Push Square's Scores

  • Games
For 3,622 reviews, this publication has graded:
  • 31% higher than the average critic
  • 8% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Persona 4 Golden
Lowest review score: 10 Yasai Ninja
Score distribution:
3639 game reviews
    • tbd Metascore
    • 50 Critic Score
    Wailing Heights’ presentation is perfectly in-tune, but its gameplay is out of time. While it neatly repurposes some old point-and-click tropes, it doesn’t quite have enough quality to match the ambition of the classics it’s so clearly inspired by. There are some laugh out loud moments and some real ear-worm audio, but it’s not quite enough to demand front-row seats for The Deadbeats’ reunion tour.
    • 60 Metascore
    • 50 Critic Score
    It definitely feels like developer Midgar Studio should have reduced the scope of both the story and some of the gameplay systems, because this may have allowed it to add more polish to the areas that work well. It’s a shame, as the game does have plenty of potential, but it’s a little bit too rough around the edges to fully enjoy.
    • 63 Metascore
    • 50 Critic Score
    It’s a valiant effort, and an impressively authentic recreation all-in-all, but it just doesn’t hold up from a modern perspective – especially without a lightgun in-hand.
    • 59 Metascore
    • 50 Critic Score
    While Contrast is worth completing for the sake of seeing the gorgeous scenery and hearing the exceptional soundtrack, don't expect to have any real burning desire to play this game again over the coming months.
    • 67 Metascore
    • 50 Critic Score
    Many of the problems – like load times – are more quality of life issues than game problems, so if Milestone could tidy this stuff up then it'd go a long distance. But it's the inconsistent physics that are the real kicker, and detract from the generally acceptable presentation and decent selection of modes. It's better than nothing, and North American supercross fans will surely appreciate the fact that the title exists at all, but it could be so much better.
    • tbd Metascore
    • 50 Critic Score
    Ultimately, this game misses the target. If you’re itching for some footie amid the World Cup, and you absolutely can’t stand sims like FIFA 23, we suppose you might eke some mileage out of it. Otherwise, leave this one on the bench where it belongs.
    • 47 Metascore
    • 50 Critic Score
    Despite feeling out of date in one too many key areas, Terminator: Resistance manages to serve up a campaign just about worthy enough for those looking to switch their brain off and enjoy some mindless action. Its efforts to heighten the importance of relationships and interactions go a long way to differentiating the experience but held back by technical deficiencies, the vision isn’t quite fully realised.
    • 52 Metascore
    • 50 Critic Score
    Hidden Dragon: Legend is an indie title that offers an initial burst of satisfying combat, but that quickly devolves into a tedious stream of identikit encounters coupled with platforming that feels like a tacked-on afterthought.
    • 43 Metascore
    • 50 Critic Score
    Unsanctioned, brutal and wholly unrefined in its raw underground presentation, Supremacy MMA: Unrestricted breaks free from the restraints of licensed properties and locks two highly trained human adversaries in a cage, putting their martial art forms to the ultimate test. While not for everyone, those willing to take a few merciless beatings will find some enjoyment here - it's just a shame the online comes off like a stiff kick below the belt.
    • 65 Metascore
    • 50 Critic Score
    We extend our sympathies toward Frozenbyte since Trine 3's weaknesses are due to unforeseen costs that exceeded its budget, but this doesn't alter the reality of the game's state. While it may surpass expectations as a picturesque fairy tale come to life with a lovely score and promising tale, your childlike wonder will fade and be cut short due to abrupt closure, trite puzzle-solving, and dumbed-down gameplay that spells a fumble for this middling entry.
    • 49 Metascore
    • 50 Critic Score
    With tempered expectations, fans could get something out of this, but for everyone else, there are better brawlers for better prices already on the market.
    • 51 Metascore
    • 50 Critic Score
    Fuel Overdose is enjoyable in small chunks, but chronic camera issues let it down. The title simply tries to do too much, and it lacks focus as result. With a little more refinement, this could have been an original and compelling release – but in its current guise, it feels like a missed opportunity instead.
    • 73 Metascore
    • 50 Critic Score
    We’re sure that if you’re a fan of the base game, you’ll likely get some enjoyment here, as there are some genuine moments of tension, and we loved getting to hear wee tidbits about the Beira D disaster. However, what it does more than anything else is make us want to go back and play the base game.
    • tbd Metascore
    • 50 Critic Score
    RGX Showdown is a valiant effort in doing something unique with arcade racing, but the results are hit and miss. The frenetic, head to head races will provide some thrilling chases, and the drip feed of rewards for successive victories can be addictive, but it lacks polish. The presentation is rough around the edges and it feels pretty bare-bones, but there is the seed of a good idea here.
    • 66 Metascore
    • 50 Critic Score
    Super Stardust will always be an outstanding arcade game, but this particular version is a tired attempt at repurposing an ageing experience for yet another PlayStation platform. The classic gameplay options function fine in virtual reality but offer nothing new, while the added PlayStation VR-exclusive Invasion Mode fails to grasp what's great about the original experience.
    • 59 Metascore
    • 50 Critic Score
    The shooting still feels decent, particularly when playing with a higher framerate, but the time to kill on even basic soldiers feels ludicrously high. And the “stealth” mechanics are miserable to fight with. You can be unmoving and invisible 50 metres from an enemy, and every now and again the game just decides they see you anyways. It’s impossible to actually rely on stealth for anything other than emergencies. Juggling all the powers of your suit as well as energy consumption remains a bright point, though. Do you want to get somewhere faster or in better health? These split-second decisions were great then, and they are still.
    • 59 Metascore
    • 50 Critic Score
    For better and worse, Frogun really does feel like a game ripped from the late 90s. This is a puzzle platformer with a PS1-era vibe, and while it nails the presentation, it also inadvertently captures the frustrating and finicky nature of those early 3D games.
    • 63 Metascore
    • 50 Critic Score
    While the game's level generation mechanic doesn't work as swiftly as we'd hoped, Beat Hazard Ultra is still a tidy twin-stick shooter. The problem is, as we previously alluded, twin-stick shooters are dime-a-dozen. The madcap visuals and neat progression system elevate Beat Hazard Ultra above the other bog-standard shooters available on the PlayStation Store, but it still ain't no Super Stardust HD. If you're looking for a quirky way to listen to your music though, you could definitely do much worse.
    • tbd Metascore
    • 50 Critic Score
    While the single-player options are plentiful and almost worth the meagre purchase price on their own, the only part formed online multiplayer truly drags things down. Chess lovers will undoubtedly get their fill, but unless there's a major update coming in the very near future, it's with a heavy heart we fail to recommend Pure Chess to anyone but the real obsessives.
    • 67 Metascore
    • 50 Critic Score
    Uncharted: Fight for Fortune is a stopgap title that's designed to bolster the PlayStation Vita's limited line-up, and it's a decent idea when taken on its own merits. Unfortunately, the slow pacing and stripped back presentation make it an acquired taste, and a somewhat strange addition to Naughty Dog's otherwise flamboyant franchise.
    • 65 Metascore
    • 50 Critic Score
    Kick & Fennick is like the bass player in a band: dependable but never destined for centre stage.
    • 55 Metascore
    • 50 Critic Score
    Fade to Silence is an amalgamation of mechanics and systems that only work some of the time. Extensive survival procedures and dynamic weather patterns provide the potential for a memorable experience, but nothing takes advantage of that. Controls frustrate, crafting is lacklustre, and combat is missing any sort of depth. Keen survivalists will find something to like here, but those with only a passing interest should probably steer clear.
    • 57 Metascore
    • 50 Critic Score
    Wanted: Dead is, at its worst, a frustratingly bad action game, but in its inexplicable presentation, nonsensical storytelling, and baffling character dialogue, it's difficult to completely dismiss. There's undeniable fun to be had here in a so-bad-it's-good kind of way, and that might even be enough for the game to secure cult status somewhere down the line. But for now, you'll need to slog through some of the most jank combat in full-price gaming to squeeze enjoyment out of the experience. Wanted: Dead is a truly fascinating mess.
    • tbd Metascore
    • 50 Critic Score
    Metro Exodus: The Two Colonels is adequate in every sense of the word - it doesn't do anything impressively well nor insultingly bad. It's just okay, and while that might be enough to convince fans of the series to take a short trip underground, it's something that anyone else can safely skip.
    • 65 Metascore
    • 50 Critic Score
    It has a real lack of gameplay or mechanical depth, so while it is fun to experience the novelty of its settings, weapons, and enemies, once all that wears off, there isn’t much left to keep you around. The gameplay feels overly simplistic, the AI is incredibly dumb, and it's missing that energy found in most great shooters. We were won over by the charm of Hypercharge, but not by anything else.
    • tbd Metascore
    • 50 Critic Score
    The story is slight, and possessed Dad – Jim Carver from The Bill for the 30-somethings among you – is more amusing than scary. The constraints of filming during a pandemic are clear – no two people are ever in the same room at the same time – and in terms of production values it's more school play than Hollywood. But Julie Dray is a sympathetic lead and the run time is barely an hour and change so it never has an opportunity to outstay its welcome.
    • 52 Metascore
    • 50 Critic Score
    Beyond Eyes is an incredibly admirable game. Its aim of simulating the experience of being blind is buoyed by a clever central conceit, and genuinely breathtaking presentation. Unfortunately, an exceedingly frustrating pace combined with a lackluster story means that the title ultimately buckles under the weight of its own ambition.
    • 57 Metascore
    • 50 Critic Score
    If you're a Gundam nut then you'll probably be able to stomach some of the title's flaws, but don't expect a true Gundam VS experience.
    • 58 Metascore
    • 50 Critic Score
    The story and world-building are definitely the most interesting things about Reynatis but it’s a shame everything else feels so half-baked and repetitive. It’s hard to get invested in the characters when the dull combat makes you want to get through the adventure as quickly as possible.
    • 78 Metascore
    • 50 Critic Score
    Final Fantasy XIV: A Realm Reborn is an excellent game, but it's a bit too much for the aging PS3 to handle at times. While it's impressive that Square Enix managed to get the title to run on the ancient hardware at all, it's difficult to justify the monthly fee if you plan to play solely on Sony's console.

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