RPGamer's Scores

  • Games
For 1,239 reviews, this publication has graded:
  • 26% higher than the average critic
  • 7% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Legend of Heroes: Trails of Cold Steel IV
Lowest review score: 20 Mugen Souls
Score distribution:
1244 game reviews
    • 70 Metascore
    • 40 Critic Score
    I adored Rhapsody and Rhapsody II, but Rhapsody III feels like an unnecessary addition to this fun series. The game feels like more of a cash grab, offering mediocre stories regarding the series’ wonderful cast of characters, and it’s accompanied by uninspired dungeons and question combat design. Rhapsody III was a rollercoaster I was begging to get off because the constant ups and downs felt like whiplash. Two out of six short stories are not enough for me to recommend Rhapsody III, even for series fans, but one could say its presence for a bundle helped finally give Rhapsody II its welcome western release.
    • 69 Metascore
    • 70 Critic Score
    Affogato was an entertaining romp for me to end my summer gaming season with, and while I had some hang-ups with the late-game battle maps, I only experienced one major bug–in the final boss battle of all places. That bug failed to occur on the second attempt, and overall I’ve enjoyed my time with this game. Like a fresh sip of caffe latte on a cool morning, it’s been a good pick-me-up for the rest of the season.
    • 54 Metascore
    • 30 Critic Score
    I had every intention of enjoying Xuan-Yuan Sword: Mists Beyond the Mountains; I quite liked Xuan Yuan Sword 7 when it received a western release a few years back, and I am generally a fan of throwback, pixel-art styles with turn-based combat. But it didn’t take long for the game to tear down any goodwill built up by its predecessor or my personal inclinations. When push comes to shove, there’s just no way to ignore the terrible blow dealt to the game by its one-of-a-kind translation, evident in everything from the philosophical musings of the plot to how character arcs unfold. And if that alone wasn’t the deathblow, then the frustrating and plain unfun balance issues that made me beg for credits certainly did the trick. There’s no two ways about it: Mists Beyond the Mountains would have fared better staying shrouded in the fog of ancient obscurity.
    • 80 Metascore
    • 80 Critic Score
    Though there is enough in the margins to find fault with, Remnant II is still a sequel that only improves upon the first game. While the storytelling leaves a lot to be desired, the rest of the game receives an easy recommendation. Even the difficulty spikes and slower-than-desired rate of obtaining new weapons and upgrade materials can’t get in the way of a fun action RPG with solid combat, wide variety of play styles, and a bunch of secrets to uncover. It’s a positive step in the right direction for the series and makes me excited for what Gunfire Games will do next.
    • 76 Metascore
    • 70 Critic Score
    Atelier Marie Remake: The Alchemist of Salburg offers a refined version of a twenty-five-year-old item-crafting simulator RPG. The game is short and sweet, finishing in around 10 hours with an endless mode option allowing for an expanded runtime with Marie and her companions, ending when the player decides. The game does not attempt to retrofit the title with features from more recent entries; rather, it focuses on presenting a version of the game that matches modern sensibilities while still retaining the core gameplay from 1997. The end result is a short and charmingly dated experience. This refresher course on the game that started a decades-long series may not be sitting at the top of the class, but it still earns high marks. For a student like Marie, that’s a perfect recipe.
    • 78 Metascore
    • 80 Critic Score
    There is no game out there like Stray Gods, and while its execution has some flaws, its originality shines through. Summerfall Studios has crafted a memorable experience with loveable characters and catchy songs to boot. It’s been weeks since I completed both my playthroughs, and I’m still singing many of the unforgettable songs because they are unforgettable. Stray Gods casts a spell on the RPG genre, showcasing that risks truly can pay off, and succeeds by being an experience like no other.
    • 63 Metascore
    • 70 Critic Score
    Overall, Arcadian Atlas is a good indie game to recommend for fans of turn-based tactical RPGs. Its focus on narrative is the best aspect of the game as the plot twists become interesting to see when characters make unexpected decisions. Combat is not too difficult and provides variety for players to customize their units with job classes to their liking. Arcadian Atlas delivers an intriguing tale of treachery and mystery through the power of the Atlas.
    • tbd Metascore
    • 70 Critic Score
    Ultimately, Tails of Iron is a pleasant surprise. The game’s darker tone and not inconsiderable challenge made it a far more engaging title than its “Animal Kingdom” plot might at first brush suggest. While exploration is fun enough, it’s the combat system that is the real standout here, simple enough to be quickly learned but intricate enough to provide plenty of variety, particularly during the fun boss fights. With fine presentation values to boot, it’s an enjoyable overall package that’s easy to recommend.
    • 87 Metascore
    • 90 Critic Score
    Final Fantasy XVI is the magnificent entry fans and newcomers needed. This somber take on the series’ traditional theme surrounding magic crystals an imposing Eikons readily evokes nostalgia on longtime fans and nicely introduces newcomers to the series. Its spellbinding story, emotive soundtrack, spectacular visuals, and fast-paced action combat make Final Fantasy XVI a must-play action RPG.
    • tbd Metascore
    • 40 Critic Score
    Soulvars will hold limited appeal to turn-based RPG fans. Those looking for a compelling plot and lovable characters will likely want to search elsewhere. The battle system is good enough to entertain players, but offers little to compel them to return to the game once it is beaten as the replay value is nearly zero. Unfortunately, its soulless plot and characterization make it a grind to get through.
    • 81 Metascore
    • 80 Critic Score
    With its placement as a capstone on the titles that have come before, The Legend of Heroes: Trails into Reverie is very much one for the fans. It’s largely a celebration of all that’s come before it, both narratively and in its combat, and ultimately successful for doing so. It’s nature means Trails into Reverie is lacking some of the fun investigative parts that have helped players inhabit the world, but being able to see all of the main characters interact again is a pleasure, and it once again pulls off an impressive emotional finale. With all that said and done, it’s definitely time the series headed for new pastures and hopefully western fans won’t have too long to wait before finding out where it goes in Kuro no Kiseki.
    • 81 Metascore
    • 80 Critic Score
    When a game is successful it can be easy to just make a few changes and call it a day for a sequel. Altering the formula with how traversal works and adding in new ways of making the game feel both punishing and fair is what makes Darkest Dungeon II exemplary. With so many different options of making things work it is easy to get lost in this world for one more run. Those that stick past the many fallen runs will find a game that shines by not having players learn to run from walking, but rather how to stand battered and bloody after crawling and fighting through everything the game throws at them. This game is a well-designed gem for any brave enough to enter its depths.
    • 69 Metascore
    • Critic Score
    Miasma Chronicles is more than just a solid tactical RPG experience; it’s a game that’s both tongue-in-cheek fun and darkly mature, chronicling a humankind on the brink of extinction. The world-building and presentation offer much to take in and enjoy, while the combat is deep and sound, with tons of variables to constantly keep up with that can turn the tide of battle at a moment’s notice. It also has quite a keen edge, and those who enjoy a firm challenge will be well-served by what’s on offer. Despite a few technical hiccups in its current state, Miasma Chronicles has a lot to love, and is an easy recommendation for those wanting to scratch their next tactical itch with a game that asks much of its players, but also offers a wealth of quality in return.
    • 96 Metascore
    • 100 Critic Score
    The Legend of Zelda: Tears of the Kingdom has immediately become one of the Switch’s standout titles. Creating something with a greater draw than the Breath of the Wild was always going to be a challenge, but Nintendo has taken lessons learned from and systems established in it to create a glorious follow-up that fully deserves the plaudits that have already come its way. Even for those who haven’t played many Zelda titles, Tears of the Kingdom is absolutely worth diving into and rewards every moment spent with it.
    • 83 Metascore
    • 80 Critic Score
    In spite of its technical issues, Marvel’s Midnight Suns is an easy recommendation to strategy and superhero fans or anyone who’s been missing the more traditional BioWare experience. Its tactical combat stands out in the genre and is consistently compelling. The plot is no great shakes but the characters are excellent renditions of decades-old favorites. It’s also a well-paced game, never getting bogged down in any one form of play for too long but free-form enough to allow for players to do that if they wish. Not only is Midnight Suns a great Marvel game, it’s a great game in its own right.
    • 80 Metascore
    • 70 Critic Score
    Hunt the Night is a great example of what a first-time developer can accomplish. It ticks almost all of the expected boxes, while nailing the balance and cohesion between its melee and ranged fighting techniques, and how one relies on the other. The game is a solid challenge, particularly in its boss fights, without ever feeling unfair. The times it doesn’t fully score a win at least show enough potential to hint at what could have been. Its relatively short runtime offers a tight and enjoyable experience that could do with a little bit more content and world-building to iron out the well-intentioned content provided. With a very solid presentation backing it up, it’s an easy recommendation for dark action RPG fans.
    • 80 Metascore
    • 70 Critic Score
    Ash of Gods: The Way is a solid strategic deckbuilder; its strength very much lies in its ability to generate a puzzle-solving feel through a straightforward base ruleset and a wide variety of combat scenarios and conditions. While it ultimately may not last too long in the memory after the fact, the time spent with it is enjoyable and it makes for a pleasing mental workout.
    • 83 Metascore
    • 70 Critic Score
    Cassette Beats is generally a good game that takes the classic Pokémon formula and tries to iterate upon it in almost all areas. For the most part, the ideas are indeed a step up from the first few Pokémon generations, but the execution doesn’t quite come off in the pace of battles and its more obscure puzzles. The double-battle nature of the game and the beast customization offers players a great deal of strategy to engage with while listening to an excellent soundtrack. With such a broad open-world setting, RPGamers will likely find themselves immersed far beyond the fifteen hours of mainline content the game has to offer.
    • 84 Metascore
    • 90 Critic Score
    Live A Live offers a unique and joyful experience full of charming characters and fun mechanics that is totally worth experiencing. Its originality will captivate fans of RPGs and other genres alike. With superb storytelling and fantastic art, Live A Live should be considered as a top-notch RPG.
    • 64 Metascore
    • 60 Critic Score
    Redemption Reapers took the relentless pessimism as its core tenet and pushed it as far it would go. Many stories would have heroes rise from the ashes like a Phoenix, in here The Ashen Hawks have a saying “Burn away your fear…and survive among the ashes” which easily alludes to they’re what remains after hope has left. This murky defeatist outlook at survival provides consistent entertainment with its harrowing combat and great soundtrack, but ultimately leaves players with a grave taste in their mouths due to the bleak subject matter. Taking something this dark and not taking it far enough to have truly invested characters or plot is a shame. It is fun to see the lengths a dark theme like this will go, but there’s little light to be found beyond the thrills of surviving to fight another day.
    • 78 Metascore
    • 80 Critic Score
    Despite a simple gameplay loop and basic level design, Mageseeker is a joyous, and addictive game to play. The repetitiveness never wears out the combat and continues to keep the player fully engaged. While the story of revenge is a familiar one, the cast elevates it to great heights and a thrilling conclusion. The Mageseeker’s overall experience is enjoyable and it’s as very easy recommendation.
    • tbd Metascore
    • 50 Critic Score
    Ravenlok is incredibly endearing on the surface with its charming visual style and vibe. It’s just a shame that the underlying game never completely lives up to that charm factor. With combat that ends up tiresome and an underwhelming story, there’s always a feeling that the game is missing something. The game fortunately doesn’t stick around too long, coming in at around six hours, but it’s disappointing that those six hours are not more memorable, as there are glimpses in Ravenlok that could have been something special.
    • 75 Metascore
    • 70 Critic Score
    I have to admit how pleasantly surprised I was by how much I enjoyed my time with GrimGrimoire OnceMore. I didn’t anticipate how much I would love the game’s overall atmosphere and real-time strategy combat. It’s also appreciable that the game doesn’t outstay its welcome, clocking in just shy of ten hours, though this can vary based on the difficulty and how much of the trial content is completed. It’s definitely not a game for everyone, but it has such a unique charm to it that it’s worth checking out.
    • 61 Metascore
    • 50 Critic Score
    Mato Anomalies has some good moments but all have caveats. Many quality-of-life features that current turn-based RPGs have are implemented in odd ways, and what new things the game tries tends to fall flat. Combat is enjoyable, but a disjointed user interface and repetitive ability use make it stale sooner rather than later. This is a game that is very dense, with a time-consuming interface and a story that tries way too hard to be something grand, throwing strained dialogue and empty contrivances together to the point where most of the meaning is lost. There’s some fun here, but mostly it is an unintentional headache that is hard to take as seriously as it’s trying to be.
    • 82 Metascore
    • 80 Critic Score
    I felt both so happy and sad when I finished Atelier Ryza 3. On the one hand, I was so happy that the story stuck the landing and Gust truly learned from the missteps in Atelier Ryza 2. On the other hand, I was so heartbroken that my time with these characters whom I have grown to love throughout three games was finally coming to an end. While there are a few hiccups, overall Atelier Ryza 3: Alchemist of the End & the Secret Key is a brilliant send-off for Ryza, her friends, and fans of the series as a whole.
    • 86 Metascore
    • 80 Critic Score
    Despite being essentially the same game that was first released over a decade ago, Persona 4 Golden manages to avoid feeling dated to this day. A great cast of characters, an intriguing murder mystery story, and satisfying storytelling that moves at an unhurried pace are all completed by fun combat mechanics to preserve the game’s high standard. Even as the Golden iteration added some new content to it, these core sentiments remain largely unchanged. With a handful of exceptions, the majority of Social Links and sidequests underwhelm, while dungeons can be lengthy chores and the day-by-day calendar system makes completing all the behind-the-scenes checklists unnecessarily stressful, but though these annoyances require some getting used to, the game ultimately remains as much worth playing today as ever. The PlayStation 4 release may not bring anything new to the table, but those who’ve never experienced the game before will find a filling and satisfying meal awaits.
    • 72 Metascore
    • 60 Critic Score
    Despite all of the areas that The Outer Worlds could do better, it is still an enjoyable experience. Companions and the relative density of the game make the day-to-day quests by and large engaging, while the inclusion of the DLC goes a long way to raising up the interest in the setting. However, outside of it there is little to recommend Halcyon as a place to explore, particularly as players get assaulted by familiar foes more than necessary. The Outer Worlds sets a solid, if unspectacular, base that has plenty of room to improve.
    • 87 Metascore
    • 80 Critic Score
    Theatrhythm Final Bar Line is an easy recommendation for Final Fantasy fans. The rhythm gameplay is highly enjoyable and a fantastic way for players to enjoy a trip through the musical delights that the series offers. As a love letter to the series’ soundtracks it heartily succeeds, and every play session is bound to come away with players fondly humming at least one of the tracks they’ve played through for hours ahead.
    • 75 Metascore
    • 50 Critic Score
    It is a shame that more time and effort weren’t put into the monster variety and ensuring better performance at launch. With the ability to create traps and other constructs on the field of battle, Wild Hearts has created a new hunting experience that could certainly stand toe to toe with a more well-established series. Future patches and DLC could certainly iron some of these problems out, but as it stands upon release, Wild Hearts is difficult to recommend in its launch state to all but the most hard-core of hunters. With that said, the foundation laid out by this title is quite solid, and could certainly lead to greater things in the future.
    • tbd Metascore
    • 70 Critic Score
    This trip to the Ambrose Isles is short and certainly sweet. Thanks to the humanity of Sera, Freya, and their friends, players are reminded that family is who and what we make of it. Judging others by first impression or glance may be easy to do, but who we are inside is what truly counts. Absinthia reminds players of this to great effect.
    • 81 Metascore
    • 80 Critic Score
    For those who enjoyed Trails in the Sky, Trails from Zero or the Trails of Cold Steel titles, diving into Trails to Azure now that an official release has arrived is an absolute no-brainer. Despite the game’s aging presentation, an excellent story, quality localisation, and multiple quality-of-life improvements will overcome any qualms players may have about minor issues and fills in a critical narrative gap in the overall series. While it isn’t recommended as the first Trails title for newcomers, for established fans of the series, The Legend of Heroes: Trails to Azure is an absolute must-play.
    • 85 Metascore
    • 100 Critic Score
    An amazing array of excellent features carried over from the first title, as well as multiple improvements both asked for by fans and added by the creative team at Acquire, lead Octopath Traveler II to be one of the most enjoyable lengthy titles I’ve played in years. Even during some small moments of grinding needed during my 70+ hours, the battle system, sidequests, and character customization always kept me fully engaged in the story and what I was experiencing. There’s little doubt that turn-based RPG fans will find incredible satisfaction from the title, and those who enjoy expansive lore and deep, customizable job systems will fall head-over-heels in love.
    • 79 Metascore
    • 70 Critic Score
    Far from an unqualified win, Wo Long does manage to be an entertaining ride. When it leans into the strength of its combat it’s a joy. But much like that combat, there’s a push and pull to the changes that never quite coalesce. The inclusion of jumping makes the levels more fun to explore but the addition of Morale blunts any surprise the exploration might yield. The level of freedom given to customizing weapons is admirable, but when parrying is always the most powerful option everything else feels flatter as a result. Still, with top notch combat and a good amount of player experimentation there’s a lot of fun to be had. Just don’t expect to be blown away.
    • 80 Metascore
    • 70 Critic Score
    There are some solid bones in Ishin that I want to see in other Like a Dragon games, such as the inclusion of Another Life in different forms, and its ability to transport players into a different historical timeline is both unexpected and well executed, even if there’s still room for growth. Where Like a Dragon: Ishin shines its brightest, however, is its reminder that video games can be both serious business and absolute fun. It’s what the series has made a name for itself doing, and this newest entry does not disappoint in that regard.
    • 73 Metascore
    • 60 Critic Score
    One Piece Odyssey is a blatantly predictable and run-of-the-mill experience. While it may seem obvious that an anime game is targeted to an audience familiar with it, one may wonder why to waste an opportunity to make it more democratic and attract new fans. The tweaks to the classic turn-based battle structure are welcome but fall short due to the game’s unchallenging difficulty and easy-to-break equipment system. Die-hard One Piece fans will be able to appreciate the game as an interactive reminiscence of its arcs with minor redesigns. Yet, those looking for a bold and unique game may need to look elsewhere.
    • 79 Metascore
    • 70 Critic Score
    So, Meg’s Monster is not a long game. It could have been, and substantially longer at that, but its creators chose to focus on the presentation of the narrative by paring away all non-essentials, and what is left is an adorable and occasionally heart-wrenching story of loss, regret, and found-family issues with fun combat and puzzle interludes. While it only takes a few hours, the blend of narrative, plot-essential battles, and occasional puzzle elements was fun to work through. Anyone in search of a short but satisfying experience should consider this one at some point.
    • 87 Metascore
    • 80 Critic Score
    8-Bit Adventures 2 deftly finds a way to combine nostalgic charm and heart in a manner to make everything feel alive. Combat never outstays its welcome and vibrant visuals combine with old-school music to create unforgettable moments on their own. The real heart of the game lies with the character work and depth to its story. These are characters that feel important and matter to the world around them, as every action is taken with purpose. There is a great adventure built on the foundations of the past that harnesses a story so full of personality that it stands alongside classics of the genre.
    • 80 Metascore
    • 70 Critic Score
    Fire Emblem Engage emerges as a decent but ultimately fairly forgettable entry in the series. It seems like a game undecided whether it wants to spend its time celebrating the past or leaving its own mark on the series, and doesn’t really do either. Combat is definitely its strongest point, and here tactical RPG fans will find much to appreciate, but other systems feel like they are there out of sense of obligation rather than being designed to fully complement it. It’s still a good and enjoyable game, but with a firmer direction it could’ve made more of an impact.
    • 63 Metascore
    • 60 Critic Score
    Tales of Symphonia deserves to be available to the widest audience, yet the lack of attention or care demonstrated here is troubling. Remastered feels like a cheap and lazy port, and that alone makes this version disappointing, despite the strengths of the game itself. Why should gamers reward these tactics when there are remasters of PSP games and more recently, other GameCube games, that are truly modernized? There was an opportunity here to release the definitive version of Symphonia on modern consoles for fans and first-timers. Instead, Bandai Namco has doled out an inferior port of a decade old re-release at double the price it is sold elsewhere. If the math doesn’t add up to you either, don’t worry: the PC version is still available.
    • 87 Metascore
    • 90 Critic Score
    It’d be easy to simply compare Chained Echoes to some of the classics that clearly inspired it and call it a day. But the game brings to the table a lot more than simple callbacks to Chrono Trigger, Final Fantasy, or Suikoden. It builds on the impressive groundwork set by these household names in such impressive ways that it easily establishes its own identity. Even those who have never played any of the above titans will be able to get into Chained Echoes without any trouble, and all that take the plunge are sure to be quite happy they did so.
    • 79 Metascore
    • 60 Critic Score
    As the debut title from a very small development team, Path of the Midnight Sun is a fine effort. It manages to find a decent spot where its visual novel and RPG trappings balance out without one overwhelming or undercutting the other, and the story and characters make for an interesting tale with enough that holds up for its length. It’s a game that allows players to take it at their own pace, to its benefit.
    • tbd Metascore
    • 70 Critic Score
    Replaying Valkyrie Profile after a decade of dear memories was such a joyful experience for me, and I’m elated for everyone who will finally get the chance to play this classic. While I wish Square Enix had put more effort into this release, I also recognize that it was a pack-in with Valkyrie Elysium. While the difficulty isn’t perfect and the platforming is consistently frustrating, the shortcomings are balanced by an enjoyable combo system and one of the most timeless stories found in gaming.
    • 80 Metascore
    • 80 Critic Score
    Persona 3 Portable is a classic that all RPG fans should play. Its features aren’t as polished as they are in the latest entries of the series, but it has a peculiar charm that makes it unique and irreplaceable. With an amazing story, great characters to bond with, and an extraordinary turn-based battle system, Persona 3 not only created fertile ground for the subsequent releases, but is back to captivate newcomers.
    • 85 Metascore
    • 80 Critic Score
    Overall, Mario + Rabbids: Sparks of Hope does a fantastic job building on the original’s success while retaining its laid-back and humorous approach to RPGs. Smart design choices bolster the game in terms of accessibility, graphical presentation, and characterization. Outside of a few flaws, fans of strategic turn-based RPGs or just Mario games, in general, will find a lot to love here.
    • 75 Metascore
    • 70 Critic Score
    I was pleasantly surprised when I heard that there was going to be a sequel to Doraemon Story of Seasons, and Friends of the Great Kingdom was a decent experience overall. It’s clear that it has learned from the previous game’s mistakes, fixing pacing issues and offering more activities to keep the experience varied. Friends of the Great Kingdom is a great game to chill out with, providing so much whimsy and silliness that it’s hard not to grin like a fool when playing it. Even though not all of the new content was a home run, it feels like the Doraemon Story of Seasons series has finally found its footing with room to blossom even further.
    • 54 Metascore
    • 50 Critic Score
    It was always going to be tough to follow-up Golf Story in an interesting manner, and one certainly can’t say there was a lack of ambition in what Sidebar Games was trying to achieve in Sports Story. However, fulfilling that ambition is another matter entirely, and ultimately the game leaves a sense of what could have been. Sports Story still has its moments and those who enjoyed Golf Story will be able to find some enjoyment at least. The game ultimately overshoots the green, but hopefully useful lessons will be learned in time for the next approach.
    • 54 Metascore
    • 40 Critic Score
    I am not such a purist that I can’t enjoy a lower-budget indie take on the Souls-like formula, and the team at GoldKnights shows its chops in several of The Last Oricru‘s aspects. The writing and world-building are enjoyable, and the vision of giving the player lots of choice in how the story should unfold has been well realized. But when it comes to combat and performance, the game is a mess. Even if one is lucky enough to avoid game-breaking bugs, combat is executed so poorly that it spreads its taint onto the rest of the experience. When having to restart a game completely due to a bug isn’t even the worst issue encountered, I think that about says it all. In the end, the development team has much to prove to bring the gameplay in line with the good elements it showed it is capable of.
    • 73 Metascore
    • 80 Critic Score
    While Harvestella’s combat is certainly not the strongest, its supporting elements provide such a strong base and structure that the game still readily rises up above the large crowd of titles released this year. Harvestella somehow manages to pull off some highly ambitious storytelling, accompanying with it a highly satisfying gameplay loop that is hard to put down. The game has a much stronger and widespread appeal than many may have been lead to believe heading into its release, and is an easy recommendation.
    • tbd Metascore
    • 70 Critic Score
    I finished Sword and Fairy: Together Forever after 35 hours of playtime, including a great deal of the sidequests and activities. With so many of the big modern RPG releases often requiring a massive time sink, it’s always nice to experience one that feels meaty without feeling bloated. The action RPG combat is enjoyable, if not outstanding, and the world and storytelling are really engrossing. While some aspects have room for improvement, the game left me optimistic for the future of the series, hopefully with more attention paid to the quality of the translation next time.
    • tbd Metascore
    • 60 Critic Score
    For a Vast Future has some interesting ideas in its combat system, but the balance of options just makes everything too easy. This ease and accessibility may be welcome for newcomers, but for veterans the main appeal ends up being the nostalgic views and sounds, while character development and overall plot are hindered by sparse words that leave little impact on their own. For a Vast Future feels like a fun walk down memory lane, albeit a breezy and brief one.
    • 78 Metascore
    • 80 Critic Score
    Crisis Core -Final Fantasy VII- Reunion is a game that fans of Final Fantasy VII and its remake will enjoy since many loose ends are tied up and beloved characters make a triumphant appareance. The game in its core is short and simple, with a massive amount of side content that isn’t very inviting to complete, but the effort put in the remastered version managed to make it a good addition to the series. The game can work as a hype-increaser before the arrival of the highly anticipated Final Fantasy VII Rebirth or as a motivator to revisit the story of Cloud.
    • 69 Metascore
    • 70 Critic Score
    Front Mission is a venerable SRPG series that appears to be turning a corner in the West. Front Mission 1st: Remake is a solid effort at remaking the first game in the series without modifying too much of what makes this game a classic. With announced remakes of Front Mission 2 and 3 forthcoming, it is an exciting time to be a Front Mission fan. While more effort could have been taken in actually modernizing and upgrading the game’s mechanics for modern sensibilities, Front Mission 1st: Remake preserves the integrity and depth of the original’s complex systems, even if these metal joints are starting to feel a bit rusty.
    • 72 Metascore
    • 70 Critic Score
    Dragon Quest Treasures is a fun game for those looking to just wander around a Dragon Quest world and dig up treasure. Long-time series fans and those used to deeper ARPG combat systems might find the game to be too feature-lite though, with a dearth of monsters being the primary culprit from a series with more than a thousand to choose from. The main narrative can be breezed through in about 20 hours, but there are easily several times as many hours of fun to be had for those that enjoy a game with sidequests galore and post-game content. For a series with upwards of three dozen titles to its name over more than 36 years, it’s been a surprisingly long time since fans received a Dragon Quest console release. Mobile games aside, Dragon Quest Treasures is the first new release since 2019’s Dragon Quest Builders 2. While not as feature-rich as that preceding spin-off, Treasures forges its own way with a mountain of treasure to find and an expansive world that’s endlessly fun to explore.
    • 71 Metascore
    • 70 Critic Score
    Pokémon Violet is a highly enjoyable game. While it is hard to figure out a balanced path in its open world, it will also bring hours and hours of fun to those who want to fully explore it. Despite adding some fresh ideas, the story isn’t memorable, but the great variety of Pokémon, the art, and the turn-based battle system will surely please fans and newcomers alike.
    • 72 Metascore
    • 70 Critic Score
    Pokémon Violet is a highly enjoyable game. While it is hard to figure out a balanced path in its open world, it will also bring hours and hours of fun to those who want to fully explore it. Despite adding some fresh ideas, the story isn’t memorable, but the great variety of Pokémon, the art, and the turn-based battle system will surely please fans and newcomers alike.
    • 73 Metascore
    • 70 Critic Score
    Romancing SaGa -Minstrel Song- Remastered brings all the non-linearity of the franchise with some welcoming quality-of-life additions. The combat’s brutality will present a challenge even to hardened veterans and will be merciless to those who are just strolling by. The game isn’t for everyone; it requires both time and patience to learn how everything ticks. However, those willing to engage in the game, particularly across multiple playthroughs, can find a title packed with nuances and peculiarities that still stand the test of time.
    • 65 Metascore
    • 40 Critic Score
    Soccer Story provides some enjoyable basic entertainment that comes from just kicking the ball around and taking on the challenges and targets as players explore. Some of the puzzles and challenges are good fun and satisfying to complete, but there are also many that are made more frustrating than they need to be. With a flawed match system that becomes trivial once its workings have been figured out and technical issues that stack up as the game progresses, it’s incredibly tough to recommend.
    • 69 Metascore
    • 60 Critic Score
    There’s a solid narrative foundation that can be built upon in The Divine Force. D.U.M.A is an overall delight that provides the best aspects of the narrative as well as the most interesting features in combat and Bohld’or is an excellent antagonist that ties in perfectly to hammer home the intriguing themes. This foundation is weakened by the many gripes with the execution. For a game with the theme of evolution, many of the game’s systems are stuck in the past or never grew to be competent, creating an uneven experience that by the end makes it frustrating to finish.
    • 82 Metascore
    • 80 Critic Score
    Shadows Over Loathing very much picks up where West of Loathing left off. The two games have a very similar appeal, focusing on fun first and foremost but providing plenty of depth in their puzzles and exploration to ensure players are well engaged throughout. Exploring Ocean City offers plenty of rewards for players, be it satisfaction from solving a tough puzzle or challenge, or simply a good chuckle at the strange goings on.
    • 72 Metascore
    • 70 Critic Score
    Soulstice is a strong entry to the action RPG market, and a great showing for its young development studio. It manages to ride a fine line of providing a considerable yet fair difficulty to players of varying skill levels while also including many options for die-hards to ratchet up the challenge far beyond what a standard campaign requires. At the same time, it establishes an intriguing new gameworld that provides a satisfying first outing while leaving the door wide open for future adventures. It may not immediately aspire to the same household-name status as some of its sources of inspiration, but fans of the genre would be hard-pressed to not find plenty to enjoy here.
    • 75 Metascore
    • 70 Critic Score
    Lost Eidolons shows a lot of promise, especially as a debut title. Its combat ensures that tactical aficionados will get plenty of enjoyment from both the challenge and depth available to them, while Ocean Drive Studio has also ensured that there’s enough to get the more casual fans on board as well. While the game’s story ends up fizzling out a bit, there’s plenty to look forward to should the studio elect to return to Artemesia in future.
    • 76 Metascore
    • 70 Critic Score
    The developers take a brutal and punishing game of survival and spin into an epic journey. Hilda won’t become a beaten and battered casualty of a brutal combat system, but rather a heroic figure that brings hope to a bleak land and its people, with personal stories that have a variety of endings for the Aphesians in this fully fleshed out world. A strong combat system that doesn’t punish players too harshly makes Asterigos: Curse of the Stars refreshing and approachable. Levelling too much can make bosses easy, and locations for quest items can be obtuse, but the game never feels unfair or unbalanced making Aphes a world worth exploring for the rich adventure that it tells.
    • 84 Metascore
    • 90 Critic Score
    Clocking in at over fifty-five hours of gameplay, Tactics Ogre: Reborn is a worthy remake. While there is not an insane amount of improvements compared to the PlayStation Portable version of Let Us Cling Together, this is by far the definitive edition, and it does a great job of welcoming new players while also offering an intense gameplay challenge for veterans. I knew Tactics Ogre was special the moment I had to make those tough decisions at the beginning, and I found myself thinking about it even when not playing. Every battle made me want to proceed to the next because I needed to know Denam’s story. That alone is a testament to how powerful the narrative is, how addictive the gameplay. If you love tactical RPGs and somehow missed this classic, you owe it to yourself to check out Tactics Ogre: Reborn and dive into what is arguably one of the best tactical RPGs ever made.
    • 84 Metascore
    • 90 Critic Score
    With such great writing, beautiful art direction, and a battle system with just the right amount of depth for its length, This Way Madness Lies’ lovely bite-sized package is still as fulfilling an RPG experience as they come.
    • 72 Metascore
    • 50 Critic Score
    For a first foray into a new type of action game, Steelrising is an okay attempt. The skeleton of a good game is there, but all of its aspects need various levels of tweaking to get the recipe just right. Some things like combat just need a fine tune to be more reactive and smoother. Others like the level design need a firmer foundation to allow for more engaging and palatable exploration. It’s far from the worst game and won’t eat up too much time, but it’s not the most solid entry into the genre.
    • 70 Metascore
    • 50 Critic Score
    In the end, No Place for Bravery lives or dies based on the strength of its combat system. Other aspects like its graphics, music, and storytelling are passable without being outright noteworthy, but an action RPG must nail its combat, and here the game falters. With multiple issues all undermining the core battle mechanics, the game’s overall lasting impression is easily soured. Just like its protagonist, No Place for Bravery attempts to swoop in for the kill but ends up getting routinely smacked in the face instead.
    • 72 Metascore
    • 60 Critic Score
    Sunday Gold has a story that is set in an interesting world, but its focus on a singular plot point, while entertaining, makes other content feel disjointed. As a point-and-click adventure the game lacks stakes as everything can be completed with enough attempts. As a turn-based RPG the characters don’t get a lot of customization, and the most interesting parts of combat are how to avoid spending too much time in it, or dealing with an inventive negative state. However, the balance between both of these average experiences combine into an enjoyable experience that fills its fifteen to twenty hour runtime, but likely only for those actively looking to see the results of such an experiment.
    • 65 Metascore
    • 70 Critic Score
    Despite the action trappings, Valkyrie Elysium shows deference to its spiritual ancestors in terms of aesthetic, tone, and emphasis on strategic use of allies in combat. Those looking for an expansive narrative will be disappointed as there is polish missing in the presentation and story, but that does not detract from an exhilarating combat system and enjoyable interactions between the Valkyrie and the Einherjar. Valkyrie Elysium may not be the game long-suffering fans have been asking for, but it represents an organic shift for the series that can appeal to fans and newcomers alike.
    • 71 Metascore
    • 70 Critic Score
    Luckily, a solid cast of characters keeps things interesting long enough to continue to enjoy the game’s addicting combat. There’s enough good in the battle system for fans of the genre to get plenty of enjoyment out of it, but the formulaic gameplay loop and bland story keep this from being a true gem.
    • tbd Metascore
    • 70 Critic Score
    With staff members in Mexico and Seattle, Manafinder is definitely a triumph for this small indie developer. This turn-based RPG incorporates varied mini-games in a satisfying way to keep the adventure refreshing and fun. The mix of features in its battle system work perfectly to make combat highly enjoyable and rewarding. Manafinder is recommendable to RPGamers who want a short and charming journey with cute visuals.
    • 74 Metascore
    • 60 Critic Score
    Potion Permit is the kind of game that could be fantastic, if it wasn’t currently plagued with numerous bugs. For those willing to commit the fifteen to twenty hours to enjoy the content despite the mountain of technical issues, or those willing to wait for a few patches to iron out the current issues, there’s a quaint title waiting to be explored. Underneath the teleportation issues, combat problems, dialog flubs, incorrect quest text, and soft locks is a game that has managed to capture the ephemeral fun factor of a slice-of-life game, with enough RPG mechanics to keep it interesting while not overstaying its welcome.
    • 77 Metascore
    • 60 Critic Score
    Overall, Voice of Cards: The Beasts of Burden is a similar experience to previous titles. The great artwork and music offer strong groundwork and there are signs of revision taking place, with new mechanics doing some work to differentiate the experience, but they are under-baked and the straightforward gameplay doesn’t offer much excitement. Ultimately, the game works best taken as a chill switching-off experience, but doesn’t do enough to stick long in the memory.
    • 80 Metascore
    • 90 Critic Score
    Trails from Zero delivers exactly what it promises: a unique opportunity to visit a story arc most western The Legend of Heroes fans never got to experience. Those who are looking to fill in the notable gap in the series will delight in discovering a plentitude of characters getting their fifteen minutes of fame. As a potential place to start, the Crossbell duology sits in a curious place between Trails in the Sky and Trails of Cold Steel, such that players of either will be better attuned to the setting, with both working as better introductions. Even so, Trails from Zero is an easy, enthusiastic recommend for existing Trails fans.
    • 75 Metascore
    • 60 Critic Score
    Jack Move’s ten-hour campaign is sure to please many fans of cyberpunk RPGs. Its short adventure is not only a journey into a futuristic world but also a tribute to games and inventions of past decades. Jack Move is recommendable for those who want a short turn-based game and don’t mind a story full of commonplace twists.
    • 83 Metascore
    • 80 Critic Score
    I Was a Teenage Exocolonist is a game of connections and using one’s heart, mind, and body to unlock their full potential. As the children follow their paths to adulthood, the heavy hitting narrative tugs at the emotional heartstrings in different ways with each new experience. The initial heartbreaks are met with investiture in subsequent playthroughs as regret and knowledge can prevent disasters that befell the colony on previous attempts. Its roguelite nature works excellently and is immensely pleasing to reach a satisfying ending. Add to the mix its simple yet addicting card mechanics and there’s a lot here to be excited for.
    • 72 Metascore
    • 40 Critic Score
    Metal Max Xeno: Reborn is allegedly a refined experience of the initial game, but there are simply too many under-baked mechanics thrown in for anything to stick. At the end of the day, Reborn feels more like a tank management simulator with occasional forays into combat and exploration of an empty, generic-looking wasteland. Players are simply dropped into Dystokyo and left to their own devices. While some gamers will find themselves engrossed with monster hunting, others will find themselves frustrated by how Metal Max Xeno: Reborn is still unable to get things right, even after being fully reconstructed. A campy sense of humor can only carry a game so far. Unfortunately, this second chance at life is inexplicably held back by the same quality issues that plagued its progenitor.
    • 73 Metascore
    • 70 Critic Score
    Salt and Sacrifice is, by and large, a faithful continuation in the niche Ska Studios carved out for itself with Salt and Sanctuary. Nearly every element will be immediately familiar to those who’ve played its predecessor, with gameplay that sees all the common action RPG staples carried out admirably. However, it’s in its one novel concept, mage hunts, that it misses the mark a bit, as these add some frustrating pieces to the puzzle without really bringing anything worthwhile and unique to the formula. While it may clock in a bit below its predecessor in terms of overall package, main gameplay staples like combat and exploration continue to be of enjoyably high quality, and make this series’ second outing a worthwhile entry.
    • 89 Metascore
    • 100 Critic Score
    Already one of the prime RPG properties out there, Nintendo and Monolith Soft have somehow contrived to take Xenoblade Chronicles even higher. It’s clear that the studio has taken on board what has worked and what hasn’t from the previous titles, while still looking to inject fresh ideas. The great ambition of Xenoblade Chronicles 3 is backed up with superb execution across the board as all of the elements work together to put players at the centre of another stunning experience.
    • 70 Metascore
    • 60 Critic Score
    Digimon Survive is billed as a visual novel with strategic battles and delivers exactly what it promises. While the story is excellent and the art is pretty good, the gameplay doesn’t do justice to the game. Nevertheless, Digimon Survive is still recommended to fans of the franchise and those who enjoy a good story, with the warning that there’s scarce engagment with exploration and a repetitive battle system that tempers enjoyment.
    • 60 Metascore
    • 60 Critic Score
    One thing is clear, Dusk Diver 2 knows what it wants to be and does it pretty well. The hack and slash action combat is easy to learn and master, and side content is addictive to complete. Its anime inspiration lends to a vibrant world, great character design, and soundtrack fitting for any occasion. However, the most important parts of the game don’t pack enough of a punch. Combat doesn’t have enough variety, and the story meanders for too long before it gets interesting. What keeps the game moving is the many things for Yumo to do outside of battle, whether that be helping people or indulging in a nice meal. Dusk Diver 2 ultimately isn’t an indulgence, but something one might pick up when they want something comfortable and familiar.
    • 81 Metascore
    • 90 Critic Score
    Live A Live takes the systems it has and finds new and innovative ways to tell various adventures through a simple framework. Its unique highlighting of different genres, time periods, or homages is masterfully executed. The combat is deeper than it looks and finds ways to keep things varied and interesting, while melding excellently with its sublime storytelling. Each scenario is a treat to the senses in a different way, making any of them capable of being a favourite. This game is an experience that needs to be played to be believed. Square Enix has done the world a great service by updating this hidden gem and making it available to a wider and modern audience.
    • 74 Metascore
    • 80 Critic Score
    Soul Hackers 2 is a great spin-off. It isn’t as long or ambitious as other Shin Megami Tensei titles, but it’s clearly made with the same quality. While the reduced number of demons and the simpler mechanics can be a negative for veterans, Soul Hackers 2 proves to be a much friendlier starting point for newcomers. Fans of the franchise will likely enjoy this installment, even if it lacks the complexity of other titles in the series.
    • 72 Metascore
    • 70 Critic Score
    Despite some of the game’s flaws, Bear and Breakfast is a game I didn’t know I needed in my life. It’s charming, funny, and an addictive experience. I struggled to pry myself away from it because I kept wanting to up the values of my properties and work through the quests. While some of the drawbacks are disappointing, there’s a lot to love about this game, as there are great rewards that will keep the player coming back. Bear and Breakfast is a wholesome game that will give you all the cozy vibes from start to finish.
    • 82 Metascore
    • 70 Critic Score
    Overall, Citizen Sleeper is the kind of game one has to be in the right mood for. The setting is cold and alienating, while the overall mood for much of the game is a desperate struggle for survival against stacked odds. Once the stress of this abates, however, there are some genuinely lovely moments of characterization and storytelling that are absolutely worth it to experience. The challenging dice-based tabletop gaming experience is stressful at first, but loses some of its challenge as situations are dealt with, giving way to lovely and thought-provoking story interludes. With the developer supporting the game further with several pieces of free DLC, there’s a good amount of worthwhile sci-fi to experience here.
    • tbd Metascore
    • 60 Critic Score
    Although Fallen Angel suffers from some annoying performance issues and long load times when reloading after death, it also does some things right. Its archangels are infused with lots of detail, such as their character designs, fighting styles, and musical themes. The enjoyable challenge of boss fights is underscored by fast-paced combat and the joys of fully exploring each realm, and the brisk-paced runtime of less than ten hours makes this version of Lucifer’s rebellion a game that’s worth trying out.
    • 85 Metascore
    • 80 Critic Score
    Monster Hunter Rise: Sunbreak does an excellent job of taking RPGamer’s 2021 Game of the Year and elevating it further. Some may lament the lack of a new game system similar to the Guiding Lands in Monster Hunter World. However, Sunbreak focuses on improving nearly every aspect of its base game. Hunting monsters continues to provide immense satisfaction years after the release of the original Monster Hunter titles. For those who enjoyed the base title, Monster Hunter Rise: Sunbreak provides a compelling list of reasons to return back to the hunt.
    • 76 Metascore
    • 80 Critic Score
    Where you fall on Souldiers probably depends on whether you were an early adopter. Technical issues appearing at launch were considerable, but have now largely been addressed. Those just coming to the game now, or those willing to return for a second attempt, will find a title as superbly high-quality as it is challenging. However, with great challenge comes great satisfaction, and the journey along the way is just so memorable; there were times I could literally not put the controller down, even after hours of playing. The ending does promise a sequel, and I, for one, am extremely excited about what this talented team can provide in a sophomore outing with the lessons learned here.
    • 80 Metascore
    • 80 Critic Score
    Fire Emblem Warriors: Three Hopes deserves to be thought of as one of the strongest Warriors crossovers so far. The game fully dives into the elements of its parent series and is all the better for it. Although the overall story is eminently forgettable, the opportunity to spend more time with the characters and see them interact with each other again is very welcome, and it’s backed up by strong gameplay that makes fine use of the depth available to it.
    • 72 Metascore
    • 70 Critic Score
    Stranger of Paradise Final Fantasy Origin attempts to fuse the original’s sensibility into a fast-paced action RPG. For the most part, it is successful with intense action gameplay and beautiful music. Adjustable difficulty options and online co-op make the game accessible to a myriad of gamers without diminishing challenge or sacrificing replayability. It’s somewhat fitting that in this topsy-turvy action spin-off, the only thing that’s truly upside-down is the presentation of the original game’s story. Even as the narrative stumbles, the core gameplay is strong enough to motivate to see this story through to completion, no matter how chaotic.
    • tbd Metascore
    • 70 Critic Score
    The Hand of Merlin is a quick tactical roguelite game with enough otherworldly energy packed into it that causes the short completion time to breeze by. With each run being only a few hours, players have the opportunity to try out new combinations that combine classes with various abilities to find new ways to create unstoppable machines of destruction. Abominations need this level of dedication because one slip up and they’ll tear through players quickly, create a test of player’s strengths and strategies to see if they can succeed. The game holds nothing back in presentation, including an addictive genre blending soundtrack as well as a ton of depth to its lore and world building. Fans of tactical games and roguelites should check it out.
    • 76 Metascore
    • 60 Critic Score
    Both fans of Star Wars and RPGamers will find many likable features in Star Wars: Knights of the Old Republic II: The Sith Lords, from the way each character feels fleshed out to how the dialogue choices impact the destiny of the galaxy. However, in its current state, the game is barely recommendable since crashes will be present constantly. Some polish would greatly benefit the game, and with the announcement of a remake of the first entry, it is inevitable to wonder if this one will get the same treatment. I hope it does because most of the issues with the game can be addressed and the outcome could be an outstanding game instead of an average one.
    • tbd Metascore
    • 60 Critic Score
    I’ve long been a fan of games that adopt Soulslike elements into their design, even the 2D variety. If done well, even these games’ inherent limitations can be overcome in sterling ways. Watcher Chronicles, however, doesn’t ever quite put its best foot forward. Combat works well enough, but the clean and colorful art style definitely won’t be to everyone’s liking. Seeing as there’s virtually no story to speak of and exploration never so much as approaches being interesting, it’s safe to say that we’ve seen other games nail the basics at least as well while wrapping them up in a more pleasing package. Watcher Chronicles may scratch an itch for those in need, but ultimately fails to leave a lasting impression.
    • tbd Metascore
    • Critic Score
    It’s not trying to be big, flashy, or grandiose. There is no greater message it is trying to convey. It is simply a game wherein cute puppy dogs run around blowing stuff up with machine guns and missile launchers, and that is all it needs to be.
    • 68 Metascore
    • 50 Critic Score
    Touken Ranbu Warriors doesn’t feel like a great showcase for either property. The characters are engaging enough, but it fails to make a case for diving deeper into the fight against a faceless HRA that seems to be causing havoc just because. Meanwhile, the simplified variation of Warriors gameplay doesn’t have enough depth or challenge to be at all compelling. The idea of getting the series together appeared to be a good one, but the execution simply cuts too much away.
    • 79 Metascore
    • 70 Critic Score
    On paper, RPG Time: The Legend of Wright is a dazzling love letter to gamers and creators alike. Boasting a unique art style and an audacious commitment to its core gimmick, this is very much a title for gamers that remember doodling in their notebooks all those years ago, dreaming of their own creations. While gorgeous to look at, the game suffers from a bit of an identity crisis, as it is overstuffed with a few too many disparate gameplay systems. However, even those who do not find the gameplay compelling may appreciate the sheer ambition of Kenta’s tale.
    • 87 Metascore
    • 90 Critic Score
    Final Fantasy VI Pixel Remaster brings the definitive version of a 28-year-old game to today’s audiences by looking at modern enhancements and embracing the past. The spirit of the beloved original is honored here, with love of the game showing in every wisp of smoke or hiss from a strike of thunder. Final Fantasy VI Pixel Remaster doesn’t play exactly like Final Fantasy VI did in 1994 when I first played it, but the experience of this Pixel Remaster certainly looks, sounds, and feels like it did all those years ago. Unlike that old sweatshirt from college, this always fits. That’s the best kind of nostalgia, isn’t it?
    • 64 Metascore
    • 60 Critic Score
    Though it departs from the previous two games in the series, Seven Pirates H still manages to carve out its own niche in the adult-minded gaming space. While the differences between past games and this one may seem jarring at first, overall many of the gameplay tweaks come as welcome changes. Just consider whether it’s worth trying to explain the Chest Growth system to your seatmate on that next plane ride.
    • 65 Metascore
    • 50 Critic Score
    Rising takes players to averagetown, population snoozefest and it doesn’t ever get exciting, even after its twenty-hour completion time. While it offers players a beautiful presentation and some ear candy tunes, these elements cannot help elevate Rising as being any more than a fetch-quest-heavy experience with little to no payoff. If I wanted to play Chores: The RPG, I’d just clean my house, because doing that offers considerably more tangible benefits than playing this game to completion did.
    • 74 Metascore
    • 50 Critic Score
    Loot River has a lot going for it with precise fluid combat and methodical progression. It has had some technically hiccups, many of which have been ironed out with quick fixes, though their presence in the original release is a disappointment. The progression feels stunted with only a slight variation to each map to keep players coming back for more. Loot River‘s mileage will vary, with refreshing timing-based combat it can feel like a fun distraction or a listless drift down the river.
    • tbd Metascore
    • 50 Critic Score
    There’s just not enough in the overall package to make tERRORbane an enjoyable experience, especially for those looking for something more than flat parody.

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