• Publisher: Nintendo
  • Release Date: 12/15/2011 (Japan)
Inazuma Eleven Go: Light Image
Metascore
74

Mixed or average reviews - based on 19 Critic Reviews What's this?

  • Summary: Inazuma Eleven Go puts you at the center of a huge football adventure, recruiting the ultimate team to save your school club from closure. Learn powerful Special Moves, then take on rival teams as you shoot for the top.

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Inazuma Eleven 4 Nintendo World 11 Official Trailer
Score distribution:
  1. Positive: 11 out of 19
  2. Negative: 0 out of 19
  1. Jun 26, 2014
    80
    A great game that repeats the same mistake of previous entries: it takes too long to appreciate its full potential, so at first it might not seem as appealing as it really is.
  2. Jun 13, 2014
    80
    The first Inazuma Eleven to be launched on 3DS is also one of the best chapters of the franchise we've played so far. The new graphics-engine and the new gameplay features make GO a whole new experience that's worth buying.
  3. Jun 3, 2014
    80
    The clever mix of standard RPG adventure with an intriguing football-based storyline and innovative battle system - in the form of tactical stylus-controlled football matches - makes this one of the most unique games not only on 3DS, but on any system right now.
  4. Jun 19, 2014
    80
    If you enjoyed the previous episodes, you'll probably enjoy this one as well. Good gameplay and interesting additions, and also a quite friendly introductions for those new to the series.
  5. Jun 28, 2014
    70
    Inazuma Eleven Go, in his Light or Shadow version, reveals a good use of 3DS potential and is as one of the most relevant options in the series.
  6. Jul 16, 2014
    70
    Those who weren't fans of the previous games are unlikely to see anything in Inazuma Eleven GO that'll change their minds, but fans who getting a little tired of the original cast and systems should find that the game once more successfully injects its winning combination of charm and bonkers.
  7. Jul 23, 2014
    50
    Bad storytelling, an unfocused plot and horrible voice acting puts Inazuma Eleven GO in a bad light. And the inclusion of Fighting spirits makes the game on the pitch seem a bit unbalanced. But there’s a real incentive for recruiting and leveling new players and discovering moves and abilities. An interesting mix of football and RPG that could have been much better if executed with a bit more flair.

See all 19 Critic Reviews

Score distribution:
  1. Positive: 4 out of 5
  2. Negative: 0 out of 5
  1. Feb 25, 2022
    10
    Great JRPG combined with soccer!
    This game has a very interesting story, good multiplayer and great postgame.
  2. Jul 2, 2014
    9
    Inazuma Eleven GO Sombra/Luz tiene todas las papeletas para convertirse en el Inazuma Eleven definitivo, pero esto no puede ser así porque aúnInazuma Eleven GO Sombra/Luz tiene todas las papeletas para convertirse en el Inazuma Eleven definitivo, pero esto no puede ser así porque aún nos quedan varias entregas del mismo por recibir aquí en Europa y todo fan sabe lo que hay en dichas versiones lanzadas en Japón. Cumple con su cometido y es una obra especialmente dedicada para todo fan de la serie y uno de los imprescindibles del catálogo de 3DS. Pero si eres un amante al fútbol y a los RPG no deberías de perderte esta serie ya que está ambientada para cualquier tipo de público. Tanto principiante como para los más aventurados en el género.

    Gráficos: 80
    Sonido: 95
    Jugabilidad: 95
    Modos de juego: 80
    Nota: 88
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  3. Feb 13, 2023
    8
    I like this game, it was a big part of my childhood. Kind of sad how you can't see the 3D spirit models.
    Everyone seems to hate the story bc
    I like this game, it was a big part of my childhood. Kind of sad how you can't see the 3D spirit models.
    Everyone seems to hate the story bc it's "too serious" but i love it because of it. 75/100, i really wish Michael was more important.
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  4. Jun 30, 2014
    8
    Just finished this Soccer Simulation RPG. I must say that it definitely has improved graphics than the previous series, since this is theJust finished this Soccer Simulation RPG. I must say that it definitely has improved graphics than the previous series, since this is the first game of Inazuma on the next gen handheld. Well 10 years after Endou Mamoru and Inazuma Japan win the tournament, Soccer becomes very famous. But behind that, every match was being controlled by a group called Fifth Sector. They decide who win and who lose and also the score. Matsukaze Tenma, a first year in Raimon Junior High, has been longing to join the soccer team. But the reality is that soccer isn't something "fun" anymore. We'll see how Tenma return soccer to it's original form.

    Plus point:
    - Improved graphics, the game is very beautiful. This is the first game in the series to be released on 3DS. The 3D works too, and it works beautifully. Love it.
    - Pretty decent story and great ost. Well the story is pretty much decent though, and if you play the previous series, you'll see some returning characters in their adult version. Also after you finished the game, you'll get a piece of story regarding the movie of Inazuma Eleven GO. The battle in God Eden against Hakuryuu. So, i guess it's pretty complete.

    Minus point:
    - Not so many skills anymore. Comparing to the previous game, every characters other than the main one, pretty much has the same set of skills and that makes them boring. I barely used the supporting characters. Also the recruiting system has changed. Sometimes to get who you want, you need to went through a bunch of condition first, which is annoying.

    After all, it's a good game. I give it 8/10.
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  5. Jan 22, 2022
    6
    This review contains spoilers, click expand to view. As DS to 3DS sequels go, most games range from acceptable to outright infuriating, regarding the overall gameplay experience. Even with strong line up of titles on the previous console, with a little 3DS game developer magic, players can't help but notice something off-putting. And even while replaying through one of my favorite video game series of all time, I can't deny that theory. Inazuma 11 GO is one of those games I feel really bad for. On the surface, its seems to have an excellent presentation. But a few fatal missteps on the overall design really ruined this game's chances of getting a higher score. Even with excellent graphics, fantastic music, and great characters...the actual gameplay really dampens my spirits. I'll get to my reasoning in a moment, because I know a lot of people really enjoy this series, and I want mention the strong points first. 10 years later after Inazuma National won the world tournament, the popularity of soccer in Japan skyrocketed! But it became too popular. Any schools lacking a decent soccer club were shut down while schools with mighty soccer clubs thrived. To resolve this issue the soccer cult "5th Sector" was formed. Using there "powers of persuasion"...they ordered match fixes to stop schools from being shut down. Forcing even the most elite players to purposely lose matches. So it's up to Arion and the resistance to defeat there elite teams and save the soccer they love. I'm glad that we've got a much more interesting plot in comparison to Inazuma 11 3, which had some pretty lackluster villains. I liked the the villains in the post game, but the main game villains like Garsheild were pretty underwhelming in general. This time we have we have former heroes like Axel Blaze choosing to side with 5th Sector for mysterious reasons. I really like the mystery of why Axel chose to side with opposing force instead of helping Raimon take it down. I'll give credit where its due, this story telling is really well done, and just gets better with the excellent animation. If I can count on Level-5 to do anything, its that they really know how to make a game look gorgeous. Arion Sherwind is just bursting with energy in the opening cutscenes! And after passing Victor's challenge in order to save the school, we have...another challenge! Yeah get used to that. 5th Sector is full of lying scumbags. You're dealing with professional cheaters around these parts. I must say when the actual gameplay starts, it reminds me of Pokemon Sun and Moon. Lots of handholding. But instead of being designated to just the first few levels of the game, it's found throughout the entire game. "Move Arion to this circle!", "Pass the ball 4 times!", "score!" During all the main game matches, players will need to complete these match missions in order to defeat the opposition. While you are given unlimited time and an invincible goal keeper during these moments, it makes the gameplay feel restrictive. It's feel like I'm not given the freedom to use my own strategies in order to win like the previous games. The other games did this too but it part of the challenge. "Cut through the enemies defenses and breakthrough the goalie's defense with a brand new special move". Simple enough, but whether you complete the task at the start of the match or the end you still have the freedom play how you want to play. But here, there were multiple opportunities where I could easily break through the enemies defensive line, but the in-game cutscenes say otherwise. The worst of this gameplay style was in the Royal Academy match. These guys have a lot of strong special moves despite being halfway though the game, including powerful long shots! Not only that but the new special moves learnt in the story are pretty useless here. JP's Jumping Jack makes Tod Ironside's original move set look incredible and the Thunderbolt Tactic is the last thing you want to use against these guys! During use, 3 opposing defenders will be stunned and the right forward will be teleported to the goal area. But if it doesn't affect Dragon Yale, his fighting spirt's "Dragon Force" technique will shut down anyone who stands in his way. The worst part is after the the match missions are complete, you've got 20 minutes of game time to finish off Royal, that's equivalent to about 4 real life minutes. 4 MINUTES, you've have to score in 4 MINUTES. If you don't have a perfect strategy ready, you're most likely going to lose against these guys on the first try. This is perhaps the most unfair level in the entire Inazuma 11 series. This is rubbish! If you somehow have the patience to sit through a freaking long story and endless tutorials...the post game is pretty enjoyable. There's no handholding in the extra competition matches, there's tons of excellent customization options, and plenty of hidden treasure to discover. It's a big step backwards for the developers to forget what makes these games entertaining in the first place. Expand