The Escapist's Scores

  • Games
For 784 reviews, this publication has graded:
  • 49% higher than the average critic
  • 4% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 0.1 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Alan Wake
Lowest review score: 10 Yaiba: Ninja Gaiden Z
Score distribution:
  1. Negative: 43 out of 784
875 game reviews
    • 80 Metascore
    • 80 Critic Score
    Sakuna: Of Rice and Ruin is ultimately a charming and fun adventure. The farming mechanics could have been explained more explicitly, but once everything clicks, you come to appreciate how well both the farming simulation and sidescrolling action adventure aspects complement each other. Sakuna starts off as a spoiled goddess with no concern for anyone but herself. But as she learns the value of hard work through harvesting rice and bonds with her group of outcast humans, she truly grows into a heroine fit to conquer the Isle of Demons.
    • 84 Metascore
    • 90 Critic Score
    Since nearly all the various trinkets and relics and map markers have meaningful purpose, Assassin’s Creed Valhalla is a rare open-world game where virtually every activity feels worth doing. Like Eivor scaling the snow-covered mountains of Norway, Valhalla achieves new heights for the RPG era of Assassin’s Creed, and I’ve never been more excited to see where the series goes next.
    • 81 Metascore
    • 70 Critic Score
    Anyone who’s invested time into playing the previous games in the Trails series will know exactly what they’re in for. Satisfying combat, impressive world-building, and deep characters are all part of the package. It does have pacing issues, and players may get lost if they didn’t experience the arcs in Liberl and Crossbell. The Legend of Heroes: Trails of Cold Steel IV is still a solid game though, despite the stumble in the second act, and is a viable option for those itching to play an epic, immersive JRPG.
    • 39 Metascore
    • 30 Critic Score
    I don’t blame Stormind Games for sensing that urgency, but it seems obvious now to me, and perhaps to the team, that a more polished Remothered: Broken Porcelain is a better proposition than the version we got, rushed to the store before it was ready. Remothered: Broken Porcelain doesn’t deserve to be your Halloween stream of 2020, but give the team some time and they may be able to piece it back together.
    • 78 Metascore
    • 70 Critic Score
    Mafia: Definitive Edition is a curiosity. Newcomers to the game will find here a soft landing via a strong narrative and gameplay that will readily welcome them. Meanwhile, veterans will find enough changes to make another visit to Lost Heaven worth their while, though whether they will be pleased with the modernization is a separate question entirely. With one eye on the past and one on the present, Mafia: Definitive Edition is less dated than Destroy All Humans!, though it never feels as distinctive or necessary as Resident Evil 2. Whether that’s enough to coax you back will be up to you.
    • 75 Metascore
    • 70 Critic Score
    While the game is certainly not perfect, for the developers’ second attempt at an RTS, Iron Harvest has a lot of potential. Once the multiplayer, competitive, and co-op features are added, Iron Harvest is sure to become a staple of the RTS genre.
    • 67 Metascore
    • 60 Critic Score
    Square Enix heavily marketed the title as a games-as-a-service affair, so a long road is ahead. With a substantial amount of new content in the future, as well as some variety in mission objectives, Marvel’s Avengers could be worth a player’s time and effort. At the very least, the roughly 8-10 hour campaign is worth experiencing if only for the amazing portrayal of Kamala Khan. Right now, though, you may want to steer clear until more updates arrive.
    • 85 Metascore
    • 80 Critic Score
    Wasteland 3 succeeds on its narrative, choice system, strong characters, and compelling factions. It stumbles in its lifeless world, inconsistent presentation, familiar gameplay, and technical side – it often feels like a snow-themed reskin of Wasteland 2, with many of that title’s limitations and janky systems. Nonetheless, designer Brian Fargo has here made the best post-apocalyptic RPG since Fallout: New Vegas. It’s just not as good as the one he made 23 years ago with Fallout.
    • 85 Metascore
    • 90 Critic Score
    13 Sentinels: Aegis Rim is absolutely wonderful all around. Each of the 13 protagonists gets relatively equal screen time, and they’re all brought to life by both the great English and Japanese voice tracks. You’re sure to have your favorites, but it’s incredibly satisfying to see how each of their stories intersects through time and space and coalesces into the battle for mankind against the alien invaders. This is one adventure you simply don’t want to miss.
    • 83 Metascore
    • 80 Critic Score
    Despite the time skip, Bloodstained: Ritual of the Night feels like it could have come out just a year after Order of Ecclesia, when IGA and his team were still riding a hot streak and at the height of their abilities. Even after all this time, the house that IGA built has collected no cobwebs.
    • 71 Metascore
    • 60 Critic Score
    I had the same response in general to playing The Sinking City. There’s so much wonderful potential in this game that its flaws are all the more maddening. I wished that it had followed Call of Cthulhu in abandoning combat altogether and just used its larger space and considerably more nuanced investigation system to tell a great story. But it seems I’ll have to keep waiting for the perfect Lovecraft game.
    • 81 Metascore
    • 90 Critic Score
    Samurai Shodown is a pristine work of fighting game clarity.
    • 80 Metascore
    • 80 Critic Score
    Judgment is as magical and grounded as true city life.
    • 79 Metascore
    • 70 Critic Score
    I was grateful that Observation lets players take their time.
    • 73 Metascore
    • 50 Critic Score
    Playing Rage 2 is infuriating. Despite the exemplary action and fluid controls, the shooter is cluttered with core design flaws that impeded my enjoyment. There is a damn good game buried underneath the low stakes story that’s filled with cutscenes that are interrupted by other cutscenes meant to explain a new character’s contrived backstory, and set in a world that lacks personality. Unfortunately, what we got is Avalanche’s Rage 2. Any game bearing id’s legacy should be all-play and no work, yet Rage 2 is too much work with not enough play.
    • 81 Metascore
    • 70 Critic Score
    The merits and flaws of Persona Q2 are exactly what you’d expect from the series. It’s delivering the same mechanics which are alternately tedious, punishing and strategically exciting and the chance to have a host of dysfunctional heroes tease, flirt and ultimately fight alongside each other. Like Endgame, Q2 is both a fitting finale but also a look forward. So long as people love watching larger than life figures pummeling each other on the big screen, there will be Marvel movies. So long as people love spending dozens of hours building parties and exploring dungeons, Atlus will keep making Nintendo handheld games. This era is over, but the genre lives on.
    • 81 Metascore
    • 80 Critic Score
    Add in some surprisingly good plot twists and emotional arcs and SteamWorld Quest is a game that storied RPG developers like Atlus and Square Enix could be proud of. The fact that this is Image & Form’s first outing in the genre begs the question of what exciting adventure the developers will rush headlong into next.
    • 71 Metascore
    • 80 Critic Score
    Days Gone offers an emotional rebuttal to apocalyptic nihilism.
    • 82 Metascore
    • 70 Critic Score
    Mortal Kombat 11 is a very good game that could have been great.
    • 90 Metascore
    • 80 Critic Score
    Would my love for Sekiro have deepened if it allowed me to make it easier by softening its combat or giving me endless resources to survive? Probably. I’ve always wanted to be a tourist in From Software’s worlds rather than a permanent resident. I prefer my leisure masochism to be based around exploration and discovery, not challenges of timing and pattern recognition. But I also can’t indict the game for being something it isn’t. I may loathe playing Sekiro: Shadows Die Twice, but I also have to acknowledge that it’s wholly committed to its artistic vision and executes it with astonishing care. I may hate that I’m physically incapable of finishing it, but my god do I respect it.
    • 79 Metascore
    • 70 Critic Score
    A pleasant surprise. I was just expecting a solid little platformer, but I was floored by Yoshi’s Crafted World’s sophisticated imagery, abundant heart, and charmingly fun level design.
    • 78 Metascore
    • 80 Critic Score
    Humor keeps Tropico 6 from getting too stressful.
    • 87 Metascore
    • 90 Critic Score
    Devil May Cry 5 is 99 percent about doing things that are totally sweet and looking totally sweet while doing them. There’s no thematic depth waiting beneath its bombastic, blood-drenched glamour and its vulcanizing, improvisational violence choreography. But when Hideaki Itsuno’s unlikely sequel drew me into a meditative flow of stabbing angry skeletons with a sword the height and width of a Bob’s Big Boy statue, I still found myself carried back to electric moments and powerful memories.
    • 54 Metascore
    • 40 Critic Score
    Anthem always left me wanting. There is solid combat, cool wildlife, some awe inspiring visuals, and superb flight, but I was always aware that I desired more than what was here. Nothing in this game felt alive; not the story, the world, the characters, or even my interactions with other players.
    • 60 Metascore
    • 60 Critic Score
    Crackdown 3 is an enjoyable mess.
    • 91 Metascore
    • 80 Critic Score
    This is not a horror game or even a survival horror game so much as it is a Resident Evil game — Resident Evil 2 is the Resident Evil game...Because of that, Resident Evil 2 can feel overwhelmingly formal. It’s slick and splendid, but also rigid. In excising all the flaws of past entries, Resident Evil 2 loses the unpredictability of the tradition it seemingly codifies. This is a remake, a returning to the serieses roots and, presumably, a commitment to a new path forward. Resident Evil 2 soars as a definitive statement of intent after a decade of recentering. Beholden to the past as this game is, it’s a promising new beginning. Now that Resident Evil has found itself, it will be exciting to see what kind of gross hot-dog dinosaur it mutates into next.
    • 67 Metascore
    • 70 Critic Score
    Travis Strikes Again: No More Heroes doesn’t invite you in. If you’re unfamiliar with the huge swatch of game history, Grasshopper’s catalog, or even games industry business gossip referenced within, this will come off as a less entertaining surrealist action game overshadowed by Suda51’s old work like Killer7 or even No More Heroes. Anyone that can actually speak the language of this game will be richly rewarded by the promise that there may, in fact, still be heroes out there.
    • 93 Metascore
    • 100 Critic Score
    In an age where instant gratification is an essential feature in nearly all art, Super Smash Bros. Ultimate might seem almost miserly in its slow drip and patient reveals of its staggering depth. After more than 20 hours with the game, I’d still only unlocked two-thirds of the main cast and explored half of the World of Light’s map. Rather than feel irritated or cheated by its patience, I instead found Ultimate a luxurious experience, every bit as meditative in practice as its fights were bombastic. This is a game to be enjoyed over time, to be savored with a refreshed palate after you’ve spent some time away.
    • 79 Metascore
    • 80 Critic Score
    Overall the game is a pleasure to play, a breezy RPG packed with beauty and charm that will bring older players back to the series’ beginning while recruiting a new generation that will ensure Pokemon’s future. So much of my favorite childhood media just doesn’t hold up to my modern tastes and I have no real interest in using some form of emulator to relive the original Pokemon Red/Blue’s archaic gameplay. Let’s Go brings back the warm memories and blends them with a satisfying new experience.
    • 64 Metascore
    • 70 Critic Score
    Gunfire Games should be proud of making a game where literally fighting Pride feels as silly and awesome as the painted cover of a vintage Ozzy Osbourne LP. Toss the horns and bring on the next horseman’s ride.
    • 97 Metascore
    • 80 Critic Score
    As far as the narrative itself, it’s brilliant and terrible. It’s epic and overlong. It’s moving and predictable. Inspiring and exhausting. It is an achievement in video game writing, acting, directing, and motion capture. It will win awards. It will be remembered long after the game itself is rendered unplayable by the advance of technology. It is also gratuitously self-indulgent, derivative, and too goddamn long.
    • 82 Metascore
    • 70 Critic Score
    For anyone exhausted by endless upgrade systems, infinite unlockables, new skins and every other contrivance meant to ensnare the contemporary player, Spyro’s uncynical good time is a worthy escape. This is one that shouldn’t be put away.
    • 63 Metascore
    • 50 Critic Score
    It’s just a shame that the game isn’t more consistent. I signed on to watch a man descend into madness, but I found myself in a race to see if Call of Cthulhu‘s shortcomings would drive me crazy first.
    • 84 Metascore
    • 80 Critic Score
    As a course correction to an aging series, Soulcalibur VI is unimpeachable. More significantly, as a fighting game with a singular identity, this game could shed its name entirely and impress on its own merits. The game world is enveloping, full of posh art and luxurious conflict that evokes a waltz more than a brawl. The soul, against all odds, still burns.
    • 80 Metascore
    • Critic Score
    I know I have a limited amount of time with the Diaz brothers and I want to make the most of it.
    • 74 Metascore
    • 70 Critic Score
    This is as close as I’ve ever come to the action Picard experience. The rush of breaking orbit, discovering ancient ruins; these are the surface pleasures of the sci-fi daydream. This game does not offer up the spiritual majesty of truly great science fiction, the full Picard diplomat uncovering new truths about life, but it doesn’t have to. It’s precisely what I’ve been searching for for a long, long time.
    • 80 Metascore
    • 80 Critic Score
    Mega Man 11 doesn’t have to change video games, though, and it doesn’t have to inspire a new legion of followers. It just has to be as honest and good as it is.
    • 83 Metascore
    • 60 Critic Score
    As the game goes on, more and more quests are required to be completed to move on and frankly, I’ve found it exhausting. It’s hard to shake the feeling that Assassin’s Creed Odyssey is a game obsessed with making the player eat their vegetables.
    • 82 Metascore
    • 60 Critic Score
    Though it climbs to impressive heights, it fails to stick the landing.
    • 79 Metascore
    • 80 Critic Score
    Any review of WoW is inherently a work in progress, with the full scope of the expansion taking years to reveal. But Battle for Azeroth has me hooked again and I look forward to sharing more of my thoughts as the war rages on.
    • 87 Metascore
    • 80 Critic Score
    Marvel's Spider-Man is a modern, AAA blockbuster video game in every possible sense. It is highly polished, intricately designed, near-flawlessly produced and intelligently scaffolded. And it has achieved for the character of Spider-Man what very few games about comic book heroes accomplish: creating an experience both purely focused on the character and broad enough to have mass appeal. It will, without a doubt, stand for some time as the definitive Spider-Man video game.
    • 62 Metascore
    • 40 Critic Score
    The difference between a great idea and a great story is subtle, but important.
    • 82 Metascore
    • 90 Critic Score
    Tekken 7 is the first modern fighting game I've played that really seems to maintain the feel of the classics in its entirety. As much fun as the results of the genre's evolution has been, there's always going to be a place in the gaming collective for the classics, and Tekken 7 is fundamentally just that. It's nearly perfect as a core Tekken experience. The only thing that was truly disappointing was the lack of Tekken Ball.
    • 80 Metascore
    • 90 Critic Score
    Endless Space 2 doesn't sugarcoat the 4x experience, and it can be daunting when you realize that all 600 icons on the screen have a tooltip you need to read to make just this one decision. Despite all that complexity, none of it seems unnecessary, which means every one of those tooltips has essential information.
    • tbd Metascore
    • 80 Critic Score
    For the first time in a long time I only have one complaint about a game I'm reviewing. This game really needs to add a single player mode. I have no idea how it would work but it's kind of pain finding people to play with. The game has occasional hang ups and graphical missteps on occasion. As I said earlier, the average player should expect to spend at least 15 minutes getting the hang of the games concepts and core principles of the game and that's mostly because of the seven house card rules. If you enjoy party games and insanity, play this game.
    • 73 Metascore
    • 90 Critic Score
    This time around, Kickstarter actually did come to the rescue, delivering a game that is very much worthy of being called the spiritual successor to Banjo-Kazooie. Yooka-Laylee is a game for fans who miss the N64 days of running around a huge, open map, collecting a bunch of stuff and having a bit of a laugh. It's cute, it's funny, and a few minor technical issues aside, it's exactly what it promised to deliver.
    • 72 Metascore
    • 70 Critic Score
    Mass Effect: Andromeda is a game that takes few risks and pushes few boundaries. It's a Mass Effect game designed to make fans of the series feel at home, but technical issues and lackluster writing leave it feeling like a missed opportunity to regain the prestige the franchise once enjoyed.
    • 83 Metascore
    • 90 Critic Score
    Bleed 2 is a great choice for anyone who loves extremely fast-paced action games that reward skill. Particularly if you've ever wanted to quadruple jump a path through a swarm of gunfire and flaming wreckage, riddle a bunch of enemies with bullets in slow motion, and finish off a hostile helicopter by deflecting one of the dozen missiles it's launched that you back in its freaking face with your sword before touching the ground. It's that kind of game.
    • tbd Metascore
    • 70 Critic Score
    Puzzle fanatics will enjoy it, even in solo mode. Players looking for some widely-appealing games to play with non-gamer family and friends will definitely find value here, and may discover they're no longer the best player in the room.
    • 70 Metascore
    • 90 Critic Score
    Halo Wars 2 is the sequel that no-one really asked for, but is a surprisingly solid traditional base-building RTS, and is finally on a platform suited for the genre. The campaign is a little lacking, but several different multiplayer modes and the promise of "six months of regular updates" make up for it.
    • 86 Metascore
    • 80 Critic Score
    Resident Evil 7 is in your face, behind your back, and under your skin horror, and it features the most suspenseful, terrifying setting I've seen since the Spencer Mansion. While I have plenty of complaints - unspectacular boss fights and forgettable puzzles - none of these things detracts from the overall atmospheric horror, enjoyable gameplay, and brilliant antagonists that you love to hate. It's everything the series should have been up to this point, and I honestly would have been satisfied with less.
    • 75 Metascore
    • 80 Critic Score
    Beholder feels like it isn't saying much politically, while still shouting at the top of its lungs about what is and what could be. It's an interactive moral dilemma that will force players to rethink everything they thought they knew about themselves.
    • 77 Metascore
    • 70 Critic Score
    Orwell is a thought-provoking interactive debate about the politics of privacy and security. It's the kind of game that never actually feels like a game, and it manages to do it well.
    • 71 Metascore
    • 60 Critic Score
    Steep is a great accomplishment, but it feels like it was rushed. I expected this game to be a 2017 title, and having it now, faults and all, makes me wish they'd have held off on releasing this game until it received a bit more polish and gameplay refinements. In its current state, it's a frustrating game to play with occasional flashes of brilliance.
    • 87 Metascore
    • 90 Critic Score
    Sun and Moon may just be another iteration of the Pokemon formula, but it's the best we've seen so far. So many subtle quality-of-life changes, as well as tweaks to old features and helpful new features add up to make Pokemon's final hurrah on the 3DS one to remember. Just don't go expecting anything fantastic out of the story.
    • 87 Metascore
    • 90 Critic Score
    Sun and Moon may just be another iteration of the Pokemon formula, but it's the best we've seen so far. So many subtle quality-of-life changes, as well as tweaks to old features and helpful new features add up to make Pokemon's final hurrah on the 3DS one to remember. Just don't go expecting anything fantastic out of the story.
    • 88 Metascore
    • 90 Critic Score
    Owlboy is the product of much work and iteration, and while a lot people have been waiting a long time, their patience has been well rewarded. This is the perfect game for anyone who enjoys the nostalgia of late 90's platformers. Owlboy is full of character, and features a level of polish that justifies the long development process.
    • 88 Metascore
    • 90 Critic Score
    Civ VI has improved upon nearly every system and mechanic in the game, at no real cost to the experience. It's the easiest Civ to play, but it's also the most complex Civ to date. There's enough default automation that you can ignore a lot of the minutia if you want, but micromanagers like myself will still have all the tedium they can dream of. There's nothing quite as satisfying as pillaging every single tile in an aggressive neighbor's civilization.
    • 88 Metascore
    • 90 Critic Score
    Battlefield 1 is the game that DICE needed to keep the series fresh. The WWI setting makes for great gameplay, and it's well-executed and super fun to play. The campaign is short but enjoyable, and the multiplayer is outstanding.
    • 86 Metascore
    • 90 Critic Score
    Gears of War 4 is the best Gears yet. Don't expect a revolution, but a refinement of all of the aspects that make Gears great, including an over-the-top, almost cartoonish campaign, and a kick-ass upgrade of Horde mode. It's also a flawless representative of Microsoft's new "Play Anywhere" and Universal Windows Platform initiatives.
    • 75 Metascore
    • 80 Critic Score
    Event[0] has the length and teething pains of a tech demo, but tells a story to beautifully to overlook without good reason.
    • 85 Metascore
    • 90 Critic Score
    Chime Sharp is an incredibly simple game, just like the original, but the dynamic soundtrack and mesmerizing gameplay makes for an exceptional experience.
    • 81 Metascore
    • 70 Critic Score
    Spirit of Justice, the sixth game in the Ace Attorney series, is really starting to show some franchise fatigue. The puzzles and the technical systems behind it have improved, but the writing has begun to suffer.
    • 88 Metascore
    • 80 Critic Score
    Legion is more focused on the player's personal story than any other World of Warcraft expansion has ever been, and it does an absolutely fantastic job at telling it. The Demon Hunter class isn't as fleshed-out as it could have been, but there is still a ton of new content for every kind of player.
    • 74 Metascore
    • 90 Critic Score
    Master of Orion is a beautiful reproduction of a strategy classic. The game itself remains almost entirely unsullied, with the most notable updates applying to graphics and interface.
    • 84 Metascore
    • 90 Critic Score
    Deus Ex: Mankind Divided is a thrilling, suspenseful game that holds a mirror up to our own world without losing track of its own. Action, puzzles, a fantastical setting, and a compelling story merge together in a world where conspiracies are real, you can't trust the media, and a razor thin line separates your allies from your enemies.
    • 81 Metascore
    • 80 Critic Score
    It's a bit rough around the edges, and the first few hours are a slog, but Starbound is a deep and vast constructor with a killer soundtrack.
    • 77 Metascore
    • 80 Critic Score
    It's a really highly polished experience with a lot of secrets to be found, coupled with a story that pulls you along with strong characters.
    • 91 Metascore
    • 100 Critic Score
    It is a rare breed of game that offers exactly what it promises, and does so flawlessly.
    • 67 Metascore
    • 80 Critic Score
    SMAA doesn't aim to do anything particularly novel, preferring to embrace the clone nature of the game and make that aspect as good as it can be. There's no doubt they made the right decision there, as you'll be hard pressed to not enjoy your time with SMAA.
    • 69 Metascore
    • 90 Critic Score
    Ashes of the Singularity has limited depth in some aspects, but as an RTS experience, and particularly as a first showing for its Oxide Engine foundation, it is absolutely stellar.
    • 52 Metascore
    • 40 Critic Score
    Mighty No. 9 is a trying experience, good when it works but exhausting when it doesn't.
    • 92 Metascore
    • 100 Critic Score
    Blood and Wine is not the epic "save the world" adventure prior Witcher titles were, but that's okay. It's a fond farewell to Geralt of Rivea, ensuring your last adventure with The Witcher leaves a smile on your face.
    • 91 Metascore
    • 100 Critic Score
    Overwatch is a fast, fun, and fresh take on the class-based shooter. Blizzard has made sure its first new IP in 17 years is polished to perfection.
    • 85 Metascore
    • 80 Critic Score
    Doom manages to challenge the conventions of the first-person shooter genre by going back to its roots. It will have you breathing heavily, cursing in frustration, and screaming in triumph. The multiplayer is a bit of a letdown, but the campaign is absolutely glorious.
    • 93 Metascore
    • 100 Critic Score
    Uncharted 4 is a grand adventure: over the top yet, simultaneously, graciously restrained. It is a reflection on a grandiose life with an overcast of impermanence and a dignified maturity. A Thief's End doesn't settle for telling the final story of Nathan Drake, it also tells the human story of Nathan Drake, serving as a fitting, elegant farewell. "Immersive" is a word that is often used to describe well-executed games, yet never has it been more appropriate than for A Thief's End. Never have I felt more respected as a player, as a fan, than I did during my time with Uncharted 4.
    • 78 Metascore
    • 90 Critic Score
    I can't imagine a game so fundamentally about number crunching being universally appealing, but the audience it will appeal to will absolutely love it.
    • 73 Metascore
    • 80 Critic Score
    Stories: Path of Destinies is a whimsical, cartoonish story experience that demands a near-methodical approach to navigating storylines. You learn with each run, but it's harder than you think to avoid making the same mistake twice.
    • 84 Metascore
    • 100 Critic Score
    Hyper Light Drifter is a breathtaking game that draws heavily from gaming's most prominent pioneers without relying too heavily on their influence. It is an eclectic masterpiece that feels more like an experience than a video game.
    • 74 Metascore
    • 90 Critic Score
    Epistory doesn't try to do too much, instead focusing on perfect execution of what it does. The world is gorgeously crafted around you as the narrator lulls you into contentment, but the creeping insect enemies will keep you moving and actively entertained.
    • 84 Metascore
    • 70 Critic Score
    Enter the Gungeon is an exhilarating experience, but the difficulty often comes from the game refusing to provide you the necessary tools, which offers its own unique challenges.
    • 80 Metascore
    • 80 Critic Score
    Leap of Fate offers a challenging rogue-lite experience without making it unapproachable to less serious gamers. The combination of unique characters, randomized skill trees, and an abundance of interesting Glyph effects makes every run feel like a different game.
    • 70 Metascore
    • 60 Critic Score
    Hyrule Warriors Legends should have been made a new 3DS exclusive, as the performance issues on the older system make the game nearly unplayable. However, the new characters, and the ability to swap fluidly between playable characters, make the game feel more fresh than a standard port.
    • 73 Metascore
    • 50 Critic Score
    Black Desert Online wants to be distinct from other MMORPGs, but it isn't different enough in the ways which really matter. The game's few innovations aren't enough to make up for its myriad shortcomings, making it come across as just another MMORPG.
    • 84 Metascore
    • 80 Critic Score
    This is a brutal hybrid of Metroidvania and action RPG that will beat players down and have them coming back for more. Though it doesn't stray far from its inspiration, Salt and Sanctuary is a finely-crafted tribute to From Software's work and is absolutely dripping with the signature cartoon aesthetic and punk rock style fans of Ska Studios have come to know and love.
    • 80 Metascore
    • 70 Critic Score
    The Division is a game that demands to be played with other people. It's biggest gameplay flaws are forgivable once you add a friend into the mix, but as a solo experience it can be an exhausting grind with little in the way of rewards or satisfaction.
    • 89 Metascore
    • 90 Critic Score
    Stardew Valley is an absolutely charming little gem about forgetting all your worries and relaxing on a farm.
    • tbd Metascore
    • 70 Critic Score
    Ultimate Chicken Horse does everything it tries to do very well, but a few quibbles keep it from greatness.
    • 77 Metascore
    • 90 Critic Score
    Hitman lives up to the legacy of the original games, and redeems the series from the lows of Hitman: Absolution by taking the series to new heights.
    • 71 Metascore
    • 60 Critic Score
    Samurai Warriors 4: Empires is fun, but scattered. It's a decent diversion but it's complexity and lack of transparency will keep you from being hooked.
    • 76 Metascore
    • 60 Critic Score
    Telsagrad is a complex puzzle platformer that is enjoyable and fun despite its painstakingly difficult challenges. However, the lack of a conventional story and dialogue left you wondering if you had missed out on an untapped experience.
    • 61 Metascore
    • 80 Critic Score
    Into the Stars is a gorgeously-rendered sibling of FTL, featuring all the tension of collecting resources and fighting space aliens with none of the tedious micromanagement.
    • 69 Metascore
    • 70 Critic Score
    Screencheat is undeniably fun, party/shooter hybrid which brings back fond memories of the good old days of split-screen.
    • 73 Metascore
    • 60 Critic Score
    While there are some technical difficulties that need to be worked out, The Flame in the Flood is still moderately enjoyable.
    • tbd Metascore
    • 60 Critic Score
    Life in Bunker is a promising strategy/building game hamstrung by mechanics which are shallower than they first appear.
    • 82 Metascore
    • 80 Critic Score
    Superhot is a shining example of how to build a game around a single clever game mechanic. Its story mode is short, but the unlockable Endless and Challenge modes provide plenty of worthwhile reasons to go back for more.
    • 69 Metascore
    • 70 Critic Score
    The Walking Dead: Michonne - In Too Deep is a strong opening chapter, but the overall experience doesn't stray too much from past seasons. Future episodes will prove whether Michonne has an explosive payoff or is simply an average mini-series for passing the time.
    • 76 Metascore
    • 90 Critic Score
    Far Cry Primal is the Stone Age survival game we never expected from the Triple A industry, complete with a lush prehistoric world you can explore for hours.
    • 80 Metascore
    • 70 Critic Score
    With Garden Warfare 2, PopCap builds upon the success of the original Garden Warfare by adding much needed meat to its bare bones in the form a new solo campaign and 6 new character classes, but fails to evolve the actual gameplay in any meaningful way.
    • 66 Metascore
    • 80 Critic Score
    This expansion for Galactic Civilizations III is a solid gameplay update that introduces the ability to buy merc ships, overall adding to the long war space battles that the base game introduced.

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