The Sydney Morning Herald's Scores

  • Games
For 862 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Shadow of the Colossus
Lowest review score: 20 Seven Samurai 20XX
Score distribution:
  1. Negative: 58 out of 862
862 game reviews
    • 70 Metascore
    • 70 Critic Score
    Tactical combat on a grand scale, but of questionable value to owners of its predecessors.
    • 70 Metascore
    • 40 Critic Score
    The developers totally misunderstood what makes The Sims so appealing. There is little opportunity for creativity (furnishing your apartment is tedious), no drama and a mistaken emphasis on conservative conformity.
    • 70 Metascore
    • 60 Critic Score
    Variety is lacking, ensuring replay appeal is limited to the fun multiplayer modes only.
    • 70 Metascore
    • 80 Critic Score
    Puzzles are wonderfully innovative, utilising the touch-screen and microphone. Solving such tricky conundrums is satisfying but there is little replay appeal.
    • 70 Metascore
    • 90 Critic Score
    The handling is remarkable, and the fact the tracks are littered with obstacles that bounce and crash realistically makes it all the more fun. Throw in excellent damage modelling and it's plain to see that this game has nailed the core mechanics of an addictive racer perfectly.
    • 70 Metascore
    • 50 Critic Score
    Even amateur sports lovers will find it hard to fall for this slice of lightweight tennis action.
    • 70 Metascore
    • 50 Critic Score
    A big selection of different events suggests variety but the action soon becomes repetitive. Full Auto's main competitor, Burnout, offers significantly more diversity in its challenges.
    • 70 Metascore
    • 80 Critic Score
    Artfully designed for a young audience, Madagascar will keep kids constantly entertained by serving up a wide variety of fun activities. The amusing movie characters and dialogue also ensure plenty of giggles.
    • 70 Metascore
    • 80 Critic Score
    Collecting stars, dashing to the finish line within strict time limits and hunting for tokens are satisfying goals thanks to clever level design.
    • 70 Metascore
    • 70 Critic Score
    Mission objectives are not always clear and some youngsters might get lost or frustrated at the lengthy travelling between missions, but there is always something fun to see or do.
    • 70 Metascore
    • 40 Critic Score
    Some levels are ridiculously arduous, such as negotiating tricky leaps in a hurricane.
    • 70 Metascore
    • 60 Critic Score
    The innovative controls for the sniper rifle don't allow the player to pull off precise headshots when they're needed most, which leads to rising frustration.
    • 70 Metascore
    • 80 Critic Score
    The simple nature of the games is a double-edged sword. Anyone can play, but the lack of depth means there may not be any lasting appeal.
    • 70 Metascore
    • 70 Critic Score
    The strategy play can sometimes feel mechanical, but budding tacticians will undoubtedly love it.
    • 70 Metascore
    • 60 Critic Score
    Many youngsters will simply enjoy hooning around Radiator Springs, although some might get frustrated not knowing where to go next.
    • 70 Metascore
    • 50 Critic Score
    The difficulty level is accommodating for youngsters, although the controls can be unwieldy. Sadly, the fun is short-lived, with no multi-player modes or replay appeal.
    • 70 Metascore
    • 60 Critic Score
    Most puzzle games are slow-paced but Driller is lightning fast, requiring quick thinking and sharp reflexes. It can be stressful and addictive, and is more complex than it seems.
    • 70 Metascore
    • 50 Critic Score
    Shooters need to be special to stand out, particularly on Halo's home turf, but Pariah fails to excite or innovate.
    • 69 Metascore
    • 60 Critic Score
    Dark, violent and derivative, but nowhere near as flawed as the movie.
    • 69 Metascore
    • 60 Critic Score
    Where Rogue Trooper rescues itself from mediocrity, however, is in the way it utilises Gunnar, Helm and Bagman. They all perk up with humorous quips and helpful advice, while the futuristic gadgetry is inventive.
    • 69 Metascore
    • 70 Critic Score
    The 3D view tends to slow the pace of the game as you struggle to find your targets, resulting in play that's not as frantic as it should be. But aside from this frustration, Worms still has a magic touch.
    • 69 Metascore
    • 60 Critic Score
    Not only will it keep the younger ones occupied for hours, but they'll be getting exercise.
    • 69 Metascore
    • 60 Critic Score
    The new hands-on capture system is not enough to make this an essential Pokemon adventure.
    • 69 Metascore
    • 60 Critic Score
    Fast-paced stylus-swiping basketball action best suited to short matches against friends.
    • 69 Metascore
    • 60 Critic Score
    Children should have a whale of a time with this approachable and enjoyable adventure, which offers a tasty smorgasbord of game styles served in bite-sized chunks.
    • 69 Metascore
    • 50 Critic Score
    It feels much more suited to a low-priced download such as Xbox Live Arcade's "Marble Blast Ultra" rather than a $79 [AU] release.
    • 69 Metascore
    • 70 Critic Score
    The strategy play can sometimes feel mechanical, but budding tacticians will undoubtedly love it.
    • 69 Metascore
    • 60 Critic Score
    Pity the game lacks GTA's mischievous sense of humour and fun distractions.
    • 69 Metascore
    • 50 Critic Score
    The game's biggest weakness is the lack of multi-player options.
    • 69 Metascore
    • 70 Critic Score
    Mission objectives are not always clear and some youngsters might get lost or frustrated at the lengthy travelling between missions, but there is always something fun to see or do.
    • 69 Metascore
    • 60 Critic Score
    It's a solid poker package, but with plenty of low-cost competitors on the market, Tournament of Champions struggles to offer enough new features to warrant its price tag.
    • 69 Metascore
    • 50 Critic Score
    Xbox 360 gamers will be pleased to have a grand RPG, but sadly it's not nearly as enchanting as it could be.
    • 69 Metascore
    • 60 Critic Score
    Pity the game lacks GTA's mischievous sense of humour and fun distractions.
    • 69 Metascore
    • 60 Critic Score
    It's pitched at a younger audience than the usual Tony Hawk games, so the frantic, no-frills racing may only be fun for casual gamers.
    • 69 Metascore
    • 60 Critic Score
    Children should have a whale of a time with this approachable and enjoyable adventure, which offers a tasty smorgasbord of game styles served in bite-sized chunks.
    • 69 Metascore
    • 80 Critic Score
    Though much shorter and not quite as compelling as its predecessor Until Dawn, Man of Medan maintains the guts of the excellent interactive horror format. Its smart multiplayer modes, complex sub-plots, branching paths and assorted endings make it a blast for movie nights and a great start to a promising anthology.
    • 69 Metascore
    • 60 Critic Score
    A few dozen mediocre party games let up to four friends compete in unimaginative tasks such as paddling boats or shooting balloons but add little depth to the package.
    • 69 Metascore
    • 65 Critic Score
    Aiming squarely at gamers' nostalgia for mid-90s roleplaying games and hitting nothing but a vast white void, Lost Sphear is a fun game bogged down by a muddle of throwbacks and a cacophony of unoriginal, competing ideas.
    • 69 Metascore
    • 60 Critic Score
    Though it looks stunning and is an impressive achievement in open world multiplayer gaming, a lack of variety and completely frustrating single-player mode keeps Sea of Thieves from staying afloat.
    • 69 Metascore
    • 80 Critic Score
    Artfully designed for a young audience, Madagascar will keep kids constantly entertained by serving up a wide variety of fun activities. The amusing movie characters and dialogue also ensure plenty of giggles.
    • 69 Metascore
    • 60 Critic Score
    The highlight is a brief but thrilling broomstick chase against a fire-breathing dragon. An underwater interlude is less successful, although it provides variety.
    • 69 Metascore
    • 50 Critic Score
    The only thing blazing will be the tail section of your plane and your fragile patience.
    • 69 Metascore
    • 40 Critic Score
    A trip to Thrillville takes you on a long, unnecessary detour through Dullsville.
    • 69 Metascore
    • 60 Critic Score
    There are more trick-based challenges than ever, but aside from the new slow-motion control, Tony Hawk is skating through the same old territory.
    • 69 Metascore
    • 60 Critic Score
    Despite its frustrating flaws, there is still an authentic and challenging military games experience to be had.
    • 69 Metascore
    • 60 Critic Score
    Aussie expertise has produced the best Spyro game in many years, but the action gets repetitive and some old fans might be dismayed by the emphasis on combat.
    • 69 Metascore
    • 50 Critic Score
    It faithfully captures tactics and the energetic pace, with speed and strategic use of cover of equal importance to shooting accuracy.
    • 68 Metascore
    • 60 Critic Score
    The highlight is a brief but thrilling broomstick chase against a fire-breathing dragon. An underwater interlude is less successful, although it provides variety.
    • 68 Metascore
    • 70 Critic Score
    But if you know the difference between a Mame emulator and a Lame encoder, this could be right up your eight-colour alley.
    • 68 Metascore
    • 70 Critic Score
    Puzzles are kept to a minimum but due to the repetitive ship interiors and the absence of a map, players will spend plenty of time meandering.
    • 68 Metascore
    • 60 Critic Score
    A decent start to what will inevitably be a games series.
    • 68 Metascore
    • 75 Critic Score
    While the gameplay might not be very deep or precise, Frantics succeeds as a pick-up-and-play game that anyone can enjoy regardless of age or gaming experience. The funny characters are ideal for slapstick violence, and the frequent alliances, backstabs and sabotages keep things interesting.
    • 68 Metascore
    • 60 Critic Score
    A great Megaman introduction for beginners. But owners of its forerunners will struggle to find enough new features to warrant upgrading.
    • 68 Metascore
    • 50 Critic Score
    The swine stealth offers welcome variety but skulking is not as much fun as manipulating time, and a wayward camera becomes annoying.
    • 68 Metascore
    • 60 Critic Score
    Dark, violent and derivative, but nowhere near as flawed as the movie.
    • 68 Metascore
    • 70 Critic Score
    One of the most enjoyable romps through Gotham in years.
    • 68 Metascore
    • 70 Critic Score
    There is less humour and mission variety than in recent GTA titles, plus twitchy car handling and a stuttering pace. But few handheld games offer as much depth.
    • 68 Metascore
    • 70 Critic Score
    The levels are so big and detailed that it's a wonder they don't bring your console to a crashing halt.
    • 68 Metascore
    • 80 Critic Score
    With friends, the sense of camaraderie and teamwork is fantastic. Working together luring monsters into traps is hugely satisfying.
    • 68 Metascore
    • 50 Critic Score
    Serviceable entertainment for kids, but you'll have more fun watching the DVD.
    • 68 Metascore
    • 70 Critic Score
    The arcade-style fist fights can get a little repetitive but DC Comic fans should get a thrill out of teaming up their favourite characters.
    • 68 Metascore
    • 50 Critic Score
    Serviceable entertainment for kids, but you'll have more fun watching the DVD.
    • 68 Metascore
    • 60 Critic Score
    The highlight is a brief but thrilling broomstick chase against a fire-breathing dragon. An underwater interlude is less successful, although it provides variety.
    • 68 Metascore
    • 70 Critic Score
    The arcade-style fist fights can get a little repetitive but DC Comic fans should get a thrill out of teaming up their favourite characters.
    • 68 Metascore
    • 70 Critic Score
    It would have been good to see the game's accessibility for beginners complemented by combination moves for more skilled players.
    • 68 Metascore
    • 70 Critic Score
    It would have been good to see the game's accessibility for beginners complemented by combination moves for more skilled players.
    • 68 Metascore
    • 90 Critic Score
    Juiced is instantly approachable but has depth.
    • 68 Metascore
    • 70 Critic Score
    The levels are so big and detailed that it's a wonder they don't bring your console to a crashing halt.
    • 68 Metascore
    • 50 Critic Score
    It is inventive, creative and strangely compelling, but the more difficult tasks can be frustrating and its lasting appeal is limited.
    • 67 Metascore
    • 50 Critic Score
    Controls are sloppy, environments are bland and blasting alien bugs becomes dull. Even a futuristic tank cannot enliven the ground-based missions, particularly as the vehicle is clumsy to manoeuvre.
    • 67 Metascore
    • 50 Critic Score
    Serviceable entertainment for kids, but you'll have more fun watching the DVD.
    • 67 Metascore
    • 60 Critic Score
    Children should have a whale of a time with this approachable and enjoyable adventure, which offers a tasty smorgasbord of game styles served in bite-sized chunks.
    • 67 Metascore
    • 60 Critic Score
    Sloppy vehicle handling, some bugs in the design of the missions and the endless travel means it doesn't hit the same high notes as GTA and others, but the mindless action is still good dumb fun.
    • 67 Metascore
    • 60 Critic Score
    Lacking any innovation, the best this game offers has already been done.
    • 67 Metascore
    • 60 Critic Score
    Dark, violent and derivative, but nowhere near as flawed as the movie.
    • 67 Metascore
    • 60 Critic Score
    A great Megaman introduction for beginners. But owners of its forerunners will struggle to find enough new features to warrant upgrading.
    • 67 Metascore
    • 60 Critic Score
    Despite its frustrating flaws, there is still an authentic and challenging military games experience to be had.
    • 67 Metascore
    • 70 Critic Score
    But youngsters will need help completing some tasks as it's not always clear what to do next. Boss battles can also be demanding, requiring both button bashing and touch-screen scribbling.
    • 67 Metascore
    • 50 Critic Score
    A pale imitation of an age-old PC classic that tries to innovate but fails to grasp what was great about the original.
    • 67 Metascore
    • 70 Critic Score
    Attempting to provide both satisfying big-budget narrative adventures and an online squad-based loot-grinding platform, Marvel's Avengers is an extremely impressive effort that falls short on long-term incentives (at least so far), but nails the campaign.
    • 67 Metascore
    • 60 Critic Score
    While ploughing through the dungeons becomes repetitive, following your character's evolution and steady growth in skills becomes addictive.
    • 67 Metascore
    • 60 Critic Score
    There are more trick-based challenges than ever, but aside from the new slow-motion control, Tony Hawk is skating through the same old territory.
    • 67 Metascore
    • 60 Critic Score
    Obstacles prove satisfying to overcome, but enduring a lengthy Benny Hill-style pursuit is frustrating. Patience is required.
    • 67 Metascore
    • 60 Critic Score
    Mission objectives lack imagination, and after constructing several cities the game can feel repetitive and formulaic.
    • 67 Metascore
    • 70 Critic Score
    Playing Travis Strikes Again is an experience I'm glad I had, even if I wouldn't recommend it as a fun game. As a biting reflection of the ridiculousness of hardcore video game fans it's less successful than previous games, and its smaller scale makes the still-repetitive fighting even more dull. But the weirdness remains, and the Kafkaesque story of the Death Drive console paired with Suda51's signature takes on Japanese and American culture — plus the frequently enjoyable mish-mash of retro aesthetics — makes for a satisfyingly eccentric game unlike many others.
    • 67 Metascore
    • 60 Critic Score
    Aussie expertise has produced the best Spyro game in many years, but the action gets repetitive and some old fans might be dismayed by the emphasis on combat.
    • 67 Metascore
    • 60 Critic Score
    It's a gas tank full of frustration that could leave you fuming, but Full Auto 2's explosive graphics help to keep it on track.
    • 67 Metascore
    • 70 Critic Score
    The action can get a little clumsy due to that bane of third-person games, an uncooperative camera. Despite this the gripping storyline should keep players battling all the way to the finale.
    • 67 Metascore
    • 60 Critic Score
    A lot of fun but unlikely to satisfy your gaming appetite.
    • 66 Metascore
    • 60 Critic Score
    There's no escaping the awful loot boxes and ham-fisted progression system here. The much-anticipated single-player mode has its moments but it's not as strong as expected, leaving the online play to serve as the core of the experience. Though there are some smart tweaks and changes that could have potentially improved the game over Battlefront 2015, funnelling all your upgrades and levelling through random boxes massively misses the mark. The production values are sky high and in the moment it can be amazing, but Battlefront II's economy keeps me from wanting to jump back in.
    • 66 Metascore
    • 70 Critic Score
    The levels are so big and detailed that it's a wonder they don't bring your console to a crashing halt.
    • 66 Metascore
    • 60 Critic Score
    A large stock of firearms is available but a steady thumb is required because there is no auto-targeting.
    • 66 Metascore
    • 60 Critic Score
    While this rises above its predecessors, its true potential is hampered by restricted game mechanics.
    • 66 Metascore
    • 60 Critic Score
    At first it seems too easy to post sub-par scores, but once the more difficult courses are unlocked - along with stiffer winds, constantly undulating topography and tight fairways - the game is a more satisfying and enjoyable challenge.
    • 66 Metascore
    • 70 Critic Score
    Replay value is the weakest link, but the bonus missions attempt to offer some variety. It is best enjoyed in small doses.
    • 66 Metascore
    • 70 Critic Score
    While conventional, Ty 3 is diverse family fun at a wallet-pleasing price.
    • 66 Metascore
    • 70 Critic Score
    The outrageous characters, puerile gags and crass commentary provide chuckles but the jokes soon become stale. Player reactions after each point also quickly become tiresome.
    • 66 Metascore
    • 50 Critic Score
    What scuppers a lot of the enjoyment here is the flakey artificial intelligence of the enemies and the sheer willpower needed to persist through many of the technical glitches.
    • 66 Metascore
    • 50 Critic Score
    It may lack challenge, but it's a decent start for newcomers who won't be thrown to the simulation lions.
    • 66 Metascore
    • 70 Critic Score
    But if you know the difference between a Mame emulator and a Lame encoder, this could be right up your eight-colour alley.

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