Riot Pixels' Scores

  • Games
For 1,366 reviews, this publication has graded:
  • 20% higher than the average critic
  • 7% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 11.1 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 95 BlazBlue: Chrono Phantasma Extend
Lowest review score: 1 Bloodbath Kavkaz
Score distribution:
1366 game reviews
    • 70 Metascore
    • 44 Critic Score
    A primitive adventure in all regards, complete with bad writing, poor puzzle design, and 10 years old graphics. It’s absolutely helpless.
    • 76 Metascore
    • 43 Critic Score
    The developers of Lost Chronicles of Zerzura have Mata Hari and two Black Mirror sequels under their belt already, but this game is an adventure in the same way as a blueprint is an airplane.
    • 69 Metascore
    • 43 Critic Score
    In Warhammer: Chaosbane, there is only dull combat. Use two or three favorite abilities to kill hordes of same-looking enemies, marvel at bad animations and identical corridors, and try not to lose your mind. Even cooperative mode, which usually makes everything better, is a boring chore.
    • 69 Metascore
    • 43 Critic Score
    A boring, dumb, predictable game. You can’t find worse qualities in a game that’s all about choices and consequences.
    • 62 Metascore
    • 43 Critic Score
    Whenever developers turn to surrealism while making a video game, they sometimes forget that their goal is to produce an actual playable game rather than a bunch of psychedelic paintings. Dali Games fell into this trap while working on its debut adventure Lucid Dream.
    • tbd Metascore
    • 43 Critic Score
    Even though Black Mist is pretty much bug-free, it feels and plays like a raw prototype that somehow was released as a commercial game.
    • tbd Metascore
    • 43 Critic Score
    Cliched story and characters are the worst offenders in Thief of Thieves. The developers managed to nail down a comic book look, but what’s the point in it if everyone is ugly as hell and cannot utter even a single interesting line?
    • 68 Metascore
    • 43 Critic Score
    The difference between playing A Golden Wake and browsing through a screenshots gallery is that screenshots scroll faster.
    • 73 Metascore
    • 42 Critic Score
    If you're lifting ideas from other games, you should at least try to hit their level of quality, otherwise it's a waste of time and resources. Regalia is a frustratingly simple exercise in micromanagement with colorful characters and passable writing which only seems like a serious strategy game.
    • 54 Metascore
    • 42 Critic Score
    The creators of Hybrid Wars claim that they were inspired by classic isometric twin-stick shooters from the 90s. I wonder what games they were inspired by, because Hybrid Wars is nothing like the good old games from that decade.
    • 53 Metascore
    • 42 Critic Score
    It will take you around 6 hours to beat Shadwen, but I suggest you avoid it altogether. This game is not worth your time.
    • tbd Metascore
    • 41 Critic Score
    Even if you’re a huge fan of real-time tactics, don’t waste your time on this one.
    • 53 Metascore
    • 41 Critic Score
    Foreclosed is short, yet it still manages to outstay its welcome long before you run into one of the two abrupt endings and leave the game without an ounce of satisfaction.
    • tbd Metascore
    • 40 Critic Score
    Well-written text briefings between missions is the only saving grace of this otherwise boring, stuffy game.
    • 64 Metascore
    • 40 Critic Score
    Story is the worst nightmare in Kholat. I expected supernatural stuff, maybe dark sci-fi, or some evil KGB agenda… But the writers took all these three plot ideas, then added parallel worlds, secret objects and cruel science experiments. This is the most absurd and eclectic mishmash of themes I have ever seen in a horror game that tries to look serious.
    • 66 Metascore
    • 40 Critic Score
    An unfinished prototype of a game featuring lots of messed-up gameplay elements and too many ambitions.
    • 38 Metascore
    • 40 Critic Score
    This game is like a zombie itself – from afar, it seems like a normal person who just limps along for some reason… But up close the stench of dead meat is unbearable.
    • 54 Metascore
    • 40 Critic Score
    Breached feels like a demo version rather than a full-fledged game.
    • 70 Metascore
    • 40 Critic Score
    A mindless, clunky, tedious, boring, and difficult for the sake of difficulty game.
    • 45 Metascore
    • 40 Critic Score
    This anemic game is not worthy of the amazing TV show it is based on.
    • 79 Metascore
    • 40 Critic Score
    Modern Combat 5 delivers a shocking blow right after you launch the campaign as it turns out to be a hack job. Instead of traditional levels peppered with checkpoints and scripted cinematics as in previous MC games, you’re treated to a poor man’s version of Dead Trigger.
    • 68 Metascore
    • 40 Critic Score
    The weakest first-person shooter in the history of DICE. Even, by some miracle, the studio manages to fix the most glaring mistakes and reanimate the abysmal netcode, this game will not become Battlefield at its core.
    • tbd Metascore
    • 40 Critic Score
    There is so much grinding here that it overshadows cute animations, nice music and original ideas. If you want to make a PC port of a game that relies on micro transactions, you have to go back to the drawing board and rethink the concept, otherwise just don’t bother.
    • tbd Metascore
    • 40 Critic Score
    Mars has never been so bland and dull.
    • tbd Metascore
    • 40 Critic Score
    I hope that next time, Cliffhanger Productions will aim for the normal commercial model from the get-go, so they won’t have to make a shoddy rehash of the entire game when the F2P-udder suddenly dries off.
    • 45 Metascore
    • 40 Critic Score
    Impire got old even before it came out, and its dated visuals are not the only problem. As someone who played Dwarf Fortress a lot, I can get used to poor quality graphics, but drab gameplay, forced jokes, buggy multiplayer and complete lack of fresh ideas will be the downfall of Impire.
    • 64 Metascore
    • 40 Critic Score
    If the developers catered less to fans of dumb teen-oriented anime and tried to make their game more PC-friendly, I would have given it a better score. Because the combat system here is excellent.
    • 52 Metascore
    • 40 Critic Score
    Just like its zombies, Escape Dead Island is dull and predictable, but it does have a few moments of clarity. Overall, it’s just awful, both as part of the franchise and a stand-alone game.
    • tbd Metascore
    • 40 Critic Score
    There is a long laundry list of what’s wrong with Axis Football 2015: no injuries, teleporting players during kick-offs… And instead of struggling, players simply hug each other and just stand there.
    • 62 Metascore
    • 40 Critic Score
    Encyclopedia is the only decent thing about Space Program Manager, but the truly best part is not even in the game. The manual appendices have detailed descriptions of both US and USSR space programs, and even an interview with Buzz Aldrin himself. They should have published a book instead of a game, really.
    • tbd Metascore
    • 40 Critic Score
    The Executioner plays like a dark comedy, but something tells me the developers did not have this in mind at all…
    • 66 Metascore
    • 40 Critic Score
    I hope that there is a special place in hell for the those who made this train-wreck.
    • 66 Metascore
    • 40 Critic Score
    Different drawing style and monk-like garments of the main villain, which caused a stir among fans before the game’s release, are actually the least of its problems.
    • 58 Metascore
    • 40 Critic Score
    The moment when Space Hulk loses its charm, is two to three missions in, when you suddenly realize that you’ve already seen everything this game has to offer.
    • 75 Metascore
    • 40 Critic Score
    It feels like they conceived this game on a remote island or in a fallout shelter; it is absolutely devoid of any modern ideas, but offers many wild mutations of outdated ones.
    • 67 Metascore
    • 40 Critic Score
    The soundtrack is the only good thing in the new Rise of the Triad.
    • 53 Metascore
    • 40 Critic Score
    A tedious tomb raiding adventure starring an Indiana Jones parody.
    • 73 Metascore
    • 40 Critic Score
    A stellar example of a game that is totally not worth your time. No one will reward you for suffering through ho-hum gameplay with a well-crafted story, and there is not enough humor to make up for all the flaws.
    • tbd Metascore
    • 40 Critic Score
    An overly difficult, monotonous shooter married with an equally primitive endless runner.
    • 57 Metascore
    • 40 Critic Score
    The developers should stick to what they do best – make more desktop wallpapers.
    • 50 Metascore
    • 40 Critic Score
    An ugly-looking, tedious, monotonous, incredibly empty game. I see no reason to shell out for it, when you can get Dynasty Warriors 8: Empires or Samurai Warriors 4: Empires.
    • 54 Metascore
    • 40 Critic Score
    Son of Nor is an unpleasant nostalgic romp which brings memories of shoddy games made at the turn of the century. Level and gameplay design, camera movements, graphics… There is not much to see or to do here.
    • 62 Metascore
    • 40 Critic Score
    Weak story is the worst thing in Neon Struct, complete with two-dimensional characters, huge plot holes, and bad writing.
    • 60 Metascore
    • 40 Critic Score
    A low budget horror — in all senses of the word.
    • 61 Metascore
    • 40 Critic Score
    As an introduction to old-school classics, Evoland is just too boring, and most veterans are not that nostalgic to blindly forgive its shoddy attempts at game design.
    • tbd Metascore
    • 40 Critic Score
    Bladestorm: Nightmare has lots of concepts that could have made it a very special game. Unfortunately, most of them don’t work, and some are even useless.
    • 54 Metascore
    • 40 Critic Score
    Inspired by the great adventures and platformers of the last decade, The Great Perhaps doesn’t have even an ounce of their charm and magic.
    • 52 Metascore
    • 40 Critic Score
    There is no way Miner Wars 2081 is a modern reincarnation of the Descent series. It is a flawed, incomplete product that somehow was approved in Steam Greenlight.
    • 58 Metascore
    • 40 Critic Score
    Aside from (mostly useless) experiments with weaponry, The Weaponographist has nothing going for it.
    • tbd Metascore
    • 40 Critic Score
    Even if Last Knight were the only ‘endless runner’ in the world, it still would not have been worthy of your time.
    • tbd Metascore
    • 40 Critic Score
    There was a time when Steam was an upscale digital store, and now it looks more and more like a flea market. You never know what you’re going to get there, and sometimes you run into a sly salesman asking an arm and a leg for some musty old stuff. Like, you know, Triple Town.
    • 60 Metascore
    • 40 Critic Score
    Even the cooperative mode can't smooth out the many bumps of Tempest.
    • 76 Metascore
    • 40 Critic Score
    Obduction is a good-looking, mysterious, boring, annoying, sadistic adventure game that doesn't give a damn if you're having fun or not.
    • 56 Metascore
    • 40 Critic Score
    Space engineers are trending in horror games, but you'd be better off spending your time with Amanda Ripley from Alien: Isolation or Isaac Clarke from the Dead Space series.
    • tbd Metascore
    • 40 Critic Score
    Limited Run Games generally releases the laziest new editions of classic games compared to Aspyr or Nightdive, but this time it’s even worse than usual.
    • 68 Metascore
    • 40 Critic Score
    IMR is just too short to be enjoyable. It desperately needs online multiplayer and at least a simple level editor.
    • 72 Metascore
    • 40 Critic Score
    There is no tactics, no strategy, no diversity, and, unfortunately, almost no similarities with the brilliant FTL.
    • 51 Metascore
    • 40 Critic Score
    It’s so sad that Daylight became the first commercial product based on Unreal Engine 4. You can’t find worse publicity for Epic’s new tech than this.
    • 67 Metascore
    • 40 Critic Score
    The Park feels like a typical soulless tie-in game, only it promotes a MMORPG instead of a summer movie.
    • tbd Metascore
    • 40 Critic Score
    A unique visual style alone does not make a great game. I wish that Derrick the Deathfin had something else going for it besides colored paper.
    • 67 Metascore
    • 40 Critic Score
    The game quickly loses steam, even though at first it seems fun, and its retro-futuristic design is charming throwback to fan-favorite movies of the 70s and 80s. Unfortunately, the monotony inevitably leads to boredom as the game has nothing to challenge you with except to repeat the same few actions over and over.
    • 54 Metascore
    • 40 Critic Score
    No matter which side wins, Parsis or Forsaken, people who bought E.T. Armies will lose.
    • tbd Metascore
    • 40 Critic Score
    If you want to buy Hail to the King: Deathbat — buy the album, not the game.
    • 71 Metascore
    • 40 Critic Score
    By removing all the appealing elements of prison stories (colorful characters, daring escape plans as well as dangers and hardships of incarceration), the developers turned this virtual prison into its real-life equivalent — a punishment.
    • 65 Metascore
    • 40 Critic Score
    Introversion Software’s DEFCON is cheaper and way better than this one.
    • tbd Metascore
    • 40 Critic Score
    Rogue’s Tale apparently comes to us from an old forgotten era when a simple computer mouse was a rare luxury.
    • tbd Metascore
    • 40 Critic Score
    A mildly entertainment workout for your fingers, nothing more. The music is a pleasure to listen, though.
    • 57 Metascore
    • 39 Critic Score
    Armikrog copies and pastes itself several times during the game. 25% of content is original, the rest is just repetitions. You will see identical rooms, chains of actions and even puzzles.
    • 64 Metascore
    • 39 Critic Score
    Telltale’s Game of Thrones is a bad-looking, dumb, predictable drama. It has some powerful moments, but compared to the show and the books, this is nothing more than a farce.
    • Riot Pixels
    • 54 Metascore
    • 39 Critic Score
    Using The Phantom Pain’s engine, its models, animations and other assets, Metal Gear Survive looks like a shoddy fan modification.
    • tbd Metascore
    • 39 Critic Score
    It’s not tower defense. It’s just rubbish.
    • 62 Metascore
    • 38 Critic Score
    Morningstar reminded me of the movie Red Planet starring Val Kilmer: a promising beginning, a speck an intrigue in the middle and a devastating disappointment in the end.
    • tbd Metascore
    • 38 Critic Score
    Fighting games live and die by their controls, and Kings of Kung Fu has the single worst imaginable malady — input lag.
    • 65 Metascore
    • 38 Critic Score
    The world of Cradle is huge and beautiful, but oh so ludicrously empty.
    • 53 Metascore
    • 38 Critic Score
    It’s not a sequel – just 5 new maps for the original NZA.
    • 57 Metascore
    • 37 Critic Score
    Right now, Little Misfortune is at the top of my personal list of bitter disappointments of 2019. I would have overlooked many of its flaws, if it were just a pilot episode in a series. Alas, this is a finished product.
    • 47 Metascore
    • 37 Critic Score
    Submerged is just not worth two hours of your life.
    • tbd Metascore
    • 37 Critic Score
    In Killers and Thieves, the night is dark and full of boring texts, crappy quests and copy/pasted content. Now that’s what I call true terrors.
    • 70 Metascore
    • 37 Critic Score
    Nearly every scene of Dead Synchronicity: Tomorrow Comes Today makes you want to dive headfirst into your facepalm.
    • 64 Metascore
    • 36 Critic Score
    Awful game design meets nonsensical story. Oh, and rivers of blood.
    • 58 Metascore
    • 36 Critic Score
    1954: Alcatraz is the worst game ever produced by Daedalic Entertainment. Thankfully, unlike professional video games reviewers, you can simply ignore this nightmare.
    • 63 Metascore
    • 36 Critic Score
    A mediocre melodrama, awkwardly written into a shoddy walking simulator, its few bright ideas are poorly fleshed out and ultimately destroyed with a rubbish ending.
    • tbd Metascore
    • 36 Critic Score
    Just another faceless, generic roguelike that feels as if its creator was going through a checklist. Time rounds – check. Randomized dungeons and weapons – check. Permanent death – check.
    • 55 Metascore
    • 35 Critic Score
    Wherever you go in Warhammer Quest, you will find nothing but repetitive dungeons and battles. The original board game was fun because you played it with live people, and it simply doesn’t work as a pure single-player experience.
    • 64 Metascore
    • 35 Critic Score
    In 2013, Deconstructeam entered a Ludum Dare competition with a bare bones concept of a game. Now, a year later, this game has a price tag, but it’s bare just as it was back then.
    • tbd Metascore
    • 35 Critic Score
    The creators of QuestRun decided to get rid of all the problematic gameplay elements, leaving the very core. Unfortunately, while doing that, they removed the game’s brain and soul.
    • 55 Metascore
    • 35 Critic Score
    It’s not a fully developed tower defense game, but a sketch, almost devoid of tactical possibilities and balance.
    • 68 Metascore
    • 35 Critic Score
    Announce as many cool things as possible, then, while everyone is distracted by flashy trailers, swap the actual game with a hardly playable dummy. Looks like The Masterplan itself is a con.
    • 66 Metascore
    • 35 Critic Score
    An overly ambitious, tedious, shockingly short game.
    • 75 Metascore
    • 35 Critic Score
    If Ubisoft believes that this is a successful attempt at experimental gameplay, I shudder to think of what their failures look like.
    • 70 Metascore
    • 35 Critic Score
    Beyond: Two Souls is nothing more than a movie where they occasionally allow you to press some buttons and advance the story. The shallow, banal, cliche-ridden story drags on, and on, and on...
    • 65 Metascore
    • 35 Critic Score
    Forge is an orphan of a game, with lonely players stalking its empty servers. It is, in fact, not even a game, but just a prototype of one.
    • 70 Metascore
    • 35 Critic Score
    Cold, formulaic gameplay sucks all the enjoyment from this game’s amazing, incredibly moving story.
    • tbd Metascore
    • 35 Critic Score
    Lame attempts at jokes destroy any semblance of atmosphere, while monsters are just dumb and annoying, and not scary at all.
    • tbd Metascore
    • 35 Critic Score
    Deadly Dozen Reloaded gives you the same bad experience as the original game did back in 2001.
    • 43 Metascore
    • 35 Critic Score
    Pixel-hunting for small, barely noticeable items in dark rooms is a crappy idea for a horror game by itself, but timer just adds insult to injury. And don’t bother suffering through this for the story, because there is pretty much none of it.
    • 50 Metascore
    • 35 Critic Score
    For a game billed as “A Space Trading Adventure”, Cosmonautica is too darn easy. It took me just one hour to amass enough fortune to roll in the dough for the rest of the game. And it’s all thanks to a dumb, single-cell economic model.
    • 42 Metascore
    • 35 Critic Score
    This game is equally bad in all of its aspects. The developers should remove all the gameplay and turn Kursk into a free virtual tour of the submarine.
    • 50 Metascore
    • 35 Critic Score
    Empty and lifeless - these two words describe everything that there is in Krai Mira.
    • tbd Metascore
    • 35 Critic Score
    Starlight Inception is a microwave pizza of space simulators.

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