Riot Pixels' Scores

  • Games
For 1,366 reviews, this publication has graded:
  • 20% higher than the average critic
  • 7% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 11.1 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 95 BlazBlue: Chrono Phantasma Extend
Lowest review score: 1 Bloodbath Kavkaz
Score distribution:
1366 game reviews
    • 51 Metascore
    • 50 Critic Score
    It seems the developers were hard pressed to release the game before the movie's premiere. This kind of rush never ends well.
    • 72 Metascore
    • 50 Critic Score
    The biggest mystery of this colourful world is its intended audience. Adults will dismiss this otherwise decent game as too simplistic, and kids will stop paying attention halfway through.
    • 78 Metascore
    • 50 Critic Score
    When the end titles start rolling, you’ll look back at your journey in disbelief, saying “And this is it? So, those were the puzzles?! Wait, what about the story?”
    • 76 Metascore
    • 50 Critic Score
    Stylish presentation and a hefty dose of nonlinearity spark the initial interest, but the humdrum narrative and simplistic gameplay mechanics discourage from exploring the "what if" alternatives.
    • 75 Metascore
    • 50 Critic Score
    Despite a slew of comparisons to Myst, TRON 2.0 and Portal, Fract OSC is an incomplete game at best. Right now, it’s nothing more than an interesting way to visualize music.
    • 73 Metascore
    • 50 Critic Score
    Worms Revolution was a flawed, but promising game. Alas, Clan Wars fails to deliver on that promise.
    • 66 Metascore
    • 50 Critic Score
    Submerged: Hidden Depths is full of beautiful post-apocalyptic landscapes, but the gameplay will still put you to sleep.
    • 53 Metascore
    • 50 Critic Score
    Utterly devoid of any semblance of charm, Detective Hayseed is nowhere near the level of classic adventure games.
    • 43 Metascore
    • 50 Critic Score
    The credits promise that «Bombshell will return». Please don’t.
    • 84 Metascore
    • 50 Critic Score
    It would be a mistake to call Darkest Dungeon a roguelike game. It is, in fact, a more elaborate version of Cookie Clicker. You play with numbers instead of playing a game.
    • 76 Metascore
    • 50 Critic Score
    As a strategy fan, I was disappointed. And I can't recommend it even to hardcore fans of the Persona series.
    • tbd Metascore
    • 50 Critic Score
    The creators of Ancient Planet made a rookie mistake — when switching from micro transactions to a regular commercial model, they opted not to rebalance the difficulty. As a result, in order to upgrade towers and obtain better weapons, you need to farm insane amounts of gems by replaying the levels again and again.
    • tbd Metascore
    • 50 Critic Score
    They should have released Dream Runners as a DLC for Giana Sisters: Twisted Dreams. On its own, it is a bare-bones multiplayer-only game without a semblance of story or even a tutorial.
    • tbd Metascore
    • 50 Critic Score
    Playing FX Eleven has only one good side effect – it makes you really crave Football Manager.
    • 42 Metascore
    • 50 Critic Score
    Time equals money, and Time and Eternity is not worth either.
    • 54 Metascore
    • 50 Critic Score
    Tidy, but styleless visuals are the final insult. This game looks just as bland as it plays. It is neither good or bad, it just exists. It is hard to believe that this was made by the people who brought us Tropico 3 and 4.
    • 62 Metascore
    • 50 Critic Score
    The worst thing that can kill an arcade racer is grind. Little Racers has it in spades.
    • 74 Metascore
    • 50 Critic Score
    There is no reason to buy the compilation, except for a lot of extras. Instead, you can only buy games you'd like to play on modern platforms, such as MGS 3.
    • tbd Metascore
    • 50 Critic Score
    Despite its original concept, Monstrum will probably bore you to death.
    • tbd Metascore
    • 50 Critic Score
    I would have liked to write anything positive about this game, maybe mention untapped potential or hope for a better sequel, but Industry Empire is impossible to either love or hate. It produces zero emotions except for a hint of somewhat pleasant boredom.
    • 78 Metascore
    • 50 Critic Score
    Apotheon looks beautiful, but it loses its charm in mere 15 minutes. The beauty can’t save the shoddy game design.
    • 63 Metascore
    • 50 Critic Score
    An absurdist collection of pseudo-tactical puzzles.
    • tbd Metascore
    • 50 Critic Score
    No Arcade mode, no Survival, and you can’t even fight with a friend on the same screen, like it was in the original Karate Master… All you can do here is learn all the special moves, complete your training, defeat all the masters and forget about this game forever.
    • 62 Metascore
    • 50 Critic Score
    Conan Unconquered is too empty and lifeless, not to mention unoriginal. It feels like a mod rather than a full-fledged game from an experienced studio.
    • 57 Metascore
    • 50 Critic Score
    The developers should have prioritized quality over quantity, and dumped the second campaign along with a useless global map. As it stands now, Numantia will disappoint even fans of ancient civilizations.
    • 58 Metascore
    • 50 Critic Score
    A great tactics game locked in a shell of a shoddy RPG.
    • tbd Metascore
    • 50 Critic Score
    Even last year’s Bang Bang Racing, which is far from perfect, is better than MMR EVO. Here is hoping that one day a talented studio would come and properly revive the concept of micro machines racing.
    • 50 Metascore
    • 50 Critic Score
    Tryst shows no originality in both story and gameplay. All that it has to offer was made by Blizzard 14 years ago.
    • 67 Metascore
    • 50 Critic Score
    Eight Princes is the DLC for the most devoted fans of Three Kingdoms who pore over patch notes after every update. It invites you to join the same rat race as in Yellow Turban Rebellion, the game's previous DLC, on the very same map, but with a shorter list of available factions.
    • 63 Metascore
    • 50 Critic Score
    You get two for one price: a boring movie and a poorly-designed game.
    • tbd Metascore
    • 50 Critic Score
    Judging by the poor quality of this expansion, they made it during a couple of lunch breaks.
    • 67 Metascore
    • 50 Critic Score
    10.000.000 is built on a solid foundation: subtle retro-style graphics, nice music, and, what is more important, the engrossing chaos of a real-time puzzle. At first, you can't put the game down, but then you realize that all that doesn't hold a candle to Puzzle Quest and Clash of Heroes. Bite-sized play sessions and minimalistic gameplay are a good fit for mobile platforms, but as far as time-killers go on PC, this one lacks depth.
    • 58 Metascore
    • 50 Critic Score
    Exploration games are usually a relaxing experience, but this one will likely bore you to death.
    • 54 Metascore
    • 50 Critic Score
    I think no one would have shed a tear if Microsoft quietly canceled this pointless game instead of seeing to completion.
    • 51 Metascore
    • 50 Critic Score
    Three hours in, and Generation Zero is running on fumes. It will take you 30 hours to get to the end of this story, but what's the point? This game is just as dead as everyone in the alt-dimensional Sweden.
    • 72 Metascore
    • 50 Critic Score
    Echo is an ultimate expression of humdrumness: a stale set of animations, unpractical architecture, miniscule story, copies upon copies of everything, from characters and gameplay design to even the soundtrack. An echo of a game.
    • 62 Metascore
    • 50 Critic Score
    Malicious is an exercise in primitivism that should've stayed on PS3.
    • 85 Metascore
    • 50 Critic Score
    The Talos Principle’s worst transgression is that it is absolutely predictable. The levels are all too similar, and by the end of the game you do pretty much the same routine as you do in the beginning.
    • 74 Metascore
    • 50 Critic Score
    TRI
    I never put down a puzzle game before I complete it, but TRI broke me on level 12th out of 16. I got bored much earlier than that, though. Unfortunately, the game is not only beyond hardcore, it’s simply rude to the player. I doubt that most of you will appreciate this sort of masochistic experience.
    • 72 Metascore
    • 50 Critic Score
    This is the worst kind of sandbox, with bland, repetitious gameplay, and barely existing narrative.
    • 62 Metascore
    • 50 Critic Score
    A mediocre commercial remake of 2007’s Zombie Panic: Source. Even 6 months in Steam Early Access did not make it better.
    • 47 Metascore
    • 50 Critic Score
    I wish there were fewer bugs, bigger worlds and smarter puzzles.
    • 56 Metascore
    • 50 Critic Score
    Don’t waste your time on Bound by Flame, even if you’re craving for a new fantasy RPG.
    • 68 Metascore
    • 49 Critic Score
    A beautiful, unnecessarily protracted, empty shell of a game.
    • tbd Metascore
    • 49 Critic Score
    The developers of Duke Grabowski want to rekindle their former glory, but, I'm afraid they still have no clue as to why people still love old LucasArts adventures.
    • 78 Metascore
    • 49 Critic Score
    For the second year in the row, Activision, like a crafty snake oil peddler, pushes ‘a next-gen Call of Duty’ by replacing developers, locations and characters. Goodbye, German cyber-shepherd, orbital kinetic missiles and a crazy Venezuelan dictator. Hello, exoskeletons, holograms and a corporate megalomaniac played by Kevin Spacey. But the glitzy CG cinematics and sweet PR songs hide the stale 10-year old gameplay formula.
    • 67 Metascore
    • 49 Critic Score
    In an attempt to recapture Studio Ghibli’s magic, the creators of Encodya put a lot of effort in amazing visuals, composed excellent music, hired great voiceover actors, and… botched narrative and game design. Without them, Encodya fails on both counts, as a fairytale and a game.
    • 52 Metascore
    • 49 Critic Score
    Jake Keane 2 is crude and clumsy, as if the developers did not want to make this game at all, but someone forced them to.
    • 66 Metascore
    • 49 Critic Score
    The only tangible addition to this iteration is the boring, half-baked Pro Cyclist mode.
    • 59 Metascore
    • 49 Critic Score
    This Jagged Alliance is bad, but not to the point that it incites rage. Play, uninstall and forget. It’s not rage, more like… apathy.
    • 53 Metascore
    • 48 Critic Score
    I wonder what horrors await me in Dead Effect 3, and I mean it not in a good way because this game fails as first-person shooter.
    • 62 Metascore
    • 48 Critic Score
    Yet again, Rebellion surprised me. I mean, you have to have a very special talent to turn team-based zombie killing into a chore.
    • 72 Metascore
    • 48 Critic Score
    A disgustingly average game not worthy of being a Leisure Suit Larry adventure. You have to get drunk if you want to squeeze any fun out of it.
    • 58 Metascore
    • 48 Critic Score
    Kyn
    Kyn seems colorful and promising at first, but in reality it’s unbalanced, derivative and downright boring.
    • 40 Metascore
    • 48 Critic Score
    It is hardly a spy thriller, but rather a madhouse with disguises and murders, so it’s best to avoid this chapter of Mr. Strogov’s life altogether.
    • 68 Metascore
    • 48 Critic Score
    The ending serves as a bridge to a possible 5th installment, but it’s going to be just as bad unless the developers reinvent the series. The "entertain yourself" approach to the open world ran out of steam a long time ago, campaign missions are going downhill fast, and the amount of bugs has skyrocketed.
    • 74 Metascore
    • 47 Critic Score
    A soulless Portal copycat built around a cool gameplay mechanic, which would have flourished in a game by Double Fine or Valve. Superliminal has more originality than other copycats (see The Bradwell Conspiracy), but it’s absolutely devoid of substance and leaves you indifferent.
    • 65 Metascore
    • 47 Critic Score
    A good original concept turned into a surprisingly boring adventure with a paper-thin plot and simplistic puzzles.
    • tbd Metascore
    • 47 Critic Score
    Blood Knights is the kind of game that excels at being annoying rather than entertaining.
    • 69 Metascore
    • 47 Critic Score
    Amazing storms is probably the only feature of Jurassic World Evolution worthy of a praise — they are always a joy to behold. The rest of the game is a powerful sedative capable of knocking out a T-Rex.
    • 66 Metascore
    • 47 Critic Score
    Whatever its original concept was, Albedo fails as both shooter and adventure.
    • 66 Metascore
    • 46 Critic Score
    A potato-based space odyssey with an ever-increasing degree of frustration.
    • 58 Metascore
    • 46 Critic Score
    God Mode feels like a free-to-play game that somehow got released without a trace of microtransactions. If you want to kill tons of monsters in co-op, better get Serious Sam 3: BFE.
    • 57 Metascore
    • 46 Critic Score
    Neither Omega Force, nor the series were ready to handle so many changes at once. Dynasty Warriors 9 disappoints wherever you look, from performance issues and dumb stealth to ugly cinematics and boring open world.
    • 66 Metascore
    • 46 Critic Score
    Even the Halo brand can’t save Spartan Strike with its short linear levels, long boring shootouts with dumb enemies and a silly story.
    • 68 Metascore
    • 45 Critic Score
    This updated version of Shadowgate is astonishingly close to the original game, but it is not a merit. The developers were high on nostalgia, and they ended up reanimating a decomposed corpse.
    • 51 Metascore
    • 45 Critic Score
    Monopoly with monsters – what can be better than that? Well, turns out, pretty much everything else.
    • 59 Metascore
    • 45 Critic Score
    A corny, simplistic zombie shooter, which also doubles as a collection of all the genre clichés.
    • tbd Metascore
    • 45 Critic Score
    Global Outbreak is a typical denizen of the mobile realm who wandered into the land of PC. Along the way, it lost microtransactions, got better graphics, new interface, a handful of minor improvements and a subtitle Doomsday Edition. Yet this weird hybrid of X-COM and Alien Shooter is still lame in both legs.
    • 52 Metascore
    • 45 Critic Score
    I should also point out unpleasant visuals, crappy voice-over work, horrendous pathfinding and sloppy UI, but it all simply adds injury to the insult, since, first and foremost, JA: Flashback fails as a tactical strategy game.
    • 62 Metascore
    • 45 Critic Score
    The Old City: Leviathan is good only for one thing. Leave it running on your computer and go to sleep. Let your friends think that you’re philosophizing all night long.
    • 57 Metascore
    • 45 Critic Score
    Boredom, not ghosts, is your worst enemy in Knock-knock.
    • 52 Metascore
    • 45 Critic Score
    As much as CI Games wants to re-brand itself as a triple-A development studio that produces only blockbuster games, the final result is all too familiar. Enemy Front looks better, sounds better, but it’s still boring as hell.
    • 62 Metascore
    • 45 Critic Score
    Warsaw looks nice, but it’s the substance that matters. The developers lifted pretty much everything from Darkest Dungeon, but failed to adapt those mechanics to suit the needs of a completely different story.
    • 62 Metascore
    • 45 Critic Score
    It all boils down to this: One Piece is just not a fun beat-‘em-up game.
    • 75 Metascore
    • 45 Critic Score
    Random chance plays a huge role in Armello, and the players rarely interact with each other. It is interesting to discover new strategies at first, but soon, after you stumble upon the optimal winning strategy, you realize that there is nothing more to do. The multiplayer lacks variety (just one mode without any settings), and the single player is just same, only with AI bots.
    • 65 Metascore
    • 45 Critic Score
    This is a game for hardcore Star Trek fans who are not afraid of grand strategies and don't know how to play Stellaris with mods.
    • 62 Metascore
    • 45 Critic Score
    To some extent, Urban Empire is a game that plays itself. Buildings grow higher and higher, factories crop up on empty plots, citizens open up new shops - all without your input. It could've been a fun zen experience, but everything is artificial and lifeless, and, despite milktoast graphics, the game at times is too sluggish.
    • 52 Metascore
    • 45 Critic Score
    Avoid Sniper: Ghost Warrior 2 at all costs – it will destroy your mental balance with a single shot.
    • 67 Metascore
    • 45 Critic Score
    There are two sides to one’s experience playing Skyshine’s Bedlam. You either feel bewildered when you lose another character in a seemingly unavoidable catastrophe, or grind away, repeating the same routing over and over again. And there is no gameplay between these sides.
    • tbd Metascore
    • 45 Critic Score
    At some point, the mere thought about going back to those accursed labyrinths fills you with dread, and you want to never play Bloodlust again.
    • tbd Metascore
    • 45 Critic Score
    The core concept of Epigenesis is okay, but the team did not have the resources to turn it into a decent game.
    • 65 Metascore
    • 45 Critic Score
    In Unrest, the player is just a spectator. The characters you play cannot change a thing about the world, and it is incredibly disappointing.
    • 65 Metascore
    • 45 Critic Score
    A completely derivative, mouldy, boring hack job created by a once renowned studio. Looks like the hero of Risen 3 is not the only one who lost his soul.
    • tbd Metascore
    • 45 Critic Score
    This Colonial Conquest is just a mangled version of the original game that was released exactly 30 years ago.
    • 59 Metascore
    • 45 Critic Score
    It’s a good thing that Subject 13 is astonishingly short, otherwise we could have had another Moebius on our hands. The game could have won people over with its story, but the writer had given up halfway through, and the rest is just not worth your time.
    • tbd Metascore
    • 45 Critic Score
    Jewel of the Nile is not an "expansion to the original campaign", but rather a pale imitation.
    • 67 Metascore
    • 45 Critic Score
    A pointless new edition of a shoddy game. Even if you’re a fan of Remnant: From the Ashes, you’d be better off just watching the ending on YouTube.
    • 68 Metascore
    • 45 Critic Score
    Since the announcement, I was wondering how Frozenbyte would tackle a whole lot of problems that arise with the introduction of a third dimension, and adapt a previously one-plane gameplay to the new reality. The answer drove me into an abyss of desperation: they did nothing.
    • 68 Metascore
    • 45 Critic Score
    It does remind of Prey… if you remove mimics, compelling story, freedom of exploration, shrink the station to one module and cut the length to 1/6th. Archaic and primitive, Deliver Us the Moon fails to surprise, and it’s a death knell for any self-respecting sci-fi adventure.
    • tbd Metascore
    • 45 Critic Score
    The AI does not make mistakes – ever. Each race is only two laps long, so if you fell down, landed badly or simply pressed a wrong button – there goes your chance of winning a medal. At first, you think that you can get ahead by buying upgrades and new vehicles… But here’s where Riptide’s free-to-play past rears its ugly head: money prizes are minuscule, prices are exorbitant, and you can’t sell the scooters that you don’t need.
    • 61 Metascore
    • 45 Critic Score
    Portal was stylish. The Talos Principle let us enjoy its scenery. Magnetic is dark, dull and unfriendly.
    • 60 Metascore
    • 45 Critic Score
    Conglomerate 451 repeats itself ad nauseum: 75 missions will take you on a journey through 6 small maps filled with murderous women in kilts and goons in sweatpants. The developers did try to randomize levels, but could not hide the lack of variety.
    • 48 Metascore
    • 45 Critic Score
    A half-baked game with an interesting concept.
    • 68 Metascore
    • 45 Critic Score
    Stranger of Paradise is a parody of the Final Fantasy series. Problem is, it was not conceived that way, and the more you play, the less funny it gets. At the same time, it’s buggy, ugly and dull through and through.
    • 76 Metascore
    • 45 Critic Score
    Coldwood Interactive changed a lot of things in the sequel, but somehow failed to add more variety or make puzzles less trivial.
    • 48 Metascore
    • 45 Critic Score
    Despite the lack of decent hockey sims on PC, there's little reason to buy Old Time Hockey right now as it's a bouquet of bad game design decisions and technical problems.
    • 60 Metascore
    • 45 Critic Score
    You don’t have to think about tactics in Combat, not really – just shoot to kill and watch your six. Forget territory control, since there are no strategic points except your HQ. Faultline Games also designed 5 new maps, added a couple of assault rifles, reworked the interface a bit… and that’s about it. Since you don’t need to own the original Natural Selection 2 to play Combat, and the two games are actually incompatible, the developers nearly fragmented their tightly-knit community. But fans did not fall for the bait – Combat’s servers have been almost empty since day one.
    • tbd Metascore
    • 44 Critic Score
    After a rushed release of AO Tennis in Australia, Big Ant Studio had six months to fix the game‘s numerous fatal flaws for the international version, but even with patches, it’s still not fun to play.
    • 59 Metascore
    • 44 Critic Score
    Amongst the many sins of Mars: War Logs, the total lack of originality is the worst one.

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