RPGamer's Scores

  • Games
For 1,240 reviews, this publication has graded:
  • 26% higher than the average critic
  • 7% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Legend of Heroes: Trails of Cold Steel IV
Lowest review score: 20 Mugen Souls
Score distribution:
1245 game reviews
    • 80 Metascore
    • 90 Critic Score
    Torna ~ The Golden Country manages to offer both a similar and distinct experience to Xenoblade Chronicles 2 at the same time. The prequel builds superbly on the main game’s lore, providing a fantastic experience for fans just looking to see more of the world. Meanwhile, those looking for a more mature story and cast will absolutely get on board with Lora, Jin, Addam, and the rest of the crew. It’s almost a shame that the time we get to spend with them is so short in comparison. Monolith Soft has created another excellent experience for Switch owners to get stuck into.
    • 74 Metascore
    • 70 Critic Score
    Phantom Doctrine may not quite fully follow through on its early promise, but the game is still a lot of fun and will readily supply lots of hours of enjoyment. The difficulty options are such that newcomers looking to get into the style of game should find themselves welcome and given a bit of license to experiment without being punished too harshly, while those with experience will be able to find a challenge. Anyone with even just a passing interest in either an espionage-focused or XCOM-style RPG will find Phantom Doctrine well worth checking out.
    • 86 Metascore
    • 70 Critic Score
    Ultimately, Jimmy and the Pulsating Mass is a touching personal story wrapped in good jokes and functional graphics. It won’t win over anyone who’s opposed to grinding or dislikes traditional turn-based battles, but pixel RPG purists should find something to enjoy. Customizing Jimmy personalizes battles while supporting the game’s thematic concerns, while using new powers to explore keeps the old brainmeat flexing. The music’s pretty good too.
    • tbd Metascore
    • 80 Critic Score
    Anyone interested in a title that is charming and rewarding to spend huge quantities of time exploring should most assuredly check it out, and while the narrative won’t blow people away, it’s also not constantly forcing itself into the forefront. This may not be for everyone, but it most assuredly clicked with me.
    • 70 Metascore
    • 70 Critic Score
    For those looking for a unique, dread-filled experience in the RPG realm, Vampyr offers a type of game seldom seen. But much like the streets of 1918 London, expect a few bumps along the way.
    • 73 Metascore
    • Critic Score
    Provided the rest of the game keeps up with its strong opening, Phantom Doctrine is very well set up to be one of this year’s pleasant surprises and one that strategy fans be will happy to sink many hours into throughout multiple campaigns.
    • 70 Metascore
    • 50 Critic Score
    Shining Resonance Refrain pivots between enjoyable and very dull moments. For every good aspect, there is another that undoes it, while everything else is strictly mediocre. If players are in desperate need of an action JRPG and have somehow managed to exhaust all other options, then Shining Resonance Refrain may fill part of the void. However, it certainly isn’t the glorious return that series fans have been hoping for.
    • 80 Metascore
    • 70 Critic Score
    I enjoyed my time with Strange Journey Redux, and the many things its dungeons offered will stick with me. Its narrative is also interesting and should be applauded for what it attempts, even if the story’s reach is not quite what it can attain. I was also ready to be done by the time the credits rolled and uninterested in starting the whole thing again to see another ending or reach the heretofore-forbidden areas, which keeps Redux from being among the crowning achievements in my RPG experience. It was a worthwhile title to encounter though, and should at least be tried by anyone curious.
    • 63 Metascore
    • 70 Critic Score
    Those with any passing interest in dungeon crawlers should find a lot of enjoy in The Lost Child, though it’s certainly not perfect. Some may be tempted to write it off as an SMT knock-off, but this doesn’t strike as being fair given how its systems go a long way to stamping its own mark on everything and to make it stand out. Gameplay and the narrative both work well for the most part, though certain aspects could’ve benefitted greatly from just a little more polish. The Lost Child is a game that should find plenty of fans out there.
    • tbd Metascore
    • 70 Critic Score
    Cosmic Star Heroine doesn’t quite match up with the best of the 16-bit era’s RPGs but is definitely worth the attention of anyone today who was at all interested in the project during its long genesis, which is a lot more than many deliberate throwbacks can say.
    • 80 Metascore
    • 70 Critic Score
    I think the largest issue with Pro is its price point. Those who have played Dragon’s Crown in the past will not find anything new here other than it being on a different console. While it’s a solid game through and through, it’s hard to recommend given this game released in 2013 and it’s essentially the exact same title from before.
    • tbd Metascore
    • 40 Critic Score
    Chamber of Time is an incredibly uneven experience. It’s an amazing recreation of the Little Witch Academia universe with impressive art and fantastic voice acting. However, that accomplishment is squandered by how tedious the navigation of the academy becomes, bland fetch quests, poor AI, bad boss design, and sub-par combat. This could have been a good game with better choices, but instead it’s difficult to recommend to even the most rabid Little Witch Academia fan, much less the broader RPG-playing public.
    • 63 Metascore
    • 40 Critic Score
    There’s nothing inherently wrong with its focus on button-mashing action; in fact, the addition of the calculator to bribe enemies into joining you is a welcome idea that has merit. But each time the game hits its stride and lets the player feel a sense of fun, it’s quickly dashed by repetitive gameplay, dull story, or another crushing difficulty spike.
    • 85 Metascore
    • 80 Critic Score
    Asymmetric Publications has created a highly entertaining title in West of Loathing. The game provides an excellent mixture of humour and exploration that is very easy to get sucked into. Switch owners — and those on PC, Mac, or Linux who haven’t done so yet — would do well to check it out.
    • 68 Metascore
    • 50 Critic Score
    With the game’s narrative failing to cash in on its dramatic tension, I just wanted to finally be freed from having to keep playing.
    • 65 Metascore
    • 60 Critic Score
    While Galaxy of Pen & Paper doesn’t push any boundaries, it stays true to its 16-bit roots, offering a fun exploration into outer space, and a great excuse to hang with your friends, eat some pizza, and roll some dice.
    • 74 Metascore
    • 60 Critic Score
    The combat requires a combination of both strategy and real-time execution that will keep players at the edge of their seats in tougher encounters. Its simple approach to presentation is enjoyable and light-hearted, and will generally engage players throughout. Unfortunately, with frustrating combat controls, multiple underdeveloped combat encounters, and limited scope of the narrative, characters, and other facets of presentation, the game’s full potential is never realized.
    • 74 Metascore
    • 70 Critic Score
    Yonder doesn’t have quite the same lasting power that other crafting-focused games may have, but makes its experience notable with great presentation. It’s a game that welcomes players into its laid-back and relaxing atmosphere. For those just wanting to spend some time chilling out and exploring in a great-looking world, Yonder: The Cloud Catcher Chronicles is certainly one to recommend.
    • 74 Metascore
    • 60 Critic Score
    The repetitive gameplay cycle, taken to its extreme by asking the player to clear the game a total of five times before the true ending is even unlocked, won’t win everybody over. But fans of the genre should find the game more than worth checking out, provided they know what they’re getting into.
    • 74 Metascore
    • 50 Critic Score
    For all the ways The Alliance Alive seems like a pleasant throwback RPG early on, it features too many frustrating design decisions and gameplay systems that have little impact until the endgame. It all adds up to a game experience that elicited very little satisfaction, ending with a variety of negative emotions and an unpleasant lasting taste.
    • 61 Metascore
    • 30 Critic Score
    The Witch and the Hundred Knight 2 is the worst gaming experience I’ve had in recent memory. The longer I played the game, the more negative my opinions became. While it started out as a harmless, bland action RPG, it beat me into submission with repetitive dungeons, bad combat, and poorly-designed boss encounters. While there may be a few interesting ideas in the story, it’s not worth suffering through the dungeons and needlessly verbose scenes to experience them.
    • 70 Metascore
    • 70 Critic Score
    Its friendly difficulty options cater to all abilities, providing strong challenges to those who want it and not getting in the way of those who don't, while the humour and vibrant graphics provide a great first impression. Its combat and gameplay loop can become a bit stale towards the end, with the kingdom building only playing a bit part and there being a few UI and control issues to overcome, but there's still plenty to like and no reason whatsoever for the developers' dynasties to end here.
    • 81 Metascore
    • 90 Critic Score
    I never felt short-changed by Minit; I simply wanted to play it more, which is a testament to the game's design. It's such a simple, tight formula, but is executed so well that it just feels perfect.
    • 84 Metascore
    • 80 Critic Score
    Ultra Sun & Ultra Moon is still fantastic, especially since the original was a major shake-up to the decades-old Pokémon formula. The update may be overly samey to someone who has already played Sun & Moon, but it does improve upon the base game in several ways. The new version is a must for newcomers to either this current generation or to Pokémon in general.
    • 84 Metascore
    • 80 Critic Score
    Ultra Sun & Ultra Moon is still fantastic, especially since the original was a major shake-up to the decades-old Pokémon formula. The update may be overly samey to someone who has already played Sun & Moon, but it does improve upon the base game in several ways. The new version is a must for newcomers to either this current generation or to Pokémon in general.
    • 83 Metascore
    • 80 Critic Score
    I feel that the way SEGA completed Kiryu's saga was done with so much class, and the investment I felt throughout was constantly there. While the changes to the combat were somewhat of a letdown, I won't deny that every other aspect of the finale wowed me and left me an emotional train wreck. Long time fans of the Yakuza series will likely find The Song of Life to be a satifying conclusion.
    • 84 Metascore
    • 80 Critic Score
    The vast amount of content to explore and multitude of game systems to experience make for a great game throughout that doesn't get stale. However, this variety comes at a cost of some of its systems being simplistic and underdeveloped. By focusing on a smaller set of deeper and better integrated systems, the experience could have been even better. But with its attempt to boil the ocean, Ni no Kuni II falls just short of being truly amazing.
    • 67 Metascore
    • 70 Critic Score
    While it does have its flaws of being repetitive, I found myself constantly picking it up every night before bed and just powering through sections at a time because it was just a blast to play. Miitopia isn't going to turn heads, nor grab the hardcore RPGamer crowd, but it's a fun little romp for those who want a much more compact and simple RPG experience.
    • 73 Metascore
    • 70 Critic Score
    Parts of the game are genuinely impressive: the voice acting makes the story a delight, the character and party customization is deep and involving, and I wish every turned-based RPG would include the option for battles to move so quickly. However, the graphics are sub-par, the music can't carry such a lengthy experience, and there are occasional difficulty spikes that can only be solved by extensive grinding. Overall, Demon Gaze II is still a strong and enjoyable dungeon crawler, albeit not without some flaws.
    • 68 Metascore
    • 80 Critic Score
    The game's overarching plot is a little derivative, the main conflict less impactful the more abstract the story gets, but it's grounded by likeable characters with personality and a satisfying abundance of actual story-telling. Topped off by a beautiful presentation, in particular an amazing musical score, and a combat system that offers a lot of player choice, and it's easy to become captivated by the charms of classic RPGs all over again.
    • 68 Metascore
    • 70 Critic Score
    While notably simpler than The Ilvard Insurrection, Zwei: The Arges Adventure still manages to hold its own as a short, enjoyable RPG experience. Clocking in at just under twenty hours, the game is brief, but there are a number of optional dungeons for players who want to explore the world a bit further. Although its simpler story and combat keep it from matching last year's game, that's also what you would hope to expect from seven years of innovation and technology.
    • tbd Metascore
    • 60 Critic Score
    Secret of Mana came at a time when expectations for RPGs were completely different than the present. This remake treads so much familiar ground that it is unlikely to attract many new players to the series, although it does capture what remains fun about the game quite well.
    • 64 Metascore
    • 30 Critic Score
    Saying that Sword Art Online: Fatal Bullet is at least playable is the best compliment I can give it, as there's occasional fun to be had from running around and shooting things, though not nearly enough. Almost everything else about the game amounts to a sterile waste of time. The story is vapid, the variety of locations and enemies is practically non-existent, and everything you do in the game feels completely pointless. It's not even content I'd recommend to diehard fans of the series, as there's not really even enough of that here to matter. Fatal Bullet was a chance for the game portion of the Sword Art Online franchise to step up and shine under a new developer with a new gameplay focus, but instead the entire thing shamefully fell flat on its face.
    • 82 Metascore
    • 80 Critic Score
    Defender's Quest is a triumphant blending of RPG and tower defense and should provide plenty of entertainment for fans of both genres. Though the controls may not be ideally suited to the genre, Level Up Labs has done a nice job bringing players steadily to the game and offers an impressive level of control that will appeal to the hardcore and casual player alike. Addictive gameplay and entertaining writing makes for a great experience all around.
    • 90 Metascore
    • 90 Critic Score
    Monster Hunter: World absolutely stands out as an astonishing, deep, compelling hunting experience that can keep most gamers entertained for dozens, if not hundreds, of hours. The aforementioned loop of "hunt, upgrade, repeat," works here better than ever before. Capcom has fine-tuned this series for over a decade, and their hard work pays off with this release. Some may have worried that with the recent release of Monster Hunter clones that others may have discovered ways to improve on this formula and take over the genre. Yet, Monster Hunter: World proves that Capcom is still king of this jungle. Long live the king!
    • 85 Metascore
    • 80 Critic Score
    Plenty of experimental RPGs failed miserably in the attempt, but Radiant Historia is one of the success stories. It held my interest just as well now as when I played it on the DS, and experiencing the new content was quite enjoyable. Hopefully the audience it didn't quite find in its initial release learns about it now, particularly the many outside North America who can now experience it without importing, and I give Atlus kudos for another top-notch title brought out of Japan.
    • 67 Metascore
    • 70 Critic Score
    There's certainly an argument that The Longest 5 Minutes could be considered more of an interactive visual novel than an RPG, but it's a good one. Though the gameplay is very basic, the events and dungeon-crawling sections do enough to convey the actual adventure, and it ties in nicely with the events of the final battle. The game plays to its strengths and mitigates its weaknesses well, providing an enjoyable experience that feels more involving as the timer ticks along.
    • 75 Metascore
    • 80 Critic Score
    For those planning to pick up one of the versions of Tokyo Xanadu, eX+ would be the recommended one for the extra event scenes and character interactions that come with it. Its improvements — including an assortment of minor quality of life upgrades — mean that it is the better release, but those who prefer to play on handheld shouldn't feel at all shortchanged by the original; the extras are more a bonus than anything and players are getting a substantial and greatly absorbing experience either way. Nihon Falcom's charm permeates throughout and its incredibly easy to get attached to Morimiya City and its residents.
    • 93 Metascore
    • 90 Critic Score
    For those looking to get into cRPGs, and even for those just searching for a great RPG, Divinity: Original Sin II is heartily recommended. It has all the virtues that fans of the subgenre have extolled and wraps them up in a way that is much friendlier to newcomers than every other title I've tried. Combine that with fantastic writing, a highly engaging combat system, and great design, and you have another standout RPG in a year packed full of them.
    • 73 Metascore
    • 40 Critic Score
    River City: Rival Showdown isn't a strong or memorable title in this franchise, especially when compared to Tokyo Rumble, which is by far the more quality game. With the lack of direction, the difficulty spikes, and the time it takes to upgrade skills and equipment, Rival Showdown is an exercise in frustration more than anything else.
    • 85 Metascore
    • 70 Critic Score
    Mario + Rabbids is an incredibly welcome surprise. I assumed that a game starring Rabbids would become grating long before completion, but my fears turned out to be unsubstantiated. Beep-0 is a great lead character, and the Rabbids' hijinks are dialed back to a level that works. This is a fun take on a tactical RPG; the simplification of hit percentages worked especially well. The game isn't without fault — greater variety in characters and levels along with more meaningful customization would be welcome — but most of the issues are minor in comparison to how much fun the game is to play. Hopefully Mario + Rabbids marks the beginning of a new series and a sequel will take these ideas further.
    • 77 Metascore
    • 70 Critic Score
    It's quite possible that I would have been even more taken with this game had plenty of friends been in the area so that we could cooperatively slaughter the forces of evil. Even as a solo experience though, Dragon's Crown is a blast to play. Fiddling around with all of its inventory is sometimes bothersome but it never overshadows the entertaining thrill ride of smashing things to a bloody pulp. Whether it's this original or the enhanced one coming in 2018, anyone with an affinity for beat-em-ups mixed with RPGs who hasn't tried this should do so poste haste.
    • 79 Metascore
    • 70 Critic Score
    There are a lot of odds and ends one discovers over the course of the game, for better or worse. The game is packed with content, quite a bit of it extending beyond the main campaign's runtime. Capcom and Marvelous wanted to turn over a new leaf, and Monster Hunter Stories certainly is that, a departure from what has come before, it just wasn't enough of a departure for my taste. The franchise faithful will probably still feel at home here, but others may need to decide if they can stomach the guesswork combat system or rote mission structure before committing to this game.
    • 87 Metascore
    • 80 Critic Score
    XCOM 2 doesn't reinvent the wheel, which is a good thing. It takes the lion's share of the gameplay from the last game and embeds it into the new game's foundation, shifting around some pieces to support the new gameplay fixtures without really altering the heart of the experience. With new soldier classes, enemy types, mission objectives, an all-new base, and a story built on losing the invasion the last time around, the new game provides the same intense combat experience and resource management series veterans expect. It ups the ante in terms of difficulty, and the result is a nail-biting game of close calls and narrow victories. While this may turn off some, it provides an amazing feeling of victory when one finds the sweet spot between keeping troops alive and advancing the long-term narrative-driving projects.
    • tbd Metascore
    • 70 Critic Score
    It's been a fairly long wait for Boot Hill Bounties, but Experimental Gamer Studios has certainly done enough to resurrect interest in the Wild West RPG trilogy. The game marks a strong second title, and new players shouldn't be afraid of jumping straight in here — though checking out the previous title certainly wouldn't hurt. Signs are good that the developer will be able to make a fitting conclusion to the trilogy.
    • 54 Metascore
    • 50 Critic Score
    I was so excited for a Steven Universe RPG, but I wish the game had been delayed a bit longer so that many of the bugs could have been ironed out. There is potential for a great game that will make any player smile, it's just too bad the bugs overcame the final product in a way that sucked the fun out of it at times. This game has all the trappings of great humour and loveable characters, but it's hard to recommend at this time for fans and non-fans given the end result.
    • 83 Metascore
    • 100 Critic Score
    The overall depth of Xenoblade Chronicles 2 and how well it all ties together is astounding. Though higher expectations mean it is less of a stunning revelation than the first game, Monolith Soft has risen up tall to meet those expectations and delivered spectacularly in every area. 2017 has been one of the greatest years in RPG history; Xenoblade Chronicles 2 caps that off in mesmerising fashion by being one of the finest titles of the year.
    • 81 Metascore
    • 70 Critic Score
    There's no strong reason to go back and play the original version of Mario and Luigi with this one around, and I had about as much fun now as I did in 2003. The interface amenities are certainly a nice touch, Bowser's Minions is a very respectable addition, and having a beefed-up role for the Koopalings as minions is something I personally delighted in experiencing. It's certainly not going to convert anyone who never cared for this style of game, but what's here is a fun romp.
    • 69 Metascore
    • 80 Critic Score
    .hack//G.U. has remained one of my all-time favorite games for many years, and Last Recode is a wonderful way to reintroduce gamers to this terrific universe. Players both old and new will be able to find something to love about this classic ensemble of games, but for me, the most exciting aspect of Last Recode is a minor conversation players can have with the character Piros the 3rd at the end of Reconnection. As a graphics artist for CC Corp, Piros lets slip that a new project is already underway. While Last Recode is currently the best way for players to experience the world of .hack, the promise of a possible future for the long-absent franchise is the best gift of all.
    • 56 Metascore
    • 20 Critic Score
    Perhaps the best overview of Empyre is as a collection of theoretically good ideas that were never fleshed out, with a storyboard rather than a story, and a hodgepodge of gameplay mechanics rather than a coherent set of fun game systems. And that's unfortunate, because the game is full of unique and intriguing elements in its setting, overarching plot, and combat, and could have easily made for an excellent experience. But as is, it's not much more than a buggy proof-of-concept in need of serious refinements and overhauls of all its core components.
    • 66 Metascore
    • 50 Critic Score
    Nights of Azure 2 seems to follow a pattern with Gust in the past couple of years following its takeover from Koei Tecmo. Though the developer's output has certainly increased, it appears to have come at a cost. This is just the latest in a line of easily forgettable titles that bring some interesting ideas but have not been given enough to use them effectively.
    • 71 Metascore
    • 60 Critic Score
    Summon Night 6 is an odd game. As the fifteenth anniversary project for the series, the creators produced an experience that resembles a crossover title rather than a typical mainline game. There is an expectation that players will be excited by each chapter's reveal of characters from an earlier Summon Night game, but can a person have nostalgia for something that wasn't available to experience in the first place? Because of the multitude of characters incorporated, the deep connection with characters and the cute asides that made Summon Night 5 stand out are lost. Ultimately, Summon Night 6 is a visually impressive, mechanically solid strategy RPG, but the repetitive story beats, weak voice acting, and overflowing number of characters keep the experience from shining.
    • 80 Metascore
    • 80 Critic Score
    Etrian Odyssey V is very much what I expected it would be. That means it won't appeal to anyone who has never been interested in this series, but it continues to showcase impressive dungeons and a rewarding sense of exploration. The series hasn't lost its spark of well-realized inspiration, and that's all many need to hear. It certainly managed to ensnare me for the entirety of the experience.
    • 79 Metascore
    • 80 Critic Score
    I didn't really know what to expect going into Zwei, but for me, the game quickly became the best surprise of 2017. Fun, quick gameplay, cute characters, and a charming story and world all come together to create a terrific experience that hides its nearly ten year old age surprisingly well. It's not a lengthy game, clocking in at a little over twenty hours, but optional dungeons and a new game plus mode can extend that significantly. While the series doesn't have the same history as Ys and Trails, after playing through Zwei: The Ilvard Insurrection, I would happily welcome further adventures through Granvallen.
    • 81 Metascore
    • 80 Critic Score
    While South Park: The Fractured But Whole improves on Stick of Truth in a lot of ways, the whole experience feels somehow less grand. Although the game is slightly longer, probably lasting most players 20-30 hours, it doesn't push the boundaries nearly as far as Stick of Truth, and the poor pacing towards the end of the game definitely detracts from the overall experience. That said, there are a huge number of highly memorable moments peppered throughout the game, and it's an experience South Park fans won't want to miss.
    • 74 Metascore
    • 70 Critic Score
    Although it won't go down as an especially memorable title, there's a lot of fun to be had with Fire Emblem Warriors. The interesting usage of all the aspects from the tactical RPG series certainly added to some freshness to the standard Musou formula, and it was great to see a lot of the characters given the high-definition treatment and the interactions between them are sure to please a lot of fans.
    • 78 Metascore
    • 70 Critic Score
    Golf Story is an easy recommendation for all early Switch adopters out there. Very solid gameplay is well backed up by plenty of humour and a lot of nicely varied entertainment. Though it can be argued that the game doesn't provide anything overly new in its implementation of the game, even those who aren't fans of the sport will find lots of fun throughout.
    • 75 Metascore
    • 90 Critic Score
    Battle Chasers: Nightwar is an amazing effort, if anything made more impressive by virtue of being a Kickstarter-funded indie game, and is a testament to what a dedicated and talented team can accomplish. It may not lead the pack in gripping narrative, but presents its comic book license in such visually and aurally impressive ways that other games would do well to pay attention. However, its true star is its deep combat system, which offers so many ways to tinker with and improve party efficiency that it just doesn't get old, provided players are up for a traditional turn-based JRPG designed by a western team. It's a game that shouldn't be missed by any fan of the genre, and is sure to attract a whole new wave of attention to its underlying license.
    • 74 Metascore
    • 80 Critic Score
    In a year full of JRPGs, God Wars still manages to be a standout. Following Kaguya's story through ancient Japan, dealing with warring factions and angry gods was a fun journey. I found it impressive that for such a lengthy game, the story pacing was well done and I never lost interest in what was happening. In fact, I found myself interested enough as the game progressed that I was researching the people, events, and gods depicted. The gameplay especially shined, with an incredible amount of customization and strategy that has been streamlined out of many console strategy RPGs. The Impurity system was a great addition and helped keep the strategy in this smaller scale game. It's certainly not without flaws, the soundtrack could have used more variety and the limited map size guaranteed that many allies went unused, but the strategy was top notch. Players looking for a mechanically deep strategy RPG with a unique backdrop will not be disappointed.
    • 66 Metascore
    • 50 Critic Score
    It's a game that has a lot of promise, but feels cheaply made. There's some great ideas that are overshadowed by gameplay elements that don't add anything meaningful to the overall experience. While I loved the overarching themes and the characters, those elements were outshined by boring, repetitive gameplay, with boring and repetitive tasks that felt directionless most of the time. I can only hope, if a sequel is made, that Gust refocuses on how they want to make the gameplay interesting, because as it stands Blue Reflection lacks meaningful gameplay that doesn't work well with the storytelling it is attempting to provide.
    • 69 Metascore
    • 50 Critic Score
    The list of things that I had yet to unlock after going through the campaign show that Absolver is intended to have some long legs. Unfortunately, during those first few hours it doesn't provide anywhere near enough reason to actually stick around. The single-player feels mostly meaningless and the few flashes of interesting aspects are quickly lost in the labyrinth that is Adal.
    • tbd Metascore
    • 90 Critic Score
    Though it still won't appeal to those who don't like reading lots of text in their games, it's amazing how much an improvement in pacing can do. Mask of Truth takes what Mask of Deception's second half had finally started to do and gives the characters and story the telling they deserve. It must be said that without the slow build-up to put everything in context and build the emotional connection between the characters, the latter parts might not have paid off as well as they did. In the end, it's highly satisfying to be able to say that across its combined fifty-hour total, the Utawarerumono duology has been a hugely rewarding experience with a story that will linger long in the memory.
    • 89 Metascore
    • 80 Critic Score
    While my time with Stormblood started off slow, once I got into Doma and met the characters there, things really took hold for me. What initially seemed like a dull liberation story quickly grew into a full-on, worldwide revolution with characters worth caring about. While the party interactions never match up to what was offered in Heavensward, the world building, villain motivations, and general sense of purpose for the heroes quickly took center stage and never let up. The build-up was worth the trip, especially the final boss, and all of it left me excited to see what's next.
    • 71 Metascore
    • 60 Critic Score
    Songbringer was a fun time, first and foremost. It didn't change how I look at indie games or set my world on fire, but I had fun during most of my playthrough. However, I also see little reason to invest time in it after the credits have rolled — very few games get a second run-through from me these days. It isn't a game free of faults: the narrative was never more than window dressing, and the game's randomly-generated aspect really required some better guidance for essential gameplay systems. However, the main component, the game's combat, works well and is downright satisfying. Anybody with even a passing interest in classic experiences will likely find something of value here, and some will even discover a second home that they'll return to again and again.
    • 85 Metascore
    • 90 Critic Score
    Ys VIII puts players back in the shoes of Adol as he sets off on his new adventure. It brings a first class, action-packed and responsive combat system Falcom fans expect, and keeps a high-energy pace throughout the adventure. It also surprises fans with an increased focus on story that pays off with a generally engaging narrative with great pacing, and a cast of simple but varied characters that will keep players interested. Though it doesn't match the technical prowess of other games with a similar visual style, it nevertheless manages to create a highly immersive world and engaging exploration through a wide array of different and interesting environments, a strong soundtrack, and Metroidvania-inspired exploration.
    • 92 Metascore
    • 70 Critic Score
    Despite the fact that Undertale didn't tick all my boxes, it was still an enjoyable game. Its visuals and music brought to mind some of my most cherished memories from my formative years, and are top-notch even for games that try to evoke that retro vibe. Its narrative is tongue-in-cheek and consistantly sends surprises the player's way. The game excels at asking players to enjoy it in ways that are incongruous with the traditional way RPGs are designed. Unfortunately, those looking for a more traditional experience may feel short-changed here. The lion's share of the game's character, lore, and emotional impact is experienced by challenging yourself to play the entire game in a completely different fashion.
    • 73 Metascore
    • 70 Critic Score
    At twenty-some hours to completion, Children of Zodiarcs can feel like a long row to hoe. The weight of the story drags it down a bit, as it increasingly becomes obvious that the only character who isn't fundamentally broken in some fashion is the weird foreign kid who only appears in the side story. Everyone else is a bundle of neurotic fears and psychotic motivations, shaken hard and unleashed on an unsuspecting narrative. But negatives for characters aren't always negatives for the game as a whole, and Zodiarcs puts it all together well. It's a good game, and I'm glad to have finished it, but I cannot stop wondering if certain points weren't actually branching paths or plot flags in disguise, if there weren't some way to eke out a happier ending from it all. That may be wishful thinking on my part, but it's a small hope nonetheles. In a city as messed up as Torus, we need all the hope we can get.
    • 74 Metascore
    • 80 Critic Score
    Viking isn't the most refined game, with limited camera control, repetitive graphics that lack detail, and a lack of high-production presentation. It nevertheless succeeds in immersing the player in its world through an intriguing main story focused on local politics and motivations and driven by realistic struggles and constraints. Viking effectively impresses upon the player its main themes about the illusion of choice and the binding chains of circumstance, and also offers a multitude of poignant side-stories and strong character development. To top it off, the game features a unique combination of combat mechanics and abilities that allow creativity and enable some very interesting and satisfying strategies, as well as a novel take in timed and deliberate progress and out-of-combat party maintenance. Players looking to take part in a realistic and historically-inspired world with an engaging politically-driven story should look past the game's lack of technical polish and definitely pick up Expeditions: Viking.
    • 80 Metascore
    • 60 Critic Score
    Yakuza Kiwami is a very modest remaster with very little new content. What is new is swell, but it's nothing groundbreaking or even necessary. It's more like nice little bonuses to a game that hasn't entirely aged well story-wise and graphically. Still, it was nice to come back and see where the series started without all the rough edges of the original PlayStation 2 release. I will say that Kiwami made me love the first Yakuza a touch more than I did when I originally played it years ago. As a crazed fangirl for the series, even though Kiwami is a solid effort, it still doesn't hold a candle to later games in the franchise.
    • 76 Metascore
    • 70 Critic Score
    Many times while playing Ever Oasis I wanted to improve my settlement, which is an addictive pastime. Tracking down all the recruitable characters is a task that must be pursued into the post-game period, and I'd like to continue doing so. The game isn't all about building up the oasis though, and the combat engine isn't enough on its own to entice players. This is still a charming title though, and worth investigation by the many players who haven't attempted it yet.
    • tbd Metascore
    • 40 Critic Score
    I can't deny that the fifty or so hours spent playing Valkyria Revolution had some fun times. The litany of problems present made it more enticing to stay in an endless loop of free missions rather than return to the story though, and even when doing that I kept finding issues quality improvement should have spotted. If this is the best Sega could do to revive the Valkyria franchise, no wonder it's been dormant for years.
    • 85 Metascore
    • 80 Critic Score
    I do not care for sports games, and yet I adored Pyre. It's one of those games where in the hands of an amateur developer, the idea could have been flimsy and the execution awkward. Supergiant Games constantly shows passion and innovation with each of its titles, and doesn't seem to be afraid to go back to the drawing board when something isn't quite working. Pyre is essentially the high fantasy version of Space Jam, only the Reader is not Michael Jordan and no one from the NBA had their powers stolen, yet the team has heart, soul, and is made of a bunch of rag-tag misfits. It's easy to root for the little guys.
    • 64 Metascore
    • 60 Critic Score
    Keeping a quick pace helps to emphasise Fallen Legion's strengths and mitigate its weaknesses. There are times where the game's interesting flavour can't quite mask the lack of substance in certain areas, but despite this it remained enjoyable to play throughout. It's certainly a title worth checking out, and should provide a good few evenings worth of entertainment. Plenty of neat ideas and an interesting, if underutilised, world mark a solid debut title for the developer and put it in good standing for future titles.
    • 74 Metascore
    • 80 Critic Score
    Its combination of inspirations means Tokyo Xanadu may sit in an odd place for RPGamers. The deliberate pacing of the story more in line with The Legend of Heroes focus may frustrate those who want a pure action RPG. However, coming from the other direction, I very much appreciated how the game divided its time between the great charm that one expects from Nihon Falcom's narrative and quick but highly enjoyable dungeon experiences. The game is another excellent showcase of the PlayStation Vita, and the latest strong offering from a developer whose reputation is deservedly at its peak.
    • 73 Metascore
    • 60 Critic Score
    Cladun Returns boasts great dungeon crawling with countless options for customization and optimization to take on any situation. It features a ~25 hour story campaign as well as endless side content. While combat is simple, the controls are responsive and the dungeon design is fun and increasingly challenging. Unfortunately, the game overall comes off as one-dimensional in this respect. It lacks any semblance of a narrative, and the small piecemeal levels and lack of a cohesive world don't offer much in terms of exploration or immersion. It is also graphically unsuitable for the PlayStation 4 and large TV displays. Those looking for a pure dungeon crawl with both roguelike and standard dungeons will find that Cladun Returns delivers way more than its fair share. Players looking for a more immersive, story-driven classic RPG experience should look elsewhere.
    • tbd Metascore
    • 70 Critic Score
    Mercenaries Saga 3 is just about as enjoyable as its predecessor, though the slight difficulty increase would make me place 3 above 2 by a narrow margin if forced to choose. I also remember the lead mercenary's name of Marion Balbastre thanks to its constant repetition by one character, though whether this is a positive I can't really evaluate. Both of these games offer entertaining packages to be found by rooting around in the 3DS's digital library, and deserve to be experienced by more people.
    • 62 Metascore
    • 50 Critic Score
    River City: Knights of Justice succeeds in many ways as a retro piece of nostalgia, but it fails at having enough variety to keep it engaging. It lacks the humour of the previous games in the series by instead amping up the cheesy factor, and while that's fine and dandy, I wish it hadn't been so straight-laced in its approach. While I am glad the game clocks in around six hours, I feel like the amount of repetition and padding is still a large issue in Knights of Justice. While it's fun to transplant a series into a new setting, it's hard not to expect that more be done with it. Knights of Justice is a simple, straight-forward title that is mostly unremarkable. There isn't enough here that makes it different from other River City Ransom titles and that really is the true shame in all of this.
    • 86 Metascore
    • 80 Critic Score
    Final Fantasy XII: The Zodiac Age is a game worth experiencing, be it for the first time or just for the first time in a decade. While there are touch-ups in the visual and music departments, the biggest positive change is the added Zodiac Job System, which provides unique license boards to characters by locking them into jobs. The meat of the game hasn't changed noticeably, which is by and large a good thing, with a story that is well-paced and engaging if not particularly novel or as well fleshed out as it could have been. The Active Dimension Battle system also remains unchanged, and will continue to be a divisive factor among players. Ultimately, experiencing what the game has to offer, including its wealth of secrets and content intended to extend the endgame, is absolutely worth its learning curve.
    • 70 Metascore
    • 70 Critic Score
    This is not the type of tactical game likely to attract anyone who doesn't normally like the style. It's good enough to get some recognition though, and is certainly worth the effort to find on the eShop. I wasn't blown away and can't remember the names of any characters right now, but eagerly plowed through it when I had the chance because the combat was addictive. That's more of a recommendation than many other games will ever get from me.
    • 66 Metascore
    • 50 Critic Score
    I played some of the original Final Fantasy Adventure but never completed it. Now that I've played Adventures of Mana, I don't think playing the original again will ever be necessary. Square Enix originally made this version for mobile phones, which perhaps explains why not much was changed. It's still a minimally-altered rendition of something I wasn't enthralled with in the first place. Many others have much more affection for the original than I do, and will doubtless be overjoyed that Square Enix allows them to play it on a modern platform without rendering any memories of how to progress inaccurate through alterations. Those hoping for something more akin to certain acclaimed later installments of the series, or a title that plays in a fashion better taking advantage of the Vita's capabilities, will be disappointed.
    • 73 Metascore
    • 80 Critic Score
    While it isn't a revolution on the tried-and-true gameplay formula, it nevertheless takes the genre into a fresh direction, retaining what makes it work for fans while putting some unique touches on the combat system, setting, and overall flavor. It presents a bleak, dystopian future and is wracked with unrelenting difficulty, but if the cost of admission is a few prematurely grey hairs, it's absolutely worth it.
    • 68 Metascore
    • 60 Critic Score
    My experience of Utawarerumono: Mask of Deception went through some distinct phases, starting with interest, then devolving into boredom as nothing significant happens for a long while, before finally sucking me back in once things finally got moving. Those coming in expecting a deep tactical RPG simply won't find one. However, as a visual novel, and ignoring the problems of the first half, its second half did exactly what it needed to do to suck me in. Thankfully, the ending at least implies that the missteps of the first half should not be repeated in Mask of Truth, so taken as a package the two games could end up being a very worthwhile experience overall.
    • 81 Metascore
    • 70 Critic Score
    Fire Emblem Echoes provoked a multitude of emotions from me, not all of them positive. It's different than anything else in the series, and shows what happens when a developer feels like veering away from the established path. It's to the game's credit that I found it quite addictive and sank a lot of hours into it, plus much of what takes place is genuinely interesting. Yet some of the nasty tricks it pulls in the last battles were just infuriating. A somewhat mixed bag, but absolutely worth investigating by series stalwarts.
    • 67 Metascore
    • 50 Critic Score
    Vikings: Wolves of Midgard manages to provide some fun for those who know what they're getting into. Simple yet serviceable combat and a competent graphical presentation make for a game that is as easy to handle as it is to look at. Its multitude of extraneous features, however, fail to add much engaging and compelling to the mix; resource management and town-building, multiple skill trees, repeatable hunt maps, and a rage combat ability can all safely be ignored. Though it has a lengthy campaign and relatively low challenge, it never really manages to rise past the basic thrill of its combat, and will disappoint those looking for a deep, satisfying story or anything beyond the hack-and-slash loot-a-thon it is.
    • 55 Metascore
    • 50 Critic Score
    Despite a great localization and plenty of solid aspects, Akiba's Beat's strengths never manage to overshadow its glaring problems. Its copy-paste combat system, constant revisiting of dungeons, and other minor problems all add up to a bland and occasionally irritating experience.
    • 59 Metascore
    • 40 Critic Score
    While I have spent most of this review ragging on Harvest Moon: Skytree Village's issues, I am glad I played the game because it satisfied my curiosity in regards to how Harvest Moon has changed in the last five years. While there are inklings of interesting ideas, the overall package feels hollow, as though it's missing a spark of greatness where other games have succeeded. Skytree Village doesn't offer enough incentive to keep players actively engaged, and I can only hope that the next iteration of the series makes some drastic changes to get this series back on track.
    • 81 Metascore
    • 50 Critic Score
    What Tides of Numenera offers is a rich experience in learning lore and then making a final multiple guess at the ending, all the while never being fully satisfying in terms of presentation. There's more playability to this take on this game, but it might be better off being used for a title that has far less baggage.
    • 77 Metascore
    • 70 Critic Score
    So, in the final analysis, we have a game that works hard to be more than the sum of its parts, which is especially important when one of those parts isn't up to par with the industry of today. The result is a package that would have wowed audiences twenty-five years ago, and which holds up decently (but not spectacularly) today. Since Zeboyd Games has shown itself capable of learning and growing from every experience in game design, its next game will hopefully be twice the level of awesome.
    • 76 Metascore
    • 60 Critic Score
    While I loved Dragon Quest Heroes back in 2015, Dragon Quest Heroes II is a very safe sequel that doesn't add much to a stale formula. While this is a good sequel, it definitely has its moments where it could have ended much earlier than it did. Musou and Dragon Quest enthusiasts, of which I am both, will be easily sold on this game. Still, part of me feels that if this game had been a tad shorter and more cohesive, I would have loved it as much as the first.
    • 58 Metascore
    • 40 Critic Score
    Sadly, The Caligula Effect really just amounts to a waste of time. It's a shame because there's some neat ideas within it, particularly on the premise and story side of things, that are stuck behind terrible design choices and poor implementation. Despite its short length — approaching twenty hours depending on how well players can avoid the mindless drones — there's no reason to abandon other plans to give it a try.
    • 67 Metascore
    • 60 Critic Score
    Shiness teases us with an adventure that is pure fun. The developers bring back much of the style from the early 90s games that inspired them, while successfully infusing the game with modern gameplay elements and mechanics. The world is engaging and the story presentation is great, complimented by a competent soundtrack, vivid visuals, and stylish manga-like cutscenes. The ideas behind the battle system are carefully architected and work wonderfully together to offer variety of play, action, and battle planning. Unfortunately the game seems to be a case where the realities of the world caught up with the developers' fantasy too soon. As a result, it fails to follow through on both its story and the promises of its combat system, and is marred by a lack of technical polish and bugs, leaving players with a distinctly average experience.
    • 59 Metascore
    • 40 Critic Score
    I wanted to give Arelite Core a chance, and found little things to admire even while the package as a whole was a disappointment. It's pretty hard to forgive a game in which beating the final boss is greeted by an immediate unknown error that crashes the whole shebang though. I'm hopeful Dragon Slumber will be able to move on to better things in the future, because this isn't a very good advertisement of whatever talents it possesses.
    • 83 Metascore
    • 70 Critic Score
    Trails in the Sky the 3rd is bound to be a very divisive game among Trails fans. Its radically different structure is such a departure from the prior games that it's inevitably going to turn off some players, but at the same time, the fantastic boss battles and charming moments still manage to keep you hooked through what would, in any other circumstance, be a rather monotonous dungeon crawler. Had it not been for the two prior games of history, I doubt it would be able to hold up as well as it does; indeed, if you haven't played the previous titles, Trails in the Sky the 3rd would be a confusing mess. If, however, like so many Trails fans, you've fallen in love with the cast and want one last adventure with them, Trails in the Sky the 3rd does an admirable job of providing just that.
    • 60 Metascore
    • 60 Critic Score
    Touhou Double Focus is a Touhou Metroidvania. It's honestly hard to describe it any better than that. If that doesn't sound like something you absolutely must buy, then you probably shouldn't. If either of those words provokes a strange compulsion in you though, it's a charming game that's enjoyable to play for its incredibly brief duration.
    • tbd Metascore
    • 50 Critic Score
    It doesn't pass muster as one of the 3DS's better offerings, but neither did I experience great hatred for Dragon Sinker while playing it. It offers enough engagement to not fade from the mind swiftly, without justifying someone's immediate and unswerving attention due to the plethora of superior options out there. Saying it's better than most items published by Kemco may not be great praise, but it's accurate.
    • 53 Metascore
    • 50 Critic Score
    If even just a few more features had been implemented into Legna Tactica, I would find myself singing a different song at the end of this review. It is by no means a poor effort, but the main element RPGamers will expect from a TRPG — the tactics promised in the actual title — just never feel very engaging. By the time the scope of battles offers an enjoyable challenge, the game is already nearing its end and fatigue is setting in; it's too little, too late. Narrative, graphics, and music all clock in somewhere around average, with some facets, like the soundtrack, having a slight edge over others. As budget titles go, players can do much worse. Legna Tactica may satisfy some bite-size appetites, but don't expect it to scratch any Final Fantasy Tactics-sized itches.
    • 93 Metascore
    • 100 Critic Score
    With Persona 5, Atlus has once again proven that it is the master of the modern JRPG. With terrific style, addictive gameplay, and an engaging, thought-provoking story, Persona 5 not only matches, but often exceeds its predecessors, one of which RPGamer even declared its RPG of the Decade back in 2010. It is an exceptionally long game, with most players likely to expect over one hundred hours for a single playthrough, but the investment is well worth it. Persona 5 is a remarkable game that shouldn't be missed.
    • 97 Metascore
    • 100 Critic Score
    Breath of the Wild is a stunning achievement in terms of gameplay, technical detail, and world building, making the overall experience just fantastic. The Zelda series is certainly no stranger to quality, producing high quality titles since the days of Link to the Past. Never, though, has there been a Zelda quite like this. The openness of its structure brings a breadth of adventure that the series hasn't seen in a long time. It is not only a fantastic game in its own right, but provides a base for the series to build on for years to come. This instance of Hyrule is a joy to explore, and no fan of adventures, or games in general, should miss out on this title.
    • 80 Metascore
    • 70 Critic Score
    Tyranny, is fun little throwback to an older style of game. It does it well and it does it without having to cash in on a particular brand or nostalgic sentiment. It presents a brand new world in a compelling and understandable way. It showcases a much more nuanced take on being the bad guy than games tend to do. I found myself reminded more of Unrest than Baldur's Gate while playing this game and that is a good thing.
    • 74 Metascore
    • 70 Critic Score
    While there's tons of new, little things to enjoy in Story of Seasons: Trio of Towns, I wish more had been done to innovate the series. We've seen newer games go onto the market that offer so much more, and it feels like Story of Seasons does need to catch up. While this is a great instalment with tons to offer the player, there is a part of me that wanted to see this series grow and change. Trio of Towns is a solid entry into this long running franchise, but this series needs to get with the times and stop playing it safe.

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