TheGamer's Scores

  • Games
For 1,251 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 OlliOlli World
Lowest review score: 0 Deadly Premonition 2: A Blessing in Disguise
Score distribution:
1270 game reviews
    • 85 Metascore
    • 80 Critic Score
    Marvel Snap is a highly polished and impeccably designed game that is going to grow and flourish for years to come. It feels early access in a lot of ways thanks to some missing and underbaked features, but the core is rock solid. Collecting cards is fun, building decks is easy, and matches only last a couple of minutes. It’s the perfect on-the-go game, and my favorite CCG right now.
    • 69 Metascore
    • 70 Critic Score
    New Tales from the Borderlands is the first time that I’ve felt invested in the series since Borderlands 2. It’s a much smaller-scale adventure that sometimes feels more like a movie than it does a game, but its heartfelt cast of characters, (somewhat) smarter humour, and tighter focus make this a tale well worth listening to.
    • 94 Metascore
    • 100 Critic Score
    Ultimately, Persona 5 Royal brought me back to the Phantom Thieves, and made me realize how much I missed them and their antics, and the beautiful world where their story occurs. Being able to play this journey on the go only sweetens the deal, and the experience is as immaculate as it was years ago—a masterful port of a masterpiece.
    • 87 Metascore
    • 90 Critic Score
    Lucy Dreaming tells a compelling, concise story filled with wit and hilarity, kept me invested with a juicy mystery, and hooked me with its fantastic execution of the sarcastic adventure game protagonist trope. It never feels like a one-trick pony, and it’s a masterclass in knowing when to surprise with a sudden change in mood or shocking reveal. I went in thinking I was in for a charming point & click adventure with some gimmicks and enough jokes to keep me going, but I’m coming away convinced it’s going on my GOTY list. I wish I could forget everything about it and experience it all over again.
    • 82 Metascore
    • 50 Critic Score
    A Plague Tale: Requiem is relentless in its depiction of misery. It imparts the troubling message that no matter how hard we try, we can’t change the future, and trying to do so only invites more pain and suffering than willingly submitting to our eventual demise. A series about two children losing their innocence and being corrupted by the evils of the world is one I welcome, but not when it teaches us to give up instead of fighting for a future all our own. The world may seem hopeless right now, but if we give in to the despair we’re choosing doom, and I’d rather go down slinging.
    • 74 Metascore
    • 80 Critic Score
    Although Nostalgaia does have some shortcomings that put it below the games it’s trying to ape, the fact that it manages to get even a little bit close is a feat of its own. Whether you’re an IP freak like me who's happy seeing a ton of love for gaming, someone looking to get into the Soulsborne genre, or a FromSoft veteran that’s looking for something new, there’s something in Nostalgaia for everyone.
    • 70 Metascore
    • 80 Critic Score
    Scorn is a hard game to pin down, but it’s one I can’t help but recommend. It’s disgustingly alluring in its visual execution, with each new location bringing with it a waterfall of questions as you poke, prod, and cower at every discovery. This ambition of being artsy and cryptic can hold it back at points, but there’s something fiercely admirable in its artistic vision that few games in the genre are able to match. This is a tragic horror of Lovecraftian proportions, and one that really must be seen to be believed.
    • 75 Metascore
    • 70 Critic Score
    Lego Bricktales could be up your street depending on what you’re looking for. If you want a simple action adventure like so many other Lego titles then this isn’t for you. However, if you want a unique puzzle game that uses Lego elements well then you’ll find more here to enjoy. The main thing that lets it down is the clunky control system and the variable difficulty means younger players hoping for a building game will likely end up frustrated. The environmental puzzles you’ll need to solve to collect everything can also get very repetitive. Overall though it’s a fairly average game that offers a decent-length story mode, some interesting puzzles, and a few extras for those who want them. Now if you’ll excuse me I have a pirate ship ride to build.
    • 72 Metascore
    • 50 Critic Score
    Ultimately, Gundam Evolution fulfills the promise of letting you impersonate one of the many Mobile Suits that have been showcased across the decades, and fans of the beloved series will have the time of their lives, at least for a bit. But in doing so, it just presents another attempt to emulate the Overwatch formula that doesn’t quite hit the mark.
    • 72 Metascore
    • 40 Critic Score
    I want to like Steelrising, I really do, but it just won’t let me. Every aspect of the game feels like a barrier to the one thing I enjoyed: combat. Even that got boring. The characters are bland, the story is dull, the setting is derivative, and the finished product is too buggy and bloated to truly enjoy. It needed a few more turns of the key to go the distance and keep on ticking smoothly.
    • 71 Metascore
    • 70 Critic Score
    Moonscars is a collection of good ideas executed poorly and held back by a baffling story. In the heat of battle with one of the game’s well-designed and memorable boss fights, it shines almost as brightly as those it's inspired by. Unfortunately, the saturation of the genre means it’s not enough to nail the core mechanics of a soulslike anymore, and Moonscars falls down whenever it tries to stand out. It’s a fun enough time if you’re wild for the genre, but those looking for something more unique should steer clear.
    • 76 Metascore
    • 70 Critic Score
    FIFA 23 is the same as it has always been, maybe for the last time.
    • 74 Metascore
    • 70 Critic Score
    Card games can be a tough sell, especially in video games. The threat of mechanical complexity can put some off, while for others it just seems a boring choice when fully-animated adventures are just as readily available. Sometimes, Foretales doesn’t do the best job of countering this argument, as it can disappear up itself through endless, monotonous combat. And yet, when it puts down the dagger and lets you explore the world to work things out for yourself, it shows that we’re nowhere near close running out of engaging new ways to use small slabs of art.
    • 67 Metascore
    • 100 Critic Score
    Session is the skating game I've always dreamed someone would make, where performing even a 'simple' trick is significant and challenging. There are no mile-long grinds or 900-degree kickflips here: just real skating in its rawest form. It doesn't just simulate the sport, but the art of skating too. You need to get creative, looking at the everyday clutter of a city and dreaming up ways to make something rad out of it. That's what street skating is all about, and why Session is the best virtual expression of the artform yet.
    • 68 Metascore
    • 70 Critic Score
    Although its stealth systems can feel a little too forgiving and easy to work around, Serial Cleaners’ grungey story is still one well-worth going through thanks to its likeable cast, sense of style, varied levels, and satisfying core mechanics that manage to stay fresh throughout the adventure.
    • 65 Metascore
    • 70 Critic Score
    No Place for Bravery surprised me in many ways. When I first started, I was ready for a gory festival of combat with a good story to go along with it. What I got was a beautiful, dark narrative that pushed me to reach the end credits far more than the promise of combat would have. The things I loved most are things I can’t talk about in this review for fear of spoiling the experience - No Place for Bravery feels fantastic to play, and Glitch Factory has created a story that will stick with me for years.
    • 72 Metascore
    • 70 Critic Score
    Sunday Gold is a game with a lot to say, says it eloquently, and has an aesthetic and artistic direction that I’ve fallen in love with. However, it must be said that the execution leaves something to be desired - the game excels in set pieces, confrontations, and dialogues, but getting from one highlight to another is a bit of a slog. I’d play another game following Frank, Sally, and Gavin in a heartbeat, but I’d hope it flows much better than Sunday Gold.
    • 87 Metascore
    • 90 Critic Score
    Return to Monkey Island is everything I wanted and more. Daft humour with plenty of dad-worthy gags, puzzles to both frustrate and delight you, lovable throwbacks around every corner, and all while being effortlessly enjoyable. It feels like Monkey Island has fittingly come full circle with this title in many ways, and yet I can’t help but be selfish and want more Guybrush from Gilbert. There’s still room in the scrapbook for more adventures, and if we’re lucky, maybe we won’t have to wait 30 years for the next title.
    • 72 Metascore
    • 70 Critic Score
    There’s a lot to love about Potion Permit. It’s a game that, as mentioned, gives you a purpose, and does a great job of letting you experience the journey from total newcomer to heart of the community. It’s a perfect game for those seeking a relaxing, chilled-out experience - a tonic for a market filled with life sims that emphasise profit and efficiency. The only things lacking are a little difficulty to keep things interesting and some bug fixing to keep things running smoothly.
    • 74 Metascore
    • 70 Critic Score
    I had a lot of fun with You Suck at Parking, something I could stick on for the night and play while passing the controller back and forth with a friend to try and one-up each other when we kept inevitably failing. It has that communal feel, especially with its leaderboards, that will no doubt push people to try and perfect its Deathrun-like level design. I can’t wait to see what community pops up around it, but, unfortunately, I don’t think You Suck at Parking built enough of an identity to leave a lasting impression.
    • 79 Metascore
    • 90 Critic Score
    When you hit a streak on the beat, enemies melt before you and you race across the map, racking up eight- or nine-figure scores with ease. Sometimes you fall off a little, though, and start missing every shot as you struggle to find the rhythm. This is frustrating, but it’s meant to be. Once you stop, take a breath, and start shooting again – to the rhythm, this time – you soon find your groove again and everything makes sense. The shooting feels great again, the game flows perfectly again, the toughest enemies are felled again. In these moments, Metal: Hellsinger feels really special.
    • 83 Metascore
    • 80 Critic Score
    Thanks to its fantastic multiplayer, quality of life changes, and great single-player, Splatoon 3 is undoubtedly the best game in the series. It won’t be changing anyone’s mind if they don’t already love the series and is essentially just more Splatoon, but I’ll be damned if that’s a bad thing.
    • 84 Metascore
    • 90 Critic Score
    It will never not be uncomfortable to see genocide and any kind of game mechanics on screen at the same time. But Gerda avoids this as best it can, offering us a game that puts history at the forefront, understanding that nothing else is more important. It’s an uncomfortable journey, but one that shows what RPG-lites are capable of.
    • 87 Metascore
    • 90 Critic Score
    Immortality feels like a logical endpoint for the last seven years of Barlow's work. Though his cast has expanded to include a full Smash Bros. roster's worth of characters, and the script has expanded to include three full movies with contributions from several writers, it feels like he has ended up, basically, where he started. Like Her Story, Immortality is really about one woman. As in Her Story, she may not be who you think she is.
    • 71 Metascore
    • 70 Critic Score
    Pac-Man World may not be Pac-Man World 2 like I’d hoped, but it’s still a solid classic platformer with enough unique elements to help it stand out. Those who have played the original will no doubt appreciate the nostalgia, but those like me who missed it originally will still have a good time.
    • 79 Metascore
    • 80 Critic Score
    Whether you’re a fan of the Teenage Mutant Ninja Turtles or not, the Cowabunga Collection is without a doubt the most impressive gaming compilation there’s ever been. Collecting 13 hard-to-find games with every possible bit of extra content is an incredible effort, and the fact that most of them are still a blast today is just the icing on the cake. The Cowabunga Collection is truly a shellebration of everything TMNT.
    • 91 Metascore
    • 90 Critic Score
    Northway Games has crafted one of my highlights of the year with this narrative adventure. It’s wonderfully engrossing and hiding so many worthwhile character moments and gorgeous secrets well worth uncovering. I’ve already spent so many hours with the game and feel like I have barely scratched the surface, prepared to dive back in and live out this life over and over again until I settle on an imperfect resolution that feels well and truly my own.
    • 77 Metascore
    • 60 Critic Score
    At this point in time, it takes a lot to stand out in a sea of Metroidvania action platformers. With its gorgeous presentation and memorable boss fights, Islets does just that. It has some of the tightest platforming I’ve ever experienced, but I felt that the unbalanced combat design drags it down. I really enjoyed my time with Islets - it took me around 12 hours to beat the game, and it certainly doesn’t feel like time wasted - and I’d recommend it to any fan of Metroidvanias, but I don’t think it has universal appeal.
    • 65 Metascore
    • 60 Critic Score
    For all my issues with Saints Row, I keep telling myself 'at least it's fun, and the reason people play these games is not for the characters, or the story, or the weak social viewpoint the game puts forward, but the fun'. It's become a mantra. Like a little train going up a mountain: At least it's fun. at least it's fun, at least it's fun. The further I got through the game, the less I felt that was true.
    • 71 Metascore
    • 80 Critic Score
    Soul Hackers 2, at its core, is enjoyable if you like rattling through dungeons, playing with demons, and building a kick-ass party. It ticks many boxes for fans with its familiar gameplay, while offering a great entry point for newcomers with its more laid back approach. It’s good, but it could have easily been great with the right touches. I adore Ringo and Figue, and I think the cyberpunk aesthetic with these two at the helm is one of the most vital selling points of the game that make it stand out from the Megami Tensei crowd, so it’s a shame it feels quite surface-level at times. I want to see more from the Soul Hackers series in the future, but it needs to build upon the ideas in this title and push the content further.

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