RPGamer's Scores

  • Games
For 1,239 reviews, this publication has graded:
  • 26% higher than the average critic
  • 7% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 7.5 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 20 Final Fantasy Crystal Chronicles: The Crystal Bearers
Score distribution:
1244 game reviews
    • 72 Metascore
    • 70 Critic Score
    All in all, Lost Dimension is a fun and worthwhile experience. Despite the finale lacking punch, the story and premise are on the whole very interesting and ably supported by an engaging and enjoyable battle system. It's just a bit of a disappointment after the fascinating setup that the game doesn't quite seem to have enough behind it to get that one final push towards greatness.
    • 65 Metascore
    • 70 Critic Score
    Heroland is a game that won’t be for everyone, as the gameplay loop is fairly short and the music as well as combat can quickly become repetitive, but it remains worth the price of admission. It is ultimately saved by a strong, witty localisation that isn’t afraid to embrace the silly premise and run with it full tilt. The game made me outright guffaw multiple times, and even when I was chasing a frustratingly rare drop, I was still having a lot of fun raising affection levels and crafting the best strategies for different party formations. For those who don’t mind oft-repeated gameplay, there’s tons of fun to be found in Heroland.
    • 63 Metascore
    • 70 Critic Score
    For those who want to see how it all started, Ys I & II Chronicles is the way to experience it. Ys I lasts just over five hours and Ys II boasts a little longer playtime at around eight, but with the game's fast pace, it doesn't outstay its welcome.
    • 61 Metascore
    • 70 Critic Score
    Ar tonelico Qoga is a worthy finale to the series... providing you can find the true ending, of course. Its strengths are many, and NIS America has done its best to keep a polished localization.
    • 71 Metascore
    • 70 Critic Score
    The pros and cons of Might and Magic X: Legacy are more straightforward here than they tend to be for the series.
    • 78 Metascore
    • 70 Critic Score
    Despite its mostly average base components, Crimson Gem Saga is a surprisingly good game.
    • 74 Metascore
    • 70 Critic Score
    Phantom Doctrine may not quite fully follow through on its early promise, but the game is still a lot of fun and will readily supply lots of hours of enjoyment. The difficulty options are such that newcomers looking to get into the style of game should find themselves welcome and given a bit of license to experiment without being punished too harshly, while those with experience will be able to find a challenge. Anyone with even just a passing interest in either an espionage-focused or XCOM-style RPG will find Phantom Doctrine well worth checking out.
    • 77 Metascore
    • 70 Critic Score
    Ys Origin is a great gateway into the Ys series, as well as another high-quality entry for those who are already sold on the series. Its streamlined approach offers a perfect combination of being able to showcase what Ys is all about without demanding too much of time commitment. Those looking for an engaging experience of combat and exploration should check it out.
    • 80 Metascore
    • 70 Critic Score
    Tyranny, is fun little throwback to an older style of game. It does it well and it does it without having to cash in on a particular brand or nostalgic sentiment. It presents a brand new world in a compelling and understandable way. It showcases a much more nuanced take on being the bad guy than games tend to do. I found myself reminded more of Unrest than Baldur's Gate while playing this game and that is a good thing.
    • 81 Metascore
    • 70 Critic Score
    Fate/Samurai Remnant makes its mark with a strong story and setting, though the gameplay isn’t quite enough to make the most of it. It’s still enjoyable to work through, but the repetitiveness of everything begins to grate by the time a first playthrough is done, running counter to the game’s clear intention of getting players to revisit it for the additional story elements and endings. Fans of the series will certainly be able to appreciate its take on the formula and how it connects to the wider series, and despite the game’s weaknesses, its story should be more than strong enough to get new fans into the franchise.
    • 69 Metascore
    • 70 Critic Score
    All in all, Fairy Tail is a fun experience, and while it is mainly designed for fans of the franchise, the game isn’t entirely unapproachable for new players. The battles are pretty and fly by quickly enough that they never drag on. There is a lot to like about this title, despite a few hiccups such as the unresolved finale. It feels very much like it recreates scenes straight from the show, and while some quests can bog down the experience, the main story kept me engrossed and wanting more.
    • tbd Metascore
    • 70 Critic Score
    Mercenaries Saga 3 is just about as enjoyable as its predecessor, though the slight difficulty increase would make me place 3 above 2 by a narrow margin if forced to choose. I also remember the lead mercenary's name of Marion Balbastre thanks to its constant repetition by one character, though whether this is a positive I can't really evaluate. Both of these games offer entertaining packages to be found by rooting around in the 3DS's digital library, and deserve to be experienced by more people.
    • 64 Metascore
    • 70 Critic Score
    It's a fun game that fans of the original two are sure to enjoy, but there's absolutely no reason for anyone not fond of the first ones to play The Baconing, nor is there any reason for new players to jump in at The Baconing rather than the original game.
    • 78 Metascore
    • 70 Critic Score
    Any Metroidvania title’s bread and butter lies in how much fun it is to explore its environments, constantly unlocking new abilities along the way that make returning to old areas just as full of discoveries as the first time through. While the game certainly isn’t shy about doling out new abilities to maneuver around with, it’s the actual areas themselves that are just not much fun to poke around in, in some cases seeming to stretch out interminably with one lengthy platforming challenge after another. Expertly executed designs, visuals, voiceovers, and musical score still make Indivisible a great joy to behold, but its shortcomings do take away some of the triumph of actually playing it.
    • tbd Metascore
    • 70 Critic Score
    Mandragora: Whispers of the Witch Tree is a very solid first foray into the Metroidvania/action RPG space for developer Primal Game Studio. Combat is enjoyable and provides many options to tailor the experience to one’s personal taste, even offering some replayability for those wanting to try a wholly different character build. Combat is generally challenging, with a noticeable increase in difficulty coming from some late-game bosses, so this one is not for the casual crowd. A handful of drawbacks must be taken into account, such as a tendency for too many bosses to make palette-swapped repeat appearances, and the Switch port did exhibit some occasional lagginess when transitioning into menus as well as lengthy loading times between areas. But the quality of the gameplay, in addition to a considerable layer of polish in its presentation, easily make up for the occasional technical hiccup, producing a fine overall package that is well worthy of a place in its crowded niche.
    • 68 Metascore
    • 70 Critic Score
    It hits all the right buttons that Grand Bazaar and Island of Happiness couldn't, and gives the player tons to do without ever feeling stale. Two Towns is polished, and shows that the Harvest Moon series can stay fresh when given a nice shell to work with. It provides endless hours of entertainment, and with there being so much content to explore, the time flies by.
    • 71 Metascore
    • 70 Critic Score
    Dragon Quest III laid the groundwork for a lot of modern Dragon Quest norms, such as class changing, spell and weapon variety, and world building. It’s also a clear product of game development of the era, where game length is inflated by mandatory leveling up paired with little story direction. Leaving it up to the player to figure out where to go and what to do next, as well as how much time to spend beating up foes to acquire all-important spells, is an artifact of NES-era development; whether this is attractive or repulsive is highly subjective and makes the game a problematic recommend. Still, I have no regrets about having gone back and finally having the chance to play, and for Dragon Quest fans who haven’t yet done so, it’s worth a look.
    • 75 Metascore
    • 70 Critic Score
    While not all the game’s references have aged well, I applaud Shadow Layer Games for bringing Breath of Death VII: The Beginning back into the RPG universe, adding a needed polish to the original and allowing newcomers to experience the game that launched Zeboyd Games into becoming the indie darlings that our community fell in love with.
    • 72 Metascore
    • 70 Critic Score
    Stranger of Paradise Final Fantasy Origin attempts to fuse the original’s sensibility into a fast-paced action RPG. For the most part, it is successful with intense action gameplay and beautiful music. Adjustable difficulty options and online co-op make the game accessible to a myriad of gamers without diminishing challenge or sacrificing replayability. It’s somewhat fitting that in this topsy-turvy action spin-off, the only thing that’s truly upside-down is the presentation of the original game’s story. Even as the narrative stumbles, the core gameplay is strong enough to motivate to see this story through to completion, no matter how chaotic.
    • 65 Metascore
    • 70 Critic Score
    The biggest tell of how much of an improvement The Caligula Effect 2 is over its predecessor is how little of the game feels like a chore. Although it may lack those standout moments that top-drawer RPGs provide, it’s easy to find time whizzing by with catchy music and speedy combat and exploration. With characters and a story that keep things ticking along nicely, The Caligula Effect 2 makes for a satisfying use of one’s time.
    • 63 Metascore
    • 70 Critic Score
    However, this is a game that will have great appeal to those who appreciate a decent, unimposing visual-novel style story and enjoy seeing new takes on tactical gameplay. Those looking for a series of entertaining tales and a different type of strategy to that commonly seen in RPGs will do well to check the game out.
    • 81 Metascore
    • 70 Critic Score
    In Stars and Time brought forth one of my fears and forced me to confront it with its premise. While the game has such a fantastic story with wonderful characters and a powerful twist, a lot of the repetitive elements can and will be a turn-off to some. I mostly adored my time with the game, but I won’t sugarcoat my frustration in having to constantly replay the same battles and dialogue. For those who stick with it, In Stars and Time is an emotionally engaging tale that is worth the effort.
    • 68 Metascore
    • 70 Critic Score
    Those who want to grow wiser and older should venture into this labyrinth filled with puzzles and varied enemies and face the dragon. With immersive visuals and a great battle system, an enjoyable journey is guaranteed. Though it may not reach the same atmospheric levels as Demon Souls or Bloodborne, action RPG fans would do well to give Chronos: Before the Ashes a chance to test their killing abilities.
    • 67 Metascore
    • 70 Critic Score
    While the game isn’t without flaws in terms of the level of recycling from the previous game, it still passes its charisma check without much effort.
    • 65 Metascore
    • 70 Critic Score
    Despite the action trappings, Valkyrie Elysium shows deference to its spiritual ancestors in terms of aesthetic, tone, and emphasis on strategic use of allies in combat. Those looking for an expansive narrative will be disappointed as there is polish missing in the presentation and story, but that does not detract from an exhilarating combat system and enjoyable interactions between the Valkyrie and the Einherjar. Valkyrie Elysium may not be the game long-suffering fans have been asking for, but it represents an organic shift for the series that can appeal to fans and newcomers alike.
    • 77 Metascore
    • 70 Critic Score
    If you had a brother or sister growing up, then Costume Quest will speak to you whether you like it or not, much like that pesky sibling. Not only does it capture the spirit of Hallowe'en, but it perfectly encapsulates the brother/sister relationship into a short, six hour period.
    • 82 Metascore
    • 70 Critic Score
    It should be said that for all of the criticism to be made about Dragon Age: The Veilguard, there’s nothing it outright does poorly. It is absolutely lots of fun in the moment, and the cast is worthy of note. However, when all is said and done, there’s little that sticks in the memory. Combat is heavily diluted by a lack of variation and strategy in its encounters, while the locations have little that draws them to life outside of their general premise. The quest to emulate Mass Effect 2 is all well and good, but there’s very little that The Veilguard does that it makes its own. The game will certainly garner plenty of highly satisfied fans, but in a time of much greater competition it’s far from a must-play recommendation.
    • 75 Metascore
    • 70 Critic Score
    Digimon Story: Cyber Sleuth is a game that should greatly appeal to any who were fond of the series at any point in its history, and has plenty to offer to those unfamiliar with it.
    • 74 Metascore
    • 70 Critic Score
    If you had a brother or sister growing up, then Costume Quest will speak to you whether you like it or not, much like that pesky sibling. Not only does it capture the spirit of Hallowe'en, but it perfectly encapsulates the brother/sister relationship into a short, six hour period.
    • 75 Metascore
    • 70 Critic Score
    Thirsty Suitors is a game made for those who love comedy and storytelling. Outerloop Games has made such an enjoyable love letter to IPs such as Persona and Scott Pilgrim, while still crafting a game that stands on its own two feet. There is so much personality and honesty that feels refreshing, and Jala is a winner of a heroine because her growth is so important and integral to the story being told. While the combat is serviceable and the game can be completed in under six hours, don’t let it detract you from giving Thirsty Suitors a chance. There is a lot of heart and soul in this game, and that alone makes it worth experiencing.
    • 72 Metascore
    • 70 Critic Score
    Ultimately, GreedFall is another step forward for Spiders and is its strongest entry to date. Its previous releases may elicit some skepticism, but GreedFall, while not perfect, is a welcome addition to the gaming canon. It is a fine example of what smaller developers like Spiders can offer to complement the other experiences out there. Even with its faults, RPGamers should welcome GreedFall into their personal collections.
    • 78 Metascore
    • 70 Critic Score
    Hyrule Warriors: Age of Calamity is a strong title with plenty of appeal to both Zelda and Musou fans. The enduring gameplay strengths of Omega Force’s titles are present and its interesting approach to being a prequel ensures there is some narrative interest. It doesn’t deviate far enough from the formula to stand out among its siblings, but there’s a good twenty-plus hours of enjoyment to be had from the game.
    • 71 Metascore
    • 70 Critic Score
    While it is far from perfect, Death end re;Quest has some refreshingly honest qualities about itself. On a story level, it promises a twisted trip of mystery and conspiracy, and delivers on this and more in spades. The narrative is presented well in terms of both audio and visuals, with a high-quality localization to top it off. However, its gameplay stumbles with good ideas that weren’t given enough time and balance to gel into something special. It may even be a tad too lengthy, as quantity slightly edges out quality towards the very end. At times spooky, at times brutal or corny, on the whole this rabbit hole is one that casual and hardcore fans alike should feel comfortable diving into.
    • 55 Metascore
    • 70 Critic Score
    Dragon Fantasy Book II is still a lot of fun. Dungeons are highly enjoyable to explore and the new battle system is very strong despite its few flaws. However, it doesn't upgrade Book I as much as it might've done.
    • 77 Metascore
    • 70 Critic Score
    Soul Sacrifice is a noble first effort from Inafune and company to fill the Monster Hunter void, but it can't quite match the addictive depth of that series.
    • 74 Metascore
    • 70 Critic Score
    I had no idea what it was about or how difficult it would be, and Batbarian proved to be a welcome surprise on both counts. It felt like an adventure from beginning to end, and there’s no way to fault that. The level of challenge won’t be to everyone’s liking, but for those who do like this sort of thing, then Batbarian is a game that will give the player a run for their money. It’s hard, but never unfair, and it lures the player onward with an interesting plot and retro graphics. This one stands as an example of what a good indie developer can do with a classic game genre, breathing life into it and making it their own.
    • 81 Metascore
    • 70 Critic Score
    Skyward Sword HD should be commended for its attempt to improve on the original. Having a new control scheme and making a good deal of Fi’s advice optional make it a more palatable experience. However, the game still suffers from pacing issues that made the original feel too bloated as well as a disappointing deemphasis on exploration. This remaster could have realistically improved upon a lot, yet it would still fall short compared to the series’ strongest entries. There is still enough for those looking for a more traditional 3D Zelda experience on the Switch provided they keep their expectations in check.
    • 76 Metascore
    • 70 Critic Score
    While it isn't a monumental triumph like the last couple of main-series Tales games we've received, Tales of Hearts R is still an enjoyable, if somewhat unimpressive, entry to the Tales franchise, one that's more than welcome in the wake of the incredibly disappointing Tales of Xillia 2.
    • 72 Metascore
    • 70 Critic Score
    Fans of the Mana games will enjoy many staples of the series developed in original ways in Legend of Mana Remastered, and newcomers will encounter a beloved classic that includes an unconventional adventure and a remarkable soundtrack. I love the game and recommend it without hesitation, but there’s always going to be a sense of a missed opportunity for Square Enix to have given it the full remake treatment, with the voice acting, 3D visuals, and a more-polished battle system that Trials of Mana received.
    • tbd Metascore
    • 70 Critic Score
    Cairn: Mathair’s Curse is a game that’s well worth the time invested in it. While its gameplay might not push the boat out very far, it provides a solid foundation for an engaging storyline and entertaining setting. Heartfelt events, a good balance of zaniness and challenge, and a strong soundtrack ensure that those looking for another strong retro-styled RPG, or even just a fun RPG in general, are well catered for.
    • 88 Metascore
    • 70 Critic Score
    Those with an appreciation for the tabletop games and classic PC games this pays homage to will likely have an enjoyable experience. The learning curve is a bit steep, the seas may get choppy, and the deck can get rather slippery, but with some patience and perseverance, even the greenest sailor can go from lowly deckhand to decorated captain.
    • 81 Metascore
    • 70 Critic Score
    Fire Emblem Echoes provoked a multitude of emotions from me, not all of them positive. It's different than anything else in the series, and shows what happens when a developer feels like veering away from the established path. It's to the game's credit that I found it quite addictive and sank a lot of hours into it, plus much of what takes place is genuinely interesting. Yet some of the nasty tricks it pulls in the last battles were just infuriating. A somewhat mixed bag, but absolutely worth investigating by series stalwarts.
    • 75 Metascore
    • 70 Critic Score
    Ys: Memories of Celceta was and continues to be a highly engaging action RPG that makes a great addition to the franchise. Its best selling point is its combat system, which offers up a compelling and smooth flow of button-mashing fun, highlighted by boss battles that stand out with higher difficulty and require a defter handle on the system’s more intricate aspects. Nice graphics, a tuneful soundtrack, and an interesting supporting cast, each with their own compelling stories, round out the package that should be a no-brainer for those who haven’t yet played it. Those looking for an expanded revisit from previous iterations, however, should know that there isn’t enough new content added to this release to make it worthwhile of a whole new purchase.
    • 77 Metascore
    • 70 Critic Score
    There are two schools of thought for Dark Deity 2. The game will feel very familiar to tactical RPG fans, and it plays things quite safe. However, there’s poise and polish to everything, and a single playthrough is easily enjoyed through its gameplay options alone. Despite the lack of bells of whistles to make it feel unique, the game deserves reward for how it utilizes its strengths. Dark Deity 2 is like picking up comfort food in that it’s perfectly enjoyable as something easy to digest for tactical fans.
    • 72 Metascore
    • 70 Critic Score
    Soulstice is a strong entry to the action RPG market, and a great showing for its young development studio. It manages to ride a fine line of providing a considerable yet fair difficulty to players of varying skill levels while also including many options for die-hards to ratchet up the challenge far beyond what a standard campaign requires. At the same time, it establishes an intriguing new gameworld that provides a satisfying first outing while leaving the door wide open for future adventures. It may not immediately aspire to the same household-name status as some of its sources of inspiration, but fans of the genre would be hard-pressed to not find plenty to enjoy here.
    • 79 Metascore
    • 70 Critic Score
    While not a revelatory experience that changed my life, the time spent with Stella Glow was fun most of the time.
    • 78 Metascore
    • 70 Critic Score
    The Count Lucanor covers a lot of material for its brevity. Experienced puzzlers may not appreciate the familiar nature of the puzzles, even with the novelty of the light and stealth systems to modify them.
    • tbd Metascore
    • 70 Critic Score
    Even more than 20 years after its original release, Moon: Remix RPG Adventure remains an eccentric and refreshing experience, but its oddities may not be for everyone. Some quality-of-life improvements, such as a turbo mode to make time transcur faster when needed or more save options, would have been a great addition. Recommendations for the game come with caveats, but if nothing else it’s worthwhile checking out to see how it influenced later beloved titles such as Undertale. Moon serves as a great reflection upon the genre and is ideal for those who want something different than a traditonal RPG.
    • tbd Metascore
    • 70 Critic Score
    Replaying Valkyrie Profile after a decade of dear memories was such a joyful experience for me, and I’m elated for everyone who will finally get the chance to play this classic. While I wish Square Enix had put more effort into this release, I also recognize that it was a pack-in with Valkyrie Elysium. While the difficulty isn’t perfect and the platforming is consistently frustrating, the shortcomings are balanced by an enjoyable combo system and one of the most timeless stories found in gaming.
    • 74 Metascore
    • 70 Critic Score
    Silent Hope is an adorable romp through some dungeons. There are some detractions with the Princess trying her hardest to chat the player’s ear off as they try to navigate the frustrating menus in the base camp. But, each dive into the Abyss feels fun. Customizing the characters, obtaining more loot and punishing the too cute enemies is addicting. Many players should be happy to dive in to the Abyss and hit those adorable critters even if they might want to leave the Princess on mute.
    • 68 Metascore
    • 70 Critic Score
    Overall, Pokémon Ranger: Guardian Signs is an enjoyable game in its own right, but feels like a step down from Shadows of Almia.
    • 75 Metascore
    • 70 Critic Score
    I was pleasantly surprised when I heard that there was going to be a sequel to Doraemon Story of Seasons, and Friends of the Great Kingdom was a decent experience overall. It’s clear that it has learned from the previous game’s mistakes, fixing pacing issues and offering more activities to keep the experience varied. Friends of the Great Kingdom is a great game to chill out with, providing so much whimsy and silliness that it’s hard not to grin like a fool when playing it. Even though not all of the new content was a home run, it feels like the Doraemon Story of Seasons series has finally found its footing with room to blossom even further.
    • 76 Metascore
    • 70 Critic Score
    So while Half-Minute Hero Super Mega Neo Climax offers some new features, they don't make for a brand new experience. That said, the Hero 30 mode, which is the heart of the game, is still in place and as great as ever.
    • 81 Metascore
    • 70 Critic Score
    Perhaps if this game had come out in 2005, when it was originally created, when the industry was slower and the game releases were more spread out, it might have been more appealing to more players.
    • 67 Metascore
    • 70 Critic Score
    On the whole, AI LIMIT hits the target it aims for. It is a solid, if somewhat thin, Soulslike with a pleasing anime aesthetic. The combat is fun with a few decent innovations, the narrative is compelling, and the presentation manages to toe the line of being unique while also feeling familiar to its contemporaries. Unfortunately, a few missteps in the enemy design, voice acting, and technical departments hold it back from true greatness. Those that don’t enjoy the genre are unlikely to find that AI LIMIT solves any problem they might have, but those that do will find a fun addition to their collection.
    • 64 Metascore
    • 60 Critic Score
    Though it departs from the previous two games in the series, Seven Pirates H still manages to carve out its own niche in the adult-minded gaming space. While the differences between past games and this one may seem jarring at first, overall many of the gameplay tweaks come as welcome changes. Just consider whether it’s worth trying to explain the Chest Growth system to your seatmate on that next plane ride.
    • 72 Metascore
    • 60 Critic Score
    Zanki Zero doesn’t offer as wide of an appeal as it could, but it will still likely be able to find a dedicated following that appreciates the layers of challenge it offers.
    • 73 Metascore
    • 60 Critic Score
    Dark Deity feels like a love letter to Fire Emblem in so many ways, and while it does have elements that make it stand on its own, it’s not fully there yet. That being said, there’s a lot to like in Dark Deity, with an addictive gameplay loop and ensuring tons of possibilities for customization to make its gameplay shine. I was so pleasantly surprised with Dark Deity on numerous occasions and I am eager to see if Sword & Axe LLC can iron out the kinks. Any strategy fan looking for a good challenge, interesting gameplay, and fun and customizable cast of characters should find Dark Deity up their alley. Just maybe wait for a patch on the Switch in hopes that the performance issues get addressed.
    • 85 Metascore
    • 60 Critic Score
    What probably best summarizes The Outer Worlds is that, in spite of my qualms with aspects of it, I still enjoyed my time playing it. It doesn’t overstay its welcome and by the fills a void that feels wider in the wake of many larger western studios losing interest in making dedicated RPG experiences. It’s not the kind of game to stand the test of time and Obsidian has made much better and more interesting games in the past, but there is a pleasant experience to be had. For those looking for that style of single-player RPG will find a lot to like and could do a lot worse.
    • 81 Metascore
    • 60 Critic Score
    If you're a fan of this style of game and have played the best recent releases, look behind you. Because that's where Wasteland 2 is going to be.
    • 85 Metascore
    • 60 Critic Score
    In a year dominated by sequels to franchise favorites, there was a hope that Starfield would carve its own path to success. While the team at Bethesda should be commended for taking such a big swing, there’s no denying that the game doesn’t feel like a cohesive work. Maybe continued support and future sequels will make something more meaningful out of a work that is clearly deeply enamored with both science fiction and space exploration. Unforunately, this first launch has had far more mixed results than desired.
    • 69 Metascore
    • 60 Critic Score
    Battle Princess of Arcadias is a perfect example of what it means to be a middle-of-the-road RPG.
    • 76 Metascore
    • 60 Critic Score
    The value is clear to nostalgic fans, who have probably already purchased the game and had fun with it. However, newcomers to Funkotron are more likely to enjoy it for a few hours and move on in search of more variety, a bouncy bass beat in their hearts.
    • 62 Metascore
    • 60 Critic Score
    Sometimes a game becomes a bit too ambitious for its own good. Poison Control is one of these games, as the anime-inspired story and musical accompaniment are well worth being held in high regard. Those can only take a game so far, however, and are brought down by the clunky gameplay and copy-and-paste visuals accompanying them. Depending on which aspects the player values more it can either be a fun and engaging romp through a wonderful world with unique characters that grow, or it can feel like a slog repeating the same thing over and over ad nauseam until the energy drains out of the player and the game is shut off. Ultimately it balances out to an average game with a few unique mechanics, an entertaining if niche story, and a stellar soundtrack.
    • 65 Metascore
    • 60 Critic Score
    While Galaxy of Pen & Paper doesn’t push any boundaries, it stays true to its 16-bit roots, offering a fun exploration into outer space, and a great excuse to hang with your friends, eat some pizza, and roll some dice.
    • 76 Metascore
    • 60 Critic Score
    There’s plenty to enjoy from balancing the equipment of Backpack Hero. Like fitting everything into a suitcase, figuring out where everything slots in can be very satisfying. However, there are plenty of rough edges. The story mode falls flat fast and the presentation fades quickly into the background. The gameplay loop is so richly varied that finding new ways to break the game with a build is always entertaining, it is just a shame that the presentation surrounding this gameplay is so lackluster.
    • 69 Metascore
    • 60 Critic Score
    Exist Archive is a game with a lot of potential that ultimately feels like it's missing something. The story starts with a heap of promise but ends up going nowhere with it, and the great combat is unfortunately marred by frustrating, lengthy level design. While I wouldn't go so far as to say the game is bad, it is disappointing in too many ways to really call it good.
    • 79 Metascore
    • 60 Critic Score
    It certainly isn’t a title that will gain universal appeal, but it very much finds its home in its niche and will offer those looking for an easy-to-jump-into yet strong narrative will find Arcadia Fallen II is adept at scratching that itch. While it may not be the most thrilling tale at the start and has limited ways to engage with it, there are plenty of fun moments to enjoy from the cast, and the story ultimately satisfies.
    • 64 Metascore
    • 60 Critic Score
    It's difficult to recommend this particular title to newcomers in the series — they would be best served jumping in with an earlier entry — but easy to recommend the series as a whole.
    • 62 Metascore
    • 60 Critic Score
    Ultimately, Torchlight III is a game of simple pleasures. Simple gatherings with friends to take out enemies for greater loot. A simple, easy-going story that helps the game flow along faster. Simply going through just one more dungeon to have fun in and use the hero created to rain destruction down for better gear, and do it all over again. If something simple and fun that can be taken in small doses is what players are looking for then Torchlight III fits the bill. However, many may wish to wait for some big patches to fix the issues with multiplayer before getting too invested, or just take a favorite hero through the single-player campaign or a Dun’Djinn until the game lives up to its full potential.
    • tbd Metascore
    • 60 Critic Score
    Secret of Mana came at a time when expectations for RPGs were completely different than the present. This remake treads so much familiar ground that it is unlikely to attract many new players to the series, although it does capture what remains fun about the game quite well.
    • 74 Metascore
    • 60 Critic Score
    The repetitive gameplay cycle, taken to its extreme by asking the player to clear the game a total of five times before the true ending is even unlocked, won’t win everybody over. But fans of the genre should find the game more than worth checking out, provided they know what they’re getting into.
    • tbd Metascore
    • 60 Critic Score
    Overall, The Greater Good is a decent enough game, with graphics being the main mark that often hinders the game rather than helping it. They simply didn’t work at times as I didn’t know where to go because a rock formation that seemed part of the background graphics was actually something to jump on, or the entrance to a tavern was between two other background images. Other than that, the battle system is tried and true, with a decent amount of strategy raising the difficulty. The story has an interesting premise, sees a satisfying conclusion, and even has a small epilogue.
    • 66 Metascore
    • 60 Critic Score
    Citizens of Earth could have been a modern classic, but a few questionable design choices sadly hold it back.
    • 79 Metascore
    • 60 Critic Score
    In the end, the game was very fun to play, very fun to listen to, and very fun to watch, but the frustration caused by the game's inability to give better information ruined the overall enjoyability.
    • 81 Metascore
    • 60 Critic Score
    From beginning to end, Stellar Blade remains consistently wonderful from a presentation perspective, uneven but perfectly well from a gameplay perspective, and lifeless and poorly executed from a narrative perspective. Stellar Blade consistently shines in many areas, but any recommendation must come with a heave “your mileage may vary.”
    • 73 Metascore
    • 60 Critic Score
    One Piece Odyssey is a blatantly predictable and run-of-the-mill experience. While it may seem obvious that an anime game is targeted to an audience familiar with it, one may wonder why to waste an opportunity to make it more democratic and attract new fans. The tweaks to the classic turn-based battle structure are welcome but fall short due to the game’s unchallenging difficulty and easy-to-break equipment system. Die-hard One Piece fans will be able to appreciate the game as an interactive reminiscence of its arcs with minor redesigns. Yet, those looking for a bold and unique game may need to look elsewhere.
    • 80 Metascore
    • 60 Critic Score
    Yakuza Kiwami is a very modest remaster with very little new content. What is new is swell, but it's nothing groundbreaking or even necessary. It's more like nice little bonuses to a game that hasn't entirely aged well story-wise and graphically. Still, it was nice to come back and see where the series started without all the rough edges of the original PlayStation 2 release. I will say that Kiwami made me love the first Yakuza a touch more than I did when I originally played it years ago. As a crazed fangirl for the series, even though Kiwami is a solid effort, it still doesn't hold a candle to later games in the franchise.
    • 78 Metascore
    • 60 Critic Score
    Under the Island does the job it sets out to do: provide players with an enjoyable adventure with plenty of puzzle-solving along the way. The puzzle-solving elements — including the boss fights — are easily where the game is its strongest, but it never really steps out from the traditional top-down adventure template, and the lack of any substantial narrative and mediocre overall combat prevent it from distinguishing itself from the crowd. While it certainly has enough to satisfy players who pick it up, it doesn’t quite take the next step to fully stand out.
    • 75 Metascore
    • 60 Critic Score
    For those who just want to spend plenty of hours going around showing other ships who's boss, Rebel Galaxy is an ideal proposition. However, those looking for anything particularly substantial in other aspects are unlikely to find much depth lying in wait. Considering the size of its development team, Double Damage Games has found a good, if nowhere near universal, amount of appeal.
    • 87 Metascore
    • 60 Critic Score
    The problem comes from the fact that this feels like more of the same, not a step forward. Fallout 4 doesn't break the same new ground Fallout 3 did with its jump to 3D, and its storytelling and intricacy of choice falls short of what New Vegas offered...Fallout 4 just feels safe, even when trying new things.
    • 71 Metascore
    • 60 Critic Score
    God Eater 3 is certainly not a bad time, and there’s easily thirty hours of enjoyment to be had going through its seventy story missions along with all of its optional missions, including several challenges unlocked once the credits roll. However, coming into the context of Monster Hunter: World doing so much to advance its series, God Eater 3’s approach of simply offering more of the same without doing anything to expand on what made it such a strong challenger is a disappointment. It still has its positives, but they’ve all been seen before.
    • 75 Metascore
    • 60 Critic Score
    Jack Move’s ten-hour campaign is sure to please many fans of cyberpunk RPGs. Its short adventure is not only a journey into a futuristic world but also a tribute to games and inventions of past decades. Jack Move is recommendable for those who want a short turn-based game and don’t mind a story full of commonplace twists.
    • 80 Metascore
    • 60 Critic Score
    Atelier Ryza 2, while not a bad game by any means, did not live up to what it could have been. There are several things that sat wrong, many of them due to fixing things that were not broken to begin with or adding in too many extra features without giving much reason to mess with them. Balance of both gameplay and plot suffered some for this, and it’s sad that this game had enough bleeps on my Disappoint-O-Meter that I can’t say it ends up as much more than an average title review-wise.
    • tbd Metascore
    • 60 Critic Score
    I’ve long been a fan of games that adopt Soulslike elements into their design, even the 2D variety. If done well, even these games’ inherent limitations can be overcome in sterling ways. Watcher Chronicles, however, doesn’t ever quite put its best foot forward. Combat works well enough, but the clean and colorful art style definitely won’t be to everyone’s liking. Seeing as there’s virtually no story to speak of and exploration never so much as approaches being interesting, it’s safe to say that we’ve seen other games nail the basics at least as well while wrapping them up in a more pleasing package. Watcher Chronicles may scratch an itch for those in need, but ultimately fails to leave a lasting impression.
    • 60 Metascore
    • 60 Critic Score
    Offers a unique and enjoyable experience that straddles the lines between RPG, movie, and novel, and delivers a satisfying fantasy adventure. However, the many technical glitches can be frustrating, and the dull combat and noticeable lack of meaty RPG gameplay elements will turn off players looking for a richer gameplay-focused experience.
    • 78 Metascore
    • 60 Critic Score
    It's a solid 3DS title with tons of content to explore, but while the refinements are minimal, it doesn't do enough to launch itself into greatness.
    • tbd Metascore
    • 60 Critic Score
    It still has all the charm of Adventure Time, and borrows the best aspects of A Link to the Past to make for a great homage. It definitely has its problems, and the game varies in quality in some parts, but it attempts to be a love letter to a game that many cherish, and it succeeds in that accomplishment.
    • 76 Metascore
    • 60 Critic Score
    Both fans of Star Wars and RPGamers will find many likable features in Star Wars: Knights of the Old Republic II: The Sith Lords, from the way each character feels fleshed out to how the dialogue choices impact the destiny of the galaxy. However, in its current state, the game is barely recommendable since crashes will be present constantly. Some polish would greatly benefit the game, and with the announcement of a remake of the first entry, it is inevitable to wonder if this one will get the same treatment. I hope it does because most of the issues with the game can be addressed and the outcome could be an outstanding game instead of an average one.
    • tbd Metascore
    • 60 Critic Score
    OK K.O.! Let’s Play Heroes is a decent supplement to the cartoon series. It appears to achieve what it set out to do, but never sets its sights particularly high. There’s some good fun to be had and plenty of enjoyable moments, but it’s not a game that’s likely to stick in the memory for very long.
    • 62 Metascore
    • 60 Critic Score
    I found myself truly struggling with how I felt overall while playing The Lonesome Guild. On one hand, it’s a game with adorable characters who build their own bonds to push back a very real threat in the form of loneliness. It wears its heart on its sleeve, and while a lot of what happens in the story is fairly cliché, there’s also a warmth and kindness that cannot be understated and is truly the focal point of the game. On the other hand, the combat is uninspired, the dodge mechanic is fussy, the puzzles are often so poorly explained, and the rewards offered to the player have no real value in the grand scheme of things. The Lonesome Guild is a game that will find its audience through its visual appeal, but those wanting much deeper gameplay and story may be disappointed.
    • 50 Metascore
    • 60 Critic Score
    It is quite possibly the easiest RPG ever made, which will unquestionably turn off many people, but if that isn't an issue for you, there's plenty of style and charm to be found.
    • 75 Metascore
    • 60 Critic Score
    Puzzle Quest: Galactrix is a game that improves in many areas upon the original Puzzle Quest, but simply doesn't do enough to make itself anything more than a spruced up casual adventure.
    • tbd Metascore
    • 60 Critic Score
    While Jimmy and the Pulsating Mass has its share of problems, I cannot deny how intrigued I was by the game’s characters, story, and world. Kasey Ozymy has crafted such an intriguing, yet sinister world that makes you want to follow the game’s mysteries to the very end. While the combat is serviceable and the puzzles are passable, these are not the elements that will attract players to pick up the game; rather, it is the absurdity, humour, and sharp writing that will keep them exploring. While the PlayStation 5 port has a few crashes, Starseed has done a decent job of porting the game to modern consoles. While Jimmy and the Pulsating Mass is an imaginative experience filled with nightmares, its combat and grindiness hold it back from being a truly exceptional experience.
    • 69 Metascore
    • 60 Critic Score
    There’s an undertone of frustration within Mado Monogatori: Fia and the Wondrous Academy. It is a colourful, magical world, with a charismatic cast of characters who have some of the best comedic situations in an RPG. Unfortunately, combat is just so basic and quick that it feels better to avoid it to just experience more of the world. Luckily, this group of colourful comedians’ antics are funny and charming enough that there’s still a fun adventure to be had.
    • 67 Metascore
    • 60 Critic Score
    As an action RPG it doesn't do enough to be memorable, as the simplicity of its gameplay is definitely going to be a turn off for some. However, there's a huge amount of promise in this game, and the world-building and characters really highlight the potential that Gust was aiming towards.
    • 73 Metascore
    • 60 Critic Score
    In the end, Luminous Arc 2 has a strong mechanical backing and some silly moments, but its story fails to deliver.
    • 74 Metascore
    • 60 Critic Score
    There’s a lot to appreciate about The Thaumaturge and that’s the stuff that will stick around. The weaknesses in the combat prevent some cool ideas from ever fully taking off. The rushed ending, whether the result of running out of time during development or an awkward playthrough, means the plot trips at the finishing line. But the uniqueness of the setting goes a long way toward making the game an interesting sell and the characters are fun to spend time with. So while far from perfect, there’s enough care in this project to make it a worthwhile visit.
    • 71 Metascore
    • 60 Critic Score
    Songbringer was a fun time, first and foremost. It didn't change how I look at indie games or set my world on fire, but I had fun during most of my playthrough. However, I also see little reason to invest time in it after the credits have rolled — very few games get a second run-through from me these days. It isn't a game free of faults: the narrative was never more than window dressing, and the game's randomly-generated aspect really required some better guidance for essential gameplay systems. However, the main component, the game's combat, works well and is downright satisfying. Anybody with even a passing interest in classic experiences will likely find something of value here, and some will even discover a second home that they'll return to again and again.
    • tbd Metascore
    • 60 Critic Score
    For a Vast Future has some interesting ideas in its combat system, but the balance of options just makes everything too easy. This ease and accessibility may be welcome for newcomers, but for veterans the main appeal ends up being the nostalgic views and sounds, while character development and overall plot are hindered by sparse words that leave little impact on their own. For a Vast Future feels like a fun walk down memory lane, albeit a breezy and brief one.

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