmos as we want, but we can’t go alone. Our problems are stowed away in the cargo hold, and they’re coming with us.- Wired
- Posted Nov 11, 2016
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That’s not to say that Ratchet and Clank is a lifeless cash-in. It’s replete with care and vitality, and it feels like an honest return to a world the creators love. But as a utilization of its own past, it’s dull and safe. A game that so directly recreates a relic of gaming’s past needs to justify its own existence—to use the past in an interesting way, to imbue it with creative vitality. 2016’s Ratchet and Clank doesn’t. Nothing here surprises. Nothing here transforms.- Wired
- Posted Apr 23, 2016
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Frankly, I think I might hate The Witness. Even after hours of playtime, I don’t know enough to tell.- Wired
- Posted Jan 25, 2016
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To be clear, I’m not advocating real-life violence here. But I do suspect that games like this, tied up in gore and cruelty though they are, serve a social purpose. In creating an outlet to resist fascism in its most archetypal form, Sniper Elite 4—and the legacy of World War II media that informs it—reminds us that fascism is real, and needs to be resisted. The game’s power isn’t intelligence or insight, it’s the refusal to forget: By allowing players to fight and win against the ghosts of villains, it offers a quiet reminder that their villainy is real.- Wired
- Posted Feb 21, 2017
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Everybody—Nintendo, players—knows that this is a stopgap in a barren release schedule, but if you’re going to have a stopgap, you might as well give an excellent game the graphical overhaul it lost when Nintendo decided to skip over high-definition.- Wired
- Posted Mar 1, 2016
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Inside, like the studio’s freshman effort, is again a monochromatic, tense, haunting, side-scrolling puzzle game, but with six years of effort under its belt, Playdead now delivers a masterclass in its form.- Wired
- Posted Jun 28, 2016
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It manages to keep the core gameplay of battling and trading magical monsters intact, while weaving in ideas that were vital to the television show and to the idea of Pokémon in general.- Wired
- Posted Nov 20, 2016
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Helping and being helped, working together, and loving everyone, regardless of where they’re coming from, is a lesson that we can all forget at times. And I’m overjoyed to know that children picking up these games today might just walk away better, more empathetic people even though at the end of the day they’re still teaching digital animals to tear each other apart.- Wired
- Posted Nov 20, 2016
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1979 Revolution forges something gripping and personal in the fires of a murky history...Khonsari hopes it does something even more powerful: Define a new genre of games, one his studio will lead.- Wired
- Posted Jun 17, 2016
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If you resent games walling the player off or insisting on where they go next, you will hate Yakuza 0. But it uses its distinctly un-Western sense of constraint and mise–en–scène to tell a story more intelligent and subtle than anything you’d find in its foreign counterparts.- Wired
- Posted Jan 27, 2017
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If you’re willing to devote some of your leisure energy into Tumbleseed, I imagine you’ll be rewarded. But I can’t guarantee it. I might just be the world’s worst Tumbleseed player.- Wired
- Posted May 8, 2017
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There are so many reasons this game shouldn’t exist, but I’m thrilled that it does.- Wired
- Posted Jan 31, 2017
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Firewatch may leave you before you’re ready to be done with it; like Gone Home, Oxenfree et cetera it’s a six-hour experience that you can easily start after lunch and finish before bed. But it’s an emotional gut-punch all the way through, for many reasons, and largely a pleasure to explore and find yourself lost in—mentally, if not geographically. This is your next must-play story, another voyage to a place games don’t often take us.- Wired
- Posted Feb 8, 2016
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For all this, for all of its pretentiousness, for all of its own flaws, No Man’s Sky rightly deserves a place in a modern art museum. Like a home with doors that may never open, begging us to ponder what lies beyond, No Man’s Sky is an unanswerable question, but one I’m glad I asked.- Wired
- Posted Aug 9, 2016
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Most games don’t try to break you, don’t ask you to band together and conquer something that seems impossible. Still, Miyazaki says, Dark Souls is made to beaten: “When [we] set the difficulty level… our objective was to make the game possible to accomplish.” It takes time, and it takes effort, but no matter who you are, or how you want to play, Dark Souls wants to see you succeed.- Wired
- Posted Apr 4, 2016
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O’Reilly told me that Everything is designed to run forever. He described it to me as an “organism that keeps going.” Left its own devices, it will, in fact, play itself, running in an autoplay mode based on settings that you can calibrate to your own whims. Strangely, this might be the most remarkable showcase of Everything‘s power: watching the perspective tumble through O’Reilly’s pocket dimension like a sort of high-tech nature documentary, moving from thing to thing until you discover something you’ve never seen, an object whose life you need to learn more about, and you’re moved to pick up the controller all over again and take it for a spin.- Wired
- Posted Mar 29, 2017
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The Witness is a sterile, lifeless videogame. It revels in the idea of knowledge, fascinated by how it’s earned and what it signifies. But it seems uninterested in players and their accomplishments, and with that lack of interest comes a lack of the human touch necessary to make sense of the knowledge it offers...The Witness is like the island on which it takes place: a machine, to the core. Anything within it that seems lifelike is superficial.- Wired
- Posted Feb 11, 2016
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The Molasses Flood’s debut is a brilliant tone piece, drawing skillfully on an established well of symbolism and cultural preoccupations that rarely get showcased in games. The Flame in the Flood is a journey toward hope at the end of a long river, a journey worth taking.- Wired
- Posted Mar 5, 2016
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To get the most out of a game like Tumbleseed, as with the brutal puzzle-platformers that inform it, you must do more than play. You must be willing to wrestle with it and, if not master it, at least develop some degree of proficiency. You must also accept that, despite your best efforts, you might not be able to. If you’re willing to devote some of your leisure energy into Tumbleseed, I imagine you’ll be rewarded. But I can’t guarantee it. I might just be the world’s worst Tumbleseed player.- Wired
- Posted May 8, 2017
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If you enjoy Hell’s Kitchen or Master Chef, having Ramsay’s constant banter in the game really does enhance the experience.- Wired
- Posted Jul 13, 2016
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Star Wars Jedi: Fallen Order looks and often feels like a generic Star Wars adventure, but Respawn elevates it nearly every step of the way. One doesn't necessarily expect a story about space wizards and evil empires to feel resonant, but this does, and it does so in a way that not many pieces of big-budget media do. Fallen Order is a game about confronting your past and fighting for the future when you don't know if that future is ever going to get better. That feels timely, and wrapped around that idea, the rest of the game just sings. If Fallen Order was connected to the Force, it would radiate power.- Wired
- Posted Nov 14, 2019
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The game lives most brightly in its quiet moments of melancholy: in the silence after Mae’s shitty teen band lets the last chord fall silent; in the second when they reflect on how honest the music they just sang was; in the quiet conversations where they admit to themselves and each other that it’s not even a specific future that they want. They just want to die somewhere else. Somewhere theirs.- Wired
- Posted Mar 14, 2017
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Obduction succeeds as a follow-up to Myst not because it invokes nostalgia for 1993, but because it builds realities like Myst did. A new world, one that feels true, one that breathes.- Wired
- Posted Sep 3, 2016
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You may find that you race through PinOut! real fast, especially if you put up for those sweet, sweet two-buck continues. But if you’re like me, you’ll look back on your neon-soaked journey with fondness.- Wired
- Posted Nov 1, 2016
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It occupies that role of a wronged young person immaculately, giving you control of a group of teenagers who see the cruelties of adults around them with severe clarity. Then it opens a door to a supernatural world of magic and treasure, and it gives you the one thing none of us had at that age: the means to fight back.- Wired
- Posted Apr 14, 2017
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Unravel isn’t a bad videogame. It has some mild charm, and it’s one of the most visually stunning things I’ve seen in a long time. It’s just unremarkable. Which is a pity, because with the clear passion that went into its development, it’s easy to picture it being so much more.- Wired
- Posted Feb 14, 2016
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The miracle of The Last Guardian is not that it escaped development hell, but that it did so with an unwavering vision as clear and uncompromised as it was on its first day. Not only is there a game available this week called The Last Guardian, that game is The Last Guardian.- Wired
- Posted Dec 5, 2016
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Magikarp Jump, as a result, takes what could be a mean joke about one of Pokémon Company’s sillier creations and turns it into a pleasant, engaging little game about companionship and raising a school of beautiful baby fish. When your first Magikarp reaches maturity, you gain experience as a trainer and can catch another Magikarp that grows even larger and jumpier. Let them swim around your pond, feed them, and train them with a variety of exercises to help them reach their full (albeit limited) potential. As with most mobile games, you can pay for bonuses that help your Magikarp grow up faster, but they’re unobtrusive and don’t break the game.- Wired
- Posted Jun 2, 2017
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From its opening unhinged riff on Texas Chainsaw Massacre to the more traditional bulk of its gameplay, it’s an eerie, consistently entertaining puzzle box drenched in Southern gothic dread. And the videotapes are the stroke of genius that turn that puzzle box into a tesseract.- Wired
- Posted Feb 9, 2017
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That commitment to the time period and dedication to an earnest presentation of what war was really like can’t help but clash with the raucous fun we’re expected to have when we dip into the multiplayer modes with friends, however. Battlefield 1 uses the same language of play for both sections, and in so doing shows that this dichotomy can’t last. For a game to do war right, it’d have to be about the struggle to exist. It’d have to be about the starvation, the panic, and the agony of it all. Battlefield 1 comes tantalizingly close to this.- Wired
- Posted Oct 21, 2016
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If you’re looking for novel virtual reality experiences, I do think you should check out Eagle Flight to get a sense of how much fun it can be to soar in VR. After playing it, though, I feel like I’d really enjoy a game with these precise mechanics, but without constraints: a more free-form, less demanding play style that would accentuate the freedom of flight—not detract from it.- Wired
- Posted Nov 9, 2016
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The smartest design choice in Duskers is also the one most likely to put players off, initially: the command-line interface.- Wired
- Posted May 25, 2016
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If you’re willing to step away from the idea of goal-oriented achievement, Vignettes achieves something almost transcendent. Like its name implies, it feels like a series of short stories about objects, meditations on the secret lives of stuff. What do you really know about a lamp, anyway? Have you ever really looked at it? Isn’t it weird, how pear-shaped they usually are? Hey, who first came up with the lamp shade?- Wired
- Posted Apr 27, 2017
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The original Doom transcended videogame to become cultural icon, the inspiration for a hundred imitations, ports on virtually every digital medium imaginable including airplanes, and even a terrible movie starring The Rock. The new Doom succeeds by taking that legacy seriously, rendering it as a religion of sorts: the cult of Doom Guy writ through generations. To play is to enact a mass-media ritual, to go where a million other players have gone before you and will go again...The legions of hell should be quaking in their boots: Doom has been reborn.- Wired
- Posted May 23, 2016
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The lighting, the detail, the mocap and animation of the characters, the delivery of the dialogue are all so near-flawless that I forgot I was watching computer people. It just felt like a movie. The transitions between cinematic scenes and gameplay are seamless. The load times are non-existent (unless you jump around from chapter to chapter or reset from a previous point).- Wired
- Posted May 5, 2016
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By attempting to push the cynicism out of competitive gaming, Overwatch is working towards the seemingly impossible. Out of all the internet’s dark places, competitive shooters are among the worst. They’re the home of teabaggers and trolls, brimming with toxicity and vitriol. Blizzard is trying to make a place where people can enjoy themselves and relax without the fear that so often accompanies these types of games. I can’t say yet where it’ll succeed in the long run, but this is the first time I’ve had hope.- Wired
- Posted May 24, 2016
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That gripe aside, Splatoon 2 subtly refines its predecessor, glossing it with a fresh coat of ink and adapting it to the flexibility of the Switch.- Wired
- Posted Jul 18, 2017
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My first session with the game lasted roughly half an hour longer than I meant it to. While there are puzzle packs available for in-app purchase, Typeshift is free, with a large bevy of puzzles to play immediately and a free daily puzzle. You can also shell out for hints if you get really stumped. By the time you get through the initial offering, two bucks for another set of puzzles will probably be a no-brainer if you’re still enjoying yourself. And you probably will be. Typeshift is more than a smart, fun word puzzler. It’s just good game design.- Wired
- Posted Mar 31, 2017
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Far Cry Primal is best played through subtraction. First thing, go into the options menu and turn off the mini-map. Takkar certainly doesn’t have a map, and using one is distraction that detracts from the beauty and horror of Oros. Ignore the extraneous missions, the ones that rely on formula and filler by, say, having you kill the same two warriors to save the same kidnapped Wenja. Seek out the upgrades you find most useful and skip the rest. Ignore the completion percentages. Take it slow.- Wired
- Posted Mar 2, 2016
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I truly believe that Deus Ex: Mankind Divided wants to be a political tentpole videogame. It just won’t let itself. It’s a metonym for big-budget gaming as a whole. These games, after all, are changing. In an increasingly broad and complex marketplace, they’re going to have to. And with those changes, there are going to be teams who want to use their platforms to tell authentically complex stories, to create games that aren’t afraid to believe things...Mankind Divided is a messy and ultimate broken step in that direction. But I sincerely doubt it’ll be the last.- Wired
- Posted Aug 19, 2016
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There’s a buttload of money to be made here, and Nintendo has done the exact minimum amount of work necessary to make that very buttload, just in time for what’s probably going to be 3DS’ last big holiday season. Too bad it couldn’t be bothered to make this the definitive version of the game that it could have been.- Wired
- Posted Nov 30, 2016
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What saves this radical concept from total disaster is the fact that the live-action segments are well-acted and tightly paced. They look and feel exactly like… well, like a mid-season replacement on the USA Network, if we’re being honest. But the action is just intriguing enough that you won’t mind being asked to watch a 20-minute cut scene before beginning the next level...Once you get over the novelty, Quantum Break shakes out as a mediocre shooter with a lavish budget. It will be remembered for blending game and live-action in a formula that actually kinda worked, not for its gameplay, which feels unambitious, half-baked.- Wired
- Posted Apr 1, 2016
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It sounds confusing. It is confusing. It’s also not optional. This is how you play Star Fox Zero. It’s the shooter equivalent of rubbing your stomach while patting your head and also keeping a hacky-sack in the air with your foot.- Wired
- Posted Apr 20, 2016
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The difference with Star Fox Guard is that, for me at least, it clicked automatically, and I was having a blast from the first moment.- Wired
- Posted Apr 20, 2016
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Let it Die is certainly addictive. There’s something there, in its madcap core, that is good and possibly great. I’m just not entirely sure what it is.- Wired
- Posted Dec 11, 2016
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Like its subjects, Blendo Games’ new PC puzzler Quadrilateral Cowboy is unafraid to be messy. It’s a puzzle game that doesn’t feel like one, a narrative game without a single speaking role. Taking place in a William Gibson-esque dreamscape, it puts you in the role of a slick hacker armed with clunky tech.- Wired
- Posted Jul 26, 2016
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Hitman, the franchise, has always been known for elaborate assassinations and long missions that flow beautifully from one moment to the next. And it’s wonderful to see the subtitle-free sequel keep to that tradition. This is only the first of several planned episodes, but one with an emotional rollercoaster with enough depth and challenge to last some time.- Wired
- Posted Mar 14, 2016
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I don’t expect to ever beat Stephen’s Sausage Roll, but that won’t stop me from recommending it. Unlike The Witness, which muddled its message with pretentious framing and unfriendly design, Increpare’s latest is smart and welcoming. It’s a loving ode to puzzles and the people who love them. If you check it out, be sure to eat something first.- Wired
- Posted Apr 29, 2016
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It’s scale is unprecedented for a Zelda game, and it encourages you to move slowly. I want to honor that. And while I fear that the sheer breadth of the experience might ultimately push some players away, I’m relishing my time spent in this hushed, half-dead Hyrule. After thirty years of The Legend of Zelda, I’m delighted that the series has finally lost its way again.- Wired
- Posted Mar 2, 2017
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The game is magical. As test of your ability to think strategically, Civilization VI is almost unparalleled.- Wired
- Posted Oct 28, 2016
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A final excursion into the world of Dark Souls—the developers have said that this will be the final game in the main series, at least for the foreseeable future—to try to understand its pleasures. I’ve loved all these games. But here, at the very end, I’m asking the same questions I asked at the very start: Is this journey worth taking? I want to see the Ringed City, uncover its secrets, and try to figure out what it’s doing here. I’m prepared to die; not because I want to die, but because it seems worth it. Sword and shield raised, I charge in.- Wired
- Posted Apr 7, 2017
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Dragon Ball is ultimately a story about transformation, about the idea that people can change to become more than they are.- Wired
- Posted Dec 8, 2016
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Amidst these odd, singular moments lies a nexus of something fascinating and powerful, a new almost dadaist landscape emerging from the confluence of bad aesthetic decisions and largely pointless gameplay conceits. I could imagine another game that takes advantage of the distinctive strangeness the developers have created here, that harbors it and shores it up into something worth spending time with. Unfortunately, we didn’t get that. We got The Tomorrow Children instead.- Wired
- Posted Sep 15, 2016
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If you can bear the frustration of that early grind, there’s a reward waiting for you. The thrill of pushing your thrusters to full burn, looping around the asteroids near Karahdor Outpost, the Prince Ol in your sights, his fighter dancing in evasion. Vulcan cannons blazing. The stars watching, an entire universe built for for one exhilarating fight after another.- Wired
- Posted Nov 4, 2016
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Starseed is all over pretty quickly, maybe a couple of hours at best. And I don’t think it’s going to age very well, truth be told—we’re going to expect more complexity out of our VR sojourns, soon enough. But right now, at this moment, if you’re looking for something cool to show you what it’s going to be like to go adventuring in VR, this is a great place to start.- Wired
- Posted Apr 8, 2016
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Besides its unique approach to game storyline delivery, which I think will be studied and copied in the future, Oxenfree shows some smart thinking about the relationship between games and players. It’s a unique mix that should make Night School’s future productions ones to watch, and this an auspicious debut.- Wired
- Posted Jan 15, 2016
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All of Genshin Impact’s influences conspire to make the player feel very good, with or without microtransactions. Breath of the Waifu or a free, serotonin-packed RPG, Genshin Impact hits all the right buttons if you can get over the guilt. [Impressions]- Wired
- Posted Oct 3, 2020
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Sekiro: Shadows Die Twice is certainly not for everyone. For a certain type of player, it will undoubtedly feel like the most difficult game From Software has ever produced. But it's also enthrallingly atmospheric, its combat and setting contributing to a palpable, engaging sense of mood. It's a game of powerful imagery, of swords crossed in the morning mist. The challenge of Sekiro exists to create that mood and to answer a design problem in From's earlier games. That's not the point, exactly. But to enjoy Sekiro, you have to accept it anyway.- Wired
- Posted Mar 27, 2019
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After spending a few hours with Ubisoft’s Tom Clancy’s The Division, one thing I can say with certainty is that it has a powerful sense of drama. For a game based largely around shooting bad guys online with friends, it has a remarkable sense of pacing and mood. It’s dynamic, in the musical sense: loud, tense gunfights, separated by periods of exploring a ruined New York City in overwhelming silence.- Wired
- Posted Mar 8, 2016
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Darkest Dungeon is a mean, capricious game. Success is a gambler’s thrill, addictive and illicit. It comes rarely.- Wired
- Posted Jan 22, 2016
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