TheGamer's Scores

  • Games
For 1,263 reviews, this publication has graded:
  • 44% higher than the average critic
  • 6% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 1.5 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Forza Horizon 6
Lowest review score: 0 Deadly Premonition 2: A Blessing in Disguise
Score distribution:
1285 game reviews
    • 65 Metascore
    • 70 Critic Score
    No Place for Bravery surprised me in many ways. When I first started, I was ready for a gory festival of combat with a good story to go along with it. What I got was a beautiful, dark narrative that pushed me to reach the end credits far more than the promise of combat would have. The things I loved most are things I can’t talk about in this review for fear of spoiling the experience - No Place for Bravery feels fantastic to play, and Glitch Factory has created a story that will stick with me for years.
    • 72 Metascore
    • 70 Critic Score
    Sunday Gold is a game with a lot to say, says it eloquently, and has an aesthetic and artistic direction that I’ve fallen in love with. However, it must be said that the execution leaves something to be desired - the game excels in set pieces, confrontations, and dialogues, but getting from one highlight to another is a bit of a slog. I’d play another game following Frank, Sally, and Gavin in a heartbeat, but I’d hope it flows much better than Sunday Gold.
    • 87 Metascore
    • 90 Critic Score
    Return to Monkey Island is everything I wanted and more. Daft humour with plenty of dad-worthy gags, puzzles to both frustrate and delight you, lovable throwbacks around every corner, and all while being effortlessly enjoyable. It feels like Monkey Island has fittingly come full circle with this title in many ways, and yet I can’t help but be selfish and want more Guybrush from Gilbert. There’s still room in the scrapbook for more adventures, and if we’re lucky, maybe we won’t have to wait 30 years for the next title.
    • 72 Metascore
    • 70 Critic Score
    There’s a lot to love about Potion Permit. It’s a game that, as mentioned, gives you a purpose, and does a great job of letting you experience the journey from total newcomer to heart of the community. It’s a perfect game for those seeking a relaxing, chilled-out experience - a tonic for a market filled with life sims that emphasise profit and efficiency. The only things lacking are a little difficulty to keep things interesting and some bug fixing to keep things running smoothly.
    • 74 Metascore
    • 70 Critic Score
    I had a lot of fun with You Suck at Parking, something I could stick on for the night and play while passing the controller back and forth with a friend to try and one-up each other when we kept inevitably failing. It has that communal feel, especially with its leaderboards, that will no doubt push people to try and perfect its Deathrun-like level design. I can’t wait to see what community pops up around it, but, unfortunately, I don’t think You Suck at Parking built enough of an identity to leave a lasting impression.
    • 79 Metascore
    • 90 Critic Score
    When you hit a streak on the beat, enemies melt before you and you race across the map, racking up eight- or nine-figure scores with ease. Sometimes you fall off a little, though, and start missing every shot as you struggle to find the rhythm. This is frustrating, but it’s meant to be. Once you stop, take a breath, and start shooting again – to the rhythm, this time – you soon find your groove again and everything makes sense. The shooting feels great again, the game flows perfectly again, the toughest enemies are felled again. In these moments, Metal: Hellsinger feels really special.
    • 83 Metascore
    • 80 Critic Score
    Thanks to its fantastic multiplayer, quality of life changes, and great single-player, Splatoon 3 is undoubtedly the best game in the series. It won’t be changing anyone’s mind if they don’t already love the series and is essentially just more Splatoon, but I’ll be damned if that’s a bad thing.
    • 84 Metascore
    • 90 Critic Score
    It will never not be uncomfortable to see genocide and any kind of game mechanics on screen at the same time. But Gerda avoids this as best it can, offering us a game that puts history at the forefront, understanding that nothing else is more important. It’s an uncomfortable journey, but one that shows what RPG-lites are capable of.
    • 87 Metascore
    • 90 Critic Score
    Immortality feels like a logical endpoint for the last seven years of Barlow's work. Though his cast has expanded to include a full Smash Bros. roster's worth of characters, and the script has expanded to include three full movies with contributions from several writers, it feels like he has ended up, basically, where he started. Like Her Story, Immortality is really about one woman. As in Her Story, she may not be who you think she is.
    • 71 Metascore
    • 70 Critic Score
    Pac-Man World may not be Pac-Man World 2 like I’d hoped, but it’s still a solid classic platformer with enough unique elements to help it stand out. Those who have played the original will no doubt appreciate the nostalgia, but those like me who missed it originally will still have a good time.
    • 79 Metascore
    • 80 Critic Score
    Whether you’re a fan of the Teenage Mutant Ninja Turtles or not, the Cowabunga Collection is without a doubt the most impressive gaming compilation there’s ever been. Collecting 13 hard-to-find games with every possible bit of extra content is an incredible effort, and the fact that most of them are still a blast today is just the icing on the cake. The Cowabunga Collection is truly a shellebration of everything TMNT.
    • 91 Metascore
    • 90 Critic Score
    Northway Games has crafted one of my highlights of the year with this narrative adventure. It’s wonderfully engrossing and hiding so many worthwhile character moments and gorgeous secrets well worth uncovering. I’ve already spent so many hours with the game and feel like I have barely scratched the surface, prepared to dive back in and live out this life over and over again until I settle on an imperfect resolution that feels well and truly my own.
    • 77 Metascore
    • 60 Critic Score
    At this point in time, it takes a lot to stand out in a sea of Metroidvania action platformers. With its gorgeous presentation and memorable boss fights, Islets does just that. It has some of the tightest platforming I’ve ever experienced, but I felt that the unbalanced combat design drags it down. I really enjoyed my time with Islets - it took me around 12 hours to beat the game, and it certainly doesn’t feel like time wasted - and I’d recommend it to any fan of Metroidvanias, but I don’t think it has universal appeal.
    • 65 Metascore
    • 60 Critic Score
    For all my issues with Saints Row, I keep telling myself 'at least it's fun, and the reason people play these games is not for the characters, or the story, or the weak social viewpoint the game puts forward, but the fun'. It's become a mantra. Like a little train going up a mountain: At least it's fun. at least it's fun, at least it's fun. The further I got through the game, the less I felt that was true.
    • 71 Metascore
    • 80 Critic Score
    Soul Hackers 2, at its core, is enjoyable if you like rattling through dungeons, playing with demons, and building a kick-ass party. It ticks many boxes for fans with its familiar gameplay, while offering a great entry point for newcomers with its more laid back approach. It’s good, but it could have easily been great with the right touches. I adore Ringo and Figue, and I think the cyberpunk aesthetic with these two at the helm is one of the most vital selling points of the game that make it stand out from the Megami Tensei crowd, so it’s a shame it feels quite surface-level at times. I want to see more from the Soul Hackers series in the future, but it needs to build upon the ideas in this title and push the content further.
    • 75 Metascore
    • 80 Critic Score
    Even with the balancing issues and a clear rough start to its first season, MultiVersus’ incredibly solid and unique core mechanics, along with its clear love and respect for every character and series that it represents, let it stand close to the top of the genre. It still needs some fine-tuning, but I’m confident that in a year’s time, MultiVersus will be standing strong next to Smash.
    • 76 Metascore
    • 80 Critic Score
    In a medium where narrative adventures have grown rather predictable, this one shines.
    • 81 Metascore
    • 90 Critic Score
    Although it may be short, its masterful movement and shooting are a shotgun blast to the face - and I mean that in the best way possible.
    • tbd Metascore
    • 70 Critic Score
    Plate Up is a unique restaurant management experience, mixing roguelike elements into the genre in a way I’ve never seen before. It requires a keen mind, good planning skills, excellent communication, and tenacity. All of which I don’t have. Luckily the game also lets you practice new recipes by feeding cats. It was the perfect way to work on my skills while wondering if these cats do ever get full.
    • 87 Metascore
    • 80 Critic Score
    Marvel’s Spider-Man is a big, beautiful rehash of very familiar Spider-Man stories, which makes it feel like a bit of an imitation in the end. An exceptional imitation to be sure, but it could have been so much more.
    • 82 Metascore
    • 100 Critic Score
    I can easily see Cult of the Lamb becoming one of the next indie darlings, and it would be utterly deserving of the epithet. It’s a blend of elements that, by rights, shouldn’t really work, but Massive Monster executed it with aplomb. The game lures you in with a lush and lurid art style and the promise of action-packing combat, and then indoctrinates you with a gameplay loop that keeps you coming back for more. I, for one, would follow the Lamb to the ends of the earth.
    • 72 Metascore
    • 70 Critic Score
    Hooked on You is a fun spin-off for Dead by Daylight fans, but if you’re a dating sim fan, you’ll probably find it a little lacklustre. It’s often simplistic and repetitive, but it brings the ‘90s meta edge to horror games in a way that hasn’t really been done before, with characters I fell for and a world I didn’t want to leave. It might be a breezy 70-minute game, but I’ll be going back for all the achievements and digging into every single romance all the same.
    • 83 Metascore
    • 100 Critic Score
    Two Point Campus is a school experience unlike any other. From weird and wonderful courses to quirky clubs, and student stereotypes you’ll find everything you want on a campus and so much more. As you flex your management muscles just make sure to keep your eyes open, these students all have their own style and personalities. Look after them well, and you’ll be rewarded with a lot of hidden puns, animations, and laughs along the way. Education has never been so much fun.
    • 72 Metascore
    • 80 Critic Score
    Bear and Breakfast is an in-depth management sim that is all too easy to enjoy for hours on end. There’s plenty of quirky humour alongside an unfolding story filled with mysterious undertones, gorgeous 2D graphics, and classic genre goodness.
    • 89 Metascore
    • 100 Critic Score
    Monolith Soft has crafted a JRPG that is so colossal yet also intricately focused. It delivers an experience that iterates upon everything its predecessors managed to achieve, resulting in a masterpiece that I am utterly enraptured by. Part of me feels like I’m still stewing in a cauldron of hyperbole, but in terms of characters, themes, and a world that I never want to leave behind - this is the series at its very best, and I can’t wait to see where it goes next.
    • 81 Metascore
    • 80 Critic Score
    Live A Live feels like it shouldn’t exist, or was destined to remain hidden away with only a few fortunate fans stumbling upon it in the midst of online forums hosting fan translations of forgotten classics. I’m not sure what inspired Nintendo and Square Enix to bring this game back from the dead for a whole generation, but the fact they went through with it is a miracle. Whether you’re a JRPG fan or simply keen to play something completely different, Live A Live manages to surprise and delight in equal measure while refusing to show its full hand until the last possible moment. I’d argue it was almost worth the decades we spent waiting.
    • 82 Metascore
    • 100 Critic Score
    What I really love about Stray is the way the world treats you. None of the robots know what a cat is—they’ve never seen one before. You trip them up in the street, ruin their board games, and rub up against their legs, but for the most part, they forget you’re even there at all. Yours is a largely thankless task. But what do you care? You’re a cat. As the characters embrace and cheer, or break down and cry, and when the game comes to its ultimate conclusion, you are just a cat, who saunters off into the night, indifferent to it all.
    • 75 Metascore
    • 70 Critic Score
    It feels weird to call Endling - Extinction is Forever’s brutal tale enjoyable, but it was. The unique survival gameplay from the perspective of a family of foxes combined with the dark themes and storyline is a captivating mix. Though the gameplay can sometimes get repetitive, and it would have been nice to have a broader range of random events to experience, it’s still one of the more interesting games I’ve played recently. Keep a box of tissues nearby, though, as it’ll punch you right in the heart.
    • tbd Metascore
    • 70 Critic Score
    My Time on Frog Island is a charming little puzzle game with hidden depths. Though you end up shipwrecked there, time on the island feels like a vacation as you settle into the peaceful daily routine of the local frogs. It ticks all the boxes for me — quirky characters, a unique, adorable art style, and a fresh take on the usual puzzle genre with little touches of life-sim elements. You can easily while away your time exploring the island, solving puzzles, and discovering little secrets.
    • 75 Metascore
    • 80 Critic Score
    Power Wash Simulator is a darling escape into a profession I never knew I had any passion for. I’m not saying I’m about to quit writing and start going to town on my nan’s filthy patio, but there’s something about living a distant occupation through the medium of video games that pulls you in and refuses to let go.

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