Push Square's Scores

  • Games
For 3,629 reviews, this publication has graded:
  • 31% higher than the average critic
  • 8% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Split Fiction
Lowest review score: 10 Yasai Ninja
Score distribution:
3647 game reviews
    • 63 Metascore
    • 50 Critic Score
    There are certainly enjoyable moments to be found in Zombie Tycoon 2: Brainhov’s Revenge, but they’re buried beneath repetitive gameplay and unnecessarily frustrating mechanics. The multiplayer chaos is just enough to keep you coming back, but things are never quite as well crafted as the charming art direction would lead you to believe.
    • 59 Metascore
    • 50 Critic Score
    Even if you’re not familiar with Blacksad’s previous adventures, fans of games like L.A. Noire or any of the Telltale adventures will find something to like about Blacksad: Under the Skin. It’s a real shame, then, that the game is so buggy on release. Numerous technical issues really spoil what would otherwise be a very entertaining whodunit.
    • 49 Metascore
    • 50 Critic Score
    A good time loop mechanic is supposed to give you enough variety so that repetition doesn't set in. Unfortunately, this is where Loop8 falls flat. You’ll be going over the same conversations and they’re just not interesting enough to make it worthwhile. It also doesn’t help that there’s only a small variety of enemies, and that the underworld is mostly just the town with a different colour palette. It's hard not to get annoyed when you realise that you’re still not strong enough to take out the next boss, and have no choice but to repeat the last few weeks.
    • 52 Metascore
    • 50 Critic Score
    Overall, the title is ridiculously restricted, and while there are different endings encouraging multiple playthroughs, you’ll have seen all that it has to offer in hours. The sprites are chunky and the environments pleasant, and there’s some earworm audio to add to the overall presentation, but you’re unlikely to find yourself dreaming of this once you’ve seen the credits roll a couple of times.
    • 65 Metascore
    • 50 Critic Score
    Dynasty Warriors 9 goes open world and the result is a game of extreme ups and downs. For every gloriously huge battle there's a boring stint of traversal across a dreadfully barren map. For every interesting story moment or interaction, there's a horribly ugly graphical glitch. Factor in an unconvincing combat system overhaul, and you've got a Dynasty Warriors title that may disappoint even the most dedicated of fans. There's still some good historical hack and slash fun to be had here, but we expected much more from the return of this flagship series.
    • 73 Metascore
    • 50 Critic Score
    A lacklustre effort after last year’s promising start. It attempts to address some of the issues but these end up being unforced turnovers that makes the game actively worse. When you couple this with only one of the major gameplay problems being addressed, you find yourself with a disappointing sequel. This is a series that definitely does not need to be on a yearly cycle, and most people who bought the original last year will find they have already had their fill.
    • tbd Metascore
    • 50 Critic Score
    Paper Cut Mansion offers some interesting dimension-hopping gameplay, enjoyable puzzles, and unique cardboard visuals that make it standout from similar titles in the genre. However, it's ultimately let down by its slow pacing and repetition of content.
    • 72 Metascore
    • 50 Critic Score
    Megaton Rainfall is an incredible accomplishment, but not one that we particularly liked to play. The sense of scale is outstanding – and it’s even more impressive with PlayStation VR – but the cumbersome combat grates almost as badly as its cringe-inducing storyline. It would appear that even being a literal god isn’t all it’s cracked up to be.
    • 53 Metascore
    • 50 Critic Score
    Each character has a unique move set, like Gon’s fishing rod and Razor’s volleyball spikes. There’s genuine variety to the roster too, from the quick and nimble Killua to the tricky Misoka (this author’s personal favourite). But with just 16 characters at launch, the three-on-three gameplay format feels seriously stretched, and you’ll be seeing a lot of repeated faces even during a simple arcade run...There’s not much to the game either. The story mode, which glosses over the events from the anime, basically acts as an extended tutorial, and will take you less than an hour or so to beat. Outside of that you’re left with Time Attack, Combo Trials, and the Heavens Arena, which is basically just a renamed survival mode.
    • 56 Metascore
    • 50 Critic Score
    Jump Force can be fun with friends when you're just looking for a quick and easy scrap, but as a celebration of all things Jump, it's a borderline embarrassment. Thanks to a truly egregious art style and comically bad story presentation, this is an accessible and often fun crossover brawler let down by its disappointingly shoddy packaging. Ultimately, it's difficult not to feel as though all of these classic manga and anime properties deserve much better than Jump Force.
    • 70 Metascore
    • 50 Critic Score
    Warriors All-Stars is a colourful hack and slash title that can be fun in short bursts thanks to its varied cast of playable characters, but it just has too many problems to be considered a good Warriors game. Frustrating, tedious mission design, a throwaway story, and a wildly unstable framerate make it very difficult to recommend when there are so many better Koei Tecmo titles on the market.
    • 59 Metascore
    • 50 Critic Score
    There is a neat little game here, hidden in the shadows, but sadly, it doesn't shine quite brightly enough.
    • 54 Metascore
    • 50 Critic Score
    You can see Cyanide Studios had good ideas for Werewolf: The Apocalypse - Earthblood, so it is a shame to see that potential wasted. Tearing through enemies is undeniably satisfying and Earthblood’s stealth mechanics feel rewarding but with poor visuals, a short campaign, and disappointing story, you can’t ignore these pressing flaws. Cyanide has faithfully integrated Werewolf’s lore here – even if that is a little bare – so tabletop series fans will likely enjoy it, but anyone else would best approach with caution.
    • 80 Metascore
    • 50 Critic Score
    Don’t let NHL 19's slick menus and new skating animations fool you: the same NHL game you’ve been playing for five years is still here. If you already know the series well, this is unquestionably the best iteration of the title, but it comes with the added caveat that it’s hindered by many of the same problems from years past. The reduced significance of poke check, and smaller changes like new skating animations, definitely help elevate the general presentation of the title – but it could and should be so much better than it is.
    • 43 Metascore
    • 50 Critic Score
    Super Dungeon Bros is a strange case. It's a pretty good dungeon crawler, with decent variety in its gameplay and enough of a fun factor in its scrappy multiplayer to keep you interested. However, the rock theme is underplayed; it lends the game some personality, but is largely ignored, leading to a muddled presentation. Some bugs also hold it back, and the online side isn't very healthy right now, but this could still be a fun distraction in couch co-op with a few friends.
    • 66 Metascore
    • 50 Critic Score
    Most disappointing is the lack of clown comedy. Their shoes squeak when they walk and there are some jokey lines of dialogue, but no hilarious kills. As a human, sometimes a funny cutscene will play when you die, but that doesn't translate to combat. There’s no clown cars or circus tricks, no killer klown spaceship to fight in. Just rural, small town American levels littered with guns and melee weapons. Without the film’s silliness, there’s little reason to play Killer Klowns from Outer Space: The Game over other popular asymmetric horror titles.
    • 61 Metascore
    • 50 Critic Score
    Airoheart's, er, heart is in the right place — and it is an okay Zelda clone overall — but the game's got noticeable flaws. A potential recommendation if you're desperate to play something resembling retro Zelda on PlayStation, but that's about it.
    • 75 Metascore
    • 50 Critic Score
    There's no challenge to the mundane requests that you'll find yourself completing, and at times, it feels like an RPG for beginners, going through the motions and ticking off a checklist of what's expected of the genre. Thankfully, the saving grace here is the enjoyable combat, which can help blow off a bit of steam after what is all too often a hard day's work.
    • 68 Metascore
    • 50 Critic Score
    Despite the handful of enjoyable hours Rocket Arena has to offer, it's not an investment worth considering. With microtransactions already up and operational alongside a premium price tag, it’s likely to find itself without a player base before too long. Rocket jumping can only take it so far.
    • 68 Metascore
    • 50 Critic Score
    With such little visual variety, though, there’s not much to differentiate the various stages – and, as alluded to previously, you’ll spend the vast majority of your time fast-forwarding to key moments anyway. It’s all an acquired taste, which is perhaps best reflected by the minuscule budget invested into the series overall. Still, cycling enthusiasts may find something to enjoy in the unique, tactical gameplay, which is all about picking your moments and pedalling like there’s no tomorrow.
    • 57 Metascore
    • 50 Critic Score
    It's a real shame because there's a promising premise here that could've delivered something unique beyond the usual 3D kaiju brawlers. For a human-focused story, it's unfortunate that more time wasn't put into this, and while exploration is passable, the gameplay soon falls into repetition. Unless you're a die-hard fan of Legendary's Monsterverse, it's difficult to recommend this over other Metroidvanias.
    • 59 Metascore
    • 50 Critic Score
    Skylar & Plux: Adventure on Clover Island is a sound gameplay experience, but lets itself down in a number of other areas. The humour and dialogue fall incredibly flat and there's really no rapport developed between Skylar and Plux during the game. The game's also very short, and while this isn't a terrible effort by any stretch, it begs the question why you wouldn't just play Ratchet & Clank instead.
    • 71 Metascore
    • 50 Critic Score
    Clementine is The Walking Dead, and by showing her transition into womanhood A New Frontier is just about a must for fans. But while it lays the foundations for new regulars in Javi and Kate, the fact is that all of the season’s other story threads come to an abrupt and unsatisfying end in Episode 5: From the Gallows. There have been many good moments over the course of the season, but the finale does little with them, and the journey feels like a waste of time as a consequence.
    • 69 Metascore
    • 50 Critic Score
    It’s hard to call Sea of Solitude a bad experience, but it feels very pedestrian at almost every turn. Bland gameplay means you’ll rarely be doing anything too exciting, in turn making the short run time all the more suspect. Beautiful visuals and themes that may resonate with some are minor highlights, although they’re not enough to make up for insipidity.
    • 52 Metascore
    • 50 Critic Score
    There is, however, one saving grace: the writing is exceptional. Sam and Max’s bevy of pop culture references and dark jokes are a near constant presence, and most lines hit their mark. The script is sharp and remarkably funny. Even with the frustrations of the game’s technical shortcomings, we couldn’t help but laugh at many of the quips, getting a good hearty chuckle at least a dozen times across the three hour adventure. The characters and the insane world they exist in stand the test of time, and it’s a lone bright spot in an otherwise frustrating endeavour.
    • 77 Metascore
    • 50 Critic Score
    NHL 20 sees Franchise mode take a welcome step forward, while other areas have either remained the same or actually gone backwards. The new commentary makes it clear that different does not mean better, and all the slick new animations in the world can’t hide poor AI. We feel like a broken record saying this, but the NHL series is in sore need of a comprehensive revamp.
    • tbd Metascore
    • 50 Critic Score
    The Incredible Adventures of Van Helsing II improves over the original in some ways, but fails in many others. There are a number of great quality of life improvements here and two new classes are very welcome. Unfortunately, the meat of the game is the combat, and it's just not very interesting. It becomes a chore to trudge through enemies and there's not even the pull of an intriguing or interesting story to keep you motivated.
    • tbd Metascore
    • 50 Critic Score
    Too many brickwalls prevent Clicker Heroes from reaching the "highs" of AdVenture Capitalist, but this is still a frighteningly addictive incremental title. The simplistic gameplay loop means that it's better suited to smartphones, but that doesn't make it any easier to put down once you get started – even on the PS4.
    • 63 Metascore
    • 50 Critic Score
    It’s not hard to see why Arizona Sunshine comes so highly acclaimed: its undead slaughtering story mode is undoubtedly dated, but the novelty of virtual reality keeps it alive. Unfortunately, this PlayStation VR version toys with Sony’s full roster of input options, and never really settles upon one that feels right. It’s a shame because there is a lot to like here, from the vibrant visuals to the generous helping of solo and multiplayer content – but without a comfortable means of controlling any of it, your enthusiasm will very quickly cool.
    • 61 Metascore
    • 50 Critic Score
    If everything Godfall had to offer was as good as its satisfying combat system, we would be looking at a darn good PS5 launch game. However, in reality, that's the only thing it has to boast about. An inconsequential loot system, recycled environments, and a frustrating mission structure thwart any sort of enjoyment the game might offer. It's not god-awful, but Godfall is going to be very quickly forgotten about.

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