RPGamer's Scores

  • Games
For 1,238 reviews, this publication has graded:
  • 26% higher than the average critic
  • 7% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 20 Mugen Souls
Score distribution:
1243 game reviews
    • 77 Metascore
    • 60 Critic Score
    Megaton Musashi W: Wired offers plenty in terms of a dumb, fun giant robot game. While story issues and performance issues on Switch hold it back from reaching greater heights, the depth of the mecha customization and combat is entertaining overall. The entire package is a bit of a mixed bag, but it’s one with just enough not to feel disappointed.
    • 83 Metascore
    • 80 Critic Score
    OFF
    OFF is an unnerving dream that steeps one foot into a fever-soaked nightmare. This surrealist approach makes it a truly trendsetting experience with how the characters, story, and visual presentation meld into a highly artistic personal journey that is not like anything else. Combat is always serviceable and the new balanced approach to buffs and debuffs allows extra time for deciphering puzzle clues, making them less frustrating to deal with. The nuanced layers added from the original soundtrack are definitely missed, but the muted melancholy the new soundtrack provides is still a trip to experience. If surrealism mixed with an uncanny sense of wrongness sounds enticing, then OFF will not disappoint.
    • 79 Metascore
    • 60 Critic Score
    Elden Ring Nightreign is not the most unusual game FromSoftware has released in its modern era, but it might be the most dense in terms of experimentation. In the spots where the team got to push at the boundaries of what its games are capable of, it’s easy to spot the new, exciting ideas at play. As a roguelike, it can’t quite support the variety expected of the genre. And yet, the core of FromSoftware’s combat is still strong enough that the game is still a blast with friends and so is still somewhat successful at what it sets out to achieve — just don’t expect it to be a big RPG.
    • 69 Metascore
    • 60 Critic Score
    There’s an undertone of frustration within Mado Monogatori: Fia and the Wondrous Academy. It is a colourful, magical world, with a charismatic cast of characters who have some of the best comedic situations in an RPG. Unfortunately, combat is just so basic and quick that it feels better to avoid it to just experience more of the world. Luckily, this group of colourful comedians’ antics are funny and charming enough that there’s still a fun adventure to be had.
    • 84 Metascore
    • 80 Critic Score
    Bravely Default: Flying Fairy HD Remasteris exactly what it claims to be: a no-frills, touched-up rerelease of a beloved RPG. The mini-games are not enough on their own to warrant double-dipping, and some of its changes will take getting used to for fans, but both fans and newcomers can walk away satisfied with the updated visuals and features. Flaws of the original remain, as do its strengths, but a great game remastered is a great game made better, leading this to be the definitive way to play Bravely Default.
    • 74 Metascore
    • 70 Critic Score
    All in all, Wuchang: Fallen Feathers successfully distinguishes itself as worthy of attention for multiple reasons. Beyond its riveting gameplay and exceptional character customization, Wuchang crafts a vibrant, mystical, and interesting world deeply rooted in Chinese culture. Sadly, the game’s awful quest progression, storytelling mishaps, and occasionally overbearing level design keep the promising concepts, plot premise, and beautiful world from shining like they should. Nevertheless, Wuchang’s sheer excitement is too attractive and makes for a gameplay experience that fans of action RPGs and especially Soulslikes will not want to miss.
    • 83 Metascore
    • 70 Critic Score
    Lost in Random: The Eternal Die is a very well executed roguelite action RPG that brings players back to the fascinating world of Random. While the foremost focus this time isn’t the narrative, the combat system has received such a shot of adrenaline that it more than makes up for it. Combat flows fast and frantic, with a wealth of offensive options mixing melee combat with dice- and card-based attacks. Though there is some necessary repetition that sets in due to the roguelike nature of the gameplay, the many synergies possible between various moving parts of the battle and upgrade systems make for a wealth of build flexibility. Anyone with any interest in roguelikes like Hades will want to give it a whirl, while the dark fairy tale atmosphere will be appealing to others. The game wants to present a polished, not revolutionary, experience and manages to deliver on this in spades.
    • tbd Metascore
    • 40 Critic Score
    I do not enjoy being harsh on any game, but I can’t recommend Nova Hearts. It’s a game with no spark or excitement. While I don’t mind some chaos and messiness in my stories, and prefer that, the story, characters, combat, and music all suffer from a level of disjointedness that is too noticeable to overlook. This is one of those games where more time in the oven and a less-is-more approach truly could have helped it hit its full potential. Unfortunately, as it stands, Nova Hearts is a half-baked game that tries to do too much, and does none of it well.
    • tbd Metascore
    • 30 Critic Score
    All in Abyss might be that title that caters to the most specific of niches of what is already a subset of gamers. The narrative lacks any redeeming characters, the poker gameplay tends to get old fast, and the gameplay is reductive. Most offensive, however, are the perverse torture scenes that are treated as collectible trophies but will turn the stomachs of many. The gratuitous cruelty simply isn’t enough to sustain a worthwhile game experience, and it quickly plummets from “going overboard” to “growing overly bored”. Those who feel intrigued by this concept may still find a good time here, but all others would do well to steer clear.
    • 81 Metascore
    • 90 Critic Score
    Rune Factory: Guardians of Azuma stands as a triumphant evolution for the beloved franchise. By boldly venturing into a new, culturally rich Eastern setting, it breathes fresh air into its established formula while retaining the core elements that fans adore. The cohesive integration of its various gameplay elements—from the strategic depths of village management and the relaxed rhythm of farming to the engaging action of its combat and the heartwarming intricacies of its relationships—creates a truly satisfying experience. The game’s strengths lie in its innovative approach to community building, its refined combat system, and its deeply endearing cast of characters, all presented with captivating visuals.
    • 74 Metascore
    • 60 Critic Score
    Dragon Is Dead has a solid foundation with incredibly fun combat and an addictive loot grind. Unfortunately, the game fails to implement systems that successfully utilize the repetitiveness inherent to its genre, and without a satisfying narrative, it becomes simply another action roguelite in a long list. RPGamers that enjoy loot systems and roguelites in general will certainly find something to appreciate here, but the game is unlikely to sway those who don’t already enjoy the genre.
    • tbd Metascore
    • 70 Critic Score
    Raidou Remastered is an interesting look back at Atlus’s first foray into action RPGs, and, luckily, Atlus has drastically improved the gameplay from the original to make for a significantly more fun and riveting combat experience. While it’s a bit on the shorter side, the distinctive setting and endearing story make for a fun, decently sized adventure, even if the game is still a bit rough around the edges in other regards. For RPGamers looking for a good action RPG, or especially for SMT fans interested in something different from the series’ typical elements, Raidou Remastered is an experience worth picking up.
    • tbd Metascore
    • 80 Critic Score
    For an RPG under two hours long, Kabuto Park offers an excellent balance of bug collecting and battling, keeping everything in its tight package simple. It’s one of those rare games that I restarted simply because I found myself wanting to go through all over again. Doot Tiny Games has offered RPGamers a cozy RPG that will take players back to simpler times when exploring the world around them was the way of life. Any RPGamer who loves a creature collector RPG or wishes to indulge in a short and sweet experience should absolutely spend five dollars to check out this gem of an indie game.
    • 75 Metascore
    • 70 Critic Score
    Onimusha 2: Samurai’s Destiny fits an interesting place in gaming history. There’s a weightiness to the visuals and combat that place it more in the past, but the new life given from the analog controls cannot be understated. What results is a comedically charming story that is coupled with methodical action combat. The lack of reliable healing adds a layer of difficulty that makes taking hits problematic and gives added weight to the powerful boss encounters. This particular style of quirky nostalgic charm hasn’t been replicated since the original’s release and the modern improvements make this a treat that is enjoyable to experience firsthand.
    • 65 Metascore
    • 50 Critic Score
    Although Maliki: Poison of the Past offers strong storytelling, great art direction, and a stellar soundtrack, it’s still a game, and games need to be fun to play. I want to stress that the strongest elements in Maliki are amazing, and I found myself absolutely loving the characters and their world, but the translation to being a video game wasn’t as smooth as it perhaps could have been. Maliki: Poison of the Past is an ambitious title that can’t overcome its gameplay issues, making it difficult to recommend, but if you’re interested in this series, there are thousands of comic strips to enjoy.
    • tbd Metascore
    • 70 Critic Score
    While Toward Dawn certainly tempers some of its ambitions, it is nonetheless an impressive debut title from a solo developer. It displays a fine understanding of what makes RPG tick, and its efforts to showcase and raise interest in its Welsh mythological inspirations are effective. The game is a fun and worthwhile spending of time, and I look forward to seeing what Devi Serene has in store next.
    • 80 Metascore
    • 70 Critic Score
    Ultimately, Tainted Grail: The Fall of Avalon succeeds at a lot of what it’s going for, and it cannot be overstated how successful the adaptation of the Arthurian legend is. Not everyone is going to resonate with the creepier, darker tone, and the game’s technical state leaves much to be desired. However, those that do resonate with it will find an interesting, complex, intelligent narrative with the player being used both as a framing device and a driving force.
    • 71 Metascore
    • 70 Critic Score
    All in all, Blades of Fire is a remarkable action RPG, and it executes its themes, combat, and presentation in a balanced, synergistic manner. While it hammers out its best aspects with force and confidence, it unfortunately suffers from pacing issues that hold back its endearing, attractive plot. Despite its stunning presentation and sophisticated location design, the adventure’s scale feels a bit too long for its own good sometimes. Nevertheless, if RPGamers seek fiery and engaging combat, well-designed progression systems, and an exquisitely crafted world, Blades of Fire offers an experience players will want to brush up their smithing skills for.
    • 62 Metascore
    • 50 Critic Score
    Creature Keeper demonstrates a promising foundation, but it requires considerable refinement to truly realize its potential and become a consistently enjoyable adventure.
    • tbd Metascore
    • 60 Critic Score
    For those looking for an enjoyable retro adventure, Geo Mythica should fit the bill well. The combat ultimately won’t be for everyone, especially as it gets more chaotic to weave around towards the latter portions of the game, but there’s always a fun journey lying underneath it. While the story is fairly predictable, a solid sense of charm permeates everything it does, helped by pacing that ensures it doesn’t outstay its welcome, making for a solid if unspectacular title.
    • tbd Metascore
    • 80 Critic Score
    Peglin is easily one of my new favourite games. It’s cleverly designed, every playthrough feels different, and there is a comedic chaos to all the insanity that is happening throughout the game. It’s a game that has made me feel so many emotions — anger, frustration, excitement, and joy. While its deceptively simple design may not appeal to everyone, there is no denying that Peglin is a triumph of genre-melding proportions. It’s the perfect time sink for someone looking for a quick game to waste time on, only to find themselves wanting to go just one more round.
    • 87 Metascore
    • 90 Critic Score
    It’s worth appreciating the efforts Monolith Soft has gone to in making Xenoblade Chronicles X accessible to a much larger potential crowd. The studio could easily have left its elements as they were, but the quality-of-life features go a long way to alleviating the small but notable issues. Even for those who had already played the original, those touches ensure it’s a delight to play, and the new epilogue is very much in keeping of what fans of the series have come to expect. Xenoblade Chronicles X’s Definitive Edition is exactly that, and another excellent late addition to the Switch’s bulging library.
    • 85 Metascore
    • 90 Critic Score
    The Hundred Line -Last Defense Academy- is a wonderful experience where adventure and tactical RPG have been mixed in ideal proportions to deliver an engaging tale. The sheer number of endings ensures dedicated players will have their fill, while the quality of these endings is assured to satisfy those who have less time to spare and can’t afford to clear multiple routes. The Hundred Line -Last Defense Academy- is an exquisite blend of genres that lets the player loses theirself in its well-crafted immensity where each final destination is worth the travel.
    • 92 Metascore
    • 100 Critic Score
    Clair Obscur: Expedition 33 is a journey that blasts the senses from beginning to end. The melancholic and bleak moments are balanced by the characters’ perseverance, which makes their triumphs shine much brighter. There’s a profound sense of style and substance that only expands as more of the world is uncovered. What results is a true work of art that ties its brilliant components together into a complete package, which is awe inspiring to come from a freshman developer. The heart and soul injected here makes for a very bright future of a return of more turn-based epics that don’t need the power of a known franchise to propel their popularity. RPGamers will not want to miss out on this masterpiece.
    • 81 Metascore
    • 80 Critic Score
    While I wasn’t fully impressed by Konami’s additions in this remaster collection, I am happy for anyone who can finally access these two classics. The Suikoden series is for those who love political intrigue, gripping storytelling, and a fantastic soundtrack. Suikoden as a series does an amazing job of pulling RPGamers into their war-torn worlds and making them feel invested in what is happening. While I miss some of the quirks of the original localization, such as Jowy having multiple spellings to his name or the Celestial Sword being known as the Sward Dragon Sword (it will always be the SDS of my heart), I cannot deny how much happiness I felt replaying two of my all-time favourite RPGs. Even though this remastered collection is fairly barebones for veteran players, it is absolutely worth grabbing for anyone who has never had the opportunity to play these classic JRPGs.
    • 88 Metascore
    • 100 Critic Score
    From just about any standpoint, Kingdom Come: Deliverance II is an unequivocal triumph. Although the game adheres to a strict philosophy of medieval realism — and, as such, includes some trying sections, particularly for certain builds — there is just nothing else quite like it. Steeped in historical fact, and allowing for a deep level of role-playing immersion, the continuation of Henry of Skalitz’s tale is a masterclass of storytelling filled with an unforgettable cast of characters, many of whom are pulled straight from the pages of history. The game’s scope is also greatly expanded, with one narrative twist or turn after another, as well as some heavy-hitting set pieces to round out the experience. Simply put, the team at Warhorse has created a banger of an RPG, and a must-play for fans of the genre.
    • 77 Metascore
    • 70 Critic Score
    There are two schools of thought for Dark Deity 2. The game will feel very familiar to tactical RPG fans, and it plays things quite safe. However, there’s poise and polish to everything, and a single playthrough is easily enjoyed through its gameplay options alone. Despite the lack of bells of whistles to make it feel unique, the game deserves reward for how it utilizes its strengths. Dark Deity 2 is like picking up comfort food in that it’s perfectly enjoyable as something easy to digest for tactical fans.
    • 76 Metascore
    • 80 Critic Score
    Atelier heroines have come in many varieties over the years. Students, heroes, shopkeepers, adventurers, and civil servants have all appeared in the series so far. As a parkour potion princess leaping through her open world, Yumia fills the alchemist role while stretching the mold, offering something new, much like many other aspects of her game. As the Alchemist of Memories, she offers an excellent start to what I hope will continue to be a fun new trilogy, or longer, for Atelier fans to enjoy.
    • 67 Metascore
    • 70 Critic Score
    On the whole, AI LIMIT hits the target it aims for. It is a solid, if somewhat thin, Soulslike with a pleasing anime aesthetic. The combat is fun with a few decent innovations, the narrative is compelling, and the presentation manages to toe the line of being unique while also feeling familiar to its contemporaries. Unfortunately, a few missteps in the enemy design, voice acting, and technical departments hold it back from true greatness. Those that don’t enjoy the genre are unlikely to find that AI LIMIT solves any problem they might have, but those that do will find a fun addition to their collection.
    • 78 Metascore
    • 80 Critic Score
    The First Berserker delivers an uncompromisingly tight combat experience that is further buoyed by an interesting, if somewhat unevenly paced, plot and a gorgeous presentation that is equal parts relentlessly grim and oppressive. The bosses are epic, enthralling, and even elegant at times, and even in easy mode, players are sure to get a tough but fair adventure. Its commitment to this identity is both impressive and formidable, and The First Berserker is sure to deliver thrills to players willing to meet its challenges.

Top Trailers