RPGamer's Scores

  • Games
For 1,239 reviews, this publication has graded:
  • 26% higher than the average critic
  • 7% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Legend of Heroes: Trails of Cold Steel IV
Lowest review score: 20 Mugen Souls
Score distribution:
1244 game reviews
    • tbd Metascore
    • 70 Critic Score
    Cat Quest II: The Lupus Empire could be easily summarized as more Cat Quest, but that alone wouldn’t encompass how fun the game is or its many improvements. Though built with familiar RPG trappings, between the puntastic writing, fun combat, excellent story pacing, and world building, there’s nothing out there quite like Cat Quest II. With expanded character options, and an even bigger world to explore, there’s really very little not to like about the second romp from The Gentlebros. A full adventure will take players five to ten hours to complete, and the game never overstays its welcome, so be sure not to catnap on this one.
    • 76 Metascore
    • 70 Critic Score
    For those who enjoy what it offers, Paper Jam delivers a fine representation without varying the formula much.
    • 81 Metascore
    • 70 Critic Score
    It’s very pleasing to see Inazuma Eleven make its return in strong form. Level-5 has translated its gameplay onto PC and consoles well, while keeping the series’ nature and enduring charm intact, as well as ensuring that fans will have plenty to keep them occupied ahead of any potential sequel. There are still plenty of areas for improvement: the non-story modes struggle to find a gameplay loop that is particularly engaging, and there are times where more of a challenge would be welcomed. However, with a solid revival to build upon, here’s hoping it’s a much shorter wait before the next entry.
    • tbd Metascore
    • 70 Critic Score
    While not without its weaknesses, Arco is thoroughly welcome addition to this year’s slate of releases. The game’s setting does a fine job bringing in an underutilised inspiration and putting its own stamp on it, while the gameplay offers something refreshingly different. As an enjoyably condensed package, it’s well worth the time.
    • 83 Metascore
    • 70 Critic Score
    Those who played and did not like the series, or who are bored with it, will find little here to change their minds. The Disgaea brand of near limitless levelling (and grinding to go with it), has always been an acquired taste, and the formula is starting to wear thin.
    • 68 Metascore
    • 70 Critic Score
    If it’s not abundantly clear, I thoroughly enjoyed my five dozen hours with this game. Though I didn’t complete a romance, I look forward to that in the endless post-game. There are definitely some notable issues, and players’ experiences are going to vary in response to those, especially since since they have lingered in the Japanese release, but they never detracted from the core gameplay loop for me. Rune Factory has always been a chill experience with some light action RPG elements to it, and that’s exactly what the newest title delivers.
    • 68 Metascore
    • 70 Critic Score
    While notably simpler than The Ilvard Insurrection, Zwei: The Arges Adventure still manages to hold its own as a short, enjoyable RPG experience. Clocking in at just under twenty hours, the game is brief, but there are a number of optional dungeons for players who want to explore the world a bit further. Although its simpler story and combat keep it from matching last year's game, that's also what you would hope to expect from seven years of innovation and technology.
    • 78 Metascore
    • 70 Critic Score
    Its addictive nature will ensnare anyone with even a hint of fondness for the Dragon Quest series, and will work quite well as an introduction to the games for any who are curious.
    • 79 Metascore
    • 70 Critic Score
    Ocean’s Heart is a quirky action-adventure game with a lot of charm added in. It is a breeze to play, but if the controls weren’t always so precise, it would be easy to fully immerse in this archipelago and see where the tides take Tilia. Combat is simple but fun, puzzles are in the same boat, and the game puts an emphasis on exploration and adventure with an easy-learning curve. Jumping in to the game to sail the seas searching for the next upgrade and for clues to what happened to Tilia’s family is an interconnected and wholesome endeavor, leaving the player plenty to enjoy and experience.
    • 71 Metascore
    • 70 Critic Score
    With surprisingly enjoyable gameplay and a cleverly structured, often hilarious story, Megadimension Neptunia VII is the perfect entry point for those new to the series as well as a great new outing for long-time fans.
    • 73 Metascore
    • 70 Critic Score
    HeistGeist is deserving of more attention. Those looking for an engaging title to get sucked into for a dozen or so hours will do very well to check it out. It’s not a particularly deep title; a lot of the choices feel like they have very little impact and there’s not a huge amount of ways for players to properly customise their deck, but there’s also a powerful argument that increasing the scope could very easily have caused more problems than benefits and diluted where the game does stand out. However, the tight implementation and focus on the narrative works in HeistGeist’s favour, and its storytelling and gameplay do more than enough to make me interested should Alex ever return for more.
    • 74 Metascore
    • 70 Critic Score
    WiZman’s World premiered sixteen years ago as a mid-tier DS title with a simple plot and dense monster fusion system, and not much has changed in the interim. This remastered edition is an improvement in most metrics of graphics and sound, but the core of the game remains the same. It is crunchy and combat-driven, with narrative as an afterthought, and it makes no apologies about that. It is, was, and shall remain a mid-tier JRPG, but sometimes that’s just what an RPGamer needs. To anyone looking for a game that lets them tune out and wreck monsters without high drama attached, it’s certainly worth a look-see.
    • 71 Metascore
    • 70 Critic Score
    If you like Diablo-style games, Sacred 2 is for you. The single and multiplayer options included provide nearly endless replay value for fans of the hack and slash genre.
    • 63 Metascore
    • 70 Critic Score
    Sands of Destruction could have been excellent, and some aspects of it indeed do approach greatness. Unfortunately, its many irritations in combat cause the game to fall short of the lofty status it wanted to achieve.
    • 73 Metascore
    • 70 Critic Score
    It’s a lovely place to spend time in, but My Time at Portia overestimates just how long players will want to spend there. Crafting, collecting resources, and interacting with the townsfolk is all a lot of fun and a very appealing prospect but by the time I was around two-thirds of the way through main missions I was more than ready to be done. The artificial extension of the main story as players have to wait for NPCs to decide to do something is nothing but an annoyance, while the combat is generally unappealing. In the end, it’s a game that has some incredibly strong points that was very enjoyable for the majority of the time spent with it, but the significant weaknesses mean it’s not a universal recommendation.
    • 76 Metascore
    • 70 Critic Score
    Mortal Shell may be a modest product, but it surprised at nearly every turn with regularity. The lack of variety in the environments, weapons, and classes are more than made up by never overstaying its welcome. Whenever it feels as though its about to become stale, players will stumble across something new to try out. The lack of depth isn’t too much of a detriment as the game is short enough to ever feel tired. Better yet, what is there is good, a foundation with easy room to be expanded upon and a strong demonstration of Cold Symmetry’s understanding of core concepts that are the strength of the genre. Mortal Shell is a exemplary use of limited resources to make a tight, fun game, even if it only takes a weekend to beat.
    • 77 Metascore
    • 70 Critic Score
    Tails of Iron 2 is the poster child for a game that’s going to have a hard time winning over anyone who wasn’t already sold on its predecessor, not due to any lack of quality but because it essentially is its predecessor. It looks and sounds identical, and has nearly the same narrative, despite its new protagonist and setting. It also plays much the same, though the introduction of elemental magic is a welcome bonus source of dishable punishment. Returning players will know to expect a considerable challenge, as the game’s default settings don’t extend a helping paw (though both easier and harder modes are available and can be switched to at any time). All of these elements are what made the first game such a treat, so getting more of them is great, even if it means the game isn’t moving forward in any noticeable way. Unfortunately, some of this excitement is undercut by the new beast hunts, which feel like rather uninspired ways to pad a few extra hours into the game’s runtime. A retread of a fun game isn’t a bad thing by any means, but returning players should be aware that they’ve seen what’s on offer here before.
    • 85 Metascore
    • 70 Critic Score
    Ni no Kuni: Wrath of the White Witch is a very good game, but it features far too many easily-remedied design flaws to ignore. For players who can look past these flaws, however, a terrific adventure awaits. For all its faults, the game's charming story and loveable cast is one of the most memorable of this console generation. JRPG fans would be remiss to overlook it, but should also be aware that it's far from perfect.
    • 78 Metascore
    • 70 Critic Score
    Having played numerous Puzzle Quest offerings, including Nintendo DS and Xbox 360, as well as iOS, Puzzle Quest: The Legend Returns is the definitive way to play the first adventure, despite the slowdowns and occasional crash. It’s both beginner friendly with improved tutorials as well as veteran compatible with new content.
    • 65 Metascore
    • 70 Critic Score
    While it wasn’t the game I had thought to spend much of my winter holiday pursuing, Pokémon Legends Z-A turned out to be a pleasant romp, a delightful return to a part of the game world I hadn’t seen in over a decade, and the chance to learn many new and interesting words in French. I shan’t be delving too deep into the post-game or DLC, so others may touch on those as they wish. All I may say is that this was, in the end, a very welcome Christmas present.
    • 74 Metascore
    • 70 Critic Score
    Overall, Mordheim: City of the Damned is compelling for strategy fanatics who enjoy a challenge, but doesn't offer much else to other players. Even with the setting of Warhammer behind it, limiting things to a single city with a handful of factions can make things feel small and repetitive. The gameplay is fairly deep, but the steep learning curve will potentially turn off a lot of players.
    • 74 Metascore
    • 70 Critic Score
    While there's tons of new, little things to enjoy in Story of Seasons: Trio of Towns, I wish more had been done to innovate the series. We've seen newer games go onto the market that offer so much more, and it feels like Story of Seasons does need to catch up. While this is a great instalment with tons to offer the player, there is a part of me that wanted to see this series grow and change. Trio of Towns is a solid entry into this long running franchise, but this series needs to get with the times and stop playing it safe.
    • 79 Metascore
    • 70 Critic Score
    Overall, Nexomon is just a good, solid monster-collecting RPG very reminiscent of many turn-of-century titles. It pays homage to the inception of the genre, though sometimes it clings a little too heavily to those roots. Players looking for a short romp that doesn’t overstay its welcome will want to pick up this title before tackling the sequel, which has many gameplay improvements that would be sorely missed when returning to the original.
    • 78 Metascore
    • 70 Critic Score
    The combat is solid glue holding together a solid product, offering some fun cooperative shooting and a good amount of interesting items and weapons to build. Gunfire Games has already supported the game with two new modes and hopefully post-launch support will continue. While those who need a constant influx of new loot to parse through may find this game a bit on the slow side, those who are more familiar with games like Dark Souls may feel more at home here. The experience isn’t a perfect one, but there’s plenty to love in Remnant and excitement to be had in its future.
    • 81 Metascore
    • 70 Critic Score
    I haven’t played an Obsidian game in a long while, and I have to say that in terms of characters, storytelling, and worldbuilding, I felt right at home with everything that was happening throughout Avowed‘s modest runtime. Even with the uninspired combat and the performance issues, I found myself constantly wanting to explore the Living Lands, make potentially life-altering decisions that could affect the world, and steal Marius’ snacks for good measure. Avowed does a fabulous job of keeping players on their toes while also weaving stories that make players want to see everything through to the end. While Avowed has some blemishes, there is a lot to love in this world, and I want to see more of it.
    • 67 Metascore
    • 70 Critic Score
    Players coming to Shenmue III will find neither a fast-paced plot nor an action-packed story. Instead, they will pour many hours into mundane things and accomplish very little for their time and effort. But that is the point of Shenmue. That is its greatest strength and weakness: to pass time doing the insignificant things while enjoying what’s around them. Fans of the previous games will love the third instalment, and those who disliked the previous two games will not find anything here to change their minds. This game shamelessly and unapologetically retains the old-style gameplay in spite of two decades of new developments in the game industry. The magic is still there, though diminished to a degree due to a few poor design decisions, mainly in the broken QTE and food systems.
    • 86 Metascore
    • 70 Critic Score
    Ultimately, Jimmy and the Pulsating Mass is a touching personal story wrapped in good jokes and functional graphics. It won’t win over anyone who’s opposed to grinding or dislikes traditional turn-based battles, but pixel RPG purists should find something to enjoy. Customizing Jimmy personalizes battles while supporting the game’s thematic concerns, while using new powers to explore keeps the old brainmeat flexing. The music’s pretty good too.
    • 73 Metascore
    • 70 Critic Score
    Romancing SaGa -Minstrel Song- Remastered brings all the non-linearity of the franchise with some welcoming quality-of-life additions. The combat’s brutality will present a challenge even to hardened veterans and will be merciless to those who are just strolling by. The game isn’t for everyone; it requires both time and patience to learn how everything ticks. However, those willing to engage in the game, particularly across multiple playthroughs, can find a title packed with nuances and peculiarities that still stand the test of time.
    • 80 Metascore
    • 70 Critic Score
    Ash of Gods: The Way is a solid strategic deckbuilder; its strength very much lies in its ability to generate a puzzle-solving feel through a straightforward base ruleset and a wide variety of combat scenarios and conditions. While it ultimately may not last too long in the memory after the fact, the time spent with it is enjoyable and it makes for a pleasing mental workout.
    • 82 Metascore
    • 70 Critic Score
    Though the combat has some limitations and the game may be a little frayed around the edges, Ys Origin is absolutely worth a look for anyone who somehow dodged previous releases on PC, PS4, Vita, or Xbox One. It’s also one of the most accessible starting points into the Ys franchise as a whole, and doesn’t require a huge time investment, as most players can finish a single story in about ten to twelve hours, with each progressive playthrough taking slightly less time. For long-time Ys aficionados, it’s neat to see where the lore that has become a staple of the series has its origin.
    • 78 Metascore
    • 70 Critic Score
    For those who love Disgaea, Disgaea 3 is a welcome addition to the series. With a hilarious, upside-down storyline and the battle system's tricks still intact, there's no reason for these fans not to play Disgaea 3.
    • 76 Metascore
    • 70 Critic Score
    While this feels considerably inferior to the PlayStation 3 version, and it's still worth checking out if you missed it the first time around.
    • tbd Metascore
    • 70 Critic Score
    There’s no question that both of these titles are first-rate tactical experiences though, and the ability to actually play Langrisser II legally in English is a massive boon to the RPG world. Any players with an affinity for tactical action should look them up immediately, especially since good sales might prompt the rest of the series to finally make its way elsewhere in the world.
    • 77 Metascore
    • 70 Critic Score
    Fans of the first Phantom Brave know just what to expect with the sequel, and it delivers on those grounds. Phantom Brave: The Lost Hero brings the best gameplay mechanics from the first title and lightly refreshes them for a new era, with crisp graphical updates and slight improvements that are sure to delight fans of the genre or developer. While the story lacks the narrative depth of its predecessor, Phantom Brave: The Lost Hero is a sequel that knows what it is good at, and leans into it, delivering a sharper and more refined experience.
    • 80 Metascore
    • 70 Critic Score
    This game cuts right to the heart of the matter. Ys: The Oath in Felghana is a fun, albeit simple, ride from beginning to end.
    • 77 Metascore
    • 70 Critic Score
    By bringing in a new cast with Inazuma Eleven GO, Level-5 gave the series a much needed freshness, with Chrono Stones carrying on well despite its slow start.
    • 77 Metascore
    • 70 Critic Score
    By bringing in a new cast with Inazuma Eleven GO, Level-5 gave the series a much needed freshness, with Chrono Stones carrying on well despite its slow start.
    • 77 Metascore
    • 70 Critic Score
    While there are issues, the nostalgic feel that exudes from this collection is nothing to find fault with, as it perfectly serves its intended purpose of being a retro collection. If paying for Final Fantasy IV again isn't enough and the fan service-filled After Years holds no appeal, then pass on this. If you loved Final Fantasy IV back in the 90s and are looking to relive that experience along with some new content, then Final Fantasy IV: The Complete Collection might just be a good fit for you.
    • 83 Metascore
    • 70 Critic Score
    When Ender Lilies came out, it was a game that captured that side-scrolling feeling perfectly. Ender Magnolia hits all the notes as well, but it follows a game that was more original with a more engaging story. When crafting a sequel, one would hope that a new title would retain some of the spirit of the original work, but for Ender Magnolia, it feels more like a DLC than its own experience. Still, fans of Ender Lilies who want a new world to explore should check out Ender Magnolia.
    • 77 Metascore
    • 70 Critic Score
    Story of Seasons: Friends of Mineral Town is such a calming experience from it’s very sweet and earthy tunes to its simple routine. While credits can be rolled in about twenty hours, this a game that is meant to be played well beyond the player’s first year. There are lots of friendships to make, storylines to unfold, and gossip to be found. While I wish the presentation had been stronger, I won’t deny the fun I had courting my librarian love while also enjoying the fruits of my virtual labour. Friends of Mineral Town is an engaging game for those of us who love and need a sense of repetition in these times of uncertainty.
    • 76 Metascore
    • 70 Critic Score
    Ys fans have probably already investigated this rendition, but newcomers to the series might find it an appealing entry point since its controls are more like those of other action RPGs.
    • 84 Metascore
    • 70 Critic Score
    Overall, I loved my time with Yakuza: Like a Dragon, and while there are imperfections in the game, they are equally a part of its charm. Kasuga Ichiban has taken over the reins of the series from Kazuma Kiryu, and Kasuga and his companions provide a moving and memorable experience throughout. While the combat has its flaws, I cannot wait to see how RGG Studios will evolve it with the next installment. There is so much to love in Like a Dragon, and I’m excited to see what happens to Kasuga and friends in their next adventure.
    • tbd Metascore
    • 70 Critic Score
    The difficulty scales well, so it works both as a single-serving distraction and as an extended campaign to unlock all of the secrets.
    • 76 Metascore
    • 70 Critic Score
    As its first major release, Kena: Bridge of Spirits must be considered a success for Ember Lab. There are areas where significant improvement can be made, especially its combat, but the game provides a strong base to build upon. The overall gameplay will be very familiar to 3D adventure fans, but the visuals and charm help to make it feel like a fresh experience in the genre. More adventures for Kena and the Rot would be very welcome.
    • 73 Metascore
    • 70 Critic Score
    Marvel Ultimate Alliance 3: The Black Order is a mighty callback that brings back a series that was an afterthought. It is a successful return for the series, boasting strong gameplay and an impressive and growing list of available heroes. There are a few missteps and annoyances, but these do not outweigh the positives features this game offers. The game shines when played with friends, but is perfectly fine as a single player action RPG romp. It is an easy game for Marvel fans to pick up and play, but is also enjoyable to those that might not be as familiar with the characters and settings.
    • 72 Metascore
    • 70 Critic Score
    Resonance of Fate probably won't be named game of the year or end up on a Greatest Hits list, but it is definitely one of the more enjoyable RPGs that I've played recently and should be taken into consideration the next time you need an RPG fix.
    • 78 Metascore
    • 70 Critic Score
    Tales of Xillia Remastered is another successful feather in the cap of the series’ 30th anniversary Remastered Project. While the game itself has some wrinkles in the story department, and visually the game shows its age, it is still filled with fun combat, wonderful characters, and one of the best antagonists in the whole series.
    • tbd Metascore
    • 70 Critic Score
    Fated Haven shows tons of promise for the episodic RPG. Not only does it showcase a great story, it ends on enough of a cliffhanger that players will be dying to find out more.
    • 87 Metascore
    • 70 Critic Score
    Aside from the travel issue, Spirit Tracks is, in every way, a better game than Phantom Hourglass. Sadly, the travel gets so frustrating later in the game that it really drags the whole thing down.
    • 76 Metascore
    • 70 Critic Score
    Atelier Marie Remake: The Alchemist of Salburg offers a refined version of a twenty-five-year-old item-crafting simulator RPG. The game is short and sweet, finishing in around 10 hours with an endless mode option allowing for an expanded runtime with Marie and her companions, ending when the player decides. The game does not attempt to retrofit the title with features from more recent entries; rather, it focuses on presenting a version of the game that matches modern sensibilities while still retaining the core gameplay from 1997. The end result is a short and charmingly dated experience. This refresher course on the game that started a decades-long series may not be sitting at the top of the class, but it still earns high marks. For a student like Marie, that’s a perfect recipe.
    • 78 Metascore
    • 70 Critic Score
    Cosmic Star Heroine is far more than a simple send-up of some of the genre’s most beloved classics. It may imitate a similar art style and plot development, but it shows a good amount of innovation in some key areas. Particularly its combat system is packed with new and interesting ideas that require a good deal of attention paid during even rote battles. The variety of combat systems end up being as much of a drawback as an advantage late in the game, though, when lengthy skirmishes seem needlessly protracted. What still remains is a fun, if not terribly demanding galactic romp to save the cosmos alongside a crew of colorful, if not terribly deep pals.
    • 80 Metascore
    • 70 Critic Score
    Although Silver Star Harmony is not a perfect remake, it's one that definitely received a lot of tender love and care.
    • tbd Metascore
    • 70 Critic Score
    Cosmic Star Heroine doesn’t quite match up with the best of the 16-bit era’s RPGs but is definitely worth the attention of anyone today who was at all interested in the project during its long genesis, which is a lot more than many deliberate throwbacks can say.
    • 86 Metascore
    • 70 Critic Score
    It is a good game, though, especially if you have some friends around to share it with.
    • tbd Metascore
    • 70 Critic Score
    While Toward Dawn certainly tempers some of its ambitions, it is nonetheless an impressive debut title from a solo developer. It displays a fine understanding of what makes RPG tick, and its efforts to showcase and raise interest in its Welsh mythological inspirations are effective. The game is a fun and worthwhile spending of time, and I look forward to seeing what Devi Serene has in store next.
    • 65 Metascore
    • 70 Critic Score
    Unrest aims high and doesn't quite live up to its hype.
    • 80 Metascore
    • 70 Critic Score
    It's a solid game all-around that takes a good-not-great traditional JRPG and replaces the standard third-person dungeons with good-not-great first-person, tile-based ones, binding everything together with a strong apocalyptic story.
    • 77 Metascore
    • 70 Critic Score
    It's quite possible that I would have been even more taken with this game had plenty of friends been in the area so that we could cooperatively slaughter the forces of evil. Even as a solo experience though, Dragon's Crown is a blast to play. Fiddling around with all of its inventory is sometimes bothersome but it never overshadows the entertaining thrill ride of smashing things to a bloody pulp. Whether it's this original or the enhanced one coming in 2018, anyone with an affinity for beat-em-ups mixed with RPGs who hasn't tried this should do so poste haste.
    • 78 Metascore
    • 70 Critic Score
    Golf Story is an easy recommendation for all early Switch adopters out there. Very solid gameplay is well backed up by plenty of humour and a lot of nicely varied entertainment. Though it can be argued that the game doesn't provide anything overly new in its implementation of the game, even those who aren't fans of the sport will find lots of fun throughout.
    • 74 Metascore
    • 70 Critic Score
    For those looking for an investigative adventure, The Council is worth checking out. It makes good use of its setting to create the initial intrigue, even if it veers away from it a bit too much at the end. The use of RPG and skill elements gives players a sense of progress as Louis learns more about the situation and becomes more adept at dealing with the other characters. While not all-powerful, The Council certainly has some interesting things to say.
    • tbd Metascore
    • 70 Critic Score
    Helen's Mysterious Castle is easy to recommend for those who love a challenge and are willing to work hard for their rewards, and with such a low price of admission, it's worth checking out.
    • 80 Metascore
    • 70 Critic Score
    It's fun, but grounded in the fond repetition of nostalgia.
    • 63 Metascore
    • 70 Critic Score
    Those with any passing interest in dungeon crawlers should find a lot of enjoy in The Lost Child, though it’s certainly not perfect. Some may be tempted to write it off as an SMT knock-off, but this doesn’t strike as being fair given how its systems go a long way to stamping its own mark on everything and to make it stand out. Gameplay and the narrative both work well for the most part, though certain aspects could’ve benefitted greatly from just a little more polish. The Lost Child is a game that should find plenty of fans out there.
    • 62 Metascore
    • 70 Critic Score
    Dynasty Warriors: Godseekers is a lot friendlier to players than many tactical RPGs, though some would argue too much so, and it's impressive how well it manages to evoke its parent series' formula of powerful warriors sweeping through opposing forces. The campaign doesn't take too long to get through and is balanced both in difficulty and experience awarding so that players won't have to spend ages getting their roster up to speed. Hardcore tactical fans will likely want more challenge than the game seems to provide, but for those looking for a lighter tactical experience, Dynasty Warriors: Godseekers fits the bill nicely.
    • 67 Metascore
    • 70 Critic Score
    So while Two Worlds II might be lacking in polish, it is pure and simple fun without the headache of over complication.
    • 77 Metascore
    • 70 Critic Score
    The Class of Heroes series remains a solid, enjoyable option for gamers who want simple Wizardry dungeon and combat mechanics without the difficulty of Labyrinth of Lost Souls, The Dark Spire, and similar titles, and the sequel is an improvement, however small, over the original.
    • 81 Metascore
    • 70 Critic Score
    Dream Team is certainly not a bad game, and the positives it offers are considerable. It nevertheless feels like a missed opportunity for something even better, and veterans of the series will probably find it getting a little old before the conclusion is reached.
    • 66 Metascore
    • 70 Critic Score
    Monark is an unrefined gem, but it is definitely a game worth checking out. While it certainly has some similar ideas as other properties, it pulls out enough tricks to make it different and individually inviting. Despite some issues, it’s a good first attempt with plenty of room for polish in any subsequent follow-up.
    • 73 Metascore
    • 70 Critic Score
    The addition of extra layers and modernity to a classic old-school dungeon crawler makes Wizardry: Proving Grounds of the Mad Overlord‘s remake an enjoyable accomplishment. The gameplay is still punishing, but it’s more manageable with added layers of strategic planning to make bad luck easier to swallow, while the presentation’s overhaul adds enough to make everything feel exciting to be a part of. The biggest detriment is that it is perhaps too faithful to the original as the punishing difficulty is sure to turn some away even as it brings turn-based thrill-seekers ever closer to see just how hard these games can really be. So, with that in mind, there’s still a lot to enjoy in this faithful remake of a true classic.
    • 73 Metascore
    • 70 Critic Score
    Salt and Sacrifice is, by and large, a faithful continuation in the niche Ska Studios carved out for itself with Salt and Sanctuary. Nearly every element will be immediately familiar to those who’ve played its predecessor, with gameplay that sees all the common action RPG staples carried out admirably. However, it’s in its one novel concept, mage hunts, that it misses the mark a bit, as these add some frustrating pieces to the puzzle without really bringing anything worthwhile and unique to the formula. While it may clock in a bit below its predecessor in terms of overall package, main gameplay staples like combat and exploration continue to be of enjoyably high quality, and make this series’ second outing a worthwhile entry.
    • 72 Metascore
    • 70 Critic Score
    Despite some gripes, Born of Bread feels like a team of creative and talented designers were given free rein to design a world the way they wanted, even infusing it with genuinely hilarious comedic writing throughout. However, the limitations enacted by the combat system upon itself, i.e. being beholden to ally and enemy affinities without any way of adjusting them to fit the situation at hand, actively hamstring the game’s positive aspects. The QTE-style attacks make the whole thing a needlessly repetitive chore that undermines the joy found in the game’s world design and writing. Those with a love for all things Paper Mario surely won’t mind it, but everyone else will want to go into the experience prepared for what’s to come.
    • 70 Metascore
    • 70 Critic Score
    While it wasn’t the game I had thought to spend much of my winter holiday pursuing, Pokémon Legends Z-A turned out to be a pleasant romp, a delightful return to a part of the game world I hadn’t seen in over a decade, and the chance to learn many new and interesting words in French. I shan’t be delving too deep into the post-game or DLC, so others may touch on those as they wish. All I may say is that this was, in the end, a very welcome Christmas present.
    • 74 Metascore
    • 70 Critic Score
    Although it won't go down as an especially memorable title, there's a lot of fun to be had with Fire Emblem Warriors. The interesting usage of all the aspects from the tactical RPG series certainly added to some freshness to the standard Musou formula, and it was great to see a lot of the characters given the high-definition treatment and the interactions between them are sure to please a lot of fans.
    • 74 Metascore
    • 70 Critic Score
    Ultimately, the success of Dungeon Defenders: Awakened can’t be fully determined at this point in time, and there’s a feeling that the console releases may be where the game gets an opportunity to shine, away from the ready comparisons to its predecessors. It’s certainly highly enjoyable and there’s an excellent base for it to build upon, but it remains to be seen how well it manages to build upon its current content and keep players coming back for more.
    • 76 Metascore
    • 70 Critic Score
    It probably won't be a sales blockbuster, but Grand Kingdom deserves to be experienced by the tactical audience.
    • 74 Metascore
    • 70 Critic Score
    Toukiden Kiwami is easily a superior product to its predecessor. The new content is more than substantial enough for fans of the first game to find the new release worthwhile, although it won't change the minds of those who weren't sold originally.
    • 77 Metascore
    • 70 Critic Score
    Blue Reflection: Second Light is a solid second step for a new series. It is visually charming throughout and turns out to have an intriguing story with engaging exploration and a simple yet fun battle system. Aside from the fact that the girls are over-sexualized, with odd interactions and some improper looks for their age, the game is surely recommendable. The series looks promising, and surely many players will be looking forward to a third entry.
    • 79 Metascore
    • 70 Critic Score
    Fairy Tail: Dungeons is no Slay the Spire, but in some ways that’s a good thing. It provides an easier to grasp experience that provides a fun dungeon romp for fans and non fans alike. It has enough variety in the form of a good roster of playable characters and other secrets to unlock, but does lack the depth to make the game the kind of long-running obsession other roguelikes have become. The story adds nothing to the long running lore of Fairy Tail, but provides enough fun character interactions to make it worth it for fans. Even non-fans looking for a pixel-art infused card battler will find a fun game to enjoy here.
    • 67 Metascore
    • 70 Critic Score
    As far as Wii games go, Fragile Dreams is definitely one of the most attractive out there.
    • 80 Metascore
    • 70 Critic Score
    My Time at Sandrock certainly doesn’t skimp on the content, with players able to expect at least a hundred hours before they hit the credits. It uses those hours well enough, with an absorbing gameplay loop that always gives players the feeling that they are progressing in one manner or another, even when it might be categorisable as busywork. Despite a weaker presentation than contemporary titles and a last third that meanders without the urgency of what came before, the game is a pleasing experience and one that those with even just a passing interest in the life and crafting sim genre are likely to enjoy their time with.
    • 68 Metascore
    • 70 Critic Score
    A strategy RPG seems like a perfect fit for the Neptunia series, and this largely ends up being true. A fun battle system combined with a large and diverse set of characters to choose from makes for a good deal of fun.
    • 82 Metascore
    • 70 Critic Score
    Astalon: Tears of the Earth has just about everything a fan of Metroidvania-RPGs could want in the sub-genre. The plot is simple but flexible, the characters are well presented, and the tower is a meatgrinder. There is challenge enough to be found for the average gamer, though of course mileage may vary. Personally, this game presented an interesting and difficult twenty hours to complete, but what a feeling of satisfaction as the final credits rolled. I am looking forward to seeing where things go from here.
    • tbd Metascore
    • 70 Critic Score
    As it is now, Dragon Fantasy Book I is an enjoyable experience that will sit well with those looking for a decent throwback to earlier RPGs.
    • 63 Metascore
    • 70 Critic Score
    Overall, Arcadian Atlas is a good indie game to recommend for fans of turn-based tactical RPGs. Its focus on narrative is the best aspect of the game as the plot twists become interesting to see when characters make unexpected decisions. Combat is not too difficult and provides variety for players to customize their units with job classes to their liking. Arcadian Atlas delivers an intriguing tale of treachery and mystery through the power of the Atlas.
    • 78 Metascore
    • 70 Critic Score
    While the Darksiders II Deathinitive Edition has plenty of positives in its column, this is primarily due to the original release already representing an impressive effort that is largely unchanged here. Frenetic combat and acrobatic exploration are still satisfying, with some optional collectible-hunting and a handful of other sidequests. The game’s lengthy dungeons and impressive graphics and audio have all been well-preserved, and the inclusion of all three DLC spells even more value for money. As positive as that sounds, there’s also a distinct sense of the game resting on its laurels. There’s a dearth of new features, from quality-of-life options to performance improvements — it’s worth noting that the game crashed a few times during the review playthrough. It seems there just wasn’t a whole lot of tinkering under the hood. Even story recaps, soundtrack samples, or cinematic galleries would have been welcome, but are all conspicuously absent, making for a barebones-effort remaster of an otherwise exciting game.
    • 69 Metascore
    • 70 Critic Score
    In the end, Ara Fell isn’t showing off anything that hasn’t been seen in games for many years, but the full package comes together well; while the adage “greater than the sum of its parts” is sometimes overused, Ara Fell is an excellent example of the way a game can come together and simply be fun. For those craving a JRPG that feels like it could be played on a Super Nintendo, but still want modern conveniences like adjustable difficulty level, efficient world travel, and moulding characters based on what makes the most interesting party for the player, Ara Fell is a prime example of a throwback RPG.
    • 89 Metascore
    • 70 Critic Score
    Pillars is a title that should make old-schoolers happy while still offering a solid core game, story, and a rich setting for new-schoolers.
    • 77 Metascore
    • 70 Critic Score
    Overall, Solasta faithfully recreates much of the experience of a fifth edition Dungeons & Dragons adventure with a focus on satisfying combat. It also takes a fresh approach to some of the common tropes, though most of them clearly needed more time and focus to reach their full potential. The game provides an excellent introduction to not only its pen-and-paper counterpart but computer-style role-playing games as well. In the end, Solasta provides a fun, if somewhat short, ride that most will enjoy.
    • 73 Metascore
    • 70 Critic Score
    It does represent an improvement over the first, and is something that should be purchased immediately if crazy localization risks are to be encouraged henceforth.
    • 61 Metascore
    • 70 Critic Score
    Braveland Trilogy is ultimately a game that is sunk and buoyed by its earlier rough edges and eventual success. While the original Braveland is short and mediocre, the second game Braveland Wizard shows great promise and improves on nearly everything, while the third game Braveland Pirate shines with personality, sparkles with witty dialogue and shows great growth, finally fulfilling the potential glimpsed in the original game. Providing players can bear through the original title, Braveland Trilogy is an entertaining romp through the hexagonal combat made popular in classic Heroes of Might & Magic games.
    • 74 Metascore
    • 70 Critic Score
    Although it might be hard for Atlas Wept to stand out among the flood of games currently available, it offers strong bang for its buck. The dozen-hour playtime is perfectly judged and fits in nicely with the depth of gameplay and breadth of its story. It’s a worthwhile experience, offering a touching tale that examines humanity with a vital spark of hope at the end.
    • 72 Metascore
    • 70 Critic Score
    Pokémon Violet is a highly enjoyable game. While it is hard to figure out a balanced path in its open world, it will also bring hours and hours of fun to those who want to fully explore it. Despite adding some fresh ideas, the story isn’t memorable, but the great variety of Pokémon, the art, and the turn-based battle system will surely please fans and newcomers alike.
    • 68 Metascore
    • 70 Critic Score
    Players who are in search for a satisfying first-person dungeon-crawling experience will find themselves at home with Vaporum: Lockdown. Surrounding a somewhat by-the-numbers story is an enjoyable combat system that keeps a constant sense of progression and multiple puzzles that will test anyone’s mettle, all immersed in a steampunk-inspired setting.
    • 92 Metascore
    • 70 Critic Score
    Despite the fact that Undertale didn't tick all my boxes, it was still an enjoyable game. Its visuals and music brought to mind some of my most cherished memories from my formative years, and are top-notch even for games that try to evoke that retro vibe. Its narrative is tongue-in-cheek and consistantly sends surprises the player's way. The game excels at asking players to enjoy it in ways that are incongruous with the traditional way RPGs are designed. Unfortunately, those looking for a more traditional experience may feel short-changed here. The lion's share of the game's character, lore, and emotional impact is experienced by challenging yourself to play the entire game in a completely different fashion.
    • 76 Metascore
    • 70 Critic Score
    Utawarerumono: Prelude to the Fallen is an ideal opportunity to get into the series and learn what it’s all about. It won’t be for all; those unable to deal with the slow pace of visual novels will get unstuck in the many events that try and build relationships at the expense of driving the plot, something that is almost omnipresent throughout both this game and the Mask duology. However, for those who enjoy winding down with a deep story and some enjoyable tactical combat, the game provides that in spades.
    • 71 Metascore
    • 70 Critic Score
    Pokémon Violet is a highly enjoyable game. While it is hard to figure out a balanced path in its open world, it will also bring hours and hours of fun to those who want to fully explore it. Despite adding some fresh ideas, the story isn’t memorable, but the great variety of Pokémon, the art, and the turn-based battle system will surely please fans and newcomers alike.
    • 72 Metascore
    • 70 Critic Score
    Dragon Quest Treasures is a fun game for those looking to just wander around a Dragon Quest world and dig up treasure. Long-time series fans and those used to deeper ARPG combat systems might find the game to be too feature-lite though, with a dearth of monsters being the primary culprit from a series with more than a thousand to choose from. The main narrative can be breezed through in about 20 hours, but there are easily several times as many hours of fun to be had for those that enjoy a game with sidequests galore and post-game content. For a series with upwards of three dozen titles to its name over more than 36 years, it’s been a surprisingly long time since fans received a Dragon Quest console release. Mobile games aside, Dragon Quest Treasures is the first new release since 2019’s Dragon Quest Builders 2. While not as feature-rich as that preceding spin-off, Treasures forges its own way with a mountain of treasure to find and an expansive world that’s endlessly fun to explore.
    • 75 Metascore
    • 70 Critic Score
    Overall, while Moero Crystal H has its ups and downs, it’s a noticeable improvement over Moero Chronicle Hyper and provides ample opportunity for gameplay outside of the traditional first-person dungeon crawling experience. For those who enjoy, or at least aren’t put off by, the copious near-nudity, lewd imagery, and colourful characters, Crystal stands out as one of the better dungeon crawlers on the Switch. Just maybe don’t play it in public.
    • 72 Metascore
    • 70 Critic Score
    The Dungeon of Naheulbeuk: The Amulet of Chaos has no fear of pointing out the absurdity within conventional fantastic stories while offering an enjoyable game with many possibilities that can invite players to have more than one playthrough. The battles and puzzles both offer a fun challenge, and the dungeon has plenty of rooms to explore. For those who enjoy constant satire, subverting expectations, and enchanting voice acting, there’s no better place to stop and use the toilet.
    • 83 Metascore
    • 70 Critic Score
    Compared to the original release, the Sandras now also boasts a faster travel speed while on the high seas. Apart from that and the new island of Öland, there is also the new post-game Muspelheim dungeon for players to tackle. All previously released cosmetic DLC, namely costumes for Adol and Karja and decorations for the Sandras, are included, as are some tweaks to specific game mechanics like naval combat and mini-games, and some graphical and performance upticks. All told, this package is certainly worthy of being deemed the game’s definitive edition. The Ys formula, while certainly evolved over time, has always been focused on more action-oriented mechanics, and there are enough bells and whistles here to keep it generally engaging, if a bit repetitive, while the storytelling has taken on a more and more prominent role over time. It may not be up the alley of those looking for deeply engrossing gameplay, but for players with a passing interest in the franchise who have not yet committed to this installment, now’s the perfect time to dive in and get their feet wet.

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