Push Square's Scores

  • Games
For 3,622 reviews, this publication has graded:
  • 31% higher than the average critic
  • 8% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Persona 4 Golden
Lowest review score: 10 Yasai Ninja
Score distribution:
3639 game reviews
    • 79 Metascore
    • 50 Critic Score
    After a promising opening, the game takes its narrative in a completely unnecessary direction, and it substitutes its lack of compelling content with too many out of place puzzles that are more infuriating than enjoyable. Despite giving the illusion of plot involvement, you never really feel in control of events.
    • 63 Metascore
    • 50 Critic Score
    This Diablo clone shares many of the mechanics with the famous dungeon-'em-up, but scarcely manages to execute them with the anywhere close to the same degree of quality. The moment to moment gameplay is where Warhammer: Chaosbane falls shortest, offering a loop that is neither fun nor addictive by any recognisable measure thanks to dull combat and disappointing loot. There's little reason to recommend Warhammer: Chaosbane in a world in which Diablo III exists – which is the world we currently live in – so we're not recommending it.
    • tbd Metascore
    • 50 Critic Score
    Jettomero looks and sounds great, and entertains for a few hours, but it's a little too shallow for us to wholeheartedly recommend. Stomping around as a big, clumsy robot is fun, however, and we enjoy the game's relaxed atmosphere. The lack of content, some control issues, and performance problems hold back Jettomero from meeting its potential, and the result is an experience that's quite throwaway, despite its charms.
    • 59 Metascore
    • 50 Critic Score
    It’s a combat game inspired by PS1’s legendary Destruction Derby, and it’s effectively a proof of concept. In many ways this feels like half a game, as you smash your way through Drawn to Death-esque arenas, crumpling cardboard and ejecting batteries.
    • 66 Metascore
    • 50 Critic Score
    If you want to build up a stable of obsessively rendered motorcycles, each tuned to your exacting tastes, then this may get your internal engine roaring for a while – but everyone else will find a competently made racing game that, beneath all of the gusto of its creepy announcer, never really hits top gear.
    • 71 Metascore
    • 50 Critic Score
    While RiMS Racing has an enjoyable core racing mode, the addition of motorcycle maintenance and plenty of technical issues on PS5 prove a dealbreaker. If you’re looking for a realistic racing game that is still enjoyable, look elsewhere.
    • 69 Metascore
    • 50 Critic Score
    Thief VR: Legacy of Shadow had so much potential. It’s got a great aesthetic, and VR movement feels as fluid as you’d hope. However, glitches, disappointingly thin levels, dumb enemy AI, and a lack of replayability result in an undercooked experience.
    • 53 Metascore
    • 50 Critic Score
    The Assembly isn't bad, but it's not good either. It's a puzzle game without enough puzzles, and a pretty forgettable plot.
    • 65 Metascore
    • 50 Critic Score
    Birthdays the Beginning is an oddity: it’s a relaxed, cutesy god game, but it also requires you to follow strict rules and pay attention to a vast array of stats, which can kill the fun factor to a degree. The free play mode makes for a more chilled out time, however, while the challenges offer more objective-based gameplay for those that want it. The creature capturing is initially compelling, but once you’ve seen everything, the game doesn’t really have anything to draw you back in.
    • 69 Metascore
    • 50 Critic Score
    Exist Archive: The Other Side of the Sky is an advertisement for the mantra that less is more. There's an enjoyable ten hour game here, but it's buried in a repetitive and frustrating forty hour experience in which the majority of the content not only feels superfluous, but actually detrimental to the whole.
    • 56 Metascore
    • 50 Critic Score
    Every time you use your partners’ skills, your relationship with them rises. They're pleasantly designed in a way that means you don't have ton rely on them, acting more as stun mechanics. In addition, these attacks help mask the game's numerous frame rate dips. Sadly, these drops, alongside your main character's stiff attacks, make Samurai Maiden's encounters much more frustrating than they should be.
    • tbd Metascore
    • 50 Critic Score
    As it stands today, PSVR2 has breathed new life into Zenith’s servers with a salvo of fresh faces willing to give the game a shot. The level 40 veterans we’ve come across have all been happy to help newcomers with advice, and there’s the promise of more content to come without any subscription fee to speak of. We can hope that future support will turn Zenith into something more thrilling or fix its crashes which we encountered several times. But right now, even after a year of steady support, Zenith: The Last City is an unexceptional affair.
    • 60 Metascore
    • 50 Critic Score
    The flaws in Disintegration’s execution are easy to spot. Restrictive level design and a limp narrative hamper the single-player, while the multiplayer suffers from a dearth of content and no way to make the squad combat sing. Perhaps a sequel could expand on the genuinely good ideas V1 has brought to the FPS table. Disintegration is an interesting genre blend that ultimately falls short.
    • 67 Metascore
    • 50 Critic Score
    Tesla Force is a bizarre amalgamation of ideas that never seem to really make much sense together. While science relies on experimentation, Tesla Force could really have used more time in the lab.
    • 71 Metascore
    • 50 Critic Score
    It’s staggering how little has been done with NHL 23 to differentiate it from last year’s edition. Bugs that should have long ago been quashed remain, Be A Pro continues to be littered with spelling errors and conversations that make no sense, retirement and championship banners in arenas are as far behind as half a decade, and the list goes on. Despite all that, women being integrated into HUT and desperation plays are welcome improvements, as is the overhaul of rink atmosphere. Ultimately, while NHL 23 isn’t a step backward per se, the move forward is so small, so minuscule, that it may as well not have moved at all.
    • 49 Metascore
    • 50 Critic Score
    While there’s nothing horribly wrong with the experience, there’s just not enough here to recommend it, especially when there are more engaging and polished experiences readily available.
    • 63 Metascore
    • 50 Critic Score
    What continues to be a source of frustration though is the camera, particularly during boss battles. It tries to take a page out of Crash Bandicoot's book by having Skully run at the camera, except it gets in the way more often than not. And that's all there really is to the game. The younger generation is sure to extract some enjoyment out of Skully, but it proves all too basic for those getting on in their years.
    • 73 Metascore
    • 50 Critic Score
    Nexomon: Extinction can be surprisingly brutal. Healing items are costly and money is in short supply. Combine that with opponents who level up alongside you, and simple exploration becomes a bit of a chore as you're forced to return to town for some free medical attention. In a game that's all about grinding with your favourite monsters, the balance feels totally out of whack at times. But with a sensible update or two, Nexomon: Extinction could evolve into a much more enticing experience. It's never going to have the charm of Pokémon, but it could yet be a decent alternative.
    • 58 Metascore
    • 50 Critic Score
    This is fun for an evening if you’ve got some buddies nearby, but without an online option and with a pretty tiring cast, you’ll quickly tire of this comic book clash.
    • 65 Metascore
    • 50 Critic Score
    There’s a clear feeling of Martyr being spread way too thin across all the ideas at play, and pretty much every aspect of the game suffers as a result. If it could’ve trimmed some of the fat and instead focused on a select few features and mechanics, we might well have had a ground-breaking 40K release on our hands. Instead, what we’re left with is a half-baked example of what could’ve been. Buried under its own ambitions to be everything at once is a solid Warhammer 40K story and a slow-burning, serviceable ARPG experience whose shortcomings may be more easily excused by fans of the source material the developers so honorably follow.
    • tbd Metascore
    • 50 Critic Score
    Eiconic has set a solid template for Total Recoil, with ample content and generally enjoyable gameplay. However, it's the flaws and foibles inherited from its smartphone roots that spoil the potential of its upgrade system. Therefore, enhancing weapons, killstreaks, and equipment feels too expensive using the in-game currency, so you may find it a chore to toil and grind through repeated wave attacks.
    • 59 Metascore
    • 50 Critic Score
    We had some fun with Mortal Blitz's brief 90 minute campaign, but it’s hard to ignore the lack of imagination that’s gone into its makeup. For every moment of glee, mostly afforded by the VR headset than any real design philosophy, there’s an equal moment of disappointment. As a genre, it perfectly suits the VR medium, but the repetitive and uninspiring design leaves little to reflect on with too much positivity.
    • 59 Metascore
    • 50 Critic Score
    There Came an Echo feels like more of a proof of concept than an actual game.
    • 66 Metascore
    • 50 Critic Score
    Watch Dogs Legion might look and run better than ever on PS5, but that means little when the game itself struggles to break the boundaries of mediocrity. This next-gen version remains unchanged from its PS4 counterpart as far as gameplay goes, so the boosted performance does little to hide the title's underlying issues. No matter how well it runs, Watch Dogs Legion needs to sort out how it plays.
    • 59 Metascore
    • 50 Critic Score
    While the simplistic combat won't hold everyone's interest, a lengthy story mode and countless unlockables ensure that there's plenty to see and do before your cosmo burns out.
    • 43 Metascore
    • 50 Critic Score
    All in all, you're left with a visually appealing visual novel that doesn't really have a strong enough protagonist to carry it.
    • tbd Metascore
    • 50 Critic Score
    Cosmophony has no respect for any of your past gaming achievements: it just wants perfection – and by God is it going to get it from you. This all or nothing approach will certainly appeal to the masochistic gamers out there who revel in a real challenge.
    • 37 Metascore
    • 50 Critic Score
    A depiction of hell that hasn't really been fully realised before, Agony is marred by frustrating stealth sections and some poorly explained mechanics. The horrifying imagery is generally effective and the overall presentation manages to survive some glaring technical issues, but this is very much an acquired taste in every sense of the word.
    • 55 Metascore
    • 50 Critic Score
    Babel Rising is an intriguing game, but it never comes close to scaling the heights of its inspirational tower. A dull single-player campaign and poor presentation take away from the appeal of the concept, and while the well integrated multiplayer adds some replayability to experience, it's not enough to prevent the flaky fortification from ultimately falling to the floor.
    • 38 Metascore
    • 50 Critic Score
    Ultimately, Godzilla can be a reasonably fun romp if you're up for some mindless chaos, but it's too clumsily executed to recommend to anyone who isn't a diehard fan of the King of Monsters.

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