Push Square's Scores

  • Games
For 3,629 reviews, this publication has graded:
  • 31% higher than the average critic
  • 8% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Split Fiction
Lowest review score: 10 Yasai Ninja
Score distribution:
3647 game reviews
    • 59 Metascore
    • 60 Critic Score
    Rack N Ruin is a lot of fun when everything clicks, but these moments just don't happen often enough.
    • 75 Metascore
    • 60 Critic Score
    Ground Zeroes would undoubtedly make a powerful introductory mission to Metal Gear Solid V: The Phantom Pain, so it seems a little insidious of Konami to hold it to ransom. That being said, we really can’t fault what little we played – as far as the mechanics and design are concerned – and although the additional content does go some way towards sweetening the pot, we find it difficult to recommend this on those merits alone.
    • 63 Metascore
    • 60 Critic Score
    Simple but tight, Shadow Warrior 3 is a solid shooter with some occasional flashes of excitement. It's a shame the game's attempts at comedy squeeze the life out of it — and £40 for an eight-hour campaign is barely good value.
    • 75 Metascore
    • 60 Critic Score
    Crossing Souls is an interesting title. Absolutely in love with the pop culture of the 1980s, the title wears this love on its sleeve, and the charm of that is undeniable. Unfortunately, while the writing, art, music, and references are great, the gameplay peters out rather quickly. After a strong first couple of hours, full of interesting and layered puzzles, the last half of the title quickly devolves into no more than a collection of platforming and melee combat scenarios with little else to keep you going. The end result is game that’s fun and entertaining despite its gameplay, not because of it.
    • tbd Metascore
    • 60 Critic Score
    The controls are at least very simple, meaning almost anyone can enjoy this game's simple pleasures. That being said, the map editor, in which you can construct your very own hidden object puzzles, is a little messy. It offers you a fair amount of flexibility, but it's not very intuitive to navigate. Still, it's a neat addition to an otherwise plain package. This is a hidden object puzzler that does exactly what it says on the tin, and you can't argue with that.
    • 52 Metascore
    • 60 Critic Score
    A sporadically fun co-op brawler, South Park: Snow Day is a step back for the franchise. Card collecting and gag-filled combat will keep fans entertained, but there are plenty of better ways to have good times with weapons.
    • 75 Metascore
    • 60 Critic Score
    Sly Cooper: Thieves in Time is a decent adventure with some memorable moments, but it’s hampered by repetition and a lack of desire to build upon the foundations of previous entries in the franchise. There’s still enough animal magic to make this platformer worth playing, but it’s more of a petty thief than a notorious armed robber.
    • 70 Metascore
    • 60 Critic Score
    Unfortunately, everything surrounding these boss fights feels a little half-baked. The light exploration we mentioned is basically a dozen small areas, with one or two for each boss. There are collectibles and secrets around, but the in-game rewards for finding these things doesn’t feel worth it. This is particularly problematic as many of the secrets need late-level unlocks to access, and the threshold to reach them requires massive amounts of grinding.
    • 82 Metascore
    • 60 Critic Score
    Little Nightmares II is worth experiencing for its art direction alone, although its hand-cramping controls can be an obstacle at times. The title relies far too heavily on trial and error, which frustrates, but many of its encounters will live with you long after the credits roll, and so it’s successful at creating a lasting impression. It’s a stiff and rigid release at times, but its puzzles are constantly reinventing themselves, and each frame draws you in with its surreal and unsettling imagery.
    • 67 Metascore
    • 60 Critic Score
    Strength of the Sword 3 is a tough game. You’ll flit frequently from God-sent knight to obscenity-hurling peasant, and it won’t always be your fault. It’s certainly an impressive effort from a two-man team, and by no means an average game, but it fails to step away from the pervading notion that it's little more than a series of challenging boss fights.
    • 65 Metascore
    • 60 Critic Score
    The Caligula Effect 2 has loads of cool ideas, but it's undeniably rough around the edges. The visuals and character models are basic, animations can be awkward, and the environmental design comes off as uninspired. At least the user interface looks lovely.
    • 61 Metascore
    • 60 Critic Score
    Has-Been Heroes is as tough as nails and built for people that like to lose over and over again. The combat offers an interesting twist on a familiar mechanic, but never really evolves beyond that initial learning process. Some of the whimsy present in the Trine series has been carried over here, but not enough to balance out the punishing difficulty.
    • 63 Metascore
    • 60 Critic Score
    Trailblazers is an ambitious and entertaining arcade racer with a great core concept that gives races a very dynamic edge. The added strategy that the track-painting system provides makes for an excellent ebb and flow to the racing, and the presentation is well executed. Some gameplay hang-ups do occasionally spoil the fun, however, with stubborn AI drivers that cause lots of unwanted collisions -- including your teammates. Some performance issues aside, this remains an engaging, and rather different, racing game that just about overcomes its problems to offer some good old fashioned fun.
    • 63 Metascore
    • 60 Critic Score
    For JRPG fans who missed this on the PS3 and are willing to sink hours into mastering its various systems, menus, and combat skills, it can prove to be a worthwhile battle-'em-up. For everyone else, it may be too much of a commitment – unless being bossed around by a super demanding, foul-mouthed evil witch is your cup of tea.
    • 44 Metascore
    • 60 Critic Score
    It's a quaint little curio for fans of arcade games, then, but it's not exactly a must have.
    • tbd Metascore
    • 60 Critic Score
    Nevertheless, if you haven’t played the PS3 or Vita versions, and you’re eager to enjoy some virtual chess, then this is the best option currently available, as it really looks sensational.
    • 73 Metascore
    • 60 Critic Score
    Yesterday Origins has a strong cast of characters, an intriguing plot, and beautiful presentation. When you manage to work it all out, the game can be a real joy, but when things go wrong, it can be frustratingly slow and pedantic. Like its narrative, it jumps back in time to remind us of when games were far more frustrating and constrained. It brings back elements of gaming's past that we like, but it also brings back those that we don't. We've come a long way, but if all those troubles feel far away, well Yesterday Origins, to quote The Beetles, makes them look "as though they're here to stay".
    • 71 Metascore
    • 60 Critic Score
    While the game may have benefitted from enhancing some of its mechanics, it's by no means a bad RPG experience – just one that we feel like we've had many times before.
    • tbd Metascore
    • 60 Critic Score
    Home Run Derby VR makes the act of slugging entertaining, thanks to good PlayStation Move motion tracking and a strong balance between arcade and simulation gameplay. But the price of entry is far too high for a title that only includes three stadiums and one game type – even if it is ultimately rather entertaining to play.
    • 80 Metascore
    • 60 Critic Score
    Yakuza Kiwami finds itself in a strange position. A remake that's technically a sequel to a much better game in Yakuza 0, it struggles to offer anything besides another engaging crime-drama storyline. Best described as a kind of expansion, Kiwami really shows its age in terms of narrative structure and gameplay design, but it's still worth playing through if you just can't get enough of Kaz. It goes without saying, however, that series newcomers are much better off starting with the far superior Yakuza 0.
    • 76 Metascore
    • 60 Critic Score
    The core gameplay loop is solid and it's built upon a sound structure, but familiarity and filler lessen the appeal of this open world outing. Vastly improved performance and all around impressive presentation mean that London's most definitely not burning – but there may be a little panic in the offices at Ubisoft.
    • 73 Metascore
    • 60 Critic Score
    The Elder Scrolls Online: Greymoor is another solid expansion, but it's nothing that you haven't seen before. Western Skyrim is fun to explore, and the DLC tells a decent tale, but quests continue to lack any real innovation, highlighting the title's ageing gameplay loop.
    • 71 Metascore
    • 60 Critic Score
    The Escapists is excellent at what it does, there's no doubt about that, and it's cornered a market that nobody else dares to touch. It's generous with content, it's deep, and, at times, it's extremely satisfying. Still, it can be very tedious, and as such, unless you're actually in prison and have time to kill, there are probably better ways to spend your limited gaming hours.
    • 64 Metascore
    • 60 Critic Score
    SNK vs. Capcom: SVC Chaos is a weird curiosity in the history of fighting games. While it did have the monumental task of following up on one of the best fighters ever made, it’s hard to deny that it's a bit of a letdown. It does have bright spots like some unique character choices and a range of fantastic sprites, but it doesn’t stand up with Capcom or SNK’s best. Meanwhile, the PS4 port itself is as okay as okay can be. It won’t blow you away with extra content or features — it’s simply a solid way to play SVC Chaos.
    • 68 Metascore
    • 60 Critic Score
    You can float about and gather materials as you please, which is pleasant, but the game doesn't quite have enough to hold your interest. Sadly, the story aspect falls a bit flat — the main thread is interesting but the writing isn't particularly engaging, and any cutscenes lack impact. Overall, the game is a tranquil journey through a unique world, but it doesn't quite have the narrative pull or gameplay bite that it needs.
    • tbd Metascore
    • 60 Critic Score
    If you're in the market for an effectively twisted dark fantasy roguelike adventure coupled with a functional turn-based tactical strategy combat system, a walk down the Plague Road might be in order. But be warned that despite it’s distinctive art style, there isn’t much to recommend this against the less sick competitors out there.
    • 75 Metascore
    • 60 Critic Score
    DC Universe Online lacks the ‘pow’ of the properties that it’s inspired by, but it’s a decent enough MMO with some solid ideas and a strong following. As a free download, it’s hard not to recommend – even if you only intend to give it a try.
    • 69 Metascore
    • 60 Critic Score
    The Devil in Me is another competent and enjoyable enough entry in The Dark Pictures Anthology, but it fails to reach the heights of House of Ashes or even Little Hope. With a lot of potential squandered, it's left to the familiar gameplay loop of past instalments to deliver a robust title. With some new features, the season one finale offers just enough to make the deadly trip worthwhile for fans.
    • 53 Metascore
    • 60 Critic Score
    Ultimate Tekken Bowl can be a blast with friends, but for its asking price, it's hard not to feel like there should be more meat on its bones. It's a fun Tekken 7 extra, but it's far from an essential purchase.
    • tbd Metascore
    • 60 Critic Score
    Nour is more a quick snack than a filling main course. For us, it's like a packet of crisps; lots of flavour and satisfying while it lasts, but it's all over very quickly. You can nosh through this game in an hour or two, after which you're given more ways to mess with each level, but there's little reason to return for seconds. It's a neat novelty, it makes solid use of the DualSense's features, and it looks and sounds great. Ultimately, though, it didn't hold our attention for long. Of course, everyone's taste buds are different, so you may enjoy toying with this endlessly, but for us, it's no more than a yummy appetiser.

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