RPGamer's Scores

  • Games
For 1,239 reviews, this publication has graded:
  • 26% higher than the average critic
  • 7% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Legend of Heroes: Trails of Cold Steel IV
Lowest review score: 20 Mugen Souls
Score distribution:
1244 game reviews
    • tbd Metascore
    • 50 Critic Score
    There’s just not enough in the overall package to make tERRORbane an enjoyable experience, especially for those looking for something more than flat parody.
    • 83 Metascore
    • 80 Critic Score
    Despite its repetitive nature, there is so much to love about Nobody Saves the World. Not only is it a great experience to share with a friend, but it’s a memorable one overall. Drinkbox Studios has crafted such a fun and challenging experience that definitely made me a glutton for punishment. There is so much creativity throughout the game from its overall aesthetic to its unique take on action RPG combat. Nobody Saves the World deserves so much praise for everything it accomplishes and is a must-play for anyone who loves crazy apocalyptic settings filled with questionable but loveable weirdos.
    • 83 Metascore
    • 90 Critic Score
    Triangle Strategy has hit the ground running, setting a new standard for tactical RPGs. With a nearly perfect conviction system that adds spice to every conversation, it rewards players who take the time to explore the world and its inhabitants. The game is breathtaking to view as well with care added to everything. It features characters that grow and evolve, sometimes in unexpected ways, with the world around them. Add to that an amazingly deep, strategic combat system that allows every character to be the star of a fight while being less useful in others and there’s a lot of variety in how to approach every scenario. Fans of deep lore, choice-driven storytelling, and plenty of strategy will be enchanted by how their epic unfolds in this tactical masterpiece.
    • 88 Metascore
    • 90 Critic Score
    13 Sentinels: Aegis Rim is a gem with fully justified award wins in 2020, and the Nintendo Switch port is a very welcome opportunity for more players to dive into its fantastic sci-fi story. While it’s light on the action, it’s a wholehearted recommendation for those who enjoy narrative adventures and RPGs in general.
    • 94 Metascore
    • 90 Critic Score
    It’s hard to review Elden Ring without being comparative; that’s because Elden Ring is an evolutionary step, not a revolutionary one, and one can’t help but see how it’s built on what came before. Here is a massive undertaking of a game, not for the sake of chasing trends but as the natural progression of the style the company has been fostering for over a decade. It’s amazing how smoothly the transition to open world was and how much of the Souls identity is still present. In the short time since its release, it has already left a cultural mark, no doubt a result of the game’s increased approachability. Even after sifting past all the hype and grandiosity, there’s still an excellent game left and Elden Ring is a clear showcase of FromSoftware’s outstanding expertise in the field. Elden Ring really is just that good.
    • 73 Metascore
    • 70 Critic Score
    Coromon is a vintage monster-catching game with a retro art style. It has no shame in making clear its source of inspiration, but at the cost of lacking relevant new ideas. Nevertheless, exploring this world as well as catching and training monsters is definitely worth the 30-hour journey. It’s an easy recommendation for those who are eager to play a traditional monster-taming RPG.
    • 73 Metascore
    • 60 Critic Score
    Dark Deity feels like a love letter to Fire Emblem in so many ways, and while it does have elements that make it stand on its own, it’s not fully there yet. That being said, there’s a lot to like in Dark Deity, with an addictive gameplay loop and ensuring tons of possibilities for customization to make its gameplay shine. I was so pleasantly surprised with Dark Deity on numerous occasions and I am eager to see if Sword & Axe LLC can iron out the kinks. Any strategy fan looking for a good challenge, interesting gameplay, and fun and customizable cast of characters should find Dark Deity up their alley. Just maybe wait for a patch on the Switch in hopes that the performance issues get addressed.
    • 71 Metascore
    • 60 Critic Score
    Despite its issues and a perplexing plot that fails to answer nearly all of its pressing questions, ANNO: Mutationem has the makings of a strong ongoing property. The mixture of 2D and 3D works nicely with its visual style, and it establishes Ann Flores as a strong protagonist well worth spending more time with. As it currently is, ANNO: Mutationem is a solid but not spectacular title and should be able to establish a fan base, with the scope to expand it in the future.
    • 83 Metascore
    • 90 Critic Score
    Atelier Sophie 2: Alchemist of the Mysterious Dream would seem to be the very definition of a sequel which no one wanted. The Mysterious trilogy as a whole received a mixed reception, and not much more was expected of this. And yet, what we’ve got here is a well-crafted narrative in an original setting with a cast of properly developed characters and a plot that actually knows where to find the beat. When I started this game, I was not expecting to find the best Atelier game of its generation, but the development team at Gust has proven with Sophie 2 that they can learn from experience, leveling up in knowledge and skill just as the alchemists do to provide a more polished product.
    • 75 Metascore
    • 80 Critic Score
    Ghostwire: Tokyo is a fascinating and very worthwhile new title from Tango Gameworks. While there’s plenty of room for improvement in the main narrative and in establishing its antagonists, the content of the side missions ensures the game remains interesting throughout. Its ability to transport players into its supernatural Tokyo is not to be understated, and uncovering the different Japanese spirits while helping those unable to move on gives the game a thoroughly engaging loop that is hard to put down. In an already strong gaming year, Ghostwire: Tokyo is another title absolutely worth investing time into.
    • 68 Metascore
    • 70 Critic Score
    If it’s not abundantly clear, I thoroughly enjoyed my five dozen hours with this game. Though I didn’t complete a romance, I look forward to that in the endless post-game. There are definitely some notable issues, and players’ experiences are going to vary in response to those, especially since since they have lingered in the Japanese release, but they never detracted from the core gameplay loop for me. Rune Factory has always been a chill experience with some light action RPG elements to it, and that’s exactly what the newest title delivers.
    • 83 Metascore
    • 90 Critic Score
    Horizon Forbidden West embraces everything about its predecessor and makes strides in producing an even more compelling world to explore, with intense combat and story moments, and shiny new robo-dinosaurs to punch in the face. I cannot wait to see where Aloy and her companions’ story goes next.
    • 76 Metascore
    • 90 Critic Score
    Young Souls is a prime example of the adage good things come to those who wait; with the title finally sprung from Google Stadia exclusivity, it’s the perfect time to see how the game manages to capture the ephemeral fun factor of a brawler, while proffering a multitude of options to make the game more or less challenging, depending on what the player is seeking. Add that to a great narrative with a visually engaging comic-book style of storytelling that doesn’t shy away from challenging topics, anyone looking to dive into a well-paced and superbly-executed adventure should start right here.
    • 66 Metascore
    • 70 Critic Score
    The Cruel King and The Great Hero is a heartwarming story that surprisingly has some depth to it. The visual and sound design brings the world to life with its attention to detail that remains pleasing through the entire fifteen-hour playtime. The depth and detail however doesn’t make its way into the battle system and gameplay. The encounter rate and slow pace can be frustrating while battles don’t require much thought until the end. However, the short playtime means it doesn’t take long to get there and ultimately the positives win out. Simply put, The Cruel King and The Great Hero is a charming tale and world that is worth visiting.
    • 81 Metascore
    • 80 Critic Score
    The Prince’s Edition is probably the best way to enjoy this content, as its staggered inclusion throughout the game gives it more utility to the player as a means of raising levels, materiel, and equipment, rather than leaving one with a feeling of “more of the same” well after the player has exhausted what the main game has to offer. Ni no Kuni II: Revenant Kingdom is nothing like its predecessor in general playstyle, but it shares the same sense of whimsy and wonder, the same motifs of sadness and redemption, and is a well-built game overall.
    • 54 Metascore
    • 60 Critic Score
    Cloudpunk is the kind of game that places importance on narrative over gameplay and one that will feel considerably better on different platforms. It offers a memorable narrative with some great characters to meet along the way, and it’s admirable just how invested one can get in them considering their existence starts and stops (in most cases) with an on-screen character portrait and a voice-over. The city is vast and beautifully designed using voxel art, though players on Switch won’t bask in as much of its visual splendor. However, it’s also a game in which the narrative trumps all, even gameplay, with the only player interaction coming in the form of somewhat superficial vehicle sections and the odd on-foot segment. It’s a relatively short ride and well worth taking, as long as one’s expectations are dialed in correctly from the outset.
    • 75 Metascore
    • 70 Critic Score
    Voice of Cards: The Forsaken Maiden is a solid follow-up to The Isle Dragon Roars and is actually a more welcoming point for newcomers to jump in. Its pacing and presentation makes for a relaxing and generally chilled experience that still comes with plenty of emotion in its bittersweet narrative. There’s definitely reason for Square Enix and Alim to return to the Voice of Cards world, and it may once again be sooner than expected.
    • tbd Metascore
    • 70 Critic Score
    Dying Light 2 is a delightfully fast paced game, which has a few persistent issues bogging it down. Most issues have already started getting fixed, such as the audio bugs and auto save issues, but enemies being frozen in place and some quests having NPCs make odd choices still drags it down a bit. Still, even on the older console the game runs pretty great and load times are surprisingly not noticeable. The main story ramps up well with characters that matter and moments that vary from harrowing escapes to fun fights. Every moment of parkour is a treat, and combat does just well enough to stay out of the way, with a day/night cycle that varies, meaning there’s always something new to do. Here’s hoping those issues continue to get ironed out and leave the game to be what it’s best at, a harrowing fast-paced survival RPG with plenty to explore and loot.
    • 66 Metascore
    • 70 Critic Score
    Monark is an unrefined gem, but it is definitely a game worth checking out. While it certainly has some similar ideas as other properties, it pulls out enough tricks to make it different and individually inviting. Despite some issues, it’s a good first attempt with plenty of room for polish in any subsequent follow-up.
    • 67 Metascore
    • 50 Critic Score
    Maglam Lord has enough that some will thoroughly enjoy their time with it, particularly those looking for an enjoyable story and cast. However, it’s brought down by uninspired missions and poorly realised combat. It’s certainly not a bad title, and thankfully the issues that are there are such that they don’t create an active barrier to progress, but the entertaining parts are steadily diluted enough that the experience as a whole misses out on being something to be fully celebrated.
    • 83 Metascore
    • 70 Critic Score
    Ultimately, Arceus is a fun title that does an excellent job rewarding all facets of the Pokémon experience, which will undoubtedly end up flying past a lot of RPGamers who would enjoy it because of embarrassingly poor graphics. For those willing to tolerate the mediocre presentation, an entertaining experience is here for the taking. Hopefully, further experiences in the Legends style will be quickly forthcoming.
    • 71 Metascore
    • 50 Critic Score
    RPGolf Legends is leaps and bounds above developer ArticNet’s original title and features a bevy of perfectly average game systems. However, all these average systems lack any standout hook for the game to hang its hat on and set itself apart from the indie pixel-game scene. This leaves the whole game feeling less than the sum of its parts. While the game wasn’t a standout for me, it was such an improvement that I’d be interested to see if they can take another large step forward in future titles.
    • 60 Metascore
    • 60 Critic Score
    It’s hard not to be impressed with some of the things Midgar Studio achieved with Edge of Eternity. The stunning environments and soundtrack will greatly satisfy any JRPG fan. Combined with its engaging combat system, this should have been enough to make it a well held together experience, but the story’s lack of focus causes things to fall apart. The poor pacing, particularly at the beginning of the game, results in enough pointless running around enough so that it’s easy to look past some of the best features of the game. Edge of Eternity will scratch the itch of those looking for a classic JRPG with a modern touch, but past that, it doesn’t provide enough to create a truly great experience.
    • 78 Metascore
    • 80 Critic Score
    Stegosoft has made another excellent step towards capturing the nostalgia of SNES-era RPGs, while not clinging too heavily to the mechanics and constraints of yesteryear that no longer feel fun in an indie RPG. For those who jumped into Ara Fell Enhance Edition, Third Power feels like a natural progression forward, with improvements in every aspect of the game, while cutting out a chunk of the tedious bits. For those craving a JRPG that feels like it’s right at home on a Super Nintendo, while seamlessly melding in modern conveniences like adjustable difficulty level and crafting characters based on what makes the most interesting party for the player, Rise of the Third Power is a prime example of a true throwback gem, and I can’t wait to see what the team has in store next.
    • 67 Metascore
    • 60 Critic Score
    Melding real-time and turn-based mechanics cannot be easy, but Nova-111 does it deftly, with its gameplay being the top priority. Unfortunately, this interactive puzzle game has no story or substance to make it feel like more than a collection of mini-games. The game itself is a blast to play in handy bite sized chunks, and seeing the new ways puzzles, enemies, and mechanics all combine together can be quite fun. The game’s relatively short length also adds to its grab-and-go nature. With puzzles that don’t feel too punishing, it’s easy to jump in and feel rewarded for solving each well-crafted and thoughtful area.
    • 73 Metascore
    • 50 Critic Score
    ICLA had an opportunity to transform Pokémon Shining Pearl into a much more memorable experience. Having played the original, it’s disappointing to see that the Shining Pearl is the same game I played back in 2006, with nothing more than a pretty coat of paint. None of the balancing issues are fixed, the backtracking is still as much of a slog as ever, and the roaster of Pokémon is far from impressive. As much as I love Bidoof, even my favourite loaf of beaver bread couldn’t save the experience for me, and my hope is with the next remake is that it receives meaningful adjustments, instead of rehashing a mediocre Pokémon game that isn’t memorable in the slightest.
    • 80 Metascore
    • 80 Critic Score
    For those looking for an engaging historical RPG, Expeditions: Rome is an easy recommendation. The options for tailoring the difficulty allows players to focus on their preferred elements and make it challenging, welcoming, and rewarding depending on what players want. While the game’s interpretation of Rome may simplify the issues of the time, Expeditions: Rome successfully uses its setting to create a very enjoyable role-playing experience.
    • 71 Metascore
    • 60 Critic Score
    The combat mechanics, customization, and replayability make this a great option for those looking for a challenging tactical RPG. It’s an immersive mercenary sim that will have lovers of the genre hooked immediately with it’s low-power, medieval fantasy setting. Just know that this is not a casual gaming experience and newcomers will have a steep learning curve to contend with to really enjoy the game. Additionally, the game works much better on PC by design. Battle Brothers can be a great game, but only if the player is willing to push through its high barrier of entry.
    • tbd Metascore
    • 60 Critic Score
    Experience Inc. has refined its dungeon crawling offerings, and Undernauts: Labyrinth of Yomi is testament to that. The game does not explore new ground, despite having a premise that would be exciting to explore, but it does feature fun combat and smooth gameplay. This means that despite the shortcomings, the game is one that will be appreciated by dungeon-crawling fans as an accessible title with plenty of cool enemy designs and a labyrinth worth delving into.
    • tbd Metascore
    • 70 Critic Score
    Even more than 20 years after its original release, Moon: Remix RPG Adventure remains an eccentric and refreshing experience, but its oddities may not be for everyone. Some quality-of-life improvements, such as a turbo mode to make time transcur faster when needed or more save options, would have been a great addition. Recommendations for the game come with caveats, but if nothing else it’s worthwhile checking out to see how it influenced later beloved titles such as Undertale. Moon serves as a great reflection upon the genre and is ideal for those who want something different than a traditonal RPG.
    • 90 Metascore
    • 90 Critic Score
    Final Fantasy XIV: A Realm Reborn and all that has come after is one of the greatest success stories in the history of gaming, so much so that said success has become one of its greatest challenges. Though there is still much more to come from Final Fantasy XIV in the future, Endwalker is a magnificent cap on everything leading up to it and a fitting end to the story of Hydaelyn and Zodiark. The passion of the Final Fantasy XIV team and its desire to do the best that it can for the fanbase is clear, and it deserves every one of the plaudits that has come its way.
    • 63 Metascore
    • 70 Critic Score
    As a huge River King fan, trying to find a fishing RPG that gave me a boatload of mellow emotions has been challenging over the years. Moonglow Bay really feels like a lot of thought and care went into every aspect of the game. While not everything is perfect, it’s hard to deny the comfort that comes from chilling in your boat, catching some crazy species of fish, and sailing around to take the blues away. Moonglow Bay is the comfort food that you didn’t know you needed, and a game that constantly reminds you that you’re never alone, and even when you are, you can sail away to a better place and time.
    • 70 Metascore
    • 60 Critic Score
    Monster Rancher 1 & 2 DX are a good example of useful preservation of video games. Without these remasters, it would be very difficult for gamers to properly experience the CD-summoning gambit. Not only are these titles carefully ported over with a clever fix for the primary gimmick, but they also feature substantial quality-of-life improvements which streamline the experience and improves the general presentation for a new generation of monster lovers. While some may find the graphics and sound too outdated to enjoy, players looking for a trip to the farm will find their plates very full.
    • 72 Metascore
    • 70 Critic Score
    I was addicted to Boyfriend Dungeon for the two days I played it. While the game is not without flaws, I do wish that it had been longer. While having multiple flings in Verona Beach was a delightful romp, it always felt like there should have been more content than there was. However, I had so much fun playing this game, even when it became uncomfortable I still felt compelled to see where the story would go and how the characters would develop. Boyfriend Dungeon is the right kind of weird that keeps you wanting just one more dungeon run, even when it stalls out on you way too early.
    • 75 Metascore
    • 60 Critic Score
    Voice of Cards: The Isle Dragon Roars is an entertaining and creative diversion while it lasts. It certainly sets itself apart with relative ease but it does suffer a bit from diminishing returns. It’s by no means lacking in merit and feels like much could be built around its robust framework in the future. But it is an experience limited by its own arbitrary boundaries, like the negligible challenge and the disproportionate amount of time one will needlessly spend in repetitive battles for few worthwhile rewards, particularly once all skills have been learned and levels are maxed out. Still, there are many lovely ideas at work here, and the package in which they’re presented is even lovelier, leaving me eagerly looking forward to further tales of this style that can be told down the road.
    • 76 Metascore
    • 60 Critic Score
    There’s an audience that will be very appreciative of what Arcadia Fallen achieves. It gives players a pleasing opportunity to play themselves as they see it in another world and characters that welcome them for who they are. The game won’t be for those who like to be involved in their character’s actions, but for those wanting a relaxing visual novel, it certainly fits the bill.
    • 83 Metascore
    • 80 Critic Score
    It’s pleasing to see how strongly Star Wars: Knights of the Old Republic has held up and how well it fits on the Nintendo Switch, making one wonder just how many other classic RPGs will see new life on it. For those who haven’t played it before, the Switch port is an ideal time to find out why BioWare’s 2000s output is so highly regarded. For those who have, it’s a great opportunity to recover those fond memories on an incredibly convenient platform.
    • 69 Metascore
    • 60 Critic Score
    Somehow, despite the game’s flaws and technical hiccups, something manages to pull me back towards just one more run; if there’s any sign of success a roguelike can aspire to, that’s certainly a good one. There’s no fancy math that calculates the ephemeral fun factor some games manage to capture that makes them better than the sum of their parts. Curious Expedition 2 won’t be for everyone; there are problems not all RPGamers are going to tolerate. But for those willing to try their luck on this engaging adventure, there are treasures aplenty on those islands to uncover, just consider adventuring with the sound off.
    • 81 Metascore
    • 70 Critic Score
    Skyward Sword HD should be commended for its attempt to improve on the original. Having a new control scheme and making a good deal of Fi’s advice optional make it a more palatable experience. However, the game still suffers from pacing issues that made the original feel too bloated as well as a disappointing deemphasis on exploration. This remaster could have realistically improved upon a lot, yet it would still fall short compared to the series’ strongest entries. There is still enough for those looking for a more traditional 3D Zelda experience on the Switch provided they keep their expectations in check.
    • 77 Metascore
    • 70 Critic Score
    Blue Reflection: Second Light is a solid second step for a new series. It is visually charming throughout and turns out to have an intriguing story with engaging exploration and a simple yet fun battle system. Aside from the fact that the girls are over-sexualized, with odd interactions and some improper looks for their age, the game is surely recommendable. The series looks promising, and surely many players will be looking forward to a third entry.
    • 84 Metascore
    • 80 Critic Score
    Presenting players with a beefy, challenging, and ultimately rewarding experience, Shin Megami Tensei V is a game that pulls newcomers into a polarizing experience. It is common to feel motivated to play the game for multiple hours, only to have that motivation knocked out once the current party lineup can’t stand against the next boss fight. However, it is also common to return to the game after a break and feel a strong sense of achievement after beating a particularly difficult foe. It’s an excellent entry point for those unfamiliar with SMT, should provide great joy for returning players, and should not be missed.
    • 65 Metascore
    • 70 Critic Score
    The biggest tell of how much of an improvement The Caligula Effect 2 is over its predecessor is how little of the game feels like a chore. Although it may lack those standout moments that top-drawer RPGs provide, it’s easy to find time whizzing by with catchy music and speedy combat and exploration. With characters and a story that keep things ticking along nicely, The Caligula Effect 2 makes for a satisfying use of one’s time.
    • 50 Metascore
    • 40 Critic Score
    The Good Life has a name behind it in SWERY, and as such, the story brings all the insanity and the confusion one has come to expect from his previous titles. There is scope for the humour to work, but factoring in fighting with the camera and struggling with the controls the whole experience is just not worthwhile. In a self-fulling prophecy, Naomi points out a lot of faults in games that The Good Life just blithely repeats itself. Throwing a crazy ad-lib together and keeping fingers crossed the game works may have worked in the past, but this game has none of the fun or the charm to be successful nowadays.
    • 77 Metascore
    • 70 Critic Score
    Overall, Solasta faithfully recreates much of the experience of a fifth edition Dungeons & Dragons adventure with a focus on satisfying combat. It also takes a fresh approach to some of the common tropes, though most of them clearly needed more time and focus to reach their full potential. The game provides an excellent introduction to not only its pen-and-paper counterpart but computer-style role-playing games as well. In the end, Solasta provides a fun, if somewhat short, ride that most will enjoy.
    • tbd Metascore
    • 80 Critic Score
    If there is one thing I missed these last two summers, it is going on road trips with my friends. However, Get in the Car, Loser! gave me the full experience of driving down a demon-infested highway and spouting utter hilarity and nonsense with a new group of friends. The immersion of this feeling throughout the game is what entirely sells the experience, and the characters and their conflicts are both charming and relatable. While it is not a perfect experience, it’s certainly a memorable one in both narrative and presentation. With the base game being entirely free, there is no reason not to give the game a shot. Get in the Car, Loser! is the big queer road trip story you didn’t know you needed, with all the messy drama that entails.
    • 72 Metascore
    • 60 Critic Score
    Gamedec certainly doesn’t lack ambition. Its setting is well thought-out and provides a rich tapestry to fall back on when the player’s actual interactions with the world come up a little wanting. While its aesthetics are great, a bit more attention was needed in the audio department, as music is generally only adequate and there are entire sections devoid of music altogether. Voice-overs are likewise notably absent. The all-important investigations struggle to gel during the game’s first half, and while the narrative eventually picks up a bit more, it’s clear there were some missed opportunities here. Overall, Gamedec presents a rich world that would be worth revisiting again, though perhaps with an extra layer of polish needed for its narrative.
    • 71 Metascore
    • 70 Critic Score
    I came into Xuan Yuan Sword 7 as a complete newcomer to the series, as many likely will. What I walked away from after a 20-hour campaign was a solidly enjoyable, if not amazing, addition to the stable of action RPGs I have had the pleasure to experience. While early hours charmed me with an unusual setting, beautiful production values, and a fun combat system, some small cracks became apparent before long. However, this is a case of criticism coming not from a place of discontent but rather from a strong desire to see small kinks ironed out in an otherwise promising “new” IP. It’s got the potential to be a major contender, with some room left to grow into something even more impressive in the next installment.
    • 82 Metascore
    • 70 Critic Score
    Gloomhaven offers hours of mental challenges with a sophisticated battle system. It is based on a board game but tries to go beyond that. Those already attracted to the idea of Gloomhaven can have it here for less assembly and with an additional Guildmaster mode. Since this digital version becomes tiresome after a while because the vast number of missions ultimately feel repetitive, it’s better to play in small doses. The game is recommendable, but probably playing it online with friends in co-op mode is closer to the original’s experience.
    • 53 Metascore
    • 50 Critic Score
    Making it to the big top is a mechanically sound journey with a lot of great characters to choose and varied enemies making each combat fun. Unfortunately, the journey to each combat is fraught with graphical gaffes, sound repetition, and story doled out in odd intervals. Good old Uncle Jack can’t save this from falling out of the spotlight making The Amazing American Circus worth a look only for those that enjoy circus acts or deeper than expected card battlers. Everyone else can pull away from this mediocre performance.
    • 83 Metascore
    • 90 Critic Score
    While I enjoyed the experience of Lost Judgment overall, I finished the game with a lot of nagging feelings. The game was definitely rushed in some areas, and some more tender love and care were definitely needed in terms of refining the newer gameplay elements. It’s clear that Ryu Ga Gotoku Studio had a lot of new detective elements it wanted to explore, it’s just a shame most of them don’t work without either killing the game’s pacing or are just plain boring. The story, however, is very powerful and has a lot of presence, but makes some uncomfortable missteps. The combat is fast and frantic but can be glitchy at times. Everything points to this game being rushed, and it definitely shows in so many areas. Lost Judgment is a great game plagued by lots of little mistakes that sadly are too much to ignore. While it’s not as strong as the first installment, it’s worth playing to see how Yagami’s story comes to an end.
    • 76 Metascore
    • 70 Critic Score
    As its first major release, Kena: Bridge of Spirits must be considered a success for Ember Lab. There are areas where significant improvement can be made, especially its combat, but the game provides a strong base to build upon. The overall gameplay will be very familiar to 3D adventure fans, but the visuals and charm help to make it feel like a fresh experience in the genre. More adventures for Kena and the Rot would be very welcome.
    • 79 Metascore
    • 70 Critic Score
    Overall, Nexomon is just a good, solid monster-collecting RPG very reminiscent of many turn-of-century titles. It pays homage to the inception of the genre, though sometimes it clings a little too heavily to those roots. Players looking for a short romp that doesn’t overstay its welcome will want to pick up this title before tackling the sequel, which has many gameplay improvements that would be sorely missed when returning to the original.
    • 77 Metascore
    • 80 Critic Score
    For veteran Actraiser players, Renaissance brings to the table more of everything great about the original, and the new content creates an engaging gameplay cycle that, while not perfect, still recaptures the ephemeral fun of the original release in a way no other god-sim hybrid has done since. There’s a little something for everyone, including adjustable difficulty, improved RPG elements, a deeper storyline, and competent combat. It’s great to see a beloved classic recaptured with much-needed modern updates while ensuring the charm of the original never loses its place.
    • 64 Metascore
    • 50 Critic Score
    Dragon Star Varnir is exactly what it wanted to be: a safe game. Most of the ambition went into the combat system, where it succeeded. There are moments where players can lose themselves in the story, only for the presentation to bring the excitement to a screeching halt. Most annoying is how it feels like it punishes the player for spending too long exploring through the frustrating little sister system that creates some tension, but is much more tedious than it’s worth. These time constraints make the playable cast feel much smaller due to an inability to use them all consistently. Dragon Star Varnir has it’s positives: witches are all heartwarming and interesting in their own way, while combat is also fun, with devouring dragons for cores a notable perk. It is just not enough to take this game higher than being adequate.
    • 57 Metascore
    • 30 Critic Score
    I’d like to be able to say that aside from the bugs, Monster Harvest is a great game, but that’s just not true at this point. The game is just missing too many staples that other farming sims feature. There is little main story, no NPC interaction, a near featureless battle-system, no side quests, and barely any small intermediary goals throughout the game. Even beating the final boss is greeted with a single line of dialogue and zero fanfare. Publisher Merge Games has repeatedly claimed additional content will release when debugging is complete. It would be worth RPGamer’s time to wait for both of those events to occur.
    • 87 Metascore
    • 90 Critic Score
    Tales of Arise includes the trademarks of the franchise and shows that twenty-five years of experience help to strive for perfection. Just like a good wine, the franchise has managed to get better with age. The battle system, anime-inspired visuals, and a story full of lovely characters are the stars of the show, which ultimately make a game that shouldn’t be overlooked. Tales of Arise is an entry that will satisfy die-hard fans and convert newcomers to the series with its awesome experience.
    • 80 Metascore
    • 80 Critic Score
    This year has already been a strong one for RPGs, and NEO: The World Ends with You just adds to that case. The opportunity to return to Square Enix’s take on Shibuya has been far too long coming, but now that it’s here, it’s immensely pleasing to say that NEO: The Worlds Ends with You does everything I was hoping. Despite some repetitive combat, the rest of the experience more than makes up for it, with the narrative, audio, and visuals combining excellently to make the game enthralling for the length of its forty-plus-hour runtime.
    • 75 Metascore
    • 70 Critic Score
    On the whole, Black Book is a fun adventure that does enough to stand out from the crowd. The combat and card play are different enough from its contemporaries that those looking for a more traditional entry point into deck-building can give it a shot, even if the game begins to wear out its welcome by the end of its thirty or so hours. The real reason to stick with it is the great attention to detail regarding Slavic folklore and how it weaves into the gameplay in ways that can make the player feel clever. It won’t be the flashiest game anyone plays this year, but there is a good time to be had.
    • 73 Metascore
    • 50 Critic Score
    Disgaea 6 ticks many worthwhile boxes for series veterans looking to chase that next stat fix; however, newcomers may find the sweet relief when the final boss is at last vanquished by the auto-battle system to be the only high worth noting, and for all the wrong reasons.
    • 84 Metascore
    • 70 Critic Score
    Ender Lilies: Quietus of the Knights is a solid game all around, with a fun and always evolving combat system, a well-crafted world with tons of secrets to find, and a sober soundtrack accompanying its traversal acting as the title’s highlights. A word of caution should be given regarding the difficulty, since both regular enemies and bosses can prove to be quite hard to beat, especially during the final act. The story doesn’t shine for its originality but still manages to be well worth uncovering thanks to its characters and setting, making this bleak but ultimately endearing Metroidvania a strong recommendation for anyone that is up for the challenge.
    • 81 Metascore
    • 70 Critic Score
    Dodgeball Academia breaks off at an appropriate point and leaves a good feeling behind; there’s enough about the game to enjoy its content. It successfully evokes the feelings that come from watching fun cartoons, though on the gameplay side it feels like it would benefit from having more standout and extended matches as regular encounters towards the end because it felt like they were mostly making up the numbers. There’s definitely scope available for Pocket Trap to build on what it has created here, and I’d be very happy to see it do so.
    • 72 Metascore
    • 60 Critic Score
    Cris Tales is a joyous love letter to JRPGs, but limits itself to imitating the classics instead of attempting to elevate the genre. A plodding battle system ultimately causes the game to suffer. Cris Tales falls short of its lofty aims, but the zeal and indelible spirit of the game make it more than the sum of its parts.
    • 58 Metascore
    • 40 Critic Score
    What’s hard about WitchSpring3 is that there is so little in it that is enjoyable. There is no personality in the game, and everything that is happening in the story or the gameplay feels so unremarkable. I appreciate how short an experience it was and that it was very direct in its approach, but there was so little in it to explore and engage with. This is a hard game to recommend as it can be welcoming for some gamers, but this port feels as though very little effort was put forth. WitchSpring3: Re:Fine is a boring and hollow experience that cannot be recommended at a $39.99 price point.
    • 82 Metascore
    • 80 Critic Score
    The Vale offers a unique and touching experience in which sighted players will learn the unique abilities of blind people and how they “see” the world. Just as the princess encourages her companion to help as many people as they can, the game itself encourages mainstream games to make themselves more accessible to people who need assistance. The Vale: Shadow of the Crown appreciably widens the definition of video games and is not only a very welcome boon for blind and low-vision gamers, but a worthwhile title for those who seek a fresh and unique gaming experience. So close your eyes and use your ears to understand your surroundings because this game is absolutely worth the time.
    • 86 Metascore
    • 70 Critic Score
    Wildermyth has a lot going for it from its great enemy designs to the calamity structure making each playthrough unique. As enjoyable as each playthrough is, the unbalanced story structure prevents it from being amazing. This can be mitigated by gathering some friends and playing through a scenario with them. The game is a very fun roguelite tactical RPG that introduces some very creative choices, such as the entire Mythic class and transformations. With simple combat that does not get boring even after many sessions, replayability is very high.
    • 80 Metascore
    • 80 Critic Score
    While the gameplay provides a strong loop that makes it easy to jump in, it’s the immersive atmosphere that grabs hold and keeps players engaged for multiple runs. The emotional struggles of the characters resonate, and there are important messages about how helpful the support of others can be. Reaching its proper conclusion may require more work than is warranted, but the overall experience of Dreamscaper is such that it remains a strong recommendation for those looking for an atmospheric hack-and-slash title.
    • 75 Metascore
    • 60 Critic Score
    It’s difficult to say if Chernobylite is worth someone’s time or not. At about twenty hours, the game never overstays its welcome and none of its composite elements are major detractors. There’s a pleasing amount of fun to be had executing the heist at the end and in interacting with the cast. However, it is a game that sets out to do a lot of little things, none of them deep or meaningful. As an RPG it’s a fairly light endeavor, but the workmanlike quality and some cool decisions will do enough to keep plenty interested throughout its whole runtime.
    • 80 Metascore
    • 80 Critic Score
    Scarlet Nexus is an easy recommendation for anyone looking for an exciting action RPG. Though the narrative is varied in its effectiveness, it still complements the rest of the game effectively. Dazzlingly stylish with a superb combat system, Scarlet Nexus is a memorable new title that is huge fun to play throughout. As a new IP, Scarlet Nexus should be considered a great success with lots of potential going forward.
    • 70 Metascore
    • 50 Critic Score
    Mario Golf: Super Rush provides some of the gaming experience expected from Nintendo, with a sleek presentation and tight gameplay. There is no disputing this is an enjoyable, albeit brief, single-player golf game that provides the framework for a compelling gameplay experience. The lack of content — number of courses, weak online play, blink-and-you’ll-miss-it Adventure mode — is the real problem here. Mario sports and golf fans alike will find something to like, however briefly. RPGamers looking for a proper golf-RPG hybrid are still stuck on their old courses.
    • 90 Metascore
    • 100 Critic Score
    Despite not everything going off without a hitch, and some systems sure to appeal more to certain kinds of gamers, Chicory’s emotional core is so strong, so impactful that it eclipses all other shortcomings and just leaves the player with an overwhelming feeling of pathos.
    • 90 Metascore
    • 80 Critic Score
    While not perfect, especially when it comes to combat in Mass Effect 2, Mass Effect Legendary Edition is still a gem. Most of the changes were put into Mass Effect 1, and the effort made it far more replayable than the original. Mass Effect 3 holds up the best of the three, proving that regardless of the controversial ending, it is still one of the best gaming experiences BioWare has made to date. Mass Effect 2 could’ve done with some more tweaking to bring it up to 3’s combat. Legendary Edition gives hope for the future of the franchise.
    • 82 Metascore
    • 80 Critic Score
    There’s a lot of things in Tainted Grail: Conquest that show the developers knew what they were doing. It is rare to see a game so fully embrace the type of game it wants to be, as the roguelite nature symbolizes the growth of the protagonist to fully understand their surroundings. The game has a forgiving nature as it does not punish players for dying too often and in turn makes it accessible to pick up and play. All the tinkering options with classes and deckbuilding make it daunting at first glance, but after getting the hang of it, each playthrough feels unique even when using the same class. The realm of Arthurian legend has never quite been explored this way before, and seeing the psychological wear and tear on the denizens of this trapped world is addicting. Get ready to dive into the Wyrdness, just make sure to have enough Wyrdcandle ready to light the way.
    • 57 Metascore
    • 50 Critic Score
    Ultimately, Dark Alliance is a flawed game that provides a perfunctory single-player experience that fails to dazzle or delight. While there is some depth and enjoyment deep within the heart of the multiplayer experience, Dark Alliance fails to provide the engrossing gameplay experience that is required in order to sustain the sort of long-term community clearly desired by the game’s creators. The developers are already planning to implement changes based on player feedback, on top of a planned expansion and fifth playable character, but the question then becomes how many will still be waiting in Icewind Dale?
    • 82 Metascore
    • 70 Critic Score
    Astalon: Tears of the Earth has just about everything a fan of Metroidvania-RPGs could want in the sub-genre. The plot is simple but flexible, the characters are well presented, and the tower is a meatgrinder. There is challenge enough to be found for the average gamer, though of course mileage may vary. Personally, this game presented an interesting and difficult twenty hours to complete, but what a feeling of satisfaction as the final credits rolled. I am looking forward to seeing where things go from here.
    • 73 Metascore
    • 60 Critic Score
    Death end re;Quest is one of those games wherein I wavered as I played through it. The story was engaging overall despite my issues with the game’s use of violence for shock value, the unnecessary fanservice, and a combat system that made parts of the game a chore to play. The Switch port is also probably not the ideal way to play the game due to the poor optimization though it is serviceable if players can’t access it on either the PS4 or PC. Despite the issues, I would have a hard time denying that I was compelled by the experience more often than not. If asked whether I like the game or not, my answer is yes…but not without some serious caveats.
    • 71 Metascore
    • 50 Critic Score
    While it seems a little contradictory with the criticism above and the scores below, I did really enjoy this game… for about eight hours. There is a lot of fun to be had with the class systems and the humor the game provides. Unfortunately the game lasted thrice the length I was willing to smile through and boredom set in for long stretches. I’d encourage anyone with a passing interest in this title to download the demo available on Nintendo’s eShop. It’s quite lengthy, and shows all the game offers. If that gameplay loop with almost zero deviation and zero challenge is something you’re willing to endure, it can be a relaxing break from serious RPGs.
    • 83 Metascore
    • 90 Critic Score
    The Yakuza games are very much their own thing, and are so densely packed with content that they may require some palate-cleansers in between. But for those who don’t mind doing some serious homework in the form of three mandatory amazing-in-their-own-right prequels, this collection is easily a must-play.
    • 72 Metascore
    • 70 Critic Score
    Fans of the Mana games will enjoy many staples of the series developed in original ways in Legend of Mana Remastered, and newcomers will encounter a beloved classic that includes an unconventional adventure and a remarkable soundtrack. I love the game and recommend it without hesitation, but there’s always going to be a sense of a missed opportunity for Square Enix to have given it the full remake treatment, with the voice acting, 3D visuals, and a more-polished battle system that Trials of Mana received.
    • 61 Metascore
    • 60 Critic Score
    The final word to describe Deiland the game is one that has been used several times already in this review: charming. Chibig has captured some of the charm and emotion to be found in the work of Antoine de St.-Exupery, mixed it with a blend of RPG and cultivation elements, and given the world another, smaller world to enjoy. Could it have been bigger? Yes. Could it have had more to it? Indubitably. But for what it is, Deiland is a nice diversion from heavier experiences in the genre, and that may well have been what the developers were aiming for.
    • 73 Metascore
    • 70 Critic Score
    In two highly competitive genres, this crossbreed may go unnoticed, but its difficulty system should be taken into account. It’s advisable to embark on the campaign of this shooting RPG since Outriders offers tons of hours of fun, invites players to play with friends, and has appealing visuals. Fans of both RPGs and shooters can get a lot out of it, but they shouldn’t expect a revolutionary game, for it is a mixed bag of interesting features and cliches. Even though the journey is enjoyable, Outriders is neither a strong contender in the RPG elite nor in the shooting universe.
    • 83 Metascore
    • 80 Critic Score
    This handful of nitpicks notwithstanding, NieR Replicant is a resounding success and a great opportunity to experience a remastered version of this hidden gem. It is absolutely a product of its time, as well as one of the more notorious design minds active in the industry, and it carries these marks on its sleeve, from forced repetition necessary to unlock its multiple endings, to action gameplay that doesn’t shy away from incorporating the occasional side-scrolling platforming or even visual novel section. Of course, new content is always a plus for returning players, but ultimately a hauntingly beautiful score and tons of amazing voice work that brings the unique characters to life for an unforgettable adventure are the true stars of the show, and make sure that no one, first-time players included, walks away as anything less than well satisfied.
    • 54 Metascore
    • 40 Critic Score
    Aluna is really an interesting character and it is a shame that she doesn’t get the full showcase in this game. Aluna: Sentinel of the Shards simply plays things too safe in creating a game that is functional but not interesting. No risks were taken with the characters, the story, or the combat leaving a very linear game that is only really noteworthy for its setting of 16th-century Latin America. Even those die-hard enough to travel back in time for the experience are given an unfulfilling trip, consisting of stilted visuals rather than vibrant tapestries. The concept and the background of the game hold so much promise that they make this by-the-numbers, low-risk effort that much more disappointing.
    • 64 Metascore
    • 40 Critic Score
    Despite some interesting ideas, Biomutant commits the cardinal sin of media — it’s boring, and that ultimately seals its fate. The game has a gorgeous world and adorable character designs, yet it’s soulless and falls far short of its ambitions. What makes it even more depressing is that, although it has potential, it’s plagued by too many poor gameplay elements plus a story that’s bloated with exposition and undermined by poor character development, as well as the rampant technical issues. Offering a main story that can easily be completed in less than fifteen hours, Biomutant is a quick experience but the dullness still comes in that short amount of time. Ambition is a beautiful thing to have, but if you cannot fulfill it, it’s nothing but wasted potential and time.
    • 76 Metascore
    • 90 Critic Score
    Shin Megami Tensei III Nocturne HD Remaster is the return of a top-class game for new generations and old-timers who want to reawaken their inner demons on newer platforms with some quality-of-life enhancements. It’s a revitalized masterwork full of decision-making in which the only right choice is giving it a chance. In addition, it’s a great starting point for those who want to dive into the Megami Tensei series, which will have new entries soon.
    • 74 Metascore
    • 70 Critic Score
    Ultimately, Record of Lodoss War: Deedlit in Wonder Labyrinth emphasizes gameplay at the expense of story and bows out a touch too early. An abundance of weapons, abilities, and playstyles combine with a dazzling audio and visual presentation, producing a challenging, fair, yet brief experience that is sure to please both Record of Lodoss War and Metroidvania fans alike.
    • 88 Metascore
    • 90 Critic Score
    Despite these minor hiccups, Monster Hunter Rise is an epic experience that no Switch owner should be without. It manages to reach the vast majority of high expectations of both long-time fans and newcomers alike, and even pushes those boundaries with the exceptionally fun Wirebug mechanic and a superb cast of old and new monsters. While small room for improvement still exists, Rise continues to refine the formula even further giving RPGamers a hunting experience that can only be compared to other entries in the same franchise. And while veteran hunters will certainly enjoy everything Rise offers, newcomers will find that Rise provides a more welcoming experience than any other game in the series. Coupled with the Switch’s ability to play on-the-go, Monster Hunter Rise retains its Master Rank in the arena of co-op action RPGs.
    • 62 Metascore
    • 60 Critic Score
    Sometimes a game becomes a bit too ambitious for its own good. Poison Control is one of these games, as the anime-inspired story and musical accompaniment are well worth being held in high regard. Those can only take a game so far, however, and are brought down by the clunky gameplay and copy-and-paste visuals accompanying them. Depending on which aspects the player values more it can either be a fun and engaging romp through a wonderful world with unique characters that grow, or it can feel like a slog repeating the same thing over and over ad nauseam until the energy drains out of the player and the game is shut off. Ultimately it balances out to an average game with a few unique mechanics, an entertaining if niche story, and a stellar soundtrack.
    • 76 Metascore
    • 80 Critic Score
    Of the three games so far in the series, Bravely Default II quickly became my favourite. Despite the sharp disparity in boss difficulty compared to random encounters, it was easy to get into a rhythm of moving from area to area, conquering foes and acquiring new jobs, then grinding to unlock all the new abilities available. The story, while predictable, is still solid with an excellent feeling for both irreverent and serious moments. I often hummed along to the game’s many songs, and I can clearly picture the game’s various regions and the little ditties that went along with each biome. With an all-new cast, it’s also the most approachable, and comes highly recommended. Though the game can be completed at a much faster pace than I managed, my nearly 80 hours with the game are ones I have no regrets spending. For those looking for a throwback JRPG with heart and an addictive combat system with the ability to blend together job combinations, there’s nowhere else to turn.
    • 71 Metascore
    • 80 Critic Score
    The SaGa series is not for every RPGamer. Over 23 years after its initial release, the original game can be unwieldy and has not aged particularly well. With SaGa Frontier Remastered, Square Enix has demonstrated a skilled grasp at modernizing a gaming experience while preserving the foundation and integrity of the original. The improvements to graphics, gameplay, and story arguably make SaGa Frontier Remastered the most accessible entry-point for series newcomers while offering plenty to entice returning SaGa Frontier fans as well.
    • tbd Metascore
    • 50 Critic Score
    Despite my complaints, I actually enjoyed my time with Don’t Give Up, and I think, long-term, Taco Pizza Cat Games has the ability to create powerful stories that people will want to connect with. The game’s subject matter is of great importance, as is the way in which it connects with the audience. If nothing else, indies like this are showing the value of telling stories rooted in mental illness with both humour and empathy. However, the experience I had with Don’t Give Up was sadly diminished by technical issues and combat that leaves a lot to be desired and ultimately isn’t fun to play. There is absolutely good game hidden within it and damn does it have a lot of heart, but at this time the game misses it’s mark on the technical side, which makes it tough to fully recommend.
    • 71 Metascore
    • 60 Critic Score
    Story of Seasons: Pioneers of Olive Town is one of those games that has some great ideas such as building the farm from the ground up and engaging crafting as a focal point. While these risks are welcome and are great additions to this long-running series, there is no excuse for the technical issues that afflict the game, or the gameplay choices that require players to have their farm overrun by ugly makers. Those who love the farming elements will fall into the gameplay without trouble, though I wish the game had done a better job of balancing all of these elements in a way that respected the player’s time a bit better. Pioneers of Olive Town is a good game, but it is hard to recommend when Stardew Valley continues to dominate the farming sim genre.
    • 80 Metascore
    • 60 Critic Score
    Saviors of Sapphire Wings is an accessible foray into dungeon-crawling that emphasizes gameplay over stat or party management while mostly avoiding the usual pitfalls of difficulty spikes. The overall presentation is somewhat marred by inconsistencies in graphical style and uneven sound design. However, well-developed characters elevate an otherwise ordinary high-fantasy narrative about a group of heroes who are the world’s second chance at salvation…even if these Wings never truly get off the ground.
    • 68 Metascore
    • 50 Critic Score
    Citizens Unite! Earth and Space has largely been mentioned as two separate games. That is because both games are played entirely separate and, except for a bunch of side-quests added in with a few new characters and encounters, nothing has been changed to either game to make this content feel like it needs to be there. With no payoff to the game-hopping the release feels longer and is just a detriment to two otherwise average games. If neither game has been played before this is a handy collector’s pack but there is no real need to delve too deeply for returning players unless a collect everything attitude is undertaken. The games look nice, with vibrant character work and their own unique feel in combat and talents, but with minimal character growth to them beyond mere caricatures it feels more chore and bore, than bringing in an excite to unite.
    • 58 Metascore
    • 70 Critic Score
    Even though Black Legend uses a lot of common features, they are blended in an original way. With the addition of alchemy, battling never gets boring, even when it takes hours of gameplay to be proficient in it. The background folklore offers ingenious classes and enemies, as well as a solid basis for the visual style. Players would do well to avoid the madness-inducing fog trying to make them overlook this game.
    • 56 Metascore
    • 40 Critic Score
    Those looking to spend more time with the goddesses will at least enjoy more of their humour, and VTuber fans will likely get a kick out of their cameos. However, gameplay is very much lacking, with everything being done considerably better elsewhere, and ultimately, as an overall experience, Neptunia Virtual Stars remains a disappointment.
    • 81 Metascore
    • 80 Critic Score
    During its six-hour runtime, not counting the New Game Plus mode that gives access to extra battles, secrets, and endings, Everhood manages to not only distinguish itself from its influences, but also to turn the expectations that come with them upside-down, all to provide an experience that can’t be found anywhere else. Whether or not the game will achieve a cult status remains to be seen, but players itching for something out of the ordinary better not let Everhood slip under their radar.
    • 80 Metascore
    • 60 Critic Score
    Atelier Ryza 2, while not a bad game by any means, did not live up to what it could have been. There are several things that sat wrong, many of them due to fixing things that were not broken to begin with or adding in too many extra features without giving much reason to mess with them. Balance of both gameplay and plot suffered some for this, and it’s sad that this game had enough bleeps on my Disappoint-O-Meter that I can’t say it ends up as much more than an average title review-wise.
    • 91 Metascore
    • 80 Critic Score
    Dragon Quest XI S: Echoes of an Elusive Age is the perfect starting point for those who are new to the series. Many small quality-of-life changes help streamline the experience for players, additional content and costumes create more flavor to the story, and the addition of the orchestral soundtrack bolsters the experience. It’s a shame that the Switch port wasn’t re-rendered to give S the same graphic prowess as the original game, but even with its noticeable downgrades, Dragon Quest XI S is well worth the time.
    • 80 Metascore
    • 80 Critic Score
    Ys has always had some of the most entertaining combat married with some of the best soundtracks in the RPG genre. However, Monstrum Nox manages to improve upon that already solid base with the titular Monstrum powers that elevate the exploration and boss battles thereby making both the moment-to-moment gameplay as well as the crowning encounters all the more entertaining. It comes together into an RPG experience that is not to be missed.
    • 72 Metascore
    • 70 Critic Score
    Kowloon High-School Chronicle, a story about hunting for lost relics, is a relic in its own right. The comparisons to both older and modern Persona games are inevitable, but there is much more here under the surface. Kowloon High-School Chronicle is certainly a historical oddity, but its zany storytelling and confluence of disparate genres makes this trip back to high school worth it.

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