RPGamer's Scores

  • Games
For 1,239 reviews, this publication has graded:
  • 26% higher than the average critic
  • 7% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 20 Final Fantasy Crystal Chronicles: The Crystal Bearers
Score distribution:
1244 game reviews
    • 70 Metascore
    • 60 Critic Score
    Overall, Touhou Genso Wanderer is a solid game with no interest in appealing to anyone beyond its niche audience. Devoted fans of Touhou will enjoy seeing some lesser-used characters in action, while fans of roguelikes can easily ignore the story and focus on the challenge of the gameplay. But if you're neither one of those things, it's probably not worth the full price.
    • 76 Metascore
    • 70 Critic Score
    Reverie Under the Moonlight is a highly polished Metroidvania with wonderful aesthetics, and introduces a number of interesting gameplay and combat mechanics. The non-linear exploration, progressive unlocking of new areas, and backtracking are generally enjoyable, and what lore and story exist are competent. Unfortunately, the developers don't make good use of its great combat mechanics due to poor encounter design and an excessive number of easily missable combat abilities. In addition, rewards for exploration tend to be bland and the short length leaves the world and story underdeveloped. The short and sweet Metroidvania experience Reverie Under the Moonlight offers is definitely worthwhile and will satisfy fans of the genre, but the aforementioned design shortcomings keep it from standing out from the pack.
    • 74 Metascore
    • 50 Critic Score
    I had high hopes for a lot of the new ideas being introduced, but sadly Atelier Firis breaks my heart in a lot of ways. As someone who loves to get lost in big open worlds, I struggled to enjoy this installment with the same intensity that I've had for the Atelier series over the years. Firis feels like a larger step backwards than Sophie did, and I can only hope that the third game in the Mysterious subseries will fix the blemishes, because there are some great ideas here that just needed smarter execution and more polish.
    • 77 Metascore
    • 70 Critic Score
    Ys Origin is a great gateway into the Ys series, as well as another high-quality entry for those who are already sold on the series. Its streamlined approach offers a perfect combination of being able to showcase what Ys is all about without demanding too much of time commitment. Those looking for an engaging experience of combat and exploration should check it out.
    • 88 Metascore
    • 80 Critic Score
    NieR: Automata is an odd case where the game feels worse than the sum of its parts. Each individual element is high quality on its own, but there are enough flaws to bring down the overall experience. The story goes in very interesting directions but fails to land the ending, and the combat has a lot of depth but fails to encourage the player to explore it, which combine to make the whole thing feel just a bit hollower than it should be. Anyone who liked NieR or Drakengard will love this game just for how it presents itself and the ideas it explores, but fans of action games or slightly thoughtful sci-fi stories will find a lot to appreciate too.
    • 88 Metascore
    • 80 Critic Score
    For its rookie outing, Nioh shows a lot of promise and delivers on quite a bit of it. Its combat is unmatched and will carry it further than some of the more nitpicky complaints can bring it down. It's a fun game to learn, offering great incentives to explore and pore over its many intricacies. It may end up being a bit too long for its own good, but others may find this offers the replayability necessary to get that next piece of an armor set. If this is to be the foundation for a new series, which it absolutely should be, then the hard work is over and an interesting world just needs to be built around it. If it is to stand alone, then it at least does so with one of the finest combat systems ever created.
    • 78 Metascore
    • 70 Critic Score
    With all the Arland and Dusk games re-released on PlayStation Vita, I am happy to have completed this journey all over again. Replaying the Dusk series in particular reminded me why I enjoy this series so much, and Atelier Shallie has a lot of wonderful qualities, even if it isn't the wrap up to the subseries that it needed to be. I still maintain that if you are a newcomer, the Dusk subseries is a great way to start, as the learning curve isn't as high as the Arland games. Atelier Shallie isn't the perfect conclusion, but it offers so much heart and a grand adventure that it's almost forgivable.
    • 89 Metascore
    • 100 Critic Score
    Horizon Zero Dawn is as close to a flawless RPG as one could hope for; developer Guerilla Games went for the gold in every respect, and it shows. The game boasts immense production values in its gorgeous art direction, and is stuffed to the gills with great voiceover performances, atmospheric and tuneful music, and visceral sound effects work. Even more importantly, it provides a top-notch story that delights in plunging the unsuspecting player headfirst down a rabbit hole of epic proportions, far and away its strongest achievement.
    • 62 Metascore
    • 70 Critic Score
    Dynasty Warriors: Godseekers is a lot friendlier to players than many tactical RPGs, though some would argue too much so, and it's impressive how well it manages to evoke its parent series' formula of powerful warriors sweeping through opposing forces. The campaign doesn't take too long to get through and is balanced both in difficulty and experience awarding so that players won't have to spend ages getting their roster up to speed. Hardcore tactical fans will likely want more challenge than the game seems to provide, but for those looking for a lighter tactical experience, Dynasty Warriors: Godseekers fits the bill nicely.
    • 83 Metascore
    • 80 Critic Score
    Dragon Quest Builders manages to strike a great balance, combining a streamlined Minecraft-inspired building system with a goal-directed minimalist RPG series. The simple nature of each can lack depth when compared to standalone games in the corresponding genre, but as a combination it works, enabling players to delve into each system without overloading them. The game's somewhat repetitive nature, outdated graphics, and limited combat do somewhat detract, but with the added dash of nostalgia and a hefty dose of humorous charm, Square Enix has the beginnings of a successful formula on its hands with Dragon Quest Builders.
    • 85 Metascore
    • 80 Critic Score
    Dragon Quest hasn't been about top-notch production values in recent years, but having them for this game certainly doesn't hurt. VIII has been a constant pleasure for me to experience in depth at last, and is now my favorite in the series. Anyone who didn't experience it on PS2 and has even the tiniest iota of interest should check it out immediately, and the additional content serves as a good inducement to get veterans interested in a revisit. This won't convert anyone who despises the stereotypical JRPG, but it shows just how well such a thing can be done.
    • 79 Metascore
    • 90 Critic Score
    Overall, Berseria has its flaws, but those feel like nitpicks compared to the solid core gameplay and story, and it marks a strong return to form for an older series that doesn't quite command the same respect it used to. The writing and characters are better than they've ever been, and the skill-based combat is no slouch either. On the other hand, dungeon-crawling can get a little tedious, the crafting system is acceptable at best, and a rushed localization certainly doesn't help either. But despite all that, any fan of the series deserves to check this out, and probably even people who aren't fans yet.
    • 56 Metascore
    • 40 Critic Score
    As a stand-alone product, Sword Art Online: Hollow Realization has very little to recommend it. Gameplay is decent enough to hold interest, but better versions of every aspect can be readily found elsewhere. Even for ardent fans of the series, it's highly debatable whether the game is worth the time. Hollow Realization shows no progress for a series that appears to be relying solely on its base franchise for sales.
    • tbd Metascore
    • 80 Critic Score
    Darkest Dungeon is a game that absolutely deserves to be played. It is an emotional ride for the player, a fun tactical battler, and an RPG that amazingly manages to live up to its horror theme. The art direction is sublime, the sound remarkable, and the direction astounding. Worth more than its bloated weight may let on, Red Hook Studios manages to deliver a product both mentally challenging and rewarding, complete in the truest sense of the word. Just expect it to take a good long while to get there.
    • tbd Metascore
    • 80 Critic Score
    The developers of Blade & Bones intended their game as an entry in the style pioneered by Demon's Souls and perfected by its successors. Although its combat system clearly misses that mark, the game still manages to greatly succeed on other fronts including its Metroidvania design, wondrous world, open-ended exploration, cleverly hidden and densely packed secrets, and magical environment visuals. Players looking for robust, weighty battles with responsive and fluid controls will not find that here, but those craving a beautiful game that entices exploration of every nook and cranny and knows how to reward players with meaningful treasures and discoveries are in for a truly satisfying experience — so long as they remember to avoid the dreadful combat.
    • 61 Metascore
    • 30 Critic Score
    Sword Coast Legends has overreached far beyond its abilities. What might have been a fine successor to Neverwinter Nights is instead a playable, but dull experience for every playstyle it offers. Dungeons & Dragons brand name represents a long lineage of CRPGs. Some excellent, some considerably less so. I, personally, had hoped that this entry could have been the former, given its ambitions to the Neverwinter Nights lineage, but ultimately this game fails to interest for any length of time.
    • 49 Metascore
    • 50 Critic Score
    Dex
    There were many times when I started to become invested in this game's world, and enjoyed what it had to offer. Then one of the issues unfortunately present in the Vita version would stop me in my tracks. After about the twentieth crash that forced me to restart the game and endure its beginning load times once more, all the mercy had left my system. Dex is an interesting title that ought to interest many — just not with the Vita version.
    • 85 Metascore
    • 90 Critic Score
    While I completed Yakuza 0 in roughly thirty hours, I didn't feel like I had done everything the game had to offer. This is a game that is completely bursting with content just begging to be uncovered and explored. With each successive Yakuza game, it's clear that this series is growing in a variety of ways, and it makes my heart so happy. Yakuza 0 has risen to the top of my favourite games of all time, easily pushing past Yakuza 2, which had held the spot as my favourite Yakuza for many years. Whether you are a newcomer to the series or a veteran of it, Yakuza 0 offers so much to gamers with its spellbinding storytelling and plethora of content. Enchanting until the last chapter, Yakuza 0 is the pinnacle of the series and it looks to be difficult to unseat.
    • tbd Metascore
    • 50 Critic Score
    This is not the worst game ever. Somehow, the experience adds up to more than the sum of its parts, and it manages to be a mostly inoffensive adventure. Its predictability is a bit like comfort food, in that it recalls a childhood of being easily entertained. The battle system isn't interesting enough to hold up the game on its own, but fiddling with stats to avoid a level grind can be rewarding in its own right. There are probably worse ways to spend a couple dozen hours, but on the other hand there are also better.
    • 55 Metascore
    • 50 Critic Score
    Not every game has to push the envelope, and Unlucky Mage certainly doesn't. Yet it could deliver better in terms of story and execution.
    • 60 Metascore
    • 60 Critic Score
    Offers a unique and enjoyable experience that straddles the lines between RPG, movie, and novel, and delivers a satisfying fantasy adventure. However, the many technical glitches can be frustrating, and the dull combat and noticeable lack of meaty RPG gameplay elements will turn off players looking for a richer gameplay-focused experience.
    • 72 Metascore
    • 60 Critic Score
    This is not the very rare type of licensed game that will convert non-fans of the subject matter, but neither is it an abomination. Dragon Ball fans don't have a great number of solid RPGs set in the universe to play, and this one manages at least that much.
    • 74 Metascore
    • 70 Critic Score
    Overall, Mordheim: City of the Damned is compelling for strategy fanatics who enjoy a challenge, but doesn't offer much else to other players. Even with the setting of Warhammer behind it, limiting things to a single city with a handful of factions can make things feel small and repetitive. The gameplay is fairly deep, but the steep learning curve will potentially turn off a lot of players.
    • 70 Metascore
    • 80 Critic Score
    Despite some mechanics that didn't get the necessary fix they sorely needed, Yo-Kai Watch 2 definitely is stronger than its predecessor by leaps and bounds. While the recruitment system is still a sore spot, the wealth of content and freedom of exploration in Yo-Kai Watch 2 builds a much more solid foundation, making it a great sequel and a worthwhile purchase.
    • 72 Metascore
    • 80 Critic Score
    Despite some mechanics that didn't get the necessary fix they sorely needed, Yo-Kai Watch 2 definitely is stronger than its predecessor by leaps and bounds. While the recruitment system is still a sore spot, the wealth of content and freedom of exploration in Yo-Kai Watch 2 builds a much more solid foundation, making it a great sequel and a worthwhile purchase.
    • 68 Metascore
    • 70 Critic Score
    One Way Heroics is not for everyone, but it's been one of the most accessible roguelikes I've played and that's because it's far from a traditional one. It's not a game where players are punished for dying, but one where it's a benefit to do so. Play sessions can be short, so even losses aren't a waste of time. It helps that on longer runs there are occasional save options mid-run, but even those are strategic in their use. It's a solid experience that might not be one people ever finish, but getting the first ending isn't too tough. The others will take learning and patience, but are doable over time. One Way Heroics is a good long-term experience, albeit one best played in sprints rather than as a single marathon.
    • 81 Metascore
    • 80 Critic Score
    Final Fantasy XV offered a lot of surprises, some good, some bad. As you make progress, it eventually feels like you're playing through two different games merged into one. Some will be more forgiving than others, though it never ruined the experience for me.
    • 75 Metascore
    • 60 Critic Score
    If you crave an exploration-heavy, open-ended, lore driven game Serpent in the Staglands will satisfy that craving like few other games today. But take care to brace yourself for the jarring impact that will bring it all crashing down in the end.
    • 78 Metascore
    • 60 Critic Score
    This is not a revolutionary title that set the Japanese gaming world on fire and crossed the Pacific with spectacular expectations. Xanadu Next is instead a game that had to wait eleven years after its original release to cross the Pacific (unless the N-Gage release played by approximately seven people counts), but at least it's a solid title. Falcom tends to deliver worthy action RPGs, and this one is definitely worth experiencing for anyone interested in hacking and slashing to victory.
    • 87 Metascore
    • 90 Critic Score
    The Pokémon franchise is one that has been consistently good throughout its twenty year history, but Pokémon Sun & Moon aren't just good, they're fantastic.
    • 87 Metascore
    • 90 Critic Score
    The Pokémon franchise is one that has been consistently good throughout its twenty year history, but Pokémon Sun & Moon aren't just good, they're fantastic
    • tbd Metascore
    • 80 Critic Score
    God Eater 2: Rage Burst cements the series as the best alternative to Monster Hunter, and potentially surpasses it for those looking for a narrative within the gameplay experience both series offer. All of its parts work together to make enough improvements and updates on the previous entry, while keeping its flavour intact.
    • 77 Metascore
    • 80 Critic Score
    World of Final Fantasy is an easily misleading game. It appears to be nothing more than a Final Fantasy-flavored monster-collecting knock-off, but turns out to be much more than that. Beyond the appeal of collecting familiar monsters and creatures, the world features enough series characters, locations, and music to satisfy the most ardent nostalgic. There is a ton of content, and it is all wrapped up in a package that is as beautiful to look at as it is to listen to. Still, not everything is perfect. The combat system is skewed towards grinding, menus are unwieldy, and the main story takes an awfully long time to ramp up. However, there is very little reason for gamers to not give World of Final Fantasy a serious look. While it may resemble Final Fantasy Jr., it offers more than enough for veterans of the series to sink their teeth into.
    • 62 Metascore
    • 70 Critic Score
    Dex
    Overall, Dex is a worthwhile game featuring a compelling, beautifully rendered universe and setting, a well-paced immersive story, and deep characters. It offers a very enjoyable experience that will keep players driven to explore its world and progress in its narrative. The core foundations of its gameplay styles are fun, and chock-full of potential, even if that potential isn't fully realized in some areas. In many ways, Dex's main flaw is that the game doesn't deliver more of the possibilities promised by its strong foundations, and that is not the worst flaw for a game to have.
    • 78 Metascore
    • 50 Critic Score
    While hardly the greatest dungeon crawler ever produced, exploring this labyrinth is worthwhile for a certain audience. Falcom has plenty of other series that have gone without new iterations for many years, though the length of time since Brandish was remade seems to indicate that it unfortunately didn't start a trend.
    • 69 Metascore
    • 60 Critic Score
    Exist Archive is a game with a lot of potential that ultimately feels like it's missing something. The story starts with a heap of promise but ends up going nowhere with it, and the great combat is unfortunately marred by frustrating, lengthy level design. While I wouldn't go so far as to say the game is bad, it is disappointing in too many ways to really call it good.
    • 67 Metascore
    • 50 Critic Score
    I am frustrated with Criminal Girls 2, because on one hand it's a very solid dungeon crawler that most of the time doesn't outstay its welcome. It has the right pacing, the battle system has some neat little quirks to it, and yet the downside is that it becomes grindy in more ways than needed. While I didn't hate my time with Criminal Girls 2, I feel like it needed a much clearer direction to make the gameplay and story components more cohesive, and that's where it fails. If you liked the first game, this review likely won't sway you, but for those who are curious, just be prepared for a lot of scrubby brushes and goo flinging awkwardness.
    • 58 Metascore
    • 40 Critic Score
    In the end, there doesn't seem to be much reason to think of Touhou: Scarlet Curiosity as more than a left-field oddity. Newcomers to the established universe will be nonplussed by its cast of characters who lack all introduction and its fly-by-night story. Repeat visitors to Gensokyo will still be hard-pressed to locate any challenge or semblance of fun within its dreary gameplay and level design.
    • 64 Metascore
    • 60 Critic Score
    Those hoping for a solid all-around RPG experience will find Masquerada lacking. However, as a relatively quick narratively-focused experience — clocking in at a bit over ten hours, or more depending on how players approach the combat — the game does an entertaining job.
    • 81 Metascore
    • 60 Critic Score
    Dragon Quest VII is still not a favorite of mine, but this remake left me feeling much better than the original. Its storytelling is far from the potential it could grasp, but each of the scenarios presented manages to be interesting. It's not a good idea to have this be someone's first Dragon Quest, but anyone prepared for a serious commitment will find Fragments of the Forgotten Past to be a solid choice.
    • 71 Metascore
    • 40 Critic Score
    I've enjoyed a number of dungeon crawlers over the years, but never have I felt compelled to go back and experience the earliest renditions of the type. Stranger of Sword City gave me some uncomfortable flashbacks to The Dark Spire while I played it, and one deliberately-archaic title in that mold was plenty to last me a very long time.
    • 64 Metascore
    • 60 Critic Score
    While I certainly enjoyed being able to play through the game again, it's difficult to figure out whom Tokyo Twilight Ghost Hunters: Daybreak Special Gigs might be for. The option to have it on PlayStation 4 is welcome and if players missed the original game for whatever reason, this is the version to pick up. However, there's not enough new content for those who did enjoy the original to justify buying it again, and for those who did have issues, virtually all of the likely turn-offs remain.
    • 69 Metascore
    • 60 Critic Score
    River City: Tokyo Rumble came to me at a perfect time when I needed both a pick-me-up and a throwback, and it was successful for those reasons alone. While the game is quite easy, even on Normal, I still think it was a blast to play — repetition, silliness and all. River City: Tokyo Rumble feels like a safe game in every regard, but I don't feel like that should be held against it. There's nothing more satisfying than kicking some punk gangsters and chewing bubblegum.
    • 79 Metascore
    • 80 Critic Score
    Anyone who's interested in the strategic side of classic RPG combat and isn't afraid of the beat should give The Metronomicon a look.
    • 79 Metascore
    • 70 Critic Score
    A fun and entertaining roguelike with a few troublesome stumbles along the way. Fans of 16-bit style adventures will certainly enjoy its audio and visual style, and a number of post-game dungeons and challenges will keep players entertained for a long time beyond the game's initial running time.
    • 84 Metascore
    • 80 Critic Score
    While I think Apocalypse is much better than its predecessor, a part of me wishes more had been done to make this game feel a bit more fresh.
    • tbd Metascore
    • 40 Critic Score
    In spite of the irritations, I have a bit of affection for Dungeon Punks — it let me ride on a gorilla, after all. I can't overlook just how much time I spent waiting for its freezes to end though, and without a fix for that it's impossible to give a recommendation. No arcade cabinet which experienced constant technical trouble would have gotten enough business to justify its existence, and the ability to play online with friends doesn't help much when everyone will be cursing the constant dead space.
    • 78 Metascore
    • 80 Critic Score
    Hand of Fate is a rollicking good time that can be completed in under 20 hours.
    • 74 Metascore
    • 60 Critic Score
    In short bursts of play, I Am Setsuna ticks all the boxes one could want from a modern JRPG designed as a callback to the classics: a seemingly emotionally involving story, stirring music, pretty visuals, and a battle system that offers up nuggets of nostalgia like "ATB" and "tech combos".
    • 84 Metascore
    • 80 Critic Score
    Mankind Divided is a solid follow up to Human Revolution, but it does come at a price. While it definitely has the weaker overall storyline, and it left more questions than it did answer, it's hard to deny that the game will have its appeal for fans who love to explore environments to the fullest while also kicking ass and taking names.
    • 80 Metascore
    • 90 Critic Score
    The Legend of Heroes: Trails of Cold Steel II hits all the right notes. Combat is outstanding, proving that turn-based battles are still alive and well when done skillfully. The story is great, even if it does take a while to get started up again.
    • 70 Metascore
    • 80 Critic Score
    God Eater Resurrection is both a useful re-entry point for existing fans and the ideal opportunity for new players to get into the series.
    • 80 Metascore
    • 60 Critic Score
    It has its flaws and its entire premise will have more mileage with some than others, but fans of the genre will find something to like here.
    • 71 Metascore
    • 60 Critic Score
    Fairy Fencer F: Advent Dark Force manages to succeed despite itself, though not without some misfires along the way.
    • 78 Metascore
    • 80 Critic Score
    If you are into this series because of the story, The Banner Saga 2 is a much stronger offering than the first game, and it will keep you guessing from start to finish.
    • 58 Metascore
    • 70 Critic Score
    Star Ocean 5 is an all-around solid JRPG that has a tendency to play it safe, an unusual move for a developer known for trying really weird things. It rarely stands out in any meaningful way, but still remains thoroughly enjoyable.
    • 76 Metascore
    • 80 Critic Score
    7th Dragon III doesn't try to break new ground or provide a deep meaningful story. What it does do is entertain players thoroughly through its lengthy adventure and a plethora of classes and skills to toy with.
    • 66 Metascore
    • 70 Critic Score
    Unepic is not a perfect game by any means. Its tongue-in-cheek premise isn't everybody's cup of tea, and it doesn't particularly break any new ground. Instead what we get is a competent, if slightly linear, Metroidvania-style RPG that knows how to pace itself to keep the player engaged.
    • 60 Metascore
    • 60 Critic Score
    The game certainly isn't at the level of the top-end western RPGs and a lot of its gameplay elements have been done in greater depth elsewhere. However, sometimes a lighter game is what's wanted, and for those looking for a less overwhelming experience that's easy to just pick up and play, The Technomancer is a solid and enjoyable experience for the twenty-five or so hours a playthrough lasts.
    • 73 Metascore
    • 40 Critic Score
    My biggest piece of advice when it comes to this game is to play the demo. You will experience everything the game has to offer in it and you will know very quickly whether you can stomach the fan service.
    • 75 Metascore
    • 60 Critic Score
    Overall, Atelier Sophie is a mixed bag with many ideas that will hopefully be refined in future installments of the Mysterious series.
    • 76 Metascore
    • 70 Critic Score
    It probably won't be a sales blockbuster, but Grand Kingdom deserves to be experienced by the tactical audience.
    • 88 Metascore
    • 80 Critic Score
    Regardless of what-ifs, Revelation does its job well as the game half-way between the two main campaigns that answers unexplored questions.
    • 78 Metascore
    • 70 Critic Score
    The Count Lucanor covers a lot of material for its brevity. Experienced puzzlers may not appreciate the familiar nature of the puzzles, even with the novelty of the light and stealth systems to modify them.
    • 87 Metascore
    • 80 Critic Score
    The remake does an amazing job of appealing to both newcomers and veterans by offering two versions of the game. Those who were bothered by the technical issues in the original version can enjoy the remake with all its new features, while those who want more of a challenge can still enjoy the no-frills Classic Mode.
    • tbd Metascore
    • 50 Critic Score
    Overall, The Huntsman: Winter's Curse comes off as an interesting little title that fills a spot for those wanting something fairly short and easy to get into.
    • 61 Metascore
    • 50 Critic Score
    For a series that sparkles with personality, MegaTagmension Blanc + Neptune VS Zombies is a hard game to recommend when it feels like an inferior cut-and-paste job of Neptunia U.
    • 84 Metascore
    • 80 Critic Score
    Though its new content is disappointingly shallow, the rerelease of Valkyria Chronicles is well worth a purchase for any who missed out on its first time around.
    • 35 Metascore
    • 40 Critic Score
    This isn't a good tactical game, and I'm hard-pressed to actually recommend it to anyone with standards.
    • 72 Metascore
    • 70 Critic Score
    The game is straightforward to get into and adds new aspects at an engaging pace without becoming bogged down in too much repetition. However, its lack of challenge will make it almost trivial and what depth is present likely won't be enough for dungeon-crawler veterans. Experience has them covered elsewhere though.
    • 89 Metascore
    • 80 Critic Score
    If this is to be the last of the classic Dark Souls titles, then Dark Souls III is a great way to finish the trilogy.
    • 62 Metascore
    • 80 Critic Score
    Moon Hunters is a gem, and deserves to be a memorable constellation in the indie games scene.
    • 73 Metascore
    • 80 Critic Score
    The writing is as tongue-in-cheek as it is serious, the characters are delightful but two-faced, and the world that Spearhead Games has crafted is a complete joy to explore.
    • 81 Metascore
    • 80 Critic Score
    Although it's not going to win over those who struggled to get into Bravely Default from the early going, Bravely Second should hold great appeal for everyone else.
    • 86 Metascore
    • 80 Critic Score
    Ultimately, Birthright is an excellent tactical game with a lackluster story.
    • 84 Metascore
    • 90 Critic Score
    Ultimately, Salt and Sanctuary goes beyond simply aping the trademark difficulty of the Souls games. It has a lot to offer those looking to pass the time until the next Dark Souls release, as well as those willing to dive even deeper down the rabbit-hole.
    • 67 Metascore
    • 60 Critic Score
    As an action RPG it doesn't do enough to be memorable, as the simplicity of its gameplay is definitely going to be a turn off for some. However, there's a huge amount of promise in this game, and the world-building and characters really highlight the potential that Gust was aiming towards.
    • tbd Metascore
    • 30 Critic Score
    Enjoyment of Siralim seems highly dependent on how much grind and padding one would be able to handle.
    • 64 Metascore
    • 60 Critic Score
    For those looking for a game to engage their minds over a couple of days or evenings, SwapQuest fits the bill very nicely.
    • 87 Metascore
    • 80 Critic Score
    Its combat stays consistently interesting and most other aspects are on par with Awakening, which is plenty to make it a fine tactical title worthy of investigation by anyone intrigued. When the rest of the game is considered, it feels as if Intelligent Systems tossed in just about every notion to cross the development team's mind, which makes applauding its ambition easier than considering everything a rousing success.
    • 73 Metascore
    • 70 Critic Score
    It does represent an improvement over the first, and is something that should be purchased immediately if crazy localization risks are to be encouraged henceforth.
    • 72 Metascore
    • 60 Critic Score
    Simplicity is great, but if there had been more variety and a challenge, I do think Return to PopoloCrois could have been a real winner.
    • 75 Metascore
    • 70 Critic Score
    Digimon Story: Cyber Sleuth is a game that should greatly appeal to any who were fond of the series at any point in its history, and has plenty to offer to those unfamiliar with it.
    • 69 Metascore
    • 60 Critic Score
    Mystery Dungeon fans will see a few familiar aspects, but constant safety nets and easy combat will not hold the attention of the challenge-seeking for long.
    • 75 Metascore
    • 70 Critic Score
    While I loved Escha & Logy the first time I played it, this time around I did see more blemishes than perhaps I wanted to admit. While it's fun to have a Dressing Room feature where I can make everyone look like pirates, I am still frustrated at how Gust hasn't ironed out the wrinkles in these versions. Flaws aside, I still loved replaying this game, imperfections and all.
    • 71 Metascore
    • 70 Critic Score
    With surprisingly enjoyable gameplay and a cleverly structured, often hilarious story, Megadimension Neptunia VII is the perfect entry point for those new to the series as well as a great new outing for long-time fans.
    • 76 Metascore
    • 70 Critic Score
    For those who enjoy what it offers, Paper Jam delivers a fine representation without varying the formula much.
    • tbd Metascore
    • 70 Critic Score
    While Saturday Morning RPG won't blow RPGamers away with its overall presence, it has a ton of heart and soul.
    • 77 Metascore
    • 60 Critic Score
    Those looking to play a title reminiscent of classic JRPGs could certainly do a lot worse.
    • tbd Metascore
    • 60 Critic Score
    The Dwarf Run had several frustrating spots that did not make me happy, but it also displayed some entertaining scenarios and went into an unexpected place at the conclusion. Alexander Mirdzveli has fashioned a title that does a good job of appealing to veterans of PC RPGs. It is unlikely to appeal to those without fond memories of those titles though.
    • 93 Metascore
    • 90 Critic Score
    The Witcher 3 says no to all of this - it's a great game with a fully realized setting, it's a joy to play, the business model behind it treats its customers like human beings, and it delivers a story that finally hits the tone of the books.
    • 79 Metascore
    • 80 Critic Score
    The Banner Saga is for those who love having control of their narrative, weighing the risks and rewards, and seeing the outcomes.
    • 86 Metascore
    • 90 Critic Score
    I can say without hesitation that Trails of Cold Steel is my favorite RPG of 2015, and fans of the genre definitely shouldn't pass this one up.
    • 80 Metascore
    • 50 Critic Score
    When it isn't being a frustrating game, Disgaea 5 can be a lot of fun. Once things slow down to grind, however, the story may be the only thing that will keep players going.
    • 76 Metascore
    • 60 Critic Score
    Yo-Kai Watch's main story can easily be completed in under twenty hours, though there's quite the meaty postgame for those who are enamored with the gameplay.
    • 84 Metascore
    • 90 Critic Score
    While those hoping to just pick it up and immediately know what they're doing are likely to be a bit overwhelmed at first, others who are looking for a deep title chock-full of systems and content that have a learning curve will be well taken care of. There are certainly issues, but they get swallowed up by the sheer quality of the base game and its focus on depth.
    • 63 Metascore
    • 50 Critic Score
    Ultimately, Skyhill is best played in short doses, well past bedtime. Its psychological strengths are enhanced, while its more soporific mechanics become less vexing.
    • 83 Metascore
    • 80 Critic Score
    Considering Yakuza 5 was my most anticipated game of 2015, it offered me everything I wanted in a game: a great story, tons of action, and wide areas worth getting lost in. While I wouldn't recommend that newcomers start with this installment, even with the reminisce option, there's enough for both novice and veterans of the series to enjoy. Sega offered me the best Christmas present, and it was completely worth the wait.
    • 73 Metascore
    • 70 Critic Score
    Hard West has flavor and grit in spades, but it's hard not to wonder what it could have been had its Kickstarter campaign been even more successful. It's not a game for anyone who wants to foster a posse through a single campaign, or who cares about individuals over the demands of the conglomerate plot. Analytic-minded hombres who appreciate unforgiving battles, step right up.
    • 66 Metascore
    • 50 Critic Score
    It's hard to recommend Operation Abyss to anyone except hardcore dungeon crawler fans. The story just doesn't have the content for a game of this length, and dungeon design issues often make exploration and advancing a major annoyance.

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