RPGamer's Scores

  • Games
For 1,239 reviews, this publication has graded:
  • 26% higher than the average critic
  • 7% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 20 Final Fantasy Crystal Chronicles: The Crystal Bearers
Score distribution:
1244 game reviews
    • 76 Metascore
    • 70 Critic Score
    So while Half-Minute Hero Super Mega Neo Climax offers some new features, they don't make for a brand new experience. That said, the Hero 30 mode, which is the heart of the game, is still in place and as great as ever.
    • 76 Metascore
    • 60 Critic Score
    Both fans of Star Wars and RPGamers will find many likable features in Star Wars: Knights of the Old Republic II: The Sith Lords, from the way each character feels fleshed out to how the dialogue choices impact the destiny of the galaxy. However, in its current state, the game is barely recommendable since crashes will be present constantly. Some polish would greatly benefit the game, and with the announcement of a remake of the first entry, it is inevitable to wonder if this one will get the same treatment. I hope it does because most of the issues with the game can be addressed and the outcome could be an outstanding game instead of an average one.
    • 76 Metascore
    • 70 Critic Score
    Adol Christin embodies adventure, and even with amnesia, there’s a fun cast of characters and enjoyable combat surrounding him to carry through its thirty-hour length. Pacing issues do slow things down at the beginning, but once the story starts hitting that next gear, everything ramps up to match that enjoyably brisk pace. There are nitpicks that drag it down from being something truly special, but there’s a perfectly serviceable action adventure in Ys Memoire: Revelations in Celceta. The story of Adol continues, and this outing will keep players interested in seeing where the winds take him next.
    • 76 Metascore
    • 80 Critic Score
    Whether you're a fan of the series or not, you will very likely enjoy the story of Suikoden Tierkreis and have a blast playing it, if you can get past its flaws. This is the type of game that could have been so much better had Konami put more effort into it, but that doesn't stop it from being a great DS RPG.
    • 76 Metascore
    • 80 Critic Score
    The story may take awhile to get truly interesting, but the early portion is not unappealing, and the rest of the game is quite worthwhile.
    • 76 Metascore
    • 70 Critic Score
    Atelier Marie Remake: The Alchemist of Salburg offers a refined version of a twenty-five-year-old item-crafting simulator RPG. The game is short and sweet, finishing in around 10 hours with an endless mode option allowing for an expanded runtime with Marie and her companions, ending when the player decides. The game does not attempt to retrofit the title with features from more recent entries; rather, it focuses on presenting a version of the game that matches modern sensibilities while still retaining the core gameplay from 1997. The end result is a short and charmingly dated experience. This refresher course on the game that started a decades-long series may not be sitting at the top of the class, but it still earns high marks. For a student like Marie, that’s a perfect recipe.
    • 76 Metascore
    • 90 Critic Score
    Knights is something completely unique and as such has a learning curve. But, once the game is understood, it only gets better and better.
    • 76 Metascore
    • 70 Critic Score
    Mortal Shell may be a modest product, but it surprised at nearly every turn with regularity. The lack of variety in the environments, weapons, and classes are more than made up by never overstaying its welcome. Whenever it feels as though its about to become stale, players will stumble across something new to try out. The lack of depth isn’t too much of a detriment as the game is short enough to ever feel tired. Better yet, what is there is good, a foundation with easy room to be expanded upon and a strong demonstration of Cold Symmetry’s understanding of core concepts that are the strength of the genre. Mortal Shell is a exemplary use of limited resources to make a tight, fun game, even if it only takes a weekend to beat.
    • 76 Metascore
    • 80 Critic Score
    The game has a high degree of armor customization. The player could have a giant fish weapon, or even have a pair of devil horns and a bright red suit. Being able to fly and attack at the same time is unique and very entertaining in Aion. Those who do not like PvP should steer clear since a large part of the story is protecting your land from the opposing faction, but PvP lovers owe it to themselves to check this game out.
    • 76 Metascore
    • 60 Critic Score
    On one hand, I am happy I finally got the chance to play System Shock, but the experience I had was mixed overall. While the storytelling, world-building, and environments were interesting and engaging, its gunplay, awkward UI, and unbalanced difficulty make the game hard to recommend outside of those who have already experienced it before. This remake retains a lot of old-school design choices but dresses them up in a new 3D outer shell, meaning it’s still the same game from 1994, for better or worse. Those who love challenging gameplay and don’t mind some stiff gunplay will find a lot to like here, but for first-timers, this game is not newcomer-friendly, and you’re better off tracking down a copy of Prey or BioShock which do a better job of being more inviting story-driven shooter experiences.
    • 76 Metascore
    • 70 Critic Score
    It probably won't be a sales blockbuster, but Grand Kingdom deserves to be experienced by the tactical audience.
    • 76 Metascore
    • 60 Critic Score
    The value is clear to nostalgic fans, who have probably already purchased the game and had fun with it. However, newcomers to Funkotron are more likely to enjoy it for a few hours and move on in search of more variety, a bouncy bass beat in their hearts.
    • 76 Metascore
    • 90 Critic Score
    Young Souls is a prime example of the adage good things come to those who wait; with the title finally sprung from Google Stadia exclusivity, it’s the perfect time to see how the game manages to capture the ephemeral fun factor of a brawler, while proffering a multitude of options to make the game more or less challenging, depending on what the player is seeking. Add that to a great narrative with a visually engaging comic-book style of storytelling that doesn’t shy away from challenging topics, anyone looking to dive into a well-paced and superbly-executed adventure should start right here.
    • 76 Metascore
    • 70 Critic Score
    The remaster of Monster Hunter Stories brings what was already a great turn-based RPG to even more RPGamers, inviting newcomers to dive into the series. Its big, colorful world is worth exploring. Monster Hunter Stories may be a spin-off but it is an adorable game that will please both fans of the franchise and fans of RPGs.
    • 76 Metascore
    • 70 Critic Score
    While this feels considerably inferior to the PlayStation 3 version, and it's still worth checking out if you missed it the first time around.
    • 76 Metascore
    • 80 Critic Score
    SaGa Scarlet Grace: Ambitions is an ambitious game that hides a lot of content beneath its surface whilst offering one of the best combat systems and strongest replay values for an RPG. Its main problem lies in its accessibility to the average RPGamer. The game’s difficulty can be unforgiving at times, and it’s definitely not a game for everyone. But those who like endless party customisation, good battle strategies, rich world-building, and choosing how the adventure plays out will find a very rewarding title here. The SaGa series has always been about going against the grain and innovation, and this one outdoes all its predecessors in that regard and raises the bar for any new entries to come.
    • 76 Metascore
    • 60 Critic Score
    This re-release is simple, but it works. The gameplay is straightforward and that makes for an easy transition to iOS.
    • 76 Metascore
    • 70 Critic Score
    Brigandine: The Legend of Runersia was a fun experience, and with six different campaigns to explore, there is plenty of room to replay and enjoy multiple playthroughs. This game definitely scratches that strategy RPG itch, and even offers an adjustable difficulty to match just about any player’s desired challenge level. The Switch could certainly benefit from more proper strategy RPGs in its library and Brigandine feels right at home. Fans that enjoy planning out total domination should certainly check out this one.
    • 76 Metascore
    • 70 Critic Score
    All in all, Noita‘s package is filled to the brim with content: the descending path down the caves is not the only available one, and multiple secrets are scattered all around the world, granting even more bizarre and wacky effects to experiment with. Even so, much of the fun derived from a playthrough feels more dependent on the luck of the draw rather than the player’s skill and knowledge of the game’s mechanics. A single run can end within minutes, but reaching the credits will likely take multiple tries and over twenty hours, with many more to come if one is set on discovering the multiple hidden mechanics and optional pieces of content. Noita is a challenging roguelite winking at those players who put freedom of exploration and experimentation in high regard, but the heavy reliance on RNG and a steep difficulty curve can hold back anyone from relishing in the chaos more often than not.
    • 76 Metascore
    • 70 Critic Score
    As its first major release, Kena: Bridge of Spirits must be considered a success for Ember Lab. There are areas where significant improvement can be made, especially its combat, but the game provides a strong base to build upon. The overall gameplay will be very familiar to 3D adventure fans, but the visuals and charm help to make it feel like a fresh experience in the genre. More adventures for Kena and the Rot would be very welcome.
    • 76 Metascore
    • 70 Critic Score
    Bloomtown: A Different Story combines familiar aspects of popular Stranger Things and Persona franchises and twists them to create something different. The narrative does a solid job of blending horror and comedy with colourful visuals and catchy music. However, the gameplay loop just doesn’t quite have the tightness to make things properly tick. Demon fusing, bonding, and time limits are at times refreshingly straightforward, yet also frustrating in their lack of depth. There’s definitely something to be gained from taking a hike in and around Bloomtown, though its quirks prevent it from being a must stay locale.
    • 76 Metascore
    • 70 Critic Score
    While it may not be the most meorable entry in the series, The Legend of Heroes: Trails through Daybreak II still has plenty that series fans thoroughly enjoy. Spending more time with the memorable and delightful cast is never a bad thing, and even though there are elements that don’t quite hit the same or feel a bit superfluous, there’s never any point where the game is in danger of becoming grating. Fans may well come to appreciate its role in simply holding the fort before Kai no Kiseki comes to shake Zemuria up.
    • 76 Metascore
    • 60 Critic Score
    Yo-Kai Watch's main story can easily be completed in under twenty hours, though there's quite the meaty postgame for those who are enamored with the gameplay.
    • 76 Metascore
    • 70 Critic Score
    For those who enjoy what it offers, Paper Jam delivers a fine representation without varying the formula much.
    • 76 Metascore
    • 70 Critic Score
    Reverie Under the Moonlight is a highly polished Metroidvania with wonderful aesthetics, and introduces a number of interesting gameplay and combat mechanics. The non-linear exploration, progressive unlocking of new areas, and backtracking are generally enjoyable, and what lore and story exist are competent. Unfortunately, the developers don't make good use of its great combat mechanics due to poor encounter design and an excessive number of easily missable combat abilities. In addition, rewards for exploration tend to be bland and the short length leaves the world and story underdeveloped. The short and sweet Metroidvania experience Reverie Under the Moonlight offers is definitely worthwhile and will satisfy fans of the genre, but the aforementioned design shortcomings keep it from standing out from the pack.
    • 76 Metascore
    • 70 Critic Score
    Many times while playing Ever Oasis I wanted to improve my settlement, which is an addictive pastime. Tracking down all the recruitable characters is a task that must be pursued into the post-game period, and I'd like to continue doing so. The game isn't all about building up the oasis though, and the combat engine isn't enough on its own to entice players. This is still a charming title though, and worth investigation by the many players who haven't attempted it yet.
    • 76 Metascore
    • 80 Critic Score
    I think Final Fantasy IX proves that the middle road between a complete remake and simple emulation may be the best path to take to revive older games. Welcome features like autosave and optional cheats let players old and new experience the game on their terms. Final Fantasy IX is an amazing experience, with a fantastic cast and story — it’s truly a masterpiece of the PlayStation era. This upgrade means that fans don’t have to wait years to experience it again without all the pitfalls of the original.
    • 76 Metascore
    • 80 Critic Score
    Ys Origin is a very tightly crafted experience. Considering that a single playthrough with one character will only take about six to seven hours, it's amazing how much story is packed into that amount of time.
    • 76 Metascore
    • 80 Critic Score
    7th Dragon III doesn't try to break new ground or provide a deep meaningful story. What it does do is entertain players thoroughly through its lengthy adventure and a plethora of classes and skills to toy with.
    • 76 Metascore
    • 60 Critic Score
    Rise of the Ronin is defined by that divide. Its combat system and historical setting give it a strong foundation, with occasional moments that genuinely stand out. At the same time, its formulaic open-world design and weak character development fail to build on those strengths. RPGamers should expect a game that offers rewarding combat and an engaging setting, weighed down by a predictable structure, pacing issues, and an incoherent story.
    • 76 Metascore
    • 90 Critic Score
    Shin Megami Tensei III Nocturne HD Remaster is the return of a top-class game for new generations and old-timers who want to reawaken their inner demons on newer platforms with some quality-of-life enhancements. It’s a revitalized masterwork full of decision-making in which the only right choice is giving it a chance. In addition, it’s a great starting point for those who want to dive into the Megami Tensei series, which will have new entries soon.
    • 76 Metascore
    • 50 Critic Score
    It's a unique and breezy endeavor, but one with plenty of aggravation along the way.
    • 76 Metascore
    • 80 Critic Score
    Story of Seasons is a great game to relax with, and ultimately I adored my time with it. For fans of the series, this installment will not disappoint, and for newcomers, it offers aa terrific entry point with a ton of ease. There's so much to discover, create and customize in Story of Seasons that it's easy to lose track of time. It really is just that much fun.
    • 76 Metascore
    • 80 Critic Score
    I adored my time with Atelier Shallie, though I feel a bit let down that the story didn't have as much closure as I was hoping. Still it's easy to get swept up in the world, characters, systems, and combat.
    • 76 Metascore
    • 70 Critic Score
    As a Nintendo Switch title, The Swords of Ditto hits the mark of being a game you can play for five minutes or five hours and feels right at home in handheld mode. Aside from a mild fatigue from repetition near the end, occasional long load times between zones and the frustratingly designed Nemesis curse, everything about The Swords of Ditto: Mormo’s Curse comes together in one strongly designed package.
    • 76 Metascore
    • 60 Critic Score
    There’s an audience that will be very appreciative of what Arcadia Fallen achieves. It gives players a pleasing opportunity to play themselves as they see it in another world and characters that welcome them for who they are. The game won’t be for those who like to be involved in their character’s actions, but for those wanting a relaxing visual novel, it certainly fits the bill.
    • 76 Metascore
    • 70 Critic Score
    Withering Rooms tells an unhinged story of various descents into insanity. Nightingale Williams is an interesting focal point for these crazed inhabitants that all dwell inside an ancient idol’s dream world. This great hook is partnered with a robust roguelite inventory to make things a harrowing survival with every step. Mostyn House is not for the faint of heart, those braving the corridors of this nightmare will find a fun yet disturbing time, just be prepared to swap between difficulties in some situations.
    • 76 Metascore
    • 70 Critic Score
    Utawarerumono: Prelude to the Fallen is an ideal opportunity to get into the series and learn what it’s all about. It won’t be for all; those unable to deal with the slow pace of visual novels will get unstuck in the many events that try and build relationships at the expense of driving the plot, something that is almost omnipresent throughout both this game and the Mask duology. However, for those who enjoy winding down with a deep story and some enjoyable tactical combat, the game provides that in spades.
    • 76 Metascore
    • 80 Critic Score
    Atelier heroines have come in many varieties over the years. Students, heroes, shopkeepers, adventurers, and civil servants have all appeared in the series so far. As a parkour potion princess leaping through her open world, Yumia fills the alchemist role while stretching the mold, offering something new, much like many other aspects of her game. As the Alchemist of Memories, she offers an excellent start to what I hope will continue to be a fun new trilogy, or longer, for Atelier fans to enjoy.
    • 76 Metascore
    • 70 Critic Score
    Digimon Story: Cyber Sleuth is built for the fans of the series. There were things I enjoyed, like my trial-and-error of finding new Digimon through the evolutionary lines, and things I did not, like the lost item quests. The item was sometimes feet away from the person! The game may never win any awards for its story, but it was a solid romp in a digital atmosphere that reminded me how much I enjoyed the television series when I was younger.
    • 76 Metascore
    • 80 Critic Score
    While Marvelous hasn’t exactly done anything except add polish to the original Rune Factory 3, it picked a great game to port to modern systems. All the charm and the excellence of the original game shines through, with only a couple of decade-old gameplay elements sticking out. The game offers a great jumping on point for those not experienced with the series while staying quite accessible to those used to the gameplay of later entries. It is an easily recommended blend of life-sim and RPG that many RPGamers can find enjoyment with.
    • 76 Metascore
    • 60 Critic Score
    Despite its numerous small annoyances, Phantom Brave: We Meet Again is a fun game -- albeit hardly essential.
    • 76 Metascore
    • 70 Critic Score
    While it isn't a monumental triumph like the last couple of main-series Tales games we've received, Tales of Hearts R is still an enjoyable, if somewhat unimpressive, entry to the Tales franchise, one that's more than welcome in the wake of the incredibly disappointing Tales of Xillia 2.
    • 76 Metascore
    • 40 Critic Score
    I can truthfully say that Mary Skelter: Nightmares is the very first game I have ever played in which giving a woman multiple meatless pancakes demonstrably raised her affection for my character. I can also truthfully say that it exceeds the level of quality seen in my previous experiences with Idea Factory and Compile Heart. That comes with the significant caveat of a point where the game refused to recognize I had the critical item for progression, until after about 150 tries it finally allowed me through. Cranking the quality up from completely wretched to only somewhat wretched isn’t all that much of an accomplishment though, and leaves me no wiser than before about how these companies remain in business.
    • 76 Metascore
    • 70 Critic Score
    The developers take a brutal and punishing game of survival and spin into an epic journey. Hilda won’t become a beaten and battered casualty of a brutal combat system, but rather a heroic figure that brings hope to a bleak land and its people, with personal stories that have a variety of endings for the Aphesians in this fully fleshed out world. A strong combat system that doesn’t punish players too harshly makes Asterigos: Curse of the Stars refreshing and approachable. Levelling too much can make bosses easy, and locations for quest items can be obtuse, but the game never feels unfair or unbalanced making Aphes a world worth exploring for the rich adventure that it tells.
    • 75 Metascore
    • 40 Critic Score
    I wanted to love Fae Farm, but honestly, the full package was mostly disappointing. It is a game that tries to compete with the popular farming sims, but never quite does enough to stand on its own feet. While there are kernels of good ideas, they are marred by questionable design choices, with quests and goals that never feel satisfying. I am all for the coziness revolution, but Fae Farm, unfortunately, feels anything but.
    • 75 Metascore
    • 60 Critic Score
    Puzzle Quest: Galactrix is a game that improves in many areas upon the original Puzzle Quest, but simply doesn't do enough to make itself anything more than a spruced up casual adventure.
    • 75 Metascore
    • 70 Critic Score
    Ultimately, Mary Skelter 2 is more of the same, with an interesting story twist. This isn’t a bad thing for fans of the original, or those who haven’t experienced either game, but may unintentionally scare away those who had technical issues with the first Mary Skelter outing on Vita. Mary Skelter 2 invites those who haven’t yet dived into the series to partake of both the first and second title in one handy package. For those seeking a solid dungeon-crawler on the Nintendo Switch, Mary Skelter 2 gets a hearty recommendation.
    • 75 Metascore
    • 70 Critic Score
    Like Borderlands 2, The Pre-Sequel often feels like a fairly safe sequel, but the gimmicks Gearbox chose to use this time around actually worked surprisingly well, far better than I had originally anticipated.
    • 75 Metascore
    • 90 Critic Score
    The Surge 2 is like a juicy, metal-plated bone that gamers looking for a well-crafted yet brutal combat experience can really sink their teeth into: it will push them to their limits, hurt and punish in all the right ways, but offers that sweet, sweet payoff when you finally emerge victorious.
    • 75 Metascore
    • 80 Critic Score
    The game isn't terribly long, likely lasting most players a bit more than twenty hours if they take their time, but there is room for a second playthrough if players want to try a different evil philosophy.
    • 75 Metascore
    • 70 Critic Score
    Thirsty Suitors is a game made for those who love comedy and storytelling. Outerloop Games has made such an enjoyable love letter to IPs such as Persona and Scott Pilgrim, while still crafting a game that stands on its own two feet. There is so much personality and honesty that feels refreshing, and Jala is a winner of a heroine because her growth is so important and integral to the story being told. While the combat is serviceable and the game can be completed in under six hours, don’t let it detract you from giving Thirsty Suitors a chance. There is a lot of heart and soul in this game, and that alone makes it worth experiencing.
    • 75 Metascore
    • 80 Critic Score
    Tales of the Abyss is a very worthwhile addition to gamers' collections, and more than welcome on the 3DS' library. The removal of the technical issues is much appreciated and gives players the opportunity to experience the game at much closer to its full potential, where it easily earns the right to be spoken out in the same breaths as the more beloved entries in the series. Tales of the Abyss 3D is a very solid game all round, and the handling of characters' growth throughout the story should stick in one's memory for a good while.
    • 75 Metascore
    • 60 Critic Score
    Sticker Star is an odd beast, and its RPG aspects are actually the most problematic. Many of the most enjoyable parts come when it can be played as a straight platformer, only to be interrupted when aggressive enemies force the player into another battle without a worthwhile reward.
    • 75 Metascore
    • 80 Critic Score
    On the Rain-Slick Precipice of Darkness: Episode 2 is really just a continuation of the first game. While minor upgrades have been made, the core game remains pretty much the same, and it isn't likely to change the opinions of those who weren't fond of the first.
    • 75 Metascore
    • 70 Critic Score
    Voice of Cards: The Forsaken Maiden is a solid follow-up to The Isle Dragon Roars and is actually a more welcoming point for newcomers to jump in. Its pacing and presentation makes for a relaxing and generally chilled experience that still comes with plenty of emotion in its bittersweet narrative. There’s definitely reason for Square Enix and Alim to return to the Voice of Cards world, and it may once again be sooner than expected.
    • 75 Metascore
    • 50 Critic Score
    I wasn't really sure what to expect from 3D, having never seriously partaken of this series before. The experience, with its annoying mechanics and impenetrable narrative, has soured me on trying any more. Fans of other Kingdom Hearts titles will probably have a completely different reaction as they have already learned to cope with the mechanics and have some clue what the hell is going on. Absent from this conditioning, I find I have no interest in learning what else this series has to offer.
    • 75 Metascore
    • 60 Critic Score
    For those who just want to spend plenty of hours going around showing other ships who's boss, Rebel Galaxy is an ideal proposition. However, those looking for anything particularly substantial in other aspects are unlikely to find much depth lying in wait. Considering the size of its development team, Double Damage Games has found a good, if nowhere near universal, amount of appeal.
    • 75 Metascore
    • 90 Critic Score
    Visions of Mana is a strong entry that effectively revitalizes the lore of the series and keeps it more alive than ever. With dancing merchants, the ring system, and cute creatures such as Sproutlings, the game includes many staples of the series at their best, with Elemental Vessels being a magnificent addition. The patience of long-time fans is paid in full, while the game will also captivate newcomers with its superb presentation and emotive story.
    • 75 Metascore
    • 70 Critic Score
    Onimusha 2: Samurai’s Destiny fits an interesting place in gaming history. There’s a weightiness to the visuals and combat that place it more in the past, but the new life given from the analog controls cannot be understated. What results is a comedically charming story that is coupled with methodical action combat. The lack of reliable healing adds a layer of difficulty that makes taking hits problematic and gives added weight to the powerful boss encounters. This particular style of quirky nostalgic charm hasn’t been replicated since the original’s release and the modern improvements make this a treat that is enjoyable to experience firsthand.
    • 75 Metascore
    • 70 Critic Score
    Shin Megami Tensei: Persona 2: Innocent Sin doesn't bring any mechanical wonders to the table, but uses what tricks it has to keep the excellent story rolling along.
    • 75 Metascore
    • 70 Critic Score
    Ys: Memories of Celceta was and continues to be a highly engaging action RPG that makes a great addition to the franchise. Its best selling point is its combat system, which offers up a compelling and smooth flow of button-mashing fun, highlighted by boss battles that stand out with higher difficulty and require a defter handle on the system’s more intricate aspects. Nice graphics, a tuneful soundtrack, and an interesting supporting cast, each with their own compelling stories, round out the package that should be a no-brainer for those who haven’t yet played it. Those looking for an expanded revisit from previous iterations, however, should know that there isn’t enough new content added to this release to make it worthwhile of a whole new purchase.
    • 75 Metascore
    • 70 Critic Score
    I was pleasantly surprised when I heard that there was going to be a sequel to Doraemon Story of Seasons, and Friends of the Great Kingdom was a decent experience overall. It’s clear that it has learned from the previous game’s mistakes, fixing pacing issues and offering more activities to keep the experience varied. Friends of the Great Kingdom is a great game to chill out with, providing so much whimsy and silliness that it’s hard not to grin like a fool when playing it. Even though not all of the new content was a home run, it feels like the Doraemon Story of Seasons series has finally found its footing with room to blossom even further.
    • 75 Metascore
    • 80 Critic Score
    Infinite Space's flaws are noticeable but do not detract overall from an expansive, addictive game.
    • 75 Metascore
    • 70 Critic Score
    After the disaster that is Nelke, I wasn’t sure if I would ever get back to playing and reviewing the Atelier series. While Ryza is a shorter experience clocking in at just over thirty hours, I admit to enjoying nearly every second of my time with the game. Atelier Ryza ushers in something new while still feeling like a familiar experience. Sure, it’s not the perfect Atelier experience, but I appreciate the changes in Ryza in a way I did not with any of the Mysterious subseries or recent iterations. Ryza is easily the best heroine since Totori, and while her game has some ups and downs, I would play another game with her at the helm.
    • 75 Metascore
    • 90 Critic Score
    Battle Chasers: Nightwar is an amazing effort, if anything made more impressive by virtue of being a Kickstarter-funded indie game, and is a testament to what a dedicated and talented team can accomplish. It may not lead the pack in gripping narrative, but presents its comic book license in such visually and aurally impressive ways that other games would do well to pay attention. However, its true star is its deep combat system, which offers so many ways to tinker with and improve party efficiency that it just doesn't get old, provided players are up for a traditional turn-based JRPG designed by a western team. It's a game that shouldn't be missed by any fan of the genre, and is sure to attract a whole new wave of attention to its underlying license.
    • 75 Metascore
    • 70 Critic Score
    Digimon Story: Cyber Sleuth is a game that should greatly appeal to any who were fond of the series at any point in its history, and has plenty to offer to those unfamiliar with it.
    • 75 Metascore
    • 60 Critic Score
    Overall, Atelier Sophie is a mixed bag with many ideas that will hopefully be refined in future installments of the Mysterious series.
    • 75 Metascore
    • 50 Critic Score
    It is a shame that more time and effort weren’t put into the monster variety and ensuring better performance at launch. With the ability to create traps and other constructs on the field of battle, Wild Hearts has created a new hunting experience that could certainly stand toe to toe with a more well-established series. Future patches and DLC could certainly iron some of these problems out, but as it stands upon release, Wild Hearts is difficult to recommend in its launch state to all but the most hard-core of hunters. With that said, the foundation laid out by this title is quite solid, and could certainly lead to greater things in the future.
    • 75 Metascore
    • 80 Critic Score
    Dragon Fantasy should not be dismissed as a Dragon Quest clone, but instead should be embraced as a game that takes all the greatness of the older games in that series and wraps them up in a nice, new format for a whole new generation to enjoy.
    • 75 Metascore
    • 70 Critic Score
    Shiren the Wanderer: The Tower of Fortune and the Dice of Fate offers a tough challenge that rewards those who are up to learning the game’s many intricacies and mechanics. It is a tight package bursting at the seams with loads of content, but it is also a game that asks the player to be in a certain frame of mind, one in which losses aren’t regarded as just a waste of time but opportunities to learn for the sake of future success. Even then, there is definitely an addictive feeling in brushing the dust off after the latest defeat and stepping once again into a dungeon to reach for a brand new goal, be it finding more useful items, upgrading Shiren’s gear, or managing to reach the last floor and reap the rewards.
    • 75 Metascore
    • 60 Critic Score
    Jack Move’s ten-hour campaign is sure to please many fans of cyberpunk RPGs. Its short adventure is not only a journey into a futuristic world but also a tribute to games and inventions of past decades. Jack Move is recommendable for those who want a short turn-based game and don’t mind a story full of commonplace twists.
    • 75 Metascore
    • 70 Critic Score
    Lost Eidolons shows a lot of promise, especially as a debut title. Its combat ensures that tactical aficionados will get plenty of enjoyment from both the challenge and depth available to them, while Ocean Drive Studio has also ensured that there’s enough to get the more casual fans on board as well. While the game’s story ends up fizzling out a bit, there’s plenty to look forward to should the studio elect to return to Artemesia in future.
    • 75 Metascore
    • 70 Critic Score
    While I loved Escha & Logy the first time I played it, this time around I did see more blemishes than perhaps I wanted to admit. While it's fun to have a Dressing Room feature where I can make everyone look like pirates, I am still frustrated at how Gust hasn't ironed out the wrinkles in these versions. Flaws aside, I still loved replaying this game, imperfections and all.
    • 75 Metascore
    • 70 Critic Score
    I have to admit how pleasantly surprised I was by how much I enjoyed my time with GrimGrimoire OnceMore. I didn’t anticipate how much I would love the game’s overall atmosphere and real-time strategy combat. It’s also appreciable that the game doesn’t outstay its welcome, clocking in just shy of ten hours, though this can vary based on the difficulty and how much of the trial content is completed. It’s definitely not a game for everyone, but it has such a unique charm to it that it’s worth checking out.
    • 75 Metascore
    • 80 Critic Score
    Ghostwire: Tokyo is a fascinating and very worthwhile new title from Tango Gameworks. While there’s plenty of room for improvement in the main narrative and in establishing its antagonists, the content of the side missions ensures the game remains interesting throughout. Its ability to transport players into its supernatural Tokyo is not to be understated, and uncovering the different Japanese spirits while helping those unable to move on gives the game a thoroughly engaging loop that is hard to put down. In an already strong gaming year, Ghostwire: Tokyo is another title absolutely worth investing time into.
    • 75 Metascore
    • 30 Critic Score
    The Rise of Digitoll may look cute and accommodating at a glance, but don't believe it. It would be one thing if the game was trying to be a brutal dungeon crawl, but a massive revision to its mechanics would be necessary for that to work.
    • 75 Metascore
    • 70 Critic Score
    River City Girls 2 is mostly a refinement of the first game, and there’s honestly nothing wrong with that. While there are new characters and stories to enjoy, the core combat and gameplay remain relatively identical. However, some of the quest glitches and the game’s high price point hurt it at launch, making it a tough sell to purchase at full price for what amounts to a ten-hour experience. Even so, River City Girls 2 is a fun game to knock out over a weekend, especially with a good friend, and I hope Wayforward Technologies considers giving Misako, Kyoko, and friends another whacky adventure in the future.
    • 75 Metascore
    • 80 Critic Score
    For those planning to pick up one of the versions of Tokyo Xanadu, eX+ would be the recommended one for the extra event scenes and character interactions that come with it. Its improvements — including an assortment of minor quality of life upgrades — mean that it is the better release, but those who prefer to play on handheld shouldn't feel at all shortchanged by the original; the extras are more a bonus than anything and players are getting a substantial and greatly absorbing experience either way. Nihon Falcom's charm permeates throughout and its incredibly easy to get attached to Morimiya City and its residents.
    • 75 Metascore
    • 60 Critic Score
    Voice of Cards: The Isle Dragon Roars is an entertaining and creative diversion while it lasts. It certainly sets itself apart with relative ease but it does suffer a bit from diminishing returns. It’s by no means lacking in merit and feels like much could be built around its robust framework in the future. But it is an experience limited by its own arbitrary boundaries, like the negligible challenge and the disproportionate amount of time one will needlessly spend in repetitive battles for few worthwhile rewards, particularly once all skills have been learned and levels are maxed out. Still, there are many lovely ideas at work here, and the package in which they’re presented is even lovelier, leaving me eagerly looking forward to further tales of this style that can be told down the road.
    • 75 Metascore
    • 60 Critic Score
    It’s difficult to say if Chernobylite is worth someone’s time or not. At about twenty hours, the game never overstays its welcome and none of its composite elements are major detractors. There’s a pleasing amount of fun to be had executing the heist at the end and in interacting with the cast. However, it is a game that sets out to do a lot of little things, none of them deep or meaningful. As an RPG it’s a fairly light endeavor, but the workmanlike quality and some cool decisions will do enough to keep plenty interested throughout its whole runtime.
    • 75 Metascore
    • 50 Critic Score
    Fans of Organization XIII will enjoy some insight into their favorite characters' daily lives, but many fans of the series may be turned off by the lackluster controls and odd story directions taken with this portable spin-off.
    • 75 Metascore
    • 70 Critic Score
    Overall, Final Fantasy Crystal Chronicles: Echoes of Times is an enjoyable game with a few noticeable faults.
    • 75 Metascore
    • 60 Critic Score
    If you crave an exploration-heavy, open-ended, lore driven game Serpent in the Staglands will satisfy that craving like few other games today. But take care to brace yourself for the jarring impact that will bring it all crashing down in the end.
    • 75 Metascore
    • 70 Critic Score
    Chroma Squad is a very enjoyable love-letter to tokusatsu series. Things are by no means perfect; it's easy to see the gameplay falling a bit flat when taken on its own without the oodles of fun that comes in the story, premise, visuals, and audio. However, those who grew up watching Power Rangers and its ilk will greatly appreciate this opportunity to relive the memories and have a small hand in the creation their own version.
    • 75 Metascore
    • 80 Critic Score
    Playing through Eiyuden Chronicle: Hundred Heroes was an addictive and wonderful experience. When I stopped playing, I was constantly thinking about the characters, story, and the world-building that Rabbit & Bear has created. The game is very much a love letter to JRPG and Suikoden fans, and while there are a lot of similarities, I personally didn’t find that detracting. After putting more than fifty hours into the game, it reminded me of both the joy of being in one of Murayama’s worlds, and the sadness that he will never pen another game in this series. While there are elements of the game that needed more time in the oven, I cannot deny the happiness I felt every time I booted up the game.
    • 75 Metascore
    • 70 Critic Score
    Overall, while Moero Crystal H has its ups and downs, it’s a noticeable improvement over Moero Chronicle Hyper and provides ample opportunity for gameplay outside of the traditional first-person dungeon crawling experience. For those who enjoy, or at least aren’t put off by, the copious near-nudity, lewd imagery, and colourful characters, Crystal stands out as one of the better dungeon crawlers on the Switch. Just maybe don’t play it in public.
    • 75 Metascore
    • 70 Critic Score
    On the whole, Black Book is a fun adventure that does enough to stand out from the crowd. The combat and card play are different enough from its contemporaries that those looking for a more traditional entry point into deck-building can give it a shot, even if the game begins to wear out its welcome by the end of its thirty or so hours. The real reason to stick with it is the great attention to detail regarding Slavic folklore and how it weaves into the gameplay in ways that can make the player feel clever. It won’t be the flashiest game anyone plays this year, but there is a good time to be had.
    • 75 Metascore
    • 70 Critic Score
    Drakensang is ultimately a rich and polished experience, and fans of the old party-based PC RPG design will find the same virtues and flaws that come with this type of game.
    • 75 Metascore
    • 70 Critic Score
    While not all the game’s references have aged well, I applaud Shadow Layer Games for bringing Breath of Death VII: The Beginning back into the RPG universe, adding a needed polish to the original and allowing newcomers to experience the game that launched Zeboyd Games into becoming the indie darlings that our community fell in love with.
    • 74 Metascore
    • 60 Critic Score
    Evoland 2 came up with a good way of integrating its graphical changes into the narrative, and succeeds at being a full-fledged game that shifts between the eras of RPGs.
    • 74 Metascore
    • 80 Critic Score
    Its combination of inspirations means Tokyo Xanadu may sit in an odd place for RPGamers. The deliberate pacing of the story more in line with The Legend of Heroes focus may frustrate those who want a pure action RPG. However, coming from the other direction, I very much appreciated how the game divided its time between the great charm that one expects from Nihon Falcom's narrative and quick but highly enjoyable dungeon experiences. The game is another excellent showcase of the PlayStation Vita, and the latest strong offering from a developer whose reputation is deservedly at its peak.
    • 74 Metascore
    • 60 Critic Score
    Romancing SaGa 3 looks and sounds just like the very best RPGs the 16-bit era had to offer, particularly with its rerelease facelift. But its approach is far different from what many RPGamers of that time are used to, and it takes quite a bit of adjustment, research, and grinding to make the jump. Changing gears mid-race is made more frustrating than it needed to be, particularly since the game itself is built around tinkering with party builds, and then scrapping it all and going the route of New Game Plus if it doesn’t work out. Underneath it all, however, lies an engaging combat system, though it’s a shame the story and writing under-serve what could have been an interesting world and cast of characters. Romancing SaGa 3 is certainly worth a shot, but it’s best enjoyed by those who come prepared.
    • 74 Metascore
    • 70 Critic Score
    If you had a brother or sister growing up, then Costume Quest will speak to you whether you like it or not, much like that pesky sibling. Not only does it capture the spirit of Hallowe'en, but it perfectly encapsulates the brother/sister relationship into a short, six hour period.
    • 74 Metascore
    • 70 Critic Score
    Admittedly, Atelier Meruru lends itself well to a portable platform. While there's no touch controls, the game is great to play in episodic chunks on the go. For newcomers, this is a great way to experience the series, but for veterans this is ground that has already been tread, without any true improvements to speak of.
    • 74 Metascore
    • 70 Critic Score
    Those who weren't fans of the previous games are unlikely to see anything in Inazuma Eleven GO that'll change their minds, but fans who getting a little tired of the original cast and systems should find that the game once more successfully injects its winning combination of charm and bonkers.
    • 74 Metascore
    • 70 Critic Score
    Inazuma Eleven 2 definitely stays true to the simple charm created by the first game, providing what is very much more of the same. An engaging premise sets the early theme of simple but enjoyable fun, which the gameplay is more than happy to uphold. Those looking for a challenging experience won't find that here, but there's plenty of enjoyment to be had by those prepared to sit back and enjoy the wacky adventures of the Raimon team.
    • 74 Metascore
    • 50 Critic Score
    Trying to combine peanut butter and jelly into a delicious sandwich, tri-Ace instead takes two very different battle systems and combines them into something like ice cream with poached eggs on top. The tactical parts alone are decent with lots of customizability and strategies to ponder, and the Valkyrie Profile system is about as good here as it is in the first two games in the series, but instead of meshing and working together, they pull against each other as the player is left wishing he had just one system or the other.
    • 74 Metascore
    • 60 Critic Score
    There’s a lot to appreciate about The Thaumaturge and that’s the stuff that will stick around. The weaknesses in the combat prevent some cool ideas from ever fully taking off. The rushed ending, whether the result of running out of time during development or an awkward playthrough, means the plot trips at the finishing line. But the uniqueness of the setting goes a long way toward making the game an interesting sell and the characters are fun to spend time with. So while far from perfect, there’s enough care in this project to make it a worthwhile visit.
    • 74 Metascore
    • 50 Critic Score
    For all the ways The Alliance Alive seems like a pleasant throwback RPG early on, it features too many frustrating design decisions and gameplay systems that have little impact until the endgame. It all adds up to a game experience that elicited very little satisfaction, ending with a variety of negative emotions and an unpleasant lasting taste.

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