RPGamer's Scores

  • Games
For 1,239 reviews, this publication has graded:
  • 26% higher than the average critic
  • 7% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 20 Final Fantasy Crystal Chronicles: The Crystal Bearers
Score distribution:
1244 game reviews
    • 72 Metascore
    • 70 Critic Score
    Ultimately, GreedFall is another step forward for Spiders and is its strongest entry to date. Its previous releases may elicit some skepticism, but GreedFall, while not perfect, is a welcome addition to the gaming canon. It is a fine example of what smaller developers like Spiders can offer to complement the other experiences out there. Even with its faults, RPGamers should welcome GreedFall into their personal collections.
    • 72 Metascore
    • 60 Critic Score
    Inazuma Eleven 3 feels like a fitting end for this set of always absurd but highly entertaining footballing adventures. There still lots of fun, but it's a second case of more of the same without the same level of amusing craziness that the story of the second game compensated with, and it's hard to see where the series can build any further without some substantial overhaul.
    • 72 Metascore
    • 60 Critic Score
    Despite all of the areas that The Outer Worlds could do better, it is still an enjoyable experience. Companions and the relative density of the game make the day-to-day quests by and large engaging, while the inclusion of the DLC goes a long way to raising up the interest in the setting. However, outside of it there is little to recommend Halcyon as a place to explore, particularly as players get assaulted by familiar foes more than necessary. The Outer Worlds sets a solid, if unspectacular, base that has plenty of room to improve.
    • 72 Metascore
    • 80 Critic Score
    Despite some mechanics that didn't get the necessary fix they sorely needed, Yo-Kai Watch 2 definitely is stronger than its predecessor by leaps and bounds. While the recruitment system is still a sore spot, the wealth of content and freedom of exploration in Yo-Kai Watch 2 builds a much more solid foundation, making it a great sequel and a worthwhile purchase.
    • 72 Metascore
    • 50 Critic Score
    Star Ocean: The Last Hope's drawing power is really its battle system and little else. Despite a solid plot and strong item creation, the shoddy localization and terrible level design mar the experience beyond salvaging.
    • 72 Metascore
    • 40 Critic Score
    Even as a compilation of the iOS content, Squids Odyssey ends with a 'to be continued' notification because the story is far from concluded, though developer The Game Bakers is unlikely to wait long for further updates. I feel like I got my fill of calamari with what I've already had though. Unless future installments receive a great deal of fine-tuning, my time with squid does not need extension.
    • 72 Metascore
    • 70 Critic Score
    Resonance of Fate probably won't be named game of the year or end up on a Greatest Hits list, but it is definitely one of the more enjoyable RPGs that I've played recently and should be taken into consideration the next time you need an RPG fix.
    • 72 Metascore
    • 40 Critic Score
    For all of its small charms on the screen, the play of the game is an exercise in bashing one's head on a wall of monsters in the hopes that the random number gods smile upon the player and allow passage. And the reward for that is only to repeat the process again until the shallow and unsatisfying conclusion is reached.
    • 72 Metascore
    • 70 Critic Score
    The game is straightforward to get into and adds new aspects at an engaging pace without becoming bogged down in too much repetition. However, its lack of challenge will make it almost trivial and what depth is present likely won't be enough for dungeon-crawler veterans. Experience has them covered elsewhere though.
    • 72 Metascore
    • 80 Critic Score
    With Van Helsing's first set of adventures, Neocore Games seems to have hit its stride very quickly. These first steps are a strong start for a series of much promise, and RPGamers should find plenty of reasons to desire to return to Borgova in the near future and create yet more monster giblets.
    • 72 Metascore
    • 70 Critic Score
    Stranger of Paradise Final Fantasy Origin attempts to fuse the original’s sensibility into a fast-paced action RPG. For the most part, it is successful with intense action gameplay and beautiful music. Adjustable difficulty options and online co-op make the game accessible to a myriad of gamers without diminishing challenge or sacrificing replayability. It’s somewhat fitting that in this topsy-turvy action spin-off, the only thing that’s truly upside-down is the presentation of the original game’s story. Even as the narrative stumbles, the core gameplay is strong enough to motivate to see this story through to completion, no matter how chaotic.
    • 72 Metascore
    • 70 Critic Score
    Despite some of the game’s flaws, Bear and Breakfast is a game I didn’t know I needed in my life. It’s charming, funny, and an addictive experience. I struggled to pry myself away from it because I kept wanting to up the values of my properties and work through the quests. While some of the drawbacks are disappointing, there’s a lot to love about this game, as there are great rewards that will keep the player coming back. Bear and Breakfast is a wholesome game that will give you all the cozy vibes from start to finish.
    • 72 Metascore
    • 70 Critic Score
    The Dungeon of Naheulbeuk: The Amulet of Chaos has no fear of pointing out the absurdity within conventional fantastic stories while offering an enjoyable game with many possibilities that can invite players to have more than one playthrough. The battles and puzzles both offer a fun challenge, and the dungeon has plenty of rooms to explore. For those who enjoy constant satire, subverting expectations, and enchanting voice acting, there’s no better place to stop and use the toilet.
    • 72 Metascore
    • 80 Critic Score
    Dragon Quest Monsters: The Dark Prince offers a compelling return for the monster-collecting subseries. Deep monster mechanics, innovative fusion system, and engaging exploration with a seasonal twist offer a wealth of content for both newcomers and veterans alike. While the narrative slightly stumbles in its execution and the post-game content feels somewhat shallow, the core gameplay loop is undeniably fun and provides immense satisfaction for monster collectors. The Dark Prince serves as a welcome celebration of the Dragon Quest Monsters series’ 25th anniversary and is a strong recommendation for fans of the monster-collecting genre and any Dragon Quest fans.
    • 72 Metascore
    • 60 Critic Score
    It's a rough ride, but ultimately a fun one. FORCED is a twitchy thinker's punch-drunk romp that wears its scars with pride.
    • 72 Metascore
    • 80 Critic Score
    Those looking for a challenging experience with deliberate combat, engaging atmosphere and lore, and meaningful exploration full of rewards, will not be disappointed with this title.
    • 72 Metascore
    • 50 Critic Score
    For a first foray into a new type of action game, Steelrising is an okay attempt. The skeleton of a good game is there, but all of its aspects need various levels of tweaking to get the recipe just right. Some things like combat just need a fine tune to be more reactive and smoother. Others like the level design need a firmer foundation to allow for more engaging and palatable exploration. It’s far from the worst game and won’t eat up too much time, but it’s not the most solid entry into the genre.
    • 72 Metascore
    • 50 Critic Score
    For some it may be worth trying out, but there are many JRPGs on the DS right now that are more fun, more charming, more worth your time, and more likely to remind you of the good old days of being a young RPGamer.
    • 72 Metascore
    • 50 Critic Score
    There is fun to be had in Divinity II, especially in terms of exploration and customization. Unfortunately, the game's poorly plotted story and uneven difficulty will challenge the patience of most players, even those who enjoy parts of the game.
    • 72 Metascore
    • 60 Critic Score
    Cris Tales is a joyous love letter to JRPGs, but limits itself to imitating the classics instead of attempting to elevate the genre. A plodding battle system ultimately causes the game to suffer. Cris Tales falls short of its lofty aims, but the zeal and indelible spirit of the game make it more than the sum of its parts.
    • 72 Metascore
    • 70 Critic Score
    Soulstice is a strong entry to the action RPG market, and a great showing for its young development studio. It manages to ride a fine line of providing a considerable yet fair difficulty to players of varying skill levels while also including many options for die-hards to ratchet up the challenge far beyond what a standard campaign requires. At the same time, it establishes an intriguing new gameworld that provides a satisfying first outing while leaving the door wide open for future adventures. It may not immediately aspire to the same household-name status as some of its sources of inspiration, but fans of the genre would be hard-pressed to not find plenty to enjoy here.
    • 72 Metascore
    • 60 Critic Score
    Zanki Zero doesn’t offer as wide of an appeal as it could, but it will still likely be able to find a dedicated following that appreciates the layers of challenge it offers.
    • 72 Metascore
    • 70 Critic Score
    Kowloon High-School Chronicle, a story about hunting for lost relics, is a relic in its own right. The comparisons to both older and modern Persona games are inevitable, but there is much more here under the surface. Kowloon High-School Chronicle is certainly a historical oddity, but its zany storytelling and confluence of disparate genres makes this trip back to high school worth it.
    • 72 Metascore
    • 70 Critic Score
    Pokémon Violet is a highly enjoyable game. While it is hard to figure out a balanced path in its open world, it will also bring hours and hours of fun to those who want to fully explore it. Despite adding some fresh ideas, the story isn’t memorable, but the great variety of Pokémon, the art, and the turn-based battle system will surely please fans and newcomers alike.
    • 72 Metascore
    • 60 Critic Score
    This is not the very rare type of licensed game that will convert non-fans of the subject matter, but neither is it an abomination. Dragon Ball fans don't have a great number of solid RPGs set in the universe to play, and this one manages at least that much.
    • 72 Metascore
    • 60 Critic Score
    Ultimately, The Dragon Knight Saga is a game at odds with itself. Its solid writing and quest design has to contend with balance issues and a myriad of other minor problems such as a sporadic autosave function that feels more like an afterthought.
    • 72 Metascore
    • 40 Critic Score
    Metal Max Xeno: Reborn is allegedly a refined experience of the initial game, but there are simply too many under-baked mechanics thrown in for anything to stick. At the end of the day, Reborn feels more like a tank management simulator with occasional forays into combat and exploration of an empty, generic-looking wasteland. Players are simply dropped into Dystokyo and left to their own devices. While some gamers will find themselves engrossed with monster hunting, others will find themselves frustrated by how Metal Max Xeno: Reborn is still unable to get things right, even after being fully reconstructed. A campy sense of humor can only carry a game so far. Unfortunately, this second chance at life is inexplicably held back by the same quality issues that plagued its progenitor.
    • 71 Metascore
    • 30 Critic Score
    Shiren the Wanderer tears the heart and soul out of everything that makes games in this subgenre fun or even bearable, leaving a very basic, uninspired randomized crawler with no personality or bells and whistles, then wraps it into an interface that's awkward at its best, and slow and frustrating at its worst.
    • 71 Metascore
    • 80 Critic Score
    Eminently playable, even for RPGamers who missed the first installment in the series. While the bugs and slowdowns were constant companions, this reviewer was able to look past them for the personality underneath; others may not be as forgiving.
    • 71 Metascore
    • 60 Critic Score
    Neptunia U is an oddball — it's a solid game that excels in some aspects, but is equally forgettable.
    • 71 Metascore
    • 50 Critic Score
    While the game has a lot of potential and is shiny on the surface, it lacks the depth and accessibility that prior puzzle-bending titles have offered and serves up a game that's ultimately a Bejeweled Twist variant done up pretty.
    • 71 Metascore
    • 30 Critic Score
    With a simplistic, weak story that will only entertain young children and drab, tedious gameplay that only young children could overlook, Spectrobes: Origins is a game that should only be played by kids, and even then, any Pokémon game will provide them with three times the content at three times the quality.
    • 71 Metascore
    • 60 Critic Score
    It's a simple hack 'n' slash dungeon crawler, and at that it succeeds. But with virtually no story and a myriad of pointless, distracting side quests, the game relies almost exclusively on multiplayer for a complete experience.
    • 71 Metascore
    • 80 Critic Score
    The SaGa series is not for every RPGamer. Over 23 years after its initial release, the original game can be unwieldy and has not aged particularly well. With SaGa Frontier Remastered, Square Enix has demonstrated a skilled grasp at modernizing a gaming experience while preserving the foundation and integrity of the original. The improvements to graphics, gameplay, and story arguably make SaGa Frontier Remastered the most accessible entry-point for series newcomers while offering plenty to entice returning SaGa Frontier fans as well.
    • 71 Metascore
    • 60 Critic Score
    Despite its issues and a perplexing plot that fails to answer nearly all of its pressing questions, ANNO: Mutationem has the makings of a strong ongoing property. The mixture of 2D and 3D works nicely with its visual style, and it establishes Ann Flores as a strong protagonist well worth spending more time with. As it currently is, ANNO: Mutationem is a solid but not spectacular title and should be able to establish a fan base, with the scope to expand it in the future.
    • 71 Metascore
    • 40 Critic Score
    Perhaps in a different world, Tales of Xillia 2 could have been the proper sequel that Tales fans wanted, one that more thoroughly explored the Elympios half of the world which was mostly glossed over in the first game. Instead, we got a game in which players collect cats and pay off their medical bills.
    • 71 Metascore
    • 70 Critic Score
    With surprisingly enjoyable gameplay and a cleverly structured, often hilarious story, Megadimension Neptunia VII is the perfect entry point for those new to the series as well as a great new outing for long-time fans.
    • 71 Metascore
    • 60 Critic Score
    The combat mechanics, customization, and replayability make this a great option for those looking for a challenging tactical RPG. It’s an immersive mercenary sim that will have lovers of the genre hooked immediately with it’s low-power, medieval fantasy setting. Just know that this is not a casual gaming experience and newcomers will have a steep learning curve to contend with to really enjoy the game. Additionally, the game works much better on PC by design. Battle Brothers can be a great game, but only if the player is willing to push through its high barrier of entry.
    • 71 Metascore
    • 60 Critic Score
    Story of Seasons: Pioneers of Olive Town is one of those games that has some great ideas such as building the farm from the ground up and engaging crafting as a focal point. While these risks are welcome and are great additions to this long-running series, there is no excuse for the technical issues that afflict the game, or the gameplay choices that require players to have their farm overrun by ugly makers. Those who love the farming elements will fall into the gameplay without trouble, though I wish the game had done a better job of balancing all of these elements in a way that respected the player’s time a bit better. Pioneers of Olive Town is a good game, but it is hard to recommend when Stardew Valley continues to dominate the farming sim genre.
    • 71 Metascore
    • 70 Critic Score
    Pokémon Violet is a highly enjoyable game. While it is hard to figure out a balanced path in its open world, it will also bring hours and hours of fun to those who want to fully explore it. Despite adding some fresh ideas, the story isn’t memorable, but the great variety of Pokémon, the art, and the turn-based battle system will surely please fans and newcomers alike.
    • 71 Metascore
    • 50 Critic Score
    In short bursts or with a group of friends, there's certainly a lot of fun to be had, but it's the sort of mindless, arcade-style fun you'd find in Zombies Ate My Neighbours. Players looking for a complete package had best look elsewhere.
    • 71 Metascore
    • 70 Critic Score
    I wasn’t sure what to expect when I booted up Sand Land, but I was surprised by my experience. While I had no familiarity with the property, I found myself loving the quirky characters, the charming narrative, and the wide world to explore. On the other hand, the combat and the game’s side content leave a lot to be desired. At no point is Sand Land a bad game, it’s a quick, charming romp full of humour, but definitely has room to improve should a sequel be made.
    • 71 Metascore
    • 60 Critic Score
    For beast-slaying fans and non-fans alike, Toukiden should provide a decent amount of solid enjoyment, but likely won't stick in the memory for too long after.
    • 71 Metascore
    • 70 Critic Score
    While it is far from perfect, Death end re;Quest has some refreshingly honest qualities about itself. On a story level, it promises a twisted trip of mystery and conspiracy, and delivers on this and more in spades. The narrative is presented well in terms of both audio and visuals, with a high-quality localization to top it off. However, its gameplay stumbles with good ideas that weren’t given enough time and balance to gel into something special. It may even be a tad too lengthy, as quantity slightly edges out quality towards the very end. At times spooky, at times brutal or corny, on the whole this rabbit hole is one that casual and hardcore fans alike should feel comfortable diving into.
    • 71 Metascore
    • 70 Critic Score
    The pros and cons of Might and Magic X: Legacy are more straightforward here than they tend to be for the series.
    • 71 Metascore
    • 40 Critic Score
    I've enjoyed a number of dungeon crawlers over the years, but never have I felt compelled to go back and experience the earliest renditions of the type. Stranger of Sword City gave me some uncomfortable flashbacks to The Dark Spire while I played it, and one deliberately-archaic title in that mold was plenty to last me a very long time.
    • 71 Metascore
    • 60 Critic Score
    God Eater 3 is certainly not a bad time, and there’s easily thirty hours of enjoyment to be had going through its seventy story missions along with all of its optional missions, including several challenges unlocked once the credits roll. However, coming into the context of Monster Hunter: World doing so much to advance its series, God Eater 3’s approach of simply offering more of the same without doing anything to expand on what made it such a strong challenger is a disappointment. It still has its positives, but they’ve all been seen before.
    • 71 Metascore
    • 50 Critic Score
    RPGolf Legends is leaps and bounds above developer ArticNet’s original title and features a bevy of perfectly average game systems. However, all these average systems lack any standout hook for the game to hang its hat on and set itself apart from the indie pixel-game scene. This leaves the whole game feeling less than the sum of its parts. While the game wasn’t a standout for me, it was such an improvement that I’d be interested to see if they can take another large step forward in future titles.
    • 71 Metascore
    • 60 Critic Score
    Final Fantasy: The 4 Heroes of Light delivers an RPG that has far more in common with early iterations of the Final Fantasy series than anything after V, and slips in a fair number of direct references to them.
    • 71 Metascore
    • 60 Critic Score
    Elemental Exiles tries to put a spin on the traditional deckbuilder. It is somewhat novel to see an identical map in use for each playthrough, as it makes the easiest routes more obvious. The biggest additions are the durability system and how elemental damage affects shielding. Despite being simple, these ideas create a whole new way of deckbuilding to dig into. However, there’s minimal story, encounters repeat after a few quick runs, and there’s nothing enticing about the presentation. This leads to a pedestrian execution of an otherwise solid concept. It is enjoyable in short bursts due to the variety, but the interest quickly drops off when things start to repeat.
    • 71 Metascore
    • 70 Critic Score
    While Onimusha: Warlords may be an older game, I believe it has stood the test of time fairly well, and has gotten me interested in checking out the later entries. The game is thoroughly enjoyable the whole way through with very few dull moments. Overall the game, albeit a short one, provides a great experience that culminates into a strong title.
    • 71 Metascore
    • 80 Critic Score
    Dungeon Siege III ends up being a fantastic hack and slack adventure that nearly achieves brilliance if not for lack of post-game content and expansive multiplayer.
    • 71 Metascore
    • 70 Critic Score
    If you like Diablo-style games, Sacred 2 is for you. The single and multiplayer options included provide nearly endless replay value for fans of the hack and slash genre.
    • 71 Metascore
    • 70 Critic Score
    Avalon Code is a quirky, highly original action adventure that will probably appeal most to fans of the Legend of Zelda series or Harvest Moon's relationship systems. The glaring interface issues detract from the experience somewhat, but for the most part aren't much more than a minor irritation and can be alleviated with a bit of storage management on the part of the player. There are also a handful of localization errors that make a small number of the recipes unusable, though.
    • 71 Metascore
    • 70 Critic Score
    I came into Xuan Yuan Sword 7 as a complete newcomer to the series, as many likely will. What I walked away from after a 20-hour campaign was a solidly enjoyable, if not amazing, addition to the stable of action RPGs I have had the pleasure to experience. While early hours charmed me with an unusual setting, beautiful production values, and a fun combat system, some small cracks became apparent before long. However, this is a case of criticism coming not from a place of discontent but rather from a strong desire to see small kinks ironed out in an otherwise promising “new” IP. It’s got the potential to be a major contender, with some room left to grow into something even more impressive in the next installment.
    • 71 Metascore
    • 70 Critic Score
    In the end, Gods Eater Burst certainly does enough to differentiate itself as not just a Monster Hunter-clone, and easily provides good amount of portable enjoyment. Whether or not it works as a story will be completely dependent on how much players can stomach overused anime tropes, especially the execution, but does at least arrive with interesting setting and premise. RPGamers who enjoy experimenting should find the battle system an excellent laboratory, especially with the superb bullet creator.
    • 71 Metascore
    • 80 Critic Score
    Opinions of Mass Effect: Andromeda will differ greatly based on expectations. The game still provides many hours of enjoyment and lots of the good things that fans have come to expect, but those hoping the series uses this opportunity to take another giant leap may find themselves brought back to Earth with a bump. For everything the development team has done right, there is a little misstep that holds it back, particularly when building the overall story. It's still a highly enjoyable game, but not as stellar as many might have hoped.
    • 71 Metascore
    • 50 Critic Score
    The 3rd Birthday is a difficult game to recommend. There are aspects of it that really shine and make it an enjoyable experience, but others features, particularly the game's tortuous story, will surely disappoint those who were expecting the game to be in the vein of the previous Parasite Eve titles.
    • 71 Metascore
    • 70 Critic Score
    All in all, Blades of Fire is a remarkable action RPG, and it executes its themes, combat, and presentation in a balanced, synergistic manner. While it hammers out its best aspects with force and confidence, it unfortunately suffers from pacing issues that hold back its endearing, attractive plot. Despite its stunning presentation and sophisticated location design, the adventure’s scale feels a bit too long for its own good sometimes. Nevertheless, if RPGamers seek fiery and engaging combat, well-designed progression systems, and an exquisitely crafted world, Blades of Fire offers an experience players will want to brush up their smithing skills for.
    • 71 Metascore
    • 60 Critic Score
    Summon Night 6 is an odd game. As the fifteenth anniversary project for the series, the creators produced an experience that resembles a crossover title rather than a typical mainline game. There is an expectation that players will be excited by each chapter's reveal of characters from an earlier Summon Night game, but can a person have nostalgia for something that wasn't available to experience in the first place? Because of the multitude of characters incorporated, the deep connection with characters and the cute asides that made Summon Night 5 stand out are lost. Ultimately, Summon Night 6 is a visually impressive, mechanically solid strategy RPG, but the repetitive story beats, weak voice acting, and overflowing number of characters keep the experience from shining.
    • 71 Metascore
    • 60 Critic Score
    Fairy Fencer F: Advent Dark Force manages to succeed despite itself, though not without some misfires along the way.
    • 71 Metascore
    • 70 Critic Score
    Luckily, a solid cast of characters keeps things interesting long enough to continue to enjoy the game’s addicting combat. There’s enough good in the battle system for fans of the genre to get plenty of enjoyment out of it, but the formulaic gameplay loop and bland story keep this from being a true gem.
    • 71 Metascore
    • 50 Critic Score
    While it seems a little contradictory with the criticism above and the scores below, I did really enjoy this game… for about eight hours. There is a lot of fun to be had with the class systems and the humor the game provides. Unfortunately the game lasted thrice the length I was willing to smile through and boredom set in for long stretches. I’d encourage anyone with a passing interest in this title to download the demo available on Nintendo’s eShop. It’s quite lengthy, and shows all the game offers. If that gameplay loop with almost zero deviation and zero challenge is something you’re willing to endure, it can be a relaxing break from serious RPGs.
    • 71 Metascore
    • 60 Critic Score
    Songbringer was a fun time, first and foremost. It didn't change how I look at indie games or set my world on fire, but I had fun during most of my playthrough. However, I also see little reason to invest time in it after the credits have rolled — very few games get a second run-through from me these days. It isn't a game free of faults: the narrative was never more than window dressing, and the game's randomly-generated aspect really required some better guidance for essential gameplay systems. However, the main component, the game's combat, works well and is downright satisfying. Anybody with even a passing interest in classic experiences will likely find something of value here, and some will even discover a second home that they'll return to again and again.
    • 71 Metascore
    • 70 Critic Score
    Dragon Quest III laid the groundwork for a lot of modern Dragon Quest norms, such as class changing, spell and weapon variety, and world building. It’s also a clear product of game development of the era, where game length is inflated by mandatory leveling up paired with little story direction. Leaving it up to the player to figure out where to go and what to do next, as well as how much time to spend beating up foes to acquire all-important spells, is an artifact of NES-era development; whether this is attractive or repulsive is highly subjective and makes the game a problematic recommend. Still, I have no regrets about having gone back and finally having the chance to play, and for Dragon Quest fans who haven’t yet done so, it’s worth a look.
    • 70 Metascore
    • 70 Critic Score
    Still, with so many elements crammed into one package, it all comes together surprisingly well and Spectrobes is a series that continues to show promise.
    • 70 Metascore
    • 60 Critic Score
    Given the amount of time between Lords of the Fallen’s initial outing and its reboot, this new release feels far less like an attempt to right the ship and more like its own thing. This is a positive, as it certainly forges a strong identity of its own, and provides a robust amount of content to back it up. But much like its predecessor, it struggles to push past its self-imposed limitations, in this case revolving around its combat system and dual-world gimmick. With frustrating encounter designs and a need to fine-tune some aspects, the game veers from joyful to jarring and back again far too frequently to let a sense of fun be its main takeaway.
    • 70 Metascore
    • 80 Critic Score
    Atelier Ayesha is a game that can give even a cold person warm and fuzzy sensations. Ayesha's journey is worth undergoing for those who love to see how this series continues to improve.
    • 70 Metascore
    • 70 Critic Score
    While it wasn’t the game I had thought to spend much of my winter holiday pursuing, Pokémon Legends Z-A turned out to be a pleasant romp, a delightful return to a part of the game world I hadn’t seen in over a decade, and the chance to learn many new and interesting words in French. I shan’t be delving too deep into the post-game or DLC, so others may touch on those as they wish. All I may say is that this was, in the end, a very welcome Christmas present.
    • 70 Metascore
    • 60 Critic Score
    All in all, Demon Gaze is a decent experience. It streamlines Wizardry-likes and provides a much more palatable experience.
    • 70 Metascore
    • 80 Critic Score
    God Eater Resurrection is both a useful re-entry point for existing fans and the ideal opportunity for new players to get into the series.
    • 70 Metascore
    • 60 Critic Score
    Flintlock: The Siege of Dawn is an enjoyable experience, but may struggle to stick in the memory. There are some interesting ideas at play, but the execution just always leaves a little bit to be desired. While it never perhaps hits the same heights as other titles, it maintains a solid baseline that successfully holds interest for its playtime.
    • 70 Metascore
    • 50 Critic Score
    If you're desperate for a portable Little King's Story experience, New Little King's Story should sate your appetite, but be warned: little Corobo's all grown up, and he's lost his imagination.
    • 70 Metascore
    • 60 Critic Score
    Monster Rancher 1 & 2 DX are a good example of useful preservation of video games. Without these remasters, it would be very difficult for gamers to properly experience the CD-summoning gambit. Not only are these titles carefully ported over with a clever fix for the primary gimmick, but they also feature substantial quality-of-life improvements which streamline the experience and improves the general presentation for a new generation of monster lovers. While some may find the graphics and sound too outdated to enjoy, players looking for a trip to the farm will find their plates very full.
    • 70 Metascore
    • 70 Critic Score
    Its friendly difficulty options cater to all abilities, providing strong challenges to those who want it and not getting in the way of those who don't, while the humour and vibrant graphics provide a great first impression. Its combat and gameplay loop can become a bit stale towards the end, with the kingdom building only playing a bit part and there being a few UI and control issues to overcome, but there's still plenty to like and no reason whatsoever for the developers' dynasties to end here.
    • 70 Metascore
    • 80 Critic Score
    Despite some mechanics that didn't get the necessary fix they sorely needed, Yo-Kai Watch 2 definitely is stronger than its predecessor by leaps and bounds. While the recruitment system is still a sore spot, the wealth of content and freedom of exploration in Yo-Kai Watch 2 builds a much more solid foundation, making it a great sequel and a worthwhile purchase.
    • 70 Metascore
    • 70 Critic Score
    This is not the type of tactical game likely to attract anyone who doesn't normally like the style. It's good enough to get some recognition though, and is certainly worth the effort to find on the eShop. I wasn't blown away and can't remember the names of any characters right now, but eagerly plowed through it when I had the chance because the combat was addictive. That's more of a recommendation than many other games will ever get from me.
    • 70 Metascore
    • 60 Critic Score
    With challenging battles and obscure environments, Minoria invites players to overcome their fear of deep, dark places, lethal traps, and horrifying enemies, even if the journey is short. While the game may not always stack up to its peers in production value, those interested in delving into an action RPG crafted with equal amounts of love and nightmares could do worse than giving this one a chance.
    • 70 Metascore
    • 60 Critic Score
    While the story fails to deliver any sort of insight or even serve the complex subject matter it lazily employs in the opening hours, Mercenaries Blaze: Dawn of the Twin Dragons is a surprisingly layered title which lovingly borrows from the best of the genre, which is best reflected in the game’s battle mechanics. The game provides a solid if unoriginal strategy RPG experience on the Nintendo Switch for series veterans and newcomers alike.
    • 70 Metascore
    • 40 Critic Score
    I adored Rhapsody and Rhapsody II, but Rhapsody III feels like an unnecessary addition to this fun series. The game feels like more of a cash grab, offering mediocre stories regarding the series’ wonderful cast of characters, and it’s accompanied by uninspired dungeons and question combat design. Rhapsody III was a rollercoaster I was begging to get off because the constant ups and downs felt like whiplash. Two out of six short stories are not enough for me to recommend Rhapsody III, even for series fans, but one could say its presence for a bundle helped finally give Rhapsody II its welcome western release.
    • 70 Metascore
    • 70 Critic Score
    It is often said that imitation is the greatest form of flattery. This seems to have been Inti Creates’ modus operandi for the better part of the last decade, and Card-en-Ciel is no exception. While a card-battling, rogue-lite RPG in the style of Mega Man Battle Network is not a wholly original idea, this game’s spin on the concept brings more than enough originality in its mechanics to stand on its own. Couple that with an impressive level of polish and stellar presentation, and it’s easy to recommend Card-en-Ciel to anybody.
    • 70 Metascore
    • 80 Critic Score
    Enotria: The Last Song is a very promising debut from a new development studio, and an impressive benchmark to compare future releases to. In a crowded Soulslike market, Enotria distinguishes itself with its unique setting and impressive production values. Combat is satisfying, despite carrying the baggage of a few too many systems with it, most of which can however be safely placed on the backburner. The real star of the show, however, is the level design, which creates a series of showstopper moments that permeate the game’s full runtime and never let a dull moment arise. With its optional story mode, the game offers something for every type of skill level, becoming an easy recommendation for players of all types looking to get into the genre.
    • 70 Metascore
    • 70 Critic Score
    Fossil Fighters does not have top-notch graphics and sound or a big name to call its own. Its quality lies in entertaining battles and having many addictive things to do. Its prominent use of dinosaurs is also a plus.
    • 70 Metascore
    • 50 Critic Score
    In the end, No Place for Bravery lives or dies based on the strength of its combat system. Other aspects like its graphics, music, and storytelling are passable without being outright noteworthy, but an action RPG must nail its combat, and here the game falters. With multiple issues all undermining the core battle mechanics, the game’s overall lasting impression is easily soured. Just like its protagonist, No Place for Bravery attempts to swoop in for the kill but ends up getting routinely smacked in the face instead.
    • 70 Metascore
    • 80 Critic Score
    Atelier Annie is a game that shouldn't be missed, especially if players are looking for a good laugh and some challenging tasks. Just be prepared to work hard, or else you might receive a beating from Pepe for slacking off!
    • 70 Metascore
    • 60 Critic Score
    Inazuma Eleven 3 feels like a fitting end for this set of always absurd but highly entertaining footballing adventures. There still lots of fun, but it's a second case of more of the same without the same level of amusing craziness that the story of the second game compensated with, and it's hard to see where the series can build any further without some substantial overhaul.
    • 70 Metascore
    • 50 Critic Score
    Pandora's Reflection has some flashes of enjoyment, but these aren't strong enough to hold up the game without support, which is sadly lacking.
    • 70 Metascore
    • 50 Critic Score
    Mario Golf: Super Rush provides some of the gaming experience expected from Nintendo, with a sleek presentation and tight gameplay. There is no disputing this is an enjoyable, albeit brief, single-player golf game that provides the framework for a compelling gameplay experience. The lack of content — number of courses, weak online play, blink-and-you’ll-miss-it Adventure mode — is the real problem here. Mario sports and golf fans alike will find something to like, however briefly. RPGamers looking for a proper golf-RPG hybrid are still stuck on their old courses.
    • 70 Metascore
    • 60 Critic Score
    While Monster Racers is an enjoyable way to while away a car trip or fill the time between longer, more substantial games, it is ultimately an inessential addition to most game libraries.
    • 70 Metascore
    • 70 Critic Score
    For those looking for a unique, dread-filled experience in the RPG realm, Vampyr offers a type of game seldom seen. But much like the streets of 1918 London, expect a few bumps along the way.
    • 70 Metascore
    • 50 Critic Score
    The most painful aspect of Pocket RPG is the fact that the developers were clearly onto something with this game's design.
    • 70 Metascore
    • 50 Critic Score
    Despite its flaws Rainbow Moon is a decent option for fans of the SRPG genre at a very approachable initial price.
    • 70 Metascore
    • 50 Critic Score
    Shining Resonance Refrain pivots between enjoyable and very dull moments. For every good aspect, there is another that undoes it, while everything else is strictly mediocre. If players are in desperate need of an action JRPG and have somehow managed to exhaust all other options, then Shining Resonance Refrain may fill part of the void. However, it certainly isn’t the glorious return that series fans have been hoping for.
    • 70 Metascore
    • 60 Critic Score
    When Project X Zone arrived, I was eager and immediately threw it into my 3DS expecting a glorious time. When at last I finished it over seventy hours later, my stance had become a mixed bag.
    • 70 Metascore
    • 60 Critic Score
    Digimon Survive is billed as a visual novel with strategic battles and delivers exactly what it promises. While the story is excellent and the art is pretty good, the gameplay doesn’t do justice to the game. Nevertheless, Digimon Survive is still recommended to fans of the franchise and those who enjoy a good story, with the warning that there’s scarce engagment with exploration and a repetitive battle system that tempers enjoyment.
    • 70 Metascore
    • 80 Critic Score
    Rain-Slick 4 feels like a good place to end the series, and anything further would only cause things to stagnate. The game never feels like time wasted, which is a rarer statement these days. Those who have enjoyed Zeboyd's previous efforts will not be disappointed here and will find a game that offers great appeal to RPGamers of all generations. Zeboyd Games continues to show improved mastery of turn-based battle systems, and it will be interesting to see which direction its next game takes things.
    • 70 Metascore
    • 60 Critic Score
    Overall, Touhou Genso Wanderer is a solid game with no interest in appealing to anyone beyond its niche audience. Devoted fans of Touhou will enjoy seeing some lesser-used characters in action, while fans of roguelikes can easily ignore the story and focus on the challenge of the gameplay. But if you're neither one of those things, it's probably not worth the full price.
    • 70 Metascore
    • 50 Critic Score
    Unfortunately, while the original game really had a fairly interesting story, this game fell a little short of it.
    • 70 Metascore
    • 70 Critic Score
    Though none of its constituent parts are world-beaters, the feelings they exude make Giraffe and Annika greater than their basic sum. It’s a game that’s ideal for both youngsters and those needing to spend some hours just relaxing or getting some warm, fuzzy feelings.
    • 69 Metascore
    • 80 Critic Score
    The battles are addictively fun with deep tactics, challenging gameplay, and imaginative maps and objects. S.T.E.A.M. does lack somewhat with its story and characterization, but its strong combat makes up for it, and the game's aesthetics suit its decidedly absurd premise.

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