USgamer's Scores

  • Games
For 899 reviews, this publication has graded:
  • 44% higher than the average critic
  • 5% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.9 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Dragon Quest XI: Echoes of an Elusive Age
Lowest review score: 10 AR-K Episode 1: Gone With The Sphere
Score distribution:
  1. Negative: 31 out of 899
924 game reviews
    • 76 Metascore
    • 70 Critic Score
    Destiny feels like it wasn't ready, but it was shipped anyway. It tantalizes with glimpses of brilliance, but then confounds with clunky design decisions and baffling oversights.
    • 66 Metascore
    • 70 Critic Score
    It aims to be a chaotic, haphazard mess targeted toward kids, and it succeeds on that front in large part because Bowser Mode rewards them for being a complete jerk to everyone else.
    • 81 Metascore
    • 70 Critic Score
    Anno 1800 is a city-builder that caters to new players. It's gorgeous, has a campaign that's a huge tutorial, and players don't have to worry about sim aspects like traffic and power distribution. While there have been improvements to the Anno formula, some mechanics are simply not explained and the user interface is lacking for a game built so heavily around trade and economics. It's a good game for sure, but it needs some tweaks to make it fantastic.
    • 73 Metascore
    • 70 Critic Score
    Similar to the other TT (Telltale Games), I think beyond here Traveller's Tales might want to rebuild from the ground up. The core works, but every now and then you need to drop a new engine into your line of cars to keep them feeling modern. But that's planning for the future. For now, Lego Marvel 2 is for Marvel fans and families alike. It doesn't hit with the impact of the first Lego Marvel, but it's still a damned fun time if you're a fan of the formula.
    • 65 Metascore
    • 70 Critic Score
    An exceptionally cute match-three puzzler whose completely off-the-wall (and comedically mis-translated) Story Mode packs a fun challenge that'll keep you entertained for a good few hours.
    • 62 Metascore
    • 70 Critic Score
    Contrast is a bit of a hot mess -- kind of like the bumbling Johnny Fenris in its core. Rife with bugs and prone towards glitching in the worst possible ways, Compulsion Games' pretty little title can and will outrage. If you're willing to overlook the brokenness of its platforming, Contrast is dazzling in almost every other capacity.
    • 73 Metascore
    • 70 Critic Score
    Banished is like the quiet kid in school: unassuming, down-to-earth but also filled with hidden depths. If you're looking for a no-nonsense city builder that demands you keep a handle on important things like food, warmth and how much beer your citizens have. Once you've figured out the basic mechanics, Banished's appeal can dip slightly but there remains something weirdly engrossing about watching the seasons pass.
    • tbd Metascore
    • 60 Critic Score
    While ugly and unforgiving, One Way Heroics is nonetheless an enjoyable, addictive and innovative take on the crowded roguelike genre.
    • 75 Metascore
    • 60 Critic Score
    Concrete Genie is certainly easy on the eyes and ears, with brilliant colors popping out of the screen and a light, airy score to coaxe life out of your paintings. It even successfully switches around the perspective of a strained parent-child relationship compared to what we've seen in other games. Unfortunately the monotonous nature of everything in between creating Genies, from dodging bullies to dousing Denska with Super Paint, drags it down.
    • 69 Metascore
    • 60 Critic Score
    Ultimately, Jurassic World Evolution could just be better overall. I've had and still have some fun with it, but there needs to be more room for some real creativity and variety in terms of park composition. Despite leaning into its license quite well, Evolution is a downgrade from what Planet Coaster was, and I feel there's a better game somewhat between both titles.
    • 69 Metascore
    • 60 Critic Score
    Battleborn has its moments, but its lack of maps and other niggling flaws makes it tough to recommend. There may well be a perfect FPS MOBA out there somewhere; but with Battleborn, the two genres feel fundamentally at odds with one another. It's not helped by its generic art direction and painfully unfunny sense of humor, which mostly consists of pointing toward some well-worn trope and asking, "Isn't that silly?" Right now, it feels geared toward the hardcore community in a way that makes it not very fun to play for more casual fans; and as Battleborn hasn't shown itself to be worth that kind of investment, I'm ready to take my leave of it.
    • 74 Metascore
    • 60 Critic Score
    You can't come up with a more intriguing VR premise than "Batman simulator," and developer Rocksteady has done their best to make it work. But despite how cool it is to simply exist in Gotham, the limited interactions and dumbed-down puzzles make the experience feel much less confident than it should be.
    • 46 Metascore
    • 60 Critic Score
    A retro-feeling throwback to the days of arcade baseball games. It offers simple, basic fun, but the pitching and hitting just doesn't feel robust enough to appeal to anyone other than the most casual of baseball fans.
    • 73 Metascore
    • 60 Critic Score
    Dragon Ball Z: Karakot distills 291 episodes of Dragon Ball Z down into a 40-hour action-RPG experience. While the pacing is a bit off, seeing the story of Goku and friends told in wide swaths mostly works. The combat also manages to capture the feel of the series in certain boss fights. Unfortunately, the RPG side of things is lacking, with muddy progression, systems that feel useless, and random enemy encounters that can grow tedious. It's a good start, but more training is needed to reach its final form.
    • 73 Metascore
    • 60 Critic Score
    Destiny 2: Shadowkeep is the same satisfying Destiny 2 you've been playing (or not playing) all along. The combat feels good, the art direction's stunning, the lore is mysterious in all the right ways. But it also fumbles in a lot of areas: its campaign is among Destiny's weakest, there isn't a lot of new loot, and its newly introduced systems are so convoluted that I found myself wishing there was a tutorial buried in a menu somewhere. Still, it's a promising start for the future of Destiny 2, which is really what this expansion seems to be as a whole: the baby steps for something bigger, with no end in sight.
    • tbd Metascore
    • 60 Critic Score
    If we're really lucky, the next transporter app may once again rise to the level of Pokemon Box -- still the best Pokemon transfer program ever made. Until then, we wait.
    • 74 Metascore
    • 60 Critic Score
    Phoenix Point fits firmly on the foundation of modern XCOM, but rethinks combat with an action point system and the ability to free aim. While the latter seems like a gimmick, it's actually a wonderful tactical option that pushes the strategy forward. It's a shame then that a reliance on procedural generation leads to a lack of variety, weapon balance isn't great, and the technical execution is rough. Phoenix Point is a great starting point for something amazing, but it's not quite there yet.
    • 64 Metascore
    • 60 Critic Score
    It's not a bad game, as I never felt like I was gritting my teeth to play it, but it lacks a strong hook to keep you playing. Without that hook, you spend your time noticing all the small ways that the experience lets you down.
    • 75 Metascore
    • 60 Critic Score
    Hohokum is a different kind of game that prizes aimless interaction and exploration above completing specific objectives. It's a title that brings together a cute, minimal art style and a great soundtrack to create a zen experience. It's worth a play, but not everyone will appreciate its strengths.
    • 73 Metascore
    • 60 Critic Score
    Batman: Arkham Asylum and Batman: Arkham City are amazing games, but this collection doesn't stand up to the same quality. The visuals have been improved, but at a loss of the dark ambiance of the originals. The 30 fps frame rate isn't locked, with the occasional stutter marring the experience. Worse, there's no new content available here. If you own either game on PC, there's no reason to get Return to Arkham.
    • 77 Metascore
    • 60 Critic Score
    Azure Striker Gunvolt looked like a second coming of Mega Man Zero. It's not, and that's no bad thing; it works on its own terms. However, between a lack of variety and some wild variances in difficulty, you get the impression that IntiCreates needed considerably more time and budget to invest in Gunvolt.
    • 66 Metascore
    • 60 Critic Score
    Manual Samuel is a good-looking, genuinely funny button-pressing test of dexterity that starts out well, but unfortunately becomes increasingly complicated and frustrating as the game wears on. It's a nice idea, but one that will probably only appeal to those who enjoy games like QWOP.
    • 78 Metascore
    • 60 Critic Score
    NBA 2K20's presentation is unparalleled, but beneath its shiny exterior are continued problems with its online infrastructure and some pretty odious microtransactions. The latter are a bit less punishing than last year, but the former is worse than ever, and it affects almost every aspect of the game. These elements, which seemingly come up every year, unfortunately overshadow what should be an amazing sports sim.
    • 69 Metascore
    • 60 Critic Score
    Earth Defense Force 2025 isn't great, but it is good. The game dispenses with anything that would get in the way of pure shooting, bringing players forcibly back to old arcade shooters like Robotron and Smash TV. If you have a friend to play with and you both jive with the B-movie vibe of EDF 2025, there's some fun to be had here.
    • 71 Metascore
    • 60 Critic Score
    After three wonderful Episodes of Hitman, IO Interactive drops the ball by delivering a chunk of content that's not nearly as thoughtful as what came before. But even if this installment comes off as a little disappointing, you should still get some enjoyment out of it if you enjoyed Agent 47's previous 2016 adventures.
    • 61 Metascore
    • 60 Critic Score
    Chuck's Challenge is an enjoyable puzzle game and a worthy follow-up to Chip's Challenge, but some rough edges keep it away from greatness.
    • 72 Metascore
    • 60 Critic Score
    While Catalyst keeps up the great first-person parkour action of the first game, the awkward smashing of its parts into the ubiquitous, open-world model hasn't done Mirror's Edge any favors. The overall aesthetic and sense of momentum still have their charms, but it's disappointing to see EA Dice take such a safe, predictable approach with what once felt like a boldly unique property.
    • 72 Metascore
    • 60 Critic Score
    Need for Speed Heat is a conglomeration Need for Speeds past. A little Payback, a little Rivals, a little Hot Pursuit, a little Underground. The result is a good foundation to build upon, but weird AI issues, a lack of variety in events, and some poor tuning in cop chases mean it's not great. Maybe next gen will see Ghost Games bringing a little more real heat.
    • 80 Metascore
    • 60 Critic Score
    The PlayStation 4 version kicks the game up to 1080p and improves the graphics a bit, but it's not a big enough change to justify buying a PS4 on its own.
    • 73 Metascore
    • 60 Critic Score
    Yooka-Laylee is built out of the heart, soul, guts, and bones of Banjo-Kazooie. It's exactly what fans of Rare's classic 3D wanted. Unfortunately, technical issues stick to it like bat guano.
    • 69 Metascore
    • 60 Critic Score
    Yes, the pacing was a bit off, some characters got the short shrift, and the technology that underpins all Telltale Games continues to struggle. But I appreciate the studio's desire to do more with The Walking Dead this time around and their storytelling methods are getting better, with some great character writing, voice acting, and camerawork. A New Frontier is an uneven experience, with highs consistently punctuated by various lows across all five episodes.
    • 70 Metascore
    • 60 Critic Score
    The awesome environmental destruction returns alongside the hammer, one of the best gaming weapons ever. And the game has been redone in 4K resolution with improved lighting and textures. Unfortunately, the bad stuff still remains: shooting and driving feel floaty, enemy response is tuned too high, and there are a number of glitches present. As such, the remaster merely brings a great game into the modern age, without the improvements that would mark a better re-release.
    • 80 Metascore
    • 60 Critic Score
    Rime is a beautiful, beautiful game that manages to feel remarkably empty, even in the face of its earnest attempts. The aesthetic that breathes life into the island of Rime feels a bit too familiar, but it doesn't dampen its vast, ever-photographable horizons. Nonetheless, Rime is a light third-person adventure game with quiet puzzle solving, in a year where we haven't had much of those, which alone makes it a worthwhile respite.
    • 68 Metascore
    • 60 Critic Score
    Ninjala at launch is thin on content, but still enjoyable. Despite a frankly skippable paid Story Package, it's the sheer variety in its weapon lineup that makes its colorful free-to-play melee action stand out. Whether you're a Splatoon fan hungry for any new content, or just curious about a game where you can swing a giant ear of corn as a bat and enwrap your foes in bubblegum, Ninjala is worth checking out.
    • 76 Metascore
    • 60 Critic Score
    The minigames of Super Mario Party are great, taking advantage of the Switch hardware in unique and creative ways. It's the dialed back board game and its lackluster extra modes that let the whole package down though. While it's still bound to be a great party game to break out when friends visit, it lacks the drama of the best in the series.
    • 81 Metascore
    • 60 Critic Score
    It's a quality game, but you can actually feel your soul leaving your body the dozenth time that stupid star sprite guy floats out to reiterate some basic point he just made two minutes prior.
    • 77 Metascore
    • 60 Critic Score
    Despite an uneven final episode, the bond between Chloe and Rachel cements the surprising prequel, sometimes even soaring above the heights of the original game. It still has all the faults of Life Is Strange as a series, but its domestic focus helps it resonate even greater than its successor. If Rachel Amber is the Laura Palmer of Life Is Strange, then Before the Storm is her much-deserved Fire Walk With Me.
    • 68 Metascore
    • 60 Critic Score
    Hatoful Boyfriend is a straightforward dating simulator where all of your suitors just happen to be birds. If you're not drawn to your potential boyfriends, the early game can be a bit of a drag. While the second half of the game is worth the price of admission, many players will have a problem getting there. Proceed with caution.
    • 73 Metascore
    • 60 Critic Score
    The Elder Scrolls Online heads back to familiar locale ahead of the 10th anniversary of The Elder Scrolls 5: Skyrim. Unfortunately, Western Skyrim isn't the same stunning location as Morrowind or Summerset. There are moments of beauty, but Skyrim itself is drab, grey landscape for the most part. The undercroft of Blackreach is a more interesting and fantastical location, but it's only half of the entire experience. And while the Antiquities system is a fun addition, the harrowstorm open-world events feel hauntingly familiar. ESO's storytelling is still top-notch, but where that story is told matters just as much.
    • 58 Metascore
    • 60 Critic Score
    Space Hulk misfires more often than it should have. Players disconnect at random, games crash. Glitches happen and the occasional typo will surface like a bashful shark. Still, it can be an engrossing few hours in spite of the lack of polish.
    • 79 Metascore
    • 60 Critic Score
    PES is what it is: a hardcore alternative to FIFA designed to appeal to true soccer simulation nuts. Secure in this identity, PES 2019 has achieved a level of quality that eluded the series back in the bad old days of the late 2000s. But alas, the next step remains elusive.
    • 61 Metascore
    • 60 Critic Score
    Need for Speed returns with another flawed entry. There's the core of a great racing game here and when you're just driving around the open world, it's wonderful. The progression system encourages grinding and the basic story is delivered with B-movie seriousness, taking away from the racing pleasure. There's a better game inside of Payback, but you have to go through everything else to get to it.
    • 82 Metascore
    • 60 Critic Score
    We’ve seen our characters in a perpetual state of ‘fight or flight’ the entire series, barely pausing to catch their breath before hitting the road again. I don’t feel like I know these characters, which makes it all the more difficult to care about them when the entire world is collapsing in on itself.
    • 58 Metascore
    • 60 Critic Score
    ReCore is a style of game we haven't seen in a while. Part Mega Man Legends, part Metroid Prime, ReCore puts exploration and platforming at the forefront. With your trusty corebot pals, you'll double jump and dash through an open world and some damned fiendish dungeons. While ReCore trips up a bit with some odd combat and gating mechanics, it's still worth your time if you remember how platforming was in the old days.
    • 76 Metascore
    • 60 Critic Score
    Pokken Tournament is fun for a bit, but I'm not convinced that it has any staying power as a fighting game. It's further hurt by its thin single-player mode and limited roster, which hurts its potential with casual fans. As attractive and faithful to the license as it is, it has plenty of room for improvement. I'm keeping my fingers crossed for a sequel.
    • 68 Metascore
    • 60 Critic Score
    Rocket Arena is an enjoyable up-tempo experience with genuinely fun traversal abilities to keep you on your toes and moving to the high and lows of the arena. It's largely undefined characters and lack of meaningful customization options, however, hold it back from being truly memorable. It's a fun arena shooter in the moment, but it'll fade quickly from memory after you've walked away.
    • 70 Metascore
    • 60 Critic Score
    Like Dengeki Bunko Fighting Climax, Nitroplus Blasterz brings together various characters from Nitroplus properties. Unfortunately, fans may not know these characters, many of whom have never been published in the West. That leaves a solid, but rather basic fighting game to draw players in.
    • 33 Metascore
    • 60 Critic Score
    Adventure Time: Explore the Dungeon Because I Don't Know! dishes out a lot of love to the Adventure Time universe, but gameplay-wise, it's merely okay. It's not quite the game Adventure Time deserves, but neither will it eat your baby like a baby-eating fox.
    • 69 Metascore
    • 60 Critic Score
    Mario & Sonic at the Olympic Games Tokyo 2020 offers a glimpse of what the series could be if it fully committed to a story mode or really invested in becoming a sportier companion to Mario Party. Most of the minigames are fairly strong and the whole package is dripping with polish. As far as minigame collections go, this one can carry the torch just fine—but maybe it’s not the one you pick to light the fire at game night.
    • 71 Metascore
    • 60 Critic Score
    Steep brings a lot of really good ideas and reasonably strong snowboarding action to the table, but it's held back by a lot of little problems with the physics, the UI, and the course design. The final result is ambitious and often entertaining, but also unpolished and frustrating. Hopefully Ubisoft gives the series another chance, because I'd really like to see some of Steep's better ideas fully realized in a sequel. Alas, the initial outing doesn't quite meet expectations.
    • 79 Metascore
    • 60 Critic Score
    BlazBlue Cross Tag Battle is a solid fighter.
    • 69 Metascore
    • 60 Critic Score
    Assassin's Creed Chronicles: China features some great stealth gameplay reminiscent of Klei Entertainment's Mark of the Ninja. Unfortunately, the mechanics lack more depth and grow tired by time you reach the end of your quest. Ubisoft also misses the opportunity to tell a bigger story. Worth playing, but Shao Jun deserves better.
    • 60 Metascore
    • 60 Critic Score
    Metal Gear Survive isn't a great game, but it is a fun game. Journeying into the Dust to find resources and survivors is a legitimately tense experience and your progress through the game feels satisfying. Unfortunately, hunger and thirst drop a bit too quickly, leaving you diving into menus for upkeep far too much of the time. With some tweaks and changes, Survive could be great, but as it stands, it's just good.
    • 84 Metascore
    • 60 Critic Score
    A week or so removed from playing Gris, I don’t know what I’ll remember it for, if at all. Gris feels like it almost belongs in a museum, with crowds marveling at its art and sound for a few minutes, before moving on to something else. There are moments of beautiful brilliance in Gris, all of which are dragged down by a decidedly average platforming game.
    • 75 Metascore
    • 60 Critic Score
    Mario Tennis Aces has a lot more in common with fighting games than anything else. Zone Shots and Special Shots are basically the equivalent of an expertly-executed combo or special move, and consequently, can render a point to feel cheaply won in a flash. With no ranked mode available or cosmetic rewards to earn, there's not much to really keep players coming back to it either. Online Tournament and Free Play are fine and scratch the tennis itch, but fail to incite a competitive spirit. Overall with Mario Tennis Aces' lackluster (though sometimes exciting) Adventure Mode, finally-stable online modes, and the unique characterizations of every character, there's a solid package here, even if it doesn't feel like it has legs for the long term.
    • 71 Metascore
    • 60 Critic Score
    Halcyon 6 has tremendous promise, but tedious resource gathering, repetitive combat, and bugs hurt what is otherwise an ambitious and interesting space sim. I can't quite recommend it right now, but I'd check back in six months or so: It may well be on its way to being something truly special.
    • 64 Metascore
    • 60 Critic Score
    Nuka-World's fantastic new setting and cool new opportunities belies its overall lack of depth. There's a lot to do in this expansion, but not a lot of it is all that interesting. It could be worse, but it could also be a whole lot better.
    • 70 Metascore
    • 60 Critic Score
    The game has lost some of the wonderful trap creation of the earlier titles and replaced it with a dose of fanservice. The challenge swings between simply walking the dumb AI into your elaborate traps, or outright exploiting it so that the cheap bosses don't kill you easily. But it's still Deception, and you're not going to find another game quite like it. If that's your jam, you'll still find a fun time here.
    • 64 Metascore
    • 60 Critic Score
    You probably know what you're getting into if you're picking up Dynasty Warriors Gundam Reborn. Any resemblance it might have to depth is purely superficial.
    • tbd Metascore
    • 60 Critic Score
    After a solid debut chapter, Tell Me Why: Chapter 2 doesn't keep the momentum going. There are pleasant individual character moments between twins Tyler and Alyson Ronan, who remain the undisputed highpoints of the game, but the rest of the cast suffers as a result. Tell Me Why wants to paint an emotional tale of struggle and growth, but Chapter 2's experience is stunted by overuse of the Bond mechanic and the decision-based icon sapping any tension.
    • 77 Metascore
    • 60 Critic Score
    Arms has a lot to love, and unfortunately, a lot to forget too. After a year of planned updates, I imagine the Arms we see a year from now will be a drastically different game. A fuller one, at that. In the meantime, though, while it has potential with layers of depth, the core game simply doesn't have enough variety among its many arms and fighters to keep the experience feeling fresh for long.
    • 76 Metascore
    • 60 Critic Score
    The core gameplay is great, but everything surrounding it is problematic.
    • 79 Metascore
    • 60 Critic Score
    Overland is a strange mix of stellar art direction, smart and simple design matched with often arbitrary difficulty. Even when I felt like I was playing at my smartest, it was easy to slip up in a single move and ruin a whole run, no matter if I spent 20 minutes or over an hour on it. The more I played, the more bored I got with the procedurally generated cycle. Surprises grew commonplace; fuel gathering grew tedious rather than just tense. And yet, I still found myself driven to rev up the engine another time at the end of a run and give it another go. Overland is bound to be a probable cult favorite among tactics enthusiasts, but as for recommending it for other curious eyes, I can't say I fully can.
    • 57 Metascore
    • 60 Critic Score
    ZHEROS is fun to play for a while. Its combo system is entertaining to use, and its graphics look good. However, flaws in its design include frustrating difficulty spikes, some punishing later levels, and occasionally awkward controls, which results in a game that falls short of its potential.
    • 68 Metascore
    • 60 Critic Score
    Blade & Soul has the PVP pedigree to stand at the top of the MMO heap, which is why the rather rote PVE stands out. You'll have to go through some soulless grinding before you get to the great PVP. If martial arts-laden PVP isn't your thing, there are better MMOs out there.
    • 67 Metascore
    • 60 Critic Score
    Thief will almost certainly frustrate fans of the older trilogy, but it suffers shortcomings on a more objective level as well. Though solidly made, it never challenges the well-worn conventions of stealth action. In short, it lacks a certain spark of inspiration. It's good, yet it falls short of "future classic" status.
    • 68 Metascore
    • 60 Critic Score
    Elsinore is simple and focused, aimed squarely at avid readers who want to manipulate Hamlet with their own hands. It succeeds at this, building a wonderfully meta-textual world that's fascinating to unravel and earns a good few gasps, laughs, and tearful moments, but the long waiting periods and frustration between different events overlapping can grate on after a while. Elsinore is time-looping <em>Hamlet</em>, and that premise is what will likely hook you or not.
    • 75 Metascore
    • 60 Critic Score
    Episode 1 is all intro, giving you a look at Max's powers and her supporting cast, but not much else. There's hints of bigger things on the horizon, but neither issue is immediate within Episode 1. I'm intrigued, but Episode 2 needs to give me a stronger reason to finish all five episodes.
    • 80 Metascore
    • 60 Critic Score
    Grim's lack of availability may have helped it achieve sainthood, so its baffling puzzles may comes as a shock to many. If you can tolerate frustration, though, Schafer's final LucasArts production provides one of the best adventure game stories ever crafted—just be sure to keep an FAQ nearby.
    • tbd Metascore
    • 60 Critic Score
    A great concept that's well executed in terms of the way it combines music and movement. It's certainly fun, but the game is short, and its difficulty level is very steep indeed.
    • 81 Metascore
    • 60 Critic Score
    Madden NFL 15 is an enjoyable football game on the surface, but its dragged down by a thousand little issues, including a poor interface, odd glitches, the inability to skip certain cutscenes, and more. As nice as it is to see it take a step forward in terms of accessibility, it still has a ways to go before catching up with the likes of FIFA and NBA 2K.
    • 72 Metascore
    • 60 Critic Score
    The Wonderful 101: Remastered is the latest Wii U exclusive to be whisked from near-obscurity to land on modern platforms. It's a worthy rescue: Like the original game, The Wonderful 101: Remastered is funny, action-packed, and loaded with unique PlatinumGames charm. That uniqueness is simultaneously its best and worst asset: The trademark line-drawing technique that lets the Wonderful Ones turn their followers into weapons is awkward to pull off without the Wii U's gamepad. There's a lot to love about Wonderful 101: Remastered, but there's a lot to get frustrated over, too.
    • 68 Metascore
    • 60 Critic Score
    Wii Sports always felt more like a starting point than an endpoint, so it's kind of funny to be playing it again on the Wii U more than a decade later.
    • 69 Metascore
    • 60 Critic Score
    There's a decent foundation here; and if Nintendo should decide to make a sequel, there's plenty to build from. But as bold experiments go, Hey! Pikmin is merely okay. And like the tiny aliens that serve as its namesake, it's apt to fade into the background.
    • 69 Metascore
    • 60 Critic Score
    Wolfenstein: Youngblood improves the series in key areas—namely in level design—but it doesn't capitalize enough on it being a co-op experience. Working with your sister is limited to pulling a switch at the same time, and not much else. You can split up in combat to confuse your enemies, but situations barely call for such finesse. At the very least, new characters Soph, Jess, and Abby all infuse a welcome goofy '80s adventure movie enthusiasm that makes Youngblood an entertaining romp through the world of Wolfenstein, with Nazis aplenty to eviscerate along the journey.
    • 71 Metascore
    • 60 Critic Score
    Mass Effect Andromeda falls short of its predecessors, but it's still a competently executed open-world action RPG with an interesting world and tons of quests to complete. Its biggest shame is that it doesn't make better use of its setting, opting instead to go with more of the same. Hopefully BioWare will be more ambitious when it comes time for the inevitable sequel.
    • 69 Metascore
    • 60 Critic Score
    Pokémon Go is slim on the gameplay and the app itself has severe issues that need to be fixed, but the experience of getting out there and playing the game is great. Pokémon Go and the general love of Pokémon is giving people a chance to connect with each other and have fun. It has issues, but Pokémon Go is still worth the hunt.
    • 80 Metascore
    • 60 Critic Score
    Call of Duty: Modern Warfare steps it up in the pure game-feel department; its guns, its movement, its action: it all feels the best it's ever been. Even with thrilling new modes like Gunfight and the Counter-Strike-like Cyber Attack, the maps and Spec Ops end up disappointing. The campaign itself remains a return to form for the staple Call of Duty campaign, for better or worse. Modern Warfare as a whole ends up feeling like it has the foundation for something better than it is right now, and in the months to come, it very well might be. But for now, it's just merely almost there.
    • 69 Metascore
    • 60 Critic Score
    With Man of Medan, Supermassive builds on the foundation established in 2015's Until Dawn. While the core of the game remains the same, driven by dialog, choices, and quick-time events, the developers has added some multiplayer action to the mix. The two-player online Shared Story is the primary highlight here, allowing two players to simultaneously determine the course of the story. Unfortunately, the story itself isn't as good as the horror yarn spun in Until Dawn.
    • 78 Metascore
    • 60 Critic Score
    Vanquish is a fun, dumb game that feels good to play when you get into a zone. If you're a fan of Escape From New York or other B-grade action films, Vanquish will appeal to you as well. While I wish that Vanquish would let me fully indulge in the many joys the game has to offer, budget and time added roadblocks to the experience. For 20 dollars, I can certainly recommend this to new players or true fans of the original. But if you didn't like Vanquish the first go-around, there's not a lot here other than a prettier looking version of the same game from the previous generation consoles.
    • 60 Metascore
    • 60 Critic Score
    RYSE's stunning visuals, solid story and a nearly unmatched cinematic flair, are unfortunately offset by simple and repetitive combat, and gameplay that offers little challenge.
    • 86 Metascore
    • 60 Critic Score
    It has merit, and its best qualities still manage to shine through on the small screen, but it's definitely not the optimal way to enjoy one of the more celebrated RPGs of the last generation.
    • 73 Metascore
    • 60 Critic Score
    If you wanted something vastly different, like Assassin's Creed III's The Tyranny of King Washington or Assassin's Creed IV: Black Flag's Freedom Cry, it looks like you'll be waiting until March and the release of The Curse of the Pharaohs.
    • 73 Metascore
    • 60 Critic Score
    If you miss your S.E.E.S. pals or Phantom Thieves buddies, then look no further than the boogie bliss of Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight. While it's a rhythm game still best suited for portable, if you're a fan of the Persona soundtracks, it's a sweet way to enjoy its excellent music all over again. Though without a story mode unlike its predecessor and a so-so rhythm game still at its core, both games end up feeling a little lesser, reserving these entries for only the most dedicated and eager of fans.
    • 72 Metascore
    • 60 Critic Score
    If you miss your S.E.E.S. pals or Phantom Thieves buddies, then look no further than the boogie bliss of Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight. While it's a rhythm game still best suited for portable, if you're a fan of the Persona soundtracks, it's a sweet way to enjoy its excellent music all over again. Though without a story mode unlike its predecessor and a so-so rhythm game still at its core, both games end up feeling a little lesser, reserving these entries for only the most dedicated and eager of fans.
    • 69 Metascore
    • 60 Critic Score
    Wondering what this whole "roguelike" thing is all about? Then Abyss Odyssey could be the game for you: It's a fine introduction to the rules of the genre, with some helpful training wheels to prevent newcomers from being discouraged. If you've suffered the scars of past roguelikes, though, you'll find Abyss Odyssey's lack of challenge a significant downside.
    • 54 Metascore
    • 60 Critic Score
    The Legend of Korra is a game that has a clear understanding of the source material, but without the budget to really dig in and do that material justice.
    • 64 Metascore
    • 60 Critic Score
    Instead of a heavy narrative, the game is more of a resource management sim, with the resource being the other characters. When taken like that, it's a solid puzzle game with some rough, repetitive edges.
    • 64 Metascore
    • 60 Critic Score
    Dead Kings brings back the challenge rooms from Assassin's Creed Brotherhood and Revelations. That means a dark, dank underground setting full of platforming and puzzles. If puzzles aren't your thing, Arno's latest tale may not be for you. For everyone else, it's a solid, but unspectacular addition to Unity.
    • 73 Metascore
    • 60 Critic Score
    Lego Batman 3, like other Lego games before, explores a wealth of characters and locales from the universe it focuses on. Unfortunately, it doesn't come together as well as it could have. The tone is inconsistent, certain levels won't hit fans emotionally, and the inclusion of celebrity cameo characters detracts for the experience at times. It's good, not great.
    • 74 Metascore
    • 60 Critic Score
    If you're a basketball nut who is happy to focus on MyGM while leaving MyCareer for docked mode, I'd say NBA 2K18 is worth picking up. Glitches aside, it comes surprisingly close to matching the PS4/PC/Xbox One experiences, which is a hell of a feat on the part of Visual Concept's engineers. And on a game-to-game basis, it's an absolutely pleasure to play...But like the series itself, it's also fundamentally flawed. And sadly, I don't see that changing any time soon.
    • 66 Metascore
    • 60 Critic Score
    If you're a big fan of these light novel characters or the anime they've been in, Dengeki Bunko Fighting Climax might be your jam. If not, this fighter is accessible, but that accessibility makes many characters on the small roster feel the same. A solid effort, but there are better 2D fighters out there.
    • 72 Metascore
    • 60 Critic Score
    Dead or Alive 6 carries much of the franchise's risque DNA, but shows a bit more initial restraint. The more revealing costumes are unlockable and the jiggle physics tend towards a bit more realism now. Combat remains accessible, but new moves like the Break Blow and evasion add new layers for DOA vets. Dead or Alive 6 could use a little more graphical polish and its netcode needs to be better, but it's a pretty good fighter all around.
    • 71 Metascore
    • 60 Critic Score
    Farpoint is a game that does it's job well, showing off PlayStation VR and the PlayStation VR Aim Controller. The act of shooting feels great and intuitive in the game thanks to the controller. Unfortunately, while VR adds to the experience, it doesn't hide what's a fairly rote and basic shooter from an earlier era of gaming.
    • 70 Metascore
    • 60 Critic Score
    Quantic Dream has come a long way since Indigo Prophecy, but some things haven't changed. The presentation has gotten much better, but Cage's writing is still not up to snuff. There are definite highs in Beyond, but not all of the elements of the game or the story work as a cohesive whole.
    • 70 Metascore
    • 60 Critic Score
    Marvel's Guardians of the Galaxy: The Telltale Series is a Telltale game. It does what the studio does well, and falters where they normally falter. The first episode kicks off the overall story with some interesting moments, but Telltale's Batman adaptation had a stronger start and more interesting mechanics to paint over the formula.
    • tbd Metascore
    • 60 Critic Score
    Pure Chess looks gorgeous, and offers an excellent single-player experience. But while playing the AI opponent is fun, the game's woefully underdeveloped online mode makes playing against humans decidedly not.
    • 64 Metascore
    • 60 Critic Score
    Party Hard is good clean fun, but that fun tends to devolve into waiting and tedium towards the end of any level. The core gameplay is an idea that can be expanded upon though, and the developer is already adding new content to the game to resolve the issue.
    • 67 Metascore
    • 60 Critic Score
    Sword Art Online: Hollow Fragment does its best to provide a comprehensive experience, featuring online-style combat and dating sim aspects. Unfortunately, while it does a decent job of presenting the Sword Art Online world, the game itself is only good, not great. Sword Art Online fans will probably have fun though.
    • 71 Metascore
    • 60 Critic Score
    An aging engine takes one last shot at an aging console before Infinity Ward turns its full focus towards the next generation. The developer does a great job with the some of the set pieces, but most of the campaign is still basic, refined cover shooting. A decent last hurrah on the PlayStation 3, but you may want to invest in the PlayStation 4, PC, or Xbox One versions if you're looking for the full effect.

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