USgamer's Scores

  • Games
For 899 reviews, this publication has graded:
  • 44% higher than the average critic
  • 5% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.9 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Dragon Quest XI: Echoes of an Elusive Age
Lowest review score: 10 AR-K Episode 1: Gone With The Sphere
Score distribution:
  1. Negative: 31 out of 899
924 game reviews
    • 76 Metascore
    • 60 Critic Score
    Full Throttle has a great cast of characters and atmosphere, but with its remaining irritating action and timed sequences, bland puzzles, and an unnecessary fresh paint job, the game carries its old flaws to a new generation, and ushers some new ones in as well. Luckily, with the seamless swap to its already-fantastic original pixel art (whose immense detail is commendable, even in 2017), clicking through Full Throttle's charming love letter to wheels is still pleasant.
    • 69 Metascore
    • 60 Critic Score
    Sea of Thieves is a feast or a famine. When you're playing with friends, it's an enjoyable voyage across a beautiful ocean, finding buried treasure and getting into trouble. When your group isn't up to snuff, you can find yourself lost, bored, and confused. There are highlights to the experience, but I wish it was a more consistent one and there were more opportunities in terms of player customization. After a year or two, I think Sea of Thieves might be a complete winner. Right now, it's uneven.
    • 70 Metascore
    • 60 Critic Score
    Although this gives us more of a grounded portrayal of Reid’s character, it makes the game frustrating and overwhelming at times. Vampyr is full of promising concepts, excellent character building, and lifelike communities, but ultimately Reid's bloodlust can't help but get in the way.
    • 64 Metascore
    • 60 Critic Score
    A host of graphical improvements and some new missions can't hide the fact Assassin's Creed: Liberation HD needed to do more to bring the Vita game closer to the outstanding Black Flag. Ubisoft Sofia did what they could, but the resulting game is still an average, limited Assassin's Creed experience. If you haven't played it, try a demo. If you have, there's no reason to play it again.
    • 49 Metascore
    • 60 Critic Score
    Double Dragon IV feels like the developer Arc System Works discovered an unreleased old NES game and emulated it on PS4. Its graphics, sound, and gameplay are utterly authentic to the period. Unfortunately, so are its cheap shots and frustrating design elements. It's certainly a lot of fun to play for a while, but once its nostalgic novelty wears off, only hardcore retro fans will likely want to come back for more.
    • tbd Metascore
    • 60 Critic Score
    Velocibox is an ultra-minimal endless runner that offers a rock hard level of difficulty that'll test your reflexes to their limits. If you're up for this kind of challenge, it's addictive and fun. If not, you'll probably find it too frustrating to be worth persevering with.
    • 72 Metascore
    • 60 Critic Score
    I enjoyed my time with GreedFall, but it's already failed to leave a lasting impression on me. Its best moments shine bright and show how much potential Spiders has to develop in this style of RPG, but it isn't cohesive enough to work in concert. GreedFall is certainly worth checking out if you're aching for the old days of BioWare, but it’s a tough sell for most others.
    • 84 Metascore
    • 60 Critic Score
    Gears 5 survives on its solid cover shooting gameplay and a campaign that isn't afraid to pose difficult questions about problematic topics. But the largely stagnant Horde mode and general mess of an Escape mode really pull the sequel back from being a bold step forward.
    • 69 Metascore
    • 60 Critic Score
    The final version of a game released in 2012. That means it includes three years worth of available DLC, but it also means the graphical improvements weren't as grand as they could've been. DOA5 is still a solid fighter, but a lack of ambition, focus on DLC, and severe bugs in the Xbox One version means it's not amazing.
    • 81 Metascore
    • 60 Critic Score
    Life is Strange comes to its ultimate conclusion by asking players what's more important: one person or an entire town? This is an emotionally strong episode that's unfortunately padded out by sequences that justify its overall running time and reinforce that you're playing a game. Life is Strange was great as a whole, but there are missteps in this episode.
    • 68 Metascore
    • 60 Critic Score
    Metrico is beautiful puzzle-platformer with a great minimal, infographic-inspired aesthetic complemented by an awesome soundtrack. Unfortunately, the game gets in its own way by focusing on gimmicky Vita controls. It has moments of greatness, but ends up just being "good".
    • 87 Metascore
    • 60 Critic Score
    By far the best-looking World of Warcraft expansion yet, and it's filled with quality content. However, the character and stat overhaul has left the gameplay feeling a little too simple and rote.
    • 63 Metascore
    • 60 Critic Score
    For all its derivative nature, The Order: 1886 falls well short of classic status; yet the premise here could definitely serve as the groundwork for a more creative, more substantial series. It's one of the most convincing steampunk/alternate history worlds video games have offered up. Now Ready at Dawn just needs to bring the script and mechanics up to that same standard.
    • tbd Metascore
    • 60 Critic Score
    An interesting attempt to channel the feeling of '90s shooters that is successful in some ways but lacking in others. Fun for a while, but then the flaws start to show. Stick with it and there's a surprising amount of depth to discover.
    • 78 Metascore
    • 60 Critic Score
    Life Is Strange 2 has a better core relationship at the heart of its game, but it fails them with the episodic adventure's at times boring, formulaic episode structure; something its predecessor did not suffer from. Some of the story beats are preachy and unearned. Where Life Is Strange 2 hits its stride is more a technical feat: in how its core relationship between brothers Sean and Daniel becomes a game mechanic in itself, and how all the choices you make shape Daniel as he grows up.
    • 70 Metascore
    • 60 Critic Score
    Saints Row: The Third time travels to 2020 with a solid remaster. This is the same game you remember from 2011, with all of the DLC and content packs along for the ride. Developer Sperasoft has redone some of the models, especially with regards to the vehicles, and added an all-new, more realistic lighting engine. Unfortunately, it still doesn't quite measure up to the original PC release, and all the bugs of the original are still here. Still, Saints Row: The Third is a wonderful experience despite all its flaws, and that remains true of this remaster release.
    • 69 Metascore
    • 60 Critic Score
    Madden 21's gameplay takes some appreciable steps forward as the generation comes to a close, with The Yard providing some casual fun. The experience is marred by an abnormal number of bugs though, and the single-player modes remain a major sore point. Ultimately, it's able to pick up a few yards on the way to the next generation of consoles, but just a few.
    • 69 Metascore
    • 60 Critic Score
    Earth Defense Force: Iron Rain plays around with the concepts players have gotten used to with previous EDFs. Classes are open, and the new Prowl Rider offers a new flavor of play that hasn't been seen in the franchise before. Weapons are open, giving more player freedom in terms of character loadouts. But Iron Rain loses some things from the main series, notably the huge swarms of enemies in favor of larger, more meaningful enemies. It's a fine entry in the EDF franchise, but it doesn't step far beyond its predecessors sadly.
    • 66 Metascore
    • 60 Critic Score
    Ultra Street Fighter II is an admirable effort; a pitch-perfect version of Street Fighter II on the Nintendo Switch. Capcom has re-balanced the game from its Super Turbo release, thrown in the Super Turbo HD Remix art, and added some additional Switch-only modes. Unfortunately, the whole package just feels adequate. Ultra Street Fighter II doesn't feel like it goes above and beyond for the series' 30th anniversary and the asking price is steep for what's there.
    • 78 Metascore
    • 60 Critic Score
    Does beauty alone justify a game? Can the novelty of swimming through majestic oceans teeming with life overcome an otherwise fairly by-the-numbers experience that never quite achieves the creative heights it so earnestly aspires to? I suppose that's down to the player, but as much as I wanted to love Abzû, the end result fell just short of brilliance. It's worth playing for the incredible presentation, but don't expect something profoundly new here.
    • 81 Metascore
    • 60 Critic Score
    Paradise Killer drips with endearing style and charm, but can't quite make its finale match up to its opening hours. Discovering intrigue and mystery is compelling at the start, but the good gets lost in its collectible busywork. Paradise Killer is a good option for virtual detective fanatics in need of new mysteries, but it lacks the staying power of other modern mystery giants.
    • 80 Metascore
    • 60 Critic Score
    The charming dungeon crawler builds itself around the chaos of dice. Choose one of six characters, each with their own unique skills and way utilize your rolls of the six-sided die. Combat is rather fun, the artwork feels like a pop-up book, and the electronic soundtrack will have you tapping your foot. Despite the characters and additional modes though, it doesn't feel like Dicey Dungeons expands upon its early hours of play enough. Still, it's an enjoyable roguelite dungeon crawler.
    • 66 Metascore
    • 60 Critic Score
    The entire thing doesn't come together as a solid whole. The citizens you can recruit are interesting, but the rest of the game's story is only skin-deep. Combat is solid, but it can get tedious and boring at times.
    • 72 Metascore
    • 50 Critic Score
    NHL 21 tries to end the current generation on a high note, but legacy issues continue to hold it back. Its revamped Be a Pro mode is particularly disappointing, proving to be a disjointed, somewhat sloppy experience. It has its usual strengths, with online team play being a definite highlight, but longtime fans of the series will likely find this year's entry eminently skippable.
    • 74 Metascore
    • 50 Critic Score
    Journey to the Savage Planet puts you in a brilliantly colorful world, and tasks you with exploring to your heart's content. The moment-to-moment exploration is enjoyable, but the act of combat offers very little in the way of a challenge. The score and insane FMV adverts give Journey to the Savage Planet a lot of personality, but the tiresome parody nature of the writing really lets it down.
    • 75 Metascore
    • 50 Critic Score
    Modern audiences, though, will still have to overlook some serious rough edges to find out what the big deal is.
    • 61 Metascore
    • 50 Critic Score
    While a bit muddled in combat design and pretty dull in world design, Godfall is a passable 3D action game. Under normal circumstances, you'd be safe to skip it, but if you need something to play on that shiny new PlayStation 5, it's not the worst option.
    • 74 Metascore
    • 50 Critic Score
    John Wick Hex has a solid enough foundation, but it largely fails to build on its core concept. It's a one-dimensional tactics game that moves at a glacially slow pace and features few unique wrinkles. It offers a slightly deeper look at the lore, but otherwise it adds little to the burgeoning John Wick-verse.
    • 74 Metascore
    • 50 Critic Score
    On the surface, Where the Water Tastes Like Wine seems like it has a recipe for an incredible game. It stretches the lengths of what story-driven, Twine-like games can accomplish in scope—thematically, narratively, and in terms of the dozens of writers from different cultures and backgrounds behind them. And yet, the game's onerous pace and the way it relegates the stories you collect to flash cards ends up doing a disservice to the game's strengths.
    • 67 Metascore
    • 50 Critic Score
    If Marvel's Avengers was just the single-player story campaign, it would be amazing. There, Crystal Dynamics sells you on its version of the Avengers and introduces the charming and endearing Ms. Marvel to players everywhere. Combat has depth to it, and each hero truly feels distinct. Unfortunately, the endgame is where our heroes falter, with broken matchmaking, rough options in terms of progression, and endlessly reused environments and enemies. Surely, Marvel's Avengers will see improvements, but here at launch, the endgame needs a good deal of work.
    • 59 Metascore
    • 50 Critic Score
    After a solid start, Minecraft Story Mode Episode 2 is disappointingly short. Coming in at around an hour in playtime, the adventure is brisk and active, but it ends right when you're getting into it. A lot happens, but the impact is dulled due to the breakneck pacing.
    • 59 Metascore
    • 50 Critic Score
    The roguelike nature of Darkest Dungeon combine with more substantial narrative and exploration, and a Korean manhwa aesthetic. Unfortunately, the mechanics of Vambrace need work. Your squad of mercenaries is largely disposable, there's too much randomization in terms of progress, and there are several issues with the user interface. Perhaps a sequel can bring the gameplay closer to the excellent aesthetics, but Vambrace: Cold Soul doesn't come together completely.
    • 58 Metascore
    • 50 Critic Score
    Mitsurugi Kamui Hikae is an arena fighter that features a great combo system that makes it fun to play... for a while. Unfortunately it has a limited number of enemy combatants, and once you learn the strategies for beating them, the gameplay quickly becomes repetitive.
    • 53 Metascore
    • 50 Critic Score
    Bedlam's concept is absolutely brilliant, and it's voiced very well too. Unfortunately, its stiff, unforgiving gameplay just isn't much fun, and what you're left with is a great idea whose potential just hasn't been fully realized.
    • 46 Metascore
    • 50 Critic Score
    While Coffin Dodgers follows the Mario Kart formula fairly closely, it's neither polished or finessed enough to really stand out. It's fun for a while, but unfortunately the easy single-player mode and lack of online multiplayer limits its appeal.
    • 62 Metascore
    • 50 Critic Score
    Bleeding Edge has some really good ideas, but not enough content or progression to back them up. It's a solid pick for a few game nights with your pals if you all have Game Pass, but it still needs some time to develop into a true competitor.
    • 49 Metascore
    • 50 Critic Score
    A swing and a miss. The developer has improved the web-swinging mechanic and getting around Spider-Man's Manhattan has never been better. Unfortunately, the rest of the game drags it down. A schizophrenic story, a lifeless New York, and boring villains are what you can expect for the price of entry. The game's Hero/Menace system even takes all the fun out of just randomly swinging around the city.
    • 39 Metascore
    • 50 Critic Score
    The tragedy is that THPS5 gives us a tantalizing glimpse of the game's full potential - but doesn't realize it. With an online mode that really meant something, with better presentation and graphics, with more interesting and imaginative missions, with a more comprehensive create-a-skater, and more intuitive create-a-park mode, this could have been a truly great game. But sadly it's lacking in all those areas.
    • tbd Metascore
    • 50 Critic Score
    Malicious: Rebirth doesn't impress but neither does it disappoint terribly. Best in brief bursts, this action brawler is a short experience that could have used a tad more time in the oven. Bosses are surprisingly easy to exploit, which isn't necessarily a bad thing given the atrocious camera.
    • 61 Metascore
    • 50 Critic Score
    An adequate but forgettable shooter that does very little to distinguish itself from the colossal number of shooters on the market. The mechs help, but Lost Planet 3 is ultimately dragged down by poor level design, boring enemy encounters, and far too much filler.

    • 59 Metascore
    • 50 Critic Score
    PlayStation VR Worlds does a great job of showing off Sony's tech, but the experiences contained in this collection are far too slight to be anything more than sideshow attractions. If you're looking to make the most of PSVR, you're better off buying full games than a modest collection of tech demos.
    • 89 Metascore
    • 50 Critic Score
    Horizon Zero Dawn is disappointing. It has a story that I struggled to care about (complete with massive expository dumps—yay), a bland protagonist, and overtly repetitive and constraining missions that worked against its open world sensibilities. When Horizon Zero Dawn hit its rare strides—from its gloomy Cauldrons to traveling across its sprawling vistas—it only made me wish the rest of the game were as worthwhile.
    • 65 Metascore
    • 50 Critic Score
    It's still a far cry from the top-tier classic puzzlers, but Dr. Luigi manages to be fun enough... even if there is that nebulous whiff of tragedy about the whole affair. On the other hand, it doesn't leave the nasty taste in your mouth that you get from exploitatively designed free-to-play puzzlers like Candy Crush Saga, so that's something.
    • 75 Metascore
    • 50 Critic Score
    Observation has no trouble grabbing you from the go, with gripping central mysteries and questions that demand answers. Painstaking progress through even the simplest commands and instructions counteract any sense of progress in Observation, and ultimately dilutes and cheapens the experience.
    • 67 Metascore
    • 50 Critic Score
    Shenmue 3 suffers from hamfisted exposition, tedious repetition, monotonous grinding, and a heap of other fundamental flaws that are inexcusable in 2019. However, its environments are so confident in their sense of place that exploration is a capable redeemer, and the game is at times, on that ground alone, worth playing.
    • 70 Metascore
    • 50 Critic Score
    With a bit more time in development, Dead Rising 3 for PC could have been the definitive version. Unfortunately, an above-average game is hamstrung by a port that runs poorly on stronger PC hardware. Crashes and framerate issues abound. If you really want to play Dead Rising 3, your best bet is to wait or pick up the Xbox One version.
    • 66 Metascore
    • 50 Critic Score
    It's tough to recommend Civilization: Revolution 2 in its current state. It makes few meaningful improvements to the original game, and in some ways its even takes a step back. Depending on your taste for 2D art, I would actually recommend the original Civilization: Revolution over this version. This sequel that feels like a missed opportunity to improve on a good idea.
    • 62 Metascore
    • 50 Critic Score
    Disintegration is solid, but uninspired. The gravcycle and squad gameplay that defines it works when it's allowed to, but pacing proves inconsistent in the campaign and the FPS/RTS hybrid mechanics are only mildly interesting in multiplayer. A commonplace story and what feels like missed opportunities to fill in more of its universe threaten to drag things down further, but when provided with a good mix of weapons and squad abilities, the core combat and mission design show V1 Interactive can craft something engaging. Disintegration is not the next great sci-fi action franchise (as if we really need another), but hopefully, it can be a stepping stone to something more distinctive and unique from V1 in the future.
    • 67 Metascore
    • 50 Critic Score
    Miitopia, by its end, is too redundant, too bland, and saves its best parts for far too late in the game—in the post-game, assuming its players have stuck around that long to begin with.
    • 58 Metascore
    • 50 Critic Score
    While Star Ocean started as an innovative series full of fun, bold ideas, its current form amounts to the most middle-of-the-road RPG experience you could possibly have. It's not particularly awful, but in a reality full of RPGs, so many better options exist.
    • 73 Metascore
    • 50 Critic Score
    Together, Broken Age Acts 1 and 2 make a solid game that players will look back on fondly. Unfortunately, the second act doesn't live up to the promise of the first. Themes are dropped, puzzles seem a bit more obtuse, and the environments feel like a retread of the first act.
    • 62 Metascore
    • 50 Critic Score
    While Super Bomberman R brings back the classic Bomberman action, the package could stand to be better. Once you've polished off the short Story Mode, you're left with multiplayer. Local and online multiplayer is solid, but lacks match customization options found in older Bomberman games.
    • 44 Metascore
    • 50 Critic Score
    The Platinum spark exists in Mutants in Manhattan, which is why it's tragic the developers couldn't spend the same resources they would on original IP like Bayonetta. As licensed games go, you could do much worse, but this TMNT outing feels like a collection of good ideas in need of a second pass.
    • 65 Metascore
    • 50 Critic Score
    There are times when Just Cause 4 is amazing, but the final result is a game that loses parts of what made Just Cause great in the first place. The new mission structure repetitive and causes the series' staple destruction to take a backseat. The tether customization is top notch and the new weapons are a winner, but things like throwable C4 are gone. And the extreme weather, which is exciting when it appears, doesn't make its presence felt during most of the game. I had fun with Just Cause 4, but it's a game I want to love more than I actually do. Temper your expectations.
    • 59 Metascore
    • 50 Critic Score
    Anthem is a frustrating experience. There's a core gameplay idea that's fun, but it's not enough to keep the experience alive in endgame and beyond. It wants to sell us on flying and combat, but Grandmaster levels stop that dead. It offers a wide world to explore, but offers no reason to do so. Anthem ultimately doesn't feel like the best BioWare can do, and that's a horrible shame.
    • 72 Metascore
    • 50 Critic Score
    Yo-kai Watch has a great degree of potential, so it's tragic to see Level-5 squander it over fears of upsetting their massive cash cow. (In Japan, anyway.) This sequel carries the same sense of spooky whimsy as the first game, but unfortunately doesn't lose the underlying tedium. If you're looking for an alternative to Pokemon, you might want to see if the next game fixes Yo-kai Watch's woes—if it gets localized, that is.
    • 70 Metascore
    • 50 Critic Score
    Yo-kai Watch has a great degree of potential, so it's tragic to see Level-5 squander it over fears of upsetting their massive cash cow. (In Japan, anyway.) This sequel carries the same sense of spooky whimsy as the first game, but unfortunately doesn't lose the underlying tedium. If you're looking for an alternative to Pokemon, you might want to see if the next game fixes Yo-kai Watch's woes—if it gets localized, that is.
    • 70 Metascore
    • 50 Critic Score
    Ark: Survival Evolved is a game full of rough edges. It's also a game full of some amazing moments over my total playtime. It's the kind of experience that has a lot of boredom and tedium, and a great deal of looking the other way in the face of bugs, but also some clear water cooler moments. There's something very cool buried in here, though I can't tell if that's because of some developer decisions or in spite of them.
    • 59 Metascore
    • 50 Critic Score
    There's talk that Zip Lash could be the final Chibi-Robo game, and that's a shame. I'd prefer to see him go out with a bit more style than Zip Lash offers. The irony of this game focused around acquisition and collecting is that it's not really worth acquiring for your collection. Even if that Amiibo is awfully adorable.
    • 62 Metascore
    • 50 Critic Score
    There's a lot to like about We Happy Few, with its unique psychedelic dystopian setting and well-developed story, but it's the moment-to-moment action that crashes down on you like a bad dose of Joy. So-so survival elements, the lack of mission variety, frame rate issues, prolific bugs, and tedious stealth and combat will make you want to cook up some Joy for yourself, so that maybe you too can forget the bad stuff and remember only the bright side of things.
    • 64 Metascore
    • 50 Critic Score
    For every cool "a-ha!" moment in Ancestors: The Humankind Odyssey, there has been something that has me on the verge of rage quitting. There's a fascinating, novel concept in Ancestors, but with so many bugs and other tedious issues blocking it, the joy of this survival game feels like it's constantly kept millions of years and a bundle of evolutionary feats away.
    • 59 Metascore
    • 50 Critic Score
    I really wanted to like Murdered: Soul Suspect, but -- like L.A. Noire -- it's a detective game that manages to gets its most essential quality absolutely wrong. The backdrop of Salem lends a lot to its central mystery, but at no point will Soul Suspect ever put your deductive skills to work. That's fine if you're indulging in an episode of CSI, but I like my thinky games to require more than just passive interest.
    • 92 Metascore
    • 50 Critic Score
    In many ways, that unbridled sense of creativity serves as the source of Legends' problems. It's constantly throwing new concepts and mechanics into the mix, but there's no discipline to it, no restraint.
    • 75 Metascore
    • 50 Critic Score
    If you're looking for anything measurably different than your prior experiences with the series, though, The Pre-Sequel won't satisfy. And this lack of ambition only serves to disappoint: there's a fantastic game buried in here, somewhere, if only its caretakers would perform a serious overhaul.
    • 63 Metascore
    • 50 Critic Score
    Outside of combat, it suffers from poor design decisions, dated visuals, and a disjointed story. Its biggest shortcoming, though, is that doesn't live up to the promise and potential set by its superior predecessor.
    • 77 Metascore
    • 50 Critic Score
    Kingdom Hearts HD 1.5 ReMIX is, without question, the best version of Kingdom Hearts to date. But it also serves as an excellent reminder that the things we love aren't always built to last.
    • 48 Metascore
    • 50 Critic Score
    Homefront: The Revolution is a very ambitious game that has all the ingredients of a blockbuster, but somehow doesn't quite feel fully-baked. The single-player game has aspects that are interesting and challenging, but unfortunately it's let down by average gunplay and flawed AI. Add to that a multiplayer mode that's fun, but limited in scope, and you have a game that falls short of its considerable potential.
    • 60 Metascore
    • 50 Critic Score
    NHL 15 is right to focus on improvements to the gameplay and the presentation, but they aren't nearly good enough to justify the cuts made elsewhere. It dazzles out of the box, but it doesn't take long for the upgrades to feel shallow in comparison to what's missing. Ultimately, NHL 15 feels like a major misstep.
    • 57 Metascore
    • 40 Critic Score
    Playing Cyberpunk 2077 is like suffering a death of a thousand cuts. If the bugs don't get you, the bad quest design, the insensitive writing, or a million other small problems will. All told, Night City might not be worth the visit.
    • 87 Metascore
    • 40 Critic Score
    It's easy to fall in love with The Witness, and even easier to have your heart broken by the callous indifference of Jonathan Blow's beautiful island. A healthy challenge is good for any game, but the puzzles on display here offer few inroads to understanding for those who can't think exactly like their creator.
    • 76 Metascore
    • 40 Critic Score
    With The Beginner's Guide, creator Davey Wreden starts with a brilliant premise, only to waste it with his insistence on telling rather than showing within his barely interactive worlds. Games don't necessarily need to be fun to work, but they should at least be engaging—something The Beginner's Guide can't maintain during its 90-minute running time.
    • 59 Metascore
    • 40 Critic Score
    While the brilliance of its director's past games occasionally surface in Cold Case Investigations, this thoughtlessly designed and incredibly brief adventure will do nothing but disappoint fans of the defunct developer Cing.
    • 55 Metascore
    • 40 Critic Score
    Mighty No. 9 contains the seeds of a good platforming franchise, but for now they're exactly that: Seeds. In its current state, Keiji Inafune's intended successor to the Mega Man series lacks creativity, joy, and character – not to mention several weeks' worth of polish.
    • 64 Metascore
    • 40 Critic Score
    I'm down with crazy. I've enjoyed things like Twin Peaks and Mawaru Penguindrum. Crazy is fine, but you need to give me a hook. Killer is Dead has no hook for me. A great story and characters could get me through boring gameplay. I've been there before. Great gameplay could get me through a crap story. But, Killer is Dead offers me neither. It's not even bad enough to hate.
    • 67 Metascore
    • 40 Critic Score
    With the remake of 1998's MediEvil, Other Ocean has done great work bringing the PlayStation title in 2019. Visually, this game is a winner. The problem is the decision to keep the gameplay largely the same. MediEvil's combat is muddy and its level design lacks any sense of exploration. This needed to be a more extensive remake. As it stands, it's only for those with heavy nostalgia for the property.
    • 52 Metascore
    • 40 Critic Score
    Fallout 76 isn't particularly indicative of the best of the modern Fallout games, nor is it an amazing survival game given its competition. It's not the worst game in the world or anything, but it very much just exists. It merely says, "I'm here too," instead of standing out. Fallout 76 in its current state is the game version of the Amphicar Model 770: it sometimes works, but it's still the worst of both worlds.
    • 73 Metascore
    • 40 Critic Score
    A merely adequate rhythm game swaddled in yuck, Hatsune Miku: Project DIVA F can't hang with the best the genre has to offer.
    • 64 Metascore
    • 40 Critic Score
    Aside from its cute art direction, there's not much joy to be found in Game Freak's Little Town Hero. Its battle system has a glimmer of potential, but finds itself muddled in system after system, making what should be its standout boss battles a tedious affair. Even for a budget price, this is a town you probably won't want to visit for more than a day.
    • 47 Metascore
    • 40 Critic Score
    More of a game for your younger sister than you, Hometown Story pales in comparison to the many 'life simulation' games already in the market. In many ways, it's a bare-bones version of Recettear: An Item Shop's Tale, stripped of all its zaniness and sly negotiations. Hometown Story isn't necessarily bad but given the price tag that it commands, I'm unwilling to recommend it. More deserving games are waiting for your money.
    • 51 Metascore
    • 40 Critic Score
    For Disaster Report's grand return to the West, Disaster Report 4 puts its focus on humanity struggling for survival amidst the destruction. And it's here, that is unfortunately its greatest misstep, with long stretches of tedium and even moments that feel exploitative. In paring down the campy charm of the series before it, Disaster Report 4's more serious tone often crumbles like the very buildings you find yourself running away from.
    • 78 Metascore
    • 40 Critic Score
    Sacrific[es] a lot of what made the original game so memorable in its quest to fit on the mobile platform. It's playable, but only just. It certainly does not come recommended.
    • 54 Metascore
    • 40 Critic Score
    About all Knack is good for is inspiring new and creative curses. I certainly spent more time improvising strings of epithets at its substandard gameplay than I did improvising strings of combo attacks.
    • 61 Metascore
    • 40 Critic Score
    Drakengard 3 is rough, to say the least. Fundamentally, I like the focus on action, and the battle system is competently executed. However, it's all buried beneath a poorly optimized engine, terrible camera, and a story that's alternately infantile and gross. I've played a lot worse; but by an large, Drakengard 3 is a pretty bad game.
    • 64 Metascore
    • 40 Critic Score
    Borderlands 2 for the Vita is a case study in how a great game can get lost in a really bad port. There's just no getting around this version's raft of technical issues, nor the fact that the Vita doesn't have enough buttons to make it really work. Given more time, Iron Galaxy might have made it work. But as it is, even hardcore fans of the series should stay far away.
    • 73 Metascore
    • 40 Critic Score
    Nintendo had a fantastic idea with Tri Force Heroes, but the premise is underserved and undermined by some fundamental design issues and shaky online infrastructure. It's nothing short of a tragedy to wait a whole decade for another multiplayer Zelda and receive what feels like a largely unfinished idea with great potential.
    • 56 Metascore
    • 40 Critic Score
    There is a shell of a good game in Predator: Hunting Grounds, but severe balancing issues, poor console performance, and general clunkiness hold it back from standing shoulder to shoulder with other solid 4v1 multiplayer games—even the one its developer has made before. While its Predator callbacks are solid, for fans looking for another good Predator game, there's not one to be found here. At least not yet.
    • 54 Metascore
    • 40 Critic Score
    Tries valiantly to weave a tale of political intrigue, but it's undermined by repetitive mission design, poor menus, and an anonymous cast. If you were hoping for a worthy successor to Valkyria Chronicles, you will be sadly disappointed.
    • 64 Metascore
    • 40 Critic Score
    Not even striking art direction and sincere storytelling can save the unfortunate nature of Sea of Solitude. Marred by dull action and, at worst, frustrating sequences, Sea of Solitude ends up feeling like twice the length of its runtime. Those monsters and that world sure are gorgeous though.
    • 71 Metascore
    • 40 Critic Score
    It's a 20-hour game in a 50-hour package, bloated to hell and back by a design engineered to recycle content. If you're interested in playing an installment of the Tales series, you deserve much better than this.
    • 56 Metascore
    • 40 Critic Score
    Bound By Flame is a number of good ideas poorly crafted into a final product. The story itself is rather generic, with poor dialog and voice acting preventing you from getting emotionally invested in the world. The core combat is good, but once it meets with the larger game, it begins to break down. Even an excellent crafting system can't save Bound By Flame from being a budget RPG.
    • 70 Metascore
    • 30 Critic Score
    A polished title with a couple of nice ideas completely undermined by boring mechanics and obtrusive, game-breaking monetization.
    • 46 Metascore
    • 30 Critic Score
    Attack on Titan contains the premise for an amazing video game, but never delivers on this potential. With their overly literal interpretation of the source material, Spike Chunsoft really limited what they could do with their adaptation, leading to an incredible amount of repetition.
    • 50 Metascore
    • 30 Critic Score
    Though it does a handful of things right, Ninja Gaiden Z is overshadowed by a litany of awful design decisions. There's just no getting around the fact that it's a wretchedly bad action game. Even the most dedicated Ninja Gaiden fans should avoid this one.
    • 62 Metascore
    • 30 Critic Score
    LEGO Dimensions feels like the bare minimum required to qualify as a video game in this day and age—it's a shallow, repetitive experience that leans heavily on the appeal of LEGO toys and a dozen very expensive licenses... which probably explains why the $99 starter set only gives you access to a fraction of the total game content.
    • 52 Metascore
    • 20 Critic Score
    A certain addictive or compulsive quality isn't sufficient to make a genuinely good game, sadly; Flappy Bird is addictive and compulsive in the same way that popping bubble wrap is addictive and compulsive. It may be immediately satisfying to waste your time with it in the short term, but when you look back on how your day went, you'll find yourself wishing you'd used those hours for something more productive or stimulating.
    • 56 Metascore
    • 20 Critic Score
    Deadly Premonition 2: A Blessing In Disguise is hard to love, even by the standards set by its predecessor. In leaving Greenvale behind for a style of prequel and sequel storytelling split across Louisiana and Boston, Deadly Premonition 2 jettisons the much of what made the original charming (along with some interesting mechanics and variety) in favor of an empty town and a story that serves up tropes and bits of lore that do little to enhance or build upon what made the original fascinating. All the while, terrible performance makes it more of a slog than its uninspired ideas and pacing do on their own.
    • 42 Metascore
    • 20 Critic Score
    The tragedy of Dungeon Keeper is that every so often, it shows glimpses of what makes it great. You can see the classic game is in there somewhere: its genius, and what it could have been. But then the gates slam shut, as though the Dungeon Keeper himself is kept in a larger meta-dungeon, whose bean-counting overlord tells you to come back later, or maybe even tomorrow. Or pay up.
    • tbd Metascore
    • 10 Critic Score
    If you need to know why gamers collectively turned up their noses at adventure games in the late '90s, look no further than AR-K: It contains every design flaw we washed our hands of 15 years ago. It's hard to tell if Gato Salvaje has played an adventure game since this fabled era, but if they want to save Episode 2 of AR-K, they'd better start.
    • 43 Metascore
    • 10 Critic Score
    XBlaze would be thoroughly unremarkable if not for its utter—and possibly record-breaking—contempt for the player. If you're interested in visual novels as a genre, the Vita has a handful of titles significantly better than this one. And if you're somehow compelled to explore the rich back story of the BlazBlue universe, there's always fan fiction.

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