Riot Pixels' Scores

  • Games
For 1,366 reviews, this publication has graded:
  • 20% higher than the average critic
  • 7% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 11.1 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 95 BlazBlue: Chrono Phantasma Extend
Lowest review score: 1 Bloodbath Kavkaz
Score distribution:
1366 game reviews
    • 76 Metascore
    • 63 Critic Score
    A by the numbers turn-based tactics game, Stirring Abyss neither fills you with joy nor makes you resent it. Still, you could do much worse than spend a few evenings on the deep sea floor, especially if you’ve already had your fill of other, more impressive offerings in this genre.
    • 78 Metascore
    • 63 Critic Score
    Bad writing and repeating gameplay bring the overall experience down. You will be collecting shards and activating pillars from beginning to end. With a more polished concept, Unbound could have been so much better.
    • 68 Metascore
    • 62 Critic Score
    This remake will hardly attain a cult status – ever.
    • 66 Metascore
    • 62 Critic Score
    An original, but, unfortunately, repetitive and clumsy game. Even if you’re a huge fan of trains, think twice before getting this one.
    • 73 Metascore
    • 62 Critic Score
    Fans of WH40K board games will probably enjoy this video game. Fans of computer strategy games should probably buy Valkyria Chronicles 4 instead.
    • 74 Metascore
    • 62 Critic Score
    It’s an adventure equivalent of tasteless chewing gum. It works OK as filler, but you will not even remember this game a year later.
    • 74 Metascore
    • 62 Critic Score
    Dungeons 4 has two sides. The dungeon part of the game is good, but far from ideal, and the overworld gameplay is primitive.
    • 69 Metascore
    • 62 Critic Score
    If you liked the description or screenshots from Chivalry: Deadliest Warrior, better buy the original game - Chivalry: Medieval Warfare. And if you already have it, then simply move along.
    • 73 Metascore
    • 62 Critic Score
    Style is prevalent over substance in We. The Revolution. This dark morality tale is rife with plot holes and incongruous twists, and its epic scale only serves to pile on more shortfalls and ill-fitting gameplay mechanics.
    • tbd Metascore
    • 62 Critic Score
    Unfortunately, the designers decided to up the difficulty by unleashing large numbers of slow-moving, very thick-skinned monstrosities, more and more with each wave. Thus, rocket launchers pretty much dominate the battlefield. Way to kill the interest!
    • 70 Metascore
    • 62 Critic Score
    A strategy equivalent of a summer blockbuster, wiped from your memory as soon as the credits start rolling. It’s not as intense as Verhoeven’s movie, not as varied or expensive as other games in this genre, a simplified Company of Heroes, if you will.
    • 62 Metascore
    • 62 Critic Score
    Necromunda: Hired Gun throws the player into a series of fast-paced, noisy shootouts, but it’s never lavish on highlights, and the lack of emotion devolves the gameplay into a purely mechanical process. This poor man's Doom Eternal is utterly forgettable.
    • 85 Metascore
    • 61 Critic Score
    If you value humor and atmosphere above all else, go forth and enjoy Tales from the Borderlands. If not, you will have a hard time enjoying a cartoon without gameplay, freedom and bedazzling graphics.
    • 73 Metascore
    • 61 Critic Score
    This adaptation is hardly worthy of the great writer and her memorable character.
    • 79 Metascore
    • 61 Critic Score
    Everspace looks charming, but after 2-3 hours even these beautiful space vistas and intense dogfights will tire you out. Problem is, the whole game is just it: you kill AI enemies and collect their loot.
    • 73 Metascore
    • 61 Critic Score
    Whatever the reason was for making Shadow Fall in the first place, the result is a mixture of bland, annoying and weird.
    • 66 Metascore
    • 61 Critic Score
    It’s a pity that this once high-concept project devolved into a mindless imitation of Mass Effect.
    • 71 Metascore
    • 61 Critic Score
    Days Gone could have been much better if the developers cut it by at least a third, and added more varied missions into the mix.
    • 70 Metascore
    • 61 Critic Score
    The remaster of Onimusha 2: Samurai's Destiny is neat, but it's impossible to hide the age of the game from the PS2 era.
    • 63 Metascore
    • 60 Critic Score
    King’s Bounty 2 feels slapdash. It selectively ignores advances made by fellow role-playing and strategy games over the last 20 years. The role-playing part is underdeveloped while potentially stellar turn-based combat is playing the second fiddle. And the finale of this 35-hour journey is so abrupt that I had to ask the publisher if this is an actual ending.
    • 64 Metascore
    • 60 Critic Score
    Neocore should have billed this one as an expansion, as it looks very short and weak compared to the two previous offerings. It seems as if the developers were in a hurry to wrap things up.
    • 73 Metascore
    • 60 Critic Score
    Treyarch should have created one awesome sci-fi campaign instead of three mediocre ones.
    • tbd Metascore
    • 60 Critic Score
    Sproggiwood is cute, but there is not enough substance to keep you interested after a couple of hours.
    • 64 Metascore
    • 60 Critic Score
    The best way to describe Pressure is “bland”. Aside from three entertaining boss encounters, it is monotonous and charmless.
    • 73 Metascore
    • 60 Critic Score
    I can’t shake the feeling that Mojang lives (or, rather, lived before the Microsoft buyout) in the perpetual brainstorm mode, as if everyone on the development team shouts their suggestions, and then, instead of sifting through them and selecting the best ones, they just go ahead and cram everything in the final product. Maybe Minecraft actually benefited from this chaos, but for Scrolls, which has been stuck in a quagmire of half-baked ideas for two years, this approach brings nothing but death.
    • 74 Metascore
    • 60 Critic Score
    Batman: The Telltale Series is off to a lacklustre start, and even if you're a die-hard fan of the Caped Crusader, or you simply hope to see a glimmer fresh ideas in Telltale's assembly line products, I'm afraid you're out of luck.
    • 60 Metascore
    • 60 Critic Score
    Shoddy graphics, clunky camera, a stump of a story - this game is rife with shortcomings. But, if you yearn for Commandos-style gameplay, this is probably the best option for you so far.
    • 61 Metascore
    • 60 Critic Score
    Indifference. You will feel absolutely nothing when playing Sword Coast Legends. There are a lot of elements that make a good RPG, but they do not meld into a coherent whole.
    • 77 Metascore
    • 60 Critic Score
    Avowed is a weak RPG focused on monotonous action. It's hard to take it seriously after the excellent Pillars of Eternity 1 & 2.
    • 77 Metascore
    • 60 Critic Score
    Tales of Graces f Remastered is a good re-release of a game with an extremely weak script. It can be given a chance for the sake of a good role-playing system, but if you want to find something better it won't be hard to find.
    • tbd Metascore
    • 60 Critic Score
    If you’re looking for a good hex-based wargame, don’t fall for the unusual card mechanic - go look somewhere else.
    • 73 Metascore
    • 60 Critic Score
    An excruciatingly boring game based on a very interesting concept. Unfortunately, I can’t rewind the hours I spent playing Iron Danger.
    • 77 Metascore
    • 60 Critic Score
    It’s not a horrible game per se, but there’s absolutely no reason to play it, even if you crave a co-op slasher.
    • tbd Metascore
    • 60 Critic Score
    Heroes of a Broken Land is smart, hardcore enough to be fun and quite charming, and it could have become a hit if its creators did not pursue the procedural ”infinity”. Ten hand-made dungeons would have been much better than billions of generic ones. So, enjoy the first few hours of game, take a tour of all the landmarks and then leave the game mid-campaign.
    • 65 Metascore
    • 60 Critic Score
    Stronghold Crusader 2 is hardly the worst representative of its niche sub-genre, but Firefly Studios is too stuck in the past to freshen the aging concept.
    • 78 Metascore
    • 60 Critic Score
    The first half of Indivisible is a somewhat fun romp, the second is pure disappointment.
    • 67 Metascore
    • 60 Critic Score
    An avalanche of poorly thought-out game design decisions makes it impossible to enjoy The Way.
    • 81 Metascore
    • 60 Critic Score
    Black Myth: Wukong is a mediocre game in a shiny wrapper. Reading descriptions of enemies is much more interesting than fighting them.
    • 61 Metascore
    • 60 Critic Score
    After getting an upgrade or a new gadget, you have to backtrack through already cleared out locations. And this is just one of Blackgate’s many missed opportunities.
    • 75 Metascore
    • 60 Critic Score
    While full of ambitious ideas, Chernobylite is incoherent and at times ludicrous, like a three-legged mutant with a fish tail.
    • 76 Metascore
    • 60 Critic Score
    American Truck Simulator is not a completely new game. Despite whatever its developers say, this is just a big stand-alone expansion for Europe Truck Simulator 2, complete with the same engine, UI and all-too familiar problems.
    • 68 Metascore
    • 60 Critic Score
    60 Parsecs! was supposed to fix the mistakes of 60 Seconds and launch this concept into stratosphere, but suffered orbit decay and burned on re-entry.
    • 69 Metascore
    • 60 Critic Score
    If you crave a smart wargame based on WWII, go buy Panzer Corps with expansions instead of this one.
    • 86 Metascore
    • 60 Critic Score
    While AC: Origins was packed with interesting stories, Odyssey is a generic ’Ubisoft sandbox’ in the worst sense, with hundreds of the same-looking places, dozens of ”kill-fetch” quests and almost zero motivation to grind further.
    • tbd Metascore
    • 60 Critic Score
    The most frustrating thing about this game is that it was made by the creators of Panzer Corps and Warhammer 40,000: Armageddon. They’re not newcomers to this genre, but Check Your 6 looks and plays as if it’s their first attempt at a turn-based wargame.
    • 74 Metascore
    • 60 Critic Score
    There is a seed of a fascinating game hidden somewhere in Far Cry: Primal, but, I’m afraid, someone else will have to find it and grow it.
    • 79 Metascore
    • 60 Critic Score
    Sniper Elite 5 is a mission pack disguised as a sequel, with a bunch of small, unremarkable adjustments to the tried formula.
    • 82 Metascore
    • 60 Critic Score
    Stylish, unusual, funny… and incoherent. While the idea of a cute Satanic cult seems alluring, don’t rush to sign the contract in blood.
    • 62 Metascore
    • 60 Critic Score
    Even after release, War of the Vikings is still at the Early Access level in terms of balance, variety and net-code.
    • 72 Metascore
    • 60 Critic Score
    An intrigue in this game died back in 1964 when the novel of the same name was published.
    • 63 Metascore
    • 60 Critic Score
    Mutant Games should have listened to the sermon of the mount for developers. First commandment: do not copy other people's ideas. Second: do not repeat yourself.
    • 59 Metascore
    • 60 Critic Score
    Intriguing as a concept, the core idea of The Dragoness turned out to be a half-baked disappointment on arrival, especially its turn-based combat.
    • 73 Metascore
    • 60 Critic Score
    Final Fantasy 8 did not age well, and I would not recommend it as an introduction into JRPGs, but it does offer an interesting introspective at the history of this genre. Unfortunately, the remaster is quite shoddy, and there is no better official version than this.
    • 66 Metascore
    • 60 Critic Score
    The fifteen-year ordeal of Asylum's developers didn't end with a happy ending: while most of the game is praiseworthy, the final part is highly disappointing.
    • 72 Metascore
    • 60 Critic Score
    Aarklash: Legacy is not without its moments, but it is too sadistic to be any fun.
    • 67 Metascore
    • 60 Critic Score
    Another unsuccessful attempt to restart Alone in the Dark. I wouldn't want to see a sequel made in the same vein.
    • 78 Metascore
    • 60 Critic Score
    Hand of Fate is ridiculously easy until the few final stages, and even then it’s not a challenge of your wits or skill, but a simple test of luck.
    • 73 Metascore
    • 60 Critic Score
    Despite all the hints of the RPG genre, Dungeon Hearts is a typical match-3 puzzle.
    • 78 Metascore
    • 60 Critic Score
    Banishers: Ghosts of New Eden is a hybrid of Vampyr and God of War (2018). Unfortunately, there's nothing special about either the detective part of the game or the combat system. The only thing I enjoyed were the stories of residents of New England.
    • 62 Metascore
    • 60 Critic Score
    This is a good remaster of a not-so-good game.
    • 52 Metascore
    • 60 Critic Score
    Lords of Football comes to live in the rare moments when your front man scores a goal at the last second thanks to your timely instructions. The rest of it is sheer boredom without licensed teams and any depth at all.
    • 59 Metascore
    • 60 Critic Score
    It’s a one-off replacement for your daily meditation rather than a full-fledged game.
    • 76 Metascore
    • 60 Critic Score
    Tchia is an exotic adventure. Awaceb put a lot of effort into this game. There are lots of nice little things there, but these little things did not impress me.
    • 85 Metascore
    • 60 Critic Score
    Hogwarts Legacy is a great adventure, but only for those Harry Potter fans who rarely play video games.
    • tbd Metascore
    • 60 Critic Score
    Front Mission 1st: Remake is an interesting museum piece, but not a fun video game.
    • 74 Metascore
    • 60 Critic Score
    Fort Triumph is an unfortunate case when the whole is less than each of its parts.
    • 78 Metascore
    • 60 Critic Score
    For a game that is almost devoid of gameplay by concept, a boring story is a like a death sentence. Three hours of Clementine’s misadventures boil down to ‘Well, try not to die, okay?”
    • 76 Metascore
    • 60 Critic Score
    Not the worst imitator of Portal 2 that gets better as the story progresses, but, alas, the moment of magical transformation never comes. You won’t miss much by skipping this game entirely.
    • 78 Metascore
    • 60 Critic Score
    The developers present Pit People as a ‘turn-based adventure‘. But even this classification does not explain away all the problems of this game.
    • 67 Metascore
    • 60 Critic Score
    A chaotic, pretty much useless crossover of Final Fantasy worlds. I’m surprised that this game was made by Team Ninja.
    • 66 Metascore
    • 60 Critic Score
    A source of escapist fun for those who enjoys exploring underwater worlds and an intimidating bug-riddled leviathan for everyone else.
    • 61 Metascore
    • 60 Critic Score
    As weird and ironic it sounds, given the score, this is the finest game in the Lost Planet trilogy, and the most successful title ever made by Spark Unlimited. Because compared to the abysmal Lost Planet 2, this mediocrity is a huge step forward.
    • 82 Metascore
    • 60 Critic Score
    Pure gameplay delight exists. And Superhot shows us that it is within our reach. All you have to do is turn a hot idea into a full-fledged game. Meanwhile, you can buy and enjoy an expensive sliver of hope.
    • 68 Metascore
    • 60 Critic Score
    Funny and pleasant at first, but ultimately a very tiring adventure. Play through the first third of the game and then just part with it amicably.
    • 70 Metascore
    • 60 Critic Score
    A charming, but not well-thought-out game. If you’re not ready to travel like a grain of sand on the wind, it’s best to avoid it for now.
    • 78 Metascore
    • 60 Critic Score
    If the combat system had more depth to it, Samurai Gunn would have been much more enjoyable.
    • 70 Metascore
    • 60 Critic Score
    Time and multiplayer statistics prove that Company of Heroes 2 is still the best WWII-themed RTS. Unfortunately, Sudden Strike 4 is too weak to dethrone it.
    • 59 Metascore
    • 60 Critic Score
    Empathy: Path of Whispers is as if someone copied Malevich's famous Black Square painting just ‘‘because I can’’, without any understanding or ideas behind the copy.
    • 71 Metascore
    • 60 Critic Score
    Conarium fails at horror even when the protagonist completely loses his grip on reality — you just don’t feel anything. You are supposed to care about the ill-fated explorers, but character development pretty much doesn't exist in this story.
    • 63 Metascore
    • 60 Critic Score
    Deadpool is like a crappy moonshine. It may lighten your mood for a while, but you can’t shake the gross aftertaste. And when the ending comes, you will be left with an equivalent of a bad hangover – just a couple of funny jokes plus a few severed heads.
    • 92 Metascore
    • 60 Critic Score
    An interesting concept, a weak execution.
    • 74 Metascore
    • 60 Critic Score
    With Arma 3, Bohemia made a big step towards a unified platform for its military shooters, but at the same time took two steps back in regards to actual game content. Only the most hardcore fans will enjoy Arma 3 in its current form.
    • 67 Metascore
    • 60 Critic Score
    The ever-increasing level requirements force players to grind. These side missions are all too similar in their look and design. Varied, exciting combat could have been the game’s saving grace, but, alas, it leaves a lot to be desired.
    • 74 Metascore
    • 60 Critic Score
    It is pointless to spend your time on Cities: Skylines 2 in its current state. Developers should decide what is really important — fixing the game or releasing DLCs.
    • 78 Metascore
    • 60 Critic Score
    When describing the 3rd episode of the season, In Harm’s Way, I compared Telltale to a maniac who lives to torture his victims. No Going Back only reinforces this impression.
    • 81 Metascore
    • 60 Critic Score
    If you felt constrained by the chaos system in Dishonored 1 & 2, you can finally enjoy killing pretty much anyone without repercussions. But even this newfound freedom won’t fix badly written characters, ham-fisted dialogue, weak narrative, and annoying gameplay conventions.
    • 79 Metascore
    • 60 Critic Score
    There’s a good concept at the core of Star Wars: Squadrons, as flying a space fighter and managing its systems can be a lot of fun, however, you have to be a very dedicated Star Wars fan to enjoy a drab campaign with just a handful of memorable moments and watered-down multiplayer modes from Battlefront 2.
    • 74 Metascore
    • 60 Critic Score
    Partisans 1941 is not a puzzle that makes you go over all the available tactical options in search of the most ingenious solution, but a lengthy exercise in mundanity.
    • 75 Metascore
    • 60 Critic Score
    Skills and arsenal are the only bright spots in this otherwise uninspired linear romp.
    • 71 Metascore
    • 60 Critic Score
    One somewhat interesting specialization, +10 levels to upgrade your character, awful redesign of the main menu and crappy Act V — no one expected this expansion, but it fails to deliver anyway. Still, the new character class is a worthy addition.
    • 68 Metascore
    • 60 Critic Score
    They say that something is better than nothing, and Pandora is not a bad game. It’s just nowhere near the source of its inspiration – the still brilliant Sid Meier’s Alpha Centauri.
    • 71 Metascore
    • 60 Critic Score
    Song of the Deep's first two hours can lull you into thinking that this is an awesome game: nice relaxing soundtrack, sensitive gameplay rules, a seemingly wide selection of abilities and their combinations. In reality, you'll get annoying encounters, boring boss fights, and repetitive puzzles.
    • 83 Metascore
    • 60 Critic Score
    This interactive aquarium is a sight to behold, but not enticing enough to make me spend one more minute underwater.
    • 67 Metascore
    • 60 Critic Score
    Taking over the series development reins, Paintbucket Games chose a path of imitation by rehashing elements of the first two games without adding anything new. Diligently copying rules, gameplay mechanics and visual attributes, the developers missed the whole raison d'etre of the game — making tough decisions under pressure, because Beholder 3 is incapable of driving you into a corner.
    • 64 Metascore
    • 60 Critic Score
    Veterans of the genre and fans of the original board game will probably enjoy this adaptation. Everyone else will deem it too uncomely and dull.
    • 71 Metascore
    • 60 Critic Score
    Halcyon 6 has two serious problems: uneven pacing and inability to explain its rules to the player.
    • tbd Metascore
    • 60 Critic Score
    The Artful Escape is an art installation where you for some reason have to press buttons. It's pretty to look at, but not that entertaining.
    • 73 Metascore
    • 60 Critic Score
    Authentic environments, pleasant music and visuals will only get you so far. The second part of the story is very predictable, but the narrative is presented in such a confusing manner, that the first part becomes incomprehensive in hindsight.
    • 64 Metascore
    • 60 Critic Score
    It's a game for Batman fans who really don't care about the form. Or for fans of Telltale's products who aren't picky about the content.
    • 62 Metascore
    • 60 Critic Score
    The whole idea of Planetary Annihilation seemed *too cool* from the very beginning, so it’s no surprise that some of the promises were later forgotten. The developers made the obligatory stuff (after all, you can’t have an RTS about giant combat robots without said robots), but failed to include some of the most basic things that were present in Supreme Commander and even in Total Annihilation.

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