RPGamer's Scores

  • Games
For 1,239 reviews, this publication has graded:
  • 26% higher than the average critic
  • 7% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 20 Final Fantasy Crystal Chronicles: The Crystal Bearers
Score distribution:
1244 game reviews
    • 74 Metascore
    • 70 Critic Score
    While there's tons of new, little things to enjoy in Story of Seasons: Trio of Towns, I wish more had been done to innovate the series. We've seen newer games go onto the market that offer so much more, and it feels like Story of Seasons does need to catch up. While this is a great instalment with tons to offer the player, there is a part of me that wanted to see this series grow and change. Trio of Towns is a solid entry into this long running franchise, but this series needs to get with the times and stop playing it safe.
    • 74 Metascore
    • 50 Critic Score
    Death end re;Quest 2 tells a decent story in and of itself, and does so with good overall production values, at least on the visual novel side of things. But whereas the first game clicked with me better and made me generally interested in what was to follow, I’m afraid that my anticipation for a third installment is at an all-time low now. The already-repetitive combat has been further stripped down, and is now something I actively dislike about the game, and while the story sort of works as a standalone project, the attempts at tying the two games together are puzzling and tenuous at best. The game is not entirely without merit, but the overall picture being painted is now one of a fractured franchise whose parts don’t mesh well with each other.
    • 74 Metascore
    • 70 Critic Score
    I had no idea what it was about or how difficult it would be, and Batbarian proved to be a welcome surprise on both counts. It felt like an adventure from beginning to end, and there’s no way to fault that. The level of challenge won’t be to everyone’s liking, but for those who do like this sort of thing, then Batbarian is a game that will give the player a run for their money. It’s hard, but never unfair, and it lures the player onward with an interesting plot and retro graphics. This one stands as an example of what a good indie developer can do with a classic game genre, breathing life into it and making it their own.
    • 74 Metascore
    • 70 Critic Score
    Inazuma Eleven 2 definitely stays true to the simple charm created by the first game, providing what is very much more of the same. An engaging premise sets the early theme of simple but enjoyable fun, which the gameplay is more than happy to uphold. Those looking for a challenging experience won't find that here, but there's plenty of enjoyment to be had by those prepared to sit back and enjoy the wacky adventures of the Raimon team.
    • 74 Metascore
    • 40 Critic Score
    It's a shame that the (supposedly) final entry into the Star Ocean series is marred by so many cosmetic and localization problems, because the game does sport a great easy-to-use item creation system and a fast-paced rough-and-tumble combat system.
    • 74 Metascore
    • 60 Critic Score
    The combat requires a combination of both strategy and real-time execution that will keep players at the edge of their seats in tougher encounters. Its simple approach to presentation is enjoyable and light-hearted, and will generally engage players throughout. Unfortunately, with frustrating combat controls, multiple underdeveloped combat encounters, and limited scope of the narrative, characters, and other facets of presentation, the game’s full potential is never realized.
    • 74 Metascore
    • 60 Critic Score
    Dragon Is Dead has a solid foundation with incredibly fun combat and an addictive loot grind. Unfortunately, the game fails to implement systems that successfully utilize the repetitiveness inherent to its genre, and without a satisfying narrative, it becomes simply another action roguelite in a long list. RPGamers that enjoy loot systems and roguelites in general will certainly find something to appreciate here, but the game is unlikely to sway those who don’t already enjoy the genre.
    • 74 Metascore
    • 50 Critic Score
    Etrange Overlord has a lot of qualities to enjoy. The narrative is fun if a bit nonsensical and predictable, the characters are a blast, and the musical numbers are a nice touch that distinguishes it from its contemporaries. Unfortunately, the lack of a great combat core combined with monotonous gameplay makes the game ultimately difficult to recommend.
    • 74 Metascore
    • 80 Critic Score
    Even Disgaea fans who didn't enjoy the original game will find plenty to like here. It may not quite reach the lofty heights of Disgaea 4, but Disgaea D2: A Brighter Darkness still manages to be one of the brightest entries in the series.
    • 74 Metascore
    • 60 Critic Score
    In short bursts of play, I Am Setsuna ticks all the boxes one could want from a modern JRPG designed as a callback to the classics: a seemingly emotionally involving story, stirring music, pretty visuals, and a battle system that offers up nuggets of nostalgia like "ATB" and "tech combos".
    • 74 Metascore
    • 80 Critic Score
    With over sixty hours of content, five major renovation plans, and an addictive customization gimmick, Harvest Moon: A New Beginning shines like no other game in the franchise. While this is certainly a game made for existing fans of the franchise, there's room for newcomers to learn the ropes with the game's many tutorials. Harvest Moon: A New Beginning is a strong and memorable addition to the Harvest Moon family, and a game I know I'll be playing until the wee hours of the evening.
    • 74 Metascore
    • 50 Critic Score
    I am struggling to fully reconcile my feelings about Yakuza Kiwami 3 & Dark Ties. I have nostalgia for the original game, even if it’s not rated highly within the series. However, while I enjoyed some of the changes made, such as the side content with the Morning Glory Orphans and the silly Okinawa Girl Gang, those rose coloured glasses come off when I realized that the story feels quite messy, content from the original has been removed for questionable reasons, and everything in the game feels bloated. Coupled with following some of the worst characters in the series, it’s hard for me to say with confidence that this is the definitive version of the game, because it’s honestly a substantial step backwards.
    • 74 Metascore
    • 60 Critic Score
    For every step the series has taken forward with this game, a step is taken back. The brevity of the game cuts into the enjoyment one may derive from the improved graphics, interface and plot. The mediocre boss characters and fights almost overshadow the interesting changes made to the hero roster.
    • 74 Metascore
    • 90 Critic Score
    If it isn’t already clear enough by this point, Atelier Resleria is an excellent RPG. From battle system to alchemy to multiple other subsystems, everything seemed superbly planned and polished. No previous experience with the Atelier series is necessary to enjoy all this game has to offer, but returning fans will receive plenty of nostalgic dopamine hits. This is a game that shows how a familiar series can be both welcoming to newcomers and deeply rewarding for long-time fans. The developers have successfully crafted a title that honors its legacy while forging a new, promising path forward.
    • 74 Metascore
    • 80 Critic Score
    Viking isn't the most refined game, with limited camera control, repetitive graphics that lack detail, and a lack of high-production presentation. It nevertheless succeeds in immersing the player in its world through an intriguing main story focused on local politics and motivations and driven by realistic struggles and constraints. Viking effectively impresses upon the player its main themes about the illusion of choice and the binding chains of circumstance, and also offers a multitude of poignant side-stories and strong character development. To top it off, the game features a unique combination of combat mechanics and abilities that allow creativity and enable some very interesting and satisfying strategies, as well as a novel take in timed and deliberate progress and out-of-combat party maintenance. Players looking to take part in a realistic and historically-inspired world with an engaging politically-driven story should look past the game's lack of technical polish and definitely pick up Expeditions: Viking.
    • 74 Metascore
    • 90 Critic Score
    Furthermore, Totori outdoes its predecessor in nearly every aspect, showing that Gust is always trying to one-up itself with each new release. Atelier Totori shines for its honesty, and has a lighthearted feel that the majority of RPGs don't match.
    • 74 Metascore
    • 80 Critic Score
    The bottom line is that Super Robot Wars Y is a high-octane ride from start to finish. There’s so much to love here in terms of the game’s robust combat system, the excellent mixture of franchises that are both new and old, and a soundtrack that absolutely slaps. Having never previously played a Super Robot Wars game, I can confidently say that while there are a lot of systems and franchises to understand, once everything clicks, it becomes an addictive experience, making it great for newcomers. While not every franchise feels equal in its inclusion, I have been begging my husband to find ways for us to watch some of the shows I am less familiar with, thanks to their appearance in Y. Despite some flaws, Super Robot Wars Y is a complete joy to play, and it definitely has me wanting to explore more games in this long-running franchise.
    • 74 Metascore
    • 90 Critic Score
    For those that can stomach some frequently-used tropes and are patient with the way it mixes story and gameplay, The Guided Fate Paradox is likely to provide a wild ride the likes of which nothing else out there can really provide.
    • 74 Metascore
    • 50 Critic Score
    Loot River has a lot going for it with precise fluid combat and methodical progression. It has had some technically hiccups, many of which have been ironed out with quick fixes, though their presence in the original release is a disappointment. The progression feels stunted with only a slight variation to each map to keep players coming back for more. Loot River‘s mileage will vary, with refreshing timing-based combat it can feel like a fun distraction or a listless drift down the river.
    • 74 Metascore
    • 70 Critic Score
    The Last Faith is less about revolutionizing the Metroidvania formula and more about staying true to its various elements, putting smooth gameplay and pretty visuals near the top of the list. Combat delivers options for various playstyles, even if the generally even difficulty doesn’t particularly warrant having to go outside of the tried-and-true melee approach. Bosses may not be pushovers, but there’s fun inherent in working out how to best each one, and the game is lengthy enough (and has enough hidden secrets on top of it) to feel a full, satisfying package. While some elements didn’t come off as well as planned — world building and narrative fall flat despite obvious attempts to bring them more into the spotlight, for example — the overall package will still go down a treat for Metroidvania fans, and offers plenty to even bring new followers into the fold.
    • 74 Metascore
    • 70 Critic Score
    Although it might be hard for Atlas Wept to stand out among the flood of games currently available, it offers strong bang for its buck. The dozen-hour playtime is perfectly judged and fits in nicely with the depth of gameplay and breadth of its story. It’s a worthwhile experience, offering a touching tale that examines humanity with a vital spark of hope at the end.
    • 74 Metascore
    • 70 Critic Score
    If there is anything that should be praised, it’s that Wander Stars is a great reminder that episodic RPGs are a fantastic, if rare, thing. At no point does the game outstay its welcome across its ten episodes, and the writing and characters do a wonderful job of bringing players back. The battle system is interesting, though it ultimately plays a bit too safe, which is a shame given how playful the idea of using one’s words is. There is a lot to enjoy in this tiny package, but the Switch’s performance issues hold it back from being excellent. That being said, Wander Stars is a very joyful game that, if a sequel were made and its issues ironed out, I would be on board to play in an instant.
    • 74 Metascore
    • 70 Critic Score
    Toukiden Kiwami is easily a superior product to its predecessor. The new content is more than substantial enough for fans of the first game to find the new release worthwhile, although it won't change the minds of those who weren't sold originally.
    • 74 Metascore
    • 80 Critic Score
    In a year full of JRPGs, God Wars still manages to be a standout. Following Kaguya's story through ancient Japan, dealing with warring factions and angry gods was a fun journey. I found it impressive that for such a lengthy game, the story pacing was well done and I never lost interest in what was happening. In fact, I found myself interested enough as the game progressed that I was researching the people, events, and gods depicted. The gameplay especially shined, with an incredible amount of customization and strategy that has been streamlined out of many console strategy RPGs. The Impurity system was a great addition and helped keep the strategy in this smaller scale game. It's certainly not without flaws, the soundtrack could have used more variety and the limited map size guaranteed that many allies went unused, but the strategy was top notch. Players looking for a mechanically deep strategy RPG with a unique backdrop will not be disappointed.
    • 74 Metascore
    • 70 Critic Score
    Yonder doesn’t have quite the same lasting power that other crafting-focused games may have, but makes its experience notable with great presentation. It’s a game that welcomes players into its laid-back and relaxing atmosphere. For those just wanting to spend some time chilling out and exploring in a great-looking world, Yonder: The Cloud Catcher Chronicles is certainly one to recommend.
    • 74 Metascore
    • 70 Critic Score
    Overall, Mordheim: City of the Damned is compelling for strategy fanatics who enjoy a challenge, but doesn't offer much else to other players. Even with the setting of Warhammer behind it, limiting things to a single city with a handful of factions can make things feel small and repetitive. The gameplay is fairly deep, but the steep learning curve will potentially turn off a lot of players.
    • 74 Metascore
    • 70 Critic Score
    Phantom Doctrine may not quite fully follow through on its early promise, but the game is still a lot of fun and will readily supply lots of hours of enjoyment. The difficulty options are such that newcomers looking to get into the style of game should find themselves welcome and given a bit of license to experiment without being punished too harshly, while those with experience will be able to find a challenge. Anyone with even just a passing interest in either an espionage-focused or XCOM-style RPG will find Phantom Doctrine well worth checking out.
    • 74 Metascore
    • 70 Critic Score
    WiZman’s World premiered sixteen years ago as a mid-tier DS title with a simple plot and dense monster fusion system, and not much has changed in the interim. This remastered edition is an improvement in most metrics of graphics and sound, but the core of the game remains the same. It is crunchy and combat-driven, with narrative as an afterthought, and it makes no apologies about that. It is, was, and shall remain a mid-tier JRPG, but sometimes that’s just what an RPGamer needs. To anyone looking for a game that lets them tune out and wreck monsters without high drama attached, it’s certainly worth a look-see.
    • 74 Metascore
    • 80 Critic Score
    Soul Hackers 2 is a great spin-off. It isn’t as long or ambitious as other Shin Megami Tensei titles, but it’s clearly made with the same quality. While the reduced number of demons and the simpler mechanics can be a negative for veterans, Soul Hackers 2 proves to be a much friendlier starting point for newcomers. Fans of the franchise will likely enjoy this installment, even if it lacks the complexity of other titles in the series.
    • 74 Metascore
    • 70 Critic Score
    All in all, Wuchang: Fallen Feathers successfully distinguishes itself as worthy of attention for multiple reasons. Beyond its riveting gameplay and exceptional character customization, Wuchang crafts a vibrant, mystical, and interesting world deeply rooted in Chinese culture. Sadly, the game’s awful quest progression, storytelling mishaps, and occasionally overbearing level design keep the promising concepts, plot premise, and beautiful world from shining like they should. Nevertheless, Wuchang’s sheer excitement is too attractive and makes for a gameplay experience that fans of action RPGs and especially Soulslikes will not want to miss.
    • 74 Metascore
    • 70 Critic Score
    Soul Hackers is definitely a creation of the mid 90s, but hardly a relic that is resistant to attempts in the present to play it. Shin Megami Tensei aficianados will already be interested, but anyone looking for a compelling 3DS title should at least give it consideration.
    • 74 Metascore
    • 50 Critic Score
    I had high hopes for a lot of the new ideas being introduced, but sadly Atelier Firis breaks my heart in a lot of ways. As someone who loves to get lost in big open worlds, I struggled to enjoy this installment with the same intensity that I've had for the Atelier series over the years. Firis feels like a larger step backwards than Sophie did, and I can only hope that the third game in the Mysterious subseries will fix the blemishes, because there are some great ideas here that just needed smarter execution and more polish.
    • 74 Metascore
    • 70 Critic Score
    Although it won't go down as an especially memorable title, there's a lot of fun to be had with Fire Emblem Warriors. The interesting usage of all the aspects from the tactical RPG series certainly added to some freshness to the standard Musou formula, and it was great to see a lot of the characters given the high-definition treatment and the interactions between them are sure to please a lot of fans.
    • 74 Metascore
    • 60 Critic Score
    Potion Permit is the kind of game that could be fantastic, if it wasn’t currently plagued with numerous bugs. For those willing to commit the fifteen to twenty hours to enjoy the content despite the mountain of technical issues, or those willing to wait for a few patches to iron out the current issues, there’s a quaint title waiting to be explored. Underneath the teleportation issues, combat problems, dialog flubs, incorrect quest text, and soft locks is a game that has managed to capture the ephemeral fun factor of a slice-of-life game, with enough RPG mechanics to keep it interesting while not overstaying its welcome.
    • 74 Metascore
    • 70 Critic Score
    Considering the multitude of Dynasty Warriors-type games out there, Fate/EXTELLA LINK manages to stand out from the crowd with its refined and addicting gameplay and combat. Fan of Musou titles or the Fate series should find plenty of satisfaction with this. Completing every stage of the game’s main story takes about fifteen hours, yet players can spend much more time completing the side missions, unlocking the costumes, and increasing their bond levels with Servants. The game does get repetitive fast, but the fast-paced action and short missions are enough to keep players thoroughly entertained, especially in short bursts.
    • 74 Metascore
    • 60 Critic Score
    As a full tome, Ariana and the Elder Codex has quite a lot of potential, but among its genre and the RPG landscape as a whole, it doesn’t stand out too starkly on the shelf. While it has some charming visuals, lore, and some good voice acting, its gameplay and story are only ever serviceably engaging, and predictable twists and excessive endgame lore dumping dull the adventure. While I found myself thoroughly charmed by the characters and having a decent time, the uneven exploration and easy moment-to-moment combat left the game feeling devoid of the substance it’s obviously capable of. If players are looking for a short, fifteen-hour light adventure with some nice charm, Ariana is not a bad pickup at all, but it doesn’t do enough to warrant a top spot on RPGamer’s reading lists.
    • 74 Metascore
    • 40 Critic Score
    Most RPGs are meant to be played steadily, but Puzzle Quest 2 is most assuredly not the sort of game to be played at length. In short bursts separated from each other by lengthy periods spent doing something else, the mechanics remain entertaining.
    • 74 Metascore
    • 60 Critic Score
    The repetitive gameplay cycle, taken to its extreme by asking the player to clear the game a total of five times before the true ending is even unlocked, won’t win everybody over. But fans of the genre should find the game more than worth checking out, provided they know what they’re getting into.
    • 74 Metascore
    • 70 Critic Score
    Ultimately, the success of Dungeon Defenders: Awakened can’t be fully determined at this point in time, and there’s a feeling that the console releases may be where the game gets an opportunity to shine, away from the ready comparisons to its predecessors. It’s certainly highly enjoyable and there’s an excellent base for it to build upon, but it remains to be seen how well it manages to build upon its current content and keep players coming back for more.
    • 74 Metascore
    • 80 Critic Score
    It's possible to complete version 1.3-chili of The Real Texas in just under 20 hours--longer for fans of classical music and optional quests.
    • 74 Metascore
    • 70 Critic Score
    Ultimately, Record of Lodoss War: Deedlit in Wonder Labyrinth emphasizes gameplay at the expense of story and bows out a touch too early. An abundance of weapons, abilities, and playstyles combine with a dazzling audio and visual presentation, producing a challenging, fair, yet brief experience that is sure to please both Record of Lodoss War and Metroidvania fans alike.
    • 74 Metascore
    • 70 Critic Score
    For those who were disappointed by the previous Harvest Moon offerings on the PlayStation Portable, this one is sure to delight, though it's not without a few flaws.
    • 74 Metascore
    • 70 Critic Score
    For those looking for an investigative adventure, The Council is worth checking out. It makes good use of its setting to create the initial intrigue, even if it veers away from it a bit too much at the end. The use of RPG and skill elements gives players a sense of progress as Louis learns more about the situation and becomes more adept at dealing with the other characters. While not all-powerful, The Council certainly has some interesting things to say.
    • 74 Metascore
    • 70 Critic Score
    Silent Hope is an adorable romp through some dungeons. There are some detractions with the Princess trying her hardest to chat the player’s ear off as they try to navigate the frustrating menus in the base camp. But, each dive into the Abyss feels fun. Customizing the characters, obtaining more loot and punishing the too cute enemies is addicting. Many players should be happy to dive in to the Abyss and hit those adorable critters even if they might want to leave the Princess on mute.
    • 73 Metascore
    • 80 Critic Score
    While Harvestella’s combat is certainly not the strongest, its supporting elements provide such a strong base and structure that the game still readily rises up above the large crowd of titles released this year. Harvestella somehow manages to pull off some highly ambitious storytelling, accompanying with it a highly satisfying gameplay loop that is hard to put down. The game has a much stronger and widespread appeal than many may have been lead to believe heading into its release, and is an easy recommendation.
    • 73 Metascore
    • 60 Critic Score
    One Piece Odyssey is a blatantly predictable and run-of-the-mill experience. While it may seem obvious that an anime game is targeted to an audience familiar with it, one may wonder why to waste an opportunity to make it more democratic and attract new fans. The tweaks to the classic turn-based battle structure are welcome but fall short due to the game’s unchallenging difficulty and easy-to-break equipment system. Die-hard One Piece fans will be able to appreciate the game as an interactive reminiscence of its arcs with minor redesigns. Yet, those looking for a bold and unique game may need to look elsewhere.
    • 73 Metascore
    • 70 Critic Score
    Coromon is a vintage monster-catching game with a retro art style. It has no shame in making clear its source of inspiration, but at the cost of lacking relevant new ideas. Nevertheless, exploring this world as well as catching and training monsters is definitely worth the 30-hour journey. It’s an easy recommendation for those who are eager to play a traditional monster-taming RPG.
    • 73 Metascore
    • 60 Critic Score
    In the end, Luminous Arc 2 has a strong mechanical backing and some silly moments, but its story fails to deliver.
    • 73 Metascore
    • 90 Critic Score
    If it isn’t already clear enough by this point, Atelier Resleria is an excellent RPG. From battle system to alchemy to multiple other subsystems, everything seemed superbly planned and polished. No previous experience with the Atelier series is necessary to enjoy all this game has to offer, but returning fans will receive plenty of nostalgic dopamine hits. This is a game that shows how a familiar series can be both welcoming to newcomers and deeply rewarding for long-time fans. The developers have successfully crafted a title that honors its legacy while forging a new, promising path forward.
    • 73 Metascore
    • Critic Score
    Provided the rest of the game keeps up with its strong opening, Phantom Doctrine is very well set up to be one of this year’s pleasant surprises and one that strategy fans be will happy to sink many hours into throughout multiple campaigns.
    • 73 Metascore
    • 70 Critic Score
    In two highly competitive genres, this crossbreed may go unnoticed, but its difficulty system should be taken into account. It’s advisable to embark on the campaign of this shooting RPG since Outriders offers tons of hours of fun, invites players to play with friends, and has appealing visuals. Fans of both RPGs and shooters can get a lot out of it, but they shouldn’t expect a revolutionary game, for it is a mixed bag of interesting features and cliches. Even though the journey is enjoyable, Outriders is neither a strong contender in the RPG elite nor in the shooting universe.
    • 73 Metascore
    • 60 Critic Score
    It's cast from a different mould than that of Xenoblade and The Last Story, and while it may not reach the same level as its contemporaries, those looking for a decent adventure should find plenty to like.
    • 73 Metascore
    • 60 Critic Score
    Death end re;Quest is one of those games wherein I wavered as I played through it. The story was engaging overall despite my issues with the game’s use of violence for shock value, the unnecessary fanservice, and a combat system that made parts of the game a chore to play. The Switch port is also probably not the ideal way to play the game due to the poor optimization though it is serviceable if players can’t access it on either the PS4 or PC. Despite the issues, I would have a hard time denying that I was compelled by the experience more often than not. If asked whether I like the game or not, my answer is yes…but not without some serious caveats.
    • 73 Metascore
    • 70 Critic Score
    Romancing SaGa -Minstrel Song- Remastered brings all the non-linearity of the franchise with some welcoming quality-of-life additions. The combat’s brutality will present a challenge even to hardened veterans and will be merciless to those who are just strolling by. The game isn’t for everyone; it requires both time and patience to learn how everything ticks. However, those willing to engage in the game, particularly across multiple playthroughs, can find a title packed with nuances and peculiarities that still stand the test of time.
    • 73 Metascore
    • 70 Critic Score
    Despite these technical flaws, Teenage Mutant Ninja Turtles: Splintered Fate stands out amongst the sea of TMNT games. Sure, it might at times seem like a Turtles-skinned Hades clone, but the roguelike aspect gels quite well with the franchise. The game doesn’t reinvent things, and its appeal may be limited to fans of the series or roguelikes. Yet for those who are drawn to the gameplay loop, there is an addictive experience here. The turtles might be stuck in a time loop, but Splintered Fate’s smooth combat, availability of multiple playstyles, and snappy presentation make sure it’s an entertaining, if somewhat bumpy, ride.
    • 73 Metascore
    • 60 Critic Score
    This game will not appeal to everyone, but those who wants a different take on a simulator game that strays into RPG territory may wish to start their own Life in Reveria.
    • 73 Metascore
    • 70 Critic Score
    The stars never fully aligned for Dread Delusion but it’s still an admirable effort. The world is intriguing, the dialogue surprisingly funny, and the sights something to behold. It’s also an adventurers dream, as the best parts of the game are seeing something new and bee-lining for it only to stumble across something else in the process. The game may end up a little too soft and mushy to wholly come together, but its ease can allow for a wider audience to come check out just how zany everything else is.
    • 73 Metascore
    • 80 Critic Score
    Despite having some areas that need improvement, Freedom Wars is very easy to sink many hours into and is a thoroughly engaging handheld experience all-round. Complaints that the Vita has very few great games of interest have rightfully been met with scorn, and Freedom Wars is a strong addition to the system's library.
    • 73 Metascore
    • 70 Critic Score
    At twenty-some hours to completion, Children of Zodiarcs can feel like a long row to hoe. The weight of the story drags it down a bit, as it increasingly becomes obvious that the only character who isn't fundamentally broken in some fashion is the weird foreign kid who only appears in the side story. Everyone else is a bundle of neurotic fears and psychotic motivations, shaken hard and unleashed on an unsuspecting narrative. But negatives for characters aren't always negatives for the game as a whole, and Zodiarcs puts it all together well. It's a good game, and I'm glad to have finished it, but I cannot stop wondering if certain points weren't actually branching paths or plot flags in disguise, if there weren't some way to eke out a happier ending from it all. That may be wishful thinking on my part, but it's a small hope nonetheles. In a city as messed up as Torus, we need all the hope we can get.
    • 73 Metascore
    • 70 Critic Score
    It does represent an improvement over the first, and is something that should be purchased immediately if crazy localization risks are to be encouraged henceforth.
    • 73 Metascore
    • 80 Critic Score
    The writing is as tongue-in-cheek as it is serious, the characters are delightful but two-faced, and the world that Spearhead Games has crafted is a complete joy to explore.
    • 73 Metascore
    • 40 Critic Score
    My biggest piece of advice when it comes to this game is to play the demo. You will experience everything the game has to offer in it and you will know very quickly whether you can stomach the fan service.
    • 73 Metascore
    • 60 Critic Score
    Dark Deity feels like a love letter to Fire Emblem in so many ways, and while it does have elements that make it stand on its own, it’s not fully there yet. That being said, there’s a lot to like in Dark Deity, with an addictive gameplay loop and ensuring tons of possibilities for customization to make its gameplay shine. I was so pleasantly surprised with Dark Deity on numerous occasions and I am eager to see if Sword & Axe LLC can iron out the kinks. Any strategy fan looking for a good challenge, interesting gameplay, and fun and customizable cast of characters should find Dark Deity up their alley. Just maybe wait for a patch on the Switch in hopes that the performance issues get addressed.
    • 73 Metascore
    • 70 Critic Score
    The addition of extra layers and modernity to a classic old-school dungeon crawler makes Wizardry: Proving Grounds of the Mad Overlord‘s remake an enjoyable accomplishment. The gameplay is still punishing, but it’s more manageable with added layers of strategic planning to make bad luck easier to swallow, while the presentation’s overhaul adds enough to make everything feel exciting to be a part of. The biggest detriment is that it is perhaps too faithful to the original as the punishing difficulty is sure to turn some away even as it brings turn-based thrill-seekers ever closer to see just how hard these games can really be. So, with that in mind, there’s still a lot to enjoy in this faithful remake of a true classic.
    • 73 Metascore
    • 50 Critic Score
    Disgaea 6 ticks many worthwhile boxes for series veterans looking to chase that next stat fix; however, newcomers may find the sweet relief when the final boss is at last vanquished by the auto-battle system to be the only high worth noting, and for all the wrong reasons.
    • 73 Metascore
    • 70 Critic Score
    Salt and Sacrifice is, by and large, a faithful continuation in the niche Ska Studios carved out for itself with Salt and Sanctuary. Nearly every element will be immediately familiar to those who’ve played its predecessor, with gameplay that sees all the common action RPG staples carried out admirably. However, it’s in its one novel concept, mage hunts, that it misses the mark a bit, as these add some frustrating pieces to the puzzle without really bringing anything worthwhile and unique to the formula. While it may clock in a bit below its predecessor in terms of overall package, main gameplay staples like combat and exploration continue to be of enjoyably high quality, and make this series’ second outing a worthwhile entry.
    • 73 Metascore
    • 70 Critic Score
    Parts of the game are genuinely impressive: the voice acting makes the story a delight, the character and party customization is deep and involving, and I wish every turned-based RPG would include the option for battles to move so quickly. However, the graphics are sub-par, the music can't carry such a lengthy experience, and there are occasional difficulty spikes that can only be solved by extensive grinding. Overall, Demon Gaze II is still a strong and enjoyable dungeon crawler, albeit not without some flaws.
    • 73 Metascore
    • 70 Critic Score
    Marvel Ultimate Alliance 3: The Black Order is a mighty callback that brings back a series that was an afterthought. It is a successful return for the series, boasting strong gameplay and an impressive and growing list of available heroes. There are a few missteps and annoyances, but these do not outweigh the positives features this game offers. The game shines when played with friends, but is perfectly fine as a single player action RPG romp. It is an easy game for Marvel fans to pick up and play, but is also enjoyable to those that might not be as familiar with the characters and settings.
    • 73 Metascore
    • 60 Critic Score
    Always Sometimes Monsters falls short of its potential.
    • 73 Metascore
    • 80 Critic Score
    While it isn't a revolution on the tried-and-true gameplay formula, it nevertheless takes the genre into a fresh direction, retaining what makes it work for fans while putting some unique touches on the combat system, setting, and overall flavor. It presents a bleak, dystopian future and is wracked with unrelenting difficulty, but if the cost of admission is a few prematurely grey hairs, it's absolutely worth it.
    • 73 Metascore
    • 70 Critic Score
    It’s a lovely place to spend time in, but My Time at Portia overestimates just how long players will want to spend there. Crafting, collecting resources, and interacting with the townsfolk is all a lot of fun and a very appealing prospect but by the time I was around two-thirds of the way through main missions I was more than ready to be done. The artificial extension of the main story as players have to wait for NPCs to decide to do something is nothing but an annoyance, while the combat is generally unappealing. In the end, it’s a game that has some incredibly strong points that was very enjoyable for the majority of the time spent with it, but the significant weaknesses mean it’s not a universal recommendation.
    • 73 Metascore
    • 90 Critic Score
    Super Robot Taisen OG Saga: Endless Frontier succeeds in trying something new and making it work.
    • 73 Metascore
    • 60 Critic Score
    So how does this remaster of a vaunted classic stack up in the end? It’s a strange beast, where each step taken by Nightdive to inject some modern convenience is countered by an outdated design decision, though fans of the original will be happy the developers decided to hew closely to what they remember so fondly. It’s all very much a case of “one step forward, one step back,” resulting in a game that absolutely honors its source material, for better or worse. For new audiences, however, that same approach leaves a lot less to latch on to. A classic it may be, though it never quite manages to be as memorable as its equally punishing predecessor despite coming close. Between its crass difficulty, clashing gameplay systems, and at-times-puzzling implementation, System Shock 2 is a game that aims to take the player’s breath away but winds up running dangerously low on oxygen instead.
    • 73 Metascore
    • 70 Critic Score
    Star Ocean: First Departure R is a quality game that any fan of RPGs should add to their library. The series might have faded, but its origins still shine brightly, even in today’s age.
    • 73 Metascore
    • 60 Critic Score
    Despite the numerous flaws, Kararot still offers a wonderful retelling of the main story, above-average graphics, and a great soundtrack, so it’s worth picking up for established and new fans of the series alike.
    • 73 Metascore
    • 70 Critic Score
    Hard West has flavor and grit in spades, but it's hard not to wonder what it could have been had its Kickstarter campaign been even more successful. It's not a game for anyone who wants to foster a posse through a single campaign, or who cares about individuals over the demands of the conglomerate plot. Analytic-minded hombres who appreciate unforgiving battles, step right up.
    • 73 Metascore
    • 80 Critic Score
    Alpha Protocol is an excellent hybrid between a straightforward third person shooter, a tactical game like the Tom Clancy series, and a plot-driven epic like Mass Effect; it is unlike anything else on the market.
    • 73 Metascore
    • 50 Critic Score
    ICLA had an opportunity to transform Pokémon Shining Pearl into a much more memorable experience. Having played the original, it’s disappointing to see that the Shining Pearl is the same game I played back in 2006, with nothing more than a pretty coat of paint. None of the balancing issues are fixed, the backtracking is still as much of a slog as ever, and the roaster of Pokémon is far from impressive. As much as I love Bidoof, even my favourite loaf of beaver bread couldn’t save the experience for me, and my hope is with the next remake is that it receives meaningful adjustments, instead of rehashing a mediocre Pokémon game that isn’t memorable in the slightest.
    • 73 Metascore
    • 60 Critic Score
    Cladun Returns boasts great dungeon crawling with countless options for customization and optimization to take on any situation. It features a ~25 hour story campaign as well as endless side content. While combat is simple, the controls are responsive and the dungeon design is fun and increasingly challenging. Unfortunately, the game overall comes off as one-dimensional in this respect. It lacks any semblance of a narrative, and the small piecemeal levels and lack of a cohesive world don't offer much in terms of exploration or immersion. It is also graphically unsuitable for the PlayStation 4 and large TV displays. Those looking for a pure dungeon crawl with both roguelike and standard dungeons will find that Cladun Returns delivers way more than its fair share. Players looking for a more immersive, story-driven classic RPG experience should look elsewhere.
    • 73 Metascore
    • 40 Critic Score
    River City: Rival Showdown isn't a strong or memorable title in this franchise, especially when compared to Tokyo Rumble, which is by far the more quality game. With the lack of direction, the difficulty spikes, and the time it takes to upgrade skills and equipment, Rival Showdown is an exercise in frustration more than anything else.
    • 73 Metascore
    • 70 Critic Score
    It isn't perfect by any stretch of the imagination, and its choice of storyline from the series makes a sequel unavoidable, but at last a worthy RPG featuring Akira Toriyama's magnum opus has been created.
    • 73 Metascore
    • 70 Critic Score
    I’ve had a soft place in my heart for Sakura Wars since I was first introduced to the series a decade ago. I personally lament the change to an action game, especially since it seems to make it feel a bit more dialogue-heavy without the lengthy strategy sections to balance out the gameplay. However, Sakura Wars has always been about the characters, interacting via L.I.P.S., and experiencing some insane, over-the-top anime antics. In that respect, the new Sakura Wars recaptures the spirit of the earlier entries and is a perfect bit of RPG comfort food to brighten your soul.
    • 73 Metascore
    • 50 Critic Score
    Those with a more retro mindset will find some enjoyment, but are also likely to discover that not everything trying to evoke the best of a former era does it successfully.
    • 73 Metascore
    • 60 Critic Score
    LBX: Little Battlers eXperience is generally a fun game, but has a fair share of missed potential.
    • 73 Metascore
    • 70 Critic Score
    Ikenfell is a difficult game to adjudicate on. In terms of its storytelling and visual presentation, it is an enriching experience that always had me eager to know what was going to happen next. From a gameplay standpoint, it’s a dull slog that just feels like it needed more of a punch and a lot less padding. While Ikenfell’s story and characters had me under its spell, it’s hard to look past the bulk of the game, where it just feels like it missed the mark.
    • 73 Metascore
    • 70 Critic Score
    HeistGeist is deserving of more attention. Those looking for an engaging title to get sucked into for a dozen or so hours will do very well to check it out. It’s not a particularly deep title; a lot of the choices feel like they have very little impact and there’s not a huge amount of ways for players to properly customise their deck, but there’s also a powerful argument that increasing the scope could very easily have caused more problems than benefits and diluted where the game does stand out. However, the tight implementation and focus on the narrative works in HeistGeist’s favour, and its storytelling and gameplay do more than enough to make me interested should Alex ever return for more.
    • 72 Metascore
    • 50 Critic Score
    Crimson Alliance is a fairly competent, if completely forgettable game.
    • 72 Metascore
    • 80 Critic Score
    What makes Sparklite noteworthy isn’t so much its gameplay ideas, which will certainly be familiar to fans of the genre. Rather, it does an admirable job of putting an engaging pick-up-and-play spin on a simple formula of roguelike elements fused with classic sensibilities, and becomes something greater than the sum of its parts. It isn’t incredibly lengthy, but each moment feels like progress made toward a larger goal, with plenty of inherent replayability baked right in; a top-tier soundtrack and pixel art presentation are just icing on what’s already a tasty RPG cake.
    • 72 Metascore
    • 70 Critic Score
    Dragon Quest Treasures is a fun game for those looking to just wander around a Dragon Quest world and dig up treasure. Long-time series fans and those used to deeper ARPG combat systems might find the game to be too feature-lite though, with a dearth of monsters being the primary culprit from a series with more than a thousand to choose from. The main narrative can be breezed through in about 20 hours, but there are easily several times as many hours of fun to be had for those that enjoy a game with sidequests galore and post-game content. For a series with upwards of three dozen titles to its name over more than 36 years, it’s been a surprisingly long time since fans received a Dragon Quest console release. Mobile games aside, Dragon Quest Treasures is the first new release since 2019’s Dragon Quest Builders 2. While not as feature-rich as that preceding spin-off, Treasures forges its own way with a mountain of treasure to find and an expansive world that’s endlessly fun to explore.
    • 72 Metascore
    • 60 Critic Score
    While Final Fantasy Type-0 has a lot of problems, the game's focus on gameplay really works as that's its biggest strength.
    • 72 Metascore
    • 70 Critic Score
    Fans of the Mana games will enjoy many staples of the series developed in original ways in Legend of Mana Remastered, and newcomers will encounter a beloved classic that includes an unconventional adventure and a remarkable soundtrack. I love the game and recommend it without hesitation, but there’s always going to be a sense of a missed opportunity for Square Enix to have given it the full remake treatment, with the voice acting, 3D visuals, and a more-polished battle system that Trials of Mana received.
    • 72 Metascore
    • 70 Critic Score
    All in all, Lost Dimension is a fun and worthwhile experience. Despite the finale lacking punch, the story and premise are on the whole very interesting and ably supported by an engaging and enjoyable battle system. It's just a bit of a disappointment after the fascinating setup that the game doesn't quite seem to have enough behind it to get that one final push towards greatness.
    • 72 Metascore
    • 60 Critic Score
    Simplicity is great, but if there had been more variety and a challenge, I do think Return to PopoloCrois could have been a real winner.
    • 72 Metascore
    • 70 Critic Score
    It's a shame that Tales of Zestiria didn't come together better, because the core of the game is easily the best the series has ever produced. Players looking for great combat won't be disappointed, but the disappointing story, tedious equipment system, and a number of other minor irritations all conspire to bring the whole experience down.
    • 72 Metascore
    • 60 Critic Score
    Gamedec certainly doesn’t lack ambition. Its setting is well thought-out and provides a rich tapestry to fall back on when the player’s actual interactions with the world come up a little wanting. While its aesthetics are great, a bit more attention was needed in the audio department, as music is generally only adequate and there are entire sections devoid of music altogether. Voice-overs are likewise notably absent. The all-important investigations struggle to gel during the game’s first half, and while the narrative eventually picks up a bit more, it’s clear there were some missed opportunities here. Overall, Gamedec presents a rich world that would be worth revisiting again, though perhaps with an extra layer of polish needed for its narrative.
    • 72 Metascore
    • 70 Critic Score
    I was addicted to Boyfriend Dungeon for the two days I played it. While the game is not without flaws, I do wish that it had been longer. While having multiple flings in Verona Beach was a delightful romp, it always felt like there should have been more content than there was. However, I had so much fun playing this game, even when it became uncomfortable I still felt compelled to see where the story would go and how the characters would develop. Boyfriend Dungeon is the right kind of weird that keeps you wanting just one more dungeon run, even when it stalls out on you way too early.
    • 72 Metascore
    • 50 Critic Score
    The constant gratification of loot and bite-size gameplay chunks of Book of Demons make it inherently easy and gratifying to pick up and play — a good first step for this ambitious undertaking. But the game, though having a clean and perfectly adequate presentation, doesn’t do very much to put its best foot forward to wow the player presentation-wise, and the finger-numbing clicky gameplay might be just a bit too underwhelming for some to ride this train all the way to its final stop.
    • 72 Metascore
    • 70 Critic Score
    Despite some gripes, Born of Bread feels like a team of creative and talented designers were given free rein to design a world the way they wanted, even infusing it with genuinely hilarious comedic writing throughout. However, the limitations enacted by the combat system upon itself, i.e. being beholden to ally and enemy affinities without any way of adjusting them to fit the situation at hand, actively hamstring the game’s positive aspects. The QTE-style attacks make the whole thing a needlessly repetitive chore that undermines the joy found in the game’s world design and writing. Those with a love for all things Paper Mario surely won’t mind it, but everyone else will want to go into the experience prepared for what’s to come.
    • 72 Metascore
    • 50 Critic Score
    Capes starts off with an interesting superhero premise of a dystopian city that is controlled by the villains. At the start, the gameplay can be rewarding and engaging, while the characters are well voice-acted, and the game has some nice tactical gameplay until the mid-game. However, things don’t manage to carry through and the latter parts of the game leave much to be desired. Those looking for a new superhero strategy game will get some enjoyment out of Capes, but could easily find themselves hoping there was more to it.
    • 72 Metascore
    • 60 Critic Score
    Sunday Gold has a story that is set in an interesting world, but its focus on a singular plot point, while entertaining, makes other content feel disjointed. As a point-and-click adventure the game lacks stakes as everything can be completed with enough attempts. As a turn-based RPG the characters don’t get a lot of customization, and the most interesting parts of combat are how to avoid spending too much time in it, or dealing with an inventive negative state. However, the balance between both of these average experiences combine into an enjoyable experience that fills its fifteen to twenty hour runtime, but likely only for those actively looking to see the results of such an experiment.

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