The Sydney Morning Herald's Scores

  • Games
For 862 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Shadow of the Colossus
Lowest review score: 20 Seven Samurai 20XX
Score distribution:
  1. Negative: 58 out of 862
862 game reviews
    • 66 Metascore
    • 60 Critic Score
    Only role-playing addicts and fantasy aficionados will see the value in this title.
    • 66 Metascore
    • 60 Critic Score
    The puzzles are clever and the variety is terrific, but it can be too tough and frustrating, particularly for the young audience the game would otherwise appeal to.
    • 66 Metascore
    • 70 Critic Score
    Just about everything in Ultra Street Fighter II that isn't 25 years old is divisive at best, and at worst seems outright lazy. None of these features take anything away from the excellence of the core game though. The portability of the Switch and its instant two-player chops means not only can you defeat M. Bison on the train, but you can bring out the machine to settle a grudge match with a friend absolutely anywhere, at any time.
    • 66 Metascore
    • 60 Critic Score
    Good graphics and intelligent level design help to make this a worthy enough companion to Arthur's elaborate adventures on the big screen.
    • 66 Metascore
    • 50 Critic Score
    The only thing blazing will be the tail section of your plane and your fragile patience.
    • 66 Metascore
    • 70 Critic Score
    A tabletop-style survival sandbox that you can take on alone or with friends, State of Decay 2 packs in enough scavenging fun to make the occasional malfunctioning weapon or levitating enemy easy enough to endure.
    • 66 Metascore
    • 70 Critic Score
    The fact that the characters are so annoying makes it quite enjoyable to see them meet their makers, but it's wise to protect them for as long as possible.
    • 66 Metascore
    • 60 Critic Score
    The highlight is a brief but thrilling broomstick chase against a fire-breathing dragon. An underwater interlude is less successful, although it provides variety.
    • 65 Metascore
    • 40 Critic Score
    Children of Mana is beautifully presented but it's too childlike to satisfy serious gamers.
    • 65 Metascore
    • 60 Critic Score
    Good graphics and intelligent level design help to make this a worthy enough companion to Arthur's elaborate adventures on the big screen.
    • 65 Metascore
    • 50 Critic Score
    While the game is well put together I have to question whether this franchise is a good fit. With only two films' worth of content to work with it's clear TT had to really stretch to get this much stuff out of The Incredibles, and that lack of depth doesn't do any favours for the obviously ageing Lego format that's been largely unchanged for more than a decade.
    • 65 Metascore
    • 60 Critic Score
    Batman smartly accommodates beginners and never frustrates, but it forgets that much of the pleasure derived from gaming is freedom. Too often you feel you are going through the motions because you can only fight at predetermined positions.
    • 65 Metascore
    • 60 Critic Score
    Spectacular sequences include bombing foes as an eagle and battling in the midst of a buffalo stampede. Some tasks feel like players are being asked to jump through arbitrary hoops, but it is the occasionally wayward camera that will cause the most grumbles.
    • 65 Metascore
    • 70 Critic Score
    The fact that the characters are so annoying makes it quite enjoyable to see them meet their makers, but it's wise to protect them for as long as possible.
    • 65 Metascore
    • 60 Critic Score
    The classification warns of mild fantasy violence, which sums up the game nicely.
    • 65 Metascore
    • 50 Critic Score
    The only thing blazing will be the tail section of your plane and your fragile patience.
    • 65 Metascore
    • 50 Critic Score
    It's a shame the innovative DS touch screen is hardly used here - play only requires use of the directional pad and buttons. The cat-and-mouse action is still as addictive as ever, but the new changes are not that innovative.
    • 65 Metascore
    • 60 Critic Score
    A deep and enjoyable racing game but offers little to stand out from the pack.
    • 65 Metascore
    • 50 Critic Score
    While the cars in other games fold and dent realistically, depending on the speed and direction of the impact, damage to Crash 'n' Burn's cars seems artificial, with entire panels suddenly replaced with scratched versions at the merest hint of a high-speed nudge.
    • 65 Metascore
    • 60 Critic Score
    The film's style has been perfectly captured but the fighting action is shallow.
    • 64 Metascore
    • 60 Critic Score
    Players really have the feeling of being in the midst of a huge conflict. But the lack of multiplayer options is baffling and the difficulty can quickly lurch between effortless and frustratingly tough.
    • 64 Metascore
    • 50 Critic Score
    The presentation disappoints. It seems bafflingly incongruous that fans have to endure the same simple and repetitive animations and sound effects from the handheld versions when playing on the technically superior GameCube.
    • 64 Metascore
    • 50 Critic Score
    There is no shortage of action, plus bonus battle arenas, but it's not all super. Boss battles are foolishly difficult and will prove very frustrating for youngsters, and some of the Mr Incredible sections become very repetitive, with wave after wave of mindless goons to dispatch. The controls also lack precision.
    • 64 Metascore
    • 60 Critic Score
    The action can get intense, highlighting one of the game's main issues: the unwieldy camera angle that requires constant attention.
    • 64 Metascore
    • 65 Critic Score
    Unique touches like the IR games and two-player competitions give this Brain Training a fresh edge, despite how similar it is to the 2006 original. But in 2020 there's nothing here — aside from those two aspects — that couldn't be done on smartphones, and that's probably where Nintendo should have put it.
    • 64 Metascore
    • 60 Critic Score
    Bizarre glitches tend to mar the experience at times, such as all the architecture vanishing in a blur or suddenly finding yourself stuck on the corner of an object for no obvious reason. Some missions also tend to have the odd bottleneck where you find yourself getting killed remarkably easily.
    • 64 Metascore
    • 50 Critic Score
    For all its intriguing story beats, stylish techno-'60s aesthetic and well-presented characters, We Happy Few can't hide its origins as a run-of-the-mill survival game.
    • 64 Metascore
    • 70 Critic Score
    When alone, there are plenty of races and time trial competitions to play but having to replay challenges over and over in order to progress is frustrating.
    • 64 Metascore
    • 60 Critic Score
    Aussie expertise has produced the best Spyro game in many years, but the action gets repetitive and some old fans might be dismayed by the emphasis on combat.
    • 64 Metascore
    • 60 Critic Score
    While this rises above its predecessors, its true potential is hampered by restricted game mechanics.
    • 64 Metascore
    • 60 Critic Score
    The puzzles are clever and the variety is terrific, but it can be too tough and frustrating, particularly for the young audience the game would otherwise appeal to.
    • 63 Metascore
    • 50 Critic Score
    Not what you might expect from Disney, Spectrobes is initially refreshing but quickly becomes dull.
    • 63 Metascore
    • 50 Critic Score
    A sluggish camera is annoying when speed is required but completing the 100 stages is still very satisfying.
    • 63 Metascore
    • 60 Critic Score
    Go! Sudoku may be addictive but because of the repetitious nature of the puzzles, you might wonder why it's worth forking out $50.
    • 63 Metascore
    • 50 Critic Score
    The difficulty level is accommodating for youngsters, although the controls can be unwieldy. Sadly, the fun is short-lived, with no multi-player modes or replay appeal.
    • 63 Metascore
    • 50 Critic Score
    The biggest annoyance is an erratic camera, which never reliably displays the best view of the action and requires constant adjustment.
    • 63 Metascore
    • 50 Critic Score
    The shoot-'em-up action is well designed, but there's just not enough variety to sustain your interest.
    • 63 Metascore
    • 70 Critic Score
    Not as ground-breaking as the original, but still a rewarding experience.
    • 63 Metascore
    • 70 Critic Score
    The fact that the characters are so annoying makes it quite enjoyable to see them meet their makers, but it's wise to protect them for as long as possible.
    • 63 Metascore
    • 50 Critic Score
    While the cars in other games fold and dent realistically, depending on the speed and direction of the impact, damage to Crash 'n' Burn's cars seems artificial, with entire panels suddenly replaced with scratched versions at the merest hint of a high-speed nudge.
    • 63 Metascore
    • 50 Critic Score
    There is no shortage of action, plus bonus battle arenas, but it's not all super. Boss battles are foolishly difficult and will prove very frustrating for youngsters, and some of the Mr Incredible sections become very repetitive, with wave after wave of mindless goons to dispatch. The controls also lack precision.
    • 63 Metascore
    • 40 Critic Score
    Many kids will have fun whizzing around the colourful courses, but some will be frustrated when the difficulty rises sharply after the initial races. The highlight is wirelessly competing against up to eight remote friends.
    • 63 Metascore
    • 40 Critic Score
    The visuals have now lost much of their shine, which isn't helped by poor collision detection. Wireless multiplayer racing can be enjoyed by up to six DS owners in some events with just one copy of the game.
    • 62 Metascore
    • 60 Critic Score
    The most flexible and feature-laden Conflict game yet, with a particularly tasty co-op mode.
    • 62 Metascore
    • 50 Critic Score
    The game's biggest weakness is the lack of multi-player options. There is no split-screen dogfighting or the Xbox Live online battles that made its competitor "Crimson Skies" so compelling.
    • 62 Metascore
    • 60 Critic Score
    While ploughing through the dungeons becomes repetitive, following your character's evolution and steady growth in skills becomes addictive.
    • 62 Metascore
    • 50 Critic Score
    Another game based on a blockbuster movie, The Incredibles is an entertaining family offering with plenty of variety, but lacks the polish of the spectacular new film.
    • 62 Metascore
    • 70 Critic Score
    Newcomers to the trials and tribulations of Jack Bauer are unlikely to be impressed by this game's generic shooting and driving action. But fans of 24 will be quaking, thanks to the authentic atmosphere and gripping story, set between season two and three of the TV series.
    • 62 Metascore
    • 50 Critic Score
    An uninspired shift to first-person saps this Commandos instalment of that special strategic touch.
    • 62 Metascore
    • 50 Critic Score
    An uninspired shift to first-person saps this Commandos instalment of that special strategic touch.
    • 62 Metascore
    • 60 Critic Score
    The most flexible and feature-laden Conflict game yet, with a particularly tasty co-op mode.
    • 62 Metascore
    • 60 Critic Score
    The action can get intense, highlighting one of the game's main issues: the unwieldy camera angle that requires constant attention.
    • 62 Metascore
    • 50 Critic Score
    But, strangely, you must spend your entire career playing the same type of game rather than choosing between different varieties.
    • 61 Metascore
    • 60 Critic Score
    The most flexible and feature-laden Conflict game yet, with a particularly tasty co-op mode.
    • 61 Metascore
    • 60 Critic Score
    Pure, mindless action hindered by a couple of dud rounds.
    • 61 Metascore
    • 70 Critic Score
    When alone, there are plenty of races and time trial competitions to play but having to replay challenges over and over in order to progress is frustrating.
    • 61 Metascore
    • 40 Critic Score
    Hand-held technology may be perfectly capable but this game has little of the humour, adventure and excitement you would expect from that galaxy far, far away.
    • 61 Metascore
    • 40 Critic Score
    It was radioactive ooze that spawned the Turtles, but it's your brain that will turn to ooze trying to get some decent entertainment out of this sludgy beat 'em up.
    • 61 Metascore
    • 70 Critic Score
    Overall, this is a pleasant surprise best suited to gaming newcomers and fans of the show.
    • 61 Metascore
    • 50 Critic Score
    Outsmarting enemies is not difficult when they are so myopic and stupid. Often just shooting adversaries, then hiding until the hullabaloo ends, is as successful a strategy as implementing a complex and cunning plan.
    • 61 Metascore
    • 30 Critic Score
    Rogue Agent ticks all the boxes on the shooter checklist, but lacks any of the oomph needed to make these worthy of note. Unlike the beautiful set pieces of other Bond games and movies, the levels within are about as exciting as a visit to your local public library.
    • 61 Metascore
    • 60 Critic Score
    The world is enormous and devoid of loading screens, allowing the player to uncover its large amount of content without interruption. But this impressive detail comes at a price. Boiling Point is crawling with glitches in both the graphics engine and the game mechanics, so going online for the latest patch is a necessity if you're up to the challenge of testing the game's depths.
    • 61 Metascore
    • 60 Critic Score
    The action can get intense, highlighting one of the game's main issues: the unwieldy camera angle that requires constant attention.
    • 61 Metascore
    • 50 Critic Score
    The solo campaign lacks the pizazz of other military shooters, but decent multiplayer options prevent it from feeling pilotless.
    • 61 Metascore
    • 40 Critic Score
    You'll have to be bad to be good but Infernal is sometimes so bad it's difficult to see what good can come of it.
    • 61 Metascore
    • 50 Critic Score
    A frisky concept with limited thrills and not enough depth to challenge gamers.
    • 60 Metascore
    • 40 Critic Score
    Most will find life at Cook County General Hospital surprisingly dull and too much like hard work.
    • 60 Metascore
    • 40 Critic Score
    Most missions follow a monotonous pattern of car chases and shoot-outs against dim-witted opponents that lack the variety of the GTA series.
    • 60 Metascore
    • 30 Critic Score
    Rogue Agent ticks all the boxes on the shooter checklist, but lacks any of the oomph needed to make these worthy of note. Unlike the beautiful set pieces of other Bond games and movies, the levels within are about as exciting as a visit to your local public library.
    • 60 Metascore
    • 50 Critic Score
    Good harmless fun, but there are more creative and better-value children's games available. Enter at your own risk.
    • 60 Metascore
    • 30 Critic Score
    Rogue Agent ticks all the boxes on the shooter checklist, but lacks any of the oomph needed to make these worthy of note. Unlike the beautiful set pieces of other Bond games and movies, the levels within are about as exciting as a visit to your local public library.
    • 60 Metascore
    • 50 Critic Score
    Squeezing the Desert Storm games into the currently fashionable Vietnam setting was a mistake. Open landscapes are replaced by claustrophobic jungle, eliminating tactical freedom. Players edge along narrow paths, progressing from one firefight to the next.
    • 60 Metascore
    • 30 Critic Score
    Apart from being tediously simple and lacking variety, the challenges have absolutely no tension, because failure just means you have to try again.
    • 60 Metascore
    • 50 Critic Score
    But while young fans will enjoy this brief two-player adventure, the underground environments and robotic opponents lack variety and imagination.
    • 60 Metascore
    • 50 Critic Score
    A mix of detailed cut scenes and graphically pleasing levels helps move the adventure along, but cannot cover up what is essentially a derivative and straightforward action game hanging its hopes on a movie licence.
    • 60 Metascore
    • 40 Critic Score
    Most missions follow a monotonous pattern of car chases and shoot-outs against dim-witted opponents that lack the variety of the GTA series.
    • 60 Metascore
    • 50 Critic Score
    Unfortunately the offensive moves cannot stop the game from feeling repetitive. Shield door "puzzles" are recycled, while brief turret-blasting interludes are dull.
    • 60 Metascore
    • 50 Critic Score
    Even at its best Crackdown 3 feels like a big chest of explosive, physics-driven toys to play with in a playground that's left wanting.
    • 60 Metascore
    • 40 Critic Score
    Ferocious opponents and brutal unblockable attacks ensure the challenge is punishingly difficult, but there is little reward for investing the necessary time to master the fighting system's nuances.
    • 60 Metascore
    • 40 Critic Score
    It was radioactive ooze that spawned the Turtles, but it's your brain that will turn to ooze trying to get some decent entertainment out of this sludgy beat 'em up.
    • 60 Metascore
    • 50 Critic Score
    Though I'm glad it exists purely from a historical interest point of view, these aren't the best X games or the best early-to-mid-2000s action games, and the commendable packaging and cleaning up here can't change that.
    • 60 Metascore
    • 50 Critic Score
    The biggest annoyance is an erratic camera, which never reliably displays the best view of the action and requires constant adjustment.
    • 59 Metascore
    • 40 Critic Score
    Most missions follow a monotonous pattern of car chases and shoot-outs against dim-witted opponents that lack the variety of the GTA series.
    • 59 Metascore
    • 50 Critic Score
    While Samurai Jack is an enjoyable adventure for youngsters, it is also wearingly generic and disappointingly brief.
    • 59 Metascore
    • 40 Critic Score
    The Top 100 does a good job of collecting and remastering a large number of minigames from across the entire series, but neglects to tie them together in any meaningful way. By focusing almost wholly on the minigames, the game tends to become a relentless slog of loading in and out of overly simplistic challenges over and over again.
    • 59 Metascore
    • 50 Critic Score
    While Samurai Jack is an enjoyable adventure for youngsters, it is also wearingly generic and disappointingly brief.
    • 59 Metascore
    • 40 Critic Score
    There's no option to edit the keyboard layout; the way your soldiers navigate the terrain can be erratic; tight map designs feel tactically restrictive; building armies is a slow process; and the overall presentation is extremely rough around the edges, including clumsy dialogue and grainy cut-scenes. "Total War" or "Supreme Commander" are better options.
    • 59 Metascore
    • 40 Critic Score
    Lacking the various vehicle types, long list of stages and single-player Challenge mode of the older games in the franchise, World Series bets it all on multiplayer and doesn't deliver. There's a kernel of a good idea in transforming Micro Machines into Overwatch-style personalities that each have their own special skills they can use to work together, but if there's a way to jam that complex, strategic online play into the zany, top-down design of 26 years ago, this game isn't it.
    • 59 Metascore
    • 40 Critic Score
    Sweet, simple fare that children will fleetingly enjoy, but play soon becomes work in a sweatshop.
    • 59 Metascore
    • 50 Critic Score
    Furnishing the mansion with tacky knick-knacks while schmoozing potential bunnies gets dull.
    • 59 Metascore
    • 50 Critic Score
    Good harmless fun, but there are more creative and better-value children's games available. Enter at your own risk.
    • 59 Metascore
    • 40 Critic Score
    Sadly, where the game fails to excite most is behind the wheel, due to poor physics and handling. Drivers will rarely find the need to take their finger off the throttle or cease driving recklessly, as cars never suffer damage.
    • 59 Metascore
    • 50 Critic Score
    A frisky concept with limited thrills and not enough depth to challenge gamers.
    • 58 Metascore
    • 50 Critic Score
    An uninspired shift to first-person saps this Commandos instalment of that special strategic touch.
    • 58 Metascore
    • 40 Critic Score
    Sadly, where the game fails to excite most is behind the wheel, due to poor physics and handling. Drivers will rarely find the need to take their finger off the throttle or cease driving recklessly, as cars never suffer damage.
    • 58 Metascore
    • 50 Critic Score
    Your trooper is a dexterous bloke, able to lean around corners, crouch behind cover and even lay down to steady his aim. However, the prone position is next to useless because you have to hold down the prone button.
    • 58 Metascore
    • 40 Critic Score
    More frustrating than fun.
    • 58 Metascore
    • 50 Critic Score
    Squeezing the Desert Storm games into the currently fashionable Vietnam setting was a mistake. Open landscapes are replaced by claustrophobic jungle, eliminating tactical freedom. Players edge along narrow paths, progressing from one firefight to the next.
    • 58 Metascore
    • 40 Critic Score
    It was radioactive ooze that spawned the Turtles, but it's your brain that will turn to ooze trying to get some decent entertainment out of this sludgy beat 'em up.
    • 58 Metascore
    • 60 Critic Score
    Unfortunately, because there are fewer resources than in previous versions, this becomes repetitive all too quickly.

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