RPGamer's Scores

  • Games
For 1,238 reviews, this publication has graded:
  • 26% higher than the average critic
  • 7% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 20 Mugen Souls
Score distribution:
1243 game reviews
    • tbd Metascore
    • 30 Critic Score
    Moonless Knight is a meal with an interesting assortment of ingredients, but they entirely fail to come together into the intended dish. The compelling Japanese-Lovecraftian fusion just cannot be executed with this rough, lazy script. It’s a failure of a Metroidvania, and it’s a bad and clunky action RPG as well, with progression mechanics that fail to synergize with the rest of the gameplay and ultimately drag the experience down even further. The experience is wholly disappointing, and Moonless Knight is simply not worth a player’s time.
    • 79 Metascore
    • 60 Critic Score
    It certainly isn’t a title that will gain universal appeal, but it very much finds its home in its niche and will offer those looking for an easy-to-jump-into yet strong narrative will find Arcadia Fallen II is adept at scratching that itch. While it may not be the most thrilling tale at the start and has limited ways to engage with it, there are plenty of fun moments to enjoy from the cast, and the story ultimately satisfies.
    • 78 Metascore
    • 80 Critic Score
    On the whole, Monster Crown: Sin Eater is a shining addition to the monster taming genre. With its diverse array of monsters at the forefront, it features a truly harrowing, cruelly immersive world full of violence and sin. While its scope and non-linear design can sometimes lead to some odd pacing and gameplay imbalance, it largely remains engaging due to its atmospheric, well-designed world, strong writing and lore, and excellent audiovisual experience. From Asur’s humble farm beginnings all the way to the heights of Meru Spire, Sin Eater provides a monstrously oppressive adventure, top-to-bottom.
    • 76 Metascore
    • 60 Critic Score
    Rise of the Ronin is defined by that divide. Its combat system and historical setting give it a strong foundation, with occasional moments that genuinely stand out. At the same time, its formulaic open-world design and weak character development fail to build on those strengths. RPGamers should expect a game that offers rewarding combat and an engaging setting, weighed down by a predictable structure, pacing issues, and an incoherent story.
    • 76 Metascore
    • 70 Critic Score
    Adol Christin embodies adventure, and even with amnesia, there’s a fun cast of characters and enjoyable combat surrounding him to carry through its thirty-hour length. Pacing issues do slow things down at the beginning, but once the story starts hitting that next gear, everything ramps up to match that enjoyably brisk pace. There are nitpicks that drag it down from being something truly special, but there’s a perfectly serviceable action adventure in Ys Memoire: Revelations in Celceta. The story of Adol continues, and this outing will keep players interested in seeing where the winds take him next.
    • 82 Metascore
    • 70 Critic Score
    Aether & Iron is the sort of game I like to see exist. It populates a novel setting with an interesting cast of characters and uses them to build upon a solid gameplay structure, while trying out plenty of its own ideas. There are definitely flaws within, but despite these, it’s ultimately a very enjoyable game to play through, and I would be very happy to continue Gia Randazzo’s story in the future.
    • 74 Metascore
    • 50 Critic Score
    Etrange Overlord has a lot of qualities to enjoy. The narrative is fun if a bit nonsensical and predictable, the characters are a blast, and the musical numbers are a nice touch that distinguishes it from its contemporaries. Unfortunately, the lack of a great combat core combined with monotonous gameplay makes the game ultimately difficult to recommend.
    • 93 Metascore
    • 80 Critic Score
    On the whole, Hades II delivers a truly great action roguelike experience, buoyed by strong, exciting combat. It remains addictive across multiple runs, even with poor Boon balance, keeping combat artificially elongated. This is achieved through engaging combat and a compelling story that motivates players to learn more about the characters and world. Its outstanding visuals and fun, immersive audio also make it a treat for the eyes and ears. Trudging through the depths of hell has never been more exciting, and as someone fairly new to roguelikes, I found myself pleasantly surprised at just how engaging Hades II can be.
    • 85 Metascore
    • 90 Critic Score
    Sporting a relatively short runtime of fifteen to twenty hours, Pragmata doesn’t overstay its welcome and is a briskly paced adventure that does everything a game needs to do. Its bold and stunning presentation and smart, compact level design make it so fun to navigate. Hugh and Diana have a truly wonderful, organic, and beautiful relationship, evident not only in the sturdy – if sometimes predictable – plot but also in its exceptional hybrid combat system, where facing down and overcoming hordes of AI bots feels incredibly rewarding, further fueling their bond. Pragmata proves that when you shoot for the moon, you land amongst the stars.
    • 65 Metascore
    • 40 Critic Score
    It all adds up to a game that’s more commendable on paper than in its execution. GreedFall: The Dying World is an ambitious title by a smaller developer that tells a story from a perspective not often seen in the medium. A story about the horrors of colonization, not to mention told from the point of view of the colonized, is a laudable endeavor. But there isn’t much about the game that makes it a fun outing. Characters lack personality, and it’s entirely up to the player to seek it out where it exists, combat is an overly complex mess of options layered on a foundation made for brute-forcing, and both presentation and technical optimization are in need of fine-tuning. With the change away from the more action-oriented combat being a questionable one, fans of the previous installment may still be on board for another chance to visit the world of Teer Fradee, while all others may want to miss the boat this time around.
    • 81 Metascore
    • 70 Critic Score
    I haven’t played an Obsidian game in a long while, and I have to say that in terms of characters, storytelling, and worldbuilding, I felt right at home with everything that was happening throughout Avowed‘s modest runtime. Even with the uninspired combat and the performance issues, I found myself constantly wanting to explore the Living Lands, make potentially life-altering decisions that could affect the world, and steal Marius’ snacks for good measure. Avowed does a fabulous job of keeping players on their toes while also weaving stories that make players want to see everything through to the end. While Avowed has some blemishes, there is a lot to love in this world, and I want to see more of it.
    • 79 Metascore
    • 90 Critic Score
    People of Note excels in both of its main promises: it’s a highly entertaining musical and an incredibly tight turn-based RPG. With its solid gameplay structure, it’s clearly tuned in to what makes for outstanding combat, doing quite a lot to distinguish itself and make it interesting. Meanwhile, its jamming musical style, strong cast, excellent puzzles, and musically colorful world layer on top of the turn-based structure to create something so refreshingly original, fun, and passionate. People of Note is overflowing with love for both RPGs and music, pulling out all the stops and blowing the roof off the venue in the process.
    • 88 Metascore
    • 90 Critic Score
    While I have been lucky enough to not lose a loved one to tragedy, Omori still managed to make me feel the despair of losing someone cherished, and the powerless feeling of being able to do nothing to bring them back was replicated perfectly. The game tackles the idea of acceptance and escapism beautifully, and when the credits rolled, I did not move for a while. It is one of those persistent games that follows players even after putting the controller down. I think about it more than I expected to; it creeps in at night before I sleep, and whenever I come across a screenshot or hear the name, something in me just recalls the weight of it immediately. People process loss in completely different ways and at completely different speeds, and Omori never pretends otherwise. What makes it so remarkable is that it does not ask players to have lived through something specific to feel it. It just asks for attention. And with attention, Omori will find something in players to pull on regardless of what their lives look like.
    • 89 Metascore
    • 90 Critic Score
    Pokémon Pokopia is a worthy spin-off that breathes new life into the series. With a refreshing narrative and an incredibly engaging world, the game flourishes with its bold direction and diligent execution. It’s hard to believe that this is the series’ first foray into life simulation games because of how snugly the game fits. Between making sure my Pokémon residents are as happy as they can be and stopping to smell the roses, I have been too busy living my best Poké life to miss Pokémon battles.
    • tbd Metascore
    • 60 Critic Score
    Thysiastery is a simple title at heart. The roguelike dungeon crawling always has a sense of random luck in mind that can cause a lingering frustration due to how easily a party can be defeated. This frustration can give way to a pleasant surprise when weak party members strive farther than expected, or when that next treasure chest or merchant visit changes everything for the better. The quick-paced combat is always fun to dive into, and the amount of skills gives plenty of viable variety to tinker with in party composition. Charging blindly is not a usual feeling for the typical first-person turn-based dungeon crawler, but the easy replayability found here makes it exciting to explore all the possibilities, and despite a decent amount of trial and error it is a worthwhile chance to take for fans of roguelikes and dungeon crawlers alike.
    • 74 Metascore
    • 70 Critic Score
    WiZman’s World premiered sixteen years ago as a mid-tier DS title with a simple plot and dense monster fusion system, and not much has changed in the interim. This remastered edition is an improvement in most metrics of graphics and sound, but the core of the game remains the same. It is crunchy and combat-driven, with narrative as an afterthought, and it makes no apologies about that. It is, was, and shall remain a mid-tier JRPG, but sometimes that’s just what an RPGamer needs. To anyone looking for a game that lets them tune out and wreck monsters without high drama attached, it’s certainly worth a look-see.
    • 74 Metascore
    • 60 Critic Score
    As a full tome, Ariana and the Elder Codex has quite a lot of potential, but among its genre and the RPG landscape as a whole, it doesn’t stand out too starkly on the shelf. While it has some charming visuals, lore, and some good voice acting, its gameplay and story are only ever serviceably engaging, and predictable twists and excessive endgame lore dumping dull the adventure. While I found myself thoroughly charmed by the characters and having a decent time, the uneven exploration and easy moment-to-moment combat left the game feeling devoid of the substance it’s obviously capable of. If players are looking for a short, fifteen-hour light adventure with some nice charm, Ariana is not a bad pickup at all, but it doesn’t do enough to warrant a top spot on RPGamer’s reading lists.
    • 81 Metascore
    • 80 Critic Score
    Monster Hunter Stories 3: Twisted Reflection doesn’t aim to completely reinvent what’s been established in the previous two entries in the series. Instead, it smartly tweaks and iterates on what worked and what didn’t work to create a much more refined and enjoyable monster-catching experience. The story touches on more serious subjects, and keeps things moving along well, even if it lacks the depth it could have. Combat is plenty of fun, with individual battles having more impact and much of the tedium of the previous series entries cleaned up, but exploring and collecting monsters is a blast, and having available non-battle activities for monsters makes it all the more exciting to go out and find new ones. Fans of collecting monsters and min/maxing their team will have almost an endless supply of tweaking to play around with. Any fan of Monster Hunter or Pokémon-like games should not pass on this one.
    • 85 Metascore
    • 80 Critic Score
    While Esoteric Ebb certainly doesn’t try to avoid the direct comparisons to Disco Elysium’s style, it manages to stand out through its original setting and entertaining set of mysteries. The ingrained usage of skill checks to help guide conversations and what the game reveals to players helps keep them engaged, with plenty of highly enjoyable quests and interactions to be had all the way through. There’s lots to enjoy here, particularly for those who like seeing how their choices affect the presented mysteries and obstacles.
    • 83 Metascore
    • 70 Critic Score
    Compared to the original release, the Sandras now also boasts a faster travel speed while on the high seas. Apart from that and the new island of Öland, there is also the new post-game Muspelheim dungeon for players to tackle. All previously released cosmetic DLC, namely costumes for Adol and Karja and decorations for the Sandras, are included, as are some tweaks to specific game mechanics like naval combat and mini-games, and some graphical and performance upticks. All told, this package is certainly worthy of being deemed the game’s definitive edition. The Ys formula, while certainly evolved over time, has always been focused on more action-oriented mechanics, and there are enough bells and whistles here to keep it generally engaging, if a bit repetitive, while the storytelling has taken on a more and more prominent role over time. It may not be up the alley of those looking for deeply engrossing gameplay, but for players with a passing interest in the franchise who have not yet committed to this installment, now’s the perfect time to dive in and get their feet wet.
    • 78 Metascore
    • 60 Critic Score
    Under the Island does the job it sets out to do: provide players with an enjoyable adventure with plenty of puzzle-solving along the way. The puzzle-solving elements — including the boss fights — are easily where the game is its strongest, but it never really steps out from the traditional top-down adventure template, and the lack of any substantial narrative and mediocre overall combat prevent it from distinguishing itself from the crowd. While it certainly has enough to satisfy players who pick it up, it doesn’t quite take the next step to fully stand out.
    • 69 Metascore
    • 70 Critic Score
    Escape From Ever After is a gem of a game, offering clever layers that are engaging throughout its playtime, as the narrative and the game’s combat truly carry the experience. While I wish the puzzles and platforming were more refined, I can also see the follow-through and how others may not have had the same issues as I did. What I won’t deny is that Sleep Castle Studio has created a genuinely fun game that has brought new life into fairy-tale properties and given them an original spin. Escape from Ever After offers so much joy in such a small package, and those who love stories will find much to adore here.
    • 60 Metascore
    • 40 Critic Score
    Calamity Angels: Special Delivery is an ambitious title that took one-note jokes way too far. A title about deliveries at its epicentre has promise, and the character designs are very enjoyable. Combat has moments where the absurdity all connects, and a wonderful finishing move is shown on screen that always brings a smile, but that smile quickly becomes a twitchy bunch of frustrated nerves when the party will not listen to commands. The constant chatter and disdain from the party is easily annoying, and while the game is only twenty hours, it still feels painful herding them to complete the most basic survival instinct-related things. This constant source of manufactured tension sadly overshadows most of the good on offer here. This courier is anything but dull, but the chaotic frustrations will cause many prospective clients to look elsewhere.
    • 74 Metascore
    • 50 Critic Score
    I am struggling to fully reconcile my feelings about Yakuza Kiwami 3 & Dark Ties. I have nostalgia for the original game, even if it’s not rated highly within the series. However, while I enjoyed some of the changes made, such as the side content with the Morning Glory Orphans and the silly Okinawa Girl Gang, those rose coloured glasses come off when I realized that the story feels quite messy, content from the original has been removed for questionable reasons, and everything in the game feels bloated. Coupled with following some of the worst characters in the series, it’s hard for me to say with confidence that this is the definitive version of the game, because it’s honestly a substantial step backwards.
    • tbd Metascore
    • 60 Critic Score
    While Jimmy and the Pulsating Mass has its share of problems, I cannot deny how intrigued I was by the game’s characters, story, and world. Kasey Ozymy has crafted such an intriguing, yet sinister world that makes you want to follow the game’s mysteries to the very end. While the combat is serviceable and the puzzles are passable, these are not the elements that will attract players to pick up the game; rather, it is the absurdity, humour, and sharp writing that will keep them exploring. While the PlayStation 5 port has a few crashes, Starseed has done a decent job of porting the game to modern consoles. While Jimmy and the Pulsating Mass is an imaginative experience filled with nightmares, its combat and grindiness hold it back from being a truly exceptional experience.
    • 86 Metascore
    • 70 Critic Score
    Nioh 3 feels weighed down by its own scope. There’s a lot of space, and not quite enough content to fill it all adequately. If Nioh as a series was going to move towards an open world, there definitely could have been a better balance between scope and content. This is a game that could have benefited had it traded at least one of the time periods for more unique yokai and more missions. If it had to be this big, the performance issues and eventual repetition indicate it needed a bit more heat and time in the crucible. That said, it does maintain ferocious, ruthless, fast-paced action combat, punctuated by blood-pumping compositions, and it has a generally competent story and world built around it. Just don’t expect it to excel in every dimension.
    • 85 Metascore
    • 90 Critic Score
    Wounded only by minor flaws, Dynasty Warriors: Origins for Switch 2 offers a banquet of content to those willing to follow its path of conquest to the top. From a grand narrative to addictive combat to music and visuals that deliver, it wins the war by succeeding on every front. Good for both quick portable sessions and binging on the big screen, as well as causal and hardcore play, it stands above many of its rivals for being capable of winning the hearts of many. Fans of the genre who have yet to experience the game will find much to appreciate about it, while newcomers and skeptics may find themselves persuaded by it to awaken the warrior within them and head into battle with the wind at their backs.
    • 83 Metascore
    • 80 Critic Score
    Dragon Quest VII Reimagined is about new beginnings and, speaking as a relative beginner to the franchise, it is a great adventure. The artwork and character designs are just a treat, and it’s always worth getting to the next island just to see what big bad resides there. The combat system is snappy, making it a fun way to fight to the next heartfelt story beat that runs the whole gamut of emotions. Dragon Quest VII: Reimagined is an eye-catching and enjoyable appeal to wide audiences, and serves as a great example for the franchise.
    • tbd Metascore
    • 70 Critic Score
    For RPGamers who like cuteness and low-stakes adventure, there is much to enjoy here. Each of the main areas of the game provides its own puzzles and mysteries to figure out, and discovering how best to approach the various creatures provides for fun adventures. The characters and story are strong points, and the decoration aspect is not to be ignored. Little Witch in the Woods is a game that knows its niche and fills it well.
    • 65 Metascore
    • 70 Critic Score
    While it wasn’t the game I had thought to spend much of my winter holiday pursuing, Pokémon Legends Z-A turned out to be a pleasant romp, a delightful return to a part of the game world I hadn’t seen in over a decade, and the chance to learn many new and interesting words in French. I shan’t be delving too deep into the post-game or DLC, so others may touch on those as they wish. All I may say is that this was, in the end, a very welcome Christmas present.

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