RPGamer's Scores

  • Games
For 1,239 reviews, this publication has graded:
  • 26% higher than the average critic
  • 7% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Legend of Heroes: Trails of Cold Steel IV
Lowest review score: 20 Mugen Souls
Score distribution:
1244 game reviews
    • 71 Metascore
    • 70 Critic Score
    All in all, Blades of Fire is a remarkable action RPG, and it executes its themes, combat, and presentation in a balanced, synergistic manner. While it hammers out its best aspects with force and confidence, it unfortunately suffers from pacing issues that hold back its endearing, attractive plot. Despite its stunning presentation and sophisticated location design, the adventure’s scale feels a bit too long for its own good sometimes. Nevertheless, if RPGamers seek fiery and engaging combat, well-designed progression systems, and an exquisitely crafted world, Blades of Fire offers an experience players will want to brush up their smithing skills for.
    • tbd Metascore
    • 70 Critic Score
    While Saturday Morning RPG won't blow RPGamers away with its overall presence, it has a ton of heart and soul.
    • 70 Metascore
    • 70 Critic Score
    Fossil Fighters does not have top-notch graphics and sound or a big name to call its own. Its quality lies in entertaining battles and having many addictive things to do. Its prominent use of dinosaurs is also a plus.
    • 73 Metascore
    • 70 Critic Score
    Star Ocean: First Departure R is a quality game that any fan of RPGs should add to their library. The series might have faded, but its origins still shine brightly, even in today’s age.
    • 70 Metascore
    • 70 Critic Score
    This is not the type of tactical game likely to attract anyone who doesn't normally like the style. It's good enough to get some recognition though, and is certainly worth the effort to find on the eShop. I wasn't blown away and can't remember the names of any characters right now, but eagerly plowed through it when I had the chance because the combat was addictive. That's more of a recommendation than many other games will ever get from me.
    • 75 Metascore
    • 70 Critic Score
    Overall, Final Fantasy Crystal Chronicles: Echoes of Times is an enjoyable game with a few noticeable faults.
    • 85 Metascore
    • 70 Critic Score
    Mario + Rabbids is an incredibly welcome surprise. I assumed that a game starring Rabbids would become grating long before completion, but my fears turned out to be unsubstantiated. Beep-0 is a great lead character, and the Rabbids' hijinks are dialed back to a level that works. This is a fun take on a tactical RPG; the simplification of hit percentages worked especially well. The game isn't without fault — greater variety in characters and levels along with more meaningful customization would be welcome — but most of the issues are minor in comparison to how much fun the game is to play. Hopefully Mario + Rabbids marks the beginning of a new series and a sequel will take these ideas further.
    • 73 Metascore
    • 70 Critic Score
    Despite these technical flaws, Teenage Mutant Ninja Turtles: Splintered Fate stands out amongst the sea of TMNT games. Sure, it might at times seem like a Turtles-skinned Hades clone, but the roguelike aspect gels quite well with the franchise. The game doesn’t reinvent things, and its appeal may be limited to fans of the series or roguelikes. Yet for those who are drawn to the gameplay loop, there is an addictive experience here. The turtles might be stuck in a time loop, but Splintered Fate’s smooth combat, availability of multiple playstyles, and snappy presentation make sure it’s an entertaining, if somewhat bumpy, ride.
    • tbd Metascore
    • 70 Critic Score
    It's been a fairly long wait for Boot Hill Bounties, but Experimental Gamer Studios has certainly done enough to resurrect interest in the Wild West RPG trilogy. The game marks a strong second title, and new players shouldn't be afraid of jumping straight in here — though checking out the previous title certainly wouldn't hurt. Signs are good that the developer will be able to make a fitting conclusion to the trilogy.
    • 84 Metascore
    • 70 Critic Score
    There are a few things done unusually well in this specific title, namely a story the player should actually care about, an even and consistent pace that was missing in Dragon Quest IV, less need to level grind, a party-forming mechanic that gives the player several diverse options to consider, and an overall experience that develops and changes over the course of the game, flowing naturally with the plot and maintaining a fresh feel for the battle system.
    • 74 Metascore
    • 70 Critic Score
    Those who weren't fans of the previous games are unlikely to see anything in Inazuma Eleven GO that'll change their minds, but fans who getting a little tired of the original cast and systems should find that the game once more successfully injects its winning combination of charm and bonkers.
    • 80 Metascore
    • 70 Critic Score
    Final Fantasy VIII Remastered showcases the definitive version of a game that has withstood the test of time. The story and characters are still engaging, the score sounds as beautiful as ever, and the art-design looks impressive. The game is much more enjoyable with the remaster’s new features, which help alleviate the issues with the archaic controls and the experimental Junction system. Players who had once despised the PlayStation edition due to its sluggish nature may be enticed to give Final Fantasy VIII a second chance with the remastered edition. I surely enjoyed this adventure more on the second go-round.
    • 79 Metascore
    • 70 Critic Score
    Rune Factory: Frontier can be somewhat tedious at times, but at the least it always gives players something to do.
    • 73 Metascore
    • 70 Critic Score
    It isn't perfect by any stretch of the imagination, and its choice of storyline from the series makes a sequel unavoidable, but at last a worthy RPG featuring Akira Toriyama's magnum opus has been created.
    • 80 Metascore
    • 70 Critic Score
    I enjoyed my time with Strange Journey Redux, and the many things its dungeons offered will stick with me. Its narrative is also interesting and should be applauded for what it attempts, even if the story’s reach is not quite what it can attain. I was also ready to be done by the time the credits rolled and uninterested in starting the whole thing again to see another ending or reach the heretofore-forbidden areas, which keeps Redux from being among the crowning achievements in my RPG experience. It was a worthwhile title to encounter though, and should at least be tried by anyone curious.
    • 83 Metascore
    • 70 Critic Score
    The Legend of Nayuta: Boundless Trails is a fun, breezy action RPG with an interesting story and great cast. Though combat can become repetitive and frustrating, it’s never enough to significantly detract from an addictive gameplay loop. Its boss battles and visual performance are excellent highlights, even if its simplistic look alludes to its decade-old portable origins. Trails veterans should enjoy some of the references to the main series and lore-building, while any action RPG fan will find lots to love about Falcom’s latest effort to bring the entire series to English-speaking audiences.
    • tbd Metascore
    • 70 Critic Score
    WFF is not particularly long, but a comedy beat'em up that's asset, as it doesn't have time to outwear its welcome.
    • tbd Metascore
    • 70 Critic Score
    Dream Tactics makes decent use of its pixel graphics. It never tries to do too much with them, but the colours and design keeps things appealling and feels at home with the game’s general sense of humour. Much the same can largely be said of the music, while not being especially memorable after the fact, it provides an enjoyable backing to the exploration and combat that keeps up engagement. While it might not be a title that especially stands out in any singular aspect, Dream Tactics is nonetheless a highly enjoyable romp. An appreciably speedy yet deep combat system combines with some entertaining character interactions and a fun gameplay loop. All of its parts work nicely in tandem and many players will find the game to be a fine way to unwind.
    • 80 Metascore
    • 70 Critic Score
    Ultimately, Tainted Grail: The Fall of Avalon succeeds at a lot of what it’s going for, and it cannot be overstated how successful the adaptation of the Arthurian legend is. Not everyone is going to resonate with the creepier, darker tone, and the game’s technical state leaves much to be desired. However, those that do resonate with it will find an interesting, complex, intelligent narrative with the player being used both as a framing device and a driving force.
    • 68 Metascore
    • 70 Critic Score
    Gungnir isn't the most original game out there, but neither is it as bog standard as it first appears. The story is engrossing and the battles skillfully tease the line between challenging and punishing. There's enough going on under the hood to keep arithmeticians happy, without making the game inaccessible to everyone else.
    • 53 Metascore
    • 70 Critic Score
    Ultimately, Hyperdimension Neptunia mk2 is a much, much better game than its predecessor. While the script isn't as funny as the first and tends to cross the line of good taste a few times too often, the improvements to the gameplay, the more diverse cast, and the better developed world all solidify it as an actually enjoyable game. It's much shorter than the original Hyperdimension Neptunia, clocking in at a little over twenty hours, but in many ways that's a good thing, not a bad thing. I couldn't be more pleasantly surprised.
    • 78 Metascore
    • 70 Critic Score
    While it's been a monumental pleasure to finally be able to play Inazuma Eleven in North America, the game reeks of missed potential.
    • 64 Metascore
    • 70 Critic Score
    Mercenaries Wings: The False Phoenix is another small step forward as Rideon continues to slowly refine what is already a very strong base. It has great combat that incorporates ample customization and depth without being intimidating or getting bogged down with needless subsystems that ultimately add little. While the story may not match the heights of the genre, the characters are likable and it’s well-paced to keep moving toward the next mission. Simply put, Mercenaries Wings is strategy RPG comfort food for any RPGamers hungry for a fix.
    • tbd Metascore
    • 70 Critic Score
    Raidou Remastered is an interesting look back at Atlus’s first foray into action RPGs, and, luckily, Atlus has drastically improved the gameplay from the original to make for a significantly more fun and riveting combat experience. While it’s a bit on the shorter side, the distinctive setting and endearing story make for a fun, decently sized adventure, even if the game is still a bit rough around the edges in other regards. For RPGamers looking for a good action RPG, or especially for SMT fans interested in something different from the series’ typical elements, Raidou Remastered is an experience worth picking up.
    • 74 Metascore
    • 70 Critic Score
    Soul Hackers is definitely a creation of the mid 90s, but hardly a relic that is resistant to attempts in the present to play it. Shin Megami Tensei aficianados will already be interested, but anyone looking for a compelling 3DS title should at least give it consideration.
    • 80 Metascore
    • 70 Critic Score
    There are some solid bones in Ishin that I want to see in other Like a Dragon games, such as the inclusion of Another Life in different forms, and its ability to transport players into a different historical timeline is both unexpected and well executed, even if there’s still room for growth. Where Like a Dragon: Ishin shines its brightest, however, is its reminder that video games can be both serious business and absolute fun. It’s what the series has made a name for itself doing, and this newest entry does not disappoint in that regard.
    • 79 Metascore
    • 70 Critic Score
    Far from an unqualified win, Wo Long does manage to be an entertaining ride. When it leans into the strength of its combat it’s a joy. But much like that combat, there’s a push and pull to the changes that never quite coalesce. The inclusion of jumping makes the levels more fun to explore but the addition of Morale blunts any surprise the exploration might yield. The level of freedom given to customizing weapons is admirable, but when parrying is always the most powerful option everything else feels flatter as a result. Still, with top notch combat and a good amount of player experimentation there’s a lot of fun to be had. Just don’t expect to be blown away.
    • 71 Metascore
    • 70 Critic Score
    In the end, Gods Eater Burst certainly does enough to differentiate itself as not just a Monster Hunter-clone, and easily provides good amount of portable enjoyment. Whether or not it works as a story will be completely dependent on how much players can stomach overused anime tropes, especially the execution, but does at least arrive with interesting setting and premise. RPGamers who enjoy experimenting should find the battle system an excellent laboratory, especially with the superb bullet creator.
    • 60 Metascore
    • 70 Critic Score
    While Hunted isn't an amazing game, it's still a good game, and a unique experience all around.
    • 76 Metascore
    • 70 Critic Score
    While it may not be the most meorable entry in the series, The Legend of Heroes: Trails through Daybreak II still has plenty that series fans thoroughly enjoy. Spending more time with the memorable and delightful cast is never a bad thing, and even though there are elements that don’t quite hit the same or feel a bit superfluous, there’s never any point where the game is in danger of becoming grating. Fans may well come to appreciate its role in simply holding the fort before Kai no Kiseki comes to shake Zemuria up.
    • 63 Metascore
    • 70 Critic Score
    As a huge River King fan, trying to find a fishing RPG that gave me a boatload of mellow emotions has been challenging over the years. Moonglow Bay really feels like a lot of thought and care went into every aspect of the game. While not everything is perfect, it’s hard to deny the comfort that comes from chilling in your boat, catching some crazy species of fish, and sailing around to take the blues away. Moonglow Bay is the comfort food that you didn’t know you needed, and a game that constantly reminds you that you’re never alone, and even when you are, you can sail away to a better place and time.
    • 58 Metascore
    • 70 Critic Score
    Star Ocean 5 is an all-around solid JRPG that has a tendency to play it safe, an unusual move for a developer known for trying really weird things. It rarely stands out in any meaningful way, but still remains thoroughly enjoyable.
    • 54 Metascore
    • 70 Critic Score
    Rise of the Argonauts is a difficult game to judge, mainly due to its backwards design. The majority of the game is spent engaged in the story rather than the combat, which is unusual for a game of its type.
    • 81 Metascore
    • 70 Critic Score
    Capcom has definitely found its footing in terms of creating a kid-friendly Monster Hunter spinoff series, as Monster Hunter Stories 2 has a lot to offer for newcomers and veterans of the series alike. While the battle system is fantastic for a younger audience, it does lack depth and can feel like quite the slog, especially late game. While the story won’t wow anyone, it is sincere in its approach that it’s hard to be disappointed in it. Monster Hunter Stories 2 is great for monster-taming fans, and those who don’t mind a slow-paced game in a gorgeous and inviting world.
    • 72 Metascore
    • 70 Critic Score
    I was addicted to Boyfriend Dungeon for the two days I played it. While the game is not without flaws, I do wish that it had been longer. While having multiple flings in Verona Beach was a delightful romp, it always felt like there should have been more content than there was. However, I had so much fun playing this game, even when it became uncomfortable I still felt compelled to see where the story would go and how the characters would develop. Boyfriend Dungeon is the right kind of weird that keeps you wanting just one more dungeon run, even when it stalls out on you way too early.
    • 80 Metascore
    • 70 Critic Score
    Virgo Versus the Zodiac does a fine job of standing out from the crowd. Its ideas and characters remain engaging throughout, aided by the highly enjoyable music and varied designs. There are times when its inscrutability comes to the fore, but the game pushes past those quickly enough to remain enjoyable. It’s an easy recommendation for anyone who either wants to try something a little bit different or just wants a strong RPG experience.
    • 72 Metascore
    • 70 Critic Score
    Kowloon High-School Chronicle, a story about hunting for lost relics, is a relic in its own right. The comparisons to both older and modern Persona games are inevitable, but there is much more here under the surface. Kowloon High-School Chronicle is certainly a historical oddity, but its zany storytelling and confluence of disparate genres makes this trip back to high school worth it.
    • tbd Metascore
    • 70 Critic Score
    Marenian Tavern Story: Patty and the Hungry God is a spiritual successor to the developer’s previous Adventure Bar titles; while no previous knowledge of the series is required, it may motivate those who previously overlooked titles to give them a second look. While I’d not heard of the series before playing Tavern Story, my enjoyment of this game was such that I purchased Adventure Bar Story for 3DS immediately upon completion! While Tavern Story might never reach the level of fandom that the Atelier series enjoys, its entry into the crafting RPG sub-genre should not go unnoticed.
    • 75 Metascore
    • 70 Critic Score
    Voice of Cards: The Forsaken Maiden is a solid follow-up to The Isle Dragon Roars and is actually a more welcoming point for newcomers to jump in. Its pacing and presentation makes for a relaxing and generally chilled experience that still comes with plenty of emotion in its bittersweet narrative. There’s definitely reason for Square Enix and Alim to return to the Voice of Cards world, and it may once again be sooner than expected.
    • 79 Metascore
    • 70 Critic Score
    Devil Survivor 2 remains an addictive experience for a large chunk of its length.
    • 78 Metascore
    • 70 Critic Score
    Did Kazuma Kiryu need another game? The short answer is both yes and no. It’s great that this side story exists as it does bridge some plot points from previous games together, and offers some interesting lead-ins for Like a Dragon: Infinite Wealth. On the other hand, the narrative overall doesn’t have the same strength that we’ve seen from this series time and again. There is a lot to love here for fans of the series, but there are also some noticeable issues that keep it from being an easy recommendation. The Man Who Erased His Name is a decent addition to the series, but it misses the mark in being a truly memorable experience.
    • 74 Metascore
    • 70 Critic Score
    The Last Faith is less about revolutionizing the Metroidvania formula and more about staying true to its various elements, putting smooth gameplay and pretty visuals near the top of the list. Combat delivers options for various playstyles, even if the generally even difficulty doesn’t particularly warrant having to go outside of the tried-and-true melee approach. Bosses may not be pushovers, but there’s fun inherent in working out how to best each one, and the game is lengthy enough (and has enough hidden secrets on top of it) to feel a full, satisfying package. While some elements didn’t come off as well as planned — world building and narrative fall flat despite obvious attempts to bring them more into the spotlight, for example — the overall package will still go down a treat for Metroidvania fans, and offers plenty to even bring new followers into the fold.
    • 80 Metascore
    • 70 Critic Score
    Fire Emblem Engage emerges as a decent but ultimately fairly forgettable entry in the series. It seems like a game undecided whether it wants to spend its time celebrating the past or leaving its own mark on the series, and doesn’t really do either. Combat is definitely its strongest point, and here tactical RPG fans will find much to appreciate, but other systems feel like they are there out of sense of obligation rather than being designed to fully complement it. It’s still a good and enjoyable game, but with a firmer direction it could’ve made more of an impact.
    • 83 Metascore
    • 70 Critic Score
    Lost in Random: The Eternal Die is a very well executed roguelite action RPG that brings players back to the fascinating world of Random. While the foremost focus this time isn’t the narrative, the combat system has received such a shot of adrenaline that it more than makes up for it. Combat flows fast and frantic, with a wealth of offensive options mixing melee combat with dice- and card-based attacks. Though there is some necessary repetition that sets in due to the roguelike nature of the gameplay, the many synergies possible between various moving parts of the battle and upgrade systems make for a wealth of build flexibility. Anyone with any interest in roguelikes like Hades will want to give it a whirl, while the dark fairy tale atmosphere will be appealing to others. The game wants to present a polished, not revolutionary, experience and manages to deliver on this in spades.
    • 73 Metascore
    • 70 Critic Score
    Ikenfell is a difficult game to adjudicate on. In terms of its storytelling and visual presentation, it is an enriching experience that always had me eager to know what was going to happen next. From a gameplay standpoint, it’s a dull slog that just feels like it needed more of a punch and a lot less padding. While Ikenfell’s story and characters had me under its spell, it’s hard to look past the bulk of the game, where it just feels like it missed the mark.
    • 77 Metascore
    • 70 Critic Score
    So, in the final analysis, we have a game that works hard to be more than the sum of its parts, which is especially important when one of those parts isn't up to par with the industry of today. The result is a package that would have wowed audiences twenty-five years ago, and which holds up decently (but not spectacularly) today. Since Zeboyd Games has shown itself capable of learning and growing from every experience in game design, its next game will hopefully be twice the level of awesome.
    • 82 Metascore
    • 70 Critic Score
    Overall, Citizen Sleeper is the kind of game one has to be in the right mood for. The setting is cold and alienating, while the overall mood for much of the game is a desperate struggle for survival against stacked odds. Once the stress of this abates, however, there are some genuinely lovely moments of characterization and storytelling that are absolutely worth it to experience. The challenging dice-based tabletop gaming experience is stressful at first, but loses some of its challenge as situations are dealt with, giving way to lovely and thought-provoking story interludes. With the developer supporting the game further with several pieces of free DLC, there’s a good amount of worthwhile sci-fi to experience here.
    • 79 Metascore
    • 70 Critic Score
    On paper, RPG Time: The Legend of Wright is a dazzling love letter to gamers and creators alike. Boasting a unique art style and an audacious commitment to its core gimmick, this is very much a title for gamers that remember doodling in their notebooks all those years ago, dreaming of their own creations. While gorgeous to look at, the game suffers from a bit of an identity crisis, as it is overstuffed with a few too many disparate gameplay systems. However, even those who do not find the gameplay compelling may appreciate the sheer ambition of Kenta’s tale.
    • 70 Metascore
    • 70 Critic Score
    Though none of its constituent parts are world-beaters, the feelings they exude make Giraffe and Annika greater than their basic sum. It’s a game that’s ideal for both youngsters and those needing to spend some hours just relaxing or getting some warm, fuzzy feelings.
    • 70 Metascore
    • 70 Critic Score
    For those looking for a unique, dread-filled experience in the RPG realm, Vampyr offers a type of game seldom seen. But much like the streets of 1918 London, expect a few bumps along the way.
    • 76 Metascore
    • 70 Critic Score
    All in all, Noita‘s package is filled to the brim with content: the descending path down the caves is not the only available one, and multiple secrets are scattered all around the world, granting even more bizarre and wacky effects to experiment with. Even so, much of the fun derived from a playthrough feels more dependent on the luck of the draw rather than the player’s skill and knowledge of the game’s mechanics. A single run can end within minutes, but reaching the credits will likely take multiple tries and over twenty hours, with many more to come if one is set on discovering the multiple hidden mechanics and optional pieces of content. Noita is a challenging roguelite winking at those players who put freedom of exploration and experimentation in high regard, but the heavy reliance on RNG and a steep difficulty curve can hold back anyone from relishing in the chaos more often than not.
    • 67 Metascore
    • 70 Critic Score
    While it does have its flaws of being repetitive, I found myself constantly picking it up every night before bed and just powering through sections at a time because it was just a blast to play. Miitopia isn't going to turn heads, nor grab the hardcore RPGamer crowd, but it's a fun little romp for those who want a much more compact and simple RPG experience.
    • 82 Metascore
    • 70 Critic Score
    Aether & Iron is the sort of game I like to see exist. It populates a novel setting with an interesting cast of characters and uses them to build upon a solid gameplay structure, while trying out plenty of its own ideas. There are definitely flaws within, but despite these, it’s ultimately a very enjoyable game to play through, and I would be very happy to continue Gia Randazzo’s story in the future.
    • 73 Metascore
    • 70 Critic Score
    Hard West has flavor and grit in spades, but it's hard not to wonder what it could have been had its Kickstarter campaign been even more successful. It's not a game for anyone who wants to foster a posse through a single campaign, or who cares about individuals over the demands of the conglomerate plot. Analytic-minded hombres who appreciate unforgiving battles, step right up.
    • 67 Metascore
    • 70 Critic Score
    Code of Princess provides an excellent means of satisfying the reptile-brain impulses within me, and like many other games in this genre it will be there whenever I need a sudden adrenaline boost. That makes it a difficult game to recommend for anyone without a reptilian brain that sometimes demands relief, but it satisfies the urge to concuss everything in sight splendidly.
    • 71 Metascore
    • 70 Critic Score
    Luckily, a solid cast of characters keeps things interesting long enough to continue to enjoy the game’s addicting combat. There’s enough good in the battle system for fans of the genre to get plenty of enjoyment out of it, but the formulaic gameplay loop and bland story keep this from being a true gem.
    • 75 Metascore
    • 70 Critic Score
    While I loved Escha & Logy the first time I played it, this time around I did see more blemishes than perhaps I wanted to admit. While it's fun to have a Dressing Room feature where I can make everyone look like pirates, I am still frustrated at how Gust hasn't ironed out the wrinkles in these versions. Flaws aside, I still loved replaying this game, imperfections and all.
    • 88 Metascore
    • 70 Critic Score
    While I clearly had issues with the actual gameplay parts of The Witcher 2, the story and characters were memorable enough to make it worthwhile, mostly because of how real they felt. While it starts off rough, has a steep learning curve, and offers a lot of places where it can get frustrating, in the end the experience was worth the effort. With a little more polish on the controls and interface, this series can continue to mature into something truly outstanding.
    • tbd Metascore
    • 70 Critic Score
    Dying Light 2 is a delightfully fast paced game, which has a few persistent issues bogging it down. Most issues have already started getting fixed, such as the audio bugs and auto save issues, but enemies being frozen in place and some quests having NPCs make odd choices still drags it down a bit. Still, even on the older console the game runs pretty great and load times are surprisingly not noticeable. The main story ramps up well with characters that matter and moments that vary from harrowing escapes to fun fights. Every moment of parkour is a treat, and combat does just well enough to stay out of the way, with a day/night cycle that varies, meaning there’s always something new to do. Here’s hoping those issues continue to get ironed out and leave the game to be what it’s best at, a harrowing fast-paced survival RPG with plenty to explore and loot.
    • 90 Metascore
    • 70 Critic Score
    Shujinkou is a great cover letter in the history of Rice Games, putting the developer on the radar of RPGamers. The game pays a fair homage to several of its influences such as some Atlus entries and also brings some good new ideas to the table. Learning Japanese is optional, but even for casual players vaguely interested in learning, some words will linger on their minds, and the didactic approach is a great idea. Shujinkou has some flaws that can dismay some players, but the overall experience is great and makes one look forward to the next release of Rice Games.
    • 58 Metascore
    • 70 Critic Score
    At the end of the day Silent Hill: Book of Memories manages to provide a change of pace to the dungeon crawling genre which has become somewhat stale.
    • tbd Metascore
    • 70 Critic Score
    It’s impossible to miss the overall sense of fun that permeates every aspect of Echo Generation. From its coming-of-age concept to its silly, sometimes irreverent narrative turns, to its memorable presentation, it’s clear this is a pure passion project for its developers. The narrative may not be the hardest-hitting stuff, and combat eventually becomes more of a chore than its payoff is worth due to spongy late-game enemies. But anybody who enjoys a sci-fi yarn that blends Stand by Me with The X-Files, or grew up in the ’90s, will still find plenty to enjoy here.
    • 74 Metascore
    • 70 Critic Score
    For those who were disappointed by the previous Harvest Moon offerings on the PlayStation Portable, this one is sure to delight, though it's not without a few flaws.
    • 81 Metascore
    • 70 Critic Score
    There's no strong reason to go back and play the original version of Mario and Luigi with this one around, and I had about as much fun now as I did in 2003. The interface amenities are certainly a nice touch, Bowser's Minions is a very respectable addition, and having a beefed-up role for the Koopalings as minions is something I personally delighted in experiencing. It's certainly not going to convert anyone who never cared for this style of game, but what's here is a fun romp.
    • 75 Metascore
    • 70 Critic Score
    I have to admit how pleasantly surprised I was by how much I enjoyed my time with GrimGrimoire OnceMore. I didn’t anticipate how much I would love the game’s overall atmosphere and real-time strategy combat. It’s also appreciable that the game doesn’t outstay its welcome, clocking in just shy of ten hours, though this can vary based on the difficulty and how much of the trial content is completed. It’s definitely not a game for everyone, but it has such a unique charm to it that it’s worth checking out.
    • 69 Metascore
    • 70 Critic Score
    Keylocker has a lot of things going for it, and is a genuinely good experience with the right expectations. The narrative is lacking polish, but inside it are some genuinely exciting and interesting moments. The gameplay is in a similar state, but when the combat is good it’s really good and offers a satisfying take on traditional turn-based combat. Keylocker hits the wrong note a few times, but boy is there a lot to like in its performance.
    • 70 Metascore
    • 70 Critic Score
    Its friendly difficulty options cater to all abilities, providing strong challenges to those who want it and not getting in the way of those who don't, while the humour and vibrant graphics provide a great first impression. Its combat and gameplay loop can become a bit stale towards the end, with the kingdom building only playing a bit part and there being a few UI and control issues to overcome, but there's still plenty to like and no reason whatsoever for the developers' dynasties to end here.
    • 76 Metascore
    • 70 Critic Score
    Bloomtown: A Different Story combines familiar aspects of popular Stranger Things and Persona franchises and twists them to create something different. The narrative does a solid job of blending horror and comedy with colourful visuals and catchy music. However, the gameplay loop just doesn’t quite have the tightness to make things properly tick. Demon fusing, bonding, and time limits are at times refreshingly straightforward, yet also frustrating in their lack of depth. There’s definitely something to be gained from taking a hike in and around Bloomtown, though its quirks prevent it from being a must stay locale.
    • 72 Metascore
    • 70 Critic Score
    The game is straightforward to get into and adds new aspects at an engaging pace without becoming bogged down in too much repetition. However, its lack of challenge will make it almost trivial and what depth is present likely won't be enough for dungeon-crawler veterans. Experience has them covered elsewhere though.
    • 88 Metascore
    • 70 Critic Score
    Many of the great franchises of the 90s have burned out or faded away. But now, XCOM is back in a way that plays like a love letter to the original. It may not be stellar, but it has everything to make it feel right with the old fans while at the same time welcoming the newbies with tentacular appendages. That is a rare and wonderful thing.
    • 73 Metascore
    • 70 Critic Score
    In two highly competitive genres, this crossbreed may go unnoticed, but its difficulty system should be taken into account. It’s advisable to embark on the campaign of this shooting RPG since Outriders offers tons of hours of fun, invites players to play with friends, and has appealing visuals. Fans of both RPGs and shooters can get a lot out of it, but they shouldn’t expect a revolutionary game, for it is a mixed bag of interesting features and cliches. Even though the journey is enjoyable, Outriders is neither a strong contender in the RPG elite nor in the shooting universe.
    • 80 Metascore
    • 70 Critic Score
    Ultimately, while Pokémon Shield could be considered the best Pokémon game in the series, its repeated flubs keep it from being truly excellent. Shield gives the series a much needed rest by limiting Pokémon availability and move set overlap as well as adding some welcome variety to the game’s progression. It’s truly a joy to play, with ample side activities to break up the otherwise familiar gameplay loop. That being said, Shield is still a Pokémon game; anyone not already a fan or tired of the series won’t find a compelling reason to return here.
    • 74 Metascore
    • 70 Critic Score
    If there is anything that should be praised, it’s that Wander Stars is a great reminder that episodic RPGs are a fantastic, if rare, thing. At no point does the game outstay its welcome across its ten episodes, and the writing and characters do a wonderful job of bringing players back. The battle system is interesting, though it ultimately plays a bit too safe, which is a shame given how playful the idea of using one’s words is. There is a lot to enjoy in this tiny package, but the Switch’s performance issues hold it back from being excellent. That being said, Wander Stars is a very joyful game that, if a sequel were made and its issues ironed out, I would be on board to play in an instant.
    • 76 Metascore
    • 70 Critic Score
    Digimon Story: Cyber Sleuth is built for the fans of the series. There were things I enjoyed, like my trial-and-error of finding new Digimon through the evolutionary lines, and things I did not, like the lost item quests. The item was sometimes feet away from the person! The game may never win any awards for its story, but it was a solid romp in a digital atmosphere that reminded me how much I enjoyed the television series when I was younger.
    • 78 Metascore
    • 70 Critic Score
    Metal Slug Tactics is a title built on discovery and then repetition. Running and gunning in a tactical sense is evoked wonderfully in the presentation found here. Unfortunately, the short gameplay loop brings things down as limited boss variety and minimal incentive to try something new means that this presentation gets lost in the monotony. A bit more variety or difficulty in recreating overpowered party members would lead to something great here. What is here makes for a worthy addition to the Metal Slug franchise, that luckily does not need quarters to play through time-after-time.
    • tbd Metascore
    • 70 Critic Score
    Hero Must Die offers a fascinatingly different approach and is well worth checking out just for that. All of the RPG building blocks used are of the most basic sort, but the game manages to combine them effectively with its wilder ideas to ensure that there’s always a sense of building towards a bigger picture and a final goal as well. It takes an initial period to get used to, and there are still a few annoyances here and there, but there’s lots of satisfaction once the workings of the game become clearer and the path to progress is found.
    • 66 Metascore
    • 70 Critic Score
    Re:coded is ultimately a highly competent action RPG. While it isn't likely to light anyone's world on fire, the degree of quality in all areas is to be commended and those who want a breezy and quickly paced game in the Kingdom Hearts mold for their DS's aren't likely to find the game disappointing.
    • 71 Metascore
    • 70 Critic Score
    I came into Xuan Yuan Sword 7 as a complete newcomer to the series, as many likely will. What I walked away from after a 20-hour campaign was a solidly enjoyable, if not amazing, addition to the stable of action RPGs I have had the pleasure to experience. While early hours charmed me with an unusual setting, beautiful production values, and a fun combat system, some small cracks became apparent before long. However, this is a case of criticism coming not from a place of discontent but rather from a strong desire to see small kinks ironed out in an otherwise promising “new” IP. It’s got the potential to be a major contender, with some room left to grow into something even more impressive in the next installment.
    • 82 Metascore
    • 70 Critic Score
    With a more balanced difficulty and stronger puzzle designs, Okamiden probably would have been able to beat The Legend of Zelda at its own game, but for now, Chibiterasu will have to settle for simply being on even ground with Link.
    • 70 Metascore
    • 70 Critic Score
    Still, with so many elements crammed into one package, it all comes together surprisingly well and Spectrobes is a series that continues to show promise.
    • 75 Metascore
    • 70 Critic Score
    After the disaster that is Nelke, I wasn’t sure if I would ever get back to playing and reviewing the Atelier series. While Ryza is a shorter experience clocking in at just over thirty hours, I admit to enjoying nearly every second of my time with the game. Atelier Ryza ushers in something new while still feeling like a familiar experience. Sure, it’s not the perfect Atelier experience, but I appreciate the changes in Ryza in a way I did not with any of the Mysterious subseries or recent iterations. Ryza is easily the best heroine since Totori, and while her game has some ups and downs, I would play another game with her at the helm.
    • 76 Metascore
    • 70 Critic Score
    The remaster of Monster Hunter Stories brings what was already a great turn-based RPG to even more RPGamers, inviting newcomers to dive into the series. Its big, colorful world is worth exploring. Monster Hunter Stories may be a spin-off but it is an adorable game that will please both fans of the franchise and fans of RPGs.
    • 68 Metascore
    • 70 Critic Score
    Tales of Symphonia: Dawn of the New World's biggest drawback is simply that it's a direct sequel to Tales of Symphonia. While this provides the game with a fairly large potential audience of fans, the story draws very heavily from the events of the first game, and while it's possible to pick up the pieces during the game, those who haven't played Tales of Symphonia will likely find themselves lost.
    • 68 Metascore
    • 70 Critic Score
    One Way Heroics is not for everyone, but it's been one of the most accessible roguelikes I've played and that's because it's far from a traditional one. It's not a game where players are punished for dying, but one where it's a benefit to do so. Play sessions can be short, so even losses aren't a waste of time. It helps that on longer runs there are occasional save options mid-run, but even those are strategic in their use. It's a solid experience that might not be one people ever finish, but getting the first ending isn't too tough. The others will take learning and patience, but are doable over time. One Way Heroics is a good long-term experience, albeit one best played in sprints rather than as a single marathon.
    • 62 Metascore
    • 70 Critic Score
    Dex
    Overall, Dex is a worthwhile game featuring a compelling, beautifully rendered universe and setting, a well-paced immersive story, and deep characters. It offers a very enjoyable experience that will keep players driven to explore its world and progress in its narrative. The core foundations of its gameplay styles are fun, and chock-full of potential, even if that potential isn't fully realized in some areas. In many ways, Dex's main flaw is that the game doesn't deliver more of the possibilities promised by its strong foundations, and that is not the worst flaw for a game to have.
    • 68 Metascore
    • 70 Critic Score
    It's a shame that the battle system is as simplistic as it is, because the game has so much going for it, including a great plot twist, fantastic art direction and an ending that is a real tearjerker.
    • 68 Metascore
    • 70 Critic Score
    Fossil Fighters: Champions is very similar to its predecessor, but doesn't offer a significant improvement.
    • 72 Metascore
    • 70 Critic Score
    Despite some of the game’s flaws, Bear and Breakfast is a game I didn’t know I needed in my life. It’s charming, funny, and an addictive experience. I struggled to pry myself away from it because I kept wanting to up the values of my properties and work through the quests. While some of the drawbacks are disappointing, there’s a lot to love about this game, as there are great rewards that will keep the player coming back. Bear and Breakfast is a wholesome game that will give you all the cozy vibes from start to finish.
    • 76 Metascore
    • 70 Critic Score
    The developers take a brutal and punishing game of survival and spin into an epic journey. Hilda won’t become a beaten and battered casualty of a brutal combat system, but rather a heroic figure that brings hope to a bleak land and its people, with personal stories that have a variety of endings for the Aphesians in this fully fleshed out world. A strong combat system that doesn’t punish players too harshly makes Asterigos: Curse of the Stars refreshing and approachable. Levelling too much can make bosses easy, and locations for quest items can be obtuse, but the game never feels unfair or unbalanced making Aphes a world worth exploring for the rich adventure that it tells.
    • 69 Metascore
    • 70 Critic Score
    Front Mission is a venerable SRPG series that appears to be turning a corner in the West. Front Mission 1st: Remake is a solid effort at remaking the first game in the series without modifying too much of what makes this game a classic. With announced remakes of Front Mission 2 and 3 forthcoming, it is an exciting time to be a Front Mission fan. While more effort could have been taken in actually modernizing and upgrading the game’s mechanics for modern sensibilities, Front Mission 1st: Remake preserves the integrity and depth of the original’s complex systems, even if these metal joints are starting to feel a bit rusty.
    • tbd Metascore
    • 70 Critic Score
    Ultimately, Tails of Iron is a pleasant surprise. The game’s darker tone and not inconsiderable challenge made it a far more engaging title than its “Animal Kingdom” plot might at first brush suggest. While exploration is fun enough, it’s the combat system that is the real standout here, simple enough to be quickly learned but intricate enough to provide plenty of variety, particularly during the fun boss fights. With fine presentation values to boot, it’s an enjoyable overall package that’s easy to recommend.
    • 75 Metascore
    • 70 Critic Score
    Chroma Squad is a very enjoyable love-letter to tokusatsu series. Things are by no means perfect; it's easy to see the gameplay falling a bit flat when taken on its own without the oodles of fun that comes in the story, premise, visuals, and audio. However, those who grew up watching Power Rangers and its ilk will greatly appreciate this opportunity to relive the memories and have a small hand in the creation their own version.
    • tbd Metascore
    • 70 Critic Score
    While it’s not as polished in its graphics, it’s an enjoyable game that’s more accessible to newer fans of the genre, yet with deep enough combat systems and a difficulty slider that might make the dungeon crawler expert take notice as well. Stormseeker Games has put forth a strong debut title and will be worth keeping an eye on from this point forward.
    • 75 Metascore
    • 70 Critic Score
    Lost Eidolons shows a lot of promise, especially as a debut title. Its combat ensures that tactical aficionados will get plenty of enjoyment from both the challenge and depth available to them, while Ocean Drive Studio has also ensured that there’s enough to get the more casual fans on board as well. While the game’s story ends up fizzling out a bit, there’s plenty to look forward to should the studio elect to return to Artemesia in future.
    • 80 Metascore
    • 70 Critic Score
    I think the largest issue with Pro is its price point. Those who have played Dragon’s Crown in the past will not find anything new here other than it being on a different console. While it’s a solid game through and through, it’s hard to recommend given this game released in 2013 and it’s essentially the exact same title from before.
    • tbd Metascore
    • 70 Critic Score
    The Hand of Merlin is a quick tactical roguelite game with enough otherworldly energy packed into it that causes the short completion time to breeze by. With each run being only a few hours, players have the opportunity to try out new combinations that combine classes with various abilities to find new ways to create unstoppable machines of destruction. Abominations need this level of dedication because one slip up and they’ll tear through players quickly, create a test of player’s strengths and strategies to see if they can succeed. The game holds nothing back in presentation, including an addictive genre blending soundtrack as well as a ton of depth to its lore and world building. Fans of tactical games and roguelites should check it out.
    • 75 Metascore
    • 70 Critic Score
    Ultimately, Mary Skelter 2 is more of the same, with an interesting story twist. This isn’t a bad thing for fans of the original, or those who haven’t experienced either game, but may unintentionally scare away those who had technical issues with the first Mary Skelter outing on Vita. Mary Skelter 2 invites those who haven’t yet dived into the series to partake of both the first and second title in one handy package. For those seeking a solid dungeon-crawler on the Nintendo Switch, Mary Skelter 2 gets a hearty recommendation.
    • 79 Metascore
    • 70 Critic Score
    Overall, XIII-2's more diverse play experience should make it a more palatable game to a larger segment of gamers. Whether or not it's better than Final Fantasy XIII is something I leave for you to judge for yourself.
    • 73 Metascore
    • 70 Critic Score
    Coromon is a vintage monster-catching game with a retro art style. It has no shame in making clear its source of inspiration, but at the cost of lacking relevant new ideas. Nevertheless, exploring this world as well as catching and training monsters is definitely worth the 30-hour journey. It’s an easy recommendation for those who are eager to play a traditional monster-taming RPG.
    • 75 Metascore
    • 70 Critic Score
    Like Borderlands 2, The Pre-Sequel often feels like a fairly safe sequel, but the gimmicks Gearbox chose to use this time around actually worked surprisingly well, far better than I had originally anticipated.

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