Push Square's Scores

  • Games
For 3,629 reviews, this publication has graded:
  • 31% higher than the average critic
  • 8% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Split Fiction
Lowest review score: 10 Yasai Ninja
Score distribution:
3647 game reviews
    • 59 Metascore
    • 50 Critic Score
    While the simplistic combat won't hold everyone's interest, a lengthy story mode and countless unlockables ensure that there's plenty to see and do before your cosmo burns out.
    • 43 Metascore
    • 50 Critic Score
    All in all, you're left with a visually appealing visual novel that doesn't really have a strong enough protagonist to carry it.
    • tbd Metascore
    • 50 Critic Score
    Cosmophony has no respect for any of your past gaming achievements: it just wants perfection – and by God is it going to get it from you. This all or nothing approach will certainly appeal to the masochistic gamers out there who revel in a real challenge.
    • 37 Metascore
    • 50 Critic Score
    A depiction of hell that hasn't really been fully realised before, Agony is marred by frustrating stealth sections and some poorly explained mechanics. The horrifying imagery is generally effective and the overall presentation manages to survive some glaring technical issues, but this is very much an acquired taste in every sense of the word.
    • 55 Metascore
    • 50 Critic Score
    Babel Rising is an intriguing game, but it never comes close to scaling the heights of its inspirational tower. A dull single-player campaign and poor presentation take away from the appeal of the concept, and while the well integrated multiplayer adds some replayability to experience, it's not enough to prevent the flaky fortification from ultimately falling to the floor.
    • 38 Metascore
    • 50 Critic Score
    Ultimately, Godzilla can be a reasonably fun romp if you're up for some mindless chaos, but it's too clumsily executed to recommend to anyone who isn't a diehard fan of the King of Monsters.
    • tbd Metascore
    • 50 Critic Score
    Pumped BMX + doesn't really do anything particularly wrong, but it lacks that je ne sais quoi needed to keep its wheels going around. You'll happily bunny hop into this one for a few short sessions, but once you're done, you'll likely find yourself leaving this bicycle out to rust.
    • 61 Metascore
    • 50 Critic Score
    It's an admirable premise that certainly aims to offer insight and accessibility to one of science's most intimidating concepts, but loses focus and steam in all of the wrong places.
    • tbd Metascore
    • 50 Critic Score
    Pinball Heroes: Complete is a good conversion of a satisfactory game.
    • 60 Metascore
    • 50 Critic Score
    Final Fantasy XV: Comrades ends up being a missed opportunity. The groundwork for a good co-op-based grind is here, but constant bouts of loading make the whole thing feel like a chore. The bite-sized missions are mostly enjoyable, but they're overshadowed by how long it takes to actually get into the action, and Final Fantasy XV's somewhat stunted combat system just isn't strong enough to support an entire expansion. With a few updates, Comrades could get better, but right now, it's too flawed to recommend to anyone other than hardcore fans of the main game.
    • 62 Metascore
    • 50 Critic Score
    Ultimately, we think our impressions of Firewall Ultra boil down to just one question: will we be back for more? At this point in time, it seems unlikely. There are certainly the bones of a good game in here, but with the streamlined gameplay experience and limited content roster, frankly we just kept thinking about the better VR games we could be playing. We’ll certainly be keen to dip in once new content arrives, but it’s especially disheartening when we’ve been waiting for a big VR shooter like this on the PSVR2 for quite some time. Firewall Ultra then is an infrequently fun yet persistently disappointing first-party title that really forgets what makes VR so special in the first place.
    • 66 Metascore
    • 50 Critic Score
    Although Somerville has some standout features, gorgeously peaceful environments, and atmospheric, silent storytelling, they're somewhat dulled by its terrible controls, awful performance, and lack of exposition. Being restricted to walking pace and the path forward often unclear, you frequently end up walking into invisible barriers. There are huge drops in frame rate throughout, especially when loading new areas, and the lack of names and backstories for the family you're playing leaves you frustrated with little to no attachment to them and their eventual outcomes. If you’re looking for a short, touching title to tide you over until the next big release, this may be worth a look, but with all its issues, it's better off left alone in the dark.
    • 43 Metascore
    • 50 Critic Score
    If you're the sort of person that enjoys a challenge and doesn't mind overlooking a few rustier moments, buy a box of super absorbent tissues and give this a go.
    • tbd Metascore
    • 50 Critic Score
    The layout is different on each level, but you’ll mostly be relying on luck rather than skill. Still, this has a weird moreish appeal to it, and it’s got our claws into us again. Obviously, this type of title is best suited to smartphones or handhelds, but it’s so easy to zone out with it that we can see ourselves returning to it a lot over the coming weeks. Odd, indeed.
    • tbd Metascore
    • 50 Critic Score
    Unfortunately, the transition to the PlayStation 4 has not been overly kind to this experience, as it lacks the custom music functionality that its Steam-based counterpart includes. The gameplay is straightforward: there’s a highway and you must switch between lanes to dodge obstacles and collect points.
    • 66 Metascore
    • 50 Critic Score
    There is an extremely interesting world on display in Impact Winter and there are traces of greatness scattered throughout. Unfortunately, there are far too many examples of cumbersome, clumsy, and frustrating execution that end up melting away the game's frosty facade. With such a heavy emphasis on multiple playthroughs, most players would be lucky to stomach their first 30 days of survival.
    • 56 Metascore
    • 50 Critic Score
    Its pleasant presentation and relatively enjoyable online mode just aren’t enough to make up for its bland mechanics and pedestrian platforming.
    • 70 Metascore
    • 50 Critic Score
    While it manages to both refine and add to the franchise's formula with enjoyable co-op, missions that encourage experimentation, and a few accessible RPG mechanics, we simply can't guarantee that your experience won't be plagued by problems both big and small.
    • 60 Metascore
    • 50 Critic Score
    Decent presentation and a comical plot help to balance out boring gameplay and a disappointing soundtrack, culminating in a release that neither looks good nor bad on the dancefloor.
    • 69 Metascore
    • 50 Critic Score
    Tumbleseed is a very unique title to say the least. The controls require an indescribable amount of patience to get used to and the difficulty will make you want to bang your head against a wall. However, if you are willing to battle your way past these issues, you will find a pleasantly presented rogue-like unlike anything else.
    • tbd Metascore
    • 50 Critic Score
    The controls can seem slow at first and it fails to address many of the genre's major pitfalls, but if you're desperate for a kart racer on your PS4, then this sunny side up outing should tide you over until something better comes along. Just remember to slap on the sunscreen before taking to the track.
    • 59 Metascore
    • 50 Critic Score
    A pleasant visual style and an interesting premise don't make up for this dull and disappointing gameplay.
    • 59 Metascore
    • 50 Critic Score
    Despite its impressive art direction and intense sense of style, Killzone struggled as a PlayStation 2 title. On PS3 its issues are accentuated, with shoddy gunplay and repetitive environments amongst its most notable flaws.
    • 61 Metascore
    • 50 Critic Score
    Fun for a few bouts now and then, this is a brawler that doesn't quite do the original work justice - even if its nicely crafted story mode will keep fans entertained for at least a few hours.
    • 64 Metascore
    • 50 Critic Score
    This is not a bad game, it’s just a boring one – and we never thought that we’d say that about a release that sees you chasing a tiger on a motorcycle.
    • 50 Metascore
    • 50 Critic Score
    Mark McMorris Infinite Air gets the fundamentals roughly right and has quite a bit of customisation, but that's about all there is to it. It's a blank, newly laid sheet of snow – fresh and clean, but nothing exciting comes of it.
    • 71 Metascore
    • 50 Critic Score
    The always-online multiplayer aspect comes with the usual latency issues: you’ll be chasing someone and land an attack but the other person has already run past you, meaning your attack doesn’t hit. We also ended up shutting doors on ourselves rather than behind us due to this issue — it's incredibly frustrating and can be the difference between a win and a loss. Combined with the occasional visual bugs, precise positioning for interactions, clunky user interface, long lobby wait times, and lack of content, this leaves The Texas Chain Saw Massacre on the floor bleeding out.
    • 67 Metascore
    • 50 Critic Score
    Landing itself somewhere between a twin-stick shooter and a rhythm game, Soundfall feels like it's not really doing one or other of these particularly successfully. Saved by an incredible soundtrack, Soundfall has the potential to be a really incredible game with an exciting concept, but is let down by repetitive gameplay and a weak story.
    • 55 Metascore
    • 50 Critic Score
    With such stellar source material, it’s a real shame that The Seven Deadly Sins: Knights of Britannia is so disappointing. What could have been an exciting, funny, and rich game has turned out to be a dull experience, offering nothing to players but repetition with little challenge.
    • 57 Metascore
    • 50 Critic Score
    Destiny 2: Curse of Osiris is ultimately more Destiny 2 for those who want it, and that would be fine if it wasn't stuffed with so much squandered potential. For its asking price, there's no reason not to expect more from this first expansion. The story missions range from okay to insultingly dull, and the one truly interesting concept that Bungie introduces -- the Infinite Forest -- ends up being little more than a tedious shooting gallery. The most frustrating part of all this is that the developer has been here before, and it still insists on repeating the same mistakes all over again.

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